Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 18:16:06 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (8) 40 Value Destroyed (364) 364 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (897) 897 TOTAL SCORE: 4481 Bonus ------- Follower Combat Kills 597 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (153) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (4) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Airjet Decoy Drone Bay (16/16) Enhanced Flamer Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Decoy Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Heavy Ion Cannon Enhanced Flamer Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 3 . Weapon 2 | . . . . . . 2 Parts Attached 22 | 7 4 . . . 11 . Power 3 | 1 1 . . . 1 . Engine 3 | 1 1 . . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . . . 3 . Treads . | . . . . . . . Leg 5 | 2 . . . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 . . . 4 . Device 2 | . . . . . 2 . Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 7 | 3 1 . . . 3 . Energy Gun 4 | 3 1 . . . . . Energy Cannon 3 | . . . . . 3 . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 2 | . 1 . . . 1 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . 1 . . . 1 . Highest Loss Streak 1 | . 1 . . . 1 . Average Slot Usage (%) 90 | . 93 100 100 100 83 . Engine 11 | . 13 14 14 14 9 . Leg 26 | . 28 28 28 28 25 . Device 1 | . . . . . 2 . Storage 11 | . 14 14 14 14 9 . Processor 13 | . 8 14 14 14 15 . Protection 2 | . . . . . 4 . Energy Gun 13 | . 27 28 28 28 . . Energy Cannon 9 | . . . . . 17 . Naked Turns . | . . . . . . . Heaviest Build 43 | 13 24 24 24 24 43 . Greatest Support 37 | 20 20 20 20 20 37 . Greatest Overweight (x) 1 | . 1 1 1 1 1 . Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 . Average Capacity 9 | 4 7 10 10 10 10 . Most Carried 8 | 2 4 6 6 7 8 . Average Carried 5 | . 2 4 5 6 7 . Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 8 | 1 4 6 6 7 8 8 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 411 | 210 67 . . 28 106 . Remotely . | . . . . . . . Salvage Created 299 | . 67 . . 79 153 . Parts 10 | . 3 . . 4 3 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 5 | . 1 . . 2 2 . Guns 3 | . 1 . . 2 . . Cannons 2 | . . . . . 2 . Classes Destroyed 3 | . 2 . . . 1 . Worker 1 | . . . . . 1 . Watcher 2 | . 1 . . . 1 . Grunt 5 | . 1 . . 2 2 . Best Kill Streak 2 | . 1 . . 2 2 . Combat Bots Only 2 | . 1 . . 2 2 . Max Kills in Single Turn 2 | . 1 . . 1 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 877 | . 142 . . 71 664 . Core 82 | . 12 . . . 70 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . . . 95 87 . Volleys Fired 33 | . 13 . . 5 15 . Largest 2 | . 2 . . 2 2 . Hottest 130 | . 100 . . 90 130 . Shots Fired 65 | . 25 . . 10 30 . Gun 35 | . 25 . . 10 . . Cannon 30 | . . . . . 30 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 65 | . 25 . . 10 30 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 9 . . 5 6 . Robot Miss Streak 4 | . 4 . . 2 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 35 | . 19 . . 6 10 . Core Hits 17 | . 6 . . 4 7 . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 681 | . 229 . . 82 370 . Guns 311 | . 229 . . 82 . . Cannons 352 | . . . . . 352 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 18 | . . . . . 18 . Kinetic . | . . . . . . . Thermal 663 | . 229 . . 82 352 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 1 . Corruption Purged . | . . . . . . . Effects 12 | . 1 1 1 2 7 . Message Errors 8 | . 1 1 . 1 5 . Data Loss (minor) 4 | . . . 1 1 2 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . . . . 9 . Shots . | . . . . . . . Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 253 | . 253 . . 148 225 . Average Temperature 79 | . 91 . . 73 72 . Received Heat Transfer 396 | . 57 . . 42 297 . Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . 1 5 . Heat Transferred 1347 | . 655 . . 211 481 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 447 | . 94 6 . 40 447 . Initial 203 | . . 6 . . 15 203 Average 123 | . 34 6 . 26 199 . Maximum Alert Level 2 | . . . . . 2 . Low Security (%) 71 | 100 100 100 . 100 50 . Level 1 23 | . . . . . 40 . Level 2 4 | . . . . . 8 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . . 1 2 . Investigation 2 | . . . . 1 1 . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 5 | . . . . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 5 . . 2 36 . Peak Tracking Total 6 | . 2 . . 2 6 . Tactical Retreats 6 | . 2 . . . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 10 | . 4 1 1 1 3 . Terminals 6 | . 3 . . . 3 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 10 1 1 1 7 . Successful 16 | . 7 1 1 1 6 . Failed 4 | . 3 . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 14 | . 8 . 1 . 5 . Terminals 15 | . 8 . . . 7 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 1 1 1 3 . Record 1 | . . . . . 1 . Open Door 2 | . . 1 . 1 . . Terminal Index 1 | . 1 . . . . . Fabricator Index 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 4 . . . 3 . Terminals 7 | . 4 . . . 3 . Track 4 | . 2 . . . 2 . Assimilate 1 | . 1 . . . . . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . . . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 . Highest-Rated Group 10 | . 10 10 10 10 10 . Highest-Rated Ally 10 | . 10 10 10 10 10 . Total Orders 9 | . . . . 4 5 . STAY 5 | . . . . 2 3 . FOLLOW 4 | . . . . 2 2 . Ally Attacks 56 | . . . . . 56 . Total Damage 2792 | . . . . . 2792 . Kills 20 | . . . . . 20 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Turrets Deployed 2 | . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 3461 | 66 621 321 326 347 1780 . Spaces Moved 1861 | 47 339 208 215 210 842 . Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 1859 | 45 339 208 215 210 842 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 123 . Average Speed 143 | 117 130 150 150 150 144 . Slowest Speed 153 | 120 150 150 150 150 153 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 46 52 63 52 29 . Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 15 | . . . . . 15 . Terrain Destroyed 15 | . . . . . 15 . Melee . | . . . . . . . Projectile 15 | . . . . . 15 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2588 | 55 491 217 220 232 1373 . Wait 655 | . 131 9 . 17 498 . Move 1851 | 46 338 207 214 209 837 . Hop 2 | . . . . . 2 . Pick Up 12 | 1 4 1 3 1 2 . Fast Attach 14 | 6 2 . . . 6 . Attach 4 | 1 1 . . . 2 . Detach 2 | 1 . . . . 1 . Swap 4 | . 1 . . . 3 . Drop 9 | . 1 . 3 . 5 . Fire 33 | . 13 . . 5 15 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 670 | -10/Materials | Repaired Ion Engine 688 | -10/Materials | Entered Mines 688 | -10/Mines | Accompanied by 1 ally 703 | -10/Mines | Learned location of Storage (-7) 886 | -10/Mines | Found the Drone Emporium 888 | -10/Mines | Learned 2 Materials zone layouts 895 | -10/Mines | Found Prototype Device 926 | -10/Mines | Discovered new exit (range 16) 1000 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1001 | -10/Mines | Discovered new exit (range 5) 1009 | -10/Mines | Entered Exiles 1009 | -10/Exiles | Accompanied by 1 ally 1029 | -10/Exiles | Discovered new exit (range 17) 1044 | -10/Exiles | Met 8R-AWN 1072 | -10/Exiles | Met EX-HEX 1114 | -10/Exiles | Met EX-BIN 1131 | -10/Exiles | Aligned with FarCom system 1132 | -10/Exiles | Given EX-Vault access code 1167 | -10/Exiles | Opened EX-Vault 1186 | -10/Exiles | Found Deploy-a-Sentry 1189 | -10/Exiles | Found Deploy-a-Sentry 1193 | -10/Exiles | Found Deploy-a-Sentry 1225 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1264 | -10/Exiles | Met EX-DEC 1323 | -10/Exiles | Discovered new exit (range 10) 1335 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1335 | -10/Exiles | Entered Mines 1335 | -9/Mines | Accompanied by 1 ally 1354 | -9/Mines | Met a Derelict shopkeep closing up shop 1590 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1666 | -9/Mines | Discovered new exit (range 5) 1682 | -9/Mines | Entered Materials 1682 | -8/Materials | Accompanied by 1 ally 1682 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1737 | -8/Materials | Identified Decoy Drone Bay 1780 | -8/Materials | DAS Turret deployed 2723 | -8/Materials | DAS Turret deployed 3335 | -8/Materials | Build established: Scavenger-Mutant 3448 | -8/Materials | Discovered new exit (range 10) 3462 | -8/Materials | Entered Factory 3462 | -7/Factory | Evolved 2 slots: Weapon x2 3462 | -7/Factory | Self-destructed Last Messages --------------- 03359_ G-47 Trooper destroyed. 03360_ Technician 1a reports 0b10 security level has risen to 2. 03360_ U-05 Engineer lays Concrete. 03365_ K-01 Serf cleans the Atomic Centrifuge. 03368_ R-06 Scavenger collects Particle Gun. 03371_ K-01 Serf cleans the Atomic Centrifuge. 03372_ R-06 Scavenger collects Imp. Heat Sink. 03375_ K-01 Serf collects debris. 03382_ K-01 Serf cleans the Atomic Centrifuge. 03386_ K-01 Serf collects debris. 03403_ K-01 Serf cleans the Atomic Centrifuge. 03448_ EXIT=FOUND 03459_ K-01 Serf cleans the Terminal. 03460_ O-16 Technician sends out distress signal. 03460_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03462_ K-01 Serf cleans the Terminal. PARAMETERS=WEAPON_2 LOCATION=UNKNOWN GOAL=ESCAPE 03462_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###+#####??????????????????? | | ????????????????????### ??????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ +????????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????w???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstLayeredPurifier Manual? 0 Play Time 00:21:09 Cumulative 65.5 hours Start 2021.03.14 @ 17:48:40 End 2021.03.14 @ 18:16:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 20 Adventurer 148 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e0f18ba-08ba-4110-8453-7bd884f39835