Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.17 @ 10:59:23 Player: EyeSayUgh Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (800) 800 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 3006 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 330/400 Matter 275/300 Energy 250/250 System Corruption 3% Temperature Cool (24) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle Grenade Launcher > --- INVENTORY (16) --- Enhanced Optical Array Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved ECM Suite Propulsion Shielding Medium Armor Plating Medium Armor Plating Hacking Suite Hacking Suite Component Analysis Suite Mobile Refinery Mk. CCLXVII Hacking Drone Bay Mining Laser Phasing Sabre Phasing Sabre Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Light EM Pulse Cannon Improved Assault Rifle Phasing Sabre > --- INVENTORY -------- Enhanced Optical Array Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved ECM Suite Propulsion Shielding Medium Armor Plating Medium Armor Plating Hacking Suite Hacking Suite Component Analysis Suite Mobile Refinery Mk. CCLXVII Hacking Drone Bay Grenade Launcher Mining Laser Phasing Sabre [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Weapon Light EM Pulse Cannon Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 38 | 6 17 11 . 4 Power 6 | 1 4 1 . . Engine 6 | 1 4 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 3 4 . . Treads 9 | 2 3 4 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 2 . . . Device . | . . . . . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 8 6 . 4 Energy Gun . | . . . . . Energy Cannon 2 | . . 2 . . Ballistic Gun 8 | 2 3 2 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon 3 | . 2 . . 1 Impact Weapon . | . . . . . Slashing Weapon 5 | . 3 1 . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 6 | . 3 2 . 1 Power 2 | . 1 1 . . Propulsion 2 | . 1 1 . . Utility . | . . . . . Weapon 2 | . 1 . . 1 Highest Loss Streak 2 | . 2 1 . 1 Average Slot Usage (%) 99 | . 97 99 100 100 Engine 11 | . 13 10 11 11 Treads 31 | . 28 33 33 33 Storage 23 | . 26 22 22 22 Energy Cannon 7 | . . 10 11 11 Ballistic Gun 12 | . 16 11 11 11 Slashing Weapon 10 | . 8 10 11 10 Naked Turns . | . . . . . Heaviest Build 48 | 10 42 47 46 48 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 2 | . 2 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 15 | 4 14 16 16 16 Most Carried 16 | 5 16 16 15 16 Average Carried 14 | 3 13 15 15 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 5 16 15 15 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 816 | 276 315 190 15 20 Remotely . | . . . . . Salvage Created 1214 | 38 528 567 81 . Parts 87 | 6 45 35 1 . Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . . . 4 Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 23 | . 17 6 . . Melee 3 | . 3 . . . Guns 12 | . 9 3 . . Cannons 6 | . 5 1 . . AOE 2 | . . 2 . . Classes Destroyed 11 | 1 7 3 . . Worker 1 | . 1 . . . Builder 2 | . . 2 . . Tunneler 3 | 2 . 1 . . Hauler 2 | . 1 1 . . Recycler 4 | . 1 2 1 . Mechanic 1 | . . 1 . . Operator 2 | . 1 1 . . Watcher 4 | . 2 2 . . Swarmer 9 | . 9 . . . Grunt 12 | . 8 4 . . Sentry 2 | . . 2 . . Best Kill Streak 4 | 2 4 4 1 . Combat Bots Only 3 | . 3 3 . . Max Kills in Single Turn 2 | 1 2 2 1 . Gunslinging 1 | . 1 . . . Exploded 1 | . . 1 . . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 1653 | . 832 409 . 412 Core 169 | . 99 23 . 47 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 60 . . . Volleys Fired 76 | 4 44 20 . 8 Largest 3 | 2 2 3 . 1 Hottest 120 | 40 120 109 . 100 Shots Fired 136 | 8 78 42 . 8 Gun 88 | 8 60 20 . . Cannon 20 | . . 20 . . Launcher 3 | . . 2 . 1 Special 25 | . 18 . . 7 Kinetic 88 | 8 60 20 . . Thermal 25 | . 18 . . 7 Explosive 3 | . . 2 . 1 Electromagnetic 20 | . . 20 . . Robot Hit Streak 16 | 2 15 16 . . Robot Miss Streak 4 | 1 4 4 . . Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 110 | 5 71 32 2 . Core Hits 56 | 3 28 24 1 . Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 41 | . 26 6 2 7 Impact . | . . . . . Slashing 41 | . 26 6 2 7 Piercing . | . . . . . Sneak Attacks 10 | . 5 3 2 . Combat Hostiles 2 | . 2 . . . Follow-up Attacks . | . . . . . Damage Inflicted 3244 | 44 1348 1680 148 24 Guns 719 | 44 472 203 . . Cannons 376 | . . 376 . . Explosions 902 | . . 878 . 24 Melee 1055 | . 684 223 148 . Ramming . | . . . . . Kinetic 719 | 44 472 203 . . Thermal 907 | . 192 715 . . Explosive 187 | . . 163 . 24 Electromagnetic 376 | . . 376 . . Impact . | . . . . . Slashing 1055 | . 684 223 148 . Piercing . | . . . . . Highest Corruption 3 | . 1 . . 3 Average Corruption 1 | . 1 . . 2 Corruption Purged . | . . . . . Effects 3 | . 3 . . . Message Errors 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 430 | . 54 334 42 . Projectiles 28 | . . 28 . . Explosions 210 | . . 210 . . Melee 192 | . 54 96 42 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 233 | . . 233 . . Shots 5 | . . 5 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 100 | . 100 83 . 41 Average Temperature 24 | . 28 19 . 18 Received Heat Transfer 336 | . 114 72 . 150 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 900 | . 400 500 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 3 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 231 | 10 231 197 29 . Initial 26 | . 6 26 24 . Average 99 | 2 112 94 26 . Maximum Alert Level 1 | . 1 . . . Low Security (%) 94 | 100 91 100 100 . Level 1 5 | . 8 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 4 3 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 5 | . 3 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 34 17 . 6 Peak Tracking Total 6 | . 5 3 . 6 Tactical Retreats 5 | . 4 1 . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . . 2 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 3 | . . 3 . . Max in Single Turn 2 | . . 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 11 | . 5 5 . 1 Terminals 7 | . 3 4 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 30 | . 13 12 . 5 Successful 23 | . 11 7 . 5 Failed 7 | . 2 5 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 17 | . 8 9 . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 16 | . 6 5 . 5 Part Schematic 5 | . . . . 5 Prototype ID Bank 3 | . 2 1 . . Branch Access Points 1 | . 1 . . . Alert Level 2 | . 2 . . . Locate Traps 1 | . 1 . . . Disarm Traps 2 | . . 2 . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 3 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 1 . 5 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 159 | . . . . 159 Highest-Rated Ally 40 | . . . . 40 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 5868 | 170 1674 858 35 3131 Spaces Moved 3155 | 95 667 458 19 1916 Core 6 | 6 . . . . Treads 3149 | 89 667 458 19 1916 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 163 | 153 179 160 160 160 Slowest Speed 200 | 160 200 180 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 94 39 14 91 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . . 4 Spaces Dug 4 | . 4 . . . Terrain Destroyed 74 | . 8 65 . 1 Melee 1 | . 1 . . . Projectile 7 | . 7 . . . AOE 66 | . . 65 . 1 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 3598 | 111 988 530 20 1949 Wait 217 | . 189 26 . 2 Move 3151 | 94 666 457 18 1916 Hop . | . . . . . Pick Up 46 | 7 29 4 . 6 Fast Attach 15 | 4 5 5 . 1 Attach 8 | 2 2 4 . . Detach . | . . . . . Swap 15 | . 10 2 . 3 Drop 29 | . 17 6 . 6 Fire 76 | 4 44 20 . 8 Melee 41 | . 26 6 2 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 769 | -10/Materials | Discovered new exit (range 4) 1266 | -10/Materials | Discovered new exit (range 3) 1547 | -10/Materials | Repaired Mining Laser 1574 | -10/Materials | Repaired Mining Claw 1625 | -10/Materials | Discovered new exit (range 4) 1845 | -10/Materials | Entered another Materials area 1845 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2616 | -9/Materials | Discovered new exit (range 12) 2703 | -9/Materials | Entered Mines 2729 | -9/Mines | Discovered new exit (range 4) 2734 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2738 | -9/Mines | Entered Zion 2964 | -7/Zion | Given A8's code to call for help 3348 | -7/Zion | Found Prototype Device 3379 | -7/Zion | Received a hallucinogenic algorithm 4048 | -7/Zion | Imprinted 4050 | -7/Zion | Declared Zion's savior 4513 | -7/Zion | Given the Hacking Drone Bay 4517 | -7/Zion | Found Prototype Device 4523 | -7/Zion | Learned location of 1 exit from Factory 4539 | -7/Zion | Learned location of Warlord (-4) 5857 | -7/Zion | Attacked by Zionites 5869 | -7/Zion | Self-destructed Last Messages --------------- 04861_ ZU-GMS(z) toys with the Twisted Machinery. 04884_ Connecting with Deep Containment System... 04948_ MW-WDQ(z) plays with the Twisted Machinery. 04953_ CE-KOD(z) pokes at the Twisted Machinery. 04992_ 0B-9FF(z) fiddles with the Twisted Machinery. 05145_ 56-N47(z) examines a few pieces of the Twisted Machinery. 05224_ BR-JMA(z) sifts through the Twisted Machinery. 05284_ CE-KOD(z) rummages through the Twisted Machinery. 05399_ Imprinter is transmitting encrypted data deep into the caves. 05604_ 0B-9FF(z) sifts through the Twisted Machinery. 05790_ Connecting with Deep Containment System... 05857_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 86-TYP(z) bursts out of the Twisted Machinery. 05866_ 86-TYP(z) pulls a Mak. Laser out of the Twisted Machinery. 05866_ Chain reaction triggered in Deuterium Engine. 05866_ Lgt. EM Pulse Cannon destroyed. 05868_ Connecting with Deep Containment System... 05868_ Transmitting encrypted signal... >>\\HMF3 Transmitting encrypted signal... 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Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed TeslaStealthExtractor Manual? 0 Play Time 01:00:56 Cumulative 16.2 hours Start 2021.08.17 @ 09:21:05 End 2021.08.17 @ 10:59:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe8f75f5-2a0f-4535-9871-837453c6854d