Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 16:37:15

Player: abnormality

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (137)      137
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1997

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             516/550
Matter                     300/300
Energy                     310/415
System Corruption          0%
Temperature                Critical (542)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (3) ------
     Small Storage Unit
           ECM Suite
>          --- WEAPON (2) -------
    Medium Laser
           Particle Gun
>          --- INVENTORY (8) ----
           Ion Engine
     Small Storage Unit
           Sensor Array
           Seismic Detector
           Seismic Detector
           EM Pulse Gun
     Small Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           ECM Suite
>          --- WEAPON -----------
    Medium Laser
           Particle Gun
>          --- INVENTORY --------
           Ion Engine
     Small Storage Unit
           Sensor Array
           Seismic Detector
           Seismic Detector
           EM Pulse Gun
     Small Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 8   1   5   .   3   
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 2   .   1   .   .   
    Device                 2    | 1   .   1   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 3   1   3   .   .   
    Energy Gun             7    | 3   1   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   1   .   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  87  88  84  
  Engine                   13   | .   14  11  11  18  
  Leg                      24   | .   28  22  22  27  
  Device                   17   | .   14  22  22  12  
  Storage                  11   | .   14  11  11  9   
  Energy Gun               22   | .   27  21  22  18  
Peak Build Rating          18   | 7   7   10  10  18  
  Average Rating           9    | 5   6   9   10  14  
  On Entrance              6    | .   7   6   10  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 15  15  20  20  25  
  Greatest Support         56   | 20  20  20  20  56  
  Greatest Overweight (x)  3    | 3   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 6   6   8   8   8   
  Average Carried          5    | 2   4   6   8   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 3   6   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           378  | 280 .   .   .   98  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            278  | 132 29  .   .   117 
  Parts                    24   | 15  2   .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  4    | .   .   .   .   4   
  Guns                     4    | .   .   .   .   4   
Classes Destroyed          6    | 2   1   .   .   3   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 5    | 5   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   .   .   .   3   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           3    | 3   1   .   .   2   
  Combat Bots Only         2    | .   .   .   .   2   
Max Kills in Single Turn   2    | 1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        68   | .   29  8   3   28  
  Missed                   21   | .   12  1   2   6   
Damage Taken               460  | .   154 94  16  196 
  Core                     74   | .   24  .   16  34  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         95   | 100 90  .   96  .   
Volleys Fired              43   | 17  1   7   .   18  
  Largest                  2    | 1   2   2   .   2   
  Hottest                  115  | 50  80  115 .   115 
Shots Fired                69   | 17  2   14  .   36  
  Gun                      69   | 17  2   14  .   36  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  67   | 17  .   14  .   36  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          2    | .   2   .   .   .   
  Robot Hit Streak         5    | 5   1   3   .   5   
  Robot Miss Streak        8    | 2   1   2   .   8   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           36   | 11  1   7   .   17  
  Core Hits                16   | 7   1   1   .   7   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         4    | .   .   1   .   3   
    Burn                   4    | .   .   1   .   3   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           524  | 134 20  102 .   268 
  Guns                     509  | 134 20  100 .   255 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  15   | .   .   2   .   13  
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  489  | 134 .   100 .   255 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          20   | .   20  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         4    | .   4   .   .   .   
  Average Corruption       2    | .   2   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   1   .   .   .   
    Message Errors         1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             2    | .   .   1   .   1   
  Kicked                   2    | .   .   1   .   1   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        589  | 60  18  144 .   589 
  Average Temperature      150  | 22  12  66  .   265 
  Received Heat Transfer   144  | .   36  36  9   63  
  Effects                  8    | .   .   .   .   8   
    Shutdowns              3    | .   .   .   .   3   
    Energy Bleed           2    | .   .   .   .   2   
    Interference           1    | .   .   .   .   1   
    Matter Decay           1    | .   .   .   .   1   
    Damage (minor)         1    | .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             3    | 1   .   .   .   2   
  Heat Transferred         1628 | 407 .   333 .   888 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             134  | 30  41  28  10  134 
  Initial                  19   | .   19  13  10  3   
  Average                  20   | 14  26  13  10  34  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   1   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              24   | .   7   7   3   7   
  Peak Tracking Total      5    | .   5   5   3   2   
  Tactical Retreats        5    | .   .   4   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          2    | .   .   1   .   1   
  Terminals                2    | .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   .   2   .   3   
  Successful               3    | .   .   2   .   1   
  Failed                   2    | .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   2   .   1   
  Alert Level              2    | .   .   1   .   1   
  Dispatch Records         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1117 | 163 273 391 80  210 
Spaces Moved               571  | 88  107 214 67  95  
  Core                     15   | 15  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     556  | 73  107 214 67  95  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            127  | 126 120 120 120 156 
  Slowest Speed            200  | 200 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 5   22  20  29  7   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      888  | 122 249 332 66  119 
  Wait                     240  | .   138 102 .   .   
  Move                     567  | 87  106 213 66  95  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 10  3   4   .   2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   12   | 7   .   2   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | 1   1   3   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     43   | 17  1   7   .   18  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   1   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  164 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 16)
  437 | -10/Materials | Entered another Materials area
  437 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  808 | -9/Materials  | Discovered new exit (range 8)
  828 | -9/Materials  | Entered Mines
  881 | -9/Mines      | Discovered new exit (range 13)
  908 | -9/Mines      | Entered Materials
  908 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1118 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01092_ R-06 Scavenger collects Heat Sink.
01102_ S-10 Pest suffers critical hit (Burn).
01103_ Power failure, Imp. Ion Engine shutdown.
01103_ Overheating: Matter decay (-33).
01107_ S-10 Pest heat short circuits Lgt. Ion Engine.
01107_ Aluminum Leg destroyed.
01108_ Power failure, Ion Engine shutdown.
01108_ Overheating: Energy bleed (-41).
01108_ S-10 Pest destroyed.
01108_ U-05 Engineer destroyed.
01109_ R-06 Scavenger collects Flight Unit.
01111_ Acquired 13 matter.
01111_ K-01 Serf collects debris.
01112_ R-06 Scavenger collects Welding Torch.
01112_ Acquired 15 matter.
01114_ Power failure, Ion Engine shutdown.
01114_ Overheating: Energy bleed (-76).
01114_ K-01 Serf collects debris.
01116_ Overheating: System interference.
01116_ Med. Laser temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisSalvagingStripper
  Manual?         0
Play Time         00:08:32
  Cumulative      23.5 hours
  Start           2025.01.24 @ 16:27:04
  End             2025.01.24 @ 16:37:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          25
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15431d11-d45d-47c6-9070-161d21cfcb89