Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 21:07:57 Player: Ciaphas Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1986) 1986 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6026 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Potential Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Machine Analyzer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Improved Heat Sink Large Battery Medium Matter Pod Structural Scanner Improved Signal Interpreter Advanced Targeting Computer Particle Charger Weapon Cycler Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Ion Cannon Improved Grenade Launcher Heavy Missile Launcher Great Axe [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Armored Treads Leg Potential Leg Hover Unit Gravmag System Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 62 | . 14 2 3 1 24 17 1 Power 10 | . . 2 . . 4 4 . Engine 3 | . . 1 . . . 2 . Core 7 | . . 1 . . 4 2 . Reactor . | . . . . . . . . Propulsion 14 | . 5 . 2 . 4 3 . Treads 1 | . . . . . 1 . . Leg 12 | . 5 . 2 . 2 3 . Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 25 | . 5 . 1 1 11 6 1 Device 10 | . 2 . . . 5 2 1 Storage 2 | . 1 . 1 . . . . Processor 7 | . 1 . . . 5 1 . Hackware . | . . . . . . . . Protection 6 | . 1 . . 1 1 3 . Artifact . | . . . . . . . . Weapon 13 | . 4 . . . 5 4 . Energy Gun 1 | . . . . . 1 . . Energy Cannon 6 | . 1 . . . 2 3 . Ballistic Gun 2 | . 2 . . . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 2 | . 1 . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 17 | . . . . 1 7 3 6 Power 5 | . . . . . 3 1 1 Propulsion 2 | . . . . . . 1 1 Utility 7 | . . . . . 3 1 3 Weapon 3 | . . . . 1 1 . 1 Highest Loss Streak 6 | . . . . 1 2 1 6 To Critical Strikes . | . . . . . . . . Average Backups 10 | 4 7 8 7 5 11 12 13 Power . | 1 1 . . . . . . Propulsion . | 2 1 1 . . . . . Utility 6 | . 3 6 5 5 5 8 10 Weapon 3 | . 1 1 1 . 5 4 2 Tool/Special . | . . . . . . . . Unused Backups 27 | 2 7 3 1 . 2 4 8 Power 3 | . . 3 . . . . . Propulsion 6 | . 4 . 1 . 1 . . Utility 9 | . 1 . . . 1 . 7 Weapon 9 | 2 2 . . . . 4 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 92 100 77 85 96 97 79 Engine 5 | . 14 11 . . . 7 4 Core 8 | . . 2 14 14 16 5 4 Treads 2 | . . . . . 7 . . Leg 24 | . 28 28 28 28 18 29 24 Device 11 | . 6 14 14 3 15 8 12 Storage 10 | . 14 14 14 14 9 7 6 Processor 9 | . . . . . 10 17 13 Protection 2 | . 2 . . 10 . 3 . Energy Cannon 9 | . 5 14 3 10 8 12 10 Ballistic Gun 3 | . 14 7 . . . . . Launcher 2 | . 4 6 3 3 . 1 . Slashing Weapon 2 | . . . . . 5 . . Peak Build Rating 56 | 5 9 10 26 27 47 56 55 Average Rating 34 | 5 6 8 13 26 44 52 41 On Entrance 22 | 6 5 8 10 25 26 43 53 Naked Turns 15 | . . . . . . . 15 Heaviest Build 59 | 9 19 22 26 31 45 59 50 Greatest Support 90 | 20 20 20 60 60 75 90 90 Greatest Overweight (x) 1 | . . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 8 9 10 10 15 15 15 13 Most Carried 15 | 7 10 10 10 8 15 15 15 Average Carried 10 | 3 7 9 9 5 11 12 13 Final Capacity 15 | 8 10 10 15 15 15 15 5 Final Carried 15 | 3 10 10 9 5 14 15 5 Class Distribution -------------------- 64% | Mutant 22% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 1539 | 208 408 43 . . 576 304 . Remotely . | . . . . . . . . Salvage Created 2553 | 109 503 131 . 43 1264 503 . Parts 153 | 3 39 9 . 2 73 27 . Haulers Intercepted 8 | . 1 . . . 6 1 . Recyclers Shooed 5 | 1 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 44 | . 11 5 . 1 19 8 . Melee 1 | . . . . . 1 . . Guns 5 | . 5 . . . . . . Cannons 29 | . 3 3 . . 18 5 . AOE 6 | . 3 2 . 1 . . . Classes Destroyed 13 | 2 4 . . . 6 1 . Worker 1 | . . . . . 1 . . Builder 4 | . 2 . . . 1 1 . Tunneler 1 | 1 . . . . . . . Hauler 8 | . 1 . . . 6 1 . Recycler 4 | 1 1 . . . 2 . . Mechanic 1 | . . . . . 1 . . Watcher 1 | . . . . . 1 . . Swarmer 6 | . 3 3 . . . . . Grunt 26 | . 8 2 . 1 13 2 . Sentry 6 | . . . . . 3 3 . Specialist 1 | . . . . . 1 . . Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . . 3 . Best Kill Streak 5 | 2 3 3 . 1 5 2 . Combat Bots Only 3 | . 3 3 . 1 3 2 . Max Kills in Single Turn 2 | 1 2 2 . 1 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . 1 . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 396 | . 30 6 . 28 149 169 14 Missed 112 | . 4 3 . 9 34 62 . Hits 284 | . 26 3 . 19 115 107 14 Melee 18 | . . . . 4 . . 14 Projectile 266 | . 26 3 . 15 115 107 . AOE 1 | . . . . . 1 . . Critical Strikes 17 | . . . . . 5 2 10 Damage Taken 4094 | . 355 21 . 368 1740 900 710 Core 1134 | . 89 . . 108 187 108 642 Absorbed by Shields 191 | . . . . . 191 . . Regen/Repaired (Parts) 108 | . . . . . 108 . . Core Remaining (%) 62 | 100 . . . 21 66 . . Volleys Fired 284 | 8 61 6 . 3 159 47 . Largest 2 | 1 2 1 . 1 2 2 . Hottest 125 | 20 60 60 . 60 97 125 . Shots Fired 341 | 8 67 6 . 3 190 67 . Gun 64 | 8 56 . . . . . . Cannon 270 | . 8 5 . 1 190 66 . Launcher 7 | . 3 1 . 2 . 1 . Special . | . . . . . . . . Kinetic 108 | 8 56 . . . 44 . . Thermal 226 | . 8 5 . 1 146 66 . Explosive 6 | . 3 1 . 2 . . . Electromagnetic 1 | . . . . . . 1 . Robot Hit Streak 18 | 4 6 3 . 5 17 18 . Robot Miss Streak 6 | 1 3 1 . . 6 3 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 240 | 7 42 4 . 2 143 42 . Core Hits 128 | 4 28 5 . 3 75 13 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 5 | . 1 . . . 2 2 . Meltdown 2 | . . . . . . 2 . Destroy 1 | . 1 . . . . . . Sever 2 | . . . . . 2 . . Melee Attacks 6 | . . . . . 6 . . Impact . | . . . . . . . . Slashing 6 | . . . . . 6 . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5650 | 61 649 178 . 110 3533 1119 . Guns 439 | 61 378 . . . . . . Cannons 4529 | . 105 72 . 17 3244 1091 . Explosions 381 | . 158 106 . 93 . 24 . Melee 270 | . . . . . 270 . . Ramming 31 | . 8 . . . 19 4 . Kinetic 1286 | 61 378 . . . 847 . . Thermal 3682 | . 105 72 . 17 2397 1091 . Explosive 357 | . 158 106 . 93 . . . Electromagnetic 24 | . . . . . . 24 . Impact . | . . . . . . . . Slashing 270 | . . . . . 270 . . Piercing . | . . . . . . . . Highest Corruption 7 | . 3 3 3 3 . 2 7 Average Corruption 2 | . 2 3 3 3 . 1 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . 17 3 5 3 . 4 3 Message Errors 7 | . 2 1 1 1 . 1 1 Matter Fused 7 | . 3 . 1 1 . 2 . Heat Flow Errors 4 | . 3 . . . . . 1 Energy Discharges 5 | . 3 2 . . . . . Parts Fused 2 | . 1 . 1 . . . . Data Loss (minor) 8 | . 4 . 1 1 . 1 1 Misfires 1 | . 1 . . . . . . Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 67 | . . . . . 35 32 . Projectiles 65 | . . . . . 33 32 . Explosions . | . . . . . . . . Melee 2 | . . . . . 2 . . Knockbacks 26 | . . . . . 26 . . Impact 1 | . . . . . 1 . . Kinetic 23 | . . . . . 23 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 130 | . 36 . . 68 . 26 . Shots 4 | . 1 . . 2 . 1 . Rammed . | . . . . . . . . Targets Rammed 8 | . 4 . . . 3 1 . Kicked 8 | . 4 . . . 3 1 . Crushed . | . . . . . . . . Highest Temperature 368 | . 263 60 . 42 368 233 164 Average Temperature 94 | . 65 26 . 21 111 84 88 Received Heat Transfer 1124 | . 159 . . 42 725 198 . Effects 4 | . . . . . 4 . . Shutdowns 1 | . . . . . 1 . . Interference 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 3 . Combat Hostiles 3 | . . . . . . 3 . Parts Melted 13 | . 1 1 . . 7 4 . Heat Transferred 5661 | . 222 148 . 37 3737 1517 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 98 | 100 100 100 . 100 95 100 100 Level 1 1 | . . . . . 4 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 223 | 10 133 106 . 38 223 88 12 Initial 88 | . . 10 . . . 88 12 Average 36 | 1 63 44 . 9 39 17 2 Influence Increases 1459 | 10 365 146 . 48 632 258 . Destroy 0b10 Robot/C 880 | . 220 100 . 20 380 160 . Destroy 0b10 Robot/NC 100 | 10 20 . . . 60 10 . Destroy Leader 238 | . 52 20 . . 104 62 . Trap Triggered on 0b10 10 | . . . . 10 . . . Successful Hack 41 | . 5 . . . 36 . . Disable Machine 75 | . 15 15 . . 30 15 . Destroy Structure 85 | . 23 11 . 18 22 11 . Lose Combat Pursuer 30 | . 30 . . . . . . Influence Decreases 1459 | 10 338 87 86 48 436 417 37 Entered New Map 236 | . . 17 86 . . 108 25 Time Decay 1137 | 10 338 70 . 38 374 297 10 Lost Part 84 | . . . . 10 62 12 . Lost Ally 2 | . . . . . . . 2 Squads Dispatched 11 | . 2 . . . 5 4 . Investigation 2 | . 2 . . . . . . Extermination 4 | . . . . . . 4 . Reinforcement 3 | . . . . . 3 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 10 | . 2 . . 2 6 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 20 5 . 13 36 9 3 Peak Tracking Total 21 | . 4 3 . 21 4 2 3 Tactical Retreats 5 | . 2 . . 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 4 | . 3 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . 5 . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . 2 . . . Triggered 1 | . . . . 1 . . . Most Traps Carried 2 | . . 2 2 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled 5 | . 1 1 . . 2 1 . Max in Single Turn 1 | . 1 1 . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 17 | . 5 . 1 . 6 5 . Terminals 13 | . 5 . . . 5 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 40 | . 12 . 1 . 18 9 . Successful 22 | . 7 . 1 . 13 1 . Failed 18 | . 5 . . . 5 8 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 29 | . 10 . 1 . 12 6 . Terminals 34 | . 12 . . . 16 6 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 2 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 3 . 1 . 4 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Locate Traps 3 | . 2 . . . 1 . . Disarm Traps 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 4 . . . 7 . . Terminals 11 | . 4 . . . 7 . . Botnet 3 | . 1 . . . 2 . . Skim 8 | . 3 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 . . . 3 5 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 86 | . . . . . . . 86 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Active Infowar (turns) 4087 | . 470 257 327 21 1523 1408 81 Optics 294 | . . . . . 294 . . Terrain 427 | . 394 . . . 33 . . Structural 2284 | . 76 257 327 21 995 608 . Machine Analysis 1723 | . . . . . 234 1408 81 Jamming 75 | . . . . . . . 75 Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 5107 | 34 952 257 327 126 1907 1408 96 Spaces Moved 3297 | 15 636 185 270 136 1000 997 58 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 3297 | 15 636 185 270 136 1000 997 58 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 45 | 120 120 120 90 45 90 105 120 Average Speed 109 | 120 120 127 118 84 90 118 120 Slowest Speed 190 | 120 120 190 190 90 105 180 120 Overloaded Moves 18 | . . . . 18 . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 2 74 27 61 44 68 21 31 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 14 | . . . . . 7 7 . Terrain Destroyed 81 | . 22 11 . 18 22 8 . Melee . | . . . . . . . . Projectile 30 | . . . . . 22 8 . AOE 51 | . 22 11 . 18 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 4458 | 27 763 200 278 145 1803 1158 84 Wait 678 | . 24 2 . . 565 63 24 Move 3291 | 14 635 184 269 135 999 997 58 Hop . | . . . . . . . . Pick Up 41 | . 9 2 . . 18 12 . Fast Attach 23 | . 6 . . . 12 5 . Attach 18 | . . . . 2 10 6 . Detach 19 | 1 4 . 2 . 9 3 . Swap 39 | . 9 3 3 1 11 11 1 Drop 49 | 4 11 3 4 2 11 13 1 Fire 284 | 8 61 6 . 3 159 47 . Melee 6 | . . . . . 6 . . Ram . | . . . . . . . . Kick 8 | . 4 . . . 3 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . . 2 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 2) 35 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 12) 323 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 4) 582 | -10/Materials | Discovered new exit (range 9) 694 | -10/Materials | Discovered new exit (range 14) 804 | -10/Materials | Build established: Scavenger-Mutant 987 | -10/Materials | Entered Mines 988 | -10/Mines | Learned location of Storage (-9) 1008 | -10/Mines | Found a hidden stash of uninstalled traps 1014 | -10/Mines | Met a Derelict bent on vengeance 1121 | -10/Mines | Learned location of 1 exit from Materials 1174 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1174 | -10/Mines | Discovered new exit (range 5) 1244 | -10/Mines | Entered Exiles 1292 | -10/Exiles | Met 8R-AWN 1322 | -10/Exiles | Met EX-HEX 1357 | -10/Exiles | Met EX-BIN 1371 | -10/Exiles | Aligned with FarCom system 1372 | -10/Exiles | Given EX-Vault access code 1401 | -10/Exiles | Opened EX-Vault 1450 | -10/Exiles | Exiles lab attacked by MAIN.C 1479 | -10/Exiles | Found Potential Leg 1482 | -10/Exiles | Found Potential Leg 1563 | -10/Exiles | Discovered new exit (range 11) 1571 | -10/Exiles | Left Exiles lab with Potential Leg 1571 | -10/Exiles | Entered Mines 1580 | -9/Mines | Assembled infested the area 1593 | -9/Mines | Core integrity fell below 50% 1675 | -9/Mines | Learned location of Zion (-7) 1688 | -9/Mines | Discovered new exit (range 12) 1697 | -9/Mines | Entered Materials 1697 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1698 | -8/Materials | Identified exit to Factory 2059 | -8/Materials | Repaired Ion Cannon 2127 | -8/Materials | Discovered exit to Factory (range 10) 2349 | -8/Materials | Build established: Mutant 3455 | -8/Materials | Garrison activated, responded to threat 3567 | -8/Materials | Garrison activated, responded to threat 3604 | -8/Materials | Entered Factory 3604 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5012 | -7/Factory | Sucked down chute 5012 | -7/Factory | Entered Waste 5013 | -7/Waste | Met a frightened Derelict 5020 | -7/Waste | Spotted C-40 Crusher 5026 | -7/Waste | Spotted C-40 Crusher 5027 | -7/Waste | EMP discharged 5030 | -7/Waste | Spotted C-40 Crusher 5076 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5079 | -7/Waste | Spotted C-40 Crusher 5087 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5090 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5093 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5099 | -7/Waste | Core integrity fell below 50% 5105 | -7/Waste | Core integrity fell below 20% 5108 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05084_ Coolant Injector crushed. 05087_ Imp. Titanium Leg crushed. 05087_ Potential Leg crushed. 05087_ Transmission Jammer destroyed. 05090_ JV D%6:X=S4GFWBAWYUD8ANZA/XLZKQU 05090_ Lrg. Storage Unit crushed. 05090_ Imp. Titanium Leg crushed. 05092_ Particle Charger crushed. 05093_ Structural Scanner crushed. 05093_ Lrg. Battery crushed. 05093_ Imp. Titanium Leg crushed. 05093_ Imp. Medium Armor Plating crushed. 05093_ Machine Analyzer crushed. 05093_ Adv. Targeting Computer crushed. 05094_ Hvy. Ion Cannon crushed. 05095_ Med. Matter Pod crushed. 05095_ Weapon Cycler crushed. 05095_ Great Axe crushed. 05095_ Imp. Medium Armor Plating crushed. 05095_ Adv. ECM Suite crushed. Map ----- +----------------------------------------------------+ | ?????????????????????? ???????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #?????????? #??????????? | | ?????????????????????# #????????] #??????????? | | ???????????????????### ######## ####???????? | | ???????????????????# [ ???????? | | ???????????????????# ??????? | | ???????????????????# ??????? | | ???????????????????# ??????? | | ??????################ ######## #??????????? | | ??????##############?# #??????????????????????? | | ??????## ##?# #??????????????????????? | | ??????## #### ##?????????????????????? | | ??????## #### ##?????????????????????? | | ??????## ##?????????????????????? | | ??????## [ ##?????????????????????? | | ??????## =! CC##?????????????????????? | | ??????## % CC##?????????????????????? | | ??????## ] #### CC=##?????????????????????? | | ??????## = #### CC@##?????????????????????? | | ??????## ##?# CC##?????????????????????? | | ??????##############?# CC#??????????????????????? | | ??????################ ###????????????????????? | | ???????????????????# !#????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 26 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Evasion (%) 66 Targeting Accuracy 12 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Cannon | 6% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftFrostDetector Manual? 0 Play Time 00:59:00 Cumulative 53.2 hours Start 2025.05.22 @ 20:07:11 End 2025.05.22 @ 21:07:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 33 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a3cbfd2-65a4-46aa-8184-005a6c0f1734