Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 08:16:58 Player: Scrof Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1350) 1350 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 3337 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 0/550 Matter 44/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Flail > --- INVENTORY (10) --- VTOL Module Structural Scanner Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy EM Pulse Gun Datajack > --- INVENTORY -------- Ion Engine Titanium Leg Titanium Leg Titanium Leg Structural Scanner Hardened Light Armor Plating Small Laser Improved Light Cannon Rocket Launcher Flail [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 81 | 7 6 41 27 Power 7 | 1 . 4 2 Engine 6 | 1 . 3 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 33 | 2 . 18 13 Treads . | . . . . Leg 20 | 2 . 15 3 Wheel . | . . . . Hover . | . . . . Flight 13 | . . 3 10 Utility 13 | 1 2 7 3 Device 4 | . 1 2 1 Storage 3 | 1 1 1 . Processor 3 | . . 2 1 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 28 | 3 4 12 9 Energy Gun 14 | 3 3 4 4 Energy Cannon . | . . . . Ballistic Gun 2 | . . 2 . Ballistic Cannon 4 | . 1 2 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 3 | . . 1 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . . 2 1 Unidentified Prototypes . | . . . . Parts Lost 18 | . 1 5 12 Power 4 | . . 2 2 Propulsion 5 | . . 1 4 Utility 3 | . . 1 2 Weapon 6 | . 1 1 4 Highest Loss Streak 12 | . 1 4 12 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 92 96 91 Engine 8 | . 14 5 8 Core 2 | . . 3 . Leg 27 | . 28 31 9 Flight 4 | . . 1 24 Device 8 | . 7 10 5 Storage 11 | . 14 11 9 Processor 7 | . . 8 17 Protection 1 | . . 1 1 Energy Gun 13 | . 25 10 6 Ballistic Gun 3 | . . 5 . Ballistic Cannon 4 | . 2 5 2 Naked Turns . | . . . . Heaviest Build 25 | 12 18 25 25 Greatest Support 51 | 20 20 39 51 Greatest Overweight (x) 6 | 1 . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 5 10 10 10 Average Carried 8 | 2 6 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 10 10 4 Class Distribution -------------------- 70% | Mutant 25% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1038 | 207 122 625 84 Remotely . | . . . . Salvage Created 1393 | . 254 885 254 Parts 83 | . 15 61 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 32 | . 5 20 7 Guns 15 | . 3 12 . Cannons 8 | . 1 7 . AOE 8 | . . 1 7 Classes Destroyed 7 | . 2 3 2 Worker 2 | . . 2 . Builder 2 | . . 2 . Tunneler 1 | . . . 1 Watcher 3 | . 2 1 . Grunt 27 | . 5 16 6 Sentry 4 | . . 4 . Hunter 1 | . . . 1 Best Kill Streak 6 | . 3 5 6 Combat Bots Only 5 | . 2 5 5 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 3 | . . 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3466 | . 266 1258 1942 Core 892 | . 69 254 569 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 72 36 . Volleys Fired 116 | . 25 75 16 Largest 2 | . 2 2 2 Hottest 85 | . 80 79 85 Shots Fired 215 | . 40 149 26 Gun 170 | . 39 116 15 Cannon 38 | . 1 31 6 Launcher 7 | . . 2 5 Special . | . . . . Kinetic 81 | . 1 74 6 Thermal 96 | . 17 73 6 Explosive 7 | . . 2 5 Electromagnetic 31 | . 22 . 9 Robot Hit Streak 10 | . 10 10 1 Robot Miss Streak 5 | . 5 3 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 135 | . 27 104 4 Core Hits 74 | . 11 46 17 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 2 | . 1 1 . Destroy 1 | . . 1 . Corrupt 1 | . 1 . . Melee Attacks 18 | . . 7 11 Impact 17 | . . 6 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3014 | . 415 1554 1045 Guns 1491 | . 353 1003 135 Cannons 394 | . 19 375 . Explosions 1005 | . 43 52 910 Melee 124 | . . 124 . Ramming . | . . . . Kinetic 840 | . 19 821 . Thermal 966 | . 199 557 210 Explosive 808 | . . 52 756 Electromagnetic 276 | . 197 . 79 Impact 124 | . . 124 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . 10 . Matter Fused 2 | . . 2 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Misfires 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 62 | . 16 23 23 Projectiles . | . . . . Explosions 39 | . 16 . 23 Melee 23 | . . 23 . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 58 | . . 17 41 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 284 | . 163 284 237 Average Temperature 61 | . 52 44 120 Received Heat Transfer 1530 | . 150 687 693 Effects 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried . | . . . . Impact Corruptions 1 | . . 1 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1950 | . 400 1275 275 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 646 | . 137 646 502 Initial 248 | . . 57 248 Average 263 | . 68 338 364 Maximum Alert Level 2 | . . 2 2 Low Security (%) 43 | 100 100 26 . Level 1 24 | . . 29 55 Level 2 31 | . . 44 44 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 4 2 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 8 | . . 6 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 10 33 22 Peak Tracking Total 14 | . 2 13 14 Tactical Retreats 10 | . 1 7 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 9 | . 4 3 2 Terminals 9 | . 4 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 17 9 4 Successful 10 | . 9 1 . Failed 20 | . 8 8 4 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 26 | . 14 8 4 Terminals 30 | . 17 9 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 6 1 . Record 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 2 | . 1 1 . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 3 2 Full Trace Events 5 | . 2 2 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . 1 . Non-combat 1 | . . 1 . Combat . | . . . . Robot Hacks Applied 1 | . . 1 . parse_system 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1566 | 58 383 921 204 Spaces Moved 1008 | 35 238 512 223 Core 8 | 7 . . 1 Treads . | . . . . Legs 746 | 28 238 462 18 Wheels . | . . . . Hover . | . . . . Flight 254 | . . 50 204 Fastest Speed 29 | 50 120 34 29 Average Speed 97 | 113 120 111 40 Slowest Speed 350 | 120 120 120 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 11 | . . 1 10 Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 37 37 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . . 1 7 Terrain Destroyed 58 | . 5 20 33 Melee 8 | . . 1 7 Projectile 2 | . . . 2 AOE 48 | . 5 19 24 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1326 | 51 296 702 277 Wait 41 | 3 15 23 . Move 983 | 34 237 509 203 Hop 11 | . . 1 10 Pick Up 37 | 6 8 16 7 Fast Attach 23 | 5 2 14 2 Attach 16 | 1 1 3 11 Detach 3 | . 1 2 . Swap 42 | 1 3 24 14 Drop 36 | 1 4 28 3 Fire 116 | . 25 75 16 Melee 18 | . . 7 11 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 10) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 907 | -9/Materials | Lost 4 parts (1p1n1u1w) 1133 | -9/Materials | Core integrity fell below 50% 1189 | -9/Materials | Build established: Scavenger-Mutant 1315 | -9/Materials | Discovered new exit (range 18) 1319 | -9/Materials | Identified exit to Mines 1363 | -9/Materials | Entered another Materials area 1363 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1540 | -8/Materials | Core integrity fell below 50% 1547 | -8/Materials | Discovered new exit (range 12) 1563 | -8/Materials | Core integrity fell below 20% 1567 | -8/Materials | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 01542_ Imp. Flight Unit destroyed. 01543_ U-05 Engineer lays Concrete. 01543_ Acquired 4 matter. 01543_ U-05 Engineer lays Concrete. 01544_ Acquired 3 matter. 01544_ Acquired 2 matter. 01544_ H-55 Commando suffers critical hit (Burn). 01544_ Acquired 4 matter. 01545_ Slug penetrates Matter Filter. 01546_ Ion Engine destroyed. 01547_ EXIT=FOUND 01552_ Acquired VTOL Module. 01553_ VTOL Module severed. 01554_ Acquired VTOL Module. 01559_ VTOL Module severed. 01563_ Slug penetrates Wall. 01565_ Penetrated by Slug. 01565_ Knocked back. 01566_ Acquired Plasma Cutter. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????###############?#??????????? | | ??????????# #? ??????????? | | ??????????# / #? ?????????? | | ??????????# / ] #?! ?????????? | | ??????????# /= #?! ?????????? | | ??????????# #?? ????????#? | | ??????????# #?? ??????? #? | | ??????????###g###########?? ?????? ## | | ?????###+##%h ############+###### ### | | ?????# Hg | | ?????# c | | ?????###+## #######/##### * | | ??????????## ##?# % % # %%=% | | ???????????# #??# """ %%% # | | ???????????# #??# ""% " * [ | | ???#???????# #??# """" %%%"###+###### | | ???# "R" ## ##?# """" % "# ! # | | ???# """ @ #?# ""%"%% "# ### | | ??????#### #?# %% "# """ #?? | | ?????????## < #?# """T""" ## """ #?? | | ??????????# #?############ """ #?? | | ?????????? ????????????# #?? | | ????????? # u##????????????########?? | | ???????? + ??????????????????????? | | ???????"" ?# ??????????????????????? | | ??????""" ?# ??????????????????????? | | ??????"""??#" ??????????????????????? | | ??????? ??#T ?????????????????????? | | ???????#???#" ?????????????????????? | | ???????????? ?????????????????????? | | ????????????? ?????????????????????? | | ????????????? ###????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control First Step to Greatness Power Corrupts Quantum Hacking Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed ImpulseForceClaw Manual? 0 Play Time 00:57:56 Cumulative 2.0 hours Start 2023.05.19 @ 10:08:17 End 2023.05.20 @ 08:16:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b28ddfa-3a67-4718-b1d2-134967911e0c