Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.26 @ 19:07:11 Player: sasha Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4850) 4850 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 9708 Bonus ------- High Alert Combat Kills 53 Cogmind --------- Core Integrity 0/1000 Matter 182/300 Energy 343/500 System Corruption 28% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Cooling System High-capacity Storage Unit Energy Well Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Light Angular Momentum Engine Micro Fission Core Advanced Heat Sink Improved Cooling System Huge Storage Unit Large Matter Pod (150) Compact Matter Pod (150) Improved Matter Compressor (18) Recoil Nullifier Focal Shield Point Defense System High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Hover Unit Gravmag Array Antigrav System > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Melee Analysis Suite Core Analyzer Core Analyzer Armor Integrity Analyzer Improved Weapon Cycler > --- WEAPON ----------- Tesla Rifle Gauss Cannon Lance > --- INVENTORY -------- Micro Nuclear Core Micro Fission Core Micro Fission Core Cooled Gravmag System Improved Cooling System Improved Cooling System Huge Storage Unit Energy Well Large Matter Pod Compact Matter Pod Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Kinecellerator Weapon Cycler Improved Weapon Cycler Transmission Jammer Focal Shield Point Defense System High-powered Tractor Beam [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Tesla Rifle Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 7 | . . . 1 . 1 2 1 2 Weapon 1 | . . . . . . . 1 . Parts Attached 123 | 6 10 2 14 . 16 7 13 55 Power 13 | 1 2 . 3 . 1 . 2 4 Engine 5 | 1 1 . 1 . 1 . 1 . Core 8 | . 1 . 2 . . . 1 4 Reactor . | . . . . . . . . . Propulsion 34 | 3 3 1 6 . 7 1 3 10 Treads 28 | 1 3 1 6 . 7 1 3 6 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Utility 55 | 1 2 . 4 . 5 6 6 31 Device 30 | . 1 . . . 2 3 1 23 Storage 8 | 1 1 . 2 . . 1 . 3 Processor 10 | . . . 1 . 1 1 3 4 Hackware . | . . . . . . . . . Protection 7 | . . . 1 . 2 1 2 1 Artifact . | . . . . . . . . . Weapon 21 | 1 3 1 1 . 3 . 2 10 Energy Gun 2 | . . . . . 1 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 3 . 1 . . . . . Ballistic Cannon 8 | . . . . . 2 . 1 5 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 2 Piercing Weapon 2 | . . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 3 Parts Lost 63 | . 4 1 5 . 7 1 7 38 Power 8 | . 2 . 1 . 1 . 1 3 Propulsion 25 | . 1 1 3 . 3 . 3 14 Utility 17 | . . . 1 . 2 1 2 11 Weapon 13 | . 1 . . . 1 . 1 10 Highest Loss Streak 8 | . 4 1 2 . 2 1 3 8 To Critical Strikes 2 | . 1 . . . 1 . . . Average Slot Usage (%) 91 | . 86 88 95 100 97 99 92 86 Engine 5 | . 13 14 3 . 6 7 2 . Core 2 | . . . 6 11 2 . 2 4 Treads 23 | . 17 27 33 33 34 30 25 13 Leg 1 | . 9 . . . . . . . Device 10 | . 12 14 7 . 6 7 5 16 Storage 8 | . 14 14 11 11 9 7 6 5 Processor 13 | . . . 9 11 11 17 20 22 Protection 5 | . . . . 11 8 11 12 3 Ballistic Gun 5 | . 17 14 11 11 2 . . . Ballistic Cannon 6 | . . . . . 9 15 11 7 Slashing Weapon 1 | . . . . . . . 2 3 Piercing Weapon 2 | . . 3 11 11 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 123 | 11 90 90 92 51 74 115 123 114 Greatest Support 97 | 20 40 40 63 63 86 94 94 97 Greatest Overweight (x) 4 | . 4 4 1 . 1 1 1 4 Average Overweight (x) . | . . 2 . . . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 20 20 25 25 25 Average Capacity 22 | 6 18 25 24 20 20 22 25 22 Most Carried 25 | 5 16 25 25 20 20 23 25 25 Average Carried 20 | 4 10 22 22 20 18 19 23 20 Final Capacity 25 | 8 25 25 20 20 20 25 25 20 Final Carried 24 | 5 16 24 20 20 18 22 23 13 Class Distribution -------------------- 80% | Mutant 15% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Matter Collected 4228 | 202 498 196 331 . 478 182 703 1638 Remotely 701 | . . . . . 141 100 35 425 Salvage Created 4341 | . 672 151 785 . 582 137 518 1496 Parts 244 | . 51 10 48 . 38 10 28 59 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 6 | . 2 . . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 102 | . 13 5 15 . 17 5 11 36 Melee 19 | . . . 1 . . . 5 13 Guns 33 | . 13 5 14 . 1 . . . Cannons 49 | . . . . . 16 5 6 22 AOE 1 | . . . . . . . . 1 Classes Destroyed 15 | . 7 1 1 . 2 1 1 2 Worker 4 | . 2 . . . . . . 2 Builder 1 | . . . . . . . . 1 Tunneler 1 | . 1 . . . . . . . Hauler 2 | . 1 . . . 1 . . . Recycler 3 | . 2 . . . . . . 1 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . . . 1 . Watcher 10 | . 2 . 3 . 3 . . 2 Swarmer 19 | . 6 3 . . 4 1 . 5 Grunt 47 | . 7 . 12 . 5 2 6 15 Brawler 4 | . . . 1 . 2 . . 1 Sentry 11 | . . 2 2 . 3 . . 4 Specialist 3 | . . . . . 2 . 1 . Hunter 4 | . . . . . 1 . 1 2 Programmer 14 | . . . . . . 2 3 9 Best Kill Streak 8 | . 5 3 5 . 8 3 3 5 Combat Bots Only 5 | . 4 3 4 . 5 3 3 5 Max Kills in Single Turn 2 | . 1 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Damage Taken 11272 | . 614 188 881 . 1709 332 1810 5738 Core 1636 | . 94 22 123 . 173 32 172 1020 Absorbed by Shields 23 | . . . . . . . . 23 Redirected to Shielding 52 | . . . . . 52 . . . Regen/Repaired (Parts) 215 | . . . . . 215 . . . Core Remaining (%) 77 | 100 . 53 . 69 68 95 79 . Volleys Fired 399 | . 65 16 70 . 88 10 26 124 Largest 2 | . 2 1 1 . 2 2 2 2 Hottest 101 | . 40 23 23 . 96 96 101 88 Shots Fired 497 | . 71 16 70 . 102 20 50 168 Gun 184 | . 71 16 70 . 27 . . . Cannon 311 | . . . . . 75 20 50 166 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 482 | . 71 16 70 . 89 20 50 166 Thermal . | . . . . . . . . . Explosive 2 | . . . . . . . . 2 Electromagnetic 13 | . . . . . 13 . . . Robot Hit Streak 18 | . 8 9 16 . 18 4 9 13 Robot Miss Streak 4 | . 2 1 2 . 4 3 3 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 427 | . 53 13 59 . 68 11 50 173 Core Hits 189 | . 28 7 28 . 25 6 21 74 Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 36 | . 1 . 1 . 3 . 6 25 Destroy 2 | . 1 . 1 . . . . . Blast 25 | . . . . . 3 . 3 19 Sever 9 | . . . . . . . 3 6 Melee Attacks 72 | . . . 1 . . . 21 50 Impact . | . . . . . . . . . Slashing 70 | . . . . . . . 21 49 Piercing 2 | . . . 1 . . . . 1 Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11603 | . 746 189 901 . 1725 333 1521 6188 Guns 2024 | . 746 189 869 . 220 . . . Cannons 6605 | . . . . . 1445 333 882 3945 Explosions 299 | . . . . . 60 . . 239 Melee 2656 | . . . 32 . . . 639 1985 Ramming 19 | . . . . . . . . 19 Kinetic 8510 | . 746 189 869 . 1546 333 882 3945 Thermal 60 | . . . . . 60 . . . Explosive 239 | . . . . . . . . 239 Electromagnetic 119 | . . . . . 119 . . . Impact . | . . . . . . . . . Slashing 2538 | . . . . . . . 639 1899 Piercing 118 | . . . 32 . . . . 86 Highest Corruption 28 | . . . . . 2 . 1 28 Average Corruption 15 | . . . . . 2 . 1 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 114 | . . . . . 1 . . 113 Message Errors 26 | . . . . . . . . 26 Matter Fused 24 | . . . . . 1 . . 23 Heat Flow Errors 10 | . . . . . . . . 10 Energy Discharges 13 | . . . . . . . . 13 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 15 | . . . . . . . . 15 Data Loss (major) 6 | . . . . . . . . 6 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 5 | . . . . . . . . 5 Weapon Failures 10 | . . . . . . . . 10 Overload Shots . | . . . . . . . . . Overflow Damage 284 | . . . . . 9 . 12 263 Projectiles 114 | . . . . . 9 . . 105 Explosions 41 | . . . . . . . . 41 Melee 129 | . . . . . . . 12 117 Knockbacks 58 | . . . . . 7 3 9 39 Impact . | . . . . . . . . . Kinetic 49 | . . . . . 5 3 8 33 Secondary 9 | . . . . . 2 . 1 6 Self-Inflicted Damage 142 | . . . . . 45 . . 97 Shots 3 | . . . . . 1 . . 2 Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 402 | . 15 12 8 . 402 324 253 315 Average Temperature 85 | . 5 4 2 . 108 133 94 76 Received Heat Transfer 2535 | . 150 45 456 . 513 144 207 1020 Effects 3 | . . . . . 3 . . . Shutdowns 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Peak Influence 495 | . 312 152 209 40 415 120 134 495 Initial 120 | . . 97 27 40 15 120 . 12 Average 97 | . 113 49 84 40 178 75 43 139 Maximum Alert Level 2 | . 1 . 1 . 2 . . 2 Low Security (%) 86 | 100 74 100 97 100 58 100 100 73 Level 1 11 | . 25 . 2 . 27 . . 21 Level 2 2 | . . . . . 14 . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 1 1 . 2 2 9 7 Investigation 3 | . 1 1 . . . . . 1 Extermination 9 | . . . . . . 2 3 4 Reinforcement 11 | . . . 1 . 2 . 6 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Distress Signals 10 | . 1 . 3 . 2 . 1 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 30 5 22 . 32 5 17 55 Peak Tracking Total 7 | . 5 2 5 . 6 4 4 7 Tactical Retreats 19 | . 7 . . . 5 . 3 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 4 | . . . . . . 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 3 | . . . . . 2 . . 1 Max in Single Turn 1 | . . . . . 1 . . 1 Garrison Access 2 | . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 12 | . 2 2 . 1 3 1 1 2 Terminals 5 | . 1 1 . . . 1 1 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 28 | . 5 3 . 1 10 4 1 4 Successful 16 | . 3 2 . 1 8 . . 2 Failed 12 | . 2 1 . . 2 4 1 2 Catastrophic 2 | . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 5 2 . . . 4 1 1 Terminals 12 | . 3 2 . . . 4 1 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 6 | . . . . . 6 . . . Garrison Access 4 | . . . . . 2 . . 2 Terminal Hacks 5 | . 1 2 . 1 . . . 1 Open Door 2 | . . 1 . 1 . . . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . Insert Component 3 | . . . . . 3 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks 2 | . 2 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Reject 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . . . 2 1 . 1 Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Turns Passed 9812 | 64 1070 1322 998 102 874 1145 1562 2675 Spaces Moved 3290 | 46 333 391 314 52 310 556 517 771 Core 14 | 8 . . . . . . . 6 Treads 2788 | 1 149 391 314 52 310 556 517 498 Legs 221 | 37 184 . . . . . . . Wheels . | . . . . . . . . . Hover 267 | . . . . . . . . 267 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 320 160 160 160 162 242 101 Average Speed 220 | 108 209 323 229 160 163 196 243 205 Slowest Speed 480 | 160 480 480 240 160 240 242 247 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 42 90 34 19 36 10 12 21 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 87 | . . . . . 23 4 8 52 Melee . | . . . . . . . . . Projectile 58 | . . . . . 13 4 8 33 AOE 29 | . . . . . 10 . . 19 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total 5326 | 57 650 439 529 71 580 589 740 1671 Wait 1249 | . 214 17 94 20 140 5 144 615 Move 3282 | 45 332 390 313 51 309 555 516 771 Hop . | . . . . . . . . . Pick Up 132 | 6 22 12 18 . 16 8 14 36 Fast Attach 13 | 4 1 . 2 . 1 1 1 3 Attach 81 | 1 8 2 10 . 11 3 8 38 Detach 4 | . . . . . 1 1 . 2 Swap 29 | 1 1 . 2 . 4 3 4 14 Drop 60 | . 7 2 19 . 10 3 6 13 Fire 399 | . 65 16 70 . 88 10 26 124 Melee 72 | . . . 1 . . . 21 50 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . . . . 3 Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 992 | -10/Materials | Lost 4 parts (2p1n1w) 1135 | -10/Materials | Entered Mines 1142 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1351 | -10/Mines | Learned Materials terminal intel 1397 | -10/Mines | Met a Derelict shopkeep closing up shop 1821 | -10/Mines | Learned Materials emergency access door positions 2110 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2428 | -10/Mines | Discovered new exit (range 6) 2457 | -10/Mines | Entered Materials 2457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2459 | -9/Materials | Loaded intel: 11 terminal locations 2853 | -9/Materials | Build established: Scavenger-Mutant 3016 | -9/Materials | Discovered new exit (range 18) 3315 | -9/Materials | Discovered new exit (range 11) 3455 | -9/Materials | Entered Mines 3460 | -9/Mines | Found the Drone Emporium 3552 | -9/Mines | Discovered new exit (range 4) 3557 | -9/Mines | Entered Materials 3557 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4301 | -8/Materials | Build established: Mutant 4343 | -8/Materials | Discovered new exit (range 13) 4400 | -8/Materials | Repaired Hrd. Medium Armor Plating 4431 | -8/Materials | Entered Factory 4431 | -7/Factory | Evolved 2 slots: Utility x2 4738 | -7/Factory | Build established: Scavenger-Skirmisher 5089 | -7/Factory | Discovered new exit (range 8) 5273 | -7/Factory | Build established: Mutant 5576 | -7/Factory | Entered another Factory area 5576 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7107 | -6/Factory | Discovered new exit (range 6) 7138 | -6/Factory | Entered another Factory area 7138 | -5/Factory | Evolved 2 slots: Utility x2 7157 | -5/Factory | Lost 3 parts (1n2u) 8079 | -5/Factory | System corruption reached 10% 8134 | -5/Factory | Lost 8 parts (1p4n2u1w) 9221 | -5/Factory | Lost 6 parts (4n2w) 9308 | -5/Factory | Core integrity fell below 50% 9575 | -5/Factory | Lost 4 parts (1n2u1w) 9705 | -5/Factory | Lost 6 parts (2n3u1w) 9783 | -5/Factory | Core integrity fell below 20% 9813 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09788_ G-50 Soldier knocked back. 09789_ Imp. Shock Absorption System destroyed. 09792_ System corrupted: Magnetic Acceleration Cannon jammed. 09792_ Chain reaction triggered in Lgt. Angular Momentum Engine. 09792_ Penetrated by Slug. 09793_ 9QOK%=NDMUFCNGRSNGFEH/Q2,67G8NZNC: ==HYQ 09795_ Magnetic Acceleration Cannon destroyed. 09795_ Penetrated by Slug. 09796_ G-50 Soldier destroyed. 09798_ Slug penetrates Wall. 09798_ Hvy. Missile Launcher destroyed. 09798_ Destroyed Hvy. Missile Launcher. 09801_ Penetrated by Slug. 09803_ Armor Integrity Analyzer destroyed. 09806_ Imp. Treads destroyed. 09806_ Rnf. Fission Core destroyed. 09806_ Penetrated by Slug. 09809_ Critical hit (Burn: +37). 09809_ Penetrated by Slug. 09812_ Cld. Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ??????????????????### ###????????????? #???????? | | ??????????????????# ##+####### ???????? | | ????????########### "" ??????? | | ??????? T" | A ??????? | | ??????????######### g ??????? | | ??????????????????# % ## T## ???????? | | ?????????????????### #???##????? ????????? | | ?????????????????# Y @ #?????????????????????? | | ?????????????????# p% #????????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# ! #???????????????????? | | ?????????????????## ##???????????????????? | | ??????????????????### #######????????????????????? | | ????????????????????##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 600 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Propulsion Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeAccelerationMatter Manual? 0 Play Time 01:16:20 Cumulative 49.2 hours Start 2022.12.26 @ 17:46:49 End 2022.12.26 @ 19:07:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6dab9f2-d26b-4a25-b3c7-02cfc71c059f