Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 15:18:18 Player: Lazz Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (83) 415 Value Destroyed (2987) 2987 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1673) 1673 TOTAL SCORE: 10335 Bonus ------- High Alert Combat Kills 223 Follower Combat Kills 909 Met Imprinter 300 Was Imprinted 300 Friendly Fire -59 Cogmind --------- Core Integrity 0/1150 Matter 289/300 Energy 85/100 System Corruption 14% Temperature Warm (154) Movement Walking (110) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg II > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (5) ---- Reinforced Fission Core Carbon-fiber Leg Compact Matter Pod (150) Compact Matter Pod (150) Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Tactical Coordination Suite Core Analyzer Armor Integrity Analyzer Improved Utility Shielding > --- WEAPON ----------- High-powered Shotgun Barrage Gun Coil Gun Slug Cannon > --- INVENTORY -------- Reinforced Fission Core Light Antimatter Reactor Medium Treads Medium Treads Carbon-fiber Leg Armored Leg Advanced Heat Sink High-capacity Matter Pod Compact Matter Pod Compact Matter Pod Compact Matter Pod Improved Weapon Shielding Beamcaster Makeshift Hammer Ripper [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Antigrav System Utility Improved Targeting Computer Device Tactical Coordination Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Autogun Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 1 . 1 Utility 7 | . . 1 2 2 . . . . 1 1 . Weapon 2 | . . 1 . . . . . . . 1 . Parts Attached 75 | 6 9 6 6 8 4 6 2 . 5 4 19 Power 10 | 1 . 2 . 1 . 2 . . . . 4 Engine 5 | 1 . 2 . . . . . . . . 2 Core 3 | . . . . 1 . 2 . . . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 24 | 2 4 1 3 3 . 1 . . 3 1 6 Treads 14 | . 4 1 3 3 . 1 . . . . 2 Leg 9 | 2 . . . . . . . . 3 1 3 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 15 | 1 2 2 2 2 . 2 1 . 1 1 1 Device 3 | . . . . . . . 1 . 1 . 1 Storage 2 | 1 1 . . . . . . . . . . Processor 7 | . . 2 2 1 . 1 . . . 1 . Hackware . | . . . . . . . . . . . . Protection 3 | . 1 . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 3 1 1 2 4 1 1 . 1 2 8 Energy Gun 4 | . . 1 . . . . 1 . . . 2 Energy Cannon 2 | . . . . . 1 . . . . . 1 Ballistic Gun 13 | 2 2 . 1 1 1 . . . 1 2 3 Ballistic Cannon 4 | . . . . 1 1 1 . . . . 1 Launcher 1 | . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 2 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 45 | . 1 4 1 3 3 5 . . 2 2 24 Power 9 | . . 1 . 1 1 1 . . . . 5 Propulsion 14 | . 1 . 1 . . 2 . . 2 1 7 Utility 4 | . . . . . . . . . . . 4 Weapon 18 | . . 3 . 2 2 2 . . . 1 8 Highest Loss Streak 7 | . 1 2 1 2 2 4 . . 2 1 7 To Critical Strikes 3 | . . . . . . . . . . . 3 Average Backups 12 | 2 6 11 11 13 13 11 14 15 14 13 13 Power . | . 1 1 . 1 1 . . . . . . Propulsion 1 | 1 2 2 . 2 2 . . . . 1 3 Utility 7 | . . 4 9 7 9 9 9 10 9 8 6 Weapon 3 | . 3 2 1 2 . 1 4 5 5 4 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . . . 2 . . . 1 . 1 1 12 Power 2 | . . . . . . . 1 . . . 1 Propulsion 5 | . . . . . . . . . 1 . 4 Utility 10 | . . . 2 . . . . . . 1 7 Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 86 98 96 92 85 100 100 87 99 80 Engine 3 | . 14 10 9 5 . . . . . . 3 Core 3 | . . . . 1 3 3 7 7 6 5 1 Treads 14 | . 24 22 16 15 15 14 15 15 3 . . Leg 2 | . 2 . . . . . . . 3 17 17 Storage 8 | . 22 11 9 7 7 7 7 7 6 5 4 Processor 31 | . . 13 35 38 38 38 38 38 33 35 27 Protection 5 | . 3 4 . 6 7 6 7 7 6 5 3 Energy Gun 4 | . . 5 9 5 . . 6 7 6 5 2 Ballistic Gun 10 | . 26 19 17 12 6 2 7 7 6 11 7 Ballistic Cannon 4 | . . . . . 6 7 7 7 6 4 1 Peak Build Rating 82 | 6 7 13 19 38 35 38 42 41 57 67 82 Average Rating 33 | 4 6 10 18 29 32 30 40 40 44 64 63 On Entrance 29 | . 6 6 13 19 35 35 38 41 41 57 65 Avg Prop Armor Cover (%) 15 | . . . . 10 . . . . . . 26 Naked Turns 16 | . . . . . . . . . . . 16 Heaviest Build 66 | 11 33 31 30 40 40 44 44 42 48 51 66 Greatest Support 77 | 20 40 40 40 56 48 48 48 48 52 52 77 Greatest Overweight (x) 15 | . 1 . 1 1 . 1 . . 15 1 9 Average Overweight (x) . | . . . . . . . . . 3 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 12 15 15 15 15 14 15 15 15 15 15 Average Carried 12 | 2 6 10 11 13 13 11 14 15 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 11 13 15 13 15 12 15 15 15 14 5 Class Distribution -------------------- 43% | Scavenger-Gunner 31% | Mutant 11% | Gunner 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Derelict-Gunner | -5/Factory Derelict-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 3243 | 191 472 363 449 214 337 220 46 40 80 113 718 Remotely . | . . . . . . . . . . . . Salvage Created 2641 | . 511 363 225 278 187 134 . 57 . 86 800 Parts 152 | . 31 24 16 16 10 7 . 4 . 6 38 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 8 6 . 7 . . . Prevented 1 | . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 75 | . 16 11 4 9 8 5 . 3 . 3 16 Guns 55 | . 10 11 4 8 3 1 . 2 . 2 14 Cannons 10 | . . . . 1 3 2 . 1 . 1 2 AOE 10 | . 6 . . . 2 2 . . . . . Classes Destroyed 13 | . 5 1 . 2 1 . . 1 . . 3 Worker 1 | . . . . 1 . . . . . . . Builder 1 | . . . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . Watcher 4 | . 1 . 1 . . . . . . . 2 Swarmer 30 | . 8 3 . 4 5 . . . . 2 8 Grunt 25 | . 8 6 1 3 1 3 . . . . 3 Brawler 1 | . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . 1 Sentry 6 | . . 2 3 . 1 . . . . . . Hunter 6 | . . . . . 1 1 . 1 . . 3 Programmer 4 | . . . . 2 . 1 . . . 1 . Best Kill Streak 9 | . 6 4 2 4 4 3 . 1 . 1 9 Combat Bots Only 8 | . 6 4 2 4 4 3 . 1 . 1 8 Max Kills in Single Turn 3 | . 3 1 1 2 2 1 . 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . 1 Exploded 3 | . 3 . . . 2 1 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 861 | . 109 44 17 71 93 63 . 3 5 50 406 Missed 291 | . 33 10 6 22 38 19 . . 3 18 142 Hits 570 | . 76 34 11 49 55 44 . 3 2 32 264 Melee 3 | . . . . . . . . . . . 3 Projectile 567 | . 76 34 11 49 55 44 . 3 2 32 261 AOE 1 | . 1 . . . . . . . . . . Critical Strikes 28 | . . . 2 2 1 2 . . 1 2 18 Actively Blocked 1 | . . . . . . . . . . . 1 Part Disruptions 2 | . . . . 1 . . . . . . 1 Damage Taken 8590 | . 755 387 163 800 544 712 . 59 105 547 4518 Core 1868 | . 118 39 46 144 62 242 . . . 52 1165 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 200 | . . . . 9 14 . . . . 21 156 Core Remaining (%) 80 | 100 52 90 91 . . . . 36 100 94 . Volleys Fired 228 | . 66 31 12 29 13 13 . 6 1 11 46 Largest 4 | . 2 3 3 3 3 3 . 3 3 4 4 Hottest 171 | . 50 80 83 83 90 150 . 138 138 171 168 Shots Fired 570 | . 132 62 36 63 30 32 . 18 3 44 150 Gun 487 | . 130 62 36 57 15 7 . 12 2 36 130 Cannon 76 | . . . . 6 13 22 . 6 1 8 20 Launcher 7 | . 2 . . . 2 3 . . . . . Special . | . . . . . . . . . . . . Kinetic 463 | . 130 42 24 50 28 20 . 12 2 33 122 Thermal 100 | . . 20 12 13 . 9 . 6 1 11 28 Explosive 7 | . 2 . . . 2 3 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 28 | . 12 14 13 13 26 7 . 3 5 9 28 Robot Miss Streak 6 | . 4 3 2 3 6 4 . 3 . 3 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 12 | . 1 3 1 2 . . . . . 1 4 Max Gunslinging Chain 2 | . 1 1 1 1 . . . . . 1 2 Shots Hit Robots 384 | . 83 44 29 50 19 22 . 8 3 25 101 Core Hits 206 | . 37 23 11 28 27 10 . 5 1 10 54 Critical Kills 2 | . . . 1 . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . . . 1 Critical Strikes 7 | . . . 1 . . 1 . 1 . . 4 Burn 1 | . . . . . . . . . . . 1 Destroy 4 | . . . 1 . . 1 . . . . 2 Blast 1 | . . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . . 1 Melee Attacks 11 | . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . Slashing 11 | . . . . . . . . . . . 11 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6804 | . 1157 407 346 826 502 691 . 162 60 629 2024 Guns 4902 | . 855 407 346 706 120 105 . 113 36 461 1753 Cannons 1059 | . . . . 116 233 280 . 49 24 156 201 Explosions 741 | . 286 . . . 149 306 . . . . . Melee 70 | . . . . . . . . . . . 70 Ramming 32 | . 16 . . 4 . . . . . 12 . Kinetic 4878 | . 855 228 260 688 353 252 . 76 40 507 1619 Thermal 1083 | . . 179 86 134 . 133 . 86 20 110 335 Explosive 741 | . 286 . . . 149 306 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 70 | . . . . . . . . . . . 70 Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . 1 . . 5 5 6 6 . . 2 13 Average Corruption 4 | . 1 . . 3 5 5 6 . . 1 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 62 | . 3 . . 12 23 12 6 . . 2 4 Message Errors 18 | . . . . 2 8 4 2 . . 1 1 Matter Fused 15 | . 1 . . 6 6 . 2 . . . . Heat Flow Errors 6 | . 1 . . . 1 2 1 . . . 1 Energy Discharges 8 | . 1 . . . 5 1 . . . . 1 Parts Rejected 2 | . . . . . . 1 . . . . 1 Data Loss (minor) 7 | . . . . . 2 4 . . . 1 . Data Loss (major) 4 | . . . . 3 1 . . . . . . Alerts 2 | . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 75 | . 10 . . . 12 53 . . . . . Projectiles 53 | . . . . . . 53 . . . . . Explosions 22 | . 10 . . . 12 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . 4 . 2 . 1 . . 2 Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . 4 . 2 . 1 . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . . . 35 51 . . . . . Shots 4 | . . . . . 1 3 . . . . . Rammed 5 | . 3 . . 2 . . . . . . . Targets Rammed 8 | . 3 . . 3 . . . . . 2 . Kicked 2 | . . . . . . . . . . 2 . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 402 | . 209 54 36 72 211 351 152 171 48 189 402 Average Temperature 91 | . 39 17 14 46 56 153 86 69 28 75 155 Received Heat Transfer 1191 | . 258 132 90 144 72 159 . . . 72 264 Effects 8 | . . . . . . 2 . . . . 6 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . 1 . . . . 2 Interference 3 | . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 2161 | . . 400 200 275 . 250 . 148 37 185 666 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Maximum Alert Level 3 | . 1 . . . . . . . 1 2 3 Low Security (%) 69 | 100 49 100 100 100 . . . . 68 20 . Level 1 15 | . 50 . . . . . . . 31 73 2 Level 2 7 | . . . . . . . . . . 5 50 Level 3 7 | . . . . . . . . . . . 47 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 920 | . 265 92 85 78 . . . . 259 506 920 Initial 243 | . . 92 28 18 . . . . 179 107 243 Average 172 | . 132 45 26 16 . . . . 176 303 673 Influence Increases 3807 | . 428 290 142 225 180 145 . 113 380 591 1313 Destroy 0b10 Robot/C 2040 | . 320 220 80 180 160 100 . 40 80 240 620 Destroy 0b10 Robot/NC 70 | . 15 . 5 5 . . . 10 10 . 25 Destroy Leader 432 | . 64 70 42 40 20 30 . 10 22 30 104 Allied During Kill 588 | . . . . . . . . 53 100 216 219 Successful Hack 29 | . . . . . . . . . . 24 5 Disable Machine 135 | . . . . . . . . . 15 15 105 Destroy Structure 123 | . 14 . . . . . . . 3 36 70 Advance Influence 150 | . . . . . . . . . 150 . . Lose Combat Pursuer 240 | . 15 . 15 . . 15 . . . 30 165 Influence Decreases 2933 | . 207 443 170 225 220 145 . 66 208 312 937 Entered New Map 591 | . . 129 40 22 15 . . . 18 112 255 Time Decay 1802 | . 197 294 130 193 175 115 . 66 170 160 302 Lost Part 380 | . 10 20 . 10 30 30 . . 20 20 240 Lost Ally 160 | . . . . . . . . . . 20 140 Squads Dispatched 29 | . 3 4 5 5 . . . . 2 2 8 Investigation 3 | . 1 2 . . . . . . . . . Extermination 3 | . . . . 1 . . . . . 1 1 Reinforcement 14 | . 2 2 3 1 . . . . 2 1 3 Assault 1 | . . . . . . . . . . . 1 Garrison 8 | . . . 2 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 15 | . 4 1 3 2 . . . . 1 . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 25 13 9 16 8 6 . 3 4 16 53 Peak Tracking Total 12 | . 9 3 6 5 4 3 . 1 2 6 12 Tactical Retreats 8 | . 1 . 1 . . 1 . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 2 | . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 9 | . . . . . . . . . 1 1 7 Max in Single Turn 1 | . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 8 | . 1 3 1 . . . . . . 1 2 Terminals 6 | . 1 2 1 . . . . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 21 | . 3 11 2 . . . . . . 3 2 Successful 5 | . . 1 1 . . . . . . 2 1 Failed 16 | . 3 10 1 . . . . . . 1 1 Catastrophic 2 | . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 1 9 1 . . . 3 . . 3 4 Terminals 16 | . 3 9 2 . . . . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 2 1 . . . . . . 1 . Full Trace Events 3 | . 1 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 74 | . . 74 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . Programmers 3 | . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 8 | . . . . . . . 6 . . . 2 Largest Group 6 | . . . . . . . 6 6 6 6 5 Highest-Rated Group 346 | . . . . . . . 346 346 346 346 307 Highest-Rated Ally 103 | . . . . . . . 96 96 96 96 103 Zionite Dispatches 1 | . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 106 | . . . . . . . . 13 11 36 46 Total Damage 3998 | . . . . . . . . 361 649 890 2098 Kills 33 | . . . . . . . . 1 6 9 17 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 3 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 8407 | 67 671 760 465 1110 938 763 1800 503 342 321 667 Spaces Moved 4341 | 48 202 329 188 571 548 403 1069 278 111 199 395 Core 63 | 5 . . . . . . . . 23 . 35 Treads 3610 | . 168 329 188 571 548 403 1069 278 52 . 4 Legs 649 | 43 34 . . . . . . . 36 199 337 Wheels . | . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . 19 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 160 120 110 50 Average Speed 158 | 112 157 160 168 162 160 176 160 160 281 117 110 Slowest Speed 800 | 120 240 160 240 240 160 240 160 160 800 175 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 27 23 17 21 75 65 90 55 2 10 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 18 | . . . . . 10 3 4 1 . . . Spaces Dug 9 | . . . . . . . . . . . 9 Terrain Destroyed 74 | . 14 . . . 12 27 . 4 . . 17 Melee 9 | . . . . . . . . . . . 9 Projectile 17 | . . . . . . 5 . 4 . . 8 AOE 48 | . 14 . . . 12 22 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 5418 | 58 431 510 315 702 584 430 1159 324 138 261 506 Wait 651 | 1 142 123 99 88 9 . 80 39 18 37 15 Move 4330 | 47 201 328 187 570 547 402 1068 277 110 198 395 Hop . | . . . . . . . . . . . . Pick Up 59 | 4 5 11 7 2 4 5 4 . 2 4 11 Fast Attach 34 | 6 3 2 1 1 2 . 3 1 3 1 11 Attach 43 | . 2 6 3 4 3 8 . . 1 4 12 Detach 5 | . 2 1 . . 2 . . . . . . Swap 19 | . 6 2 2 3 2 1 . . 1 . 2 Drop 28 | . 1 6 4 2 2 1 4 1 2 2 3 Fire 228 | . 66 31 12 29 13 13 . 6 1 11 46 Melee 11 | . . . . . . . . . . . 11 Ram . | . . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 . Crush 6 | . 3 . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 8) 739 | -10/Materials | Entered another Materials area 739 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1425 | -9/Materials | Discovered new exit (range 10) 1499 | -9/Materials | Entered another Materials area 1499 | -8/Materials | Evolved 2 slots: Utility x2 1723 | -8/Materials | Met 7R-MNS 1784 | -8/Materials | Garrison activated, responded to threat 1831 | -8/Materials | Build established: Gunner 1871 | -8/Materials | Discovered new exit (range 9) 1964 | -8/Materials | Entered Factory 1964 | -7/Factory | Evolved 2 slots: Utility x2 1965 | -7/Factory | Caught up to 7R-MNS 2045 | -7/Factory | Discovered new exit (range 16) 2252 | -7/Factory | Build established: Scavenger-Gunner 2356 | -7/Factory | Garrison activated, responded to threat 2788 | -7/Factory | Build established: Mutant 3074 | -7/Factory | Entered Lower Caves 3096 | -7/Lower Caves | Encountered a Warlord checkpoint 3248 | -7/Lower Caves | Build established: Scavenger-Gunner 3249 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3604 | -7/Lower Caves | Build established: Mutant 3965 | -7/Lower Caves | Discovered new exit (range 15) 3991 | -7/Lower Caves | Learned 8 Factory zone layouts 4012 | -7/Lower Caves | Entered another Lower Caves area 4013 | -7/Lower Caves | Encountered a Warlord checkpoint 4017 | -7/Lower Caves | Learned Factory emergency access door positions 4170 | -7/Lower Caves | Spotted B-75 Beast 4217 | -7/Lower Caves | Lost 4 parts (1p1n2w) 4222 | -7/Lower Caves | Core integrity fell below 50% 4749 | -7/Lower Caves | Discovered new exit (range 11) 4775 | -7/Lower Caves | Entered Zion 4926 | -7/Zion | Discovered new exit (range 15) 4983 | -7/Zion | Build established: Scavenger-Gunner 4985 | -7/Zion | Given A8's code to call for help 4996 | -7/Zion | Learned Factory interactive machine intel 5044 | -7/Zion | System corruption cleaned by Quarantine Array 5118 | -7/Zion | Learned Factory non-interactive machine intel 5156 | -7/Zion | Received a hallucinogenic algorithm 5156 | -7/Zion | Ran a hallucination algorithm 5161 | -7/Zion | Ran a hallucination algorithm 5447 | -7/Zion | Met Imprinter 5485 | -7/Zion | Imprinted 5487 | -7/Zion | Declared Zion's savior 5639 | -7/Zion | Learned location of 1 exit from Factory 5653 | -7/Zion | Learned location of Armory (-4) 5850 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5852 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6575 | -7/Zion | Entered Proximity Caves 6575 | -6/Proximity Caves | Accompanied by 6 allies 6599 | -6/Proximity Caves | Learned Factory terminal intel 6689 | -6/Proximity Caves | Spotter reported a threat 7016 | -6/Proximity Caves | Discovered new exit (range 12) 7078 | -6/Proximity Caves | Entered Factory 7078 | -6/Factory | Accompanied by 6 allies 7078 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7079 | -6/Factory | Identified exit to Lower Caves 7079 | -6/Factory | Identified exit to Extension 7081 | -6/Factory | Identified exit to Factory 7083 | -6/Factory | Loaded intel: 232 non-interactive machine locations 7084 | -6/Factory | Loaded intel: 56 interactive machine locations 7085 | -6/Factory | Loaded intel: 28 terminal locations 7142 | -6/Factory | Discovered exit to Lower Caves (range 7) 7156 | -6/Factory | Discovered exit to Factory (range 9) 7420 | -6/Factory | Entered another Factory area 7420 | -5/Factory | Accompanied by 6 allies 7420 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7578 | -5/Factory | Retrieved Zion intel report: Main Access 7578 | -5/Factory | Identified exit to Factory 7698 | -5/Factory | Build established: Derelict-Gunner 7741 | -5/Factory | Entered another Factory area 7741 | -4/Factory | Accompanied by 5 allies 7741 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7882 | -4/Factory | Garrison activated, responded to threat 7935 | -4/Factory | Lost 3 parts (1p2w) 8017 | -4/Factory | Lost 3 parts (1p1n1u) 8029 | -4/Factory | Destroyed 8 combat bots 8120 | -4/Factory | Spotted B-86 Titan 8150 | -4/Factory | Lost 5 parts (1p4w) 8241 | -4/Factory | First assault squad dispatched 8269 | -4/Factory | Core integrity fell below 50% 8280 | -4/Factory | Ran a hallucination algorithm 8322 | -4/Factory | Lost 7 parts (2p2n2u1w) 8342 | -4/Factory | System corruption reached 10% 8345 | -4/Factory | Released all parts (10) 8355 | -4/Factory | Core integrity fell below 20% 8370 | -4/Factory | Zion Heavy squad teleported in 8375 | -4/Factory | Lost 3 parts (2n1u) 8408 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08399_ Knocked back. 08399_ Slug penetrates Wall. 08399_ U-05 Engineer builds a Wall. 08400_ Adv. Medium Treads destroyed. 08400_ Penetrated by Slug. 08401_ Slug penetrates Wall. 08402_ P-70 Sage fails to hack X3-GYG(Z). 08403_ Imp. Treads destroyed. 08403_ Penetrated by Slug. 08403_ U-05 Engineer builds a Wall. 08404_ P-70 Sage fails to hack X3-GYG(Z). 08404_ P-70 Sage knocked back. 08404_ Slug penetrates Wall. 08405_ U-05 Engineer destroyed. 08406_ System corrupted: Heat flow error (+240). 08406_ Slug penetrates X3-GYG(Z). 08406_ X3-GYG(Z) destroyed. 08407_ Acquired 57 matter. 08407_ Penetrated by Slug. 08407_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# "S | | ?????????????????????????????????????????????# """ | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#######????????? | | ????????????????????????????????? ?? | | ????????????????????????????????? ?????????? | | ??????????????????????##??##???? ???????? | | ??????????????????????#;##%#??# ? ???????? | | ??????????????????????##[######* """ "?" ???????? | | ??????????????????????#;%!**%[%[ """ """ ##?????? | | ???????????????????????#%%==*%Y= """ """ ?????? | | ???????????????????????#!==*=[# #????? | | ???????????????????????#[=[!%=# """ """ #????? | | ???????????????????????#!*!p=!#[ """ """ #????? | | ???????????????????????# * !!!# """ """ ###### | | ???????????????????????#%;;##*# # ! | | ???????????????????????##@[=%!; """ """ # | | ???????????????##########|%;! ;BB""" """ # !!! | | ???????????????# !# *[= ###BB""" """ # !!! | | ???????????????# ! # ### + !! | | ???????????????# + """ """ # | | ???????????????# # # """ """ [#""### | | ???????????????# "T" # #o """ """ ]==! ## | | ???????????????# ####;## !!!#### | | ???????????????########???### !=/! | | ????????????????????????????# ! [ | | ????????????????????????????# ##### | | ???????????????????????????# #???######### | | ???????????????????????????# #???????????# | | ???????????????????????????# #???????????### | | ???????????????????????????#########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Gravmag System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Leg | -5/Factory | Hacked Mic. Nuclear Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed DataBattleLink Manual? 0 Play Time 01:05:05 Cumulative 54.8 hours Start 2025.11.08 @ 10:46:17 End 2025.11.08 @ 15:18:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 64% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: c6808ec2-d5fa-4cae-b2ec-dff15d412b02