Cogmind - Beta 13 X2 --- EXPLORER MODE // 2024.01.31 @ 14:39:20 // Winter2019/RPGLIKE

Player: MOLDE CANNON

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (565)     2825
Value Destroyed (27544)    27544
Prototype IDs (124)        2480
Alien Tech Used (2)        400
Bonus (13169)              13169
              TOTAL SCORE: 57518

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    5272
Follower Combat Kills      1696
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Win                        3000
Friendly Fire              -99

 Cogmind 
---------
Core Integrity             307/1500
Matter                     300/300
Energy                     1142/1150
System Corruption          0%
Temperature                Cool (4)
Movement                   Walking (100)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
               Singularity Reactor
>              --- PROPULSION (4) ---
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY (14) -----
      Advanced Power Amplifier
      Advanced Power Amplifier
  Experimental Cooling System
  Experimental Core Analyzer
  Experimental Core Analyzer
               Nanoactuators
      Advanced Actuator Array
      Advanced Phase Shifter
      Improved Powered Armor
  Experimental Focal Shield
  Experimental Thermal Shield
  Experimental Shield Generator
      Advanced Corruption Screen
    Long-range Tractor Beam
>              --- WEAPON (5) -------
               Latent Energy Streamer
               Thermoblaster
               Thunder Hammer
               Nanosword
               Nanosword
>              --- INVENTORY (7) ----
               Protomatter-95
               Protomatter-69
      Advanced Matter Compressor (400)
    Long-range Terrain Scanner
      Advanced Corruption Screen
               Transdimensional Reconstructor
               Nanosword

 Peak State 
------------
>              --- POWER ------------
               Singularity Reactor
>              --- PROPULSION -------
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Power Amplifier
    Long-range Terrain Scanner
  Experimental Core Analyzer
  Experimental Core Analyzer
               Nanoactuators
      Advanced Actuator Array
      Advanced Phase Shifter
      Improved Powered Armor
  Experimental Focal Shield
  Experimental Thermal Shield
  Experimental Shield Generator
      Advanced Corruption Screen
    Long-range Tractor Beam
>              --- WEAPON -----------
               Latent Energy Streamer
               Thunder Hammer
               Nanosword
               Nanosword
               Nanosword
>              --- INVENTORY --------
               Protomatter
  Experimental Cooling System
      Advanced Matter Compressor
      Advanced Corruption Screen
      Advanced Corruption Screen
               Transdimensional Reconstructor
               Thermoblaster
[Rating: 223]

 Favorites 
-----------
Power                      Enhanced Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Enhanced Biometal Leg
  Treads                   Advanced Treads
  Leg                      Enhanced Biometal Leg
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Advanced Cooling System
  Device                   Advanced Cooling System
  Storage                  High-capacity Matter Pod
  Processor                Experimental Core Analyzer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Powered Armor
Weapon                     Vibroblade
  Energy Gun               EM Pulse Gun
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Thermoblaster
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Vibroblade
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              21   | 6   .   1   .   .   2   3   .   1   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | 4   .   1   .   .   1   3   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   4    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             280  | 10  3   5   1   4   19  10  6   13  8   8   3   4   12  36  3   2   .   3   14  .   .   .   3   .   7   20  4   6   7   8   23  24  14  
  Power                    27   | 1   .   1   .   .   2   .   .   1   1   1   .   .   .   8   .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   .   2   .   
    Engine                 4    | 1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   1   .   .   1   .   .   1   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   2   .   
  Propulsion               26   | 2   .   1   .   2   1   .   .   1   1   3   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   .   .   2   1   
    Treads                 10   | .   .   1   .   2   1   .   .   1   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  122  | 5   3   1   .   2   6   4   3   10  4   2   3   1   6   16  .   .   .   2   12  .   .   .   3   .   1   9   1   3   4   3   5   7   6   
    Device                 73   | 1   2   .   .   1   2   .   1   8   3   1   3   .   5   9   .   .   .   1   7   .   .   .   2   .   1   6   1   2   3   2   4   5   3   
    Storage                7    | .   .   1   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Processor              13   | 2   .   .   .   .   1   1   1   1   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hackware               4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             25   | 2   1   .   .   1   2   .   .   1   .   1   .   1   1   4   .   .   .   1   1   .   .   .   .   .   .   3   .   .   1   1   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 2   .   2   1   .   10  6   3   1   2   2   .   2   6   6   3   2   .   1   2   .   .   .   .   .   2   4   2   2   1   5   18  13  7   
    Energy Gun             4    | 1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          9    | 1   .   1   .   .   .   2   2   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               24   | .   .   .   .   .   3   2   .   .   .   .   .   .   4   .   1   .   .   .   1   .   .   .   .   .   1   2   .   .   .   3   2   2   3   
    Special Weapon         20   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   2   5   3   2   
    Impact Weapon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   5   1   .   
    Slashing Weapon        15   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   5   1   
    Piercing Weapon        12   | .   .   .   .   .   4   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   1   .   1   4   .   3   6   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 100 99  99  100 99  99  99  99  99  99  96  100 99  100 99  99  100 100 100 99  100 99  98  90  90  90  91  91  91  91  
  Engine                   2    | .   10  .   .   .   5   6   6   3   2   5   5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   8   9   9   8   6   6   7   7   5   5   5   5   7   9   9   9   9   8   8   8   8   8   8   7   5   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   3   3   3   
  Treads                   6    | .   .   4   9   16  15  13  12  11  13  14  15  15  15  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      9    | .   20  14  9   1   .   .   .   .   .   .   .   .   .   5   18  18  18  18  17  17  17  17  17  17  16  15  15  16  15  16  15  14  14  
  Device                   28   | .   23  28  27  27  29  26  25  26  26  25  29  31  31  29  27  27  27  26  29  26  26  26  25  26  26  29  32  31  28  29  29  32  37  
  Storage                  3    | .   .   4   9   9   4   5   6   5   5   5   5   5   4   1   4   4   4   4   3   .   .   .   .   4   4   3   .   1   4   4   1   .   .   
  Processor                11   | .   14  9   9   9   7   6   6   7   10  10  10  10  10  9   9   9   9   9   11  21  21  21  19  17  16  16  16  16  16  16  15  12  11  
  Hackware                 5    | .   .   .   .   .   2   11  18  15  10  10  6   5   5   7   9   9   9   9   5   4   4   4   4   4   4   4   4   4   4   4   3   3   .   
  Protection               4    | .   11  9   9   9   7   6   6   5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   3   2   3   
  Ballistic Gun            2    | .   10  9   9   9   7   6   2   5   4   5   5   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   7   1   3   4   4   4   3   4   4   4   4   4   4   3   .   .   .   3   .   .   2   
  Special Weapon           1    | .   .   .   .   .   .   .   3   .   3   5   5   5   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   9   8   9   9   8   8   8   8   8   8   8   8   8   8   8   8   7   8   10  
  Piercing Weapon          1    | .   .   .   .   .   3   5   6   5   5   5   5   5   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 10  13  21  28  32  41  39  34  50  57  57  54  54  64  92  87  87  87  87  101 97  97  97  100 100 101 109 109 105 104 108 109 110 116 
  Greatest Support         145  | 20  20  22  22  45  45  44  44  54  82  82  80  80  80  145 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 
  Greatest Overweight (x)  1    | .   .   .   1   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 2   3   3   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   7   7   7   
  Average Capacity         4    | 2   2   3   3   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   7   7   
  Most Carried             7    | .   3   3   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   7   7   7   
  Average Carried          4    | .   1   2   3   3   3   3   4   3   3   3   4   5   4   4   4   4   5   4   4   4   5   5   4   5   4   4   4   4   5   6   6   6   6   
  Final Capacity           7    | 2   3   3   3   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   7   7   7   
  Final Carried            7    | .   3   3   3   4   4   4   4   4   4   4   5   5   5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   7   7   7   

 Class Distribution 
--------------------
 54% | Hacker-Gladiator
 29% | Hacker-Assassin
 15% | Hacker-Skirmisher

 Dominant Class 
----------------
 Hacker-Skirmisher | -10/Materials
 Hacker-Skirmisher | -10/Mines
 Hacker-Skirmisher | -10/Exiles
 Hacker-Skirmisher | -9/Mines
 Hacker-Skirmisher | -8/Materials
   Hacker-Assassin | -8/Garrison
   Hacker-Assassin | -8/Materials
   Hacker-Assassin | -8/Garrison
   Hacker-Assassin | -7/Factory
   Hacker-Assassin | -7/Lower Caves
   Hacker-Assassin | -7/Lower Caves
   Hacker-Assassin | -7/Zion
 Hacker-Skirmisher | -6/Proximity Caves
  Hacker-Gladiator | -6/Factory
  Hacker-Gladiator | -6/Lower Caves
  Hacker-Gladiator | -6/Lower Caves
  Hacker-Gladiator | -6/Data Miner
  Hacker-Gladiator | -5/Proximity Caves
  Hacker-Gladiator | -5/Factory
  Hacker-Gladiator | -5/Upper Caves
  Hacker-Gladiator | -5/Upper Caves
  Hacker-Gladiator | -5/Warlord
  Hacker-Gladiator | -4/Proximity Caves
  Hacker-Gladiator | -4/Factory
  Hacker-Gladiator | -4/Waste
  Hacker-Gladiator | -4/Factory
  Hacker-Gladiator | -4/Upper Caves
  Hacker-Gladiator | -4/Upper Caves
  Hacker-Gladiator | -4/Zhirov
  Hacker-Gladiator | -3/Proximity Caves
  Hacker-Gladiator | -3/Research
  Hacker-Gladiator | -2/Research
  Hacker-Gladiator | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           5442  | 306  347  68   .    122  674  519  171  367  119  102  69   180  128  518  50   20   .    30   168  .    .    .    30   .    .    270  40   67   .    202  295  420  160  
  Remotely                 4899  | .    298  68   .    122  666  519  171  367  119  102  59   180  128  518  50   20   .    30   168  .    .    .    30   .    .    270  40   67   .    202  295  250  160  
Salvage Created            26647 | 117  783  164  .    91   1607 571  201  1077 202  384  137  153  643  2568 470  371  .    1049 1052 534  74   .    310  85   1344 1643 665  718  .    543  1755 5726 1610 
  Parts                    1448  | 6    49   17   .    24   123  76   14   45   8    19   6    3    42   126  36   19   .    29   69   12   8    .    24   14   7    92   46   35   .    29   82   277  111  
Haulers Intercepted        9     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    .    2    .    
Recyclers Shooed           4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  492  | .   16  4   .   4   42  26  2   19  2   6   1   2   19  43  21  9   .   15  20  10  5   .   16  4   6   24  16  14  .   16  23  79  28  
  Melee                    293  | .   .   .   .   .   13  10  1   16  2   4   .   .   4   29  11  7   .   6   15  5   1   .   7   4   .   21  16  13  .   5   19  62  22  
  Guns                     57   | .   15  4   .   1   18  9   1   3   .   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      131  | .   1   .   .   3   10  7   .   .   .   .   .   .   14  12  9   2   .   9   5   4   4   .   9   .   6   3   .   .   .   11  4   12  6   
Classes Destroyed          25   | 2   6   .   .   1   3   2   .   2   .   1   1   1   1   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Worker                   21   | .   1   1   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   8   5   
  Builder                  16   | .   2   .   .   2   4   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   2   
  Tunneler                 6    | 1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   2   .   
  Recycler                 12   | 1   .   .   .   .   2   .   .   .   .   .   .   .   1   5   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  11   | .   1   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Swarmer                  94   | .   4   .   .   .   6   6   .   2   .   2   .   .   6   10  8   2   .   3   5   .   4   .   12  .   .   .   3   2   .   4   2   10  3   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    193  | .   12  4   .   2   25  11  .   5   2   .   1   .   4   14  9   6   .   10  4   6   .   .   2   3   .   5   5   9   .   6   12  26  10  
  Brawler                  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Duelist                  16   | .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   2   .   5   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   56   | .   .   .   .   2   8   4   2   5   .   .   .   .   5   5   2   .   .   .   4   1   1   .   1   1   .   4   1   1   .   1   1   5   2   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Hunter                   31   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   2   12  5   
  Programmer               54   | .   .   .   .   .   .   3   .   3   .   .   .   .   .   6   2   .   .   .   4   .   .   .   .   .   .   9   1   .   .   .   6   15  5   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   1   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     6    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           15   | 2   5   2   .   4   15  5   1   7   2   4   1   1   5   5   6   3   .   4   4   4   4   .   4   2   2   10  9   4   .   5   6   14  11  
  Combat Bots Only         14   | .   3   2   .   2   10  5   1   7   1   4   1   1   3   4   6   3   .   4   4   4   4   .   4   2   2   3   9   4   .   5   6   14  7   
Max Kills in Single Turn   8    | 1   3   2   .   2   4   3   1   1   1   1   1   1   2   2   2   1   .   2   3   1   2   .   2   1   1   8   2   1   .   1   2   4   3   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   2   2   3   .   .   .   .   .   .   2   1   2   1   .   2   3   1   2   .   2   .   1   1   .   .   .   1   1   3   1   
  Melee                    2    | .   .   .   .   .   1   1   1   1   1   1   .   .   1   1   1   1   .   1   1   1   1   .   1   1   .   1   2   1   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Hostile Shots Fired        4007  | .     58    4     .     10    197   114   16    171   4     49    33    64    212   414   100   79    .     59    141   75    15    .     104   11    .     205   87    88    .     81    104   690   822   
  Missed                   1360  | .     22    1     .     1     49    28    5     54    1     15    14    25    70    130   25    19    .     11    63    19    4     .     18    4     .     66    20    19    .     33    29    279   336   
Damage Taken               20343 | .     247   28    .     84    1022  594   89    752   13    345   76    293   958   2230  620   596   .     522   646   420   71    .     659   49    .     1034  488   492   .     408   545   3897  3165  
  Core                     13681 | .     169   22    .     54    681   375   52    520   8     234   55    206   684   1564  428   411   .     375   424   248   54    .     441   29    .     667   314   324   .     254   352   2592  2144  
  Absorbed by Shields      10082 | .     .     .     .     .     410   260   40    533   14    133   33    114   341   898   243   229   .     193   265   394   64    .     589   45    .     967   448   461   .     384   249   1502  1273  
  Redirected to Core       11977 | .     138   22    .     46    579   293   52    432   8     211   47    173   604   1334  354   356   .     306   390   241   39    .     383   29    .     601   268   292   .     238   334   2270  1937  
  Redirected to Shielding  19    | .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   26026 | .     165   17    .     52    873   519   79    767   16    281   74    238   811   1867  515   488   .     413   555   480   79    .     732   56    .     1178  560   569   .     474   860   5247  8061  
  Regen/Repaired (Parts)   130   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     130   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         86    | 100   .     .     .     100   .     .     .     100   .     .     .     .     100   .     .     .     .     86    .     .     .     .     77    .     .     .     .     .     .     97    100   87    20    
Volleys Fired              618   | 2     39    6     .     14    98    55    15    29    2     4     9     35    35    50    17    6     .     11    9     13    7     .     15    .     25    16    .     1     4     27    12    34    28    
  Largest                  2     | 2     2     2     .     1     2     1     1     1     1     1     1     1     2     1     1     1     .     1     1     1     1     .     1     .     1     1     .     1     1     1     1     1     1     
  Hottest                  520   | 60    60    60    .     60    85    60    25    30    7     30    30    30    520   260   260   260   .     260   260   260   260   .     260   .     260   260   .     7     7     260   260   260   260   
Shots Fired                681   | 4     78    12    .     14    101   58    14    37    2     4     9     35    38    50    17    6     .     11    9     13    7     .     15    .     25    16    .     1     4     27    12    34    28    
  Gun                      346   | 4     78    12    .     12    91    49    11    37    .     2     8     35    7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   35    | .     .     .     .     2     3     1     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     9     
  Launcher                 244   | .     .     .     .     .     7     8     .     .     .     .     .     .     31    27    17    6     .     11    5     13    7     .     15    .     25    16    .     .     .     25    4     10    17    
  Special                  56    | .     .     .     .     .     .     .     3     .     2     2     1     .     .     10    .     .     .     .     4     .     .     .     .     .     .     .     .     1     4     2     8     17    2     
  Kinetic                  312   | 2     39    6     .     12    91    49    11    37    .     2     8     35    7     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  229   | .     .     .     .     .     .     .     .     .     .     .     .     .     31    27    17    6     .     11    5     13    7     .     15    .     25    16    .     .     .     25    4     10    17    
  Explosive                15    | .     .     .     .     .     7     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          69    | 2     39    6     .     2     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     9     
  Robot Hit Streak         44    | 3     18    27    .     41    44    16    8     20    1     5     14    32    14    18    14    13    .     24    31    39    6     .     12    .     33    36    .     9     10    13    12    31    42    
  Robot Miss Streak        2     | .     2     .     .     .     2     1     1     1     2     .     .     1     2     1     1     .     .     .     .     1     .     .     1     .     .     1     .     .     1     1     .     1     1     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        6     | .     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1600  | 3     63    9     .     14    129   68    20    99    6     24    10    33    52    135   37    29    .     48    55    28    6     .     38    9     25    71    45    41    3     32    68    265   135   
  Core Hits                942   | 2     27    8     .     9     84    37    7     36    5     11    3     7     38    63    26    14    .     29    30    17    4     .     21    7     15    49    22    18    .     48    38    175   92    
  Critical Kills           1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 4     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     
  Critical Strikes         143   | .     2     1     .     1     4     3     .     7     .     .     .     .     2     14    1     5     .     5     6     6     .     .     2     2     .     12    8     9     .     .     12    28    13    
    Destroy                2     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                2     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     
    Sever                  97    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    1     5     .     5     6     6     .     .     2     2     .     12    8     8     .     .     2     14    13    
    Impale                 39    | .     .     .     .     .     4     3     .     7     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     13    .     
Melee Attacks              1428  | .     .     .     .     .     43    37    8     89    5     20    2     .     26    111   31    28    .     42    67    21    2     .     28    12    .     73    60    55    .     11    93    348   216   
  Impact                   77    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     10    .     .     9     19    33    
  Slashing                 930   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     104   31    28    .     42    67    21    2     .     28    12    .     73    54    45    .     11    32    197   183   
  Piercing                 421   | .     .     .     .     .     43    37    8     89    5     20    2     .     26    7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    132   .     
  Sneak Attacks            37    | .     .     .     .     .     1     1     2     1     2     .     1     .     .     9     .     .     .     .     3     .     .     .     .     1     .     2     .     2     .     .     1     9     2     
    Combat Hostiles        5     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     
  Follow-up Attacks        11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     3     1     .     .     1     3     .     
Damage Inflicted           79356 | 38    1087  123   .     543   4557  2140  396   2845  215   510   228   778   2843  7789  2520  1798  .     3657  3104  1893  477   .     2335  482   1645  4803  2212  2116  .     2752  3091  14454 7925  
  Guns                     5144  | 38    865   123   .     192   1286  698   169   615   .     45    176   778   159   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  580   | .     .     .     .     14    12    .     .     .     .     .     .     .     .     487   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    31    
  Explosions               24445 | .     222   .     .     337   2042  690   .     .     .     .     .     .     2046  2627  1151  510   .     1179  477   918   417   .     1126  .     1645  1675  .     .     .     2378  467   2943  1595  
  Melee                    49108 | .     .     .     .     .     1202  747   227   2230  215   465   52    .     638   4666  1355  1288  .     2478  2627  975   60    .     1209  482   .     3128  2212  2116  .     374   2624  11439 6299  
  Ramming                  79    | .     .     .     .     .     15    5     .     .     .     .     .     .     .     9     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    .     
  Kinetic                  5058  | 10    402   41    .     192   1286  698   169   615   .     45    176   778   159   487   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  19184 | .     222   .     .     .     .     .     .     .     .     .     .     .     2046  2627  1151  510   .     1179  477   918   417   .     1126  .     1645  1675  .     .     .     2378  467   1395  951   
  Explosive                1935  | .     .     .     .     .     1245  690   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          3992  | 28    463   82    .     351   809   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1584  675   
  Impact                   546   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     304   .     .     200   42    .     
  Slashing                 35897 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4506  1355  1288  .     2478  2627  975   60    .     1209  482   .     3128  2212  1812  .     374   537   6555  6299  
  Piercing                 12665 | .     .     .     .     .     1202  747   227   2230  215   465   52    .     638   160   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1887  4842  .     
Highest Corruption         23    | .     .     .     .     5     19    21    21    23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Average Corruption       17    | .     .     .     .     4     18    19    21    22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       85    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     14    1     .     .     .     3     .     .     .     .     1     .     5     .     .     .     2     2     37    17    
  Effects                  205   | .     .     .     .     26    36    67    15    61    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Message Errors         55    | .     .     .     .     5     10    21    4     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Fused           42    | .     .     .     .     3     5     15    4     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Heat Flow Errors       22    | .     .     .     .     7     5     4     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      25    | .     .     .     .     8     4     8     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Fused            2     | .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      27    | .     .     .     .     1     4     11    1     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      6     | .     .     .     .     .     2     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               14    | .     .     .     .     .     2     4     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 3     | .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          2     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        5     | .     .     .     .     .     3     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3339  | .     .     .     .     38    111   17    .     56    .     54    .     .     41    533   66    23    .     716   288   32    63    .     39    .     .     65    3     197   .     32    273   507   185   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               537   | .     .     .     .     38    92    5     .     .     .     .     .     .     13    89    24    23    .     120   .     .     28    .     35    .     .     38    .     .     .     32    .     .     .     
  Melee                    2802  | .     .     .     .     .     19    12    .     56    .     54    .     .     28    444   42    .     .     596   288   32    35    .     4     .     .     27    3     197   .     .     273   507   185   
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      233   | .     .     .     .     .     53    57    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    .     .     .     .     .     57    39    
  Shots                    10    | .     .     .     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     2     
  Rammed                   3     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             6     | .     .     .     .     .     2     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kicked                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Crushed                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        383   | .     .     2     .     274   259   251   278   205   .     .     .     .     200   200   252   269   .     292   148   197   204   .     192   .     232   328   .     .     .     212   383   376   336   
  Average Temperature      86    | .     .     2     .     108   59    54    88    43    .     .     .     .     128   124   113   121   .     99    76    84    90    .     82    .     79    130   .     .     .     64    114   93    123   
  Received Heat Transfer   5395  | .     177   27    .     36    559   350   72    382   12    24    60    24    315   542   212   205   .     229   224   97    12    .     95    24    .     119   169   149   .     78    190   778   234   
  Effects                  3     | .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           7     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Combat Hostiles          6     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
  Parts Fried              29    | .     2     .     .     .     11    .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     2     7     2     
  Impact Corruptions       10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     4     2     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             35    | .     .     .     .     .     .     .     .     .     .     .     1     .     5     5     2     1     .     3     2     3     .     .     .     .     .     6     .     .     .     1     .     4     2     
  Heat Transferred         24544 | .     300   .     .     .     .     .     .     .     .     .     .     .     2921  3126  1600  640   .     1680  640   1200  480   .     1200  .     2240  1610  .     .     .     3369  400   2050  1088  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Latent Energy Used         2078  | .     .     .     .     270   515   124   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     802   367   
  LE Corruption            42    | .     .     .     .     5     8     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    12    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             1803 | 10   345  137  .    137  620  1347 618  938  391  .    .    .    .    374  .    .    .    .    650  .    .    .    .    115  86   385  .    .    .    .    638  1633 1803 
  Initial                  1100 | .    4    32   .    .    1    251  481  142  365  .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    27   .    .    .    .    .    450  173  1100 
  Average                  373  | 1    150  32   .    48   359  898  466  565  220  .    .    .    .    111  .    .    .    .    154  .    .    .    .    51   63   130  .    .    .    .    430  712  1375 
Maximum Alert Level        5    | .    1    .    .    .    2    4    2    3    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    2    5    5    
  Low Security (%)         45   | 100  83   100  .    100  12   .    6    5    56   .    .    .    .    73   .    .    .    .    72   .    .    .    .    100  100  79   .    .    .    .    .    2    .    
  Level 1                  21   | .    16   .    .    .    42   16   20   25   43   .    .    .    .    26   .    .    .    .    14   .    .    .    .    .    .    20   .    .    .    .    41   20   .    
  Level 2                  14   | .    .    .    .    .    44   9    73   25   .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    58   27   .    
  Level 3                  10   | .    .    .    .    .    .    38   .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    
  Level 4                  8    | .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   86   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          85   | .    6    1    .    .    10   .    2    .    1    .    .    .    .    19   .    .    .    .    7    .    .    .    .    1    .    8    .    .    .    1    4    16   9    
  Investigation            36   | .    6    1    .    .    3    .    .    .    1    .    .    .    .    8    .    .    .    .    4    .    .    .    .    1    .    3    .    .    .    .    2    6    1    
  Extermination            15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    4    1    
  Reinforcement            20   | .    .    .    .    .    4    .    1    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    4    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    2    3    
  Garrison                 7    | .    .    .    .    .    3    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           12   | .   .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              722  | .   22  4   .   3   54  30  10  25  3   7   4   5   25  70  22  9   .   15  33  10  5   .   18  3   6   31  16  17  .   25  35  149 66  
  Peak Tracking Total      19   | .   4   2   .   2   8   4   4   6   1   5   3   2   5   7   7   3   .   4   7   4   4   .   4   2   2   3   9   5   .   5   10  15  19  
  Tactical Retreats        40   | .   .   .   .   .   .   4   .   1   .   .   .   .   .   6   1   .   .   .   2   .   .   .   1   .   .   1   .   3   .   1   1   11  8   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            24   | .   1   .   .   .   2   3   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   2   3   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
Time Bombs Activated       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          34   | .   .   1   .   2   2   2   .   1   .   .   .   .   2   1   2   .   .   .   2   1   .   .   .   .   .   13  .   1   .   1   .   .   3   
  Max in Single Turn       13   | .   .   1   .   2   1   1   .   1   .   .   .   .   1   1   1   .   .   .   1   1   .   .   .   .   .   13  .   1   .   1   .   .   1   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          130  | .   10  1   2   .   9   5   4   4   6   3   1   .   2   15  4   1   4   .   14  .   1   .   .   2   .   16  1   .   6   .   7   10  2   
  Terminals                63   | .   8   .   .   .   6   5   3   4   2   .   .   .   1   4   1   .   .   .   5   .   .   .   .   1   .   10  .   .   .   .   4   8   1   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   2   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Scanalyzers              8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          11   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   .   1   1   
Total Hacks                434  | .   35  1   5   .   35  10  27  15  12  10  1   .   4   52  12  1   27  .   42  .   1   .   .   3   .   62  1   .   19  .   17  35  7   
  Successful               292  | .   24  1   5   .   21  5   16  3   9   10  1   .   3   40  12  1   27  .   26  .   1   .   .   1   .   35  1   .   19  .   7   18  6   
  Failed                   142  | .   11  .   .   .   14  5   11  12  3   .   .   .   1   12  .   .   .   .   16  .   .   .   .   2   .   27  .   .   .   .   10  17  1   
    Catastrophic           23   | .   1   .   .   .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   5   .   .   .   .   4   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   151  | .   15  .   1   .   24  .   19  3   1   .   .   .   .   13  .   .   .   .   22  .   .   .   .   .   .   24  .   .   .   .   7   19  3   
  Terminals                244  | .   29  .   .   .   29  10  26  15  4   .   .   .   1   16  4   .   .   .   20  .   .   .   .   2   .   40  .   .   .   .   13  29  6   
  Fabricators              38   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   14  .   .   .   .   7   .   .   .   .   .   .   8   .   .   .   .   .   5   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          29   | .   6   .   .   .   .   .   .   .   3   .   .   .   3   3   .   .   .   .   7   .   .   .   .   .   .   5   .   .   .   .   2   .   .   
  Scanalyzers              33   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   14  .   .   .   .   4   .   .   .   .   .   .   8   .   .   .   .   2   .   .   
  Garrison Access          12   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   .   1   1   
Terminal Hacks             182  | .   18  1   5   .   10  5   12  3   3   10  1   .   1   9   12  1   27  .   11  .   1   .   .   .   .   13  1   .   19  .   4   11  4   
  Record                   40   | .   .   .   4   .   .   .   .   .   .   8   .   .   .   .   10  .   11  .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Part Schematic           34   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   5   .   .   9   .   6   .   .   .   .   .   .   2   .   .   4   .   .   5   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Prototype ID Bank        33   | .   11  .   .   .   4   .   5   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   4   .   1   1   1   
  Open Door                11   | .   .   1   .   .   .   1   .   .   .   2   1   .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Branch Access Points     7    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Zone Layout              7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Garrison Registry        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           22   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Build                    11   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       18   | .   3   .   .   .   .   .   .   .   2   .   .   .   2   1   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   2   .   .   
  Report Inventory         13   | .   2   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   2   .   .   
  Retrieve Components      5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   12  .   .   .   .   1   .   .   .   .   .   .   7   .   .   .   .   1   .   .   
  Insert Component         13   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Analyze                  12   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   1   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   1   
Unauthorized Hacks         31   | .   3   .   .   .   6   .   3   .   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   7   .   .   .   .   .   4   1   
  Terminals                20   | .   1   .   .   .   5   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   4   1   
    Track                  3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Botnet                 11   | .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   1   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         85   | .   9   .   .   .   8   4   3   4   3   .   .   .   1   12  .   .   .   .   10  .   .   .   .   1   .   13  .   .   .   .   7   9   1   
  Full Trace Events        33   | .   5   .   .   .   3   2   1   1   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   1   .   3   .   .   .   .   1   5   .   
  Feedback Events          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Corruption             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   
  Total Robot Build Rating 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Part Schematics Acquired   44   | .   .   .   .   .   4   .   1   .   1   .   .   .   .   9   .   .   9   .   6   .   .   .   .   .   .   5   .   .   4   .   .   5   .   
  Parts Built              12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   903  | .   .   .   .   .   .   .   .   .   49  .   .   .   .   492 .   .   .   .   212 .   .   .   .   .   .   111 .   .   .   .   .   39  .   
  Total Part Build Rating  76   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   40  .   .   .   .   18  .   .   .   .   .   .   9   .   .   .   .   .   7   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     25   | .   1   .   .   .   .   .   .   .   .   .   .   .   10  10  .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              41   | .   .   .   .   .   .   .   3   .   .   2   1   .   .   9   .   .   .   .   2   .   .   .   .   .   .   .   .   1   3   2   5   11  2   
  Non-combat               31   | .   .   .   .   .   .   .   3   .   .   .   1   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   5   8   2   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
Robot Hacks Applied        43   | .   .   .   .   .   .   .   3   .   .   2   1   .   .   9   .   .   .   .   2   .   .   .   .   .   .   .   .   1   3   2   7   11  2   
  parse_system             11   | .   .   .   .   .   .   .   .   .   .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  deconstruct_machine      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  block_reporting          6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  map_route                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  streamctrl_low           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             26   | .   .   .   .   .   .   2   .   5   .   2   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   1   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               43   | .    .    2    .    1    .    2    .    5    .    2    .    .    11   .    .    .    .    .    2    .    .    .    .    .    .    2    2    4    .    1    4    4    1    
  Largest Group            10   | .    .    2    2    1    1    2    2    3    2    2    2    2    6    6    .    .    .    .    2    .    .    .    .    .    .    2    2    5    5    6    10   2    1    
  Highest-Rated Group      419  | .    .    49   49   31   31   62   62   72   56   56   51   51   208  208  .    .    .    .    24   .    .    .    .    .    .    62   79   207  207  255  419  296  45   
  Highest-Rated Ally       148  | .    .    31   31   31   31   31   31   31   31   31   31   31   46   46   .    .    .    .    12   .    .    .    .    .    .    36   49   49   49   49   49   148  45   
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               377  | .    .    2    .    .    9    2    31   50   1    10   6    18   28   49   .    .    .    .    6    .    .    .    .    .    .    .    .    18   .    52   50   45   .    
  Total Damage             8408 | .    .    20   .    .    85   22   387  1046 .    189  126  558  493  734  .    .    .    .    57   .    .    .    .    .    .    .    .    720  .    1227 1158 1586 .    
  Kills                    54   | .    .    .    .    .    1    1    4    8    .    .    3    2    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    9    5    11   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       8    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
Derelict Logs Recovered    21   | .   .   1   .   .   .   .   .   .   .   2   1   .   2   .   2   1   .   1   .   2   2   .   2   .   .   .   2   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               35189 | 68   903  1047 512  945  1496 1582 312  1272 912  1540 1334 717  2059 3002 1088 1244 87   973  1176 976  968  242  969  157  451  1806 1088 1061 202  993  996  2177 834  
Spaces Moved               22628 | 43   619  753  299  471  696  905  175  597  516  867  728  305  1017 1413 923  1117 88   804  794  792  881  135  837  85   356  1338 929  801  157  858  656  1277 396  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7921  | .    .    351  299  471  696  905  175  597  516  867  728  305  1017 994  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     14702 | 38   619  402  .    .    .    .    .    .    .    .    .    .    .    419  923  1117 88   804  794  792  881  135  837  85   356  1338 929  801  157  858  656  1277 396  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  145  152  145  145  145  145  157  157  166  166  166  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  
  Average Speed            121   | 111  120  131  171  160  148  145  145  152  157  163  166  166  166  152  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  100  
  Slowest Speed            252   | 120  120  145  225  225  152  145  145  237  158  250  166  166  166  252  100  100  100  100  100  100  100  100  100  100  100  170  170  100  170  100  100  170  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 4    97   97   70   91   65   97   29   74   17   98   97   15   78   44   95   98   71   94   27   95   95   18   96   6    86   35   96   93   60   96   22   56   14   
  Regions Visited          33
    Branch Regions         19
  Pre-discovered Areas     15    | .    2    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    1    1    .    .    1    .    1    .    .    .    .    2    3    .    .    .    .    
  Known Exits Taken        29    | 1    1    1    1    1    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             45    | .    .    1    .    1    .    .    .    .    .    6    3    .    3    .    5    4    .    5    .    .    3    .    4    .    .    .    5    1    .    4    .    .    .    
Spaces Dug                 27    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    4    1    .    .    .    3    .    .    .    .    .    .    9    .    .    .    .    1    7    .    
Terrain Destroyed          643   | .    6    .    .    19   91   160  1    .    .    .    1    .    5    38   31   22   .    17   6    12   6    .    8    .    24   60   .    .    .    40   2    74   20   
  Melee                    11    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    2    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    3    .    
  Projectile               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      629   | .    6    .    .    19   91   160  .    .    .    .    .    .    5    33   30   22   .    17   5    12   6    .    8    .    24   59   .    .    .    40   1    71   20   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      28464 | 54   705  801  300  651  1026 1083 213  840  608  970  849  494  1336 2091 1030 1201 87   906  1096 935  959  242  921  143  429  1724 1045 1025 199  957  921  1937 686  
  Wait                     2536  | .    19   29   .    146  90   32   1    34   73   26   92   134  139  378  14   25   .    23   166  91   63   108  21   30   29   201  37   123  24   29   131  177  51   
  Move                     22596 | 42   618  752  298  470  695  904  175  596  515  866  727  304  1016 1412 922  1116 87   803  793  791  880  134  836  85   355  1337 928  800  156  857  655  1276 395  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98    | .    6    3    .    2    7    3    .    4    1    4    4    .    4    11   1    3    .    2    8    4    .    .    2    .    3    5    1    1    1    .    3    5    10   
  Fast Attach              167   | 10   3    2    1    2    3    3    3    10   5    6    3    3    10   19   2    2    .    3    9    .    .    .    1    .    6    16   3    3    7    3    10   14   5    
  Attach                   23    | .    .    1    .    .    2    2    .    .    1    .    .    .    .    8    .    .    .    .    1    .    .    .    1    .    1    3    .    1    .    .    .    .    2    
  Detach                   13    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    7    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Swap                     94    | .    .    2    .    2    14   6    3    3    2    2    .    1    2    10   1    .    .    .    4    .    .    .    1    .    .    1    1    2    1    5    13   11   7    
  Drop                     213   | .    6    6    1    4    10   2    3    15   4    9    6    3    15   24   4    4    .    2    16   4    .    .    2    .    10   16   1    3    6    2    10   17   8    
  Fire                     618   | 2    39   6    .    14   98   55   15   29   2    4    9    35   35   50   17   6    .    11   9    13   7    .    15   .    25   16   .    1    4    27   12   34   28   
  Melee                    1080  | .    .    .    .    .    43   37   8    89   5    20   2    .    26   94   27   24   .    37   50   20   1    .    23   9    .    61   42   40   .    8    59   233  122  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    4     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Rewire                   114   | .    .    .    .    .    .    6    .    17   .    14   .    .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    9    22   .    3    .    .    .    
  Trap                     2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            901   | .    14   .    .    10   61   32   5    43   .    19   6    14   46   77   41   21   .    24   38   12   8    .    19   19   .    62   23   29   .    23   28   169  58   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 6 exits: Fac x3 / Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / Arm / Qua)
-2/Research (discovered 5 exits: *Acc x3 / *Tes x2)
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x3)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     4 | -11/Scrapyard      | Identified exit to Materials
     4 | -11/Scrapyard      | Discovered exit to Materials (range 16)
    64 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    69 | -11/Scrapyard      | Entered Materials
   347 | -10/Materials      | Identified exit to Materials
   347 | -10/Materials      | Discovered exit to Materials (range 13)
   443 | -10/Materials      | Identified exit to Mines
   494 | -10/Materials      | Identified exit to Subcaves
   494 | -10/Materials      | Discovered exit to Subcaves (range 13)
   520 | -10/Materials      | Build established: Hacker-Skirmisher
   602 | -10/Materials      | Discovered exit to Materials (range 17)
   731 | -10/Materials      | Reached level 2
   780 | -10/Materials      | Discovered exit to Materials (range 13)
   972 | -10/Materials      | Entered Mines
   978 | -10/Mines          | Discovered exit to Materials (range 12)
  1031 | -10/Mines          | Reached level 3
  1069 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1192 | -10/Mines          | Learned 2 Materials zone layouts
  1351 | -10/Mines          | Discovered exit to Materials (range 10)
  1469 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1484 | -10/Mines          | Upgraded with Utility slot (x1)
  1852 | -10/Mines          | Discovered exit to Subcaves (range 11)
  2011 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2013 | -10/Mines          | Identified exit to Exiles
  2013 | -10/Mines          | Discovered exit to Exiles (range 5)
  2019 | -10/Mines          | Entered Exiles
  2019 | -10/Exiles         | Accompanied by 2 allies
  2038 | -10/Exiles         | Identified exit to Mines
  2038 | -10/Exiles         | Discovered exit to Mines (range 15)
  2049 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2056 | -10/Exiles         | Met 8R-AWN
  2137 | -10/Exiles         | Met EX-HEX
  2189 | -10/Exiles         | Met EX-DEC
  2217 | -10/Exiles         | Learned location of Zion (-7)
  2247 | -10/Exiles         | Met EX-BIN
  2263 | -10/Exiles         | Aligned with FarCom system
  2265 | -10/Exiles         | Given EX-Vault access code
  2298 | -10/Exiles         | Opened EX-Vault
  2311 | -10/Exiles         | Found Latent Energy Streamer
  2360 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2506 | -10/Exiles         | Discovered exit to Mines (range 14)
  2531 | -10/Exiles         | Left Exiles lab with Latent Energy Streamer
  2531 | -10/Exiles         | Entered Mines
  2547 | -9/Mines           | Reached level 4
  2800 | -9/Mines           | Found a hidden stash of uninstalled traps
  3051 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3055 | -9/Mines           | Found Prototype Device
  3055 | -9/Mines           | Identified Exp. Sensor Array
  3073 | -9/Mines           | Identified exit to Materials
  3073 | -9/Mines           | Discovered exit to Materials (range 16)
  3144 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3272 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3476 | -9/Mines           | Entered Materials
  3476 | -8/Materials       | Accompanied by 1 ally
  3477 | -8/Materials       | Identified exit to Storage
  3477 | -8/Materials       | Identified exit to Factory
  3478 | -8/Materials       | Reached level 5
  3478 | -8/Materials       | Reached level 6
  3554 | -8/Materials       | Upgraded with Utility slot (x1)
  3566 | -8/Materials       | Upgraded with Power slot (x1)
  3643 | -8/Materials       | Reached level 7
  3714 | -8/Materials       | Destroyed 10 combat bots
  3883 | -8/Materials       | Reached level 8
  4062 | -8/Materials       | Identified exit to Garrison
  4077 | -8/Materials       | Garrison activated, responded to threat
  4166 | -8/Materials       | System corruption reached 10%
  4215 | -8/Materials       | Destroyed 8 combat bots
  4258 | -8/Materials       | Reached level 9
  4572 | -8/Materials       | Build established: Hacker-Assassin
  4712 | -8/Materials       | Reached level 10
  4972 | -8/Materials       | Entered Garrison
  5020 | -8/Garrison        | Reached level 11
  5027 | -8/Garrison        | Upgraded with Utility slot (x1)
  5112 | -8/Garrison        | Triggered checkpoint
  5449 | -8/Garrison        | Learned Materials security intel
  5483 | -8/Garrison        | Installed Relay Interface Framework
  5483 | -8/Garrison        | Reached level 12
  5483 | -8/Garrison        | Upgraded with Utility slot (x1)
  5520 | -8/Garrison        | Identified exit to Materials
  5520 | -8/Garrison        | Discovered exit to Materials (range 11)
  5556 | -8/Garrison        | Triggered checkpoint
  5614 | -8/Garrison        | Triggered checkpoint
  5625 | -8/Garrison        | Discovered exit to Materials (range 5)
  5782 | -8/Garrison        | Triggered checkpoint
  5868 | -8/Garrison        | Discovered exit to Materials (range 16)
  5940 | -8/Garrison        | Phase Generator disabled
  5996 | -8/Garrison        | Discovered exit to Materials (range 67)
  5996 | -8/Garrison        | Discovered exit to Materials (range 58)
  5996 | -8/Garrison        | Discovered exit to Materials (range 11)
  5996 | -8/Garrison        | Discovered exit to Materials (range 62)
  6088 | -8/Garrison        | Triggered checkpoint
  6132 | -8/Garrison        | Triggered checkpoint
  6396 | -8/Garrison        | Upgraded with Utility slot (x1)
  6554 | -8/Garrison        | Entered Materials
  6554 | -8/Materials       | Accompanied by 2 allies
  6797 | -8/Materials       | Garrison activated, responded to threat
  6866 | -8/Materials       | Identified exit to Garrison
  6866 | -8/Materials       | Entered Garrison
  6866 | -8/Garrison        | Accompanied by 2 allies
  6957 | -8/Garrison        | Reached level 13
  6960 | -8/Garrison        | Triggered checkpoint
  6979 | -8/Garrison        | Spotted B-75 Beast
  7010 | -8/Garrison        | Destroyed B-75 Beast
  7046 | -8/Garrison        | Discovered exit to Factory (range 95)
  7046 | -8/Garrison        | Discovered exit to Factory (range 44)
  7046 | -8/Garrison        | Discovered exit to Factory (range 60)
  7099 | -8/Garrison        | Garrison Relay disabled
  7125 | -8/Garrison        | P-60 Hacker assimilated allied 55-CZQ(g)
  7397 | -8/Garrison        | Destroyed 7 combat bots
  7446 | -8/Garrison        | Expanded RIF knowledge: Watcher Feeds
  7508 | -8/Garrison        | Triggered checkpoint
  7566 | -8/Garrison        | Lost 3 allies
  7580 | -8/Garrison        | Triggered checkpoint
  7657 | -8/Garrison        | Upgraded with Utility slot (x1)
  8138 | -8/Garrison        | Entered Factory
  8138 | -7/Factory         | Accompanied by 2 allies
  8140 | -7/Factory         | Reached level 14
  8418 | -7/Factory         | Upgraded with Weapon slot (x1)
  8469 | -7/Factory         | Upgraded with Propulsion slot (x1)
  8529 | -7/Factory         | Fabricated Cld. Ion Engine (x1)
  8595 | -7/Factory         | Identified exit to Lower Caves
  8595 | -7/Factory         | Discovered exit to Lower Caves (range 7)
  9050 | -7/Factory         | Entered Lower Caves
  9050 | -7/Lower Caves     | Accompanied by 2 allies
  9051 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9052 | -7/Lower Caves     | Reached level 15
  9329 | -7/Lower Caves     | Learned location of 1 exit from Research
  9329 | -7/Lower Caves     | Learned Factory emergency access door positions
  9329 | -7/Lower Caves     | Learned Armory security intel
  9329 | -7/Lower Caves     | Learned Factory terminal intel
  9513 | -7/Lower Caves     | Attacked by a faux Warlord
 10027 | -7/Lower Caves     | Learned Factory security intel
 10287 | -7/Lower Caves     | Identified exit to Lower Caves
 10287 | -7/Lower Caves     | Discovered exit to Lower Caves (range 12)
 10590 | -7/Lower Caves     | Entered another Lower Caves area
 10590 | -7/Lower Caves     | Accompanied by 2 allies
 10591 | -7/Lower Caves     | Identified exit to Factory
 10756 | -7/Lower Caves     | Learned Factory security intel
 11233 | -7/Lower Caves     | Identified exit to Zion
 11233 | -7/Lower Caves     | Discovered exit to Zion (range 8)
 11279 | -7/Lower Caves     | Found Alien Artifact
 11438 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11924 | -7/Lower Caves     | Entered Zion
 11924 | -7/Zion            | Accompanied by 2 allies
 12097 | -7/Zion            | Identified exit to Proximity Caves
 12097 | -7/Zion            | Discovered exit to Proximity Caves (range 16)
 12408 | -7/Zion            | RIF detected upon attempting to enter Zion
 12408 | -7/Zion            | Attacked by Zionites
 12408 | -7/Zion            | Spotted BO-5KR(B)
 12408 | -7/Zion            | Spotted MH-HO2(B)
 12426 | -7/Zion            | Allies destroyed MH-HO2(B)
 12460 | -7/Zion            | Allies destroyed BO-5KR(B)
 12641 | -7/Zion            | Entered Proximity Caves
 12641 | -6/Proximity Caves | Accompanied by 1 ally
 12643 | -6/Proximity Caves | Reached level 16
 12881 | -6/Proximity Caves | Encountered a Derelict sapper outpost
 12982 | -6/Proximity Caves | Learned Factory interactive machine intel
 13201 | -6/Proximity Caves | Build established: Hacker-Skirmisher
 13332 | -6/Proximity Caves | Reached level 17
 13336 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 13340 | -6/Proximity Caves | Spotted B-75 Beast
 13684 | -6/Proximity Caves | Learned location of 1 exit from Factory
 14040 | -6/Proximity Caves | Allies destroyed B-75 Beast
 14337 | -6/Proximity Caves | Build established: Hacker-Assassin
 14558 | -6/Proximity Caves | Lost 5 allies
 14700 | -6/Proximity Caves | Entered Factory
 14700 | -6/Factory         | Accompanied by 6 allies
 14701 | -6/Factory         | Identified exit to Factory
 14701 | -6/Factory         | Identified exit to Extension
 14702 | -6/Factory         | Reached level 18
 14705 | -6/Factory         | Loaded intel: 52 interactive machine locations
 14706 | -6/Factory         | Loaded intel: 27 terminal locations
 14726 | -6/Factory         | Identified Core Expander
 14726 | -6/Factory         | Installed Core Expander, added new Power slot
 14807 | -6/Factory         | Repaired Mak. Ablative Armor
 15103 | -6/Factory         | Discovered exit to Factory (range 3)
 15515 | -6/Factory         | Identified exit to Lower Caves
 15515 | -6/Factory         | Discovered exit to Lower Caves (range 17)
 15567 | -6/Factory         | Upgraded with Utility slot (x1)
 15567 | -6/Factory         | Found Launcher Loader
 15572 | -6/Factory         | Reached level 19
 15577 | -6/Factory         | Cargo convoy interrupted
 15588 | -6/Factory         | Found Vibroblade
 15617 | -6/Factory         | Garrison activated, responded to threat
 15889 | -6/Factory         | Upgraded with Propulsion slot (x1)
 15945 | -6/Factory         | Found Vibroblade
 16058 | -6/Factory         | Core integrity fell below 50%
 16187 | -6/Factory         | Build established: Hacker-Gladiator
 16858 | -6/Factory         | Fabricated Enh. Biometal Leg?
 16898 | -6/Factory         | Fabricated Enh. Biometal Leg?
 17030 | -6/Factory         | Fabricated Enh. Biometal Leg?
 17173 | -6/Factory         | Fabricated Enh. Biometal Leg (x1)
 17517 | -6/Factory         | Fabricated Powered Armor (x2)
 17570 | -6/Factory         | Repaired Imp. Shield Generator
 17702 | -6/Factory         | Entered Lower Caves
 17704 | -6/Lower Caves     | Reached level 20
 17808 | -6/Lower Caves     | Learned 8 Research zone layouts
 17808 | -6/Lower Caves     | Learned Armory stockpile data
 17808 | -6/Lower Caves     | Learned Research security intel
 17808 | -6/Lower Caves     | Learned Research garrison access intel
 17857 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18156 | -6/Lower Caves     | Identified exit to Lower Caves
 18190 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 18257 | -6/Lower Caves     | Learned Armory security intel
 18257 | -6/Lower Caves     | Learned Research garrison access intel
 18790 | -6/Lower Caves     | Entered another Lower Caves area
 18798 | -6/Lower Caves     | Learned Factory garrison access intel
 18856 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 19575 | -6/Lower Caves     | Spotted B-75 Beast
 19612 | -6/Lower Caves     | Destroyed B-75 Beast
 19914 | -6/Lower Caves     | Identified exit to Data Miner
 19914 | -6/Lower Caves     | Discovered exit to Data Miner (range 6)
 20034 | -6/Lower Caves     | Entered Data Miner
 20034 | -6/Data Miner      | Identified exit to Proximity Caves
 20034 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 20052 | -6/Data Miner      | Met Data Miner
 20076 | -6/Data Miner      | Learned location of Section 7 (-3)
 20076 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 20091 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 20121 | -6/Data Miner      | Entered Proximity Caves
 20123 | -5/Proximity Caves | Reached level 21
 20171 | -5/Proximity Caves | Encountered a Derelict sapper outpost
 20490 | -5/Proximity Caves | Learned location of Armory (-3)
 20795 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 21094 | -5/Proximity Caves | Entered Factory
 21096 | -5/Factory         | Loaded intel: 3 garrison access locations
 21096 | -5/Factory         | Reached level 22
 21126 | -5/Factory         | Identified exit to Upper Caves
 21362 | -5/Factory         | Fabricated Imp. Powered Armor?
 21465 | -5/Factory         | Adv. Hacking Suite fried by hacking feedback
 21789 | -5/Factory         | Fabricated Adv. Shield Generator (x2)
 21829 | -5/Factory         | Upgraded with Utility slot (x1)
 21928 | -5/Factory         | Cargo convoy interrupted
 21953 | -5/Factory         | Garrison activated, responded to threat
 22026 | -5/Factory         | Found Exp. Core Analyzer
 22058 | -5/Factory         | Found Exp. Core Analyzer
 22067 | -5/Factory         | Found Exp. Core Analyzer
 22121 | -5/Factory         | Reached level 23
 22270 | -5/Factory         | Entered Upper Caves
 22271 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22409 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 22525 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22553 | -5/Upper Caves     | Learned Factory emergency access door positions
 22755 | -5/Upper Caves     | Spotted B-75 Beast
 22779 | -5/Upper Caves     | Destroyed B-75 Beast
 23160 | -5/Upper Caves     | Identified exit to Upper Caves
 23160 | -5/Upper Caves     | Discovered exit to Upper Caves (range 15)
 23246 | -5/Upper Caves     | Entered another Upper Caves area
 23283 | -5/Upper Caves     | Identified exit to Factory
 23283 | -5/Upper Caves     | Discovered exit to Factory (range 11)
 23287 | -5/Upper Caves     | Encountered a Warlord checkpoint
 23324 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23794 | -5/Upper Caves     | Learned Factory emergency access door positions
 23946 | -5/Upper Caves     | Identified exit to Warlord
 23946 | -5/Upper Caves     | Discovered exit to Warlord (range 6)
 24214 | -5/Upper Caves     | Entered Warlord
 24394 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 24394 | -5/Warlord         | Attacked by Warlord forces
 24416 | -5/Warlord         | Identified exit to Proximity Caves
 24416 | -5/Warlord         | Discovered exit to Proximity Caves (range 16)
 24456 | -5/Warlord         | Entered Proximity Caves
 24458 | -4/Proximity Caves | Reached level 24
 24982 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24997 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 25142 | -4/Proximity Caves | Learned location of 1 exit from Research
 25145 | -4/Proximity Caves | Spotted B-86 Titan
 25178 | -4/Proximity Caves | Destroyed B-86 Titan
 25425 | -4/Proximity Caves | Entered Factory
 25427 | -4/Factory         | Reached level 25
 25582 | -4/Factory         | Sucked down chute
 25582 | -4/Factory         | Entered Waste
 25612 | -4/Waste           | Spotted C-40 Crusher
 25618 | -4/Waste           | Spotted C-40 Crusher
 25636 | -4/Waste           | Destroyed C-40 Crusher
 25648 | -4/Waste           | Destroyed C-40 Crusher
 25655 | -4/Waste           | Spotted C-40 Crusher
 25660 | -4/Waste           | Spotted C-40 Crusher
 25669 | -4/Waste           | Destroyed C-40 Crusher
 25672 | -4/Waste           | Destroyed C-40 Crusher
 25713 | -4/Waste           | Spotted C-40 Crusher
 25722 | -4/Waste           | Destroyed C-40 Crusher
 25722 | -4/Waste           | Spotted C-40 Crusher
 25764 | -4/Waste           | Destroyed C-40 Crusher
 25805 | -4/Waste           | Found Prototype Reactor
 25805 | -4/Waste           | Identified Singularity Reactor
 25896 | -4/Waste           | Identified exit to Factory
 25896 | -4/Waste           | Discovered exit to Factory (range 13)
 25985 | -4/Waste           | Upgraded with Utility slot (x1)
 26033 | -4/Waste           | Entered Factory
 26385 | -4/Factory         | Spotted B-86 Titan
 26440 | -4/Factory         | Destroyed B-86 Titan
 26489 | -4/Factory         | Fabricated M-36 Artificer?
 26517 | -4/Factory         | Spotted B-86 Titan
 26559 | -4/Factory         | Destroyed B-86 Titan
 26624 | -4/Factory         | Identified exit to Upper Caves
 26624 | -4/Factory         | Discovered exit to Upper Caves (range 23)
 26900 | -4/Factory         | Identified exit to Research
 26900 | -4/Factory         | Discovered exit to Research (range 19)
 27238 | -4/Factory         | Discovered exit to Research (range 5)
 27557 | -4/Factory         | Fabricated Singularity Reactor?
 27567 | -4/Factory         | Reached level 26
 27839 | -4/Factory         | Entered Upper Caves
 28135 | -4/Upper Caves     | Ambushed by wild Derelicts
 28255 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 28300 | -4/Upper Caves     | Destroyed 9 combat bots
 28379 | -4/Upper Caves     | Learned Research stockpile data
 28456 | -4/Upper Caves     | Learned Research emergency access door positions
 28489 | -4/Upper Caves     | Encountered a Warlord checkpoint
 28731 | -4/Upper Caves     | Identified exit to Upper Caves
 28731 | -4/Upper Caves     | Discovered exit to Upper Caves (range 20)
 28927 | -4/Upper Caves     | Entered another Upper Caves area
 28927 | -4/Upper Caves     | Accompanied by 2 allies
 28952 | -4/Upper Caves     | Discovered exit to Research (range 6)
 29029 | -4/Upper Caves     | Learned location of Testing (-2)
 29063 | -4/Upper Caves     | Learned location of Quarantine (-3)
 29098 | -4/Upper Caves     | Learned 4 Research zone layouts
 29265 | -4/Upper Caves     | Identified exit to Zhirov
 29265 | -4/Upper Caves     | Discovered exit to Zhirov (range 16)
 29327 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29743 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 29988 | -4/Upper Caves     | Entered Zhirov
 29988 | -4/Zhirov          | Accompanied by 5 allies
 29988 | -4/Zhirov          | Identified exit to Proximity Caves
 29988 | -4/Zhirov          | Discovered exit to Proximity Caves (range 3)
 30006 | -4/Zhirov          | Met Zhirov
 30024 | -4/Zhirov          | Learned location of Command (-1)
 30033 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 30053 | -4/Zhirov          | Found Alien Artifact
 30053 | -4/Zhirov          | Identified Integrated Dissipator
 30053 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 30120 | -4/Zhirov          | Found Alien Artifact
 30190 | -4/Zhirov          | Entered Proximity Caves
 30190 | -3/Proximity Caves | Accompanied by 5 allies
 30192 | -3/Proximity Caves | Reached level 27
 30411 | -3/Proximity Caves | Spotter reported a threat
 30655 | -3/Proximity Caves | Spotter reported a threat
 30678 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 30708 | -3/Proximity Caves | Spotter reported a threat
 30726 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 30796 | -3/Proximity Caves | Reached level 28
 30974 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 30983 | -3/Proximity Caves | Discovered exit to Research (range 23)
 31183 | -3/Proximity Caves | Entered Research
 31183 | -3/Research        | Accompanied by 6 allies
 31184 | -3/Research        | Identified exit to Armory
 31185 | -3/Research        | Identified exit to Research
 31185 | -3/Research        | Identified exit to Quarantine
 31190 | -3/Research        | Loaded intel: 2 garrison access locations
 31218 | -3/Research        | Identified Transdimensional Reconstructor
 31295 | -3/Research        | Allied Derelicts emerged from ambush trap array
 31299 | -3/Research        | Found Exp. Shield Generator
 31330 | -3/Research        | Upgraded with Weapon slot (x1)
 31461 | -3/Research        | Search patrols dispatched
 31478 | -3/Research        | Upgraded with Weapon slot (x1)
 31555 | -3/Research        | Lost 5 allies
 31565 | -3/Research        | Found Exp. Thermal Shield
 31619 | -3/Research        | Reached level 29
 31644 | -3/Research        | Found Enh. Force Lance
 31843 | -3/Research        | Lost 4 allies
 32179 | -3/Research        | Entered another Research area
 32180 | -2/Research        | Loaded intel: 2 garrison access locations
 32181 | -2/Research        | Reached level 30
 32225 | -2/Research        | Identified exit to Access
 32372 | -2/Research        | Spotted B-90 Cyclops
 32375 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 32709 | -2/Research        | Spotted B-90 Cyclops
 32713 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 32771 | -2/Research        | Destroyed B-90 Cyclops
 32780 | -2/Research        | Reached level 31
 32987 | -2/Research        | Identified exit to Testing
 32987 | -2/Research        | Discovered exit to Testing (range 31)
 33000 | -2/Research        | Core integrity fell below 50%
 33184 | -2/Research        | Found Prototype Device
 33184 | -2/Research        | Identified Exp. Focal Shield
 33427 | -2/Research        | Discovered exit to Testing (range 24)
 33554 | -2/Research        | Spotted B-90 Cyclops
 33619 | -2/Research        | Cargo convoy interrupted
 33685 | -2/Research        | Found Prototype Slashing Weapon
 33685 | -2/Research        | Identified Nanosword
 33688 | -2/Research        | Found Nanosword
 33692 | -2/Research        | Found Nanosword
 33816 | -2/Research        | Reached level 32
 33929 | -2/Research        | First assault squad dispatched
 33961 | -2/Research        | Spotted B-90 Cyclops
 33977 | -2/Research        | Fabricated Adv. Actuator Array (x1)
 34124 | -2/Research        | Destroyed 14 combat bots
 34175 | -2/Research        | P-80 Master assimilated allied Freighter 9a
 34252 | -2/Research        | Destroyed 8 combat bots
 34334 | -2/Research        | High security lockdown imminent
 34356 | -2/Research        | Entered Access
 34358 | -1/Access          | Reached level 33
 34478 | -1/Access          | Spotted B-99 Colossus
 34576 | -1/Access          | Core integrity fell below 50%
 34646 | -1/Access          | Reached level 34
 34741 | -1/Access          | Identified exit to Command
 34741 | -1/Access          | Identified exit to Surface
 34856 | -1/Access          | First assault squad dispatched
 35036 | -1/Access          | Destroyed 7 combat bots
 35129 | -1/Access          | High security lockdown imminent
 35155 | -1/Access          | Spotted B-99 Colossus
 35156 | -1/Access          | Spotted B-99 Colossus
 35190 | ***                | Escaped!

 Last Messages 
---------------
35174_ Knocked back.
35174_ Slug penetrates Sealed Heavy Doors. <x4>
35176_ P-80 Master resets B-99 Colossus, system corruption cleaned.
35177_ Detecting nearby Garrison Access.
35178_ Slug penetrates Sealed Heavy Doors. <x3>
35178_ Penetrated by Slug.
35178_ Slug penetrates Sealed Heavy Doors.
35178_ C-30 ARC bursts open, deploying its payload.
35178_ G-73 Enforcer unfolds itself. <x4>
35178_ P-80 Master resets B-99 Colossus, system corruption cleaned.
35179_ Acquired 10 matter.
35179_ B-99 Colossus activates siege mode.
35179_ ALERT: Machine network offline.
35181_ E-15 Imp destroyed.
35181_ Penetrated by Slug.
35181_ Slug penetrates Sealed Heavy Doors.
35181_ Penetrated by Slug.
35181_ Slug penetrates Sealed Heavy Doors. <x4>
35183_ U-05 Engineer builds a Wall.
35185_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
| ###    != !=!  #    ###########+#+###?#??##??#???? |
| ###    !=      #    ###### #        """?"""??#???? |
| ###            #    ####"#"#        ""????"  ????? |
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| ###   ! ! %*   #           "    ?      ??  ??????? |
| ###  |!  ==    #      H    #      ? ?  ? ??  ###?? |
| ##"*!  % % "   #######"*!= #            ?? ????#?? |
| ## %  %%  """  ########=%!%######??#??#######?#?#? |
| #####/######"########"#[[= ######??##?###########? |
| ##### #%!       ####    =     #########??#??#?#??? |
| #####%#[  !!=   # ##          ######???##?######?? |
| #"###=*==!!!=   ####      %   ######??#??###?#?##? |
| !   %*% %!!==   "###    H BB  #????#####??#?#????? |
|  = =![%%%[      #### BB  gBB  ##??  ??   ?#??#???? |
| #######=        #### BB gpg   ##Y   ??  ? ??#?#?#? |
| #######         ####    %gh   ##??      ? #??????# |
| #######         ####""""""gg "###    ?    #?##???? |
| ####################""""" gh"?###     ??? ####???  |
| #           ########"""""""p""#?#  ???   ?##?????  |
| #           ########""""""g"""#?# ?? ?  ??#? ??#?? |
| #           ########     g    ###    ?? ? ?? ????? |
| +           ########  "" """  ###    ?????#    #?? |
| #           ########  "    "  #?#   ?    ??????#?? |
| #           ########  " "" "  ###?  ????  ## ??##? |
| #           ########  " "@ "? ###?   ??  ?#?? ???? |
| ####################  "    "  ??#   " "????#?????? |
| ####################  """"""???#?? ???"" ??? ???#? |
| ####        ########     ?   ?##????? ?  ?????#??? |
| ####        ######?#        ????#  ?   ????# ??#?? |
| #### ? "    #######"?"??""???"?####?#??#???????#?? |
| ####  """   ########?"?   ?   ##??#??#??#?#??? ??? |
| ####?  """ ?###?###?""   ?  ??###  ???  ???? ????? |
| #?##  ? "  ?#?####?#""   ?    #????  ????? #? ???? |
| ##?# ? ??   ####?##?T???  ?? ?#?? ??   ? ????????? |
| ?##?      ? ##?####??" ? ???? ##? ?   ?????#?????? |
| ##??   ???? ##?#?#?#"" ? ? ???????? ?  ??? ??????? |
| #???#???#?###?##??##?" ?  ??????#??#????#????????? |
| ???????  ?????? ? ? ??? ??? ???    ??????????????? |
| ?????????????????????? ?? ?? ????????????????????? |
| ????????????????#????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           123
Energy Generation          117
Energy Capacity            1640
Matter Stores              700
Matter Capacity            700
Sight Range                17
Robot Scan Range           28
Terrain Scan Range         24
Terrain Scan Density       310
Power Amplification        60
Additional Mass Support    20
Corruption Block           20
Armor Coverage             400
Resistance: KI             65
Resistance: TH             65
Resistance: EX             35
Resistance: EM             60
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          33
Weapon Cycling             20
Melee Speed Boost          30
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         20
Target Analysis            5
Core Analysis              12
Recoil Reduction           3
Offensive Hacking          40
Defensive Hacking          15
Relay Coupler Types        2
Relay Coupler Value        210

 Item Schematics 
-----------------
         Lrn. Tractor Beam | -8/Materials  | Hacked
             Hacking Suite | -8/Materials  | Scanalyzed
                Ion Cannon | -8/Materials  | Extracted
         Exp. Sensor Array | -8/Materials  | Scanalyzed
           Cld. Ion Engine | -8/Materials  | Hacked
         Matter Compressor | -7/Factory    | Hacked
       Mak. Ablative Armor | -6/Factory    | Scanalyzed
        Adv. Hacking Suite | -6/Factory    | Scanalyzed
         Enh. Biometal Leg | -6/Factory    | Scanalyzed
    Adv. Matter Compressor | -6/Factory    | Scanalyzed
     Exp. Flexi-carbon Leg | -6/Factory    | Hacked
             Powered Armor | -6/Factory    | Hacked
             Weapon Cycler | -6/Factory    | Hacked
              Weapon Mount | -6/Factory    | Hacked
         Corruption Screen | -6/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
          Enh. Force Rifle | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
            Antigrav Array | -6/Data Miner | Free
        Imp. Powered Armor | -5/Factory    | Hacked
     Adv. Shield Generator | -5/Factory    | Hacked
      Cmb. Antigrav System | -5/Factory    | Hacked
        Imp. Plasma Cutter | -5/Factory    | Hacked
      Lrn. Terrain Scanner | -5/Factory    | Hacked
             Adv. Datajack | -5/Factory    | Hacked
      Lgt. Quantum Reactor | -4/Factory    | Hacked
       Singularity Reactor | -4/Factory    | Scanalyzed
                Vibroblade | -4/Factory    | Scanalyzed
      Adv. Power Amplifier | -4/Factory    | Scanalyzed
       Cmb. Linear Gravjet | -4/Factory    | Hacked
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free
        Exp. Weapon Cycler | -2/Research   | Hacked
              Centrium Leg | -2/Research   | Hacked
        Adv. Powered Armor | -2/Research   | Hacked
      Exp. Power Amplifier | -2/Research   | Hacked
       Adv. Actuator Array | -2/Research   | Hacked

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
  H-77 Assassin | -6/Data Miner | Free

 Fabricated
------------
       Cld. Ion Engine | x1 | -7/Factory  
     Enh. Biometal Leg | x1 | -6/Factory  
     Enh. Biometal Leg | x1 | -6/Factory  
     Enh. Biometal Leg | x1 | -6/Factory  
     Enh. Biometal Leg | x1 | -6/Factory  
         Powered Armor | x2 | -6/Factory  
    Imp. Powered Armor | x1 | -5/Factory  
 Adv. Shield Generator | x2 | -5/Factory  
        M-36 Artificer | x1 | -4/Factory  | Preloaded
   Singularity Reactor | x1 | -4/Factory  
   Adv. Actuator Array | x1 | -2/Research 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator

 Achievements 
--------------
Woof!

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Levels Raised              33    | .    1    1    .    1    6    2    .    1    1    1    .    .    2    2    1    .    .    1    2    .    .    .    1    1    .    1    .    .    .    2    1    3    2    
  XP Earned                56664 | 6000 2355 1005 350  1143 9371 3133 369  1300 1908 475  496  270  2769 3533 686  369  152  1539 1918 358  244  118  1587 900  67   1155 416  548  152  2028 1736 5235 2979 
  XP Spent                 51700 | 5820 1150 1700 .    1000 2700 7800 .    3300 1690 350  1250 .    490  5070 1000 .    .    130  3800 .    .    .    .    .    4100 .    .    .    1500 .    4250 3100 1500 
Upgrades                   74    | 12   3    1    .    1    3    3    .    2    3    4    1    .    7    7    5    .    .    1    1    .    .    .    .    .    1    .    .    .    1    .    3    5    10   
  Power Slot               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             13    | 4    .    1    .    .    1    3    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Weapon Slot              4     | 1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Core Integrity           18    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Heat Dissipation         6     | 2    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       7     | 2    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             9     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     3     | 1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Hack Defense %           3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Protomatter Created        11199 | .    174  102  .    167  840  507  .    269  .    99   .    .    307  564  524  207  .    366  465  179  66   .    315  219  195  701  552  479  .    460  391  2049 1002 
  Integrity Restored       17496 | .    218  .    .    164  1039 594  89   752  .    393  76   276  924  1589 848  426  .    453  771  204  167  .    360  356  .    1247 413  476  .    342  560  3463 1296 
    Core                   12488 | .    147  .    .    98   681  375  52   520  .    242  55   179  711  1414 578  348  .    302  560  137  143  .    234  258  .    667  314  311  .    239  380  2464 1079 
    Parts                  5008  | .    71   .    .    66   358  219  37   232  .    151  21   97   213  175  270  78   .    151  211  67   24   .    126  98   .    580  99   165  .    103  180  999  217  
Protomatter Decayed        5096  | .    62   78   .    109  356  275  .    293  .    45   55   16   250  63   181  46   .    136  192  24   .    .    130  .    97   240  101  485  .    492  408  792  170  

 Game 
------
Seed              RainbowMasterInterpreter
  Manual?         0
Play Time         05:55:47
  Cumulative      525.8 hours
  Start           2024.01.30 @ 21:43:43
  End             2024.01.31 @ 14:39:20
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          202
  Rogue           185
  Adventurer      3
  Explorer        14
Win Type          0
  Total           12
  Types           8/2/0/1/0/1/0/0/0
Lore%             83
Gallery%          92
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f32c3c4-eaa7-4a3a-b4c8-d09128b81671