Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 14:44:29 Player: Xeram Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2930) 2930 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 7532 Bonus ------- High Alert Combat Kills 207 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 384/700 Matter 230/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Signal Interpreter Weapon Cycler > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (4) ---- Light Nuclear Core Improved Targeting Computer Hardlight Generator Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Signal Interpreter Weapon Cycler > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Micro Nuclear Core Advanced Sensor Array Improved Targeting Computer Matter Filter Matter Filter Matter Filter Energy Filter Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator High-powered Tractor Beam Sensor Drone Bay Arc Projector Plasma Cannon Flak Cannon Flak Cannon Flak Cannon Advanced Assault Cannon Improved Datajack Remote Datajack [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 5 | . . . 2 . 2 1 . . Weapon . | . . . . . . . . . Parts Attached 96 | 6 7 11 8 5 15 28 11 5 Power 11 | 1 . 2 . . 2 4 2 . Engine 6 | 1 . 2 . . 1 2 . . Core 5 | . . . . . 1 2 2 . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 1 . 1 1 4 . . Treads 9 | 2 . 1 . 1 1 4 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 1 2 2 4 2 6 12 5 2 Device 22 | . . 1 2 2 4 9 3 1 Storage 4 | 1 1 1 1 . . . . . Processor 2 | . 1 . . . 1 . . . Hackware . | . . . . . . . . . Protection 8 | . . . 1 . 1 3 2 1 Artifact . | . . . . . . . . . Weapon 40 | 2 5 6 4 2 6 8 4 3 Energy Gun 6 | 1 . . . . 1 2 . 2 Energy Cannon 8 | . 3 2 1 1 . 1 . . Ballistic Gun 5 | 1 . . 1 . 3 . . . Ballistic Cannon 9 | . . 1 . . . 3 4 1 Launcher 12 | . 2 3 2 1 2 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . . Parts Lost 31 | . . 3 . 3 4 6 8 7 Power 6 | . . 1 . . 2 1 2 . Propulsion 8 | . . 1 . 1 1 2 1 2 Utility 9 | . . . . 1 1 2 3 2 Weapon 8 | . . 1 . 1 . 1 2 3 Highest Loss Streak 7 | . . 2 . 2 2 2 5 7 Average Slot Usage (%) 92 | . 97 99 100 93 89 86 97 80 Engine 7 | . 14 13 11 11 5 2 3 . Core 1 | . . . . . 2 4 3 7 Treads 19 | . 28 28 22 21 16 11 21 11 Device 15 | . . . 13 15 15 24 22 25 Storage 17 | . 14 17 22 22 18 15 15 13 Processor 6 | . 11 9 . . 9 7 7 7 Protection 2 | . . . 8 . 4 4 6 . Energy Gun 1 | . . . . . 2 2 . 2 Energy Cannon 3 | . 12 13 4 2 . . . . Ballistic Gun 3 | . 14 3 4 . 13 1 . . Ballistic Cannon 9 | . . 10 11 11 . 9 14 11 Launcher 2 | . . . 2 8 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 97 | 10 24 61 85 90 79 95 97 90 Greatest Support 68 | 40 40 40 40 40 42 68 60 40 Greatest Overweight (x) 4 | . . 1 2 2 3 3 2 4 Average Overweight (x) 1 | . . . 1 1 1 2 1 2 Largest Inventory Capacity 20 | 6 10 18 20 20 20 20 20 20 Average Capacity 17 | 5 7 11 19 20 20 20 20 18 Most Carried 20 | . 7 9 9 10 17 20 20 15 Average Carried 11 | . 5 7 7 8 13 17 17 12 Final Capacity 20 | 6 10 18 20 20 20 20 20 4 Final Carried 20 | . 7 9 8 10 17 20 15 4 Class Distribution -------------------- 66% | Hauler-Mutant 24% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Matter Collected 2139 | 208 101 281 170 114 398 335 457 75 Remotely . | . . . . . . . . . Salvage Created 2493 | . 327 108 336 157 625 515 350 75 Parts 147 | . 20 15 22 12 35 31 9 3 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 81 | . 9 10 7 8 18 12 16 1 Guns 11 | . 1 . 1 . 8 1 . . Cannons 35 | . 3 2 3 3 . 7 16 1 AOE 35 | . 5 8 3 5 10 4 . . Classes Destroyed 11 | . 4 . 2 1 1 2 1 . Worker 2 | . 1 . . 1 . . . . Builder 2 | . . . . . 1 1 . . Hauler 2 | . . . 1 . 1 . . . Recycler 4 | . 1 . 1 1 . 1 . . Swarmer 29 | . 5 8 3 6 4 3 . . Grunt 36 | . 4 2 1 1 12 4 12 . Brawler 2 | . . . . . . 1 1 . Duelist 1 | . . . . 1 . . . . Sentry 9 | . . . 3 . 2 3 . 1 Hunter 3 | . . . . . . . 3 . Programmer 1 | . . . . . . 1 . . Best Kill Streak 14 | . 3 5 7 4 14 4 7 1 Combat Bots Only 12 | . 3 5 6 3 12 3 7 1 Max Kills in Single Turn 4 | . 3 2 3 2 3 4 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 2 3 2 3 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Damage Taken 4469 | . 309 195 356 182 790 959 1317 361 Core 495 | . 60 8 21 . 90 96 149 71 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . 72 . 94 83 . . . Volleys Fired 192 | . 18 17 14 17 36 30 50 10 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 110 | . 80 95 95 95 53 110 92 110 Shots Fired 354 | . 33 24 26 29 67 58 100 17 Gun 122 | . 15 4 4 2 59 24 . 14 Cannon 206 | . 15 13 21 22 . 32 100 3 Launcher 26 | . 3 7 1 5 8 2 . . Special . | . . . . . . . . . Kinetic 250 | . 15 10 17 14 59 32 100 3 Thermal 40 | . 15 7 8 10 . . . . Explosive 26 | . 3 7 1 5 8 2 . . Electromagnetic 38 | . . . . . . 24 . 14 Robot Hit Streak 12 | . 8 6 7 5 7 10 12 8 Robot Miss Streak 7 | . 3 3 2 2 2 7 6 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 263 | . 22 15 14 16 44 47 90 15 Core Hits 227 | . 14 11 12 12 42 43 88 5 Critical Hits 2 | . 1 . . . 1 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7289 | . 748 833 427 695 1556 1204 1631 195 Guns 1022 | . 115 24 47 . 580 145 . 111 Cannons 3057 | . 210 139 282 227 . 484 1631 84 Explosions 3162 | . 423 670 98 451 945 575 . . Melee . | . . . . . . . . . Ramming 48 | . . . . 17 31 . . . Kinetic 3317 | . 115 93 225 105 580 484 1631 84 Thermal 963 | . 210 70 104 122 . 457 . . Explosive 2705 | . 423 670 98 451 945 118 . . Electromagnetic 256 | . . . . . . 145 . 111 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 3 | . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . Effects 4 | . . . . . . . 3 1 Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 295 | . 35 60 . 53 59 88 . . Projectiles . | . . . . . . . . . Explosions 286 | . 35 60 . 53 50 88 . . Melee 9 | . . . . . 9 . . . Knockbacks 44 | . . . . 2 . 4 38 . Impact . | . . . . . . . . . Kinetic 41 | . . . . 2 . 4 35 . Secondary 3 | . . . . . . . 3 . Self-Inflicted Damage 299 | . 32 35 . 31 18 183 . . Shots 13 | . 2 4 . 2 1 4 . . Rammed 4 | . . . . 3 1 . . . Targets Rammed 5 | . . . . 4 1 . . . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 207 | . 138 201 10 . . 28 207 118 Average Temperature 50 | . 56 103 4 . . 13 46 31 Received Heat Transfer 1524 | . 123 42 69 12 378 231 549 120 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 2 . 1 Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1423 | . 444 148 222 259 . 350 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Peak Influence 718 | . 240 128 234 181 516 327 718 376 Initial 376 | . . 28 42 91 . 125 228 376 Average 155 | . 81 103 141 61 240 90 427 367 Maximum Alert Level 3 | . 1 . 1 . 2 1 3 1 Low Security (%) 72 | 100 92 100 61 100 35 89 . . Level 1 18 | . 7 . 38 . 36 10 53 100 Level 2 7 | . . . . . 28 . 39 . Level 3 . | . . . . . . . 6 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . 1 . 3 3 . . Investigation 4 | . 1 . . . 1 2 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . 1 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Distress Signals 4 | . 1 . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 18 14 13 8 28 13 16 2 Peak Tracking Total 7 | . 4 6 7 3 7 3 7 1 Tactical Retreats 9 | . 3 3 1 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 7 | . 1 . . . . 1 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 12 | . . . . . . 12 . . Max in Single Turn 6 | . . . . . . 6 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 11 | . 3 . . 1 3 4 . . Terminals 8 | . 3 . . . 2 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 34 | . 8 . . 1 15 10 . . Successful 15 | . 3 . . 1 7 4 . . Failed 19 | . 5 . . . 8 6 . . Catastrophic 4 | . 1 . . . 2 1 . . Database Lockouts . | . . . . . . . . . Manual 16 | . 5 . . . 9 2 . . Terminals 26 | . 8 . . . 10 8 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 7 | . 1 . . 1 2 3 . . Record 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . . 1 . . Open Door 1 | . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 4 | . 2 . . . 2 . . . Terminals 4 | . 2 . . . 2 . . . Botnet 2 | . 1 . . . 1 . . . Operators 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . . . 3 4 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Turns Passed 5754 | 54 498 791 237 1206 544 1454 765 205 Spaces Moved 2676 | 30 263 434 91 629 220 628 319 62 Core 12 | 2 . . . . . . . 10 Treads 2664 | 28 263 434 91 629 220 628 319 52 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 172 180 180 200 Average Speed 182 | 152 160 164 192 180 179 201 183 208 Slowest Speed 250 | 160 160 180 200 200 220 220 200 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 52 92 12 96 30 19 53 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 345 | . 20 87 14 56 65 103 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 345 | . 20 87 14 56 65 103 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Fac Total 3228 | 35 306 483 125 666 300 768 420 125 Wait 169 | . 9 17 10 7 9 42 30 45 Move 2667 | 29 262 433 90 628 219 627 317 62 Hop . | . . . . . . . . . Pick Up 48 | . 7 3 1 3 12 20 2 . Fast Attach 25 | 6 2 2 1 1 4 9 . . Attach 26 | . . 3 2 3 4 5 7 2 Detach 13 | . 1 2 1 2 3 4 . . Swap 45 | . 5 6 5 1 7 14 4 3 Drop 28 | . 2 . 1 . 5 17 . 3 Fire 192 | . 18 17 14 17 36 30 50 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . . . 4 1 . . . Escape Stasis 10 | . . . . . . . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 15) 264 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 553 | -10/Materials | Entered Mines 638 | -10/Mines | Learned location of Zion (-7) 659 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 716 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 756 | -10/Mines | Discovered new exit (range 8) 955 | -10/Mines | Discovered new exit (range 10) 1344 | -10/Mines | Entered Materials 1344 | -9/Materials | Evolved 2 slots: Utility x2 1573 | -9/Materials | Discovered new exit (range 5) 1581 | -9/Materials | Entered Mines 1689 | -9/Mines | Build established: Hauler-Mutant 1879 | -9/Mines | Discovered new exit (range 4) 1912 | -9/Mines | Learned location of Storage (-8) 1914 | -9/Mines | Identified exit to Materials 2074 | -9/Mines | Found a hidden stash of uninstalled traps 2172 | -9/Mines | Found the Drone Emporium 2181 | -9/Mines | Found Prototype Device 2181 | -9/Mines | Identified Sensor Drone Bay 2453 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2456 | -9/Mines | Found Prototype Device 2787 | -9/Mines | Entered Materials 2787 | -8/Materials | Evolved 2 slots: Utility x2 2787 | -8/Materials | Identified Exp. Sensor Array 3027 | -8/Materials | Destroyed 12 combat bots 3168 | -8/Materials | Discovered new exit (range 14) 3324 | -8/Materials | Identified exit to Factory 3331 | -8/Materials | Entered Factory 3331 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4424 | -7/Factory | Discovered new exit (range 13) 4457 | -7/Factory | Identified exit to Factory 4783 | -7/Factory | Identified exit to Garrison 4785 | -7/Factory | Entered Garrison 4882 | -7/Garrison | Triggered checkpoint 4999 | -7/Garrison | Triggered checkpoint 5086 | -7/Garrison | Discovered new exit (range 12) 5176 | -7/Garrison | Triggered checkpoint 5241 | -7/Garrison | Destroyed 7 combat bots 5242 | -7/Garrison | Lost 5 parts (1p3u1w) 5292 | -7/Garrison | Discovered new exit (range 11) 5360 | -7/Garrison | Triggered checkpoint 5512 | -7/Garrison | Discovered new exit (range 8) 5524 | -7/Garrison | Identified exit to Factory 5536 | -7/Garrison | Installed Relay Interface Framework 5550 | -7/Garrison | Entered Factory 5754 | -7/Factory | Lost 7 parts (2n2u3w) 5755 | -7/Factory | Self-destructed Last Messages --------------- 05536_ System corrupted: Matter fused (-7). 05536_ Relay Interface Framework installed. 05548_ Attempting to access garrison exit controls... RIF authorized. LOCATION=FACTORY GOAL=ESCAPE 05630_ Dropped Imp. Heat Sink. 05693_ Matter Filter destroyed. 05693_ Lgt. Treads destroyed. 05696_ Imp. Light Armor Plating destroyed. 05696_ Flak Cannon destroyed. 05701_ Y-54 Guardian shuts down. 05713_ Y-54 Guardian reactivates. 05716_ Lgt. Treads destroyed. 05723_ Arc Projector destroyed. 05728_ Imp. Heat Sink fried. 05728_ Y-54 Guardian destroyed. 05729_ Dropped Hcp. Storage Unit. 05748_ System corrupted: Heat flow error (+159). 05753_ Acquired 75 matter. Map ----- +----------------------------------------------------+ | """"?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | """" ????????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ############????????????????????????????????? | | ## #????????????????????????????????? | | ####### #????????????????????????????????? | | #????# ! #????????????????????????????????? | | #????# #????????????????????????????????? | | #????# ! #????????????????????????????????? | | #????# #????????????????????????????????? | | #????# #????????????????????????????????? | | #????#! #????????????????????????????????? | | ##########+#####????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #??????????###????????????????????? | | #?????????? ?????????????????????? | | #?????????? #?????????????????????? | | ####+##### #????????## ##????????????????????? | | ?? ??# !##########[! #????????????????????? | | # ]!!| *@! #????????????????????? | | # !!! ###! #????????????????????? | | # [! #?#####????????????????????? | | # #??????????????????????????? | | # #??????????????????????????? | | ##########+###??????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthGuidedChronowheel Manual? 0 Play Time 00:46:48 Cumulative 52.8 hours Start 2020.10.10 @ 13:42:20 End 2020.10.10 @ 14:44:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 53 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e1f6ebc-a6eb-4c73-abaa-e4dbb75ac3ef