Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 22:38:38 Player: SunShine214 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (460) 2300 Value Destroyed (18147) 18147 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (6504) 6504 TOTAL SCORE: 36011 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4254 Follower Combat Kills 1134 Met Data Miner 300 Friendly Fire -184 Cogmind --------- Core Integrity 0/1600 Matter 170/300 Energy 0/100 System Corruption 59% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Quantum Reactor Improved Heavy Siege Treads Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Multi-Particle Reactor > --- PROPULSION ------- Wheeled Centrium-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Corruption Screen > --- WEAPON ----------- Hpw. EM Gamma Construct/C Enhanced Force Lance > --- INVENTORY -------- Reinforced Quantum Reactor Advanced Coolant Injector Quantum Shading Machine Improved Sensor Array Advanced Sensor Array Weapon Mount Weapon Mount Layered Heavy Armor Plating Advanced Force Field Heavy Rocket Launcher Improved Plasma Cutter [Rating: 161] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Constructs Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Constructs Energy Gun Precision Beam Rifle Energy Cannon Constructs Ballistic Gun Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Falx Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Slots Evolved 18 | . . 2 2 . . 4 . . . . 2 . . 2 . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . Utility 12 | . . 2 1 . . 2 . . . . 2 . . 1 . 1 1 . 2 Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . . Parts Attached 204 | 7 12 29 15 18 3 17 . 2 . . 7 . 13 5 4 12 4 10 46 Power 16 | 1 3 3 2 . . 1 . . . . . . . 1 . . . . 5 Engine 9 | 1 3 3 . . . . . . . . . . . . . . . . 2 Core 4 | . . . 2 . . 1 . . . . . . . 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 3 Propulsion 38 | 2 1 6 3 9 . 1 . . . . . . . . . . . . 16 Treads 23 | 2 . 3 3 7 . . . . . . . . . . . . . . 8 Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 1 3 . . . . . . . . . . . . . . . . . Hover 9 | . . . . 1 . . . . . . . . . . . . . . 8 Flight 2 | . . . . 1 . 1 . . . . . . . . . . . . . Utility 99 | 2 3 11 5 2 2 13 . 1 . . 6 . 13 3 3 10 3 7 15 Device 45 | 1 1 . 1 1 1 7 . . . . 4 . 10 2 2 5 2 3 5 Storage 10 | 1 2 2 1 . . . . . . . . . 1 . . 1 . . 2 Processor 24 | . . . . . . 5 . 1 . . 2 . 1 . 1 3 1 2 8 Hackware 3 | . . 1 . 1 . . . . . . . . . . . 1 . . . Protection 17 | . . 8 3 . 1 1 . . . . . . 1 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 5 9 5 7 1 2 . 1 . . 1 . . 1 1 2 1 3 10 Energy Gun 24 | 1 4 3 5 5 . 1 . . . . . . . . . 1 . 2 2 Energy Cannon 5 | . . . . . . . . . . . . . . . . 1 . 1 3 Ballistic Gun 7 | 1 1 1 . 1 . . . . . . . . . . . . . . 3 Ballistic Cannon 5 | . . 4 . . . . . . . . . . . . 1 . . . . Launcher 5 | . . 1 . . 1 1 . . . . 1 . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 3 3 5 1 3 . . . . . . 1 . . 4 . . 1 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . 4 System Corruption 33 | . . . . . . . . . . . . . . . . . . . 33 Parts Lost 116 | . 7 7 3 2 2 9 . 4 . . 3 1 4 1 4 7 11 15 36 Power 11 | . 2 . . . . 1 . 1 . . 1 . . . . . . 2 4 Propulsion 24 | . 1 2 2 . . 1 . . . . . . 1 . 1 1 1 2 12 Utility 53 | . 1 3 . 2 2 6 . 2 . . 2 . 2 1 1 5 8 6 12 Weapon 28 | . 3 2 1 . . 1 . 1 . . . 1 1 . 2 1 2 5 8 Highest Loss Streak 14 | . 4 1 2 1 2 2 . 2 . . 3 1 1 1 2 4 4 13 14 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 1 1 . Average Backups 12 | . 7 13 14 19 14 14 13 12 11 10 13 14 14 13 12 12 11 7 4 Power . | . . 1 1 1 1 . 1 . 1 1 1 1 1 . . 1 1 . . Propulsion 1 | . . 2 3 6 3 . . . . . . . . . . . . 1 2 Utility 6 | . 4 4 4 3 4 8 10 10 9 8 8 10 10 8 7 7 7 4 . Weapon 2 | . 3 3 4 7 5 3 1 . . . 2 2 2 2 2 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 84 | . 4 11 4 6 13 9 2 . . 2 2 . 8 1 7 5 . 5 5 Power 12 | . 1 2 1 . . . . . . . 1 . . . 1 1 . 2 3 Propulsion 18 | . 1 . 1 3 6 2 . . . . . . . . 1 3 . . 1 Utility 31 | . . 7 1 1 3 4 2 . . 2 1 . 7 1 . . . 2 . Weapon 20 | . 2 2 1 2 4 3 . . . . . . . . 5 1 . . . Tool/Special 3 | . . . . . . . . . . . . . 1 . . . . 1 1 Average Slot Usage (%) 71 | . 94 97 98 99 67 61 66 64 66 66 64 59 63 65 66 60 58 55 50 Engine 4 | . 12 11 6 . . 4 6 5 6 6 3 5 3 . . . . . 1 Core 2 | . . . 2 9 8 1 . . . . . . 1 6 4 . . . . Treads 7 | . 23 7 26 27 6 2 . . . . . . . . 3 1 . . 6 Leg 1 | . . . . . 5 1 . 1 1 . 4 5 2 . . . . . . Wheel 1 | . 1 14 . . . . 5 4 . . . . . . . . 1 3 . Device 15 | . 14 5 8 9 16 18 20 17 13 13 17 11 18 24 26 26 21 9 3 Storage 6 | . 14 11 9 9 9 6 6 6 6 6 5 5 5 5 5 4 4 2 1 Processor 10 | . . . . . . 12 13 13 20 20 22 23 20 12 10 10 16 20 22 Hackware 1 | . . 5 9 9 1 . . . . . . . . . . 2 . . . Protection 4 | . . 20 18 17 6 . . . . . . . . 3 5 1 . 4 . Energy Gun 5 | . 19 12 13 17 9 . . . . . . . . . . . . 4 . Energy Cannon 1 | . . . . . 2 3 6 1 . . 4 . 2 2 2 2 1 2 2 Ballistic Gun 1 | . 8 3 . . . . . . . . . . . . . . . . 2 Ballistic Cannon 2 | . . 6 2 . . 2 . 4 6 6 . 4 2 2 1 1 2 . . Peak Build Rating 161 | 7 10 24 31 37 50 86 82 87 81 78 93 97 103 108 116 157 161 156 135 Average Rating 71 | 4 8 18 27 34 44 73 82 82 77 77 89 91 97 96 104 133 149 124 88 On Entrance 66 | . 7 9 22 31 34 50 82 82 81 77 77 93 97 86 105 113 143 107 35 Avg Prop Armor Cover (%) 20 | . 12 7 . . . . . . . . . . . . . . . . 44 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 13 31 48 64 65 59 47 47 47 41 41 48 48 59 55 120 108 93 102 56 Greatest Support 200 | 40 40 40 60 60 72 131 130 113 113 113 113 113 86 54 90 153 176 140 200 Greatest Overweight (x) 6 | . 1 4 1 3 1 . . . . . . . . 1 1 1 . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 14 15 15 19 17 15 15 15 15 15 15 15 15 15 15 15 15 10 5 Most Carried 20 | 1 12 15 15 20 20 15 14 15 12 13 15 15 15 15 15 15 15 15 5 Average Carried 13 | . 8 13 14 19 14 14 13 13 12 11 14 14 14 14 13 13 12 9 4 Final Capacity 20 | 8 15 15 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 19 | 1 10 15 15 19 15 14 12 12 12 12 12 15 15 15 12 15 11 5 4 Scrap Engine Consumption 276 | . . . . . 28 53 4 18 . 5 23 16 37 6 37 41 8 . . Constructs Created 7 | . . . . . 3 1 . 1 . . 1 . . . 1 . . . . Constructs Modified 118 | . . . . . 7 25 2 8 1 . 8 5 16 3 17 23 3 . . Class Distribution -------------------- 51% | Construct 20% | Mutant 14% | Scavenger-Mutant 4% | Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Scout | -4/Factory Assassin | -4/Armory Construct | -3/Research Scout | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Matter Collected 7140 | 234 428 962 359 453 417 1575 61 140 . 11 242 136 257 140 258 304 484 128 551 Remotely 40 | . . . . . . . . . . . . . . . . . . . 40 Salvage Created 22361 | 94 1178 1560 912 1757 1203 5442 265 807 . 159 581 736 1891 267 554 1574 877 778 1726 Parts 886 | 7 60 80 43 53 52 219 4 22 . 8 26 8 77 15 15 60 45 23 69 Haulers Intercepted 22 | . 1 3 2 6 . 4 . . . . . . 4 . . 2 . . . Recyclers Shooed 31 | 1 3 2 4 3 4 7 . . . . 1 . 1 . . . 1 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 1 20 . 8 . . . . . . . . . Prevented 5 | . . . . . . . 2 3 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Combat Hostiles Destroyed 323 | . 21 41 12 14 10 93 4 15 . 6 11 3 26 8 11 17 8 5 18 Melee 11 | . . 2 . . . . . 1 . . . . . . 2 . 4 1 1 Guns 71 | . 20 21 6 11 9 . . . . . . . . . . 1 . . 3 Cannons 158 | . . 18 3 . . 48 2 12 . 6 7 1 26 3 4 14 4 1 9 AOE 66 | . 1 . 3 . 1 43 . . . . 4 2 . 5 5 1 . 1 . Classes Destroyed 25 | 2 8 1 . 1 3 7 1 1 . . . 1 . . . . . . . Worker 18 | . 3 1 . 3 . 4 . . . . 1 . 2 . . . 1 1 2 Builder 13 | . 3 3 1 . 1 2 . . . . . . . . . . 1 2 . Tunneler 5 | 2 . . . . . . . . . . 1 . . . . . . . 2 Hauler 22 | . 1 3 2 6 . 4 . . . . . . 4 . . 2 . . . Recycler 45 | 1 1 3 5 9 11 9 . . . . . . . . . 1 2 2 1 Carrier 1 | . . . . . . 1 . . . . . . . . . . . . . Mechanic 3 | . . . . . . 3 . . . . . . . . . . . . . Operator 9 | . 3 1 1 . . 2 . . . . . . 1 . . . 1 . . Watcher 19 | . 3 1 1 1 . 5 . . . . 2 . 1 1 . . . 1 3 Swarmer 56 | . 6 14 3 . 3 12 . 2 . 5 . . . 4 4 . . . 3 Saboteur 2 | . . . . . . 2 . . . . . . . . . . . . . Grunt 130 | . 12 19 7 5 . 43 4 10 . . 3 . 11 3 5 2 . . 6 Brawler 11 | . . . . . . 6 . 1 . . . . 2 . 1 . . . 1 Duelist 12 | . . . . . . 6 . . . . . . 4 . 2 . . . . Protector 7 | . . . . . 2 4 . . . . . . 1 . . . . . . Sentry 31 | . . 8 2 8 2 5 . 1 . . . . 2 1 . 2 . . . Hunter 25 | . . . . 1 . 6 . . . 1 2 . 2 . . 3 2 5 3 Programmer 39 | . . . . . . 8 . . . . 6 . 4 . . 10 6 . 5 Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . Compactor 3 | . . . . . . . . . . . . 3 . . . . . . . Subdweller 3 | . 3 . . . . . . . . . . . . . . . . . . Scientist 1 | . . . . . 1 . . . . . . . . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . 3 . . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 25 | 2 8 5 4 4 12 25 4 5 . 4 5 2 4 4 6 4 4 5 5 Combat Bots Only 23 | . 6 5 3 2 4 23 4 6 . 4 5 2 3 4 6 4 4 2 3 Max Kills in Single Turn 5 | 1 2 2 3 2 1 5 1 1 . 1 1 1 1 3 3 1 1 2 1 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . . . Exploded 4 | . 1 . 2 . 1 4 . . . . 1 1 . 3 2 1 . 1 . Melee 1 | . . 1 . . . . . 1 . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Hostile Shots Fired 2530 | . 104 239 36 87 78 345 11 115 . 34 70 1 184 35 61 226 287 190 427 Missed 767 | . 33 56 10 21 16 105 2 26 . 6 27 . 71 18 25 84 82 47 138 Hits 1763 | . 71 183 26 66 62 240 9 89 . 28 43 1 113 17 36 142 205 143 289 Melee 7 | . . . . . . . . . . . . 1 2 . 4 . . . . Projectile 1756 | . 71 183 26 66 62 240 9 89 . 28 43 . 111 17 32 142 205 143 289 AOE 1 | . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 88 | . . 2 3 2 3 7 . 6 . 1 5 . 11 4 2 8 14 5 15 Actively Blocked 3 | . . . . . . . . . . . . . . 2 1 . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Damage Taken 34506 | . 1013 1996 445 1005 786 3955 297 1622 . 462 998 31 2567 421 1216 3095 4261 3358 6978 Core 5317 | . 139 283 44 134 92 324 . 115 . 84 177 . 411 54 79 359 577 834 1611 Absorbed by Shields 607 | . . . . . . . . . . . . . . . . . 575 32 . Reduced by Siege Mode 177 | . . . . . . . . . . . . . . . . . . . 177 Redirected to Shielding 311 | . . . . . . 68 . . . . . . . 73 55 . . 115 . Regen/Repaired (Parts) 8281 | . 120 . . . 87 1792 425 940 393 200 456 621 748 277 449 1311 462 . . Core Remaining (%) 51 | 100 44 29 . . 50 . . . . 38 . . 41 . 88 72 . 2 . Volleys Fired 1196 | 6 108 152 45 73 74 211 8 40 . 13 47 12 123 17 40 78 26 45 78 Largest 4 | 2 2 2 2 2 2 2 2 1 . 1 1 2 1 2 2 2 1 1 4 Hottest 294 | 60 105 119 122 122 122 197 256 213 . 108 181 138 294 235 235 237 77 113 270 Shots Fired 1693 | 12 196 289 87 144 85 255 12 40 . 13 49 19 123 24 47 84 26 45 143 Gun 771 | 12 196 173 65 144 82 . . . . . . . . . . 8 . 8 83 Cannon 837 | . . 116 19 . 2 210 8 40 . 13 40 12 123 17 40 76 26 35 60 Launcher 85 | . . . 3 . 1 45 4 . . . 9 7 . 7 7 . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 764 | 6 83 167 31 . 60 153 . 24 . 13 . 12 51 7 25 57 26 . 49 Thermal 665 | . 38 122 53 144 24 38 1 . . . 32 . 72 10 15 13 . 43 60 Explosive 82 | . . . . . 1 45 4 . . . 9 7 . 7 7 . . 2 . Electromagnetic 182 | 6 75 . 3 . . 19 7 16 . . 8 . . . . 14 . . 34 Robot Hit Streak 38 | 3 12 15 15 24 14 21 7 13 . 8 5 13 17 4 16 38 3 6 21 Robot Miss Streak 7 | 2 4 7 2 1 3 3 1 4 . 1 3 1 4 3 4 2 4 5 4 Penetration Max 1 | . . . . . . . . 1 . . . . 1 . 1 . . . 1 Secondary Targets 8 | . 4 2 . 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . Capacitor 43 | . . . . . . . . . . . . . . . . . . 43 . Shots Hit Robots 1196 | 8 118 165 60 108 64 182 9 34 . 9 27 13 87 13 36 71 28 43 121 Core Hits 632 | 4 50 61 34 42 24 174 8 14 . 5 17 10 39 18 26 29 15 20 42 Critical Kills 6 | . . . . . . . . . . . . . . . . . . 2 4 Critical Parts Destroyed 8 | . . . . . . . . . . . . . . . . . . . 8 Critical Strikes 71 | . 5 11 8 15 6 1 . 1 . . . . . . . . 3 7 14 Burn 36 | . 2 10 7 14 3 . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . 2 3 Destroy 3 | . . . . . . . . . . . . . . . . . . . 3 Blast 6 | . . 1 1 . 3 1 . . . . . . . . . . . . . Corrupt 5 | . 3 . . . . . . . . . . . . . . . . . 2 Smash 6 | . . . . . . . . . . . . . . . . . . . 6 Sever 1 | . . . . . . . . 1 . . . . . . . . . . . Impale 9 | . . . . 1 . . . . . . . . . . . . 3 5 . Melee Attacks 97 | . . . . 9 . . . 7 . . . . . . 7 . 21 16 37 Impact 37 | . . . . . . . . . . . . . . . . . . . 37 Slashing 14 | . . . . . . . . 7 . . . . . . 7 . . . . Piercing 46 | . . . . 9 . . . . . . . . . . . . 21 16 . Sneak Attacks 12 | . . . . 2 . . . . . . . . . . 1 . 4 4 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60310 | 102 1732 3102 1313 2066 1309 18458 869 2512 . 751 1958 2239 6956 1308 2090 4982 1820 2295 4448 Guns 9540 | 101 1676 1749 808 1889 1209 . . . . . . . . . . 381 . 108 1619 Cannons 34234 | . . 1289 305 . 52 10196 518 2312 . 751 1444 557 6888 495 1084 4482 965 1077 1819 Explosions 13121 | . 56 . 162 . 48 8254 351 . . . 502 1682 47 813 789 79 . 338 . Melee 3159 | . . . . 133 . . . 200 . . . . . . 217 . 855 762 992 Ramming 256 | 1 . 64 38 44 . 8 . . . . 12 . 21 . . 40 . 10 18 Kinetic 22524 | 59 721 1731 400 . 904 7121 . 1530 . 751 . 557 2569 204 564 3746 965 . 702 Thermal 18157 | . 410 1307 752 1889 357 3202 . . . . 1309 . 4319 291 520 797 . 1185 1819 Explosive 11680 | . . . . . 48 7179 351 . . . 480 1682 . 813 789 . . 338 . Electromagnetic 4534 | 42 601 . 123 . . 948 518 782 . . 157 . 47 . . 399 . . 917 Impact 992 | . . . . . . . . . . . . . . . . . . . 992 Slashing 417 | . . . . . . . . 200 . . . . . . 217 . . . . Piercing 1750 | . . . . 133 . . . . . . . . . . . . 855 762 . Highest Corruption 59 | . . . 2 2 2 6 6 6 6 6 7 3 9 . 2 14 . . 59 Average Corruption 5 | . . . 1 2 2 4 6 6 6 6 1 3 3 . 2 8 . . 44 Corruption Purged 4 | . . . . . . . . . . . 4 . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . . . . . 12 1 9 Effects 372 | . . . 16 27 17 62 22 43 1 6 12 12 40 . 11 51 . . 52 Message Errors 94 | . . . 5 7 4 16 5 16 1 2 3 1 7 . 3 13 . . 11 Matter Fused 92 | . . . 2 7 6 14 4 10 . 2 3 4 10 . 3 14 . . 13 Heat Flow Errors 43 | . . . 1 2 1 10 3 4 . 1 1 3 8 . . 5 . . 4 Energy Discharges 43 | . . . 2 2 3 6 1 8 . . . 2 6 . 3 6 . . 4 Parts Rejected 6 | . . . 2 . . . . . . . . 1 1 . . . . . 2 Parts Fused 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . Data Loss (minor) 47 | . . . 2 4 3 6 5 4 . . 2 . 7 . 2 8 . . 4 Data Loss (major) 17 | . . . 1 4 . 4 1 1 . 1 . 1 1 . . 1 . . 2 Misfires 8 | . . . . 1 . 3 2 . . . 2 . . . . . . . . Alerts 4 | . . . . . . 1 1 . . . 1 . . . . 1 . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . 7 Weapon Failures 8 | . . . . . . 1 . . . . . . . . . 2 . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 4444 | . . 25 21 28 . 1325 121 252 . 162 325 28 612 22 81 503 239 173 527 Projectiles 3266 | . . 25 . . . 988 108 252 . 162 325 . 612 1 75 503 159 28 28 Explosions 426 | . . . 21 . . 337 13 . . . . 28 . 21 6 . . . . Melee 752 | . . . . 28 . . . . . . . . . . . . 80 145 499 Knockbacks 115 | . . 12 3 . . 32 . 11 . 1 . . 6 3 10 18 11 . 8 Impact 8 | . . . . . . . . . . . . . . . . . . . 8 Kinetic 92 | . . 11 3 . . 28 . 8 . 1 . . 6 3 9 14 9 . . Secondary 15 | . . 1 . . . 4 . 3 . . . . . . 1 4 2 . . Self-Inflicted Damage 744 | . 39 9 66 . . 100 129 . . . 190 . . 15 25 80 . 86 5 Shots 21 | . 1 . 3 . . 5 3 . . . 4 . . 1 1 1 . 2 . Rammed 34 | 1 . 13 4 5 . . . . . . . . . . . 4 . 3 4 Targets Rammed 44 | 1 . 14 4 6 . 3 . . . . 2 . 3 . . 4 . 3 4 Kicked 8 | . . . . . . 3 . . . . 2 . 3 . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . . . . Highest Temperature 510 | . 256 396 441 402 285 307 184 498 . 188 486 366 510 100 388 440 289 192 457 Average Temperature 124 | . 73 117 145 108 114 88 87 207 . 74 158 132 161 53 138 93 117 103 132 Received Heat Transfer 5493 | . 324 513 279 360 252 732 66 603 . 30 129 . 520 94 60 45 1198 . 288 Effects 57 | . . 5 10 5 1 1 . 10 . . 10 1 9 . . 3 . . 2 Shutdowns 12 | . . 1 3 1 . . . 3 . . 1 . 2 . . . . . 1 Energy Bleed 11 | . . 1 3 . 1 . . 4 . . . 1 1 . . . . . . Interference 19 | . . 3 3 2 . . . 1 . . 5 . 4 . . . . . 1 Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . Short Circuit 4 | . . . 1 2 . . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . . 1 . . . . 1 . . . . . . Damage (major) 7 | . . . . . . . . 1 . . 3 . . . . 3 . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 Total Turns 24 | . . . . . . . . . . . . . . . . . . . 24 Longest Duration 24 | . . . . . . . . . . . . . . . . . . . 24 Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . 1 . 4 2 2 . . . . . . . 2 1 . 4 Combat Hostiles 10 | . . . . . . 2 2 2 . . . . . . . 1 . . 3 Parts Fried 29 | . 1 . 1 . . 4 5 5 . . . . . . . 4 3 . 6 Impact Corruptions 21 | . . . . 1 . . . . . . . . . . . 2 1 . 17 Robots Melted 8 | . . . . 3 . . . . . . . . . . . . . 2 3 Combat Hostiles 7 | . . . . 3 . . . . . . . . . . . . . 2 2 Parts Melted 59 | . . 13 2 26 2 1 . . . . 1 . 1 . . 1 . 4 8 Heat Transferred 21058 | . 977 3589 2072 5143 673 1860 . . . . 900 . 1928 222 536 494 . 1147 1517 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 1 . . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Maximum Alert Level 5 | . 1 2 1 . . 5 . . . . 2 1 5 4 2 1 1 . 1 Low Security (%) 53 | 100 98 15 44 100 100 15 . . . . 87 98 14 . . 31 93 100 98 Level 1 16 | . 1 44 55 . . 19 . . . . . 1 3 . . 68 6 . 1 Level 2 14 | . . 40 . . . 30 . . . . 12 . 4 . 100 . . . . Level 3 2 | . . . . . . 10 . . . . . . 8 1 . . . . . Level 4 6 | . . . . . . 10 . . . . . . 34 98 . . . . . Level 5 3 | . . . . . . 4 . . . . . . 24 . . . . . . High Security 2 | . . . . . . 9 . . . . . . 10 . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 2333 | 5 200 690 352 106 120 2333 . . . . 475 205 2127 1265 691 362 217 106 318 Initial 1100 | . . 27 287 15 40 50 . . . . 12 155 2 1100 578 362 168 99 50 Average 378 | 2 59 372 183 26 29 726 . . . . 93 113 1246 1203 566 228 145 38 50 Influence Increases 13930 | 15 574 1283 395 586 220 3079 90 400 . 160 819 140 2986 305 577 610 404 283 1004 Destroy 0b10 Robot/C 6800 | . 360 820 240 280 100 1800 80 280 . 120 220 . 1120 160 260 340 160 100 360 Destroy 0b10 Robot/NC 735 | 15 70 60 50 95 70 165 . . . . 20 . 70 5 5 15 25 30 40 Destroy Leader 1426 | . 88 208 56 114 . 376 10 30 . 10 54 . 194 32 42 94 40 2 76 Allied During Kill 777 | . . . . . . . . . . . . . 747 . 30 . . . . Successful Hack 221 | . 14 31 12 6 21 32 . . . . 38 . 12 . 14 26 8 7 . Disable Machine 930 | . 30 45 15 90 15 225 . . . . 135 . 240 15 60 30 15 . 15 Anti-Garrison Action 150 | . . . . . . . . . . . 150 . . . . . . . . Destroy Structure 1521 | . 12 14 7 1 14 341 . . . . 202 140 348 78 136 60 36 84 48 Advance Influence 50 | . . . . . . 50 . . . . . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 1305 | . . 105 15 . . 90 . 90 . 30 . . 255 15 30 30 120 60 465 Influence Decreases 13656 | 15 507 669 1038 520 324 746 1214 841 768 140 394 582 872 1305 1067 1000 529 375 750 Entered New Map 4939 | . . 40 394 23 64 . 864 230 768 . 8 290 1 1081 603 329 133 77 34 Time Decay 7189 | 15 457 559 464 487 260 656 350 571 . 140 356 262 531 214 404 601 286 183 393 Lost Part 1038 | . 50 70 30 10 . 90 . 40 . . 30 10 40 10 40 70 110 115 323 Lost Ally 340 | . . . . . . . . . . . . 20 300 . 20 . . . . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . Squads Dispatched 111 | . 4 8 4 2 . 37 . 1 . . 5 . 19 2 6 9 3 3 8 Investigation 13 | . 1 3 2 1 . 2 . 1 . . . . 1 . . 1 1 . . Extermination 28 | . . . . . . 8 . . . . 2 . 4 1 2 4 1 1 5 Reinforcement 32 | . 3 4 2 1 . 6 . . . . 1 . 3 . 2 4 1 2 3 Assault 38 | . . 1 . . . 21 . . . . 2 . 11 1 2 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . 1 1 2 . . . . Construction Impeded 7 | . . 1 . . . 1 . . . . . . 2 . . . . 2 1 Haulers Reinforced 6 | . . . . . . 3 . . . . . . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Distress Signals 28 | . 3 6 2 6 . 1 . . . . . . 4 2 2 . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 594 | . 34 61 18 28 9 116 3 21 . 9 22 4 78 18 46 23 26 22 56 Peak Tracking Total 19 | . 5 6 4 4 5 7 3 7 . 4 5 3 9 6 12 6 12 12 19 Tactical Retreats 47 | . 1 3 1 . . 4 . 4 . 2 . . 10 1 2 2 4 3 10 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Traps Triggered 16 | . 2 1 1 2 . 4 . . . . 1 . 1 1 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . 1 . . . 4 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Machines Disabled 65 | . 2 3 1 6 1 15 . 2 . . 10 . 16 1 4 2 1 . 1 Max in Single Turn 6 | . 1 1 1 1 1 3 . 1 . . 6 . 3 1 1 1 1 . 1 Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Machines Accessed 73 | . 6 11 4 8 10 13 . 2 4 1 3 . 3 1 1 4 1 1 . Terminals 43 | . 3 9 4 5 3 7 . 1 . 1 2 . 2 . 1 3 1 1 . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . Repair Stations 5 | . 1 . . 1 . 1 . . . . 1 . 1 . . . . . . Recycling Units 13 | . 2 1 . 1 6 2 . . . . . . . 1 . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . Total Hacks 196 | . 17 35 13 20 19 23 . 5 29 1 9 . 9 2 1 8 3 2 . Successful 111 | . 9 19 6 9 11 7 . 5 29 1 5 . 1 . 1 5 1 2 . Failed 84 | . 8 16 7 10 8 16 . . . . 4 . 8 2 . 3 2 . . Catastrophic 18 | . . 6 2 2 . 2 . . . . 1 . 2 2 . . 1 . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . Manual 58 | . . 24 11 4 4 8 . . . . 4 . . . . . 3 . . Terminals 108 | . 9 26 13 15 6 12 . 4 . 1 6 . 5 . 1 5 3 2 . Fabricators 4 | . . . . . . 4 . . . . . . . . . . . . . Repair Stations 14 | . 5 . . 1 . 1 . . . . 3 . 4 . . . . . . Recycling Units 22 | . 3 1 . 2 11 3 . . . . . . . 2 . . . . . Scanalyzers 11 | . . 8 . . . . . . . . . . . . . 3 . . . Garrison Access 5 | . . . . 2 . 3 . . . . . . . . . . . . . Terminal Hacks 68 | . 3 3 4 7 5 2 . 5 29 1 3 . . . 1 2 1 2 . Record 13 | . . . . . . . . 4 8 1 . . . . . . . . . Part Schematic 18 | . . . . 3 3 . . . 12 . . . . . . . . . . Robot Schematic 7 | . . . . 1 . . . . 6 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . . . . . Open Door 3 | . . . . 2 . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . 1 . . . . 1 . . . Branch Access Points 5 | . . 2 1 . . 1 . . . . . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . 1 . . . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . Registered Components 2 | . . . 1 . . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . Zone Layout 3 | . . . . 1 . . . . . . . . . . 1 . . 1 . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 7 | . 4 . . . . . . . . . 2 . 1 . . . . . . Scan Component 4 | . 2 . . . . . . . . . 1 . 1 . . . . . . Repair 3 | . 2 . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 11 | . 2 1 . 1 6 1 . . . . . . . . . . . . . Retrieve Components 11 | . 2 1 . 1 6 1 . . . . . . . . . . . . . Scanalyzer 11 | . . 8 . . . . . . . . . . . . . 3 . . . Insert Component 4 | . . 3 . . . . . . . . . . . . . 1 . . . Analyze 3 | . . 2 . . . . . . . . . . . . . 1 . . . Retrieve Study 4 | . . 3 . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . 7 2 . . 3 . . . . . . . . . . . . . Terminals 12 | . . 7 2 . . 3 . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . Botnet 11 | . . 6 2 . . 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 4 10 3 4 6 12 . 1 . . 2 . 3 1 1 4 1 1 . Full Trace Events 11 | . . 3 2 . 1 1 . 1 . . . . 1 . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 1 . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 . 3 3 . . . 12 . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . 3 . . . . . . . . . . . . . 1 . . . Parts Repaired 3 | . 2 . . . . . . . . . 1 . . . . . . . . Time 82 | . 52 . . . . . . . . . 30 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 43 | . 14 1 . 9 14 5 . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . 2 . . . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . 2 . . . . 3 4 . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . . . Programmers 7 | . . . . . . . . . . . . . . . . 3 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . 3 . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Total Allies 23 | . . . . . . . . . . . . 20 . . 3 . . . . Largest Group 19 | . . . . . . . . . . . . 19 17 . 3 . . . . Highest-Rated Group 702 | . . . . . . . . . . . . 702 652 . 141 . . . . Highest-Rated Ally 50 | . . . . . . . . . . . . 50 50 . 47 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 291 | . . . . . . . . . . . . 86 183 . 22 . . . . Total Damage 8481 | . . . . . . . . . . . . 2982 4974 . 525 . . . . Kills 43 | . . . . . . . . . . . . 4 36 . 3 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Active Infowar (turns) 12144 | 5 830 . 1168 293 . . . 116 78 280 1253 574 2002 452 979 1932 633 420 1129 Optics 9679 | . . . . . . . . 116 78 280 1253 574 2002 452 979 1932 633 420 960 Sensors 7031 | . . . . . . . . . . . 1252 574 1049 367 977 1932 606 105 169 Seismic 2296 | 5 830 . 1168 293 . . . . . . . . . . . . . . . Decoding 2546 | . . . . . . . . . . . 900 574 1072 . . . . . . T.N.C. 2 | . . . . . . . . . . . . . . . 2 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 42 | . . . . . . . . . . . 15 . 27 . . . . . . Garrisons 2 | . . . . . . . . . . . 1 . 1 . . . . . . Patrols 17 | . . . . . . . . . . . 6 . 11 . . . . . . Investigations 1 | . . . . . . . . . . . . . 1 . . . . . . Reinforcements 6 | . . . . . . . . . . . 3 . 3 . . . . . . Guards 16 | . . . . . . . . . . . 5 . 11 . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Turns Passed 24909 | 90 1825 1829 1176 2035 1477 3911 797 1729 78 280 1253 574 2002 452 979 1932 633 420 1437 Spaces Moved 14935 | 39 832 999 587 844 794 2397 430 715 80 272 986 346 1731 437 565 1203 374 258 1046 Core 303 | 2 . . . . . . . . . . . . . . . . . 75 226 Treads 4249 | 37 714 255 587 844 111 836 . . . . . . . . 372 271 . . 222 Legs 3907 | . . . . . 635 936 41 261 10 . 905 346 773 . . . . . . Wheels 2309 | . 118 744 . . . . 389 454 . . . . . . . 269 152 183 . Hover 2287 | . . . . . . 625 . . 70 272 81 . . 287 193 161 . . 598 Flight 1880 | . . . . . 48 . . . . . . . 958 150 . 502 222 . . Fastest Speed 48 | 50 115 95 160 160 86 86 181 146 91 91 91 91 85 54 54 88 88 50 48 Average Speed 121 | 154 168 114 160 198 99 140 181 187 97 91 91 91 87 68 79 121 105 106 75 Slowest Speed 350 | 160 240 200 200 280 175 181 181 212 146 91 91 91 91 113 113 228 130 130 350 Overloaded Moves 4 | . . . . . . . . . . . . . . . . 4 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . . . . . 17 1 . 16 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 93 74 43 89 96 56 67 79 73 60 21 94 36 16 33 35 12 33 22 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . . . . . . . . Known Exits Taken 10 | . . . 1 . . 1 . 1 . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 . 1 . . . . . . . . . . Scrap Searched 12 | . . . . . . . . 9 . 3 . . . . . . . . . Spaces Dug 19 | . . . . . . 4 . . . . 4 . . . . 6 3 . 2 Terrain Destroyed 986 | . 9 6 6 . 18 394 63 19 . 2 128 64 51 35 88 27 12 47 17 Melee 2 | . . . . . . . . . . . . . . . . . 2 . . Projectile 198 | . . 6 . . 1 43 2 19 . 2 12 . 51 4 12 11 10 8 17 AOE 786 | . 9 . 6 . 17 351 61 . . . 116 64 . 31 76 16 . 39 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Fac Arm Res Res Qua Acc Total 19919 | 53 1063 1407 742 1045 1413 2742 441 1061 79 294 1302 587 2118 569 1044 1565 543 361 1490 Wait 2997 | . 83 142 53 29 497 68 2 293 . 6 242 226 232 104 386 249 117 12 256 Move 14853 | 38 831 998 586 843 793 2396 429 714 79 271 986 345 1697 434 564 1173 373 257 1046 Hop 30 | . . . . . . . . . . . . . 16 1 . 13 . . . Pick Up 182 | 1 17 31 13 21 12 18 . 2 . 2 8 3 14 3 7 13 1 7 9 Fast Attach 89 | 7 5 5 4 . 2 5 . . . . . 1 2 . 1 4 . 12 41 Attach 80 | . 5 8 6 2 . 13 . 4 . . 6 . 5 5 7 8 5 . 6 Detach 32 | . . 1 1 . 6 5 . 1 . . 2 . . 2 5 3 . 2 4 Swap 126 | . 6 25 14 38 3 8 . . . . 6 . 10 2 3 10 . . 1 Drop 176 | . 8 31 16 24 23 15 2 . . 2 3 . 15 1 11 10 . 7 8 Fire 1196 | 6 108 152 45 73 74 211 8 40 . 13 47 12 123 17 40 78 26 45 78 Melee 97 | . . . . 9 . . . 7 . . . . . . 7 . 21 16 37 Ram 7 | . . 1 . . . . . . . . . . . . . 1 . 3 2 Kick 8 | . . . . . . 3 . . . . 2 . 3 . . . . . . Crush 29 | 1 . 13 4 6 . . . . . . . . . . . 3 . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 17 | . . . . . 3 . . . . . . . 1 . 13 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Armory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 12) 249 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 7) 593 | -10/Materials | Discovered new exit (range 7) 650 | -10/Materials | Repaired Lgt. Treads 678 | -10/Materials | Repaired Lgt. Treads 695 | -10/Materials | Discovered new exit (range 8) 791 | -10/Materials | Derelicts attacked the area 980 | -10/Materials | Lost 4 parts (2p1u1w) 1359 | -10/Materials | Core integrity fell below 50% 1916 | -10/Materials | Entered another Materials area 1916 | -9/Materials | Evolved 2 slots: Utility x2 2172 | -9/Materials | Discovered new exit (range 3) 2552 | -9/Materials | Discovered new exit (range 16) 2662 | -9/Materials | Discovered new exit (range 10) 3053 | -9/Materials | Identified exit to Mines 3102 | -9/Materials | Core integrity fell below 50% 3516 | -9/Materials | First assault squad dispatched 3745 | -9/Materials | Entered another Materials area 3745 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4195 | -8/Materials | Identified exit to Storage 4245 | -8/Materials | Build established: Scavenger-Mutant 4300 | -8/Materials | Discovered new exit (range 16) 4921 | -8/Materials | Entered Storage 5531 | -8/Storage | Allied Derelicts emerged from ambush trap array 5784 | -8/Storage | Central database locked down 6734 | -8/Storage | Discovered new exit (range 5) 6949 | -8/Storage | Used back door to open Recycling access 6949 | -8/Storage | Discovered new exit (range 5) 6956 | -8/Storage | Entered Recycling 7082 | -8/Recycling | Scanned before Scraplab entrance 7106 | -8/Recycling | Angered Scraplab inhabitants 7202 | -8/Recycling | Found Prototype Device 7202 | -8/Recycling | Identified Scrap Engine 7728 | -8/Recycling | Build established: Construct 8106 | -8/Recycling | Discovered new exit (range 16) 8433 | -8/Recycling | Entered Factory 8433 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9053 | -6/Factory | Discovered new exit (range 13) 9058 | -6/Factory | Identified exit to Lower Caves 9058 | -6/Factory | Identified exit to Extension 9443 | -6/Factory | Spotted B-75 Beast 9467 | -6/Factory | Destroyed B-75 Beast 9646 | -6/Factory | Allied Derelicts emerged from ambush trap array 9677 | -6/Factory | Lost 3 allies 10432 | -6/Factory | Discovered new exit (range 11) 10533 | -6/Factory | First assault squad dispatched 11424 | -6/Factory | Destroyed 23 combat bots 11670 | -6/Factory | Found Prototype Processor 11670 | -6/Factory | Identified Exp. Targeting Computer 11964 | -6/Factory | High security lockdown imminent 12044 | -6/Factory | High security lockdown engaged 12161 | -6/Factory | Destroyed 10 combat bots 12344 | -6/Factory | Entered Lower Caves 13097 | -6/Lower Caves | Discovered new exit (range 12) 13141 | -6/Lower Caves | Entered another Lower Caves area 13404 | -6/Lower Caves | Learned Factory terminal intel 13898 | -6/Lower Caves | Encountered a Warlord checkpoint 14023 | -6/Lower Caves | Attracted the attention of an 0b10 base 14131 | -6/Lower Caves | Identified exit to Data Miner 14154 | -6/Lower Caves | Learned 8 Research zone layouts 14154 | -6/Lower Caves | Learned Factory emergency access door positions 14154 | -6/Lower Caves | Learned Extension emergency access door positions 14356 | -6/Lower Caves | Core integrity fell below 50% 14617 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 14870 | -6/Lower Caves | Entered Data Miner 14870 | -6/Data Miner | Discovered new exit (range 6) 14890 | -6/Data Miner | Met Data Miner 14911 | -6/Data Miner | Learned location of Section 7 (-2) 14911 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14926 | -6/Data Miner | Received God Mode back door access code from Data Miner 14948 | -6/Data Miner | Entered Proximity Caves 15017 | -5/Proximity Caves | Identified exit to Factory 15158 | -5/Proximity Caves | Spotted B-75 Beast 15204 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15228 | -5/Proximity Caves | Entered Factory 15228 | -5/Factory | Evolved 2 slots: Utility x2 15230 | -5/Factory | Loaded intel: 26 terminal locations 15424 | -5/Factory | Watched by a mysterious "MATRIX" hacker 15425 | -5/Factory | Identified exit to Factory 15618 | -5/Factory | Lost 3 parts (1p2u) 16124 | -5/Factory | Repaired Broken Imp. Cooling System 16481 | -5/Factory | Manually triggered Chute Trap 16481 | -5/Factory | Sucked down chute 16481 | -5/Factory | Entered Waste 16482 | -5/Waste | Met a frightened Derelict 16485 | -5/Waste | Found Adv. Powered Armor 16493 | -5/Waste | Spotted C-40 Crusher 16495 | -5/Waste | Spotted C-40 Crusher 16496 | -5/Waste | Spotted C-40 Crusher 16509 | -5/Waste | Destroyed C-40 Crusher 16509 | -5/Waste | Spotted C-40 Crusher 16527 | -5/Waste | Destroyed C-40 Crusher 16539 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16547 | -5/Waste | Spotted C-40 Crusher 16566 | -5/Waste | Spotted C-40 Crusher 16594 | -5/Waste | Warlord forces began an assault 16606 | -5/Waste | Destroyed C-40 Crusher 16609 | -5/Waste | Allies destroyed C-40 Crusher 16613 | -5/Waste | Allies destroyed C-40 Crusher 16628 | -5/Waste | Allies destroyed C-40 Crusher 16918 | -5/Waste | Discovered new exit (range 20) 17054 | -5/Waste | Identified exit to Factory 17055 | -5/Waste | Entered Factory 17055 | -5/Factory | Accompanied by 17 allies 17094 | -5/Factory | Discovered exit to Factory (range 7) 17269 | -5/Factory | Lost 4 allies 17655 | -5/Factory | First assault squad dispatched 17690 | -5/Factory | Discovered exit to Factory (range 17) 17790 | -5/Factory | Lost 3 allies 18119 | -5/Factory | Lost 3 allies 18767 | -5/Factory | Core integrity fell below 50% 18787 | -5/Factory | Incoming assault squad redirected 18847 | -5/Factory | High security lockdown imminent 18927 | -5/Factory | High security lockdown engaged 19057 | -5/Factory | Entered another Factory area 19057 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19307 | -4/Factory | First assault squad dispatched 19324 | -4/Factory | Incoming assault squad redirected 19503 | -4/Factory | Discovered new exit (range 12) 19508 | -4/Factory | Identified exit to Armory 19509 | -4/Factory | Entered Armory 19510 | -4/Armory | Met VL-GR5, who suggested a friendly competition 19651 | -4/Armory | Lost the competition with VL-GR5 19814 | -4/Armory | P-70 Sage assimilated allied Veteran 7c 20013 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 20029 | -4/Armory | Discovered new exit (range 4) 20037 | -4/Armory | Identified exit to Research 20112 | -4/Armory | Build established: Assassin 20259 | -4/Armory | First assault squad dispatched 20274 | -4/Armory | Incoming assault squad redirected 20277 | -4/Armory | Incoming assault squad redirected 20451 | -4/Armory | Energy Cycler disabled 20488 | -4/Armory | Entered Research 20488 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20489 | -3/Research | Identified exit to Research 20789 | -3/Research | Build established: Skirmisher 21582 | -3/Research | Found Prototype Processor 21582 | -3/Research | Identified Spectral Analyzer 21691 | -3/Research | Build established: Construct 21717 | -3/Research | Spotted B-86 Titan 21850 | -3/Research | System corruption reached 10% 21927 | -3/Research | Lost 4 parts (1n3u) 22320 | -3/Research | Spotted B-86 Titan 22420 | -3/Research | Entered another Research area 22420 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 22589 | -2/Research | Discovered new exit (range 23) 22658 | -2/Research | Identified exit to Access 22716 | -2/Research | Spotted B-90 Cyclops 22721 | -2/Research | Build established: Scout 22850 | -2/Research | Identified exit to Quarantine 22951 | -2/Research | Lost 4 parts (3u1w) 23019 | -2/Research | Spotted B-90 Cyclops 23053 | -2/Research | Entered Quarantine 23061 | -2/Quarantine | Found Alien Artifact 23067 | -2/Quarantine | Lost 4 parts (1n2u1w) 23085 | -2/Quarantine | Found Unknown Device 23085 | -2/Quarantine | Identified Quantum Capacitor 23087 | -2/Quarantine | Found Quantum Capacitor 23415 | -2/Quarantine | Core integrity fell below 50% 23460 | -2/Quarantine | Lost 13 parts (2p2n4u5w) 23463 | -2/Quarantine | Core integrity fell below 20% 23467 | -2/Quarantine | Discovered exit to Access (range 8) 23473 | -2/Quarantine | Entered Access 23473 | -1/Access | Evolved 2 slots: Utility x2 23700 | -1/Access | Build established: Mutant 24168 | -1/Access | System corruption reached 10% 24313 | -1/Access | Lost 6 parts (1p2n1u2w) 24366 | -1/Access | System corruption reached 30% 24378 | -1/Access | Lost 3 parts (3n) 24467 | -1/Access | Core integrity fell below 50% 24486 | -1/Access | Lost 11 parts (1p3n5u2w) 24548 | -1/Access | Spotted B-99 Colossus 24878 | -1/Access | Core integrity fell below 20% 24910 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 24870_ R-10 Processor knocked back. 24872_ Slammed into R-10 Processor. 24872_ R-10 Processor knocked back. 24875_ Knocked back. 24878_ System corrupted: Heat flow error (+202). 24880_ Quantum Reactor destroyed. 24882_ Antigrav Array destroyed. 24882_ Imp. Targeting Computer destroyed. 24882_ Adv. Signal Interpreter destroyed. 24882_ Critical hit (Blast). 24895_ System corrupted: Matter fused (-7). 24900_ S-43 Plague destroyed. 24901_ Adv. Target Analyzer destroyed. 24902_ S-43 Plague suffers critical hit (Meltdown). 24910_ H:JX52SLP8RV>C7A%DEN038:2G 24910_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2N. 24910_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ????# ##### | | ???????????#?????????????????????? ????# #???? | | ???????????# ?????????????????????? ????## #???? | | ???????????# ????????????????????? ?####" #???? | | ???????????# #######+############"+### % #???? | | ???????????# #???? | | ???????????# #???? | | ???????????# % #???? | | ???????????######## ############"##### #???? | | ??????????????????# #???????????##???## ##???? | | ??????????????????# #?????????????????# #????? | | ??????????????????# #?????????????????# #????? | | ??????????????????# ######??????R?????+ #????? | | ??????????????????+ +????????????# #????? | | ?????????????????u# ######????????????# #????? | | ??????????????????# #?????????p???????# #????? | | ??????????????????# ######????????????# ????? | | ??????????????????# +????????????# ????? | | ??????????????????# ####????????????? ???? | | ??????????????????# s#????????????????####????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #####+#####??????????????? | | ????????????# ##### #] [%* #??????????????? | | ????????????# [[! p# == #??????????????? | | ????????????# [!! #@ #??????????????? | | ???????? / [!! *p%= #??????????????? | | ???????? #k *#= #??????????????? | | ????????????# # #??????????????? | | ????????????# # ! #??????????????? | | ??????????# # #??????????????? | | ??????????# """ ###########??????????????? | | ??????????+ ""F #????????????????????????? | | ??????????# "" #????????????????????????? | | ??????????? ?""" #????????????????????????? | | ????????????????""" ????????????????????????? | | ????????????????? ????????????????????????? | | ????????????????? ???????k????????????????? | | ????????????????? #????????????????????????? | | ?????????????????#?#####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 100 Energy Generation 42 Energy Capacity 694 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 20 Corruption Block 28 Armor Coverage 800 Power Shielding 66 Weapon Shielding 66 Evasion (%) 58 Targeting Accuracy 54 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Particle Charging 30 Offensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Storage | Hacked Xenon Bombardment Thruster | -8/Storage | Hacked Arm. Treads | -8/Storage | Hacked Adv. Assault Cannon | -8/Recycling | Hacked Imp. Weapon Shielding | -8/Recycling | Hacked Cooling System | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Smartbomb Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Heavy Servo Lattice | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Field Propulsion Drive | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Cld. Field Propulsion Drive | -3/Research | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -8/Storage | Hacked G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 54% | -10/Materials Lgt. Treads | 60% | -10/Materials Imp. Cooling System | 99% | -5/Factory | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Wheel | -9/Materials | Hacked Enh. Force Lance | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed ComponentVampiricReplicator Manual? 0 Play Time 03:01:38 Cumulative 263.9 hours Start 2026.09.19 @ 13:30:17 End 2026.09.19 @ 22:38:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 373 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea7c52fc-b69d-467e-ad02-5231a3c8f1ea