Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 17:57:43 Player: Trione Result: Destroyed self with Long-range Missile Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (169) 845 Value Destroyed (6201) 6201 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2549) 2549 TOTAL SCORE: 15035 Bonus ------- High Alert Combat Kills 329 Follower Combat Kills 75 Entered Garrisons 800 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -455 Cogmind --------- Core Integrity 0/850 Matter 70/300 Energy 300/300 System Corruption 8% Temperature Cool (21) Movement Rolling (140) Ox4 Location -6/Garrison Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (10) ----- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Weapon Cycler Hardened Heavy Armor Plating Relay Coupler [Grunt] (21) Relay Coupler [Duelist] (33) > --- WEAPON (2) ------- Coil Gun Long-range Missile Launcher > --- INVENTORY (26) --- Light Angular Momentum Engine Compact Wheel Armored Wheel Energy Well (500) Matter Compressor (167) Advanced Sensor Array Long-range Sensor Array Launcher Loader Hardened Heavy Armor Plating Improved Hacking Suite System Backup Module PSU Rigger Shock Rifle Improved Arc Projector Improved Arc Projector Heavy Laser Improved EM Pulse Cannon Plasma Cannon Heavy Plasma Cannon Flak Gun Flak Gun Precision Grenade Launcher Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating Relay Coupler [Grunt] Relay Coupler [Duelist] > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Armored Wheel Energy Well Matter Compressor Advanced Sensor Array Launcher Loader Weapon Cycler Hardened Heavy Armor Plating Improved Hacking Suite System Backup Module PSU Rigger Shock Rifle Improved Arc Projector Improved Arc Projector Heavy Laser Improved EM Pulse Cannon Plasma Cannon Flak Gun Flak Gun Precision Grenade Launcher Long-range Missile Launcher Remote Datajack Chainsword [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [NC] Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . 2 . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . 2 . 2 . 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 283 | 8 14 1 25 9 6 . 29 20 5 46 93 7 15 5 Power 12 | 1 1 . 2 . . . 1 2 . 2 3 . . . Engine 6 | 1 1 . 2 . . . . . . 1 1 . . . Core 6 | . . . . . . . 1 2 . 1 2 . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 38 | 3 7 . 9 . . . 5 2 2 3 7 . . . Treads 26 | 1 4 . 9 . . . 5 2 . 3 2 . . . Leg . | . . . . . . . . . . . . . . . Wheel 12 | 2 3 . . . . . . . 2 . 5 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 113 | 2 2 . 3 3 6 . 8 6 2 18 48 4 9 2 Device 55 | . . . 2 2 . . 5 3 1 7 26 1 6 2 Storage 17 | 2 2 . 1 . 6 . . . . 2 3 . 1 . Processor 4 | . . . . . . . . . 1 . 1 1 1 . Hackware 8 | . . . . . . . . . . . 6 2 . . Protection 29 | . . . . 1 . . 3 3 . 9 12 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 120 | 2 4 1 11 6 . . 15 10 1 23 35 3 6 3 Energy Gun 25 | . . . 4 . . . 3 4 . 3 11 . . . Energy Cannon 6 | . . . . . . . . . 1 2 1 1 1 . Ballistic Gun 34 | 2 2 . 4 3 . . 4 1 . 7 6 2 2 1 Ballistic Cannon 4 | . 1 1 1 . . . . . . . 1 . . . Launcher 20 | . 1 . 2 3 . . 1 3 . 6 2 . . 2 Special Weapon 5 | . . . . . . . . . . . 5 . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 26 | . . . . . . . 7 2 . 5 9 . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . . . . . 2 . 1 . Parts Lost 46 | . 2 2 2 . . . 3 3 . 12 22 . . . Power 5 | . . 1 . . . . . 1 . 1 2 . . . Propulsion 5 | . . . . . . . . 1 . 1 3 . . . Utility 21 | . . . . . . . 2 1 . 6 12 . . . Weapon 15 | . 2 1 2 . . . 1 . . 4 5 . . . Highest Loss Streak 20 | . 2 1 1 . . . 1 1 . 5 20 . . . Average Slot Usage (%) 95 | . 100 99 97 100 97 100 99 99 100 92 90 77 85 86 Engine 5 | . 14 13 10 11 11 11 1 . . 2 3 . . . Core 3 | . . . . . . . 7 9 7 4 2 6 6 6 Treads 14 | . 16 28 22 22 22 22 17 17 . 13 2 . . . Wheel 3 | . 11 . . . . . . . 15 1 9 6 6 6 Device 7 | . . . 9 4 . . 13 9 15 5 9 3 6 6 Storage 30 | . 28 28 32 33 38 44 36 36 30 27 21 26 20 20 Processor 3 | . . . . . . . . . 7 7 11 10 13 13 Hackware 2 | . . . . . . . . . . . 7 12 13 13 Protection 5 | . . . . 6 2 . 3 8 7 12 6 . 5 6 Energy Gun 3 | . . . 11 . . . 2 12 2 . 2 . . . Ballistic Gun 9 | . 19 14 9 21 22 22 8 1 . 6 . 7 7 6 Slashing Weapon 2 | . . . . . . . 6 1 . 3 4 1 2 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 197 | 15 41 39 63 66 155 139 143 149 152 172 197 114 124 121 Greatest Support 56 | 26 40 40 40 40 40 40 56 56 24 50 48 28 28 28 Greatest Overweight (x) 14 | . 2 . 1 1 3 3 5 5 6 6 14 4 4 4 Average Overweight (x) 2 | . . . . 1 2 3 2 2 6 2 6 3 3 4 Largest Inventory Capacity 56 | 8 16 16 22 22 40 36 36 36 36 56 46 26 26 26 Average Capacity 31 | 6 15 16 21 22 33 36 36 36 36 37 40 26 26 26 Most Carried 46 | 8 16 16 22 22 32 32 36 36 36 40 46 26 26 26 Average Carried 30 | 3 14 15 21 22 27 32 35 35 35 37 39 24 25 26 Final Capacity 40 | 8 16 16 22 22 36 36 36 36 36 40 26 26 26 26 Final Carried 40 | 8 16 16 22 22 32 32 36 36 36 40 25 24 26 26 Class Distribution -------------------- 52% | Hauler-Mutant 19% | Bothacker-Mutant 8% | Mutant 8% | Hauler-Assassin 6% | Bothacker-Assassin 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Assassin | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Assassin | -6/Factory Hauler-Mutant | -6/Garrison Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Matter Collected 4974 | 290 262 145 568 210 . . 610 250 49 732 1316 157 368 17 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6302 | 106 501 142 1277 250 . . 1088 693 49 815 1178 46 95 62 Parts 368 | 6 40 14 77 25 . . 56 37 2 46 56 6 3 . Haulers Intercepted 7 | . 1 . 4 . . . 1 . 1 . . . . . Recyclers Shooed 7 | . 1 . 2 . . . 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 131 | . 13 5 22 12 . . 18 16 . 25 15 1 2 2 Melee 9 | . . . . . . . 5 1 . . 3 . . . Guns 58 | . 4 2 19 4 . . 13 5 . 5 5 1 . . Cannons 12 | . 6 3 1 . . . . . . . . . 2 . AOE 47 | . 3 . 2 8 . . . 7 . 19 6 . . 2 Classes Destroyed 15 | 2 5 . 2 . . . 2 1 . 1 2 . . . Worker 8 | . 2 2 2 . . . 2 . . . . . . . Builder 1 | . . . . . . . . . . . 1 . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . Hauler 7 | . 1 . 4 . . . 1 . 1 . . . . . Recycler 10 | 1 2 . 3 1 . . 1 . . . 2 . . . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 7 | . 2 . 1 . . . 2 . . . 2 . . . Swarmer 50 | . 6 3 7 12 . . . 4 . 18 . . . . Grunt 44 | . 7 2 6 . . . 15 6 . 2 5 . . 1 Brawler 4 | . . . 2 . . . . 1 . 1 . . . . Duelist 3 | . . . . . . . 2 . . . 1 . . . Protector 1 | . . . . . . . . . . . 1 . . . Sentry 21 | . . . 7 . . . 1 4 . 3 6 . . . Hunter 2 | . . . . . . . . 1 . . . . . 1 Programmer 7 | . . . . . . . . . . 1 3 1 2 . Thug 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 7 | 2 6 2 5 5 . . 7 4 1 6 4 1 1 1 Combat Bots Only 6 | . 6 2 5 5 . . 6 4 . 6 4 1 1 1 Max Kills in Single Turn 5 | 1 5 1 2 4 . . 1 3 1 3 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 3 . 2 4 . . . 3 . 3 2 . . 1 Melee 1 | . . . . . . . 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Damage Taken 10956 | . 566 306 924 201 . . 1314 731 . 1720 4636 103 281 174 Core 1560 | . 84 71 80 21 . . 127 112 . 205 816 . 14 30 Absorbed by Shields 196 | . . . . . . . . 87 . 81 . 28 . . Core Remaining (%) 67 | 100 . 38 . . . 74 . 56 . 70 . . . . Volleys Fired 465 | 7 50 17 98 18 . . 63 41 3 64 81 5 8 10 Largest 2 | 2 2 2 2 2 . . 2 2 1 2 2 2 2 1 Hottest 160 | 40 55 55 112 46 . . 103 110 69 108 160 108 120 43 Shots Fired 742 | 14 99 34 165 33 . . 111 57 3 80 113 8 15 10 Gun 572 | 14 73 17 133 30 . . 108 48 . 53 84 4 7 1 Cannon 94 | . 25 17 30 . . . . . 3 7 . 4 8 . Launcher 54 | . 1 . 2 3 . . 3 9 . 20 7 . . 9 Special 22 | . . . . . . . . . . . 22 . . . Kinetic 444 | 14 98 34 93 30 . . 85 5 . 32 41 4 7 1 Thermal 118 | . . . 70 . . . 16 . . 4 16 4 8 . Explosive 42 | . 1 . 2 3 . . . 3 . 17 7 . . 9 Electromagnetic 116 | . . . . . . . 10 49 3 27 27 . . . Robot Hit Streak 22 | 4 8 11 19 12 . . 22 16 2 14 18 9 4 8 Robot Miss Streak 6 | 1 3 6 3 3 . . 2 2 1 3 3 1 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 4 | . . . 1 1 . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . 1 . . . . Shots Hit Robots 561 | 10 64 19 98 25 . . 122 42 2 49 111 6 8 5 Core Hits 308 | 4 34 10 43 20 . . 55 22 1 57 49 4 2 7 Critical Hits 8 | . . . 1 . . . . . . . 6 . 1 . Critical Kills 4 | . . . . . . . . . . . 3 . 1 . Critical Parts Destroyed 3 | . . . . . . . . . . . 3 . . . Melee Attacks 148 | . . . . . . . 68 . . 12 61 . 7 . Impact . | . . . . . . . . . . . . . . . Slashing 148 | . . . . . . . 68 . . 12 61 . 7 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 3 . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . Damage Inflicted 14147 | 96 847 272 1664 894 . . 2802 1261 61 2280 3080 90 224 576 Guns 6452 | 96 370 84 1512 367 . . 1495 600 . 632 1205 60 31 . Cannons 889 | . 283 177 51 . . . . . 61 94 . 30 193 . Explosions 4717 | . 194 . 87 527 . . 250 646 . 1339 1098 . . 576 Melee 2049 | . . . . . . . 1057 . . 215 777 . . . Ramming 40 | . . 11 14 . . . . 15 . . . . . . Kinetic 4223 | 96 653 261 660 367 . . 1031 51 . 404 609 60 31 . Thermal 2558 | . . . 903 . . . 408 47 . 45 932 30 193 . Explosive 3449 | . 194 . 87 527 . . . 218 . 1337 510 . . 576 Electromagnetic 1828 | . . . . . . . 306 930 61 279 252 . . . Impact . | . . . . . . . . . . . . . . . Slashing 2049 | . . . . . . . 1057 . . 215 777 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . 1 6 8 9 9 Average Corruption 4 | . . . . . . . . . . 1 3 7 8 8 Corruption Purged 5 | . . . . . . . . . . . 4 . . 1 Effects 72 | . . . . . . . . . . 5 31 9 22 5 Message Errors 13 | . . . . . . . . . . 3 6 1 2 1 Matter Fused 27 | . . . . . . . . . . . 14 1 11 1 Heat Flow Errors 2 | . . . . . . . . . . . . 1 1 . Energy Discharges 7 | . . . . . . . . . . . 4 1 2 . Data Loss (minor) 9 | . . . . . . . . . . 1 3 2 2 1 Data Loss (major) 3 | . . . . . . . . . . . . 1 2 . Targeting Errors 10 | . . . . . . . . . . 1 4 1 2 2 Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 488 | . 3 . . . . . 150 . . 9 323 . . 3 Projectiles 3 | . 3 . . . . . . . . . . . . . Explosions 158 | . . . . . . . 31 . . 9 115 . . 3 Melee 327 | . . . . . . . 119 . . . 208 . . . Knockbacks 5 | . 3 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . 3 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 453 | . . . 14 32 . . . . . 95 274 . . 38 Shots 10 | . . . 1 1 . . . . . 3 4 . . 1 Rammed 2 | . . 1 1 . . . . . . . . . . . Targets Rammed 3 | . . 1 1 . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . Highest Temperature 550 | . 58 40 144 . . . 66 341 . 107 550 93 402 40 Average Temperature 84 | . 18 14 34 . . . 16 92 . 41 159 36 168 18 Received Heat Transfer 2781 | . 171 51 285 . . . 603 264 . 306 1077 . 24 . Effects 9 | . . . . . . . . . . . 8 . 1 . Shutdowns 3 | . . . . . . . . . . . 2 . 1 . Energy Bleed 2 | . . . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . Damage (core) 3 | . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 3 . 1 1 . . . Combat Hostiles 4 | . . . . . . . . 3 . 1 . . . . Parts Fried 15 | . . . . . . . 1 6 . 6 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Melted 11 | . . . 5 . . . 4 . . . 2 . . . Heat Transferred 4661 | . . . 1961 . . . 925 50 . 100 1325 50 250 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 . . 3 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Peak Influence 1030 | 10 407 272 352 204 . . 196 739 394 1030 596 181 129 142 Average Influence 276 | 2 204 175 133 123 . . 69 453 390 782 305 161 64 52 Maximum Alert Level 3 | . 2 1 1 1 . . . 3 1 3 2 . . . Low Security (%) 52 | 100 32 40 72 86 . 100 100 10 . . 29 100 100 100 Level 1 23 | . 53 59 27 13 . . . 33 100 6 44 . . . Level 2 12 | . 14 . . . . . . 47 . 20 25 . . . Level 3 11 | . . . . . . . . 8 . 73 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . . . . . 4 . . . 12 . 2 . Investigation 3 | . 1 . . . . . . . . . 2 . . . Extermination 6 | . . . . . . . . . . . 4 . 2 . Reinforcement 7 | . 2 . . . . . 4 . . . 1 . . . Assault 2 | . . . . . . . . . . . 2 . . . Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Alert ID Control Effect 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Distress Signals 7 | . 3 . 2 . . . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 214 | . 24 19 33 12 . . 31 20 . 26 43 1 2 3 Peak Tracking Total 15 | . 8 15 5 5 . . 6 4 . 7 12 1 1 3 Tactical Retreats 16 | . . 1 3 . . . 2 2 . 7 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Traps Triggered 26 | . 1 . . . . . 4 4 . 11 3 2 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . Power Sources Rigged 2 | . . . . . . . . . . 1 1 . . . Exploded 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Machines Disabled 20 | . 1 1 1 . . . 2 4 . 5 4 1 . 1 Max in Single Turn 2 | . 1 1 . . . . 1 2 . 2 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . Garrison Relay 5 | . . . . . . . . 2 . 3 . . . . Phase Generator 1 | . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Machines Accessed 39 | . 3 . 9 . 1 . 7 . 1 . 10 . 8 . Terminals 20 | . 2 . 7 . . . 4 . . . 4 . 3 . Fabricators 2 | . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . 1 . 2 . Scanalyzers 7 | . . . 2 . . . 2 . . . 1 . 2 . Garrison Access 5 | . . . . . . . 1 . 1 . 2 . 1 . Total Hacks 93 | . 8 . 32 . 1 . 13 . 1 . 26 . 12 . Successful 49 | . 2 . 20 . 1 . 10 . 1 . 12 . 3 . Failed 44 | . 6 . 12 . . . 3 . . . 14 . 9 . Catastrophic 7 | . 1 . 2 . . . . . . . 2 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 5 . 21 . 1 . 7 . . . 4 . 2 . Terminals 48 | . 5 . 23 . . . 7 . . . 9 . 4 . Fabricators 7 | . . . . . . . . . . . 7 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 10 | . 3 . . . . . . . . . 4 . 3 . Scanalyzers 22 | . . . 9 . . . 5 . . . 4 . 4 . Garrison Access 5 | . . . . . . . 1 . 1 . 2 . 1 . Terminal Hacks 17 | . 2 . 8 . 1 . 4 . . . 2 . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 7 | . 1 . 3 . . . 3 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 2 . 2 . Process 1 | . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Retrieve Components 2 | . . . . . . . . . . . . . 2 . Scanalyzer 17 | . . . 9 . . . 4 . . . 4 . . . Insert Component 7 | . . . 4 . . . 2 . . . 1 . . . Analyze 10 | . . . 5 . . . 2 . . . 3 . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . 2 . 1 . Unlock Access 4 | . . . . . . . 1 . 1 . 1 . 1 . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 13 | . . . 9 . . . 2 . . . 1 . 1 . Terminals 4 | . . . 3 . . . 1 . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . Botnet 3 | . . . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 . 8 . . . 3 . . . 8 . 6 . Full Trace Events 3 | . . . 1 . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . 5 . . . 2 . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 137 | . . . . . . . . . . . 137 . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . Parts Scanalyzed 7 | . . . 4 . . . 2 . . . 1 . . . Part Schematics Acquired 7 | . . . 4 . . . 2 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . . . 1 . 1 . 1 . . Robot Detection 1 | . . . . . . . . . . . . 1 . . Alert ID Control 1 | . . . . . . . . . . 1 . . . . Robots Hacked 11 | . . . . . . . . . . . 11 . . . Non-combat 8 | . . . . . . . . . . . 8 . . . Combat 3 | . . . . . . . . . . . 3 . . . Robot Hacks Applied 14 | . . . . . . . . . . . 14 . . . find_chute 1 | . . . . . . . . . . . 1 . . . map_walls 1 | . . . . . . . . . . . 1 . . . drop_inventory 3 | . . . . . . . . . . . 3 . . . map_route 3 | . . . . . . . . . . . 3 . . . find_garrison 1 | . . . . . . . . . . . 1 . . . link_fov 1 | . . . . . . . . . . . 1 . . . amplify_resonance 1 | . . . . . . . . . . . 1 . . . overwrite_iff 1 | . . . . . . . . . . . 1 . . . formatsys_high 2 | . . . . . . . . . . . 2 . . . Relay Couplers Released 18 | . . . . . . . . 8 . 10 . . . . Machine Destruction 18 | . . . . . . . . 8 . 10 . . . . Attached 6 | . . . . . . . . . . . 4 2 . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Total Allies 7 | . . 3 . . . . . . . . 4 . . . Largest Group 3 | . . 3 1 . . . . . . . 2 . . . Highest-Rated Group 70 | . . 40 16 . . . . . . . 70 . . . Highest-Rated Ally 47 | . . 16 16 . . . . . . . 47 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 36 | . . 15 14 . . . . . . . 7 . . . Total Damage 512 | . . 130 137 . . . . . . . 245 . . . Kills 7 | . . 5 1 . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Turns Passed 14556 | 95 621 542 1861 1112 926 361 2095 1269 189 1917 2555 200 683 130 Spaces Moved 6567 | 61 333 306 838 577 429 165 677 529 115 774 1157 119 433 54 Core 4 | 4 . . . . . . . . . . . . . . Treads 4617 | 6 179 306 838 577 429 165 677 529 . 714 197 . . . Legs . | . . . . . . . . . . . . . . . Wheels 1946 | 51 154 . . . . . . . 115 60 960 119 433 54 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 180 180 220 200 192 150 140 130 130 130 140 Average Speed 179 | 94 134 160 179 180 208 220 210 192 150 200 168 134 139 140 Slowest Speed 280 | 160 180 160 180 180 220 220 260 260 150 220 280 140 140 140 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . Exploration Rate (%) 49 | 5 59 69 73 98 71 54 46 78 3 83 30 32 18 16 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . Spaces Dug 124 | . . . 12 . . . 41 2 . 6 46 . 7 10 Terrain Destroyed 412 | . 4 . 12 26 . . 41 13 . 147 88 . 15 66 Melee 97 | . . . . . . . 41 . . 3 46 . 7 . Projectile 8 | . . . . . . . . . . . . . 8 . AOE 307 | . 4 . 12 26 . . . 13 . 144 42 . . 66 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Total 8429 | 83 419 330 1044 614 460 164 1131 718 127 1043 1561 153 484 98 Wait 585 | . 6 3 25 10 . . 246 100 2 68 83 2 11 29 Move 6555 | 60 332 305 837 576 428 164 677 528 115 772 1157 117 433 54 Hop . | . . . . . . . . . . . . . . . Pick Up 180 | 7 12 2 26 . 22 . 26 11 1 25 41 5 2 . Fast Attach 39 | 8 . . 5 . 2 . 5 . 1 8 5 1 4 . Attach 56 | . 2 1 4 . 1 . 5 4 2 13 20 4 . . Detach 18 | 1 . . 2 . . . . . . 5 7 1 2 . Swap 188 | . 12 . 16 9 3 . 19 16 2 25 68 2 11 5 Drop 129 | . 5 1 30 1 4 . 23 9 1 18 29 2 6 . Fire 465 | 7 50 17 98 18 . . 63 41 3 64 81 5 8 10 Melee 147 | . . . . . . . 67 . . 12 61 . 7 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . . 1 1 . . . . 1 . . . . . . Escape Stasis 62 | . . . . . . . . 8 . 32 8 14 . . Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . 1 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 605 | -10/Materials | Discovered new exit (range 9) 717 | -10/Materials | Entered Mines 830 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1201 | -10/Mines | Learned Materials stockpile data 1243 | -10/Mines | Discovered new exit (range 10) 1246 | -10/Mines | Assembled infested the area 1259 | -10/Mines | Core integrity fell below 50% 1259 | -10/Mines | Entered Materials 1259 | -9/Materials | Accompanied by 1 ally 1259 | -9/Materials | Evolved 2 slots: Utility x2 1599 | -9/Materials | Build established: Hauler-Mutant 1938 | -9/Materials | Discovered new exit (range 12) 2722 | -9/Materials | Discovered new exit (range 7) 2955 | -9/Materials | Discovered new exit (range 8) 3120 | -9/Materials | Entered Mines 3155 | -9/Mines | Met a Derelict bent on vengeance 3294 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3315 | -9/Mines | Discovered new exit (range 5) 3428 | -9/Mines | Discovered new exit (range 5) 3625 | -9/Mines | Learned location of Zion (-7) 3945 | -9/Mines | Discovered new exit (range 13) 4232 | -9/Mines | Entered Exiles 4276 | -9/Exiles | Met 8R-AWN 4306 | -9/Exiles | Met EX-HEX 4375 | -9/Exiles | Met EX-DEC 4830 | -9/Exiles | Met EX-BIN 4861 | -9/Exiles | Aligned with FarCom system 4863 | -9/Exiles | Given EX-Vault access code 4916 | -9/Exiles | Opened EX-Vault 4931 | -9/Exiles | Found 0b10 Alert Chip 4936 | -9/Exiles | Found Modified TNC 4946 | -9/Exiles | Found PSU Rigger 4996 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5136 | -9/Exiles | Discovered new exit (range 12) 5158 | -9/Exiles | Stole three prototypes: Modified TNC, 0b10 Alert Chip, PSU Rigger 5158 | -9/Exiles | Entered Mines 5497 | -8/Mines | Discovered new exit (range 9) 5519 | -8/Mines | Entered Materials 5519 | -8/Materials | Evolved 2 slots: Utility x2 6749 | -8/Materials | Build established: Hauler-Assassin 7614 | -8/Materials | Identified exit to Garrison 7614 | -8/Materials | Entered Garrison 7687 | -8/Garrison | Triggered checkpoint 7689 | -8/Garrison | Triggered checkpoint 7734 | -8/Garrison | Triggered checkpoint 7969 | -8/Garrison | Discovered new exit (range 10) 7977 | -8/Garrison | Build established: Hauler-Mutant 8168 | -8/Garrison | Triggered checkpoint 8172 | -8/Garrison | Garrison Relay disabled 8249 | -8/Garrison | Triggered checkpoint 8284 | -8/Garrison | Discovered new exit (range 14) 8446 | -8/Garrison | Triggered checkpoint 8501 | -8/Garrison | Triggered checkpoint 8716 | -8/Garrison | Discovered new exit (range 13) 8758 | -8/Garrison | Triggered checkpoint 8775 | -8/Garrison | Garrison Relay disabled 8875 | -8/Garrison | Installed Relay Interface Framework 8883 | -8/Garrison | Entered Factory 8883 | -7/Factory | Evolved 2 slots: Utility x2 8885 | -7/Factory | FarCom data flow suspended 9072 | -7/Factory | Identified exit to Garrison 9072 | -7/Factory | Entered Garrison 9172 | -7/Garrison | Build established: Bothacker-Mutant 9187 | -7/Garrison | Triggered checkpoint 9189 | -7/Garrison | Triggered checkpoint 9296 | -7/Garrison | Lost 5 parts (1n3u1w) 9486 | -7/Garrison | Triggered checkpoint 9598 | -7/Garrison | Triggered checkpoint 9663 | -7/Garrison | Discovered new exit (range 13) 9844 | -7/Garrison | Triggered checkpoint 9890 | -7/Garrison | Garrison Relay disabled 10043 | -7/Garrison | Phase Generator disabled 10050 | -7/Garrison | Identified exit to Factory 10214 | -7/Garrison | Lost 3 parts (1p1u1w) 10338 | -7/Garrison | Garrison Relay disabled 10390 | -7/Garrison | Triggered checkpoint 10393 | -7/Garrison | Discovered exit to Factory (range 10) 10476 | -7/Garrison | Triggered checkpoint 10500 | -7/Garrison | Triggered checkpoint 10570 | -7/Garrison | Garrison Relay disabled 10778 | -7/Garrison | Discovered exit to Factory (range 13) 10816 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 10989 | -7/Garrison | Entered Factory 10989 | -6/Factory | Evolved 2 slots: Utility x2 11613 | -6/Factory | Build established: Bothacker-Assassin 11689 | -6/Factory | First assault squad dispatched 11913 | -6/Factory | Discovered new exit (range 9) 11952 | -6/Factory | Identified exit to Factory 12086 | -6/Factory | Crushed by falling debris 12914 | -6/Factory | Build established: Hauler-Mutant 13013 | -6/Factory | Garrison activated, responded to threat 13122 | -6/Factory | Found Launcher Loader 13383 | -6/Factory | Core integrity fell below 50% 13391 | -6/Factory | Core integrity fell below 20% 13434 | -6/Factory | Lost 20 parts (2p2n11u5w) 13544 | -6/Factory | Identified exit to Garrison 13544 | -6/Factory | Entered Garrison 13551 | -6/Garrison | Expanded RIF knowledge: Robot Detection 13669 | -6/Garrison | Triggered checkpoint 13729 | -6/Garrison | Discovered new exit (range 10) 13744 | -6/Garrison | Entered Factory 14009 | -6/Factory | Found Prototype Processor 14009 | -6/Factory | Identified Exp. Signal Interpreter 14427 | -6/Factory | Identified exit to Garrison 14427 | -6/Factory | Entered Garrison 14552 | -6/Garrison | Triggered checkpoint 14557 | -6/Garrison | Destroyed self with Long-range Missile Launcher Last Messages --------------- 14427_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 14471_ System corrupted: Component data lost. 14500_ Destroyed Lgt. Fission Core. 14506_ Penetrated by Slug. 14506_ Slug penetrates Wall. 14508_ System corrupted: Matter fused (-10). 14508_ H-66 Slayer destroyed. 14509_ System Backup Module purges 1% of system corruption (8%). 14510_ The unstable cave ceiling collapses. 14516_ Acquired 17 matter. 14518_ The unstable cave ceiling collapses. 14525_ BFCKY50GCED39TY|CVGWI 14525_ The unstable cave ceiling collapses. 14552_ System corrupted: Coil Gun targeting data glitched. 14552_ Garrison Door breached. 14552_ Beams of light sweep through the air. An alarm sounds. 14555_ System corrupted: Lrn. Missile Launcher targeting data glitched. 14556_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????" ??????????????????????? | | ??????????????????????" ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? g ??????????????????????? | | ??????????????????????? p ??????????????????????? | | ????????????####??????? #?????????????????????? | | ????????????# ??????? ?????????????????????? | | ????????????# ??????? ??????????????????????? | | ????????????# #??????? ??????????????????????? | | ????????????#^ #???#???# ??????????????????????? | | ????????????# ^##### ?## ##g?g??????????????????? | | ????????????# + ## #?????????????????????? | | ???????????## ## ## ?????????????????????? | | ??????????## #?# #?????????????????????? | | ??????????# # # #?# ?????????????????????? | | ???####"""# ## ### ## #??????????????????? | | # @ #??????????????????? | | # ^ #####??????????????????? | | ???####"""## # ########??????????????????????? | | ???????????# ##?????????????????????????????? | | ???????????## # ###?????????????????????????????? | | ????????????# ###???????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ???########## #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #?????????????????????????????????? | | ???# #########?????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 17 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Resistance: TH 10 Resistance: EM 25 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Imp. Utility Shielding | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Adv. Signal Interpreter | -9/Materials | Scanalyzed Humpback | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Arc Projector | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordMachineInterrupter Manual? 0 Play Time 02:09:55 Cumulative 857.1 hours Start 2019.12.15 @ 15:30:17 End 2019.12.15 @ 17:57:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 338 Adventurer 0 Explorer 0 Win Type - Total 21 Types 11/1/7/0/0/0/2 Lore% 95 Gallery% 96 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d42739a2-27db-4476-8183-fd45a4a8923b