Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.30 @ 13:14:56 // Winter2021/Sauler

Player: aoemica

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (36)      180
Value Destroyed (1306)     1306
Prototype IDs (41)         820
Alien Tech Used (1)        200
Bonus (7451)               7451
              TOTAL SCORE: 18857

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      618
Entered DSFs               1000
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Win                        3000
Win Speed                  2057
Friendly Fire              -162

 Cogmind 
---------
Core Integrity             1488/1600
Matter                     295/300
Energy                     287/290
System Corruption          4%
Temperature                Cool (7)
Movement                   Flying (22)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Micro Fission Core
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION (10) --
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Nuclear Pulse Thruster
               Nuclear Pulse Array
               Field Propulsion Array
>              --- UTILITY (10) -----
  Experimental Heat Sink
  Experimental Heat Sink
               Structural Scanner
               Machine Analyzer
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Transmission Jammer
               Reaction Control System
       Layered Heavy Armor Plating
>              --- WEAPON (3) -------
         Heavy Machine Gun
               Power Sword
>              --- INVENTORY (5) ----
               Q-thruster
        Cooled Impulse Thruster
      Improved Stasis Canceller
      Enhanced Nova Cannon
         Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Nuclear Pulse Thruster
               Nuclear Pulse Array
               Field Propulsion Array
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
               Structural Scanner
               Machine Analyzer
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Transmission Jammer
       Layered Heavy Armor Plating
               Drone Bay
>              --- WEAPON -----------
         Heavy Machine Gun
               Power Sword
               Longsword +1
>              --- INVENTORY --------
               Xenon Bombardment Thruster
               Q-thruster
      Improved Stasis Canceller
      Enhanced Nova Cannon
         Heavy Missile Launcher
[Rating: 143]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Makeshift Power Source
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac DSF Res Res DSF Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   .   .   2   .   .   2   .   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               8    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   
  Utility                  8    | .   .   .   .   .   1   2   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             97   | .   .   7   5   .   6   4   5   9   .   .   2   12  .   1   5   .   1   2   11  3   .   24  
  Power                    16   | .   .   1   .   .   1   1   .   2   .   .   .   3   .   1   1   .   .   2   .   1   .   3   
    Engine                 4    | .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   1   .   1   .   .   .   2   .   1   1   .   .   2   .   1   .   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               26   | .   .   2   .   .   3   .   .   1   .   .   .   5   .   .   2   .   1   .   2   1   .   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Flight                 24   | .   .   2   .   .   3   .   .   1   .   .   .   3   .   .   2   .   1   .   2   1   .   9   
  Utility                  34   | .   .   2   .   .   1   3   3   2   .   .   1   1   .   .   2   .   .   .   8   1   .   10  
    Device                 21   | .   .   2   .   .   .   1   1   2   .   .   1   1   .   .   .   .   .   .   4   1   .   8   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              4    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   .   2   5   .   1   .   2   4   .   .   1   3   .   .   .   .   .   .   1   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          7    | .   .   2   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   2   .   1   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Parts Lost                 19   | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   3   .   .   11  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   5   
  Utility                  9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   6   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   1   .   .   3   
Average Slot Usage (%)     85   | .   57  71  98  100 96  96  92  86  87  87  84  77  88  88  94  95  95  95  87  87  87  80  
  Engine                   3    | .   .   6   14  14  8   .   .   2   6   6   6   3   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   7   6   3   .   .   .   1   5   5   10  10  10  10  9   12  12  8   
  Leg                      1    | .   28  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   28   | .   .   14  28  28  45  38  33  30  31  31  29  24  33  33  35  35  35  35  29  29  29  26  
  Device                   14   | .   .   8   28  28  18  17  13  11  12  12  11  13  16  16  15  15  15  15  13  16  16  19  
  Processor                12   | .   .   .   .   .   7   13  16  18  18  18  18  16  16  16  15  15  15  15  13  12  12  11  
  Protection               5    | .   .   .   .   .   .   3   6   6   6   6   6   5   5   5   9   10  10  10  12  8   8   3   
  Energy Gun               1    | .   28  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   .   14  14  14  9   7   5   5   6   6   6   5   5   5   5   5   5   5   2   .   .   1   
  Slashing Weapon          4    | .   .   .   1   .   9   7   6   4   6   6   4   2   5   5   5   5   5   5   4   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 3   3   7   9   7   11  19  20  23  15  15  19  17  17  25  32  32  32  32  40  44  44  62  
  Greatest Support         64   | 3   3   20  8   8   16  20  20  20  20  20  20  30  24  30  36  38  34  40  53  59  59  64  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   3   2   5   
  Average Carried          4    | 4   4   4   5   5   2   4   4   4   5   5   4   4   5   5   3   5   5   5   4   2   2   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   5   5   3   5   5   5   5   5   5   5   5   5   5   5   5   5   4   2   2   5   

 Class Distribution 
--------------------
 59% | Scavenger-Scout
 13% | Scavenger-Sprinter
  9% | Scavenger-Mutant
  6% | Mutant
  5% | Infiltrator-Sprinter
  4% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
   Scavenger-Sprinter | -8/Materials
      Scavenger-Scout | -7/Factory
      Scavenger-Scout | -6/Factory
      Scavenger-Scout | -6/Lower Caves
      Scavenger-Scout | -6/Lower Caves
      Scavenger-Scout | -6/Zion
      Scavenger-Scout | -5/Proximity Caves
      Scavenger-Scout | -5/Factory
      Scavenger-Scout | -5/Waste
      Scavenger-Scout | -5/Factory
      Scavenger-Scout | -4/Factory
      Scavenger-Scout | -4/Waste
      Scavenger-Scout | -4/Factory
                Scout | -4/DSF
      Scavenger-Scout | -3/Research
 Infiltrator-Sprinter | -2/Research
 Infiltrator-Sprinter | -2/DSF
   Scavenger-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac DSF Res Res DSF Acc 
Matter Collected           1291 | 200 .   39  .   .   30  153 61  175 .   .   .   144 .   .   100 .   .   45  117 .   3   224 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1198 | .   14  12  .   .   84  89  61  81  .   29  37  144 .   .   67  .   .   45  303 .   .   232 
  Parts                    61   | .   1   4   .   .   6   3   2   7   .   .   4   1   .   .   1   .   .   .   13  .   .   19  
Haulers Intercepted        5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   2   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac DSF Res Res DSF Acc 
Combat Hostiles Destroyed  15   | .   .   1   .   .   .   .   .   6   .   .   5   .   .   .   .   .   .   1   .   .   .   2   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Guns                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      11   | .   .   .   .   .   .   .   .   6   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   1   1   .   .   2   1   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   3   .   .   1   
  Swarmer                  14   | .   .   1   .   .   .   .   .   7   .   .   5   .   .   .   .   .   .   .   .   .   .   1   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   1   1   .   .   1   1   1   3   .   .   5   1   .   .   2   .   .   1   2   .   .   1   
  Combat Bots Only         5    | .   .   1   .   .   .   .   .   3   .   .   5   .   .   .   .   .   .   1   .   .   .   1   
Max Kills in Single Turn   2    | .   1   1   .   .   1   1   1   2   .   .   2   1   .   .   1   .   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  DSF  Res  Res  DSF  Acc  
Damage Taken               2756 | .    20   89   .    .    .    42   .    98   26   .    75   62   .    .    78   .    .    32   465  .    180  1589 
  Core                     212  | .    10   39   .    .    .    .    .    18   5    .    12   .    .    .    .    .    .    16   .    .    .    112  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         96   | 100  .    .    .    80   100  100  .    .    .    .    95   .    .    100  .    .    .    98   100  .    100  93   
Volleys Fired              22   | .    6    1    2    .    .    .    1    6    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | .    2    2    1    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  90   | .    90   90   20   .    .    .    33   59   .    .    39   .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                31   | .    12   2    2    .    .    .    1    7    .    .    6    .    .    .    .    .    1    .    .    .    .    .    
  Gun                      18   | .    12   2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 13   | .    .    .    .    .    .    .    1    6    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Thermal                  14   | .    12   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                13   | .    .    .    .    .    .    .    1    6    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         4    | .    3    4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           72   | .    8    1    4    .    3    1    7    1    .    1    1    8    .    .    5    .    .    1    15   .    .    16   
  Core Hits                43   | .    3    1    .    .    2    1    2    8    .    1    9    3    .    .    2    .    .    1    5    .    .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              142  | .    .    .    5    .    6    6    19   6    .    4    6    12   .    2    9    .    1    1    26   1    .    38   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 138  | .    .    .    1    .    6    6    19   6    .    4    6    12   .    2    9    .    1    1    26   1    .    38   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18   | .    .    .    4    .    1    1    2    1    .    .    .    2    .    .    1    .    .    1    3    .    .    2    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5708 | .    90   20   .    .    279  161  566  771  .    113  447  675  .    .    350  .    .    117  1116 .    .    1003 
  Guns                     103  | .    90   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1057 | .    .    .    .    .    .    .    .    610  .    .    447  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4541 | .    .    .    .    .    279  161  566  161  .    113  .    675  .    .    350  .    .    117  1116 .    .    1003 
  Ramming                  7    | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  103  | .    90   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1057 | .    .    .    .    .    .    .    .    610  .    .    447  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4541 | .    .    .    .    .    279  161  566  161  .    113  .    675  .    .    350  .    .    117  1116 .    .    1003 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    8    .    5    5    5    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    8    .    5    5    5    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    6    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            951  | .    .    .    .    .    36   .    291  155  .    .    6    149  .    .    170  .    .    .    66   .    .    78   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18   | .    .    .    .    .    .    .    .    12   .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    933  | .    .    .    .    .    36   .    291  143  .    .    .    149  .    .    170  .    .    .    66   .    .    78   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   6    | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        211  | .    45   15   4    .    .    73   2    5    6    .    .    5    .    .    5    61   14   .    9    .    .    211  
  Average Temperature      12   | .    17   10   4    .    .    31   1    1    3    .    .    5    .    .    5    34   8    .    4    .    .    40   
  Received Heat Transfer   207  | .    12   54   .    .    .    18   .    .    6    .    .    .    .    .    .    .    .    .    27   .    .    90   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         273  | .    236  37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  DSF  Res  Res  DSF  Acc  
Peak Influence             1210 | .    65   90   .    .    179  406  497  .    .    .    .    186  110  81   163  72   52   68   516  440  330  1210 
  Initial                  330  | .    .    25   .    .    .    81   147  .    .    .    .    56   65   77   39   57   50   39   15   290  330  197  
  Average                  268  | .    16   72   .    .    61   209  345  .    .    .    .    69   80   79   118  65   51   57   206  411  330  772  
Maximum Alert Level        4    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    2    2    1    4    
  Low Security (%)         62   | 100  100  100  .    100  100  60   26   .    .    .    .    100  100  100  100  100  100  100  60   .    .    9    
  Level 1                  14   | .    .    .    .    .    .    30   17   .    .    .    .    .    .    .    .    .    .    .    28   19   100  21   
  Level 2                  11   | .    .    .    .    .    .    8    55   .    .    .    .    .    .    .    .    .    .    .    10   80   .    8    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    2    1    .    .    1    3    1    .    .    .    .    .    .    .    1    .    .    1    4    1    .    6    
  Investigation            2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Reinforcement            10   | .    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    
  Assault                  6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac DSF Res Res DSF Acc 
Distress Signals           8    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   2   
Communications Jammed      114  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   113 
  Distress Signals         104  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   104 
Times Spotted              189  | .   11  6   .   .   11  19  11  7   3   .   5   13  4   .   11  4   .   5   24  .   2   53  
  Peak Tracking Total      11   | .   7   2   9   .   10  9   5   3   2   .   4   7   5   .   7   4   .   5   10  .   2   11  
  Tactical Retreats        31   | .   1   1   .   .   2   4   1   1   1   .   .   1   .   .   2   .   .   .   6   .   .   11  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac DSF Res Res DSF Acc 
Traps Triggered            7    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac DSF Res Res DSF Acc 
Machines Disabled          7    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac DSF Res Res DSF Acc 
Machines Accessed          37   | .   .   1   2   .   2   12  10  1   .   .   .   1   .   .   1   .   1   .   2   2   .   2   
  Terminals                18   | .   .   .   .   .   1   9   5   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Fabricators              7    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
Total Hacks                74   | .   .   1   2   .   6   25  23  1   .   .   .   2   .   .   2   .   1   .   3   3   .   5   
  Successful               31   | .   .   1   2   .   4   9   11  1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Failed                   43   | .   .   .   .   .   2   16  12  .   .   .   .   2   .   .   2   .   .   .   3   2   .   4   
    Catastrophic           8    | .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   133  | .   .   .   1   .   5   16  9   .   .   .   .   7   .   6   14  .   3   .   32  4   .   36  
  Terminals                43   | .   .   .   .   .   5   21  12  .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   
  Fabricators              13   | .   .   .   .   .   .   4   5   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   1   .   5   
Terminal Hacks             19   | .   .   1   2   .   2   6   5   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   .   .   .   2   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                6    | .   .   .   .   .   1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   .   .   .   .   2   12  6   .   .   .   .   1   .   .   1   .   .   .   2   2   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   12  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac DSF Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   4   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   1   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   
  Machine Destruction      7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   
Fabnet Peak Effective %    7    | .   .   .   .   .   .   .   3   3   3   3   7   7   7   7   2   2   2   2   .   .   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  DSF  Res  Res  DSF  Acc  
Total Allies               29   | .    .    .    .    1    .    1    1    1    .    4    3    .    .    3    .    .    4    .    3    .    .    8    
  Largest Group            5    | .    .    .    .    1    .    1    1    1    .    4    5    .    .    3    3    .    4    4    2    .    .    3    
  Highest-Rated Group      342  | .    .    .    .    31   .    26   26   26   .    156  203  .    .    210  210  .    156  156  100  .    .    342  
  Highest-Rated Ally       122  | .    .    .    .    31   .    26   26   26   .    41   47   .    .    70   70   .    39   39   50   .    .    122  
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    .    3    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Light                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               96   | .    .    .    .    2    .    .    .    1    .    .    17   .    .    2    26   .    .    2    4    .    .    42   
  Total Damage             4095 | .    .    .    .    44   .    .    .    18   .    .    397  .    .    57   655  .    .    46   381  .    .    2497 
  Kills                    20   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    .    .    .    3    .    .    11   
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Was Fac DSF Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     18   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   7   .   .   8   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Guard Positions          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  DSF  Res  Res  DSF  Acc  
Turns Passed               4250  | 3    141  324  123  108  92   251  361  353  87   377  345  286  21   55   161  16   28   23   512  26   16   541  
Spaces Moved               10591 | 1    236  687  258  166  228  691  995  1019 321  703  595  548  78   157  386  73   55   70   1631 92   70   1531 
  Core                     496   | 1    236  259  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10093 | .    .    426  258  166  228  691  995  1019 321  703  595  548  78   157  386  73   55   70   1631 92   70   1531 
  Fastest Speed            17    | 50   50   37   37   37   31   28   28   27   27   27   27   24   27   24   21   21   24   21   21   22   22   17   
  Average Speed            27    | 50   50   42   38   37   31   28   28   27   27   27   28   29   27   24   23   21   24   23   23   22   22   20   
  Slowest Speed            120   | 50   50   120  117  37   31   28   28   108  27   27   109  32   27   27   24   25   25   24   25   22   22   28   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            50    | .    .    3    .    .    .    4    .    1    1    .    .    5    .    3    .    .    .    .    20   .    1    12   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 2    49   91   64   31   34   26   33   92   73   90   71   19   87   6    22   84   3    70   49   3    88   55   
  Regions Visited          22
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    
  Known Exits Taken        10    | .    .    .    .    .    1    1    1    1    1    1    1    .    .    .    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    2    .    .    .    .    .    3    2    4    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 123   | .    .    .    .    .    3    5    9    51   .    .    19   4    .    2    2    .    1    .    9    .    .    18   
Terrain Destroyed          222   | .    .    .    .    .    3    5    19   91   .    .    68   4    .    2    2    .    1    .    9    .    .    18   
  Melee                    64    | .    .    .    .    .    3    5    9    5    .    .    6    4    .    2    2    .    1    .    9    .    .    18   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      158   | .    .    .    .    .    .    .    10   86   .    .    62   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  DSF  Res  Res  DSF  Acc  
Total                      11654 | 6    246  715  271  211  242  738  1056 1070 319  885  759  653  77   168  445  72   67   76   1718 95   68   1697 
  Wait                     771   | .    2    7    1    46   .    33   31   27   .    179  147  77   .    11   42   .    10   .    64   .    .    94   
  Move                     10477 | .    235  680  257  165  227  683  994  1016 318  702  594  538  77   153  386  72   54   69   1592 91   67   1507 
  Hop                      43    | .    .    3    .    .    .    3    .    1    1    .    .    5    .    .    .    .    .    .    18   .    1    11   
  Pick Up                  29    | .    2    4    .    .    1    4    3    .    .    .    1    3    .    .    3    .    .    1    .    .    .    7    
  Fast Attach              54    | .    .    6    1    .    2    4    2    4    .    .    1    6    .    1    1    .    1    1    6    .    .    18   
  Attach                   22    | .    .    1    .    .    3    .    .    3    .    .    .    4    .    .    3    .    .    .    2    2    .    4    
  Detach                   12    | 2    .    .    .    .    1    1    .    3    .    .    .    2    .    .    .    .    .    .    1    .    .    2    
  Swap                     22    | .    .    .    4    .    1    .    3    3    .    .    1    2    .    .    1    .    .    1    3    1    .    2    
  Drop                     53    | 4    1    7    1    .    1    4    3    1    .    .    3    4    .    1    .    .    1    3    6    .    .    13   
  Fire                     22    | .    6    1    2    .    .    .    1    6    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    142   | .    .    .    5    .    6    6    19   6    .    4    6    12   .    2    9    .    1    1    26   1    .    38   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/DSF
-3/Research
-2/Research
-2/DSF
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 0)
    4 | -11/Scrapyard      | Entered Materials
   43 | -10/Materials      | Discovered new exit (range 5)
   69 | -10/Materials      | Discovered new exit (range 8)
  145 | -10/Materials      | Entered Mines
  156 | -10/Mines          | Assembled infested the area
  227 | -10/Mines          | Discovered new exit (range 8)
  289 | -10/Mines          | Discovered new exit (range 9)
  432 | -10/Mines          | Met a Derelict shopkeep closing up shop
  468 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  468 | -10/Mines          | Discovered new exit (range 5)
  469 | -10/Mines          | Entered Exiles
  478 | -10/Exiles         | Met 8R-AWN
  489 | -10/Exiles         | Met EX-HEX
  511 | -10/Exiles         | Met EX-BIN
  518 | -10/Exiles         | Aligned with FarCom system
  519 | -10/Exiles         | Given EX-Vault access code
  527 | -10/Exiles         | Opened EX-Vault
  530 | -10/Exiles         | Found Longsword +1
  546 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  555 | -10/Exiles         | Met EX-DEC
  566 | -10/Exiles         | Learned location of Zion (-6)
  579 | -10/Exiles         | Attacked by the Exiles
  589 | -10/Exiles         | Discovered new exit (range 10)
  592 | -10/Exiles         | Left Exiles lab with Longsword +1
  592 | -10/Exiles         | Entered Mines
  601 | -9/Mines           | Build established: Scavenger-Mutant
  604 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  618 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  695 | -9/Mines           | Discovered new exit (range 13)
  700 | -9/Mines           | Entered Materials
  700 | -8/Materials       | Evolved 4 slots: Propulsion x3, Utility x1
  746 | -8/Materials       | Identified exit to Factory
  792 | -8/Materials       | Entered Factory
  792 | -7/Factory         | Evolved 2 slots: Utility x2
  952 | -7/Factory         | Identified exit to Factory
 1043 | -7/Factory         | Entered another Factory area
 1043 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1187 | -6/Factory         | Build established: Scavenger-Scout
 1203 | -6/Factory         | Identified exit to Lower Caves
 1404 | -6/Factory         | Entered Lower Caves
 1404 | -6/Lower Caves     | Accompanied by 1 ally
 1446 | -6/Lower Caves     | Learned Factory security intel
 1454 | -6/Lower Caves     | Found Alien Artifact
 1454 | -6/Lower Caves     | Identified Core Expander
 1454 | -6/Lower Caves     | Installed Core Expander, added new Weapon slot
 1610 | -6/Lower Caves     | Learned Factory machine intel
 1674 | -6/Lower Caves     | Discovered new exit (range 21)
 1679 | -6/Lower Caves     | Identified exit to Lower Caves
 1757 | -6/Lower Caves     | Entered another Lower Caves area
 1757 | -6/Lower Caves     | Spotted NY-1B9(f)
 1757 | -6/Lower Caves     | Discovered new exit (range 12)
 1758 | -6/Lower Caves     | Encountered a Master Thief
 1839 | -6/Lower Caves     | Discovered new exit (range 17)
 1844 | -6/Lower Caves     | Identified exit to Zion
 1844 | -6/Lower Caves     | Entered Zion
 1867 | -6/Zion            | Discovered new exit (range 13)
 1884 | -6/Zion            | Learned location of Warlord (-4)
 1956 | -6/Zion            | Imprinted
 1958 | -6/Zion            | Declared Zion's savior
 1978 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 1992 | -6/Zion            | Given the Hacking Drone Bay
 2041 | -6/Zion            | Identified exit to Proximity Caves
 2221 | -6/Zion            | Entered Proximity Caves
 2221 | -5/Proximity Caves | Accompanied by 4 allies
 2368 | -5/Proximity Caves | Learned Factory garrison access intel
 2485 | -5/Proximity Caves | Spotted B-75 Beast
 2557 | -5/Proximity Caves | Discovered new exit (range 7)
 2566 | -5/Proximity Caves | Identified exit to Factory
 2566 | -5/Proximity Caves | Entered Factory
 2566 | -5/Factory         | Evolved 2 slots: Utility x2
 2568 | -5/Factory         | Loaded intel: 260 machine locations
 2569 | -5/Factory         | Loaded intel: 4 garrison access locations
 2820 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 2852 | -5/Factory         | Manually triggered Chute Trap
 2852 | -5/Factory         | Sucked down chute
 2852 | -5/Factory         | Entered Waste
 2855 | -5/Waste           | Spotted C-40 Crusher
 2860 | -5/Waste           | Spotted C-40 Crusher
 2862 | -5/Waste           | Spotted C-40 Crusher
 2866 | -5/Waste           | Spotted C-40 Crusher
 2866 | -5/Waste           | Spotted C-40 Crusher
 2867 | -5/Waste           | EMP discharged
 2868 | -5/Waste           | Discovered new exit (range 22)
 2869 | -5/Waste           | Spotted C-40 Crusher
 2873 | -5/Waste           | Identified exit to Factory
 2873 | -5/Waste           | Entered Factory
 2904 | -5/Factory         | Discovered new exit (range 18)
 2911 | -5/Factory         | Zion Light squad teleported in
 2928 | -5/Factory         | Entered another Factory area
 2928 | -4/Factory         | Accompanied by 3 allies
 2928 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2933 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 3064 | -4/Factory         | Spotted B-86 Titan
 3082 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 3087 | -4/Factory         | Discovered new exit (range 21)
 3089 | -4/Factory         | Sucked down chute
 3089 | -4/Factory         | Entered Waste
 3093 | -4/Waste           | Spotted C-40 Crusher
 3093 | -4/Waste           | Spotted C-40 Crusher
 3095 | -4/Waste           | Spotted C-40 Crusher
 3095 | -4/Waste           | Spotted C-40 Crusher
 3095 | -4/Waste           | Spotted C-40 Crusher
 3098 | -4/Waste           | Spotted C-40 Crusher
 3100 | -4/Waste           | Discovered new exit (range 22)
 3104 | -4/Waste           | EMP discharged
 3104 | -4/Waste           | Identified exit to Factory
 3105 | -4/Waste           | Entered Factory
 3116 | -4/Factory         | Zion Fire squad teleported in
 3133 | -4/Factory         | Identified exit to DSF
 3133 | -4/Factory         | Entered DSF
 3133 | -4/DSF             | Accompanied by 4 allies
 3137 | -4/DSF             | Discovered new exit (range 21)
 3147 | -4/DSF             | Identified exit to Research
 3151 | -4/DSF             | Additional patrols routed to DSF
 3156 | -4/DSF             | Entered Research
 3156 | -3/Research        | Spotted B-86 Titan
 3156 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 3243 | -3/Research        | Retrieved Zion intel report: Active Terminals
 3266 | -3/Research        | Retrieved Zion intel report: Guard Positions
 3477 | -3/Research        | Spotted B-86 Titan
 3531 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 3561 | -3/Research        | Retrieved Zion intel report: Trap Installations
 3580 | -3/Research        | Retrieved Zion intel report: Component Schematics
 3589 | -3/Research        | Spotted B-86 Titan
 3611 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 3612 | -3/Research        | Zion Demo squad teleported in
 3660 | -3/Research        | Retrieved Zion intel report: Emergency Access
 3660 | -3/Research        | Discovered new exit (range 11)
 3661 | -3/Research        | Zion Kinetic Resupply teleported in
 3668 | -3/Research        | Identified exit to Research
 3668 | -3/Research        | Entered another Research area
 3668 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 3694 | -2/Research        | Identified exit to DSF
 3694 | -2/Research        | Entered DSF
 3706 | -2/DSF             | Discovered new exit (range 14)
 3709 | -2/DSF             | Identified exit to Access
 3710 | -2/DSF             | Additional patrols routed to DSF
 3710 | -2/DSF             | Entered Access
 3710 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 3804 | -1/Access          | Lost 3 parts (2n1u)
 3809 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 3913 | -1/Access          | Retrieved Zion intel report: Guard Positions
 3914 | -1/Access          | Zion Heavy squad teleported in
 3960 | -1/Access          | First assault squad dispatched
 4050 | -1/Access          | Retrieved Zion intel report: Component Stockpiles
 4051 | -1/Access          | Zion Light squad teleported in
 4109 | -1/Access          | Retrieved Zion intel report: Prototype Stockpiles
 4118 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/0
 4124 | -1/Access          | Retrieved Zion intel report: Emergency Access
 4126 | -1/Access          | Retrieved Zion intel report: Branch Access
 4126 | -1/Access          | Identified exit to Command
 4172 | -1/Access          | Build established: Scavenger-Sprinter
 4191 | -1/Access          | Spotted B-99 Colossus
 4196 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/-1
 4197 | -1/Access          | Zion Light squad teleported in
 4248 | -1/Access          | Discovered new exit (range 3)
 4249 | -1/Access          | Identified exit to Surface
 4251 | ***                | Escaped!

 Last Messages 
---------------
04232_ Slug penetrates Sealed Barrier.
04232_ Slug penetrates Wall.
04234_ P-80 Master resets H-81 Overseer, system corruption cleaned.
04236_ Slug penetrates Sealed Barrier.
04236_ Slug penetrates P-80 Master.
04236_ P-80 Master destroyed.
04237_ K-01 Serf collects debris.
04238_ Slug penetrates Sealed Barrier. <x3>
04239_ Xenon Bombardment Thruster destroyed.
04239_ Slug penetrates Sealed Barrier. <x2>
04247_ Slug penetrates Main Access Shell.
04248_ EXIT=FOUND
04249_ Slug penetrates Main Access Shell.
04249_ EXIT=IDENTIFIED: SURFACE
04249_ Slug penetrates Main Access Shell. <x3>
04250_ Slug penetrates H-88 Terminator.
04250_ Slug penetrates Sealed Barrier. <x2>
04250_ H-88 Terminator suffers critical hit (Destroy).
04250_ H-88 Terminator destroyed.
04250_ Slug penetrates Sealed Barrier.

 Map 
-----
+----------------------------------------------------+
|        + ??????????????????????????? +         #   |
|        # ??????????????????????????? #         #   |
|        # ??????????????????????????? #         #   |
|        # ??????????????????????????? #         #   |
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| #      ##??????????????????????????? #   !|      # |
| ?      ##??????????????????????????? #   !       # |
| ?      ##??????????????????????????? #         ### |
| ?      ##?????????????????####??????##         ##? |
| ?      ###############################         ##? |
| ?      #################### ##########         ##? |
| ?                                              ##? |
| ?                         %                    ##? |
| ??   ###+#???????####          ####### # ####  ### |
| ??  ##    ???????####         "##############  ### |
| ??  ## ????????????##%         ##???#########  #   |
| ??  ##??????????#####  % [     ##?????????? #      |
| ??  ##????????"?#####*!=%!     ##?????????? #  #   |
| ?????????????""?  =!!%=!!!   ""##?????????? #  #   |
| ?????????????""?###%=%!       "##?????????? #  #   |
| ?????????????""?##!*""""""""""""#?????????? #  #   |
| ?????????????""?## !  =        ##?????????? #  #   |
| ?????????????T"?#####*%!       ##?????????? #  #   |
| ?????????????""?#####  " """"  ##?????????? +  #   |
| ?????????????""????##  "    "? ##?????????? #  ### |
| ?????????????""????##  " @" "?????????????? #      |
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| ???????????????????##  "" """  ##?????????? #   ?  |
| ???????????????????##          ##?????????? #      |
| ???????????????????##""""""""""##?????????? #      |
| ???????????????????##"????????"##????+?????##      |
| ???????????????????????????????????????????##    ] |
| ???????????????????????????????????????????##    ] |
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| ??????????????????????????????????????????##   !   |
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| ?????????????????????????????????????+???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????"?"??????????????? |
| ????????????????????????????????"?"??????????????? |
| ???????????????????????????????""G""?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           123
Energy Generation          45
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             2
Armor Coverage             600
Propulsion Shielding       66
Evasion (%)                78
Offensive Hacking          12

 Item Schematics 
-----------------
 Adv. Melee Analysis Suite | -6/Zion     | Archive
        Adv. Plasma Cannon | -6/Zion     | Archive
     Lrn. Missile Launcher | -6/Zion     | Archive
 System Restoration Module | -6/Zion     | Archive
                  Arm. Leg | -6/Zion     | Archive
         Imp. Focal Shield | -6/Zion     | Archive
  Armor Integrity Analyzer | -6/Zion     | Archive
          Impulse Thruster | -6/Zion     | Archive
         Spk. Heavy Treads | -6/Zion     | Archive
       Imp. Actuator Array | -6/Zion     | Archive
     Adv. Shield Generator | -6/Zion     | Archive
         Mak. Trap Scanner | -6/Zion     | Archive
        Spk. Medium Treads | -6/Zion     | Archive
       Adv. Cooling System | -6/Zion     | Archive
              Focal Shield | -3/Research | Z-intel
   Adv. Targeting Computer | -3/Research | Z-intel
  Imp. Hardlight Generator | -3/Research | Z-intel
        Antimatter Reactor | -3/Research | Z-intel
        Adv. Weapon Cycler | -3/Research | Z-intel
         Hvy. Gauss Cannon | -3/Research | Z-intel
         Fusion Compressor | -3/Research | Z-intel
              Hyp. Railgun | -3/Research | Z-intel
          Dispersion Rifle | -3/Research | Z-intel
      Melee Analysis Suite | -3/Research | Z-intel
          Imp. Force Field | -3/Research | Z-intel
                   Railgun | -3/Research | Z-intel

 Robot Schematics 
------------------
   A-15 Conveyor | -6/Zion | Archive
 H-88 Terminator | -6/Zion | Archive
  T-07 Excavator | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyProtonNanovents
  Manual?         0
Play Time         01:19:38
  Cumulative      580.9 hours
  Start           2021.12.30 @ 11:51:38
  End             2021.12.30 @ 13:14:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          260
  Rogue           259
  Adventurer      1
  Explorer        0
Win Type          0
  Total           57
  Types           19/6/9/3/1/0/18/1/0
Lore%             96
Gallery%          99
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b92831c2-011b-45ed-903c-7d7057d71bff