Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 23:56:46 Player: BionicSandwich Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (563) 563 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 2589 Bonus ------- Follower Combat Kills 145 Friendly Fire -4 Cogmind --------- Core Integrity 468/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (330) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- Beam Rifle Gauss Rifle > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Disposable Heat Sink Small Storage Unit Reactive Plating Autogun Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Beam Rifle Gauss Rifle Battle Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Disposable Heat Sink Small Storage Unit Reactive Plating Autogun Autogun Grenade Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Autogun Ballistic Cannon Battle Cannon Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 31 | 7 2 2 3 17 Power 3 | 1 . . . 2 Engine 2 | 1 . . . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . . . 7 Treads 5 | . . . . 5 Leg 4 | 2 . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 . 1 2 3 Device 2 | 1 . . . 1 Storage 2 | 1 . . 1 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 11 | 2 2 1 1 5 Energy Gun 6 | 2 1 . 1 2 Energy Cannon . | . . . . . Ballistic Gun 4 | . 1 . . 3 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . . 8 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Backups 7 | 1 6 7 8 8 Power 1 | . 1 1 1 1 Propulsion . | . . . 1 . Utility 1 | . . . 1 3 Weapon 4 | . 5 5 4 3 Tool/Special . | . . . . . Unused Backups 13 | . 4 1 . 8 Power 3 | . . . . 3 Propulsion . | . . . . . Utility 5 | . 2 . . 3 Weapon 4 | . 1 1 . 2 Tool/Special 1 | . 1 . . . Average Slot Usage (%) 99 | . 100 100 100 95 Engine 13 | . 14 14 14 12 Treads 4 | . . . . 29 Leg 24 | . 28 28 28 3 Device 2 | . 14 3 . 2 Storage 13 | . 14 14 14 9 Processor 4 | . . 10 . 2 Protection 6 | . . . 13 4 Energy Gun 14 | . 19 14 14 11 Ballistic Gun 5 | . 8 13 . 6 Ballistic Cannon 8 | . . . 14 9 Peak Build Rating 25 | 9 12 12 11 25 Average Rating 11 | 5 10 10 10 21 On Entrance 8 | . 9 12 10 11 Naked Turns . | . . . . . Heaviest Build 70 | 14 17 17 54 70 Greatest Support 92 | 20 20 20 20 92 Greatest Overweight (x) 2 | 1 . . 2 2 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 14 | 6 8 8 19 19 Most Carried 13 | 3 8 8 13 12 Average Carried 8 | 1 6 7 9 8 Final Capacity 20 | 8 8 8 20 20 Final Carried 12 | 2 7 7 12 9 Class Distribution -------------------- 85% | Mutant 6% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 791 | 254 48 58 90 341 Remotely . | . . . . . Salvage Created 562 | 32 18 20 116 376 Parts 32 | 4 2 . 6 20 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . . 12 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 15 | . . 4 3 8 Melee 1 | . . . . 1 Guns 7 | . . 4 . 3 Cannons 7 | . . . 3 4 Classes Destroyed 9 | 1 1 1 3 3 Worker 2 | . 1 . . 1 Tunneler 2 | 2 . . . . Recycler 1 | . . . . 1 Watcher 1 | . . . . 1 Grunt 8 | . . . 1 7 Sentry 1 | . . . 1 . Hunter 1 | . . . . 1 Subdweller 1 | . . . 1 . Assembled 4 | . . 4 . . Best Kill Streak 4 | 2 1 4 1 3 Combat Bots Only 4 | . . 4 1 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 128 | . 1 16 9 102 Missed 27 | . 1 1 5 20 Hits 101 | . . 15 4 82 Melee 3 | . . 1 . 2 Projectile 98 | . . 14 4 80 Critical Strikes 4 | . . 1 . 3 Damage Taken 1581 | . . 229 111 1241 Core 131 | . . 35 14 82 Absorbed by Shields . | . . . . . Ignored by Resistances 42 | . . . . 42 Core Remaining (%) 90 | 100 . . 80 . Volleys Fired 64 | 8 6 9 10 31 Largest 3 | 2 2 2 2 3 Hottest 154 | 90 88 88 98 154 Shots Fired 145 | 11 12 18 14 90 Gun 104 | 11 12 18 4 59 Cannon 41 | . . . 10 31 Launcher . | . . . . . Special . | . . . . . Kinetic 66 | . 6 9 10 41 Thermal 79 | 11 6 9 4 49 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 2 3 6 8 8 Robot Miss Streak 7 | 2 6 7 3 5 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 83 | 6 9 14 12 42 Core Hits 49 | 2 5 18 6 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 1 . . . 1 Burn 2 | 1 . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1318 | 72 104 193 242 707 Guns 880 | 72 104 193 66 445 Cannons 389 | . . . 176 213 Explosions . | . . . . . Melee . | . . . . . Ramming 49 | . . . . 49 Kinetic 629 | . 58 77 176 318 Thermal 640 | 72 46 116 66 340 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 7 | . . . . 7 Targets Rammed 9 | . . . . 9 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 474 | 90 76 352 . 474 Average Temperature 148 | 37 36 173 . 174 Received Heat Transfer 550 | . . 40 24 486 Effects 13 | . . 3 . 10 Shutdowns 7 | . . . . 7 Energy Bleed 1 | . . . . 1 Interference 3 | . . 3 . . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 2 . . . 1 Heat Transferred 1435 | 272 60 135 80 888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 97 | 5 5 5 . 97 Initial . | . . . . . Average 10 | . . . . 39 Influence Increases 372 | 10 5 5 77 275 Destroy 0b10 Robot/C 220 | . . . 60 160 Destroy 0b10 Robot/NC 30 | 10 5 . . 15 Destroy Leader 52 | . . . 10 42 Allied During Kill 9 | . . . 7 2 Successful Hack 11 | . . 5 . 6 Destroy Structure 5 | . . . . 5 Lose Combat Pursuer 45 | . . . . 45 Influence Decreases 359 | 10 5 5 77 262 Time Decay 259 | 10 5 5 77 162 Lost Part 80 | . . . . 80 Lost Ally 20 | . . . . 20 Squads Dispatched 6 | . 1 . . 5 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 5 7 8 24 Peak Tracking Total 9 | . 4 5 2 9 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 4 | . . 1 . 3 Terminals 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 23 | . . 1 . 22 Successful 15 | . . 1 . 14 Failed 8 | . . . . 8 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . 1 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 16 | . . . . 16 Garrison Access 3 | . . . . 3 Terminal Hacks 2 | . . 1 . 1 Registered Components 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 12 | . . . . 12 Insert Component 6 | . . . . 6 Analyze 6 | . . . . 6 Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 1 . 3 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . . 6 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . . . 6 Part Schematics Acquired 6 | . . . . 6 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 1 Highest-Rated Group 42 | . . 38 42 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 28 | . . 1 24 3 Total Damage 439 | . . 21 396 22 Kills 6 | . . 1 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 525 | 43 271 211 . . Terrain 525 | 43 271 211 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 3336 | 142 271 979 1472 472 Spaces Moved 1755 | 109 198 789 488 171 Core 39 | 39 . . . . Treads 158 | . . . . 158 Legs 1558 | 70 198 789 488 13 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 157 | 98 120 120 242 167 Slowest Speed 320 | 120 120 120 260 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 30 99 35 15 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . . 4 Melee . | . . . . . Projectile 4 | . . . . 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2203 | 132 222 805 763 281 Wait 273 | . . . 253 20 Move 1751 | 108 197 788 487 171 Hop . | . . . . . Pick Up 49 | 9 11 3 8 18 Fast Attach . | . . . . . Attach 14 | 7 . . 1 6 Detach . | . . . . . Swap 19 | . 2 2 2 13 Drop 24 | . 6 3 2 13 Fire 64 | 8 6 9 10 31 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . . . . 9 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 8) 414 | -10/Materials | Entered Mines 562 | -10/Mines | Learned Materials emergency access door positions 645 | -10/Mines | Assembled infested the area 650 | -10/Mines | Assisted by a Guerilla fighting off Assembled 726 | -10/Mines | Learned Materials stockpile data 884 | -10/Mines | Discovered new exit (range 15) 913 | -10/Mines | Discovered new exit (range 14) 998 | -10/Mines | Identified exit to Materials 1318 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1382 | -10/Mines | Discovered new exit (range 5) 1386 | -10/Mines | Identified exit to Subcaves 1393 | -10/Mines | Entered Subcaves 1393 | -10/Subcaves | Accompanied by 2 allies 1397 | -10/Subcaves | Learned location of Zion (-7) 1397 | -10/Subcaves | Met a Zionite searching for "candidates" 1398 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2190 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2391 | -10/Subcaves | Discovered new exit (range 14) 2450 | -10/Subcaves | Discovered new exit (range 16) 2865 | -10/Subcaves | Entered Materials 2865 | -8/Materials | Accompanied by 1 ally 2865 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 3290 | -8/Materials | Discovered new exit (range 11) 3301 | -8/Materials | Identified exit to Garrison 3337 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper unfolds itself. Slug penetrates Garrison Access. Imp. Treads destroyed. Crushed G-47 Trooper. G-47 Trooper destroyed. Slammed into G-47 Trooper. Penetrated by Slug. Ion Engine destroyed. Imp. Treads destroyed. Critical hit (Burn: +37). Slammed into G-47 Trooper. Slug penetrates Wall. U-05 Engineer builds a Wall. Slammed into G-47 Trooper. Slug penetrates Wall. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). U-05 Engineer builds a Wall. Battle Cannon destroyed. Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????########?????????????????????????????? | | ????????????? ??#####??????????????????????? | | ??????????????? ?# #??????????????????????? | | ????????????????? # < #??????????????????????? | | ??????????????????? # #??????????????????????? | | ???????????????????? ; ##############?????????? | | ?????########???????? # ????????? | | ?????# #?????????# @ ????????? | | ?????# "" #?????????# %lg ^ ????????? | | ###??# ""S #????????## ;###########???????????? | | #??# "" #????????## gg; % #???????????????? | | #??# #????????## %ug= #???????????????? | | #??# #?????###?# gui% !G" #???????????????? | | ########+########"### # H #???????????????? | | + =%%=! r # #???????????????? | | ##################### #! #???????????????? | | ##??????????????????# ########???????????????? | | #???????????????????# #??????????????????????? | | #???????????????????# ?????????????????????? | | ###???????????????????+ ????????????????????? | | ??????????????????????# !???????????????????? | | ??????????????????????# ^ !#??????????????????? | | ??????????????????????# !#??????????????????? | | ??????????????????????# !##??????????????????? | | ??????????????????????# ####???????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????+ #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ???????????????????????? | | +????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed SuperquantumCoolantDetector Manual? 0 Play Time 00:33:57 Cumulative 7.7 hours Start 2025.09.09 @ 14:56:37 End 2025.09.10 @ 23:56:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 62a19bb1-fc16-4a90-8893-905439191b26