Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 19:58:34 Player: puppuppit Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (787) 3935 Value Destroyed (31434) 31434 Prototype IDs (47) 940 Alien Tech Used (2) 400 Bonus (22070) 22070 TOTAL SCORE: 67479 Bonus ------- Triggered High Security 2000 High Alert Combat Kills 10517 Follower Combat Kills 2296 Entered Garrisons 400 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 5148 Friendly Fire -391 Cogmind --------- Core Integrity 0/1300 Matter 248/300 Energy 100/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Advanced Coolant Injector High-capacity Matter Pod (0) Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Antigrav System Antigrav System Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- Railgun Enhanced Gauss Cannon Hardcell Cannon Point Singularity Launcher > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Vortex Chain Reactor Advanced Heat Sink Advanced Coolant Injector High-capacity Matter Pod Compact Matter Pod Experimental Core Analyzer Advanced Reaction Control System Experimental Utility Shielding Transdimensional Reconstructor Vortex Driver Improved Remote Datajack [Rating: 144] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Advanced Assault Cannon Energy Gun Force Rifle Energy Cannon Vortex Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . 2 . . . . 2 . . . 4 . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . 1 . . . . 1 . . . 2 . . . . . . . . . . . 1 Utility 6 | . . . . . 1 . . . . 1 . . . 1 . . . . . . 2 . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 351 | 7 9 1 29 2 32 12 9 12 16 27 4 2 5 17 13 14 20 2 22 7 37 12 2 1 5 32 Power 45 | 1 2 1 3 2 3 1 . 1 1 2 1 . . 1 3 1 2 . 5 3 5 2 . . . 5 Engine 12 | 1 1 . 3 1 2 . . . 1 1 . . . . . 1 . . . . . . . . . 1 Core 15 | . 1 1 . 1 1 1 . 1 . 1 1 . . 1 2 . 1 . 1 1 1 . . . . . Reactor 18 | . . . . . . . . . . . . . . . 1 . 1 . 4 2 4 2 . . . 4 Propulsion 93 | 2 1 . 9 . 11 6 1 4 4 10 1 . 1 8 1 4 2 2 2 1 11 . . . 2 10 Treads 44 | 2 1 . 5 . 11 6 1 4 4 6 . . . . . . . . . . . . . . . 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Hover 43 | . . . . . . . . . . 4 1 . 1 8 1 4 2 1 2 1 11 . . . 1 6 Flight 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Utility 102 | 2 3 . 4 . 10 2 7 2 4 11 1 1 4 3 5 5 8 . 6 1 9 4 . 1 3 6 Device 45 | 1 . . 2 . 3 1 2 2 1 8 . . 1 . 5 2 5 . 3 1 4 3 . . 1 . Storage 9 | 1 2 . . . 1 . 1 . 1 . . . 1 . . . . . . . 1 . . . . 1 Processor 15 | . . . . . . . . . 1 1 . . 1 . . . 3 . 3 . 2 . . . 1 3 Hackware 18 | . . . . . 4 . 2 . . . 1 1 1 2 . 2 . . . . 2 . . . 1 2 Protection 15 | . 1 . 2 . 2 1 2 . 1 2 . . . 1 . 1 . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 111 | 2 3 . 13 . 8 3 1 5 7 4 1 1 . 5 4 4 8 . 9 2 12 6 2 . . 11 Energy Gun 15 | 1 . . . . . 1 . . . 2 . . . 1 . . 2 . . . 1 2 . . . 5 Energy Cannon 7 | . . . . . . . . . . 1 . . . . . . . . 4 . 1 . . . . 1 Ballistic Gun 56 | 1 3 . 12 . 3 1 1 5 5 . . . . 3 3 3 4 . 4 2 4 1 1 . . . Ballistic Cannon 17 | . . . . . 4 . . . . . . . . 1 1 1 . . 1 . 4 2 1 . . 2 Launcher 11 | . . . 1 . 1 1 . . 2 1 1 1 . . . . 1 . . . 2 . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 1 . 1 . . . . 9 3 . . . . . . . 10 . 2 . . 2 . 2 Corrupted Parts 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 System Corruption 12 | . . . . . . . . . . 5 . . . . . . . . . 5 . . . . . 2 Parts Lost 145 | . 5 . 5 1 5 1 3 3 5 11 1 . . 16 . 8 10 3 3 2 15 8 2 . 12 26 Power 19 | . 1 . 1 1 2 . . . 1 . . . . 1 . 3 1 . 2 . 1 1 . . 2 2 Propulsion 47 | . 1 . . . 2 . . 1 . 4 1 . . 7 . 3 2 2 . 1 5 3 . . 6 9 Utility 28 | . 1 . 2 . 1 1 1 1 1 3 . . . 1 . 2 3 . . . 2 2 1 . 2 4 Weapon 51 | . 2 . 2 . . . 2 1 3 4 . . . 7 . . 4 1 1 1 7 2 1 . 2 11 Highest Loss Streak 19 | . 2 . 2 1 1 1 1 1 1 5 1 . . 9 . 4 7 3 2 1 4 3 2 . 7 19 To Critical Strikes 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Average Backups 13 | . 7 11 14 15 14 14 14 14 14 14 14 14 13 13 13 13 13 13 13 13 13 13 13 13 13 11 Power . | . . . . . . 1 . . . . . 1 1 1 1 . . . . 1 1 1 2 2 1 2 Propulsion 2 | . . 2 2 2 1 2 1 2 3 2 4 4 3 2 1 2 2 1 1 3 3 2 1 1 . . Utility 5 | . 3 3 3 3 5 5 6 5 5 7 6 5 5 6 5 5 4 5 4 6 5 5 5 5 6 5 Weapon 5 | . 3 6 7 9 7 5 6 6 5 4 3 3 4 2 4 4 5 6 5 2 2 3 5 4 5 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 76 | . 3 . 11 1 4 4 3 2 8 5 . . . 4 4 3 1 . 3 1 5 4 2 . 1 7 Power 10 | . . . 1 . . . 1 . 1 . . . . . 1 . . . . 1 1 2 . . . 2 Propulsion 9 | . . . 2 . . 1 . 1 1 1 . . . 1 . . . . 1 . 1 . . . . . Utility 33 | . 3 . 1 . 2 3 1 . 2 3 . . . 3 1 1 1 . . . 3 2 1 . 1 5 Weapon 23 | . . . 7 1 2 . 1 1 4 1 . . . . 2 2 . . 1 . . . 1 . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 94 | . 91 100 99 98 97 100 99 99 99 97 73 76 79 86 83 84 82 87 91 99 98 99 99 81 78 68 Engine 3 | . 8 11 9 5 7 5 . . 8 6 . . . . . . . . . . . . . . . . Core 3 | . 3 2 1 3 . 3 9 9 . . 7 7 7 8 5 3 4 5 3 . 3 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 4 4 3 3 5 11 6 9 10 10 5 5 Treads 16 | . 27 28 20 22 27 27 27 26 26 28 1 3 . . . . . . . . . . . . . 10 Hover 10 | . . . . . . . . . . . 28 24 30 31 27 28 27 28 32 34 30 30 31 31 19 7 Device 6 | . 2 . 5 11 3 9 4 9 14 12 7 7 4 . 9 7 7 5 5 5 6 8 13 12 5 . Storage 8 | . 14 14 11 11 9 9 9 9 9 7 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 3 Processor 4 | . . . . . . . . . . 5 . . 1 . . . 8 17 16 17 15 15 15 15 20 27 Hackware 3 | . . . . . 10 . 7 1 . . 6 11 12 22 6 8 . . . . 7 5 1 . . 2 Protection 3 | . 5 14 5 . 2 9 5 7 3 3 . . . . . . 1 . . . . . . 2 4 . Energy Gun 1 | . 8 . . . . . 2 . . . 4 5 6 3 . . 4 2 . . . . . . . 1 Ballistic Gun 18 | . 18 28 43 44 24 . 6 21 35 27 6 5 6 10 20 22 14 14 11 21 11 10 11 2 14 2 Ballistic Cannon 7 | . . . . . 11 35 26 14 . . . . . . . . . . . . 7 9 7 . . 4 Peak Build Rating 144 | 9 10 10 20 23 33 36 36 35 39 86 54 58 53 78 85 86 91 91 128 125 140 143 130 128 128 144 Average Rating 55 | 7 8 8 17 21 27 33 34 32 34 47 47 49 49 66 80 81 82 85 103 121 133 133 125 107 96 97 On Entrance 60 | . 9 8 10 20 21 33 36 34 26 39 57 48 44 48 57 84 69 91 81 124 122 139 127 125 128 51 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 83 | 14 30 29 41 39 63 61 61 59 60 60 36 36 44 50 57 57 64 60 82 81 82 83 78 70 70 82 Greatest Support 140 | 40 40 40 40 40 60 63 63 63 60 140 36 70 36 73 52 73 73 61 82 82 83 83 76 76 76 120 Greatest Overweight (x) 2 | . . . 1 . 1 . . 1 . 1 . . 1 1 1 1 1 1 1 . 1 . 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 2 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 8 11 14 15 14 14 14 14 14 14 14 14 14 14 14 14 13 14 14 14 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 33% | Scavenger-Gunner 21% | Scavenger-Tank 10% | Mutant 8% | Tank 8% | Gunner 7% | Hacker-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Hacker-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Mutant | -7/Scraptown Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 27989 | 287 1329 120 1859 695 2649 1406 940 1432 2140 1840 282 507 665 729 682 721 582 53 791 991 3279 1635 444 . 227 1704 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30757 | 175 1110 272 2964 618 3045 957 1163 1149 3138 3929 388 769 . 437 323 596 477 44 1654 1380 3425 1390 399 . 29 926 Parts 1548 | 13 77 17 183 32 155 78 65 74 179 188 20 24 . 23 4 26 18 5 59 46 160 44 8 . 2 48 Haulers Intercepted 23 | . 1 . 6 . 5 . . . 4 2 2 . . . . . . . . . 3 . . . . . Recyclers Shooed 22 | . 2 1 6 1 4 . 1 . 1 1 . 2 . 1 . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 136 | . . . . . . . . . . . . . . . . . 58 2 . 41 . 29 5 . 1 . Prevented 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 586 | . 17 8 50 18 53 37 28 31 54 62 7 1 . 7 . 11 8 5 43 19 69 21 4 . 8 25 Guns 274 | . 17 8 45 18 29 . 5 10 34 32 3 . . 1 . 8 6 . 10 14 20 8 3 . 1 2 Cannons 145 | . . . . . 19 24 18 19 . . . 1 . 1 . . 1 . 28 1 13 7 . . . 13 AOE 166 | . . . 5 . 5 13 5 2 19 30 4 . . 5 . 3 1 5 5 4 36 6 1 . 7 10 Classes Destroyed 26 | 3 6 . 5 1 2 1 . . . 1 . . . 1 . . . . 1 3 1 1 . . . . Worker 54 | 2 6 . 12 5 5 . 2 . 4 2 . . . 2 . 1 . . . . 10 . . . . 3 Builder 33 | . 1 . 3 2 6 . 3 . 7 1 1 . . 2 . . . . . . 5 . . . . 2 Tunneler 12 | 3 1 . 2 3 . . . . 2 . . . . . . . . . . . . . . . . 1 Hauler 23 | . 1 . 6 . 5 . . . 4 2 2 . . . . . . . . . 3 . . . . . Recycler 43 | 1 3 1 4 1 8 . 1 . 3 8 . 4 . 1 . . . . . . 7 . . . . 1 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Mechanic 11 | . . . 3 . 1 . 1 . 1 2 . . . . . . . . . 1 2 . . . . . Operator 12 | . 1 . 3 . 3 . 1 . . . . . . . . 1 . . . . 2 . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 25 | . 3 . 5 . 5 . . . 5 2 . . . . . . . . . . 3 . . . . 2 Swarmer 129 | . 6 6 12 . 11 11 2 4 8 7 . . . 4 . 1 1 5 4 1 26 1 . . 8 11 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Grunt 243 | . 11 2 26 3 26 8 14 14 22 27 7 . . . . 6 4 . 22 8 23 9 2 . . 9 Brawler 23 | . . . 2 . 1 . 1 2 7 4 . . . . . . 1 . . 1 2 2 . . . . Duelist 25 | . . . 1 . 3 1 1 1 4 6 . . . . . 1 1 . . 1 1 3 . . . 1 Protector 13 | . . . 1 . 1 . . . 4 4 . . . . . . . . 3 . . . . . . . Sentry 62 | . . . 8 . 9 14 8 7 7 . . 1 . . . 1 . . . 2 3 2 . . . . Demolisher 4 | . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . . Specialist 6 | . . . . . . . . . . 3 . . . . . . . . 3 . . . . . . . Hunter 21 | . . . . . 1 1 2 . 1 2 . . . . . . . . 3 2 4 1 2 . . 2 Programmer 32 | . . . . . . 2 . 3 . 9 . . . 1 . 1 1 . 2 1 8 2 . . . 2 Heavy 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Assembled 15 | . . . . 15 . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 20 | 3 4 5 17 3 12 7 6 5 16 14 4 1 . 5 . 3 2 5 19 7 20 8 2 . 4 7 Combat Bots Only 19 | . 3 5 9 3 7 7 5 5 11 13 3 1 . 4 . 2 2 5 19 7 8 8 2 . 4 7 Max Kills in Single Turn 14 | 2 2 1 3 2 4 4 4 2 4 5 3 1 . 3 . 2 1 3 2 2 14 2 1 . 4 6 Gunslinging 1 | . . . 1 1 1 . . . 1 1 . . . . . . . . . 1 . . . . . . Exploded 5 | . . . 2 . 3 4 2 2 2 4 1 . . 2 . 1 1 3 2 2 5 2 1 . 4 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Hostile Shots Fired 2427 | . 110 29 143 15 157 74 55 91 123 445 28 9 . 132 . 77 107 11 36 65 242 84 26 . 104 264 Missed 872 | . 29 8 47 4 41 19 21 19 44 167 15 5 . 51 . 33 37 4 13 27 112 45 8 . 45 78 Hits 1555 | . 81 21 96 11 116 55 34 72 79 278 13 4 . 81 . 44 70 7 23 38 130 39 18 . 59 186 Melee 34 | . . . 2 5 . . . 2 8 15 . . . 1 . . . . . . 1 . . . . . Projectile 1521 | . 81 21 94 6 116 55 34 70 71 263 13 4 . 80 . 44 70 7 23 38 129 39 18 . 59 186 AOE 22 | . . . . . . . . . . . . . . 15 . 4 . . . . 3 . . . . . Critical Strikes 78 | . 1 1 2 . 9 1 1 2 7 12 . . . 1 . 4 2 1 . 5 7 2 1 . 3 16 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 27673 | . 880 190 1381 223 1848 888 490 1035 1500 4183 145 38 . 2024 . 936 1431 111 798 502 2899 730 291 . 1133 4017 Core 3776 | . 119 69 231 26 120 50 30 60 93 449 5 22 . 284 . 97 165 16 146 81 164 16 . . 284 1249 Absorbed by Shields 422 | . . . . . . . . . . . . . . . . . . . 140 282 . . . . . . Redirected to Shielding 224 | . 21 7 24 . . . . . . 103 . . . . . . . . . . . 69 . . . . Ignored by Resistances 64 | . . . . . . . 6 58 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2063 | . 156 . 156 . 249 . 346 . 134 . . . . . 36 30 . . 428 . 528 . . . . . Core Remaining (%) 43 | 100 . 24 . 35 . . . . 35 . . . 32 . . . . . . 21 . . . . 59 . Volleys Fired 1485 | 17 118 20 155 41 149 62 45 70 99 101 44 50 . 35 19 42 29 4 57 44 125 56 22 . 14 67 Largest 4 | 2 2 2 4 4 4 4 4 4 4 4 2 3 . 3 4 4 4 1 4 4 4 4 4 . 3 3 Hottest 251 | 60 60 40 108 100 160 160 170 145 120 214 123 184 . 131 107 142 212 43 200 156 251 241 170 . 101 153 Shots Fired 4391 | 34 236 39 610 164 575 162 146 212 364 344 63 72 . 65 73 151 86 4 130 163 330 177 54 . 27 110 Gun 3370 | 34 236 39 605 164 422 1 31 96 344 311 58 70 . 53 73 147 80 . 47 152 208 102 45 . 19 33 Cannon 874 | . . . . . 149 150 110 114 . . . 2 . 8 . 1 3 . 79 5 103 71 6 . 4 69 Launcher 147 | . . . 5 . 4 11 5 2 20 33 5 . . 4 . 3 3 4 4 6 19 4 3 . 4 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3870 | 17 173 39 605 164 571 150 119 210 344 288 25 20 . 44 73 148 54 . 47 152 298 170 51 . 23 85 Thermal 170 | . . . . . . . . . . 23 33 50 . 17 . . 29 . . . 9 . . . . 9 Explosive 115 | . . . 5 . 4 11 5 2 9 12 5 . . 4 . 3 3 4 4 6 19 4 3 . 4 8 Electromagnetic 144 | 17 63 . . . . 1 22 . 11 21 . 2 . . . . . . . . . . . . . 7 Entropic 92 | . . . . . . . . . . . . . . . . . . . 79 5 4 3 . . . 1 Robot Hit Streak 25 | 3 9 10 16 7 17 10 10 12 13 16 5 14 . 5 10 6 12 . 24 11 13 7 5 . 3 25 Robot Miss Streak 9 | 3 4 2 7 7 7 4 6 6 6 4 3 3 . 4 4 9 4 . 2 4 4 8 4 . 4 3 Penetration Max 2 | . . . . . . . . . 1 1 . . . 1 . 1 1 . 2 1 2 1 . . . 1 Secondary Targets 61 | . 2 1 13 3 9 . . 3 7 13 . . . . . . 1 . . 5 4 . . . . . Max Gunslinging Chain 2 | . 1 1 1 1 2 . . 1 1 1 . . . . . . 1 . . 1 1 . . . . . Shots Hit Robots 2444 | 19 140 26 338 70 344 76 78 118 207 224 25 41 . 30 49 68 54 . 86 85 165 86 32 . 7 76 Core Hits 1385 | 10 52 16 139 42 131 49 52 46 138 171 18 11 . 18 4 41 27 8 63 57 167 53 16 . 8 48 Critical Kills 18 | . . 1 1 1 1 . . . 2 1 . 1 . . . 1 1 . 1 1 2 1 1 . . 2 Critical Parts Destroyed 28 | . . 1 3 . . . . 1 4 5 . 1 . . . 1 1 . 2 2 5 1 . . 1 . Critical Strikes 134 | 1 . 2 4 1 7 5 7 6 6 6 . 2 . . 3 2 5 . 29 4 11 9 1 . 1 22 Burn 5 | . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . 2 Destroy 49 | . . 2 4 1 1 . . 1 6 6 . 2 . . 3 2 2 . 3 3 7 2 1 . 1 2 Blast 49 | . . . . . 6 5 7 5 . . . . . . . . 1 . . . 1 7 . . . 17 Corrupt 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sunder 29 | . . . . . . . . . . . . . . . . . . . 26 1 2 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 87710 | 337 1819 282 5241 1246 7305 2964 2641 3057 7328 9923 1138 893 . 1411 984 2614 1584 481 7679 3265 12938 4326 1265 . 1548 5441 Guns 38690 | 212 1773 282 4472 1246 4067 . 386 1186 4027 5083 544 826 . 719 984 1743 1035 . 1219 2476 3509 1426 561 . 154 760 Cannons 19527 | . . . . . 2579 2077 1566 1732 . . . 64 . 69 . . 137 . 5460 299 1854 1589 86 . . 2015 Explosions 29396 | 125 46 . 769 . 654 887 689 139 3301 4828 594 . . 623 . 871 364 481 1000 490 7575 1311 618 . 1389 2642 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 97 | . . . . . 5 . . . . 12 . 3 . . . . 48 . . . . . . . 5 24 Kinetic 48525 | 77 1264 282 4472 1246 6646 2077 1680 2918 4027 4645 242 157 . 545 984 1743 749 . 1219 2476 5033 2842 647 . 154 2400 Thermal 6354 | 125 46 . . . . . . . 705 1149 302 669 . 440 . 201 423 . . . 2113 . . . . 181 Explosive 21959 | . . . 769 . 636 887 689 139 1412 2068 594 . . 426 . 443 364 481 1000 490 5601 1311 618 . 1389 2642 Electromagnetic 4555 | 135 509 . . . 18 . 272 . 1184 2049 . 64 . . . 227 . . . . . . . . . 97 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 6220 | . . . . . . . . . . . . . . . . . . . 5460 299 191 173 . . . 97 Highest Corruption 25 | . 1 1 . 1 . . 1 2 2 13 13 13 . 7 7 2 6 2 2 6 7 8 8 8 8 25 Average Corruption 4 | . 1 1 . 1 . . 1 1 2 5 13 13 . 3 5 1 4 2 2 5 6 7 8 8 8 7 Corruption Purged 16 | . . . . . . . . . . 5 . . . . 5 2 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 300 | . 9 2 . 4 . . 10 19 25 9 13 29 . 1 7 4 25 . 1 16 43 35 22 3 11 12 Message Errors 65 | . 4 . . . . . 2 4 5 1 1 5 . 1 1 1 5 . . 2 17 7 5 . 3 1 Matter Fused 77 | . 2 1 . 2 . . 2 7 7 3 2 8 . . 2 1 8 . . 3 8 11 3 2 3 2 Heat Flow Errors 29 | . 2 . . 1 . . . 2 2 2 . 3 . . . . 1 . . 3 4 4 3 . 1 1 Energy Discharges 32 | . 1 . . 1 . . 1 1 4 . 1 2 . . 1 1 5 . . . 3 5 4 1 . 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Data Loss (minor) 40 | . . . . . . . 2 2 3 1 2 9 . . 3 . 3 . 1 3 3 3 3 . . 2 Data Loss (major) 18 | . . . . . . . 1 2 4 . . 2 . . . . 1 . . 1 3 . 2 . 2 . Misfires 10 | . . . . . . . . 1 . 2 2 . . . . . 1 . . 1 . 2 . . 1 . Alerts 6 | . . . . . . . 2 . . . . . . . . . . . . 1 1 . 1 . 1 . Misdirections 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Weapon Failures 14 | . . 1 . . . . . . . . 3 . . . . 1 . . . 2 3 2 . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2951 | . 21 . 16 . 111 42 26 79 160 57 34 . . 75 . 29 31 . 400 13 1014 180 11 . 226 426 Projectiles 888 | . . . . . 62 3 26 79 . . . . . . . . 31 . 361 . 48 144 11 . . 123 Explosions 2063 | . 21 . 16 . 49 39 . . 160 57 34 . . 75 . 29 . . 39 13 966 36 . . 226 303 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 82 | . . . . . 18 14 9 12 . . . . . . . . 2 . . . 5 6 . . . 16 Impact 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 77 | . . . . . 17 14 9 12 . . . . . . . . 1 . . . 5 5 . . . 14 Secondary 4 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 Self-Inflicted Damage 421 | . . . 23 . 17 163 . 32 10 30 . . . 37 . . 23 . . . 78 . . . 2 6 Shots 16 | . . . 2 . 2 4 . 1 1 2 . . . 1 . . . . . . 3 . . . . . Rammed 16 | . . . . . 1 . . . . 5 . 1 . . . . 4 . . . . . . . 1 4 Targets Rammed 16 | . . . . . 1 . . . . 5 . 1 . . . . 4 . . . . . . . 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | 60 274 9 209 139 298 244 192 354 260 312 . 216 . 237 366 312 208 . 278 232 359 333 252 . 110 81 Average Temperature 62 | 24 41 4 48 14 43 73 58 82 54 54 . 74 . 81 139 95 88 . 76 26 61 83 77 . 79 35 Received Heat Transfer 6101 | . 399 42 450 52 792 234 198 378 396 834 69 18 . 138 . 310 259 . 56 114 425 519 12 . 114 292 Effects 9 | . . . . . 1 . . 1 1 1 . . . 1 1 . . . . . 1 2 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 6 | . . . . . 1 . . . 1 . . . . 1 . . . . . . 1 2 . . . . Interference 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Fried 18 | 1 1 . . . . . . . 7 8 . . . . . . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . . . . . 3 . 1 . 4 . 1 2 . . . 1 . . . . . Heat Transferred 6971 | 50 50 . . . . . . . 776 1111 444 1036 . 520 . 100 888 . . . 1474 . . . . 522 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | 2 1 . . . . . . . 5 5 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Maximum Alert Level 5 | . . . 3 1 3 5 4 5 5 5 4 2 . 2 . 5 . . . . 5 . . . . 2 Low Security (%) 24 | 100 100 100 15 38 37 . . . . . . 70 . 24 100 13 . . . . 4 . . . . 24 Level 1 10 | . . . 27 61 22 . . . . . . . . 4 . 6 . . . . 4 . . . . 49 Level 2 12 | . . . 31 . 25 3 . 3 . . . 29 . 70 . 21 . . . . 17 . . . . 25 Level 3 19 | . . . 24 . 14 13 52 18 35 46 54 . . . . 18 . . . . 14 . . . . . Level 4 14 | . . . . . . 9 47 30 37 32 45 . . . . 16 . . . . 19 . . . . . Level 5 15 | . . . . . . 73 . 46 19 5 . . . . . 6 . . . . 21 . . . . . High Security 3 | . . . . . . . . . 7 14 . . . . . 16 . . . . 17 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . Peak Influence 3217 | 15 128 150 1023 390 980 2616 1415 2115 1848 2284 1240 484 . 658 184 2398 . . . . 3217 . . . . 437 Initial 1275 | . . 10 50 390 27 573 1275 678 1030 1100 1100 481 . . 184 16 . . . . 201 . . . . . Average 869 | 2 36 58 489 229 358 1791 1107 1486 1364 1251 1121 135 . 410 102 1028 . . . . 1430 . . . . 274 Influence Increases 24332 | 30 555 210 1617 125 1762 2093 961 1587 1609 1784 266 103 . 1005 20 2982 351 110 1018 461 3929 581 105 . 225 843 Destroy 0b10 Robot/C 12380 | . 340 160 980 60 1040 760 560 840 1000 1160 140 20 . 280 . 920 180 100 780 360 1520 420 80 . 160 520 Destroy 0b10 Robot/NC 1260 | 30 80 5 195 55 170 . 40 5 150 105 15 40 . 50 . 35 5 . 15 25 165 10 15 . . 50 Destroy Leader 1892 | . 78 30 212 10 250 30 170 30 238 168 24 . . 62 . 152 10 10 . 40 234 40 10 . 20 74 Allied During Kill 1429 | . . . . . . 1 4 60 . . . . . 118 . 1014 6 . 103 36 74 6 . . . 7 Successful Hack 464 | . 39 . 46 . 75 14 41 . 23 9 9 27 . . . 34 . . . . 84 . . . . 63 Select Force Hacks 80 | . . . 60 . . . . . . . . . . . . 20 . . . . . . . . . . Disable Machine 1755 | . 15 . 60 . 60 75 45 30 90 195 30 . . 165 . 390 . . . . 600 . . . . . Anti-Garrison Action 1650 | . . . . . . 1100 . 550 . . . . . . . . . . . . . . . . . . Destroy Structure 2207 | . 3 . 34 . 92 113 71 42 93 117 48 16 . 270 20 402 . . . . 802 . . . . 84 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 . . . . . Partial Spotted 45 | . . . . . . . 15 . . . . . . 15 . . . . . . 15 . . . . . Lose Combat Pursuer 1020 | . . 15 30 . 75 . 15 30 15 30 . . . 45 . 15 150 . 120 . 285 105 . . 45 45 Influence Decreases 24468 | 30 526 109 746 1055 950 360 2533 516 1876 1648 1354 1339 . 477 524 754 1428 364 1159 1159 794 1776 683 1444 225 639 Entered New Map 13006 | . . 19 80 611 44 310 1341 366 1085 1008 1224 755 . . 344 8 834 224 921 780 31 1192 385 1444 . . Time Decay 7811 | 30 496 90 616 434 706 . 562 . 571 530 120 156 . 197 180 246 474 110 208 316 553 464 278 . 155 319 Lost Part 1373 | . 30 . 50 10 50 10 30 30 50 110 10 . . 160 . 80 100 30 30 13 150 80 20 . 70 260 Lost Ally 950 | . . . . . . 40 . 120 20 . . . . 120 . 420 20 . . 50 60 40 . . . 60 Purge Threat 1328 | . . . . . 150 . 600 . 150 . . 428 . . . . . . . . . . . . . . Squads Dispatched 117 | . 2 . 6 . 8 . 10 . 10 17 2 . . 7 . 16 . . . 1 32 . . . 1 5 Investigation 28 | . 1 . 2 . 2 . 3 . 1 . . . . 3 . 6 . . . . 9 . . . 1 . Extermination 10 | . . . . . . . . . . 3 . . . 1 . 1 . . . . 4 . . . . 1 Reinforcement 29 | . 1 . 1 . 5 . 2 . 3 2 2 . . 2 . 3 . . . . 5 . . . . 3 Assault 43 | . . . 3 . 1 . 3 . 6 12 . . . 1 . 5 . . . 1 11 . . . . . Garrison 7 | . . . . . . . 2 . . . . . . . . 1 . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . 1 . . . 1 . 1 . . 2 . 2 . . . . 2 . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 36 | . 3 . 8 . 3 . 4 . 2 3 1 . . 2 . 3 . . . . 5 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 944 | . 31 8 74 23 69 36 49 43 67 92 11 1 . 29 1 55 33 1 97 21 104 24 4 . 29 42 Peak Tracking Total 21 | . 8 3 9 4 5 7 5 7 7 10 3 . . 15 1 7 7 5 18 7 10 9 2 . 21 10 Tactical Retreats 48 | . . 1 2 5 4 . 1 2 1 2 . . . 1 . 1 5 . 4 . 12 2 . . 2 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 22 | . 5 . 1 . . 3 1 2 1 . . . . 1 . 2 . . . . 5 . . . 1 . Indirectly 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 . . . . . . . 1 1 1 . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 132 | . 1 . 4 . 4 13 3 7 6 13 2 . . 11 . 26 . . 1 1 40 . . . . . Max in Single Turn 19 | . 1 . 1 . 1 2 1 1 6 10 1 . . 3 . 3 . . 1 1 19 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Relay 11 | . . . . . . 6 . 5 . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 138 | . 10 . 13 . 15 4 16 3 12 2 3 8 1 7 . 11 2 . 1 . 22 1 . 4 . 3 Terminals 79 | . 7 . 7 . 9 4 11 3 10 1 3 5 . 2 . 4 . . . . 11 . . . . 2 Fabricators 7 | . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 1 Repair Stations 12 | . 1 . 2 . 2 . 2 . 1 . . . . . . 1 . . . . 3 . . . . . Recycling Units 18 | . 2 . 2 . 1 . 1 . . . . 3 . 3 . 3 . . . . 3 . . . . . Scanalyzers 10 | . . . 2 . 2 . 1 . 1 1 . . . 2 . 1 . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . Total Hacks 497 | . 31 . 42 . 69 10 66 8 37 12 5 29 15 38 . 30 4 . 1 . 75 1 . 16 . 8 Successful 319 | . 17 . 28 . 46 1 39 . 18 8 3 18 15 33 . 16 4 . 1 . 49 1 . 16 . 6 Failed 175 | . 14 . 13 . 22 9 26 8 19 4 2 11 . 5 . 14 . . . . 26 . . . . 2 Catastrophic 20 | . 1 . . . . 3 5 . . 1 . 2 . . . 5 . . . . 2 . . . . 1 Database Lockouts 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Manual 278 | . 23 . 31 . 41 . 44 . 28 4 4 18 . 11 . 19 . . . . 49 . . . . 6 Terminals 268 | . 23 . 24 . 41 10 50 8 30 4 5 20 . 5 . 10 . . . . 33 . . . . 5 Fabricators 24 | . . . . . . . . . . . . . . . . 6 . . . . 15 . . . . 3 Repair Stations 42 | . 3 . 5 . 11 . 5 . 2 . . . . . . 2 . . . . 14 . . . . . Recycling Units 60 | . 5 . 5 . 6 . 2 . . . . 9 . 14 . 7 . . . . 12 . . . . . Scanalyzers 56 | . . . 8 . 9 . 2 . 5 8 . . . 19 . 5 . . . . . . . . . . Garrison Access 10 | . . . . . 2 . 7 . . . . . . . . . . . . . 1 . . . . . Terminal Hacks 89 | . 2 . 4 . 10 1 14 . 2 . 2 6 15 1 . 2 4 . 1 . 7 1 . 16 . 1 Record 23 | . . . . . . . . . . . . . 15 . . . 3 . . . . . . 5 . . Part Schematic 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . Robot Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Analysis 19 | . 2 . 1 . 6 . 3 . . . . . . . . . . . . . 3 . . 4 . . Prototype ID Bank 8 | . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . 4 . . Open Door 5 | . . . . . . . . . . . 2 . . . . . 1 . 1 . . 1 . . . . Branch Access Points 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . . . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Unreport Threat 9 | . . . . . 1 . 4 . 1 . . 3 . . . . . . . . . . . . . . Locate Traps 4 | . . . . . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . . . . 1 . . . . 7 . . . . 1 Network Status 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Build 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Repair Station Hacks 26 | . 2 . 2 . 9 . 4 . 2 . . . . . . 1 . . . . 6 . . . . . Scan Component 15 | . 1 . 1 . 5 . 2 . 1 . . . . . . 1 . . . . 4 . . . . . Repair 11 | . 1 . 1 . 4 . 2 . 1 . . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 7 | . 1 . . . 1 . . . . . . 1 . 4 . . . . . . . . . . . . Process 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Report Inventory 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 47 | . . . 5 . 8 . 2 . 4 6 . . . 18 . 4 . . . . . . . . . . Insert Component 22 | . . . 2 . 4 . 1 . 2 3 . . . 8 . 2 . . . . . . . . . . Analyze 25 | . . . 3 . 4 . 1 . 2 3 . . . 10 . 2 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 138 | . 12 . 17 . 17 . 18 . 10 2 1 11 . 10 . 8 . . . . 28 . . . . 4 Terminals 85 | . 8 . 12 . 14 . 14 . 10 2 1 6 . 1 . 1 . . . . 14 . . . . 2 Botnet 45 | . 3 . 5 . 7 . 8 . 5 1 1 2 . 1 . 1 . . . . 9 . . . . 2 Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 39 | . 5 . 6 . 7 . 6 . 5 1 . 4 . . . . . . . . 5 . . . . . Fabricators 8 | . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 2 Report 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Liberate 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Download 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 6 | . 1 . 1 . . . 1 . . . . . . . . . . . . . 3 . . . . . Patch 6 | . 1 . 1 . . . 1 . . . . . . . . . . . . . 3 . . . . . Recycling Units 35 | . 3 . 2 . 3 . 1 . . . . 5 . 9 . 5 . . . . 7 . . . . . Reject 11 | . 1 . 2 . 1 . . . . . . 2 . 2 . 1 . . . . 2 . . . . . Recyclers 7 | . 1 . . . 1 . 1 . . . . 1 . 2 . 1 . . . . . . . . . . Mask 8 | . 1 . . . 1 . . . . . . 2 . 2 . . . . . . 2 . . . . . Fedlink 8 | . . . . . . . . . . . . . . 3 . 3 . . . . 2 . . . . . Scraphulk 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . . . . . . . . 1 . 2 . . . . 1 . . . . . Used 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . Hacking Detections 110 | . 9 . 10 . 11 4 16 3 12 2 1 7 . 5 . 10 . . . . 18 . . . . 2 Full Trace Events 12 | . . . . . 2 3 1 2 . . . . . . . 1 . . . . 3 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 236 | . . . . . . . . . . . . . . . . 169 . . . . 67 . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . Part Schematics Acquired 34 | . . . 10 . 4 . 1 . 2 2 . 1 . 8 . 3 . . . . . . . 3 . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 239 | . . . . . . . . . . . . . . . . . . . . . 239 . . . . . Total Part Build Rating 25 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . . Parts Repaired 11 | . 1 . 1 . 4 . 2 . 1 . . . . . . . . . . . 2 . . . . . Time 438 | . 13 . 26 . 159 . 88 . 30 . . . . . . . . . . . 122 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . Retrieved Matter 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . Retrieved Components 26 | . 9 . . . 9 . . . . . . 8 . . . . . . . . . . . . . . Parts Scanalyzed 22 | . . . 2 . 4 . 1 . 2 3 . . . 8 . 2 . . . . . . . . . . Part Schematics Acquired 21 | . . . 2 . 4 . 1 . 2 2 . . . 8 . 2 . . . . . . . . . . Parts Damaged 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 49 | . . . . . . 23 . 22 . . . . . . . . . . . . . . . . . 4 Machine Destruction 45 | . . . . . . 23 . 22 . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . 6 . . . . . 1 . . 1 . 5 2 . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 52 | . . . . . . 2 1 6 . . . . 5 1 20 3 1 . 5 2 1 2 . . . 3 Largest Group 20 | . . . . . . 1 1 4 1 . . . 5 5 20 20 1 . 5 4 2 2 . . . 3 Highest-Rated Group 851 | . . . . . . 25 21 66 10 . . . 238 235 836 851 29 . 282 241 123 72 . . . 141 Highest-Rated Ally 123 | . . . . . . 25 21 21 10 . . . 50 47 50 50 29 . 64 64 123 42 . . . 47 Initial Warlord ECA Mod 118 | . . . . . . . 11 11 20 19 19 19 19 . . . . . . . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . STAY 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 414 | . . . . . . 3 4 46 . . . . . 50 13 221 11 . 5 13 29 7 . . . 12 Total Damage 10760 | . . . . . . 111 50 737 . . . . . 1276 522 5792 111 . 173 418 1074 179 . . . 317 Kills 80 | . . . . . . 1 . 11 . . . . . 14 1 42 1 . . 1 8 . . . . 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Active Infowar (turns) 396 | 78 315 . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Optics 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Terrain 393 | 78 315 . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robot Analysis Total 19 | . 2 . 1 . 6 . 3 . . . . . . . . . . . . . 3 . . 4 . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . . . . . . . . 3 3 . 1 . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 30824 | 160 2107 228 2369 1073 3360 2692 1663 1882 1868 1754 255 640 695 473 376 630 1210 239 1392 735 1938 1167 615 84 341 878 Spaces Moved 24893 | 66 1059 96 1121 593 1581 1538 802 983 856 789 231 917 1228 764 394 841 1519 398 1465 853 2761 1707 1155 151 435 590 Core 145 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . 140 Treads 9762 | 61 1059 96 1095 593 1581 1538 802 983 856 767 . 62 . . . . . . . . . . . . . 269 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 26 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . . Hover 14960 | . . . . . . . . . . 22 231 855 1228 764 394 841 1519 398 1465 853 2761 1707 1155 151 435 181 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 160 160 95 160 160 160 160 160 160 48 45 45 45 36 50 44 51 51 47 53 40 44 44 44 44 44 Average Speed 93 | 151 160 160 158 160 160 160 160 160 169 163 45 52 52 39 54 47 53 56 54 53 47 48 44 44 64 102 Slowest Speed 240 | 160 160 160 240 160 240 160 160 240 170 240 48 160 105 126 107 111 147 126 116 61 116 50 110 44 132 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 64 | 4 97 29 83 93 95 98 70 71 80 18 43 99 58 14 96 17 98 53 92 75 43 97 98 60 59 13 Regions Visited 26 Branch Regions 13 Pre-discovered Areas 13 | . 3 1 4 . . . . . 1 . . . . 1 . . . . . . . . . 3 . . Known Exits Taken 15 | . . 1 . . 1 . 1 . 1 1 1 1 1 . . 1 1 . . 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 . . . . . . . . . . . . . 1 1 . . . . 1 . . Scrap Searched 19 | . . 1 . 1 . . . . . . . . 4 . . . 3 1 . 1 . 4 1 . 3 . Spaces Dug 96 | . . . . . . 12 . 9 . . 4 7 . 1 . 1 . . . 7 54 . . . 1 . Terrain Destroyed 1798 | 9 3 . 27 . 88 124 76 10 93 144 92 17 . 63 5 90 31 21 76 152 437 108 42 . 53 37 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 492 | . . . . . 49 1 39 1 2 6 11 17 . 4 5 20 3 . 28 80 110 77 14 . 7 18 AOE 1303 | 9 3 . 27 . 39 123 37 9 91 135 81 . . 59 . 70 28 21 48 72 327 31 28 . 46 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Sto Rec Scr Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 29552 | 92 1238 134 1418 648 2056 1655 1088 1156 1102 1015 312 1003 1282 878 525 989 1848 410 1954 1030 3152 1936 1225 167 475 764 Wait 1631 | . 22 14 50 9 226 6 206 31 57 25 7 13 35 11 75 63 202 . 196 83 126 113 36 . 6 19 Move 24870 | 65 1058 95 1120 592 1580 1537 801 982 855 789 230 916 1227 764 393 840 1518 397 1464 852 2760 1706 1154 150 435 590 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 241 | 2 14 4 22 1 16 8 9 3 23 12 4 3 5 14 10 8 7 2 18 6 24 7 4 2 2 11 Fast Attach 196 | 7 12 . 8 1 17 . 4 3 5 12 1 4 2 16 6 6 13 1 12 1 21 8 1 6 2 27 Attach 143 | . 3 . 9 . 5 2 3 4 4 14 7 3 3 12 2 4 10 2 11 3 14 7 1 . 4 16 Detach 91 | . 1 . 1 . 6 1 . 2 . 11 5 4 2 5 3 6 5 1 13 . 5 5 . . 4 11 Swap 332 | . 4 1 20 2 25 25 9 23 30 32 11 2 3 2 6 11 5 1 27 11 49 20 4 2 4 3 Drop 296 | 1 6 . 33 2 31 13 11 5 28 15 3 7 5 14 8 9 5 2 24 9 28 7 3 7 4 16 Fire 1485 | 17 118 20 155 41 149 62 45 70 99 101 44 50 . 35 19 42 29 4 57 44 125 56 22 . 14 67 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . 1 . . . . 4 . 1 . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 251 | . . . . . . 1 . 33 . . . . . 5 3 . 49 . 132 21 . 7 . . . . Trap 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / Tes x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 16) 761 | -10/Materials | Derelicts attacked the area 779 | -10/Materials | Repaired Assault Rifle 1003 | -10/Materials | Discovered new exit (range 5) 1291 | -10/Materials | Discovered new exit (range 7) 1446 | -10/Materials | Discovered new exit (range 10) 2091 | -10/Materials | Learned location of Subcaves (-10) 2135 | -10/Materials | Learned 2 Storage zone layouts 2169 | -10/Materials | Learned location of Recycling (-7) 2192 | -10/Materials | Learned 2 Storage zone layouts 2230 | -10/Materials | Identified exit to Materials 2264 | -10/Materials | Learned Storage stockpile data 2268 | -10/Materials | Entered Mines 2397 | -10/Mines | Core integrity fell below 50% 2444 | -10/Mines | Learned location of Zion (-6) 2486 | -10/Mines | Discovered exit to Materials (range 8) 2496 | -10/Mines | Entered Materials 2496 | -9/Materials | Evolved 2 slots: Weapon x2 2563 | -9/Materials | Discovered new exit (range 16) 2625 | -9/Materials | Repaired Lgt. Treads 2822 | -9/Materials | Destroyed 9 combat bots 3025 | -9/Materials | Discovered new exit (range 16) 3413 | -9/Materials | Build established: Tank 3601 | -9/Materials | Central database locked down 3696 | -9/Materials | First assault squad dispatched 3779 | -9/Materials | Discovered new exit (range 15) 4232 | -9/Materials | Discovered new exit (range 16) 4254 | -9/Materials | Build established: Gunner 4303 | -9/Materials | Loaded intel: 2 repair station locations 4358 | -9/Materials | Learned location of Storage (-7) 4388 | -9/Materials | Discovered new exit (range 12) 4404 | -9/Materials | Learned Storage emergency access door positions 4537 | -9/Materials | Learned Storage security intel 4591 | -9/Materials | Learned Storage trap positions 4593 | -9/Materials | Core integrity fell below 50% 4695 | -9/Materials | Sterilization system engaged 4695 | -9/Materials | Non-combat units ordered to evacuate 4795 | -9/Materials | Combat units ordered to evacuate 4865 | -9/Materials | Entered Mines 4995 | -9/Mines | Learned Materials terminal intel 5165 | -9/Mines | Assembled infested the area 5243 | -9/Mines | Discovered new exit (range 5) 5291 | -9/Mines | Discovered new exit (range 7) 5640 | -9/Mines | Learned Materials stockpile data 5938 | -9/Mines | Entered Materials 5938 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5940 | -8/Materials | Loaded intel: 12 terminal locations 6056 | -8/Materials | Destroyed 7 combat bots 6221 | -8/Materials | Build established: Scavenger-Gunner 6469 | -8/Materials | Identified exit to Factory 6475 | -8/Materials | Repaired Imp. Assault Rifle 6509 | -8/Materials | Repaired Cooling System 6533 | -8/Materials | Learned location of 2 exits from Lower Caves 6561 | -8/Materials | Repaired Imp. Assault Rifle 6586 | -8/Materials | Learned 4 Factory zone layouts 6631 | -8/Materials | Learned location of 2 exits from Lower Caves 6657 | -8/Materials | Discovered exit to Factory (range 5) 6667 | -8/Materials | Learned location of 1 exit from Extension 6721 | -8/Materials | Build established: Hacker-Gunner 6766 | -8/Materials | Learned 2 Storage zone layouts 6824 | -8/Materials | Repaired Imp. Assault Rifle 7503 | -8/Materials | Central database locked down 8260 | -8/Materials | Found Powered Armor 8267 | -8/Materials | Found Powered Armor 8659 | -8/Materials | Build established: Scavenger-Tank 8738 | -8/Materials | First assault squad dispatched 8994 | -8/Materials | Found Powered Armor 9173 | -8/Materials | Sterilization system engaged 9173 | -8/Materials | Non-combat units ordered to evacuate 9232 | -8/Materials | Identified exit to Garrison 9273 | -8/Materials | Combat units ordered to evacuate 9298 | -8/Materials | Entered Garrison 9302 | -8/Garrison | Triggered checkpoint 9371 | -8/Garrison | Garrison Relay disabled 9403 | -8/Garrison | Triggered checkpoint 9462 | -8/Garrison | Triggered checkpoint 9512 | -8/Garrison | Destroyed 7 combat bots 9601 | -8/Garrison | Discovered new exit (range 9) 9654 | -8/Garrison | Triggered checkpoint 9698 | -8/Garrison | Garrison Relay disabled 9756 | -8/Garrison | Triggered checkpoint 9824 | -8/Garrison | Destroyed 7 combat bots 9917 | -8/Garrison | Discovered new exit (range 10) 9968 | -8/Garrison | Phase Generator disabled 10006 | -8/Garrison | Rescued a captive Derelict 10007 | -8/Garrison | Rescued a captive Derelict 10098 | -8/Garrison | Triggered checkpoint 10428 | -8/Garrison | Triggered checkpoint 10464 | -8/Garrison | Triggered checkpoint 10489 | -8/Garrison | Garrison Relay disabled 10522 | -8/Garrison | Discovered new exit (range 15) 10998 | -8/Garrison | Garrison Relay disabled 11043 | -8/Garrison | Garrison Relay disabled 11990 | -8/Garrison | Entered Materials 12251 | -8/Materials | Discovered exit to Factory (range 15) 12390 | -8/Materials | First assault squad dispatched 12438 | -8/Materials | Discovered exit to Factory (range 9) 12633 | -8/Materials | Central database locked down 12840 | -8/Materials | Build established: Hacker-Gunner 12848 | -8/Materials | Repaired Adv. Assault Cannon 13112 | -8/Materials | Repaired Adv. Assault Cannon 13426 | -8/Materials | Learned Factory garrison access intel 13470 | -8/Materials | Build established: Tank 13478 | -8/Materials | Learned location of 1 exit from Lower Caves 13480 | -8/Materials | Garrison activated, responded to threat 13560 | -8/Materials | Identified exit to Garrison 13597 | -8/Materials | Learned 2 Storage zone layouts 13653 | -8/Materials | Entered Garrison 13653 | -8/Garrison | Accompanied by 1 ally 13715 | -8/Garrison | Triggered checkpoint 13748 | -8/Garrison | Garrison Relay disabled 13831 | -8/Garrison | Triggered checkpoint 13878 | -8/Garrison | Triggered checkpoint 13947 | -8/Garrison | Discovered exit to Factory (range 8) 14093 | -8/Garrison | Triggered checkpoint 14113 | -8/Garrison | Discovered new exit (range 6) 14197 | -8/Garrison | Discovered exit to Factory (range 10) 14277 | -8/Garrison | Triggered checkpoint 14336 | -8/Garrison | Garrison Relay disabled 14505 | -8/Garrison | Triggered checkpoint 14523 | -8/Garrison | Garrison Relay disabled 14592 | -8/Garrison | Discovered exit to Factory (range 10) 14623 | -8/Garrison | Triggered checkpoint 14921 | -8/Garrison | Build established: Scavenger-Tank 14937 | -8/Garrison | Triggered checkpoint 15103 | -8/Garrison | Triggered checkpoint 15134 | -8/Garrison | Garrison Relay disabled 15535 | -8/Garrison | Entered Materials 15535 | -8/Materials | Accompanied by 1 ally 15583 | -8/Materials | Build established: Scavenger-Gunner 15935 | -8/Materials | First assault squad dispatched 16122 | -8/Materials | Repaired Enh. Autogun 16159 | -8/Materials | Core integrity fell below 50% 16194 | -8/Materials | Destroyed 7 combat bots 16244 | -8/Materials | Destroyed 7 combat bots 16398 | -8/Materials | Learned Factory trap positions 16437 | -8/Materials | Destroyed 11 combat bots 16446 | -8/Materials | Learned location of 1 exit from Lower Caves 16468 | -8/Materials | Discovered exit to Factory (range 13) 16486 | -8/Materials | Learned Storage stockpile data 16514 | -8/Materials | Learned 8 Factory zone layouts 16531 | -8/Materials | Learned location of 2 exits from Factory 16538 | -8/Materials | Learned Storage stockpile data 16539 | -8/Materials | Learned location of 1 exit from Recycling 16590 | -8/Materials | Learned location of 1 exit from Recycling 17054 | -8/Materials | Build established: Scavenger-Tank 17257 | -8/Materials | High security lockdown imminent 17305 | -8/Materials | Sterilization system engaged 17305 | -8/Materials | Non-combat units ordered to evacuate 17314 | -8/Materials | Destroyed 8 combat bots 17403 | -8/Materials | Entered Factory 17403 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17404 | -7/Factory | Identified exit to Storage 17404 | -7/Factory | Identified exit to Lower Caves 17405 | -7/Factory | Identified exit to Factory 17407 | -7/Factory | Loaded intel: 86 trap records 17408 | -7/Factory | Loaded intel: 4 garrison access locations 17803 | -7/Factory | First assault squad dispatched 17920 | -7/Factory | Discovered exit to Factory (range 14) 18289 | -7/Factory | Destroyed 13 combat bots 18379 | -7/Factory | Build established: Scavenger-Gunner 18862 | -7/Factory | Cargo convoy interrupted 18900 | -7/Factory | High security lockdown imminent 18945 | -7/Factory | Destroyed 8 combat bots 18959 | -7/Factory | Lost 5 parts (3n1u1w) 18980 | -7/Factory | High security lockdown engaged 19053 | -7/Factory | Destroyed 8 combat bots 19056 | -7/Factory | System corruption reached 10% 19132 | -7/Factory | Core integrity fell below 50% 19157 | -7/Factory | Entered Storage 19158 | -7/Storage | Identified exit to Recycling 19160 | -7/Storage | Loaded intel: 23 trap records 19176 | -7/Storage | Lost 4 parts (1u3w) 19272 | -7/Storage | Used back door to open Recycling access 19412 | -7/Storage | Entered Recycling 19413 | -7/Recycling | Identified exit to Scraptown 19413 | -7/Recycling | Identified exit to Factory 19602 | -7/Recycling | Build established: Scavenger-Mutant 19981 | -7/Recycling | Build established: Hacker-Mutant 20041 | -7/Recycling | Scanned before Scraplab entrance 20048 | -7/Recycling | Entered Scraplab 20052 | -7/Recycling | Entered Scraptown 20052 | -7/Scraptown | System corruption cleaned by C-Scrubber 20106 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 20113 | -7/Scraptown | Visited UFD Registry 20113 | -7/Scraptown | Registered with UFD as "Technosys" 20119 | -7/Scraptown | Visited Supply Room 20140 | -7/Scraptown | Visited The Evicted 20146 | -7/Scraptown | Visited Fellowship of the Rings 20169 | -7/Scraptown | Visited Scrap Suit Storage 20218 | -7/Scraptown | Visited Research Penetration Think Tank 20229 | -7/Scraptown | Visited DA-N13 Charitable Foundation 20231 | -7/Scraptown | Found DCF Scrap (31 items) 20249 | -7/Scraptown | Visited Observation Area 20257 | -7/Scraptown | Visited Scrapoid Pod Storage 20264 | -7/Scraptown | Visited Sword Containment 20272 | -7/Scraptown | Visited Derelict Rescue Squad 20277 | -7/Scraptown | Found DRS Beacon 20303 | -7/Scraptown | Found Scrapoid Pod 20472 | -7/Scraptown | Scrapoid Pod released 07S07-D (x5) 20506 | -7/Scraptown | Visited Awakened 20694 | -7/Scraptown | Met Optimus 20694 | -7/Scraptown | Accepted into 0bPrime 20725 | -7/Scraptown | Discovered exit to Factory (range 5) 20747 | -7/Scraptown | Entered Factory 20747 | -5/Factory | Accompanied by 5 allies 20747 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 20748 | -5/Factory | Identified exit to Extension 20765 | -5/Factory | Identified exit to Upper Caves 20959 | -5/Factory | Loaded intel: 8 recycling unit locations 20962 | -5/Factory | Assembled infested ambush trap array 21007 | -5/Factory | Learned location of Protoforge (-2) 21043 | -5/Factory | Build established: Hacker-Gunner 21047 | -5/Factory | First assault squad dispatched 21091 | -5/Factory | Lost 4 allies 21100 | -5/Factory | Lost 7 parts (4n3w) 21204 | -5/Factory | Found Scrap Suit 21220 | -5/Factory | Sucked down chute 21220 | -5/Factory | Entered Waste 21221 | -5/Waste | Joined by Warlord forces that had cleared the area 21244 | -5/Waste | Lost 9 parts (1p3n1u4w) 21490 | -5/Waste | A Compactor rumbled back to life 21490 | -5/Waste | Spotted C-40 Crusher 21492 | -5/Waste | Allies destroyed C-40 Crusher 21503 | -5/Waste | Discovered new exit (range 15) 21574 | -5/Waste | Build established: Scavenger-Gunner 21596 | -5/Waste | Entered Factory 21596 | -5/Factory | Accompanied by 20 allies 21667 | -5/Factory | Loaded intel: 8 recycling unit locations 21771 | -5/Factory | Fabricated B-60 Warrior? 21896 | -5/Factory | First assault squad dispatched 22034 | -5/Factory | Lost 5 allies 22048 | -5/Factory | Discovered exit to Upper Caves (range 5) 22120 | -5/Factory | High security lockdown imminent 22139 | -5/Factory | Garrison activated, responded to threat 22147 | -5/Factory | Lost 4 allies 22193 | -5/Factory | Lost 4 parts (1p2n1u) 22195 | -5/Factory | Lost 7 allies 22200 | -5/Factory | High security lockdown engaged 22226 | -5/Factory | Entered Upper Caves 22261 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 22329 | -5/Upper Caves | Activated DRS Beacon 22403 | -5/Upper Caves | Lost 7 parts (1p1n2u3w) 22437 | -5/Upper Caves | Learned Factory machine intel 22477 | -5/Upper Caves | Learned Research trap positions 22477 | -5/Upper Caves | Learned Research terminal intel 22661 | -5/Upper Caves | Core integrity fell below 50% 22715 | -5/Upper Caves | Identified exit to Upper Caves 22800 | -5/Upper Caves | Encountered a Warlord checkpoint 22885 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23436 | -5/Upper Caves | Entered another Upper Caves area 23475 | -5/Upper Caves | Learned Factory garrison access intel 23478 | -5/Upper Caves | Learned 8 Factory zone layouts 23485 | -5/Upper Caves | Identified exit to Factory 23595 | -5/Upper Caves | Lost 3 parts (2n1w) 23603 | -5/Upper Caves | Discovered new exit (range 13) 23675 | -5/Upper Caves | Entered Warlord 23696 | -5/Warlord | System corruption cleaned by Quarantine Array 23858 | -5/Warlord | Build established: Scavenger-Mutant 24179 | -5/Warlord | Warlord's base attacked by MAIN.C 24215 | -5/Warlord | Found Prototype Energy Cannon 24215 | -5/Warlord | Identified Vortex Cannon 24218 | -5/Warlord | Found Prototype Energy Cannon 24220 | -5/Warlord | Found Prototype Energy Cannon 24222 | -5/Warlord | Found Vortex Cannon 24227 | -5/Warlord | Met EX-DEC 24232 | -5/Warlord | Found Prototype Energy Gun 24276 | -5/Warlord | Identified Vortex Driver (x2) 24290 | -5/Warlord | Found Prototype Processor 24290 | -5/Warlord | Identified Exp. Core Analyzer 24294 | -5/Warlord | Found Prototype Device 24294 | -5/Warlord | Identified System Purifier 24299 | -5/Warlord | Found Prototype Processor 24299 | -5/Warlord | Identified Exp. Targeting Computer 24304 | -5/Warlord | Found Prototype Reactor 24304 | -5/Warlord | Identified Vortex Chain Reactor 24319 | -5/Warlord | Rebuked by Warlord 24504 | -5/Warlord | Warlord forces counterattacked 24507 | -5/Warlord | Spotted Executioner 24534 | -5/Warlord | Destroyed Executioner 24543 | -5/Warlord | Spotted Executioner 24556 | -5/Warlord | Destroyed Executioner 24589 | -5/Warlord | Lost 5 allies 24596 | -5/Warlord | Spotted Striker 24598 | -5/Warlord | Spotted Executioner 24621 | -5/Warlord | Found Exp. Core Analyzer 24628 | -5/Warlord | Destroyed 19 combat bots 24631 | -5/Warlord | Lost 5 allies 24683 | -5/Warlord | Spotted Executioner 24684 | -5/Warlord | Spotted Executioner 24688 | -5/Warlord | Destroyed Executioner 24737 | -5/Warlord | Lost 11 allies 24779 | -5/Warlord | Spotted Executioner 24782 | -5/Warlord | Destroyed Executioner 24811 | -5/Warlord | Found Prototype Device 24811 | -5/Warlord | Identified Adv. Kinecellerator 24832 | -5/Warlord | Lost 6 allies 24854 | -5/Warlord | Warlord base infiltrated, sounded retreat 24871 | -5/Warlord | Build established: Scavenger-Gunner 24919 | -5/Warlord | Discovered new exit (range 14) 24985 | -5/Warlord | Spotted Striker 24987 | -5/Warlord | Spotted Striker 25037 | -5/Warlord | Lost 13 allies 25067 | -5/Warlord | Entered Proximity Caves 25067 | -4/Proximity Caves | Accompanied by 4 allies 25073 | -4/Proximity Caves | Learned Research security intel 25088 | -4/Proximity Caves | Spotted B-86 Titan 25128 | -4/Proximity Caves | Destroyed B-86 Titan 25149 | -4/Proximity Caves | Spotter reported a threat 25313 | -4/Proximity Caves | Discovered exit to Factory (range 7) 25405 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 25523 | -4/Proximity Caves | Lost 3 allies 25536 | -4/Proximity Caves | Destroyed 7 combat bots 25802 | -4/Proximity Caves | Entered Factory 25802 | -4/Factory | Accompanied by 2 allies 25802 | -4/Factory | Evolved 2 slots: Utility x2 25804 | -4/Factory | Loaded intel: 274 machine locations 25804 | -4/Factory | Discovered new exit (range 10) 25805 | -4/Factory | Loaded intel: 4 garrison access locations 25859 | -4/Factory | Discovered new exit (range 5) 25935 | -4/Factory | Identified exit to Research 25945 | -4/Factory | Identified exit to Upper Caves 26183 | -4/Factory | Garrison activated, responded to threat 26225 | -4/Factory | Loaded intel: 8 recycling unit locations 26300 | -4/Factory | Learned 2 Proximity Caves zone layouts 26358 | -4/Factory | Destroyed 8 combat bots 26366 | -4/Factory | Learned location of 1 exit from Upper Caves 26453 | -4/Factory | Spotted B-86 Titan 26505 | -4/Factory | Loaded intel: 26 terminal locations 26530 | -4/Factory | Learned Research trap positions 26552 | -4/Factory | First assault squad dispatched 26613 | -4/Factory | Learned Research emergency access door positions 26636 | -4/Factory | Fabricated Point Singularity Launcher (x1) 26671 | -4/Factory | Learned location of 1 exit from Proximity Caves 26739 | -4/Factory | Learned location of 1 exit from Testing 26766 | -4/Factory | Repaired Broken Cld. Antigrav System? 26831 | -4/Factory | Repaired Helical Railgun? 27285 | -4/Factory | Fabricated Cmb. Antigrav System (x2) 27402 | -4/Factory | High security lockdown imminent 27433 | -4/Factory | Scraphulk reinforcements arrived? 27482 | -4/Factory | High security lockdown engaged 27499 | -4/Factory | Spotted B-86 Titan 27504 | -4/Factory | Lost 4 parts (1p1n2w) 27740 | -4/Factory | Entered Upper Caves 27741 | -4/Upper Caves | Identified exit to Upper Caves 27769 | -4/Upper Caves | Encountered a Warlord checkpoint 27852 | -4/Upper Caves | Spotted B-86 Titan 27971 | -4/Upper Caves | Destroyed B-86 Titan 28451 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 28593 | -4/Upper Caves | Destroyed 8 combat bots 28670 | -4/Upper Caves | Lost 3 parts (2u1w) 28774 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 28843 | -4/Upper Caves | Learned Research interactive machine intel 28907 | -4/Upper Caves | Entered another Upper Caves area 28909 | -4/Upper Caves | Identified exit to Zhirov 28990 | -4/Upper Caves | Encountered a Warlord checkpoint 29405 | -4/Upper Caves | Learned Research stockpile data 29522 | -4/Upper Caves | Entered Zhirov 29522 | -4/Zhirov | Discovered new exit (range 3) 29533 | -4/Zhirov | Met Zhirov 29546 | -4/Zhirov | Found Alien Artifact 29546 | -4/Zhirov | Identified Integrated Dissipator 29546 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 29571 | -4/Zhirov | Found Alien Artifact 29582 | -4/Zhirov | Learned location of Quarantine (-2) 29582 | -4/Zhirov | Learned location of Testing (-3) 29582 | -4/Zhirov | Learned location of Command (-1) 29587 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29606 | -4/Zhirov | Entered Proximity Caves 29659 | -3/Proximity Caves | Lost 4 parts (1p3n) 29892 | -3/Proximity Caves | Spotted B-86 Titan 29908 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 29947 | -3/Proximity Caves | Entered Research 29947 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 29948 | -3/Research | Identified exit to Armory 29949 | -3/Research | Loaded intel: 104 trap records 29953 | -3/Research | Loaded intel: 46 interactive machine locations 29954 | -3/Research | Loaded intel: 23 terminal locations 29977 | -3/Research | Lost 7 parts (1p2n2u2w) 30202 | -3/Research | Destroyed 7 combat bots 30350 | -3/Research | Garrison activated, responded to threat 30451 | -3/Research | Lost 4 parts (3n1w) 30618 | -3/Research | Identified exit to Testing 30671 | -3/Research | System corruption reached 10% 30671 | -3/Research | Identified Transdimensional Reconstructor 30671 | -3/Research | Warped through subspace 30721 | -3/Research | Core integrity fell below 50% 30732 | -3/Research | Lost 3 allies 30789 | -3/Research | Lost 19 parts (2p4n4u9w) 30807 | -3/Research | Core integrity fell below 20% 30825 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 30759_ Acquired 85 matter. 30760_ Acquired 5 matter. 30761_ P-80 Master resets P-80 Master, system corruption cleaned. 30768_ R-10 Processor collects Flexi-carbon Leg. 30770_ Acquired 23 matter. 30772_ R-10 Processor collects Lgt. Antimatter Reactor. 30782_ System corrupted: Component data lost. 30782_ U-05 Engineer builds a Wall. 30783_ U-05 Engineer lays Concrete. 30798_ Acquired Unknown Energy Cannon. 30801_ Identified Lrn. Proton Cannon. 30806_ Penetrated by Slug. 30806_ P-80 Master suffers critical hit (Destroy). 30806_ P-80 Master destroyed. 30806_ Gyrokinetic Inverter destroyed. 30808_ Acquired 70 matter. 30809_ Slammed into P-80 Master. 30809_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """" #????????# + ""#?????????????? | | """" #????????# ! # ""#?????????????? | | #????????# # ""#?????????????? | | ###############?# "#?????????????? | | ####+##### ######### ###?????????????? | | = !# ! # ## #???????????????? | | # = # * ## #???????????????? | | """ # # ! [=## #???????????????? | | """ # # [ ## #???????????????? | | """* # #*== # #???????????????? | | ##+#?## # #???????????????? | | ## ########/#### ##??????????????? | | ## [ u ##??????????????? | | ####+###### #???????????????? | | ?# A #???????????????? | | ?# #???????????????? | | ?# * #???????????????? | | ?# ############ ##??????????????? | | ?# #?????????## #??????????????? | | ?# ############ #??????????????? | | ## # """" ## #??????????????? | | # ""S"" ## #??????????????? | | # "" "" + ^ #??????????????? | | # ####+### #??????????????? | | + ! #?? ?## #??????????????? | | ## # #?? ??#@ #??????????????? | | # # #? ?# #??????????????? | | # # #? ?# #########??????????????? | | # ####+#######! ## #??????????????????????? | | # # #?# ## #??????????????????????? | | # # #?# ## #??????????????????????? | | # + #?######## #??????????????????????? | | # # #????????# #??????????????????????? | | ## # #???????? ??????????????????????? | | # # #???????? ??????????????????????? | | # # +???????? Y ??????????????????????? | | !# # #???????? ??????????????????????? | | # # #???????? ??????????????????????? | | !/ ##########????????#+#??????????????????????? | | # #??????????????????????????????????????????? | | # !#?????????#######??????????????????????????? | | # ########?! ???????????+???????????????? | | # #? ???????????????????????????? | | ## # """ ???????????????????????????? | | ?# # """ #??????????????????????????? | | ?# + """ #?????+????????????????????? | | ?######## # #??????????????????????????? | | ????????# # #??????????????????????????? | | ????????# #? #??????????????????????????? | | ????????######? #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: TH 20 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 68 Targeting Accuracy 20 Target Analysis 12 Core Analysis 11 Armor Integrity Analysis 40 Recoil Reduction 8 Matter Filtering 50 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Imp. EM Shotgun | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Recoil Stabilizer | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Powered Armor | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Gravmag System | -7/Recycling | Hacked Cld. Gravmag System | -5/Factory | Scanalyzed System Restoration Module | -5/Factory | Scanalyzed Imp. Weapon Cycler | -5/Factory | Scanalyzed Prc. Matter Filter | -5/Factory | Scanalyzed Prc. Rocket Launcher | -5/Factory | Scanalyzed Imp. Plasma Cutter | -5/Factory | Scanalyzed Gauss Cannon | -5/Factory | Scanalyzed Exp. Heat Sink | -5/Factory | Scanalyzed Point Singularity Launcher | -5/Factory | Downloaded Cmb. Antigrav System | -5/Factory | Scanalyzed Linear Accelerator | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ P-60 Hacker | -7/Recycling | Hacked Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Point Singularity Launcher | x1 | -4/Factory Cmb. Antigrav System | x2 | -4/Factory Repaired ---------- Assault Rifle | 15% | -10/Materials Lgt. Treads | 1% | -9/Materials Imp. Assault Rifle | 39% | -8/Materials Cooling System | 30% | -8/Materials Imp. Assault Rifle | 53% | -8/Materials Imp. Assault Rifle | 54% | -8/Materials Adv. Assault Cannon | 5% | -8/Materials Adv. Assault Cannon | 26% | -8/Materials Enh. Autogun | 16% | -8/Materials Cld. Antigrav System | 14% | -4/Factory | Broken Helical Railgun | 39% | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainReactionCalibrator Manual? 0 Play Time 06:10:43 Cumulative 425.7 hours Start 2025.07.13 @ 06:16:45 End 2025.07.13 @ 19:58:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 85 Gallery% 74 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f8c3f7ff-2e05-4241-9419-b35afb829149