Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 01:50:16 Player: chexo4 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (461) 461 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (542) 542 TOTAL SCORE: 2923 Bonus ------- Follower Combat Kills 14 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 327/400 Matter 272/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel Compact Wheel Flight Unit Flight Unit > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Precision Grenade Launcher > --- INVENTORY (15) --- Flight Unit Flight Unit Small Storage Unit Large Battery (200) High-capacity Matter Pod (200) Weight Redist. System Transport Network Coupler Phasing AFG Beam Rifle Light Assault Rifle Light Cannon Rocket Launcher Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Flight Unit Flight Unit > --- UTILITY ---------- Large Storage Unit Phasing AFG > --- WEAPON ----------- Precision Grenade Launcher Mining Laser > --- INVENTORY -------- Flight Unit Flight Unit Small Storage Unit Large Battery High-capacity Matter Pod Weight Redist. System Transport Network Coupler Beam Rifle Light Assault Rifle Light Cannon Rocket Launcher Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Light Cannon Energy Gun Riot Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 41 | 7 9 1 2 17 5 . Power 3 | 1 . . . 2 . . Engine 3 | 1 . . . 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 . . 6 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 6 | 2 2 . . 2 . . Hover . | . . . . . . . Flight 4 | . . . . 4 . . Utility 11 | 2 3 . . 5 1 . Device 6 | 1 1 . . 3 1 . Storage 5 | 1 2 . . 2 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 17 | 2 4 1 2 4 4 . Energy Gun 5 | 1 1 . 1 1 1 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 2 | 1 . . . 1 . . Ballistic Cannon 3 | . 3 . . . . . Launcher 5 | . . . 1 2 2 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . Parts Lost 10 | . 3 . 3 3 . 1 Power 1 | . . . 1 . . . Propulsion 3 | . 1 . 1 1 . . Utility 3 | . 1 . 1 1 . . Weapon 3 | . 1 . . 1 . 1 Highest Loss Streak 3 | . 2 . 2 3 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 97 100 72 71 89 88 Engine 11 | . 14 14 10 11 11 11 Wheel 21 | . 26 28 20 9 22 22 Flight 11 | . . . . 10 22 22 Device 9 | . 13 14 9 10 6 . Storage 11 | . 14 14 11 11 11 11 Energy Gun 4 | . 11 . 1 3 3 11 Energy Cannon 1 | . . 4 7 . . . Ballistic Gun 1 | . 10 . . . . . Ballistic Cannon 6 | . 5 23 11 8 . . Launcher 4 | . . . 1 6 6 11 Special Weapon 2 | . . . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 50 | 14 32 32 32 32 50 32 Greatest Support 32 | 26 32 32 32 32 32 26 Greatest Overweight (x) 7 | . 1 . 1 7 1 1 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 14 15 15 Most Carried 14 | 6 10 14 14 13 14 14 Average Carried 11 | 3 8 11 12 11 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 14 | 6 9 13 12 12 14 14 Class Distribution -------------------- 51% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1108 | 261 211 23 43 530 27 13 Remotely . | . . . . . . . Salvage Created 797 | 120 471 . 167 30 . 9 Parts 63 | 5 31 . 17 6 . 4 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 10 . 7 9 . 1 Guns 10 | . 6 . . 3 . 1 Cannons 6 | . 3 . 3 . . . AOE 11 | . 1 . 4 6 . . Classes Destroyed 9 | 2 4 . 1 1 . 1 Tunneler 3 | 3 . . . . . . Hauler 1 | . 1 . . . . . Recycler 4 | 1 2 . 1 . . . Drone 1 | . . . . . . 1 Watcher 3 | . 1 . 2 . . . Swarmer 14 | . 5 . 6 3 . . Grunt 5 | . 5 . . . . . Sentry 1 | . . . 1 . . . Assembled 6 | . . . . 6 . . Best Kill Streak 9 | 2 5 . 9 2 . 1 Combat Bots Only 6 | . 5 . 6 2 . 1 Max Kills in Single Turn 3 | 1 1 . 3 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 3 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 89 | . 40 . 20 17 . 12 Missed 28 | . 11 . 5 6 . 6 Damage Taken 859 | . 319 . 186 235 . 119 Core 133 | . 60 . 10 63 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 71 | 8 35 . 7 19 1 1 Largest 2 | 2 2 . 2 2 1 2 Hottest 100 | 60 75 . 95 91 100 86 Shots Fired 133 | 16 69 . 14 31 1 2 Gun 82 | 16 57 . . 8 . 1 Cannon 38 | . 12 . 9 17 . . Launcher 12 | . . . 5 6 . 1 Special 1 | . . . . . 1 . Kinetic 69 | 8 37 . 7 17 . . Thermal 22 | 8 3 . 2 8 1 . Explosive 12 | . . . 5 6 . 1 Electromagnetic 30 | . 29 . . . . 1 Robot Hit Streak 10 | 5 10 . 3 3 . 1 Robot Miss Streak 5 | 2 5 . 3 4 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 66 | 9 37 . 6 13 . 1 Core Hits 46 | 5 17 . 10 13 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Burn 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1739 | 100 561 . 450 608 . 20 Guns 562 | 100 356 . . 86 . 20 Cannons 308 | . 118 . 94 96 . . Explosions 869 | . 87 . 356 426 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 530 | 58 300 . 76 96 . . Thermal 244 | 42 98 . 18 86 . . Explosive 782 | . . . 356 426 . . Electromagnetic 183 | . 163 . . . . 20 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 . . 5 . Average Corruption 1 | . 1 1 . . 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . 4 . . 1 . Message Errors 1 | . . 1 . . . . Matter Fused 1 | . . . . . 1 . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 42 | . 19 . 15 8 . . Projectiles . | . . . . . . . Explosions 42 | . 19 . 15 8 . . Melee . | . . . . . . . Knockbacks 5 | . 3 . . 2 . . Impact . | . . . . . . . Kinetic 5 | . 3 . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 136 | . 40 . 41 40 . 15 Shots 4 | . 1 . 1 1 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 121 | . 121 . 80 95 8 15 Average Temperature 46 | . 55 . 43 45 5 10 Received Heat Transfer 108 | . 90 . 18 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 608 | 100 175 . 37 296 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 248 | 20 175 67 246 248 . . Initial 91 | . 13 67 . 91 . . Average 70 | 9 85 41 44 102 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 94 | 100 100 100 90 85 . . Level 1 5 | . . . 9 14 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 14 . 13 12 . 3 Peak Tracking Total 7 | . 4 . 7 3 . 2 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed 5 | . . 3 2 . . . Triggered 1 | . . . 1 . . . Most Traps Carried 5 | . . 5 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 4 . . . . . Successful 2 | . 2 . . . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 1 . . . 4 . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 11 | . . . . 1 10 . Largest Group 10 | . . . . 1 10 10 Highest-Rated Group 457 | . . . . 31 457 457 Highest-Rated Ally 96 | . . . . 31 96 96 Total Orders . | . . . . . . . Ally Attacks 9 | . . . . 7 . 2 Total Damage 176 | . . . . 108 . 68 Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4157 | 133 638 640 228 718 1703 97 Spaces Moved 3590 | 111 507 628 194 500 1565 85 Core 25 | 25 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3474 | 86 507 628 194 409 1565 85 Hover . | . . . . . . . Flight 91 | . . . . 91 . . Fastest Speed 31 | 50 90 100 100 31 90 105 Average Speed 100 | 80 99 100 101 119 94 105 Slowest Speed 605 | 90 115 100 115 605 105 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 5 62 98 21 75 90 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 6 | . . 1 . 1 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 113 | . 9 . 37 56 . 11 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 113 | . 9 . 37 56 . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4017 | 136 573 641 211 587 1779 90 Wait 245 | . 3 . 2 36 200 4 Move 3584 | 110 506 627 193 499 1564 85 Hop . | . . . . . . . Pick Up 49 | 11 12 7 2 12 5 . Fast Attach 3 | 2 1 . . . . . Attach 20 | 5 3 . . 9 3 . Detach 4 | . . . . 3 1 . Swap 18 | . 5 1 2 8 2 . Drop 17 | . 8 3 3 1 2 . Fire 71 | 8 35 . 7 19 1 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap 5 | . . 3 2 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 8) 474 | -10/Materials | Discovered new exit (range 15) 603 | -10/Materials | Identified exit to Mines 772 | -10/Materials | Entered Mines 931 | -10/Mines | Found a hidden stash of uninstalled traps 1038 | -10/Mines | Discovered new exit (range 9) 1067 | -10/Mines | Learned location of 1 exit from Materials 1151 | -10/Mines | Discovered new exit (range 8) 1412 | -10/Mines | Entered Materials 1412 | -9/Materials | Evolved 2 slots: Propulsion x2 1413 | -9/Materials | Identified exit to Mines 1640 | -9/Materials | Entered Mines 1658 | -9/Mines | Assembled infested the area 1670 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1672 | -9/Mines | Found Prototype Device 1673 | -9/Mines | Identified Exp. Sensor Array 1720 | -9/Mines | Escorted by a lone wolf Derelict 1740 | -9/Mines | Learned location of Storage (-7) 1823 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1860 | -9/Mines | Learned 4 Materials zone layouts 1925 | -9/Mines | Discovered new exit (range 5) 2214 | -9/Mines | Lost 3 parts (1n1u1w) 2353 | -9/Mines | Discovered new exit (range 8) 2354 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2358 | -9/Mines | Entered Zion 2560 | -7/Zion | Build established: Scavenger-Mutant 2814 | -7/Zion | Imprinted 2816 | -7/Zion | Declared Zion's savior 3039 | -7/Zion | Gained Derelict followers 3184 | -7/Zion | System corruption cleaned by Quarantine Array 3325 | -7/Zion | Found Prototype Device 3327 | -7/Zion | Identified Phasing AFG 3431 | -7/Zion | Given A8's code to call for help 3605 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3620 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3981 | -7/Zion | Discovered new exit (range 13) 4061 | -7/Zion | Entered Proximity Caves 4061 | -6/Proximity Caves | Accompanied by 10 allies 4116 | -6/Proximity Caves | Learned 12 Factory zone layouts 4158 | -6/Proximity Caves | Self-destructed Last Messages --------------- GOAL=ESCAPE Acquired derelict log, extracted data. Data stored: Factory zone layouts (x12). Searching scrap... Found Thermic Laser. Found 13 Matter. Acquired 13 matter. N-01 Spotter destroyed. Corrupted Hover Unit fries itself beyond repair. The unstable cave ceiling collapses. Adv. Visual Processing Unit self-destruct mechanism malfunctions. Hover Unit fries itself beyond repair. Lgt. Ion Engine fries itself beyond repair. Penetrated by Slug. Slug penetrates Earth. Penetrated by Slug. Slug penetrates Enhanced Grunt. Slug penetrates Wall. Riot Gun destroyed. Map ----- +----------------------------------------------------+ | # #??????# #?????? #??????????????????????? | | #??????# #####?? #??????????????????????? | | ##?????# # ### #???????????????????????? | | #????## [ #???????????????????????? | | ## #????# ##??????????????????????? | | ### #?# #### ###????????????????????? | | ###?### ### #???## ##???????????????????? | | ???????##?# #?????# #???????????????????? | | ??????????####??????# #???????????????????? | | ????????????????????## #???????????????????? | | ?????????????????????# #???????????????????? | | ???????????????????### #???????????????????? | | ???????????????????# #???????????????????? | | ??????????????????## #### ### #???????????????? | | ??????????????????# MM ### ?????????????????? | | ??????????????????# # ####????????????????? | | ??????????????????## M ##???????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# # M #????????????????????? | | ???????????????????### #????????????????????? | | ?????????????????????# b ####????????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????## g#??????????????????????? | | ???????????????????????#gg#?? #??????????????????? | | ?????????????????????### # #??????????????????? | | ?????????????????????# gg@ #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????## ?????????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ## # # #??????????????? | | ?????????????????????# ??# # # ?????????????? | | ?????????????????????# ???## ????????????? | | ?????????????????????# ?????## ???????????? | | ????????????????????? $????????# ##???????????? | | ????????????????????? h ?????????# #????????????? | | ???????????????????? ?????????? #????????????? | | ???????????????????? ## ????????????#????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineMassFlail Manual? 0 Play Time 00:27:18 Cumulative 20.9 hours Start 2024.04.12 @ 01:22:35 End 2024.04.12 @ 01:50:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 973f7431-07f8-41bf-8bd3-9e4ceb506766