Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 19:56:18 Player: beans Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (251) 251 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 884 Bonus ------- Friendly Fire -17 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (2) ------ Machine Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VSS Leg Cesium-ion Thruster Structural Scanner Improved Trap Extractor (0/6) Field Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Titanium Leg > --- UTILITY ---------- Machine Analyzer > --- WEAPON ----------- Field Laser High-powered Shotgun > --- INVENTORY -------- VSS Leg Cesium-ion Thruster Structural Scanner Improved Trap Extractor Assault Rifle [Rating: 13] Favorites ----------- Power None Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Cesium-ion Thruster Utility Machine Analyzer Processor Machine Analyzer Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 9 | 4 . 2 3 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads 2 | 2 . . . Leg 1 | . . . 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 1 | . . . 1 Device . | . . . . Storage . | . . . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 . 1 1 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 4 | . . 4 4 Power . | . . . . Propulsion 1 | . . 1 2 Utility 1 | . . 1 2 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 50 | . 57 43 53 Treads 2 | . 28 3 . Leg 7 | . . . 12 Flight 5 | . . 12 1 Processor 6 | . . . 11 Energy Gun 7 | . . . 12 Ballistic Gun 20 | . 28 28 14 Peak Build Rating 13 | 4 4 8 13 Average Rating 9 | 3 4 7 11 On Entrance 4 | . 4 4 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 6 | 4 4 5 6 Greatest Support 40 | 40 40 40 17 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 2 1 5 5 Average Carried 4 | . . 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | . 1 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 435 | 223 43 55 114 Remotely . | . . . . Salvage Created 303 | . 91 18 194 Parts 17 | . 4 1 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 19 | . . . 19 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 10 | . 2 1 7 Guns 10 | . 2 1 7 Classes Destroyed 3 | . 1 1 1 Swarmer 5 | . . 1 4 Grunt 2 | . 2 . . Subdweller 3 | . . . 3 Best Kill Streak 2 | . 2 1 2 Combat Bots Only 2 | . 2 1 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 72 | . 21 1 50 Missed 28 | . 9 . 19 Hits 44 | . 12 1 31 Projectile 44 | . 12 1 31 Critical Strikes 2 | . . . 2 Damage Taken 754 | . 151 48 555 Core 255 | . 23 . 232 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 33 | . 9 2 22 Largest 2 | . 2 2 2 Hottest 88 | . 40 45 88 Shots Fired 62 | . 18 4 40 Gun 62 | . 18 4 40 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 43 | . 18 4 21 Thermal 19 | . . . 19 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 5 7 9 Robot Miss Streak 4 | . 3 2 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 36 | . 11 3 22 Core Hits 17 | . 5 1 11 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 1 . 2 Burn 1 | . . . 1 Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 573 | . 136 60 377 Guns 567 | . 136 60 371 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 6 | . . . 6 Kinetic 413 | . 136 60 217 Thermal 154 | . . . 154 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | . . . 4 Kicked 4 | . . . 4 Crushed . | . . . . Highest Temperature 3 | . 3 . . Average Temperature 3 | . 3 . . Received Heat Transfer 138 | . 84 . 54 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 407 | . . . 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 50 | . 50 20 . Initial 15 | . . 15 . Average 2 | . 15 1 . Influence Increases 190 | . 50 20 120 Destroy 0b10 Robot/C 140 | . 40 20 80 Destroy Leader 20 | . 10 . 10 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 136 | . 10 56 70 Entered New Map 28 | . . 25 3 Time Decay 98 | . 10 31 57 Lost Part 10 | . . . 10 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 3 4 15 Peak Tracking Total 6 | . 2 5 6 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . . 1 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . 1 4 Successful 5 | . . 1 4 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 1 4 Record 4 | . . . 4 Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 727 | . . . 727 Machine Analysis 727 | . . . 727 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1542 | 49 78 531 884 Spaces Moved 1229 | 34 32 427 736 Core 13 | 13 . . . Treads 79 | 21 32 26 . Legs 543 | . . . 543 Wheels . | . . . . Hover . | . . . . Flight 594 | . . 401 193 Fastest Speed 35 | 50 160 35 35 Average Speed 85 | 123 160 42 105 Slowest Speed 160 | 160 160 160 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . . 3 . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 13 77 45 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1652 | 41 41 769 801 Wait 365 | . . 333 32 Move 1221 | 33 31 421 736 Hop 2 | . . 2 . Pick Up 12 | 4 1 6 1 Fast Attach 1 | . . . 1 Attach 7 | 4 . 1 2 Detach 1 | . . . 1 Swap 2 | . . 1 1 Drop 4 | . . 3 1 Fire 33 | . 9 2 22 Melee . | . . . . Ram . | . . . . Kick 4 | . . . 4 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 15) 128 | -10/Materials | Entered Mines 141 | -10/Mines | Met a Derelict bent on vengeance 168 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 316 | -10/Mines | Build established: Mutant 496 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 504 | -10/Mines | Learned Materials interactive machine intel 516 | -10/Mines | Assembled infested the area 524 | -10/Mines | Discovered new exit (range 2) 546 | -10/Mines | Learned location of Storage (-9) 656 | -10/Mines | Discovered new exit (range 8) 659 | -10/Mines | Entered Subcaves 660 | -10/Subcaves | Approached by a straggling Scientist 860 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 861 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1045 | -10/Subcaves | Discovered new exit (range 11) 1212 | -10/Subcaves | Core integrity fell below 50% 1227 | -10/Subcaves | Visited Clippyterm 1231 | -10/Subcaves | Learned location of Deep Caves (-6) 1231 | -10/Subcaves | Learned Factory stockpile data 1525 | -10/Subcaves | Discovered new exit (range 13) 1539 | -10/Subcaves | Core integrity fell below 20% 1543 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- It looks like you want to play with dangerous UFD tech. While I can't recommend taking subatomizers out of the Subcaves, I can warn that doing so is a one-way ticket to summoning unimaginable chaos on any area not hardened against them. That includes... just about anywhere. Hpw. Shotgun destroyed. SI-L25(R) suffers critical hit (Burn). Sub. Optics melted. SI-L25(R) destroyed. Acquired 22 matter. EXIT=FOUND S-10 Pest destroyed. Assault Rifle destroyed. Kicked S-10 Pest. Kicked S-10 Pest out of the way. Lgt. Assault Rifle fries itself beyond repair. Flight Unit fries itself beyond repair. Kicked S-10 Pest. Map ----- +----------------------------------------------------+ | ## ###?????????????????????????????? | | ### ## ##????????????????????????????? | | #?## ### ###??????????????????????????? | | #??# #?## ##?????????????????????????? | | #### #??#### ##????????????????????????? | | ## ##???### #????????????????????????? | | ##?#### #????????????????????????? | | ##?## #????????????????????????? | | ## #### #????????????????????????? | | #### ## ####????????????????????????? | | #### ## #???????????????????????????? | | ## ##### #?????#?????????????????????? | | #### #????##??##?