Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.09 @ 19:17:58 Player: ptdel Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2369) 2369 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5499 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 59/300 Energy 100/100 System Corruption 13% Temperature Cool (6) Movement Core (1350) Ox26 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (26) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Light Angular Momentum Engine VTOL Module VTOL Module Improved Flight Unit Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled VTOL Module Improved Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Relay Coupler [NC] (22) Relay Coupler [Sentry] (18) Relay Coupler [Sentry] (18) Heavy Particle Gun Precision Assault Rifle Mini Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Flight Unit Flight Unit Flight Unit VTOL Module VTOL Module Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] Lightning Gun Improved Datajack [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 5 | . . 2 2 1 . Weapon . | . . . . . . Parts Attached 77 | 6 13 15 13 4 26 Power 11 | 1 3 1 1 2 3 Engine 9 | 1 3 1 1 1 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 17 | 2 2 3 3 1 6 Treads 8 | 2 . 2 3 1 . Leg 3 | . 2 1 . . . Wheel 4 | . . . . . 4 Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 19 | 1 3 5 6 . 4 Device 4 | . 1 1 1 . 1 Storage 6 | 1 2 1 2 . . Processor 3 | . . 1 1 . 1 Hackware 2 | . . . . . 2 Protection 4 | . . 2 2 . . Artifact . | . . . . . . Weapon 30 | 2 5 6 3 1 13 Energy Gun 8 | 2 3 . . . 3 Energy Cannon 8 | . . 3 1 . 4 Ballistic Gun 5 | . 1 . 2 1 1 Ballistic Cannon 5 | . 1 2 . . 2 Launcher 2 | . . 1 . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 8 | . . 1 . 1 6 Parts Lost 31 | . 8 1 3 5 14 Power 6 | . 2 . . . 4 Propulsion 7 | . 2 . . . 5 Utility 6 | . . . 2 2 2 Weapon 12 | . 4 1 1 3 3 Highest Loss Streak 8 | . 4 1 1 3 8 Average Slot Usage (%) 93 | . 99 98 97 83 86 Engine 10 | . 13 10 9 7 9 Core 1 | . . . . 7 3 Treads 12 | . 12 17 18 15 4 Leg 5 | . 15 4 . . . Wheel 1 | . . . . . 5 Device 2 | . . 4 4 5 2 Storage 24 | . 27 22 26 23 23 Processor 2 | . . 4 1 . 6 Hackware 3 | . . . . . 14 Protection 6 | . . 12 18 10 . Energy Gun 6 | . 18 3 . . 2 Energy Cannon 4 | . . 5 11 . 5 Ballistic Gun 3 | . 2 . 4 13 2 Ballistic Cannon 4 | . 6 7 2 . 2 Naked Turns . | . . . . . . Heaviest Build 113 | 11 42 66 106 113 107 Greatest Support 51 | 40 40 40 51 51 42 Greatest Overweight (x) 35 | . 10 2 2 2 35 Average Overweight (x) 2 | . . 1 1 2 4 Largest Inventory Capacity 26 | 6 16 18 26 26 26 Average Capacity 19 | 5 11 16 24 26 26 Most Carried 26 | 5 12 18 26 26 26 Average Carried 18 | 2 10 15 22 24 25 Final Capacity 26 | 6 16 18 26 26 26 Final Carried 26 | 2 12 18 25 26 26 Class Distribution -------------------- 53% | Hauler-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1866 | 205 373 340 186 243 519 Remotely . | . . . . . . Salvage Created 2543 | . 700 408 594 391 450 Parts 150 | . 54 30 24 22 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 54 | . 17 9 9 9 10 Melee 1 | . . . . 1 . Guns 29 | . 15 1 2 8 3 Cannons 16 | . 2 5 6 . 3 AOE 7 | . . 3 . . 4 Classes Destroyed 10 | . 5 4 . 1 . Worker 6 | . 2 1 1 . 2 Builder 1 | . . 1 . . . Recycler 5 | . . 1 2 1 1 Operator 1 | . 1 . . . . Watcher 7 | . 2 2 1 . 2 Swarmer 13 | . 3 . . 6 4 Grunt 27 | . 14 6 5 . 2 Brawler 2 | . . 1 1 . . Sentry 7 | . . 2 3 1 1 Programmer 5 | . . . . 2 3 Best Kill Streak 7 | . 4 7 3 5 4 Combat Bots Only 5 | . 3 3 2 5 3 Max Kills in Single Turn 2 | . 2 2 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . 1 . . 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5047 | . 954 445 426 1148 2074 Core 968 | . 204 49 14 160 541 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 18 87 97 . . Volleys Fired 235 | . 78 25 37 31 64 Largest 2 | . 2 2 2 2 2 Hottest 180 | . 95 125 128 48 180 Shots Fired 438 | . 153 49 74 53 109 Gun 235 | . 123 8 4 53 47 Cannon 185 | . 30 29 70 . 56 Launcher 18 | . . 12 . . 6 Special . | . . . . . . Kinetic 216 | . 66 18 16 53 63 Thermal 152 | . 35 19 58 . 40 Explosive 18 | . . 12 . . 6 Electromagnetic 52 | . 52 . . . . Robot Hit Streak 17 | . 17 7 10 11 8 Robot Miss Streak 7 | . 5 7 6 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 257 | . 88 24 45 44 56 Core Hits 126 | . 33 24 21 23 25 Critical Hits 6 | . . 1 2 1 2 Critical Kills 3 | . . . 1 1 1 Critical Parts Destroyed 3 | . . 1 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5235 | . 1228 943 817 572 1675 Guns 2124 | . 961 37 65 565 496 Cannons 2121 | . 267 311 752 . 791 Explosions 964 | . . 595 . . 369 Melee . | . . . . . . Ramming 26 | . . . . 7 19 Kinetic 2322 | . 531 216 169 565 841 Thermal 1463 | . 237 132 648 . 446 Explosive 964 | . . 595 . . 369 Electromagnetic 460 | . 460 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . 4 . 2 9 13 Average Corruption 8 | . 3 . 2 4 11 Corruption Purged . | . . . . . . Effects 101 | . 1 . 9 9 82 Message Errors 12 | . 1 . 1 2 8 Matter Fused 22 | . . . . 1 21 Heat Flow Errors 9 | . . . 1 . 8 Energy Discharges 12 | . . . 1 1 10 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 11 | . . . 3 2 6 Data Loss (major) 4 | . . . . . 4 Misfires 2 | . . . . . 2 Misdirections 7 | . . . . . 7 Targeting Errors 19 | . . . 3 2 14 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 78 | . 9 11 . . 58 Projectiles 36 | . 9 . . . 27 Explosions 42 | . . 11 . . 31 Melee . | . . . . . . Knockbacks 11 | . 2 2 3 . 4 Impact . | . . . . . . Kinetic 11 | . 2 2 3 . 4 Secondary . | . . . . . . Self-Inflicted Damage 174 | . . 120 . . 54 Shots 7 | . . 6 . . 1 Rammed 5 | . . . . 1 4 Targets Rammed 5 | . . . . 1 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 472 | . 366 460 472 81 468 Average Temperature 103 | . 73 119 136 22 117 Received Heat Transfer 1377 | . 432 150 189 48 558 Effects 17 | . . 3 11 . 3 Shutdowns 3 | . . 1 1 . 1 Interference 6 | . . 1 5 . . Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . 1 1 . . Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 2775 | . 703 259 1221 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 242 | . 210 242 136 238 230 Initial 50 | . . 50 . 20 21 Average 74 | . 100 76 59 73 60 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 96 | 100 97 92 100 87 97 Level 1 3 | . 2 7 . 12 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 5 . . 1 3 Investigation 2 | . 1 . . . 1 Extermination 3 | . . . . 1 2 Reinforcement 4 | . 4 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 9 | . 3 1 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 40 9 16 10 18 Peak Tracking Total 7 | . 5 3 4 7 4 Tactical Retreats 6 | . 4 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 6 | . 3 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 10 | . 1 1 2 . 6 Max in Single Turn 1 | . 1 1 1 . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 17 | . 3 4 4 1 5 Terminals 12 | . 3 3 3 . 3 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 1 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 57 | . 9 17 13 3 15 Successful 33 | . 4 12 7 1 9 Failed 24 | . 5 5 6 2 6 Catastrophic 3 | . . 1 2 . . Database Lockouts . | . . . . . . Manual 6 | . . 4 . . 2 Terminals 42 | . 9 13 11 . 9 Fabricators . | . . . . . . Repair Stations 12 | . . 4 . 3 5 Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . . 1 Terminal Hacks 21 | . 4 8 5 . 4 Record 2 | . . 2 . . . Prototype ID Bank 3 | . 1 1 1 . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Unreport Threat 1 | . . 1 . . . Locate Traps 5 | . . 1 2 . 2 Disarm Traps 1 | . . . 1 . . Investigation Status 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 3 | . . 1 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 4 . 1 4 Scan Component 5 | . . 2 . 1 2 Repair 4 | . . 2 . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 3 4 1 4 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 . . 2 Time 90 | . . 52 . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . 4 3 Programmers 7 | . . . . 4 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 5387 | 79 1504 915 938 444 1507 Spaces Moved 2323 | 45 703 407 392 162 614 Core 11 | 5 1 . . . 5 Treads 1431 | 40 257 345 392 162 235 Legs 507 | . 445 62 . . . Wheels 322 | . . . . . 322 Hover 52 | . . . . . 52 Flight . | . . . . . . Fastest Speed 50 | 50 150 180 172 192 120 Average Speed 179 | 147 155 180 194 194 195 Slowest Speed 1800 | 160 550 180 200 197 1800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 91 27 27 4 70 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 153 | . . 70 . . 83 Melee . | . . . . . . Projectile 20 | . . 4 . . 16 AOE 133 | . . 66 . . 67 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 3116 | 58 965 541 497 247 808 Wait 313 | . 143 63 24 23 60 Move 2318 | 44 702 406 391 161 614 Hop . | . . . . . . Pick Up 119 | 8 24 22 22 15 28 Fast Attach . | . . . . . . Attach 43 | 6 9 6 5 2 15 Detach . | . . . . . . Swap 34 | . 4 9 8 2 11 Drop 49 | . 5 10 10 12 12 Fire 235 | . 78 25 37 31 64 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 10) 540 | -10/Materials | Identified exit to Materials 609 | -10/Materials | Core integrity fell below 50% 769 | -10/Materials | Lost 4 parts (1p2n1w) 943 | -10/Materials | Discovered new exit (range 10) 1516 | -10/Materials | Core integrity fell below 20% 1584 | -10/Materials | Entered another Materials area 1584 | -9/Materials | Evolved 2 slots: Utility x2 1673 | -9/Materials | Repaired Ion Engine 1701 | -9/Materials | Repaired Aluminum Leg 1811 | -9/Materials | Identified exit to Mines 2185 | -9/Materials | Discovered new exit (range 10) 2499 | -9/Materials | Entered another Materials area 2499 | -8/Materials | Evolved 2 slots: Utility x2 2807 | -8/Materials | Build established: Hauler-Mutant 3312 | -8/Materials | Discovered new exit (range 16) 3437 | -8/Materials | Entered Factory 3437 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3556 | -7/Factory | Discovered new exit (range 15) 3794 | -7/Factory | Lost 3 parts (2u1w) 3881 | -7/Factory | Entered Storage 3924 | -7/Storage | System corruption reached 10% 4758 | -7/Storage | Core integrity fell below 50% 4781 | -7/Storage | Lost 3 parts (1p1n1w) 4902 | -7/Storage | Repaired Lgt. Nuclear Core 4922 | -7/Storage | Repaired Lgt. Nuclear Core 5375 | -7/Storage | Core integrity fell below 20% 5388 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05333_ System corrupted: Energy discharge (-103). 05338_ System corrupted: Imp. Grenade Launcher targeting data glitched. 05339_ Imp. Grenade Launcher destroyed. 05345_ Wheel destroyed. 05351_ System corrupted: Energy discharge (-112). 05351_ Cld. Pulse Rifle destroyed. 05358_ G-47 Trooper destroyed. 05358_ Deuterium Engine destroyed. 05361_ Hacking Suite destroyed. 05364_ U-05 Engineer builds a Wall. 05369_ U-05 Engineer lays Concrete. 05371_ Imp. Heat Sink destroyed. 05371_ U-05 Engineer lays Concrete. 05375_ System corrupted: Heat flow error (+240). 05375_ U-05 Engineer builds a Wall. 05376_ The unstable cave ceiling collapses. 05381_ R-06 Scavenger collects Aluminum Leg. 05382_ Nuclear Core destroyed. 05384_ The unstable cave ceiling collapses. 05385_ R-06 Scavenger collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????##########???########????????????? | | ????????######## ???? #????????????? | | ????????# # ????? #????????????? | | ????????# # ?????? #????????????? | | ????????# " ???????? #?#####??????? | | ????????# #+##+##???? # ^?^ ##??? | | ????????# ###?? #^""" ""#?? | | ????????# """" ""##+# ## """ Y"#?? | | ???????????## """" T"# """ ""#?? | | ???????????# # # "" ""# """ ^ #???? | | ????????????# # # """ ### """ """ #???? | | ????????????# /@Y """ """ #???? | | ????????????### ######## r """ #???? | | ?????????????# ##??????# = # # a #??? | | ?????????????### ##???????##### ## #???####??? | | ???????????????# #???????????? #?????????? | | ?????????#######+###????????? * ##?????????? | | ?????????# #?????????" ?????????? | | ?????????# """" #????????"" ## ????????? | | ?????????# "= " #???????""" #? ???????? | | ?????????# ]=]" #??????? #?? #?????? | | ?????????# "=]" #???????#T##########?????????? | | ?????????# "[=" #???????##???????????????????? | | ?????????# """" #????????????????????????????? | | ?????????# #????????????????????????????? | | ????????######+###############??????????????????? | | ????????# #??????????????????? | | ????##### +??????????????????? | | ????#"""# #??????????????????? | | ???##"T"################+###+#??????????????????? | | ## # ##?# #??????????????????? | | # [ """ """ #?# """ #??????????????????? | | # """ """ ???# """"[" #??????????????????? | | # """ """ #??# "="" ### #??????????????? | | "" # #??# ["" " #?###??????????????? | | "" ######+#######??# "]"""" #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Reclamation Efficiency 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionAluminumInitializer Manual? 0 Play Time 00:46:55 Cumulative 67.4 hours Start 2021.11.08 @ 21:50:59 End 2021.11.09 @ 19:17:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 67 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76868d19-2995-421d-8f9e-2c3a6219e25c