Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.29 @ 14:17:36 Player: Rixhi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (142) 710 Value Destroyed (3855) 3855 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 7260 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 453/700 Matter 298/300 Energy 137/150 System Corruption 0% Temperature Cool (3) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (6) --- Improved Flight Unit Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY (3) ------ Improved Heat Sink Advanced Weight Redist. System > --- WEAPON (2) ------- Gauss Cannon Scythe > --- INVENTORY (5) ---- Light Nuclear Core Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Remote Datajack Scythe > --- INVENTORY -------- Light Nuclear Core Improved EM Pulse Cannon Flak Cannon Scythe [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon EMP Blaster Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 4 | . . . . 2 2 Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 168 | 11 22 9 53 42 31 Power 20 | 1 4 . 7 4 4 Engine 15 | 1 4 . 4 4 2 Core 5 | . . . 3 . 2 Reactor . | . . . . . . Propulsion 36 | 6 3 . 10 10 7 Treads 13 | . 2 . 6 5 . Leg 8 | 3 1 . 4 . . Wheel 3 | 3 . . . . . Hover 1 | . . . . . 1 Flight 11 | . . . . 5 6 Utility 37 | 1 4 1 11 12 8 Device 20 | 1 3 1 3 6 6 Storage 6 | . 1 . 5 . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection 9 | . . . 3 4 2 Artifact . | . . . . . . Weapon 75 | 3 11 8 25 16 12 Energy Gun 23 | 3 2 . 11 4 3 Energy Cannon 11 | . . 2 6 . 3 Ballistic Gun 9 | . 4 3 1 . 1 Ballistic Cannon 6 | . . . 1 3 2 Launcher 13 | . 3 3 3 4 . Special Weapon 5 | . 2 . 2 . 1 Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon 3 | . . . . 3 . Special Melee Weapon 2 | . . . 1 1 . Unidentified Prototypes 4 | . . . 2 1 1 Parts Lost 13 | . . . 1 3 9 Power 3 | . . . . . 3 Propulsion 6 | . . . . 1 5 Utility 2 | . . . 1 . 1 Weapon 2 | . . . . 2 . Highest Loss Streak 3 | . . . 1 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 100 97 99 86 Engine 11 | . 13 14 11 10 9 Core 5 | . . . 9 7 3 Treads 16 | . 15 28 12 31 . Leg 5 | . 12 . 9 . . Flight 6 | . . . . 4 35 Device 14 | . 17 28 13 10 14 Storage 5 | . 8 . 10 1 . Processor 1 | . . . . 4 . Protection 6 | . . . 8 9 6 Energy Gun 6 | . 6 . 9 8 3 Energy Cannon 2 | . . 9 4 . . Ballistic Gun 3 | . 10 9 1 . . Ballistic Cannon 1 | . . . . 3 1 Launcher 4 | . 10 9 3 4 . Naked Turns . | . . . . . . Heaviest Build 38 | 8 14 16 36 38 29 Greatest Support 100 | 20 40 40 46 100 37 Greatest Overweight (x) 2 | . 2 . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 5 5 25 8 5 Average Capacity 6 | 5 5 5 8 5 5 Most Carried 7 | 5 5 5 7 5 5 Average Carried 3 | 3 2 3 3 3 3 Final Capacity 8 | 5 5 5 8 5 5 Final Carried 4 | 4 3 2 4 3 2 Class Distribution -------------------- 83% | Mutant 9% | Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2683 | 310 227 193 821 632 500 Remotely . | . . . . . . Salvage Created 4863 | 102 317 87 2040 1115 1202 Parts 303 | 12 37 6 124 61 63 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 7 | . 1 1 3 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 90 | 1 8 4 32 21 24 Melee 17 | . . . . 4 13 Guns 28 | 1 2 1 13 8 3 Cannons 22 | . . 1 11 4 6 AOE 19 | . 6 2 5 5 1 Classes Destroyed 13 | 3 3 1 4 1 1 Worker 12 | 1 3 . 6 1 1 Builder 8 | . . . 5 2 1 Tunneler 6 | 3 2 . 1 . . Hauler 3 | . 1 . 2 . . Recycler 8 | . . 1 3 2 2 Operator 3 | . . . 1 1 1 Watcher 12 | . 3 . 5 3 1 Swarmer 27 | . 6 3 7 7 4 Grunt 36 | 1 2 1 14 7 11 Duelist 1 | . . . 1 . . Sentry 21 | . . . 10 6 5 Hunter 2 | . . . . 1 1 Programmer 3 | . . . . . 3 Best Kill Streak 7 | 3 4 3 6 7 4 Combat Bots Only 4 | 1 3 3 4 4 4 Max Kills in Single Turn 3 | 1 3 2 3 2 3 Gunslinging . | . . . . . . Exploded 2 | . 2 2 2 1 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3339 | 8 97 405 877 734 1218 Core 493 | 8 19 67 87 65 247 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 64 | . . . 64 . . Core Remaining (%) 81 | 96 . 62 78 88 . Volleys Fired 344 | 7 47 32 135 64 59 Largest 2 | 2 2 2 2 2 1 Hottest 131 | 100 100 105 131 94 69 Shots Fired 479 | 14 63 46 200 97 59 Gun 286 | 14 39 16 126 60 31 Cannon 132 | . . 21 58 26 27 Launcher 40 | . 14 9 6 11 . Special 21 | . 10 . 10 . 1 Kinetic 126 | . 16 16 17 38 39 Thermal 148 | 14 33 21 69 7 4 Explosive 23 | . 14 9 . . . Electromagnetic 181 | . . . 114 52 15 Robot Hit Streak 21 | 4 21 12 20 20 16 Robot Miss Streak 7 | 1 1 2 4 7 2 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 371 | 8 33 13 152 82 83 Core Hits 226 | 6 29 8 80 64 39 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . . 5 2 5 Burn 5 | . . . 4 . 1 Blast 2 | . . . . . 2 Corrupt 2 | . . . 1 1 . Sever 1 | . . . . 1 . Impale 2 | . . . . . 2 Melee Attacks 57 | . . . 3 11 43 Impact . | . . . . . . Slashing 40 | . . . . 11 29 Piercing 14 | . . . . . 14 Sneak Attacks 5 | . . . 3 . 2 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 9915 | 103 906 389 3178 2254 3085 Guns 3379 | 103 325 75 1587 814 475 Cannons 2263 | . . 125 1089 398 651 Explosions 2669 | . 574 189 438 684 784 Melee 1517 | . . . . 342 1175 Ramming 44 | . . . 28 16 . Kinetic 1775 | . 135 75 177 528 860 Thermal 2666 | 103 197 210 964 373 819 Explosive 582 | . 478 104 . . . Electromagnetic 3331 | . 96 . 2009 995 231 Impact . | . . . . . . Slashing 1109 | . . . . 342 767 Piercing 408 | . . . . . 408 Highest Corruption 2 | . . . . 2 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 167 | . . . 6 57 104 Projectiles 19 | . . . 6 6 7 Explosions 106 | . . . . 51 55 Melee 42 | . . . . . 42 Knockbacks 11 | . . . . 7 4 Impact . | . . . . . . Kinetic 10 | . . . . 7 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 177 | . 21 . 23 133 . Shots 6 | . 1 . 2 3 . Rammed 5 | . . . 1 4 . Targets Rammed 7 | . . . 3 4 . Kicked 1 | . . . 1 . . Crushed 1 | . . . 1 . . Highest Temperature 517 | 84 78 145 517 15 156 Average Temperature 100 | 38 23 40 144 6 44 Received Heat Transfer 1356 | 6 . 174 387 279 510 Effects 15 | . . . 15 . . Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . . . 2 . . Interference 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 2 1 1 Combat Hostiles 3 | . . . 2 . 1 Parts Fried 18 | . . . 13 5 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | 1 . . 4 . . Heat Transferred 4730 | 296 605 285 2287 509 748 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . . . 8 4 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 478 | 40 417 246 431 399 478 Initial 102 | . 22 15 37 102 52 Average 209 | 12 217 106 179 237 299 Maximum Alert Level 2 | . 2 1 2 1 2 Low Security (%) 52 | 100 34 97 67 47 23 Level 1 40 | . 54 2 26 52 63 Level 2 6 | . 11 . 6 . 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . . 6 . 6 Investigation 3 | . . . 2 . 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . . . 4 . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 4 | . . . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | 1 11 15 46 36 26 Peak Tracking Total 15 | 1 3 15 4 5 5 Tactical Retreats 6 | . . . 3 2 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 8 | . 1 . 2 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 28 | . 3 4 7 4 10 Max in Single Turn 8 | . 1 2 2 3 8 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 18 | . 7 1 6 2 2 Terminals 8 | . 5 . 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 4 | . 1 . 2 1 . Scanalyzers 2 | . . . 1 . 1 Garrison Access 1 | . . . . . 1 Total Hacks 55 | . 18 1 27 4 5 Successful 45 | . 12 1 25 3 4 Failed 10 | . 6 . 2 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 13 . 5 2 . Fabricators . | . . . . . . Repair Stations 7 | . 1 . 6 . . Recycling Units 14 | . 4 . 8 2 . Scanalyzers 12 | . . . 8 . 4 Garrison Access 1 | . . . . . 1 Terminal Hacks 17 | . 10 1 4 2 . Record 10 | . 7 . 3 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Alert Level 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 4 | . . . 4 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 10 | . 2 . 7 1 . Process 3 | . 1 . 2 . . Report Inventory 4 | . 1 . 2 1 . Retrieve Matter 2 | . . . 2 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 12 | . . . 8 . 4 Insert Component 6 | . . . 4 . 2 Analyze 6 | . . . 4 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 14 | . 6 . 5 2 1 Full Trace Events 3 | . . . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 62 | . . . 62 . . Parts Recycled . | . . . . . . Recycled Matter 334 | . 129 . 205 . . Retrieved Matter 319 | . . . 319 . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 3 . 2 Part Schematics Acquired 4 | . . . 2 . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 1 . 1 Non-combat 1 | . . . 1 . . Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . 2 . 1 parse_system 2 | . . . 1 . 1 no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 7110 | 146 1262 447 2565 1647 1043 Spaces Moved 4887 | 101 771 216 1240 1092 1467 Core 32 | 29 3 . . . . Treads 2088 | . 384 216 722 766 . Legs 974 | 72 384 . 518 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1793 | . . . . 326 1467 Fastest Speed 21 | 50 100 160 120 29 21 Average Speed 109 | 99 140 160 165 123 27 Slowest Speed 240 | 120 190 160 240 160 34 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 6 95 30 95 74 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . 2 4 . . . Terrain Destroyed 336 | . 125 69 53 63 26 Melee . | . . . . . . Projectile 21 | . 2 14 3 . 2 AOE 315 | . 123 55 50 63 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 6096 | 131 890 270 1544 1280 1981 Wait 338 | . 7 5 15 4 307 Move 4882 | 100 770 215 1239 1091 1467 Hop . | . . . . . . Pick Up 152 | 11 23 4 51 32 31 Fast Attach . | . . . . . . Attach 55 | 7 9 . 16 11 12 Detach 8 | 1 1 . 2 4 . Swap 113 | 4 13 9 37 31 19 Drop 122 | 1 20 5 43 28 25 Fire 344 | 7 47 32 135 64 59 Melee 57 | . . . 3 11 43 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 6 | . . . 2 4 . Escape Stasis 18 | . . . . . 18 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 15) 554 | -10/Materials | Discovered new exit (range 13) 696 | -10/Materials | Discovered new exit (range 16) 1051 | -10/Materials | Discovered new exit (range 16) 1122 | -10/Materials | Discovered new exit (range 9) 1409 | -10/Materials | Entered Mines 1426 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1567 | -10/Mines | Learned 4 Materials zone layouts 1778 | -10/Mines | Discovered new exit (range 9) 1847 | -10/Mines | Assembled infested the area 1856 | -10/Mines | Entered Materials 1856 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1857 | -9/Materials | Identified exit to Materials 2351 | -9/Materials | Discovered new exit (range 13) 2373 | -9/Materials | Repaired Broken Lgt. Treads 2399 | -9/Materials | Repaired Lgt. Armor Plating 2771 | -9/Materials | Discovered exit to Materials (range 16) 3628 | -9/Materials | Discovered exit to Materials (range 16) 4421 | -9/Materials | Entered another Materials area 4421 | -8/Materials | Evolved 2 slots: Propulsion x2 5320 | -8/Materials | Discovered new exit (range 5) 5501 | -8/Materials | Discovered new exit (range 15) 5639 | -8/Materials | Discovered new exit (range 16) 6068 | -8/Materials | Entered Factory 6068 | -7/Factory | Evolved 2 slots: Propulsion x2 6459 | -7/Factory | Build established: Sprinter 6910 | -7/Factory | Discovered new exit (range 5) 6917 | -7/Factory | Garrison activated, responded to threat 6919 | -7/Factory | Build established: Scavenger-Sprinter 7009 | -7/Factory | Discovered new exit (range 13) 7012 | -7/Factory | Discovered new exit (range 16) 7075 | -7/Factory | Lost 3 parts (1p1n1u) 7111 | -7/Factory | Self-destructed Last Messages --------------- G-50 Soldier knocked back. U-05 Engineer builds a Wall. G-50 Soldier destroyed. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Dropped Gauss Rifle. Acquired Imp. Heat Sink. Dropped Imp. Heat Sink. Acquired 6 matter. Acquired 41 matter. Acquired 7 matter. Acquired 48 matter. Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. Proton Bomb Trap short circuited. Door malfunctions. A bubble of electromagnetic force engulfs the area. U-05 Engineer destroyed. U-05 Engineer lays Concrete. 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""" " | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Can't Catch Me Crack Shot Hey, That's Mine! I Survived The Infestation It's Just You Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Shopping List Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed AnalysisMagneticTerrabomb Manual? 0 Play Time 02:47:19 Cumulative 5.5 hours Start 2022.07.29 @ 10:29:43 End 2022.07.29 @ 14:17:36 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: ddbb16a2-1618-4424-8f3b-c6b667a38ebe