Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.25 @ 01:26:27 Player: Kisscool Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (114) 570 Value Destroyed (3928) 3928 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 10465 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 55 Friendly Fire -5 Cogmind --------- Core Integrity 0/1150 Matter 257/300 Energy 100/100 System Corruption 29% Temperature Cool (12) Movement Core (200) Ox3 Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Targeting Computer Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Coil Gun Coil Gun > --- INVENTORY (5) ---- Improved Field Recycling Unit (112) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Gravmag Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Targeting Computer Armor Integrity Analyzer Improved Hardlight Generator > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Light Fission Core Cooled Aerolev Unit Advanced Cooling System Focal Shield Improved Field Recycling Unit Heavy Particle Cannon Smartbomb Launcher Power Maul [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Slots Evolved 12 | . . 2 . 2 2 . . 2 . . 2 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . 1 . . 1 . . . Utility 8 | . . 2 . 1 2 . . . . . 1 2 . . Weapon 1 | . . . . . . . . 1 . . . . . . Parts Attached 149 | 6 11 12 7 11 39 13 . 15 1 . 4 2 28 . Power 20 | 1 2 2 . 2 5 1 . 2 . . 1 . 4 . Engine 7 | 1 2 2 . 1 1 . . . . . . . . . Core 10 | . . . . 1 4 1 . 2 . . 1 . 1 . Reactor 3 | . . . . . . . . . . . . . 3 . Propulsion 25 | 2 4 2 . 2 4 . . 6 . . 1 . 4 . Treads 2 | 2 . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 1 . Wheel 13 | . 4 2 . 2 4 . . . . . . . 1 . Hover 8 | . . . . . . . . 6 . . 1 . 1 . Flight 1 | . . . . . . . . . . . . . 1 . Utility 50 | 1 2 2 2 3 18 6 . 5 . . 2 2 7 . Device 37 | . 1 1 2 1 15 5 . 4 . . 2 . 6 . Storage 2 | 1 1 . . . . . . . . . . . . . Processor 8 | . . . . 2 2 1 . . . . . 2 1 . Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . 1 . . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 54 | 2 3 6 5 4 12 6 . 2 1 . . . 13 . Energy Gun 13 | . 1 . 2 1 3 . . 2 . . . . 4 . Energy Cannon 3 | . . . . . 1 1 . . . . . . 1 . Ballistic Gun 19 | 2 1 3 1 1 4 2 . . . . . . 5 . Ballistic Cannon 3 | . 1 . . . 2 . . . . . . . . . Launcher 14 | . . 3 2 2 2 3 . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 1 . . 1 . . . . . . Corrupted Parts 3 | . . . . . . . . 1 . . . . 2 . System Corruption 34 | . . . . . . . . 9 . . . . 25 . Parts Lost 52 | . . 3 . 1 10 8 . . . . . . 28 2 Power 9 | . . . . . 2 2 . . . . . . 4 1 Propulsion 12 | . . 1 . . 2 2 . . . . . . 6 1 Utility 16 | . . . . . 4 2 . . . . . . 10 . Weapon 15 | . . 2 . 1 2 2 . . . . . . 8 . Highest Loss Streak 9 | . . 2 . 1 4 3 . . . . . . 9 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 99 98 100 99 95 53 38 73 86 86 88 89 56 33 Engine 1 | . 14 11 11 . . . . . . . . . . . Core 5 | . . . . 8 6 6 . 2 6 6 5 5 1 . Wheel 9 | . 28 21 22 26 19 . . . . . . . 1 . Hover 2 | . . . . . . . . 17 20 20 23 21 7 . Device 13 | . 13 22 22 18 23 3 7 13 20 20 23 21 8 . Storage 7 | . 14 11 11 9 7 7 7 6 6 6 5 5 1 . Processor 18 | . . . . 9 18 23 23 20 20 20 17 26 24 21 Protection 2 | . . 11 11 9 2 . . 2 . . . . . . Energy Gun 2 | . . . 8 8 3 . . 10 13 13 11 10 3 . Ballistic Gun 6 | . 17 16 12 8 6 6 . . . . . . 3 10 Ballistic Cannon 1 | . 10 4 . . 3 . . . . . . . . . Launcher 1 | . . . . . . 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 44 | 13 20 28 30 27 41 42 18 35 42 35 40 40 44 22 Greatest Support 47 | 40 24 24 24 36 40 34 3 38 38 38 47 47 47 12 Greatest Overweight (x) 11 | 1 . 1 1 . 3 11 5 5 1 . . . 5 7 Average Overweight (x) 1 | . . 1 . . . 6 5 . . . . . . 3 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 7 5 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 9 10 1 Average Carried 8 | 5 9 8 9 9 9 9 10 9 9 10 9 8 3 1 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 9 1 1 Class Distribution -------------------- 59% | Mutant 27% | Skirmisher 6% | Scavenger-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Matter Collected 2690 | 169 325 404 97 120 437 427 . 115 95 . . 68 433 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3650 | . 97 774 54 177 875 287 . 95 44 . 153 90 935 69 Parts 222 | . 6 56 9 16 60 19 . 10 2 . . 7 34 3 Haulers Intercepted 4 | . . 1 . . 2 . . . . . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled 85 | . . 31 6 . 45 3 . . . . . . . . Retrieved Matter 934 | . . 172 58 . 686 18 . . . . . . . . Parts Self-Destructed 35 | . . . . . . 12 . . 1 . . . 22 . Prevented 4 | . . . . . . . . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 92 | . 5 16 3 6 20 15 . 2 1 . 1 4 18 1 Melee 5 | . . . . . . . . . . . . . 5 . Guns 40 | . 4 6 1 2 9 . . 2 1 . 1 4 9 1 Cannons 18 | . 1 8 . . 6 3 . . . . . . . . AOE 27 | . . 2 2 4 5 12 . . . . . . 2 . Classes Destroyed 12 | . 2 7 . . 3 . . . . . . . . . Worker 4 | . . 2 . . 2 . . . . . . . . . Builder 3 | . . 1 . . 2 . . . . . . . . . Hauler 4 | . . 1 . . 2 . . . . . 1 . . . Recycler 3 | . . 2 . . 1 . . . . . . . . . Watcher 8 | . . 4 . 1 3 . . . . . . . . . Swarmer 43 | . 3 6 2 3 8 10 . . . . . 4 7 . Grunt 22 | . 2 5 1 3 1 3 . . . . . . 6 1 Duelist 3 | . . 2 . . . 1 . . . . . . . . Sentry 8 | . . 3 . . 2 1 . 1 . . 1 . . . Hunter 5 | . . . . . 2 . . . 1 . . . 2 . Programmer 10 | . . . . . 6 . . 1 . . . . 3 . Heavy 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 2 9 2 4 6 3 . 1 1 . 1 4 4 1 Combat Bots Only 8 | . 2 8 2 3 4 3 . 1 1 . 1 4 4 1 Max Kills in Single Turn 5 | . 1 3 2 2 5 3 . 1 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 2 3 3 . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Damage Taken 7494 | . 234 578 35 163 1554 995 . 221 33 . 121 103 3145 312 Core 2077 | . 35 83 . 15 263 388 . 117 . . 19 32 1016 109 Absorbed by Shields 134 | . . . . . 86 48 . . . . . . . . Redirected to Shielding 47 | . . 6 1 . 4 36 . . . . . . . . Regen/Repaired (Parts) 143 | . . 61 . 71 11 . . . . . . . . . Core Remaining (%) 79 | 100 86 . 79 97 . . 7 . . 86 98 . . . Volleys Fired 294 | . 19 70 4 16 87 23 . 8 5 . 7 5 46 4 Largest 3 | . 2 2 2 2 2 2 . 2 2 . 2 2 3 2 Hottest 160 | . 55 55 92 99 108 103 . 160 160 . 160 160 160 60 Shots Fired 515 | . 38 123 6 22 162 40 . 13 7 . 14 10 71 9 Gun 372 | . 22 87 4 20 104 19 . 13 4 . 14 10 66 9 Cannon 114 | . 16 33 . . 55 6 . . . . . . 4 . Launcher 29 | . . 3 2 2 3 15 . . 3 . . . 1 . Special . | . . . . . . . . . . . . . . . Kinetic 371 | . 38 120 2 11 139 19 . . . . . . 33 9 Thermal 106 | . . . 2 9 20 6 . 13 4 . 14 10 28 . Explosive 29 | . . 3 2 2 3 15 . . 3 . . . 1 . Electromagnetic 9 | . . . . . . . . . . . . . 9 . Robot Hit Streak 14 | . 5 10 2 6 14 14 . 6 7 . 9 10 14 5 Robot Miss Streak 6 | . 6 5 2 3 4 2 . 5 2 . 3 2 2 1 Penetration Max 1 | . . . . . 1 . . . . . . . . 1 Secondary Targets 2 | . . . 1 . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . 1 . Shots Hit Robots 337 | . 14 68 3 12 102 28 . 11 4 . 13 10 64 8 Core Hits 199 | . 6 31 7 9 53 23 . 8 4 . 10 8 35 5 Critical Kills 2 | . . . . . 1 . . . . . . . 1 . Critical Parts Destroyed 4 | . . 1 . . 1 . . . . . . . 2 . Critical Strikes 9 | . . 2 . . 4 . . . . . . . 3 . Destroy 4 | . . 1 . . 2 . . . . . . . 1 . Blast 3 | . . 1 . . 2 . . . . . . . . . Smash 2 | . . . . . . . . . . . . . 2 . Melee Attacks 23 | . . . . . . . . . . . . . 23 . Impact 23 | . . . . . . . . . . . . . 23 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9598 | . 204 1411 175 387 3186 1462 . 217 87 . 346 154 1763 206 Guns 4696 | . 120 632 33 153 1527 278 . 217 87 . 335 154 954 206 Cannons 1495 | . 84 466 . . 820 100 . . . . . . 25 . Explosions 2787 | . . 313 142 234 839 1084 . . . . . . 175 . Melee 606 | . . . . . . . . . . . . . 606 . Ramming 14 | . . . . . . . . . . . 11 . 3 . Kinetic 4264 | . 204 1098 14 59 2022 278 . . . . . . 383 206 Thermal 2027 | . . . 19 94 513 100 . 217 87 . 335 154 508 . Explosive 2599 | . . 313 142 234 651 1084 . . . . . . 175 . Electromagnetic 88 | . . . . . . . . . . . . . 88 . Impact 606 | . . . . . . . . . . . . . 606 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 29 | . . 2 2 . 2 2 2 12 12 12 . . 29 29 Average Corruption 4 | . . 2 2 . 1 2 2 11 12 12 . . 20 29 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . 8 . . . . . . . . . Effects 104 | . . 5 2 . 13 35 . 3 11 . . . 34 1 Message Errors 29 | . . 2 . . 6 11 . 1 2 . . . 7 . Matter Fused 29 | . . 2 . . 4 9 . 1 2 . . . 11 . Heat Flow Errors 7 | . . . . . . 3 . . 3 . . . 1 . Energy Discharges 8 | . . . . . . 3 . . 1 . . . 4 . Parts Rejected 2 | . . . . . . . . . . . . . 2 . Data Loss (minor) 13 | . . 1 1 . . 5 . . 2 . . . 4 . Data Loss (major) 6 | . . . 1 . 1 2 . 1 1 . . . . . Misfires 4 | . . . . . 1 1 . . . . . . 1 1 Alerts 3 | . . . . . 1 1 . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 351 | . . 59 . . 82 51 . . . . . . 159 . Projectiles . | . . . . . . . . . . . . . . . Explosions 218 | . . 59 . . 82 51 . . . . . . 26 . Melee 133 | . . . . . . . . . . . . . 133 . Knockbacks 12 | . 1 4 . . 6 . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 11 | . 1 4 . . 6 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . 15 . 30 . . . . 5 . 51 . Shots 3 | . . . . 1 . 1 . . . . . . 1 . Rammed 2 | . . . . . . . . . . . 1 . 1 . Targets Rammed 2 | . . . . . . . . . . . 1 . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 275 | . 6 81 42 112 165 275 . 191 254 . 4 . 93 . Average Temperature 57 | . 5 22 23 41 47 135 . 65 98 . 2 . 42 . Received Heat Transfer 788 | . 24 150 . 54 69 133 . 30 . . 27 . 250 51 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . 5 . Impact Corruptions 4 | . . . . . . . . . . . . . 4 . Robots Melted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 1 1 1 . . 1 . 2 1 1 . Heat Transferred 3924 | . . . 37 185 796 148 . 450 200 . 750 350 1008 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Peak Influence 603 | . 128 603 414 349 486 . . 90 . . 109 158 . . Initial 168 | . . 53 168 161 106 . . . . . 43 53 . . Average 186 | . 47 352 241 235 196 . . 40 . . 57 78 . . Maximum Alert Level 2 | . . 2 2 1 2 . . . . . . . . . Low Security (%) 54 | 100 100 20 53 28 48 . . 100 . . 100 100 . . Level 1 34 | . . 20 38 71 45 . . . . . . . . . Level 2 10 | . . 58 8 . 6 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 2 . 2 15 . . 2 . . 1 . . . Investigation 3 | . . 1 . . 2 . . . . . . . . . Extermination 5 | . . . . . 4 . . 1 . . . . . . Reinforcement 14 | . 2 1 . 2 7 . . 1 . . 1 . . . Assault 1 | . . . . . 1 . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Distress Signals 4 | . . 2 . 1 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 136 | . 8 24 5 11 32 15 . 4 1 . 3 4 25 4 Peak Tracking Total 5 | . 3 5 4 3 4 3 . 2 1 . 3 5 5 4 Tactical Retreats 10 | . . . . 2 3 . . . . . . 1 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Traps Triggered 9 | . 1 2 . . 4 . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . 2 . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Machines Disabled 13 | . . . 1 3 9 . . . . . . . . . Max in Single Turn 7 | . . . 1 2 7 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Machines Accessed 23 | . 4 2 2 2 9 1 . 2 . . 1 . . . Terminals 9 | . 3 . 1 1 3 . . . . . 1 . . . Fabricators 2 | . . . . . 1 . . 1 . . . . . . Repair Stations 5 | . . 1 . 1 2 . . 1 . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 64 | . 10 9 6 8 25 1 . 3 . . 2 . . . Successful 33 | . 5 6 3 5 12 1 . . . . 1 . . . Failed 31 | . 5 3 3 3 13 . . 3 . . 1 . . . Catastrophic 6 | . 1 . . 1 2 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 27 | . 7 . 5 4 9 . . . . . 2 . . . Fabricators 5 | . . . . . 3 . . 2 . . . . . . Repair Stations 17 | . . 5 . 4 7 . . 1 . . . . . . Recycling Units 8 | . 3 . . . 5 . . . . . . . . . Scanalyzers 5 | . . 4 . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . 2 . 3 2 4 1 . . . . 1 . . . Record 1 | . . . 1 . . . . . . . . . . . Open Door 2 | . . . 1 . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 4 | . 1 . . . 2 . . . . . 1 . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 9 | . . 2 . 3 4 . . . . . . . . . Scan Component 6 | . . 1 . 2 3 . . . . . . . . . Repair 3 | . . 1 . 1 1 . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 1 . 2 8 . . 2 . . 1 . . . Full Trace Events 2 | . . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . 1 1 . . . . . . . . . Time 200 | . . 32 . 32 136 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 6 | . 3 . . . 3 . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Total Allies 5 | . . . 5 . . . . . . . . . . . Largest Group 5 | . . . 5 3 . . . . . . . . . . Highest-Rated Group 85 | . . . 85 55 . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . . . Total Orders 2 | . . . . 2 . . . . . . . . . . ROAM 2 | . . . . 2 . . . . . . . . . . Ally Attacks 22 | . . . 14 8 . . . . . . . . . . Total Damage 291 | . . . 168 123 . . . . . . . . . . Kills 6 | . . . 5 1 . . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . 3 . . 1 . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Turns Passed 9119 | 81 351 546 183 387 2443 3387 42 337 251 4 209 48 833 17 Spaces Moved 5423 | 49 303 310 157 203 1604 933 15 299 411 8 337 49 742 3 Core 890 | 12 . . . . . 740 15 8 . . . . 114 1 Treads 37 | 37 . . . . . . . . . . . . . . Legs 65 | . . . . . . . . . . . . . 65 . Wheels 2930 | . 303 310 157 203 1604 193 . . . . . . 158 2 Hover 1501 | . . . . . . . . 291 411 8 337 49 405 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 43 | 50 80 105 90 90 86 86 300 45 48 48 43 43 43 105 Average Speed 130 | 135 83 105 93 90 95 353 300 77 48 48 43 43 81 203 Slowest Speed 600 | 160 90 105 105 90 135 600 300 300 101 48 43 43 300 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 52 31 30 24 38 95 7 9 58 5 11 2 74 2 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 8 | . . . . . . 5 . . 1 . . . 2 . Spaces Dug 66 | . . . 13 . . . . . 53 . . . . . Terrain Destroyed 253 | . . 26 22 17 47 67 . . 53 . . . 21 . Melee . | . . . . . . . . . . . . . . . Projectile 15 | . . . . . 12 1 . . . . . . 2 . AOE 238 | . . 26 22 17 35 66 . . 53 . . . 19 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Upp Upp Total 6910 | 61 366 404 186 385 2347 981 14 386 456 7 385 63 862 7 Wait 878 | . 8 5 14 145 579 4 . 50 35 . 28 6 4 . Move 5409 | 48 302 309 156 202 1603 932 14 298 410 7 336 48 741 3 Hop . | . . . . . . . . . . . . . . . Pick Up 87 | 7 14 7 2 5 23 2 . 6 2 . 5 1 13 . Fast Attach 29 | 5 . . 1 3 6 1 . 11 . . . . 2 . Attach 70 | 1 2 5 1 4 18 6 . 2 1 . 3 2 25 . Detach 15 | . . . . 2 2 5 . . 1 . . . 5 . Swap 50 | . 9 7 5 4 15 6 . 2 . . 1 . 1 . Drop 53 | . 12 1 3 4 14 2 . 9 2 . 4 1 1 . Fire 294 | . 19 70 4 16 87 23 . 8 5 . 7 5 46 4 Melee 23 | . . . . . . . . . . . . . 23 . Ram 2 | . . . . . . . . . . . 1 . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 15) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Utility x2 573 | -9/Materials | Destroyed 8 combat bots 744 | -9/Materials | Discovered new exit (range 15) 775 | -9/Materials | Repaired Arm. Wheel? 979 | -9/Materials | Entered Mines 999 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1040 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1048 | -9/Mines | Learned 2 Materials zone layouts 1060 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1062 | -9/Mines | Found Prototype Device 1064 | -9/Mines | Identified Exp. Sensor Array 1106 | -9/Mines | Discovered new exit (range 9) 1162 | -9/Mines | Entered Materials 1162 | -8/Materials | Accompanied by 3 allies 1162 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1167 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1519 | -8/Materials | Repaired Arm. Wheel 1547 | -8/Materials | Discovered new exit (range 3) 1548 | -8/Materials | Identified exit to Factory 1549 | -8/Materials | Entered Factory 1549 | -7/Factory | Evolved 2 slots: Utility x2 1609 | -7/Factory | Build established: Skirmisher 1752 | -7/Factory | Repaired Broken Exp. Sensor Array 2875 | -7/Factory | Cargo convoy interrupted 3553 | -7/Factory | Discovered new exit (range 7) 3566 | -7/Factory | Lost 3 parts (1n1u1w) 3652 | -7/Factory | Identified exit to Lower Caves 3862 | -7/Factory | Garrison activated, responded to threat 3891 | -7/Factory | Lost 4 parts (1p1n1u1w) 3949 | -7/Factory | First assault squad dispatched 3992 | -7/Factory | Entered Lower Caves 4133 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4141 | -7/Lower Caves | Core integrity fell below 50% 4306 | -7/Lower Caves | Lost 3 parts (1p2u) 4384 | -7/Lower Caves | Build established: Mutant 4942 | -7/Lower Caves | Spotted B-75 Beast 5242 | -7/Lower Caves | Encountered a Warlord checkpoint 5345 | -7/Lower Caves | Learned Factory stockpile data 6746 | -7/Lower Caves | Discovered new exit (range 8) 6786 | -7/Lower Caves | Learned Factory stockpile data 7268 | -7/Lower Caves | Core integrity fell below 20% 7376 | -7/Lower Caves | Identified exit to Lower Caves 7379 | -7/Lower Caves | Entered another Lower Caves area 7379 | -7/Lower Caves | Discovered new exit (range 11) 7418 | -7/Lower Caves | Identified exit to Factory 7421 | -7/Lower Caves | Entered Factory 7421 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7679 | -6/Factory | System corruption reached 10% 7751 | -6/Factory | Discovered new exit (range 9) 7754 | -6/Factory | Identified exit to Lower Caves 7758 | -6/Factory | Entered Lower Caves 7849 | -6/Lower Caves | Learned location of 1 exit from Factory 7907 | -6/Lower Caves | Encountered a Warlord checkpoint 8002 | -6/Lower Caves | Discovered new exit (range 16) 8009 | -6/Lower Caves | Identified exit to Lower Caves 8009 | -6/Lower Caves | Entered another Lower Caves area 8010 | -6/Lower Caves | Discovered new exit (range 6) 8012 | -6/Lower Caves | Identified exit to Factory 8013 | -6/Lower Caves | Entered Factory 8013 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8014 | -5/Factory | Identified exit to Upper Caves 8047 | -5/Factory | Build established: Scavenger-Scout 8187 | -5/Factory | Discovered new exit (range 14) 8218 | -5/Factory | Identified exit to Factory 8222 | -5/Factory | Entered another Factory area 8222 | -4/Factory | Evolved 2 slots: Utility x2 8240 | -4/Factory | Discovered new exit (range 9) 8269 | -4/Factory | Identified exit to Upper Caves 8270 | -4/Factory | Entered Upper Caves 8319 | -4/Upper Caves | Learned Research garrison access intel 8446 | -4/Upper Caves | Lost 4 parts (1n1u2w) 8473 | -4/Upper Caves | Attracted the attention of an 0b10 base 8504 | -4/Upper Caves | Spotted B-86 Titan 8507 | -4/Upper Caves | Lost 3 parts (1p1u1w) 8590 | -4/Upper Caves | Lost 5 parts (1p3n1w) 8621 | -4/Upper Caves | System corruption reached 10% 8733 | -4/Upper Caves | Core integrity fell below 50% 8775 | -4/Upper Caves | Core integrity fell below 20% 8785 | -4/Upper Caves | Lost 9 parts (1p2n4u2w) 9019 | -4/Upper Caves | Learned location of Quarantine (-2) 9025 | -4/Upper Caves | Lost 4 parts (1p1u2w) 9090 | -4/Upper Caves | Discovered new exit (range 16) 9102 | -4/Upper Caves | Identified exit to Upper Caves 9103 | -4/Upper Caves | Entered another Upper Caves area 9120 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09067_ System corrupted: Coil Gun rejected. 09077_ Slug penetrates Wall. 09082_ B-86 Titan activates siege mode. 09083_ System corrupted: Matter fused (-8). 09084_ Penetrated by Slug. 09084_ Slug penetrates Wall. 09090_ EXIT=FOUND 09098_ GI|7RPARICWKYS,EUCDYE3R1GF% 09102_ EXIT=IDENTIFIED: UPPER CAVES [Achievement: Knowing Is Half The Battle] LOCATION=UPPER CAVES GOAL=ESCAPE 09103_ Slug penetrates G-67 Veteran. 09108_ Arm. Wheel destroyed. 09112_ Lgt. Antimatter Reactor destroyed. 09113_ System corrupted: FCS attempts to trigger Coil Gun. 09113_ System corrupted: Coil Gun misfires. 09113_ Slug penetrates G-67 Veteran. 09116_ G-67 Veteran destroyed. 09119_ Slug penetrates G-67 Veteran. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????? ?????????????????????????????? | | ???????????? ????????????????????????????? | | ???????????? #??????????????????????????? | | ???????????? ?????????????????????????? | | ????????????? ####????????????????????? | | ???????????????? #???????????????????? | | ??????????????????# ###????????????????? | | ???????????????????# #????????????????? | | ??????????????????????# @[#????????????????? | | ??????????????????????####g#????????????????? | | ??????????????????????### =##???????????????? | | ??????????????????????# #???????????????? | | ??????????????? #??????????????? | | ??????????? ##??????????????? | | ???????????? ####### #???????????????? | | ???????????? ????????## #???????????????? | | ????????????????????????## ##???????????????? | | ?????????????????????????###????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 20 Utility Shielding 33 Evasion (%) 56 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Omniscient Cartographer Challenges ------------ None Game ------ Seed FocalRegenerativeStabilizer Manual? 0 Play Time 02:39:17 Cumulative 27.9 hours Start 2022.08.24 @ 22:18:25 End 2022.08.25 @ 01:26:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac421a02-bf27-4fac-b825-bd2d72a15c2f