Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 16:37:15 Player: abnormality Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (137) 137 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1997 Bonus ------- None Cogmind --------- Core Integrity 516/550 Matter 300/300 Energy 310/415 System Corruption 0% Temperature Critical (542) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit ECM Suite > --- WEAPON (2) ------- Medium Laser Particle Gun > --- INVENTORY (8) ---- Ion Engine Small Storage Unit Sensor Array Seismic Detector Seismic Detector EM Pulse Gun Small Laser Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit ECM Suite > --- WEAPON ----------- Medium Laser Particle Gun > --- INVENTORY -------- Ion Engine Small Storage Unit Sensor Array Seismic Detector Seismic Detector EM Pulse Gun Small Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 17 | 8 1 5 . 3 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . . 2 Treads . | . . . . . Leg 4 | 2 . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 2 . 1 . . Device 2 | 1 . 1 . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 3 1 3 . . Energy Gun 7 | 3 1 3 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 . . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 99 87 88 84 Engine 13 | . 14 11 11 18 Leg 24 | . 28 22 22 27 Device 17 | . 14 22 22 12 Storage 11 | . 14 11 11 9 Energy Gun 22 | . 27 21 22 18 Peak Build Rating 18 | 7 7 10 10 18 Average Rating 9 | 5 6 9 10 14 On Entrance 6 | . 7 6 10 10 Naked Turns . | . . . . . Heaviest Build 25 | 15 15 20 20 25 Greatest Support 56 | 20 20 20 20 56 Greatest Overweight (x) 3 | 3 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 6 6 8 8 8 Average Carried 5 | 2 4 6 8 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 6 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 378 | 280 . . . 98 Remotely . | . . . . . Salvage Created 278 | 132 29 . . 117 Parts 24 | 15 2 . . 7 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 4 | . . . . 4 Guns 4 | . . . . 4 Classes Destroyed 6 | 2 1 . . 3 Builder 1 | . . . . 1 Tunneler 5 | 5 . . . . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 3 | . . . . 3 Sentry 1 | . . . . 1 Best Kill Streak 3 | 3 1 . . 2 Combat Bots Only 2 | . . . . 2 Max Kills in Single Turn 2 | 1 1 . . 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 68 | . 29 8 3 28 Missed 21 | . 12 1 2 6 Damage Taken 460 | . 154 94 16 196 Core 74 | . 24 . 16 34 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 90 . 96 . Volleys Fired 43 | 17 1 7 . 18 Largest 2 | 1 2 2 . 2 Hottest 115 | 50 80 115 . 115 Shots Fired 69 | 17 2 14 . 36 Gun 69 | 17 2 14 . 36 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 67 | 17 . 14 . 36 Explosive . | . . . . . Electromagnetic 2 | . 2 . . . Robot Hit Streak 5 | 5 1 3 . 5 Robot Miss Streak 8 | 2 1 2 . 8 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 36 | 11 1 7 . 17 Core Hits 16 | 7 1 1 . 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 . 3 Burn 4 | . . 1 . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 524 | 134 20 102 . 268 Guns 509 | 134 20 100 . 255 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 15 | . . 2 . 13 Kinetic . | . . . . . Thermal 489 | 134 . 100 . 255 Explosive . | . . . . . Electromagnetic 20 | . 20 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . 1 . . . Message Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . 1 . 1 Kicked 2 | . . 1 . 1 Crushed . | . . . . . Highest Temperature 589 | 60 18 144 . 589 Average Temperature 150 | 22 12 66 . 265 Received Heat Transfer 144 | . 36 36 9 63 Effects 8 | . . . . 8 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 . . . 2 Heat Transferred 1628 | 407 . 333 . 888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 134 | 30 41 28 10 134 Initial 19 | . 19 13 10 3 Average 20 | 14 26 13 10 34 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 24 | . 7 7 3 7 Peak Tracking Total 5 | . 5 5 3 2 Tactical Retreats 5 | . . 4 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . . 1 . 1 Terminals 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . . 2 . 3 Successful 3 | . . 2 . 1 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 2 . 1 Alert Level 2 | . . 1 . 1 Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1117 | 163 273 391 80 210 Spaces Moved 571 | 88 107 214 67 95 Core 15 | 15 . . . . Treads . | . . . . . Legs 556 | 73 107 214 67 95 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 127 | 126 120 120 120 156 Slowest Speed 200 | 200 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 22 20 29 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 888 | 122 249 332 66 119 Wait 240 | . 138 102 . . Move 567 | 87 106 213 66 95 Hop . | . . . . . Pick Up 19 | 10 3 4 . 2 Fast Attach . | . . . . . Attach 12 | 7 . 2 . 3 Detach . | . . . . . Swap 5 | 1 1 3 . . Drop . | . . . . . Fire 43 | 17 1 7 . 18 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 1 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 16) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 808 | -9/Materials | Discovered new exit (range 8) 828 | -9/Materials | Entered Mines 881 | -9/Mines | Discovered new exit (range 13) 908 | -9/Mines | Entered Materials 908 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1118 | -8/Materials | Self-destructed Last Messages --------------- 01092_ R-06 Scavenger collects Heat Sink. 01102_ S-10 Pest suffers critical hit (Burn). 01103_ Power failure, Imp. Ion Engine shutdown. 01103_ Overheating: Matter decay (-33). 01107_ S-10 Pest heat short circuits Lgt. Ion Engine. 01107_ Aluminum Leg destroyed. 01108_ Power failure, Ion Engine shutdown. 01108_ Overheating: Energy bleed (-41). 01108_ S-10 Pest destroyed. 01108_ U-05 Engineer destroyed. 01109_ R-06 Scavenger collects Flight Unit. 01111_ Acquired 13 matter. 01111_ K-01 Serf collects debris. 01112_ R-06 Scavenger collects Welding Torch. 01112_ Acquired 15 matter. 01114_ Power failure, Ion Engine shutdown. 01114_ Overheating: Energy bleed (-76). 01114_ K-01 Serf collects debris. 01116_ Overheating: System interference. 01116_ Med. Laser temporarily disabled. 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