Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 15:55:42 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (4391) 4391 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1471) 1471 TOTAL SCORE: 10987 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 444 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 667/850 Matter 250/300 Energy 72/100 System Corruption 16% Temperature Cool (0) Movement Walking (185) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VSS Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Seismic Detector Advanced Targeting Computer Experimental Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Fission Core Light Treads Light Treads Armored Treads Improved Medium Treads Armored Wheel Heat Sink Compact Matter Pod (150) Advanced Signal Interpreter Advanced Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Reactive Plating Focal Shield Beamcaster Compact Ion Cannon Coil Gun Coil Gun Advanced EMP Blaster Falx Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Improved Light Armor Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Coil Gun > --- INVENTORY -------- Fission Core Light Treads Light Treads Armored Treads Improved Medium Treads Armored Wheel Heat Sink Compact Matter Pod Structural Scanner Advanced Signal Interpreter Advanced Terrain Scanner Seismic Detector Improved Light Armor Plating Focal Shield Beamcaster Compact Ion Cannon Coil Gun Advanced EMP Blaster Missile Launcher Falx [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Slots Evolved 8 | . . . 2 . 2 . . . 4 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . . 2 . . . 3 . Weapon 1 | . . . . . . . . . 1 . Parts Attached 111 | 7 5 3 25 1 23 22 4 4 17 . Power 9 | 1 2 . 3 . . 2 . 1 . . Engine 8 | 1 2 . 3 . . 2 . . . . Core 1 | . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 45 | 2 . . 10 . 11 10 4 3 5 . Treads 41 | 2 . . 10 . 11 10 4 3 1 . Leg 4 | . . . . . . . . . 4 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 2 1 1 5 1 5 7 . . 7 . Device 9 | 1 . 1 3 . 1 1 . . 2 . Storage 3 | 1 1 . 1 . . . . . . . Processor 5 | . . . 1 . 2 1 . . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 11 | . . . . 1 2 5 . . 3 . Artifact . | . . . . . . . . . . . Weapon 28 | 2 2 2 7 . 7 3 . . 5 . Energy Gun 14 | 1 . 2 4 . 4 2 . . 1 . Energy Cannon 4 | . 1 . 2 . . . . . 1 . Ballistic Gun 4 | 1 . . . . 1 . . . 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 1 . 1 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 5 1 . . 1 . Parts Lost 17 | . . 1 6 . 3 3 . . 1 3 Power 3 | . . . 1 . . 1 . . . 1 Propulsion 5 | . . . 3 . . 1 . . . 1 Utility 6 | . . 1 . . 2 1 . . 1 1 Weapon 3 | . . . 2 . 1 . . . . . Highest Loss Streak 3 | . . 1 2 . 2 1 . . 1 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 1 8 13 18 20 19 19 19 20 18 20 Power 1 | . 1 1 . 1 1 . 1 1 1 1 Propulsion 2 | . . 1 2 3 3 3 2 3 3 5 Utility 7 | . 4 6 8 9 8 9 9 10 7 8 Weapon 5 | . 2 5 6 6 7 5 6 5 5 6 Tool/Special . | . . . . . . . . . . . Unused Backups 32 | . 1 . 7 . 8 3 1 4 1 7 Power 4 | . 1 . . . . 1 . 1 . 1 Propulsion 6 | . . . 3 . 2 . . . . 1 Utility 14 | . . . 3 . 3 . 1 2 . 5 Weapon 8 | . . . 1 . 3 2 . 1 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 98 95 100 99 99 100 100 99 97 Engine 8 | . 14 14 10 11 9 8 9 3 . . Core 1 | . . . . . . . . 5 6 5 Treads 32 | . 28 28 39 44 36 35 36 36 21 . Leg 1 | . . . . . . . . . 4 25 Device 11 | . 14 12 9 3 8 8 9 9 15 19 Storage 9 | . 14 14 11 11 9 8 9 9 6 6 Processor 6 | . . . 1 3 8 10 9 9 13 13 Protection 4 | . . . . 4 9 7 9 9 5 . Energy Gun 16 | . 10 26 19 20 16 16 10 18 14 12 Energy Cannon 1 | . 3 . 2 . . . . . . . Ballistic Gun 2 | . 14 . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . 7 . 1 . Peak Build Rating 64 | 7 9 11 20 19 28 34 37 44 64 61 Average Rating 28 | 5 7 10 17 17 24 31 35 41 57 59 On Entrance 24 | . 7 9 11 18 17 27 33 37 44 61 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 15 33 34 56 58 61 63 57 58 72 63 Greatest Support 93 | 40 40 40 83 83 83 80 86 93 92 62 Greatest Overweight (x) 1 | . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 18 20 20 19 20 20 20 20 Most Carried 20 | 2 14 14 20 20 20 20 20 20 20 20 Average Carried 16 | 1 8 13 18 19 19 18 19 19 18 20 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 2 14 13 20 20 20 18 20 20 20 20 Class Distribution -------------------- 55% | Mutant 30% | Scavenger-Mutant 7% | Gunner 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Matter Collected 2700 | 288 313 92 454 40 349 444 90 50 580 . Remotely . | . . . . . . . . . . . Salvage Created 6601 | 100 332 129 1898 20 1266 1811 212 . 833 . Parts 296 | 7 17 11 116 2 52 63 7 . 21 . Haulers Intercepted 16 | . 1 . 5 . 4 6 . . . . Recyclers Shooed 5 | . . . 1 . 1 . . . 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Combat Hostiles Destroyed 107 | . 8 7 33 1 17 31 1 . 9 . Guns 80 | . 5 3 24 1 14 25 1 . 7 . Cannons 5 | . . . 4 . . . . . 1 . AOE 17 | . 3 4 4 . . 6 . . . . Classes Destroyed 15 | 2 6 1 2 . 2 1 . . 1 . Worker 2 | . 1 . . . 1 . . . . . Builder 3 | . 1 . . . 1 . . . 1 . Tunneler 3 | 2 . . 1 . . . . . . . Hauler 16 | . 1 . 5 . 4 6 . . . . Recycler 11 | 1 . . 4 . 1 1 2 . 2 . Operator 2 | . . . 1 . 1 . . . . . Watcher 7 | . 1 . 3 . 1 2 . . . . Swarmer 22 | . 3 5 7 1 . 6 . . . . Grunt 41 | . 5 . 16 . 5 15 . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 30 | . . . 10 . 7 7 1 . 5 . Demolisher 3 | . . . . . . 3 . . . . Hunter 4 | . . . . . 4 . . . . . Programmer 4 | . . . . . . . . . 4 . Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 7 | 3 5 3 7 1 7 7 1 . 3 . Combat Bots Only 7 | . 3 3 7 1 5 7 1 . 3 . Max Kills in Single Turn 3 | 1 3 2 3 1 2 3 1 . 1 . Gunslinging 1 | . . . . . . 1 . . . . Exploded 3 | . 2 2 3 . . 3 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Hostile Shots Fired 641 | . 44 23 134 . 88 167 2 . 180 3 Missed 196 | . 11 5 45 . 26 48 . . 61 . Hits 445 | . 33 18 89 . 62 119 2 . 119 3 Melee 6 | . . 2 . . 1 . . . . 3 Projectile 439 | . 33 16 89 . 61 119 2 . 119 . AOE 16 | . . 2 3 . . 11 . . . . Critical Strikes 11 | . . . 1 . 1 5 . . 3 1 Damage Taken 6336 | . 473 239 1384 . 947 2077 29 . 1014 173 Core 878 | . 94 58 181 . 80 282 . . 149 34 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 50 | . . . . . . . . . 50 . Regen/Repaired (Parts) 488 | . . . . . . 488 . . . . Core Remaining (%) 56 | 100 . 39 . 54 . . . 34 . . Volleys Fired 375 | 6 50 10 98 4 74 96 2 . 33 2 Largest 3 | 2 2 2 2 1 2 2 2 . 3 2 Hottest 212 | 70 80 90 136 56 122 136 122 . 212 97 Shots Fired 738 | 12 96 18 184 4 142 182 4 . 93 3 Gun 676 | 12 89 16 147 4 141 172 4 . 89 2 Cannon 42 | . 4 . 34 . . . . . 4 . Launcher 20 | . 3 2 3 . 1 10 . . . 1 Special . | . . . . . . . . . . . Kinetic 67 | 6 47 . 1 . . . . . 13 . Thermal 615 | 6 46 . 160 4 141 172 4 . 80 2 Explosive 13 | . 3 2 3 . 1 3 . . . 1 Electromagnetic 43 | . . 16 20 . . 7 . . . . Robot Hit Streak 50 | 5 15 4 9 1 50 41 7 . 27 24 Robot Miss Streak 8 | 1 8 4 3 1 2 2 . . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . . . 1 . 3 6 . . 2 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . 1 . Shots Hit Robots 557 | 8 58 8 117 2 121 155 5 . 80 3 Core Hits 246 | 4 21 12 61 1 43 72 2 . 29 1 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 1 . 2 . Critical Strikes 38 | 1 3 . 8 . 6 12 1 . 6 1 Burn 32 | 1 3 . 6 . 6 11 . . 4 1 Meltdown 1 | . . . 1 . . . . . . . Destroy 1 | . . . . . . . . . 1 . Corrupt 1 | . . . 1 . . . . . . . Smash 3 | . . . . . . 1 1 . 1 . Melee Attacks 27 | . . . . . 2 12 8 . 5 . Impact 25 | . . . . . 2 12 8 . 3 . Slashing 2 | . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 1 2 . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11647 | 109 952 352 2328 53 2142 3640 266 . 1625 180 Guns 8711 | 109 681 146 1637 31 1963 2611 57 . 1442 34 Cannons 548 | . 35 . 408 . . . . . 105 . Explosions 1700 | . 220 206 269 . . 859 . . . 146 Melee 521 | . . . . . 129 107 209 . 76 . Ramming 167 | . 16 . 14 22 50 63 . . 2 . Kinetic 584 | 47 314 . . . . . . . 223 . Thermal 8531 | 62 402 . 1895 31 1963 2763 57 . 1324 34 Explosive 1015 | . 220 206 220 . . 223 . . . 146 Electromagnetic 829 | . . 146 199 . . 484 . . . . Impact 521 | . . . . . 129 107 209 . 76 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . 1 . . . . . . 3 16 Average Corruption 3 | . . 1 . . . . . . 2 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . 1 . . . . . . 4 8 Message Errors 3 | . . . . . . . . . 1 2 Matter Fused 4 | . . 1 . . . . . . 1 2 Energy Discharges 2 | . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 492 | . 4 . 12 . 89 107 179 . 101 . Projectiles 41 | . 4 . 12 . . . . . 25 . Explosions . | . . . . . . . . . . . Melee 451 | . . . . . 89 107 179 . 76 . Knockbacks 4 | . . . . . . 1 2 . 1 . Impact 4 | . . . . . . 1 2 . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 139 | . 39 16 . . . 30 . . . 54 Shots 5 | . 1 1 . . . 2 . . . 1 Rammed 16 | . 3 . 5 1 4 3 . . . . Targets Rammed 17 | . 3 . 5 1 4 3 . . 1 . Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 540 | 54 102 132 212 48 17 186 111 . 540 3 Average Temperature 60 | 28 30 47 50 25 3 42 60 . 135 3 Received Heat Transfer 1935 | . 228 . 492 . 279 765 9 . 162 . Effects 3 | . . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 12 | . . . 2 . 2 2 4 . 2 . Impact Corruptions 9 | . . . . . 2 1 3 . 3 . Robots Melted 6 | . . . 1 . 3 1 . . 1 . Combat Hostiles 5 | . . . 1 . 3 . . . 1 . Parts Melted 60 | 1 1 . 11 . 16 16 1 . 14 . Heat Transferred 20611 | 259 1369 . 4342 74 4921 6538 111 . 2849 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Maximum Alert Level 3 | . . . 1 . 1 3 1 . . . Low Security (%) 65 | 100 100 100 35 100 80 5 56 . 100 100 Level 1 23 | . . . 64 . 19 26 43 . . . Level 2 8 | . . . . . . 49 . . . . Level 3 2 | . . . . . . 17 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 928 | 10 125 85 324 139 254 928 359 . 82 21 Initial 359 | . . 19 7 105 46 103 359 . . 21 Average 171 | . 31 19 209 102 143 520 175 . 19 4 Influence Increases 4443 | 15 306 182 1058 74 775 1609 109 . 299 16 Destroy 0b10 Robot/C 2420 | . 160 120 660 60 460 760 20 . 180 . Destroy 0b10 Robot/NC 230 | 15 20 5 70 . 50 45 10 . 15 . Destroy Leader 678 | . 44 20 176 10 172 176 . . 80 . Allied During Kill 220 | . . 9 . 4 49 158 . . . . Successful Hack 196 | . 44 . 64 . 18 39 13 . 18 . Select Force Hacks 60 | . . . . . . . 60 . . . Disable Machine 105 | . . 15 30 . . 60 . . . . Destroy Structure 144 | . 23 13 28 . 11 41 6 . 6 16 Partial Spotted 45 | . . . 15 . 15 15 . . . . Lose Combat Pursuer 345 | . 15 . 15 . . 315 . . . . Influence Decreases 4443 | 15 256 211 807 227 648 933 1003 28 237 78 Entered New Map 1060 | . . 31 14 167 73 143 563 28 . 41 Time Decay 2845 | 15 256 172 583 60 485 580 440 . 227 27 Lost Part 140 | . . . 60 . 30 30 . . 10 10 Lost Ally 248 | . . 8 . . 60 180 . . . . Purge Threat 150 | . . . 150 . . . . . . . Squads Dispatched 25 | . 1 . 1 1 4 7 . . 11 . Investigation 7 | . . . . . 1 2 . . 4 . Extermination 4 | . . . . . . . . . 4 . Reinforcement 4 | . 1 . 1 . 1 1 . . . . Assault 5 | . . . . 1 . 4 . . . . Garrison 5 | . . . . . 2 . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Distress Signals 8 | . 1 . 2 . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 209 | . 22 19 49 3 33 66 1 . 11 5 Peak Tracking Total 11 | . 5 10 6 2 6 11 . . 3 5 Tactical Retreats 12 | . 1 1 1 . . 9 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Traps Triggered 5 | . . . 1 . 1 . . . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . . . . . . 3 . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Machines Disabled 7 | . . 1 2 . . 4 . . . . Max in Single Turn 1 | . . 1 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Machines Accessed 57 | . 9 . 11 . 7 11 9 2 8 . Terminals 35 | . 7 . 8 . 4 8 5 . 3 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 14 | . 2 . 1 . 1 2 4 . 4 . Scanalyzers 3 | . . . 2 . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 193 | . 39 . 42 . 20 36 28 8 20 . Successful 113 | . 26 . 24 . 12 18 14 8 11 . Failed 79 | . 12 . 18 . 8 18 14 . 9 . Catastrophic 7 | . 1 . 1 . . 3 2 . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 99 | . 21 . 24 . 10 17 18 . 9 . Terminals 135 | . 34 . 36 . 10 27 19 . 9 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 37 | . 5 . 1 . 6 7 9 . 9 . Scanalyzers 7 | . . . 5 . 2 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 43 | . 13 . 6 . 3 6 4 8 3 . Record 4 | . . . . . . . . 4 . . Robot Analysis 12 | . 5 . 1 . . . 2 4 . . Prototype ID Bank 8 | . 3 . . . 1 1 2 . 1 . Open Door 2 | . . . . . . 2 . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 5 | . 2 . 2 . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 5 | . 1 . 1 . 1 1 . . 1 . Disarm Traps 1 | . . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 7 | . 2 . . . 1 1 2 . 1 . Retrieve Components 7 | . 2 . . . 1 1 2 . 1 . Scanalyzer 7 | . . . 5 . 2 . . . . . Retrieve Study 7 | . . . 5 . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 52 | . 11 . 13 . 6 9 8 . 5 . Terminals 38 | . 9 . 12 . 3 5 6 . 3 . Track 4 | . 1 . 2 . 1 . . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 11 | . 2 . 2 . 1 2 2 . 2 . Operators 2 | . 1 . 1 . . . . . . . Skim 20 | . 5 . 6 . 1 3 4 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 14 | . 2 . 1 . 3 4 2 . 2 . Reject 5 | . 2 . 1 . 1 1 . . . . Recyclers 2 | . . . . . 1 1 . . . . Mask 3 | . . . . . 1 2 . . . . Tunnel 2 | . . . . . . . 2 . . . Fedlink 2 | . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 47 | . 7 . 10 . 6 9 8 . 7 . Full Trace Events 6 | . . . 1 . 1 2 1 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 4 | . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . Time 81 | . . . . . . . . . 81 . Total Robot Build Rating 4 | . . . . . . . . . 4 . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 7 | . . . 5 . 2 . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 26 | . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 34 | . 8 . . . 10 10 4 . 2 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Total Allies 23 | . . 3 . 4 . 12 . . 4 . Largest Group 11 | . . 3 . 4 4 11 . . 4 . Highest-Rated Group 196 | . . 40 . 103 103 196 . . 24 . Highest-Rated Ally 31 | . . 16 . 31 31 31 . . 6 . Initial UFD Resources 37 | . . . . . . . . . 23 37 Total Orders 5 | . . . . . . . . . 5 . STAY 1 | . . . . . . . . . 1 . ROAM 2 | . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . 2 . Ally Attacks 128 | . . 19 . 7 41 61 . . . . Total Damage 1578 | . . 217 . 82 627 652 . . . . Kills 19 | . . 3 . 2 7 7 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Active Infowar (turns) 6687 | 35 1765 718 247 . 42 134 1080 1052 1470 144 Structural 1603 | . . . . . 42 . . . 1420 141 Seismic 6473 | 35 1765 718 247 . . 134 1080 1052 1298 144 Robot Analysis Total 12 | . 5 . 1 . . . 2 4 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Turns Passed 11841 | 115 1765 778 2051 135 1289 1789 1080 1052 1643 144 Spaces Moved 6183 | 55 849 463 1036 75 616 824 632 636 891 106 Core 2 | 2 . . . . . . . . . . Treads 5856 | 53 849 463 1036 75 616 824 632 636 672 . Legs 325 | . . . . . . . . . 219 106 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 161 112 110 Average Speed 158 | 156 160 160 160 160 160 160 164 163 149 116 Slowest Speed 245 | 160 160 160 160 160 160 162 165 165 245 187 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 62 | 3 97 91 95 26 55 94 99 56 22 45 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 8 | . 2 1 1 . . . 2 1 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 3 | . . 1 . . . . . 2 . . Spaces Dug 47 | . . . 13 . 1 23 6 . 4 . Terrain Destroyed 147 | . 25 13 26 . 10 42 6 . 6 19 Melee 18 | . . . . . 1 7 6 . 4 . Projectile 2 | . . . . . . . . . 2 . AOE 127 | . 25 13 26 . 9 35 . . . 19 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Total 7447 | 69 1157 479 1251 85 780 1090 654 653 1106 123 Wait 445 | . 234 . 31 . 11 52 . . 103 14 Move 6172 | 54 848 462 1035 74 615 821 631 635 891 106 Hop 1 | . . . . . . 1 . . . . Pick Up 92 | 2 13 . 23 1 11 25 2 5 10 . Fast Attach 41 | 7 . . 9 . 11 3 2 . 9 . Attach 25 | . . 1 4 1 5 6 . . 8 . Detach 12 | . . . 2 1 3 3 2 . 1 . Swap 126 | . 5 6 19 3 17 32 3 4 36 1 Drop 113 | . 4 . 25 . 27 35 4 9 9 . Fire 375 | 6 50 10 98 4 74 96 2 . 33 2 Melee 27 | . . . . . 2 12 8 . 5 . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . Crush 16 | . 3 . 5 1 4 3 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/Waste History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 9) 986 | -10/Materials | Central database locked down 1196 | -10/Materials | Discovered new exit (range 13) 1342 | -10/Materials | Discovered new exit (range 11) 1504 | -10/Materials | Learned Storage stockpile data 1575 | -10/Materials | Learned 4 Recycling zone layouts 1634 | -10/Materials | Loaded intel: 1 repair station location 1685 | -10/Materials | Loaded intel: 2 recycling unit locations 1724 | -10/Materials | Learned location of 1 exit from Recycling 1751 | -10/Materials | Identified exit to Materials 1751 | -10/Materials | Identified exit to Mines 1751 | -10/Materials | Identified exit to Subcaves 1769 | -10/Materials | Learned location of Subcaves (-10) 1795 | -10/Materials | Learned Materials recycling unit intel 1829 | -10/Materials | Learned location of 1 exit from Storage 1881 | -10/Materials | Entered Mines 1904 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1976 | -10/Mines | Learned Materials emergency access door positions 2056 | -10/Mines | Discovered exit to Materials (range 7) 2138 | -10/Mines | Assembled infested the area 2216 | -10/Mines | Core integrity fell below 50% 2320 | -10/Mines | Learned location of Zion (-6) 2371 | -10/Mines | Discovered exit to Materials (range 9) 2659 | -10/Mines | Entered Materials 2659 | -9/Materials | Evolved 2 slots: Propulsion x2 2661 | -9/Materials | Loaded intel: 1 recycling unit location 2982 | -9/Materials | Destroyed 7 combat bots 3107 | -9/Materials | Discovered new exit (range 3) 3373 | -9/Materials | Discovered new exit (range 15) 3474 | -9/Materials | Build established: Scavenger-Mutant 3724 | -9/Materials | Discovered new exit (range 15) 3754 | -9/Materials | Discovered new exit (range 14) 4032 | -9/Materials | Learned 4 Recycling zone layouts 4203 | -9/Materials | Discovered new exit (range 16) 4356 | -9/Materials | Learned Storage garrison access intel 4417 | -9/Materials | Learned location of Mines (-9) 4511 | -9/Materials | Learned Storage trap positions 4514 | -9/Materials | Identified exit to Mines 4583 | -9/Materials | Learned location of 1 exit from Storage 4616 | -9/Materials | Identified exit to Materials 4710 | -9/Materials | Entered Mines 4713 | -9/Mines | Received a Mining Laser from a helpful Derelict 4834 | -9/Mines | Met a Derelict testing a Signal Generator 4845 | -9/Mines | Entered Materials 4845 | -8/Materials | Accompanied by 4 allies 4845 | -8/Materials | Evolved 2 slots: Utility x2 4850 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5121 | -8/Materials | Garrison activated, responded to threat 5599 | -8/Materials | Identified exit to Storage 5958 | -8/Materials | Garrison activated, responded to threat 6134 | -8/Materials | Entered Storage 6135 | -8/Storage | Identified exit to Recycling 6135 | -8/Storage | Identified exit to Factory 6136 | -8/Storage | Loaded intel: 18 trap records 6279 | -8/Storage | Destroyed 7 combat bots 6319 | -8/Storage | Found Prototype Processor 6319 | -8/Storage | Identified Exp. Targeting Computer 6833 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7125 | -8/Storage | Build established: Commander-Mutant 7216 | -8/Storage | Used back door to open Recycling access 7329 | -8/Storage | Met a pair of Derelict thieves 7334 | -8/Storage | First assault squad dispatched 7511 | -8/Storage | Lost 7 allies 7619 | -8/Storage | Core integrity fell below 50% 7753 | -8/Storage | Repaired Hcp. Storage Unit 7848 | -8/Storage | Build established: Mutant 7923 | -8/Storage | Entered Recycling 7924 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 7924 | -8/Recycling | Identified exit to Scraptown 7925 | -8/Recycling | Identified exit to Factory 8962 | -8/Recycling | Scanned before Scraplab entrance 8985 | -8/Recycling | Entered Scraplab 9003 | -8/Recycling | Entered Scraptown 9188 | -8/Scraptown | Visited UFD Registry 9188 | -8/Scraptown | Registered with UFD as "Nanofunk" 9223 | -8/Scraptown | Visited CPS Storage 9249 | -8/Scraptown | Visited TADAMA 9270 | -8/Scraptown | Visited Cyclists 9287 | -8/Scraptown | Entered Cyclist Reading Room 9341 | -8/Scraptown | Visited Junk Repository 9396 | -8/Scraptown | Visited Shadow of the Wyrm 9413 | -8/Scraptown | Visited Supply Room 9506 | -8/Scraptown | Visited Chapter 10 9548 | -8/Scraptown | Visited Curators Association 9571 | -8/Scraptown | Visited LU-1G1's Boring Crew 9622 | -8/Scraptown | Visited Science Guys 9647 | -8/Scraptown | Visited Analyses Database 9696 | -8/Scraptown | Visited DA-N13 Charitable Foundation 9703 | -8/Scraptown | Found DCF Scrap (27 items) 9743 | -8/Scraptown | Visited Abandonware Association 9759 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 9772 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 9812 | -8/Scraptown | Visited Science Testing Area 9843 | -8/Scraptown | Visited Scrap Suit Storage 9872 | -8/Scraptown | Visited Scrapoid Pod Storage 9971 | -8/Scraptown | Met Optimus 9971 | -8/Scraptown | Accepted into 0bPrime 10047 | -8/Scraptown | Discovered exit to Factory (range 5) 10055 | -8/Scraptown | Entered Factory 10055 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 10213 | -6/Factory | Fabricated K-01 Serf (x4) 10374 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 10384 | -6/Factory | Garrison activated, responded to threat 10490 | -6/Factory | Discovered new exit (range 16) 10582 | -6/Factory | Loaded intel: 8 recycling unit locations 11119 | -6/Factory | Learned location of Protoforge (-3) 11127 | -6/Factory | Build established: Gunner 11698 | -6/Factory | Sucked down chute 11698 | -6/Factory | Entered Waste 11713 | -6/Waste | EMP discharged 11713 | -6/Waste | System corruption reached 10% 11740 | -6/Waste | Spotted C-40 Crusher 11742 | -6/Waste | Spotted C-40 Crusher 11782 | -6/Waste | Spotted C-40 Crusher 11809 | -6/Waste | Spotted C-40 Crusher 11811 | -6/Waste | Spotted C-40 Crusher 11813 | -6/Waste | EMP discharged 11834 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11839 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11842 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11842 | -6/Waste | Self-destructed Last Messages --------------- 11746_ System corrupted: Energy discharge (-68). 11762_ 5I#FUBGV:W0WYQR8:PBH 11781_ System corrupted: Matter fused (-8). 11783_ Broken Enh. Force Lance crushed. 11790_ Corrupted Lrn. Proton Cannon crushed. 11796_ System corrupted: Substantial component data lost. 11803_ ALERT: Foreign system detected. Charging EMP. 11813_ System corrupted (+6). 11815_ NZHMYWS4Y0J<ORU 11832_ System corrupted: Prc. Beam Rifle rejected. 11833_ Broken Myomer Leg crushed. 11834_ Fission Core crushed. 11834_ Missile Launcher crushed. 11837_ C-40 Crusher suffers critical hit (Burn). 11839_ Missile Launcher crushed. 11839_ Coolant Injector crushed. 11839_ Arm. Leg crushed. 11839_ Structural Scanner crushed. 11841_ Arm. Leg crushed. 11842_ Prc. Beam Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ?????????? ?????###########???????????????????? | | ????????? ?????##### #####???????????????????? | | ???????? ???##CC ##???????????????????? | | ????????## ##???##CCCC@ ###???????????????????? | | ????????## ##???## CC ###???????????????????? | | ????????## ##???## CCCC ##???????????????????? | | ??????#### ##???## CCCC ####### ? ##?????????? | | ??????#### ##???## CC ####### ##?????????? | | ??????## ##???### CC ?????????? | | ??????## ##???### ?????????? | | ??????## ##????## ?????????? | | ???????? ##????## ?????????? | | ########## ##????## ######## ???????????? | | ########## ##????## ######## ? ???????????? | | #### ##????## ##?????????????????????? | | #### ######## ##?????????????????????? | | #### ######## ##?????????????????????? | | ##?????????????????????? | | ##?????????????????????? | | ##?????????????????????? | | ##?????????????????????? | | #### ######## ##?????????????????????? | | #### ######## ##?????????????????????? | | #### ##????## ##?????????????????????? | | ########## ######## ##?????????????????????? | | ########## ######## ##?????????????????????? | | ??????## ##?????????????????????? | | ??????## ##?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -6/Factory | Preloaded Repaired ---------- Hcp. Storage Unit | 2% | -8/Storage Studied --------- Arm. Wheel | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedVortexPenetrator Manual? 0 Play Time 01:52:03 Cumulative 180.7 hours Start 2026.04.10 @ 11:09:53 End 2026.04.10 @ 15:55:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 108 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 77 Gallery% 63 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0774c4bc-61e3-4cd6-a6d0-68104ed11fa9