Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 17:48:20 Player: DreamCore Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (144) 720 Value Destroyed (4509) 4509 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (717) 717 TOTAL SCORE: 7726 Bonus ------- High Alert Combat Kills 717 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 42/100 System Corruption 6% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (20) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Advanced Treads Structural Scanner Improved Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Minigun High-powered Shotgun Flak Gun Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Armored Treads Advanced Treads Advanced Heat Sink Structural Scanner Improved Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Improved Medium Armor Plating Heavy Laser Advanced Beam Cannon Flak Gun Rocket Launcher Mining Laser [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 76 | . 19 24 33 Power 8 | . 3 3 2 Engine 7 | . 3 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 19 | . 6 4 9 Treads 17 | . 4 4 9 Leg 2 | . 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 24 | . 5 5 14 Device 7 | . 1 . 6 Storage 2 | . 2 . . Processor 4 | . . 2 2 Hackware . | . . . . Protection 11 | . 2 3 6 Artifact . | . . . . Weapon 25 | . 5 12 8 Energy Gun 8 | . 2 1 5 Energy Cannon 7 | . 1 4 2 Ballistic Gun 5 | . 2 2 1 Ballistic Cannon . | . . . . Launcher 4 | . . 4 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 33 | . 8 9 16 Power 4 | . 1 1 2 Propulsion 10 | . 3 1 6 Utility 8 | . 1 3 4 Weapon 11 | . 3 4 4 Highest Loss Streak 7 | . 5 5 7 To Critical Strikes 2 | . . . 2 Average Backups 18 | 6 15 19 19 Power 1 | 1 1 1 2 Propulsion 4 | 4 5 4 3 Utility 7 | . 6 8 8 Weapon 4 | 1 1 5 5 Tool/Special . | . . . . Unused Backups 41 | . 7 9 25 Power 6 | . . . 6 Propulsion 11 | . 3 1 7 Utility 20 | . 3 7 10 Weapon 3 | . . 1 2 Tool/Special 1 | . 1 . . Average Slot Usage (%) 98 | . 99 98 99 Engine 10 | . 14 10 6 Treads 21 | . 12 21 26 Leg 3 | . 15 . . Device 9 | . . 10 15 Storage 11 | . 14 11 9 Processor 11 | . . 17 12 Protection 8 | . 12 5 8 Energy Gun 5 | . 8 2 6 Energy Cannon 10 | . 4 13 9 Ballistic Gun 4 | . 14 1 2 Launcher 1 | . . 3 . Peak Build Rating 41 | 6 11 21 41 Average Rating 20 | 6 8 16 34 On Entrance 10 | 6 6 10 19 Avg Prop Armor Cover (%) 6 | . . . 6 Naked Turns . | . . . . Heaviest Build 70 | 12 51 63 70 Greatest Support 66 | 20 40 46 66 Greatest Overweight (x) 2 | . 2 2 1 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 8 19 20 20 Most Carried 20 | 6 20 20 20 Average Carried 18 | 6 16 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 19 20 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2247 | 200 655 647 745 Remotely . | . . . . Salvage Created 5517 | . 713 2160 2644 Parts 296 | . 50 127 119 Haulers Intercepted 10 | . 2 6 2 Recyclers Shooed 6 | . 2 1 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 105 | . 14 47 44 Guns 23 | . 10 1 12 Cannons 50 | . 3 23 24 AOE 23 | . 1 16 6 Classes Destroyed 14 | . 7 4 3 Worker 4 | . 3 . 1 Builder 8 | . 1 4 3 Hauler 10 | . 2 6 2 Recycler 2 | . . . 2 Operator 4 | . 2 2 . Watcher 11 | . 3 5 3 Swarmer 12 | . 3 9 . Grunt 67 | . 11 24 32 Brawler 5 | . . 3 2 Duelist 3 | . . 3 . Protector 3 | . . 1 2 Sentry 13 | . . 7 6 Specialist 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 7 | . 5 6 7 Combat Bots Only 6 | . 3 6 6 Max Kills in Single Turn 4 | . 4 4 2 Gunslinging . | . . . . Exploded 4 | . 1 4 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 682 | . 112 200 370 Missed 220 | . 35 68 117 Hits 462 | . 77 132 253 Melee 11 | . . 9 2 Projectile 451 | . 77 123 251 Critical Strikes 13 | . 1 4 8 Actively Blocked 1 | . 1 . . Damage Taken 7118 | . 1167 2098 3853 Core 966 | . 124 288 554 Absorbed by Shields . | . . . . Redirected to Shielding 57 | . 29 4 24 Regen/Repaired (Parts) 328 | . . 328 . Core Remaining (%) 59 | 100 50 28 . Volleys Fired 392 | . 87 149 156 Largest 2 | . 2 2 2 Hottest 156 | . 96 156 137 Shots Fired 671 | . 171 211 289 Gun 326 | . 161 46 119 Cannon 321 | . 10 147 164 Launcher 16 | . . 10 6 Special 8 | . . 8 . Kinetic 194 | . 139 21 34 Thermal 260 | . 22 41 197 Explosive 16 | . . 10 6 Electromagnetic 201 | . 10 139 52 Robot Hit Streak 21 | . 12 21 14 Robot Miss Streak 5 | . 3 5 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 457 | . 103 153 201 Core Hits 221 | . 42 78 101 Critical Kills 2 | . . . 2 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 14 | . 4 1 9 Burn 8 | . 3 . 5 Meltdown 2 | . . . 2 Destroy 1 | . . . 1 Corrupt 3 | . 1 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 11857 | . 1903 4864 5090 Guns 3408 | . 1221 514 1673 Cannons 5340 | . 144 2623 2573 Explosions 3024 | . 535 1689 800 Melee . | . . . . Ramming 85 | . 3 38 44 Kinetic 1771 | . 1032 272 467 Thermal 4728 | . 724 829 3175 Explosive 1991 | . . 1296 695 Electromagnetic 3282 | . 144 2429 709 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 67 | . . . 67 Message Errors 12 | . . . 12 Matter Fused 26 | . . . 26 Heat Flow Errors 3 | . . . 3 Energy Discharges 9 | . . . 9 Data Loss (minor) 6 | . . . 6 Data Loss (major) 6 | . . . 6 Misfires 2 | . . . 2 Alerts 1 | . . . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 347 | . 220 70 57 Projectiles 62 | . . 19 43 Explosions 285 | . 220 51 14 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 517 | . 221 296 . Shots 10 | . 3 7 . Rammed 10 | . 1 5 4 Targets Rammed 10 | . 1 5 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 381 | . 103 381 241 Average Temperature 58 | . 28 71 49 Received Heat Transfer 2508 | . 489 741 1278 Effects 6 | . . 5 1 Interference 4 | . . 3 1 Matter Decay 2 | . . 2 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 7 | . . 7 . Combat Hostiles 6 | . . 6 . Parts Fried 13 | . 1 11 1 Impact Corruptions . | . . . . Robots Melted 3 | . . 1 2 Combat Hostiles 3 | . . 1 2 Parts Melted 10 | . . 1 9 Heat Transferred 7921 | . 1067 1279 5575 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 9 | . . 8 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 3 3 Low Security (%) 40 | 100 100 36 . Level 1 11 | . . 14 18 Level 2 44 | . . 42 81 Level 3 3 | . . 6 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 856 | . 170 856 705 Initial 360 | . . 35 360 Average 326 | . 63 344 507 Influence Increases 3482 | . 626 1580 1276 Destroy 0b10 Robot/C 2040 | . 280 920 840 Destroy 0b10 Robot/NC 210 | . 55 90 65 Destroy Leader 512 | . 80 232 200 Successful Hack 120 | . 30 49 41 Disable Machine 240 | . 105 75 60 Destroy Structure 225 | . 31 139 55 Lose Combat Pursuer 135 | . 45 75 15 Influence Decreases 2847 | . 542 811 1494 Entered New Map 542 | . . 49 493 Time Decay 1838 | . 475 672 691 Lost Part 317 | . 67 90 160 Purge Threat 150 | . . . 150 Squads Dispatched 25 | . 3 8 14 Investigation 7 | . . 3 4 Extermination . | . . . . Reinforcement 9 | . 3 3 3 Assault 6 | . . 2 4 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 158 | . 25 62 71 Peak Tracking Total 9 | . 3 9 9 Tactical Retreats 9 | . 3 5 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 16 | . 7 5 4 Max in Single Turn 5 | . 5 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 29 | . 6 12 11 Terminals 23 | . 5 8 10 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . 1 1 . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 99 | . 18 44 37 Successful 60 | . 10 31 19 Failed 39 | . 8 13 18 Catastrophic 6 | . 1 2 3 Database Lockouts . | . . . . Manual 62 | . 9 24 29 Terminals 74 | . 15 25 34 Fabricators . | . . . . Repair Stations 15 | . . 15 . Recycling Units 5 | . 3 2 . Scanalyzers 5 | . . 2 3 Garrison Access . | . . . . Terminal Hacks 19 | . 2 9 8 Record 1 | . . . 1 Robot Analysis 4 | . 1 3 . Prototype ID Bank 4 | . . 3 1 Terminal Index 3 | . 1 1 1 Scanalyzer Index 1 | . . 1 . Alert Level 3 | . . 1 2 Unreport Threat 1 | . . . 1 Locate Traps 1 | . . . 1 Patrol Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 12 | . . 12 . Scan Component 6 | . . 6 . Repair 5 | . . 5 . Refit 1 | . . 1 . Recycling Unit Hacks 3 | . 2 1 . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . 1 . . Scanalyzer 3 | . . 2 1 Insert Component 2 | . . 1 1 Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 23 | . 6 7 10 Terminals 21 | . 5 6 10 Botnet 20 | . 5 6 9 Disrupt 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Reject 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 27 | . 5 11 11 Full Trace Events 6 | . 1 2 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 5 | . . 5 . Time 154 | . . 154 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 5880 | . 138 3811 1931 Sensors 5880 | . 138 3811 1931 Robot Analysis Total 4 | . 1 3 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 9110 | 2 2217 4091 2800 Spaces Moved 3299 | 2 751 1418 1128 Core . | . . . . Treads 2851 | . 305 1418 1128 Legs 448 | 2 446 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 145 Average Speed 225 | 120 244 238 195 Slowest Speed 320 | 120 260 320 245 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 65 | 2 94 96 71 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 8 | . . 8 . Terrain Destroyed 244 | . 29 162 53 Melee . | . . . . Projectile 18 | . . 8 10 AOE 226 | . 29 154 43 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4301 | 1 962 1890 1448 Wait 349 | . 61 226 62 Move 3296 | 1 750 1417 1128 Hop . | . . . . Pick Up 88 | . 32 29 27 Fast Attach 9 | . 1 6 2 Attach 35 | . 10 10 15 Detach . | . . . . Swap 59 | . 8 26 25 Drop 63 | . 12 22 29 Fire 392 | . 87 149 156 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 10 | . 1 5 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 8) 1047 | -10/Materials | Lost 5 parts (3n2w) 1312 | -10/Materials | Discovered new exit (range 5) 1912 | -10/Materials | Discovered new exit (range 16) 2220 | -10/Materials | Entered another Materials area 2220 | -9/Materials | Evolved 2 slots: Utility x2 3025 | -9/Materials | Discovered new exit (range 8) 3530 | -9/Materials | Repaired Sensor Array 3564 | -9/Materials | Repaired Med. Armor Plating 3597 | -9/Materials | Repaired Imp. Treads 3672 | -9/Materials | Discovered new exit (range 15) 3908 | -9/Materials | Identified exit to Mines 4132 | -9/Materials | Repaired Imp. Ion Engine 4165 | -9/Materials | Repaired Imp. Treads 4314 | -9/Materials | Discovered new exit (range 16) 4391 | -9/Materials | Identified exit to Materials 4805 | -9/Materials | Discovered exit to Materials (range 16) 5278 | -9/Materials | Discovered exit to Materials (range 6) 5820 | -9/Materials | First assault squad dispatched 6053 | -9/Materials | Core integrity fell below 50% 6135 | -9/Materials | Lost 5 parts (1p1n1u2w) 6311 | -9/Materials | Entered another Materials area 6311 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6711 | -8/Materials | First assault squad dispatched 7209 | -8/Materials | Discovered new exit (range 4) 7217 | -8/Materials | Identified exit to Factory 7404 | -8/Materials | Discovered exit to Factory (range 11) 8871 | -8/Materials | Core integrity fell below 50% 8874 | -8/Materials | Garrison activated, responded to threat 8937 | -8/Materials | Lost 5 parts (1p1n2u1w) 9103 | -8/Materials | Core integrity fell below 20% 9111 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09079_ Imp. Ion Engine destroyed. 09080_ Slammed into R-06 Scavenger. 09080_ R-06 Scavenger destroyed. 09083_ Penetrated by Slug. 09083_ Critical hit (Destroy). 09083_ Adv. Treads destroyed. 09089_ Penetrated by Slug. 09089_ K-01 Serf destroyed. 09092_ Arm. Treads destroyed. 09092_ Hvy. Laser destroyed. 09094_ Adv. Beam Cannon destroyed. 09097_ System corrupted: IFF burst signal emitted. 09101_ Penetrated by Slug. 09103_ K-01 Serf collects debris. 09104_ Penetrated by Slug. 09107_ K-01 Serf collects debris. 09110_ Imp. Sensor Array destroyed. 09110_ Critical hit (Burn: +37). 09111_ ALERT: Unidentified disturbance in Zone 8M, multiple assault carriers dispatched. Map ----- +----------------------------------------------------+ | ???????????????# ?????????????# ??????????# # | | ???????????????#^?????????????# !??????????# ### | | ???????????????# ?????????????# ?????????# #?? | | ???????????????# ?????????????# ""?????????# #?? | | ???????????????# ?????????????? 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Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 5% | -9/Materials Med. Armor Plating | 17% | -9/Materials Imp. Treads | 19% | -9/Materials Imp. Ion Engine | 35% | -9/Materials Imp. Treads | 74% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room That Tickles Challenges ------------ None Game ------ Seed RapidFactoryBoregun Manual? 0 Play Time 01:28:15 Cumulative 55.9 hours Start 2026.01.17 @ 15:21:26 End 2026.01.17 @ 17:48:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48dddb2b-00d0-4e08-b5cb-47036a7ef413