Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.03 @ 17:54:55 Player: aoemica Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (0) 0 Value Destroyed (900) 900 Prototype IDs (308) 6160 Alien Tech Used (3) 600 Bonus (42073) 42073 TOTAL SCORE: 61033 Bonus ------- Pacifist 11573 Entered Garrisons 800 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Win 3000 Cogmind --------- Core Integrity 1044/1600 Matter 187/300 Energy 288/290 System Corruption 4% Temperature Cool (5) Movement Flying (92) Ox1 Location 0b11 Command Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Zero-point Reactor > --- PROPULSION (9) --- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Electron Diverter Improved Diametric Drive Impulse Thruster Array > --- UTILITY (12) ----- Advanced Power Amplifier Medium Storage Unit Experimental Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Reaction Control System Centrium Light Armor Plating > --- WEAPON (2) ------- Helical Railgun > --- INVENTORY (10) --- Micro Antimatter Reactor Compact Particle Reactor Improved Quantum Reactor Advanced Power Amplifier Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Zero-point Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Electron Diverter Improved Diametric Drive Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Medium Storage Unit Quantum Shading Machine Experimental Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Experimental Reaction Control System Advanced Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Helical Railgun > --- INVENTORY -------- Micro Antimatter Reactor Compact Particle Reactor Improved Quantum Reactor Electron Diverter Impulse Thruster Array Advanced Power Amplifier Experimental Reaction Control System Improved Medium Armor Plating Centrium Light Armor Plating [Rating: 166] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Improved Propulsion Shielding Device Stasis Canceller Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Katana Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Katana Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . 2 . . . 2 . . . 2 . . . . . . 2 . . . . . . 2 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 7 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . Utility 10 | . . . . . 1 . . 2 . . . 2 . . . 2 . . . . . . . . . . . . . 1 1 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 154 | . . . . . 5 1 9 21 2 3 1 6 2 4 . 5 . 1 . . 8 . 4 . 7 2 . 9 . 3 19 6 26 10 Power 18 | . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . 4 . . 2 . . 6 . 2 1 Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . 1 1 . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . 6 . 2 1 Propulsion 36 | . . . . . 5 1 6 11 . . . . . . . . . . . . . . 1 . . . . 1 . 1 2 2 2 4 Treads 5 | . . . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | . . . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . 1 8 . . . . . . . . . . . . . . 1 . . . . 1 . 1 2 2 2 4 Utility 86 | . . . . . . . 2 8 1 3 1 5 2 4 . 5 . . . . 5 . 3 . 3 . . 6 . 2 10 4 18 4 Device 43 | . . . . . . . . 5 1 2 1 2 1 3 . 2 . . . . 3 . 3 . 1 . . 1 . 1 3 2 9 3 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Processor 11 | . . . . . . . 1 2 . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . 3 . 1 . Hackware 9 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . 1 . 1 2 . 2 . Protection 22 | . . . . . . . . 1 . 1 . 2 1 . . 1 . . . . 1 . . . 1 . . 4 . . 1 2 6 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 14 | . . . . . . . 1 1 . . . 1 . . . . . . . . 3 . . . . 2 . . . . 1 . 4 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 1 . 4 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . 1 . 1 . . . . . . . . . . 4 . . . . . . 4 . . 4 . . . Parts Lost 29 | . . . . 3 3 3 4 . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . 13 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 15 | . . . . 1 3 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Utility 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 8 Weapon 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 9 | . . . . 2 3 3 2 . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . 9 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 57 57 57 45 36 18 31 69 91 92 92 96 100 99 100 90 100 100 100 100 99 100 94 93 89 89 89 91 94 92 95 95 88 85 Core 2 | . . . . . . . . . 6 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 7 8 8 8 Leg 1 | . 28 28 28 28 19 8 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . . . 15 38 38 38 33 33 33 33 29 29 29 29 29 29 29 31 31 31 31 31 31 31 31 30 31 32 31 Device 10 | . . . . . . . . 6 7 7 7 14 13 12 13 12 17 17 17 17 16 17 15 14 8 5 5 5 5 3 5 12 12 21 Processor 11 | . . . . . . . 4 9 15 15 15 13 13 13 13 12 17 17 17 17 17 17 15 15 15 15 15 15 15 14 11 8 9 12 Hackware 6 | . . . . . . . 2 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 7 10 10 13 15 18 17 16 6 . Protection 9 | . . . . . . . . 5 7 7 7 10 13 13 13 10 11 11 11 11 11 11 10 10 9 10 10 9 10 9 8 7 13 5 Ballistic Cannon 1 | . . . . . . . . . . . . 3 6 6 6 5 5 5 5 5 2 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 7 7 7 7 6 6 6 6 5 5 5 5 5 2 . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 5 11 10 10 10 10 10 10 10 9 8 8 3 1 Naked Turns 39 | . . . . . . 16 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 3 3 3 3 3 . . 2 18 12 21 12 23 22 33 22 23 23 24 24 24 26 24 28 28 28 25 24 28 28 29 42 46 56 57 Greatest Support 62 | 3 3 3 3 3 3 40 4 24 20 20 20 27 35 35 33 25 25 25 25 31 27 25 30 42 30 30 32 30 34 37 46 53 56 62 Greatest Overweight (x) 3 | . . . . . . . . 3 . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 Most Carried 10 | 5 5 5 5 4 3 2 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Carried 5 | 3 3 5 4 4 1 1 3 4 4 4 5 4 5 4 5 4 5 4 5 5 5 5 4 5 4 5 5 4 5 4 8 9 8 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Final Carried 10 | 2 5 5 4 4 2 1 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Class Distribution -------------------- 24% | Sprinter 22% | Scout 19% | Mutant 13% | Hacker-Scout 10% | Hacker-Sprinter 3% | Commander-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Sprinter | -6/Garrison Sprinter | -6/Factory Sprinter | -6/Garrison Sprinter | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Garrison Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Hacker-Sprinter | -1/Command Scavenger-Ninja | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Matter Collected 1290 | 200 . . . . 42 . . 90 40 20 10 10 . . . 26 . . 14 36 66 14 . . 55 65 . . 100 . 220 10 260 12 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 16 | . . . . . . . . 9 . 1 . . . 6 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 481 | . . . . . . . . 367 . 4 . . . 110 . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prevented 10 | . . . . . . . . . 1 . . . . . . . . . . 5 . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Damage Taken 5649 | . 37 28 . 412 428 356 673 27 245 . . . 156 . . 68 . 15 20 22 . . . 286 69 32 22 . 234 . 79 103 437 1900 Core 1193 | . 9 . . 149 33 156 262 27 27 . . . 36 . . 21 . . . 22 . . . 87 23 . . . . . 37 . 134 170 Absorbed by Shields 76 | . . . . . . 3 . . . . . . . . . . . . . . . . . 73 . . . . . . . . . . Redirected to Shielding 302 | . . . . . . . . . . . . . 14 . . . . . . . . . . 7 15 . . . 18 . . 54 43 151 Regen/Repaired (Parts) 447 | . . . . . . . . . . 170 . . . 39 . 65 . . . . 8 . . . 55 . . . . . . 110 . . Core Remaining (%) 78 | 100 . . . 36 . . 18 . . . 92 . . . 95 . . . . . . 95 . . . . . . 90 100 97 . . 65 Volleys Fired 17 | . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . 12 Largest 1 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Hottest 48 | . . . . . . . . . . . . 48 . . 48 . . . . . . . . . . . . . . . . . . 38 Shots Fired 17 | . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . 12 Gun 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Cannon 5 | . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . 12 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 189 | . . . . . . . 17 19 2 . 5 13 12 6 2 6 . 1 . . 31 . 6 8 4 5 . . . 7 7 18 12 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 113 | . . . . . . . 17 19 2 . 5 13 12 6 2 6 . 1 . . 30 . . . . . . . . . . . . . Piercing 66 | . . . . . . . . . . . . . . . . . . . . . . . 6 7 4 4 . . . 7 6 15 9 8 Entropic 10 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 1 3 3 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 102 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 102 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Average Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 24 . Effects 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Message Errors 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 210 | . . . . . . 5 . . 6 . . . 56 . 94 . . . . 24 44 . . 174 3 3 43 . 210 . 11 3 32 3 Average Temperature 45 | . . . . . . 5 . . 6 . . . 21 . 65 . . . . 15 24 . . 108 3 3 31 . 78 . 5 3 4 3 Received Heat Transfer 518 | . . 15 . 18 117 108 99 6 27 . . . 45 . . . . . . . . . . 29 . . . . 9 . 9 12 18 6 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Peak Influence 290 | . 35 43 . . 50 174 182 290 . . . 134 274 179 152 227 109 195 . . . . 87 241 209 . . . . 194 267 231 144 . Initial 143 | . . 13 . . . 13 84 73 . . . . 32 143 . 79 79 76 . . . . . 60 126 . . . . 90 108 60 . . Average 76 | . 9 29 . . 28 28 134 125 . . . 74 49 152 17 142 86 120 . . . . 41 72 158 . . . . 137 165 81 85 . Maximum Alert Level 1 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . 1 1 . . . . . 1 1 . . Low Security (%) 94 | 100 100 100 . 100 100 100 100 89 . . . 100 98 100 100 84 100 100 . . . . 100 94 96 . . . . 100 56 87 100 . Level 1 5 | . . . . . . . . 10 . . . . 1 . . 15 . . . . . . . 5 3 . . . . . 43 12 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 1 . 1 3 . . . . . 1 . 3 . . . . . . . . 1 . . . . . 1 4 5 . Investigation 8 | . . . . . 1 . . 2 . . . . . 1 . 1 . . . . . . . . 1 . . . . . . 2 . . Extermination 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . Reinforcement 10 | . 1 . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 1 4 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Distress Signals 38 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 6 . 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 6 2 . 5 5 11 15 10 7 . . 4 12 1 . 4 3 4 2 5 . 2 . 15 4 4 8 . 11 5 24 13 15 43 Peak Tracking Total 35 | . 6 2 . 3 4 9 9 4 4 . . 1 10 1 . 2 3 4 2 5 . 4 . 13 3 4 8 . 12 2 7 5 5 35 Tactical Retreats 41 | . . 1 . 2 . 2 3 2 3 . . . 1 . . 2 . 1 1 3 . . . 1 . . 2 . 3 2 . 3 2 7 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Traps Triggered 19 | . . . . . . 1 . . . . . 2 4 1 3 2 . . . . . . . 4 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . 3 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Machines Disabled 15 | . . . . . . . . . . . . . 2 . 1 . . . . . 1 . . 1 . . . . . . . 2 3 5 Max in Single Turn 1 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . 1 . . . . . . . 1 1 1 Garrison Access 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Garrison Relay 4 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Machines Accessed 86 | . 1 . 2 . 3 2 2 9 . . . 8 1 6 1 4 . 2 . . 2 . 2 . 5 . . 4 . 1 7 16 8 . Terminals 56 | . 1 . . . 1 2 2 6 . . . 7 1 4 1 1 . 2 . . . . 1 . 3 . . . . 1 4 11 8 . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 2 . . . . . . 1 . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . . 2 . . . 1 . 1 . . . . . . . . 1 . . . . . . . 2 4 . . Total Hacks 236 | . 5 . 2 . 8 2 7 31 . . . 23 1 24 3 11 . 4 . . 2 . 6 . 12 . . 17 . 2 17 40 19 . Successful 138 | . 3 . 2 . 4 1 3 15 . . . 12 1 9 . 7 . 2 . . 2 . 2 . 7 . . 17 . 1 13 25 12 . Failed 98 | . 2 . . . 4 1 4 16 . . . 11 . 15 3 4 . 2 . . . . 4 . 5 . . . . 1 4 15 7 . Catastrophic 18 | . . . . . . 1 3 5 . . . 1 . 3 . 2 . 1 . . . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 5 . 1 . 2 . 5 18 . . . 11 . 14 . 6 . 3 . . . . 5 . 5 . . . . . 3 9 12 . Terminals 170 | . 5 . . . 6 2 7 26 . . . 22 1 16 3 2 . 4 . . . . 5 . 9 . . . . 2 12 29 19 . Fabricators 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Repair Stations 16 | . . . . . . . . . . . . . . 7 . 2 . . . . . . . . 3 . . . . . . 4 . . Recycling Units 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . 1 . . 3 . . . 1 . 1 . . . . . . . . 1 . . . . . . . 3 7 . . Terminal Hacks 75 | . 2 . 2 . 1 1 2 7 . . . 6 1 2 . . . 1 . . 2 . . . 3 . . 17 . 1 7 13 7 . Record 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 9 | . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . Prototype ID Bank 11 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . 3 3 . . Open Door 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . 1 1 . . Emergency Access Points 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 4 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Index 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 8 | . . . . . 1 . 1 3 . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . Security Stations 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . . . . . . . . . . 4 . 2 . . . . . . . . 2 . . . . . . 4 . . Scan Component 6 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . 2 . . Repair 6 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . 2 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . 1 . . 1 . . . 1 . 1 . . . . . . . . 1 . . . . . . . 2 3 . . Unlock Access 4 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . Seal Access 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Unauthorized Hacks 35 | . 1 . . . 2 . 1 5 . . . 5 . 2 . 2 . 1 . . . . 1 . 2 . . . . . 3 5 5 . Terminals 31 | . 1 . . . 1 . 1 5 . . . 5 . 2 . . . 1 . . . . 1 . 2 . . . . . 2 5 5 . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 9 | . . . . . . . . 2 . . . 2 . 1 . . . . . . . . . . . . . . . . . 2 2 . Botnet 20 | . 1 . . . 1 . 1 3 . . . 3 . 1 . . . 1 . . . . 1 . 2 . . . . . 2 2 2 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 1 . . . 1 2 2 8 . . . 6 1 5 1 3 . 2 . . . . 1 . 5 . . . . 1 5 10 5 . Full Trace Events 6 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 33 | . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . 2 . . Time 180 | . . . . . . . . . . . . . . 50 . 38 . . . . . . . . 38 . . . . . . 54 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . . . . . . 8 . 3 . . . . . . . . 5 . . . . . . 4 . . . Machine Destruction 16 | . . . . . . . . . . . . . 8 . 3 . . . . . . . . 5 . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Total Allies 17 | . . . . 3 . . . 2 . . . 2 . 1 . . 1 . . . 4 . . . . . . . . . . 2 2 . Largest Group 4 | . . . . 3 . . . 2 2 . . 2 2 1 1 . 1 . . . 4 . . . . . . . . . . 1 2 . Highest-Rated Group 200 | . . . . 40 . . . 52 52 . . 52 52 10 10 . 31 . . . 200 . . . . . . . . . . 45 90 . Highest-Rated Ally 65 | . . . . 16 . . . 26 26 . . 26 26 10 10 . 31 . . . 65 . . . . . . . . . . 45 45 . Total Orders 33 | . . . . . . . . 2 2 . . 3 7 2 8 . . . . . 5 . . . . . . . . . . . 4 . STAY 23 | . . . . . . . . 1 1 . . 2 6 1 6 . . . . . 3 . . . . . . . . . . . 3 . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 9 | . . . . . . . . 1 1 . . 1 1 1 1 . . . . . 2 . . . . . . . . . . . 1 . Ally Attacks 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Total Damage 123 | . . . . . . . . . . . . . . . . . . . . . 123 . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Robot Analysis Total 9 | . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . Derelict Logs Recovered 10 | . . . . . . . . . 2 . . . . . . . . . 2 1 . 1 . . . 3 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Turns Passed 15376 | 3 70 56 109 170 49 1362 229 932 399 225 110 519 1370 442 1359 311 27 112 81 218 862 67 151 1290 289 150 124 51 181 176 667 988 1869 358 Spaces Moved 22906 | 1 134 111 216 250 81 282 248 1735 654 834 346 1186 273 603 150 654 117 254 353 618 877 289 450 228 775 395 410 146 716 256 2007 1661 3694 1902 Core 1321 | 1 134 111 216 250 81 281 244 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21584 | . . . . . . . 4 1732 654 834 346 1186 273 603 150 654 117 254 353 618 877 289 450 228 775 395 410 146 716 256 2007 1661 3694 1902 Fastest Speed 5 | 50 50 50 50 50 50 50 50 24 26 26 26 20 5 23 11 23 23 23 23 14 20 23 20 5 20 20 17 20 14 18 15 15 14 7 Average Speed 23 | 50 50 50 50 50 50 50 50 36 26 26 26 23 22 23 22 23 23 23 23 22 28 23 22 18 22 22 22 20 19 19 17 17 20 14 Slowest Speed 280 | 50 50 50 50 50 50 160 80 280 26 91 26 26 23 88 23 23 23 23 23 23 88 23 23 20 23 23 23 20 20 20 18 18 81 92 Overloaded Moves 226 | . . . . . . . . . . . . 2 9 . 10 . . . . 4 47 . . 28 . . 17 . 72 . . 11 . 26 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 156 | . . . . . . . 3 10 2 . . 2 3 . . 1 . 1 . . . 1 5 3 4 2 1 . 2 3 53 9 24 27 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 47 | 2 36 25 61 41 11 46 31 52 75 84 49 32 40 13 31 19 80 9 55 75 94 61 18 44 25 62 59 61 83 7 57 42 86 86 Regions Visited 34 Branch Regions 16 Pre-discovered Areas 14 | . . . 1 . 1 . . . 3 3 . . . . . . . . 2 . . . . . . 1 . 3 . . . . . . Known Exits Taken 21 | . . . . . 1 . . 1 1 1 1 1 . 1 . . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 21 | . . . . 1 . . . . 1 3 3 . . . . . . . 1 4 . 1 . . . 4 1 . 2 . . . . . Spaces Dug 166 | . . . . . . . 16 15 2 . 5 14 2 6 2 6 . 1 . . 24 . 6 5 4 3 . . . 7 6 13 6 23 Terrain Destroyed 170 | . . . . . . . 16 15 2 . 5 15 2 6 2 6 . 1 . . 24 . 6 5 4 3 . . . 7 6 13 6 26 Melee 146 | . . . . . . . 16 15 2 . 5 13 2 6 2 6 . 1 . . 24 . 6 5 4 3 . . . 7 6 13 6 4 Projectile 24 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 22 AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Zio Pro Fac Gar Fac Gar Fac Was Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Com Ac0 Total 32343 | 5 136 110 216 294 88 1500 310 1997 877 840 357 1405 1557 894 1470 803 116 304 352 693 1438 287 483 1460 882 446 440 166 754 368 2260 2318 4785 1932 Wait 8914 | . . . . 44 . 1218 35 205 221 . 6 174 1275 270 1318 137 . 48 . 76 416 . 25 1214 92 46 32 . 41 104 253 638 1007 19 Move 22598 | . 133 110 215 249 81 279 243 1714 649 833 345 1182 266 603 149 652 116 251 352 617 876 286 440 219 766 391 407 145 711 249 1921 1643 3650 1855 Hop 116 | . . . . . . . 1 10 2 . . 2 2 . . 1 . 1 . . . 1 5 2 4 1 1 . 2 3 32 8 19 19 Pick Up 71 | . 3 . . . 2 . 3 10 . 2 . 4 . 1 . 2 . 1 . . . . 1 . 3 . . 3 . 1 10 5 16 4 Fast Attach 80 | . . . . . 1 . 8 12 1 . . 3 . 2 . 2 . . . . 7 . 1 . 5 1 . 7 . 2 13 2 9 4 Attach 46 | . . . . . 4 1 1 7 1 . . 1 . 1 . 2 . 1 . . . . 2 . 2 . . 1 . 1 2 2 10 7 Detach 29 | . . . . . . . 1 5 1 . . . . 1 . . . . . . 1 . 1 . . . . . . . 5 . 14 . Swap 31 | . . . . . . . . 2 . 3 1 2 2 1 . 1 . . . . 1 . 1 . . 1 . 2 . . 4 2 8 . Drop 95 | 5 . . 1 . . . . 13 . 2 . 5 . 1 . . . 1 . . 7 . 1 . 6 2 . 8 . 1 14 3 22 3 Fire 17 | . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . 12 Melee 182 | . . . . . . . 17 19 2 . 5 13 12 6 2 6 . 1 . . 31 . 6 7 4 4 . . . 7 6 15 11 8 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . 2 . . . . . 15 . 8 . . . . . . . . . 18 . . . . . . . . 18 . Rewire 100 | . . . . . . . . . . . . . . . . . . . . . 99 . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / Low x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 0b11 Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 6) 74 | -10/Materials | Entered Mines 85 | -10/Mines | Met a Derelict bent on vengeance 128 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 128 | -10/Mines | Discovered new exit (range 5) 130 | -10/Mines | Entered Exiles 143 | -10/Exiles | Met 8R-AWN 150 | -10/Exiles | Met EX-HEX 167 | -10/Exiles | Met EX-BIN 174 | -10/Exiles | Aligned with FarCom system 174 | -10/Exiles | Given EX-Vault access code 188 | -10/Exiles | Opened EX-Vault 200 | -10/Exiles | Warned to stay clear of 0b10 Research branches 217 | -10/Exiles | Met EX-DEC 220 | -10/Exiles | Learned location of Zion (-7) 235 | -10/Exiles | Discovered new exit (range 10) 239 | -10/Exiles | Entered Mines 281 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 306 | -9/Mines | Build established: Mutant 348 | -9/Mines | Core integrity fell below 50% 364 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 399 | -9/Mines | Discovered new exit (range 9) 409 | -9/Mines | Entered Materials 409 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 458 | -8/Materials | Identified exit to Garrison 458 | -8/Materials | Entered Garrison 482 | -8/Garrison | Lost 3 parts (3n) 1694 | -8/Garrison | Triggered checkpoint 1705 | -8/Garrison | Discovered new exit (range 9) 1709 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1730 | -8/Garrison | Triggered checkpoint 1757 | -8/Garrison | Learned Materials security intel 1759 | -8/Garrison | Discovered new exit (range 12) 1764 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1784 | -8/Garrison | Triggered checkpoint 1816 | -8/Garrison | Discovered new exit (range 10) 1820 | -8/Garrison | Entered Materials 1835 | -8/Materials | Lost 3 parts (3n) 1916 | -8/Materials | Core integrity fell below 50% 1925 | -8/Materials | Discovered new exit (range 14) 2045 | -8/Materials | Core integrity fell below 20% 2049 | -8/Materials | Entered Factory 2049 | -7/Factory | Evolved 2 slots: Utility x2 2109 | -7/Factory | Identified exit to Lower Caves 2389 | -7/Factory | Discovered new exit (range 14) 2801 | -7/Factory | Discovered new exit (range 17) 2981 | -7/Factory | Entered Lower Caves 2981 | -7/Lower Caves | Accompanied by 2 allies 3064 | -7/Lower Caves | Encountered a Warlord checkpoint 3089 | -7/Lower Caves | Met a Warlord Commander 3090 | -7/Lower Caves | Learned location of Warlord (-5) 3209 | -7/Lower Caves | Build established: Sprinter 3283 | -7/Lower Caves | Spotted B-75 Beast 3292 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3377 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3380 | -7/Lower Caves | Identified exit to Zion 3380 | -7/Lower Caves | Entered Zion 3433 | -7/Zion | Visited the Megawrench Repair Shop 3465 | -7/Zion | Rebuked by Imprinter 3512 | -7/Zion | Learned location of Armory (-3) 3536 | -7/Zion | Megawrench repaired 5 parts 3588 | -7/Zion | Given the Hacking Drone Bay 3589 | -7/Zion | Found Prototype Device 3594 | -7/Zion | Discovered new exit (range 13) 3599 | -7/Zion | Identified Hacking Drone Bay 3605 | -7/Zion | Identified exit to Proximity Caves 3605 | -7/Zion | Entered Proximity Caves 3646 | -6/Proximity Caves | Build established: Scout 3696 | -6/Proximity Caves | Discovered new exit (range 6) 3697 | -6/Proximity Caves | Identified exit to Factory 3715 | -6/Proximity Caves | Entered Factory 3715 | -6/Factory | Evolved 2 slots: Utility x2 3952 | -6/Factory | Identified exit to Lower Caves 3964 | -6/Factory | Discovered new exit (range 8) 3965 | -6/Factory | Identified exit to Factory 4234 | -6/Factory | Identified exit to Garrison 4234 | -6/Factory | Entered Garrison 4234 | -6/Garrison | Accompanied by 2 allies 4236 | -6/Garrison | Triggered checkpoint 4542 | -6/Garrison | Build established: Sprinter 5546 | -6/Garrison | Triggered checkpoint 5547 | -6/Garrison | Garrison Relay disabled 5564 | -6/Garrison | Discovered new exit (range 11) 5577 | -6/Garrison | Garrison Relay disabled 5584 | -6/Garrison | Identified exit to Factory 5584 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5593 | -6/Garrison | Triggered checkpoint 5600 | -6/Garrison | Learned Factory security intel 5601 | -6/Garrison | Discovered exit to Factory (range 12) 5604 | -6/Garrison | Entered Factory 5617 | -6/Factory | Discovered exit to Factory (range 3) 5718 | -6/Factory | Repaired Stasis Canceller 5744 | -6/Factory | Repaired Power Amplifier 6008 | -6/Factory | Identified exit to Garrison 6046 | -6/Factory | Entered Garrison 6046 | -6/Garrison | Accompanied by 1 ally 7306 | -6/Garrison | Garrison Relay disabled 7403 | -6/Garrison | Discovered exit to Factory (range 8) 7405 | -6/Garrison | Entered Factory 7405 | -5/Factory | Evolved 2 slots: Utility x2 7417 | -5/Factory | Discovered new exit (range 18) 7455 | -5/Factory | Spotted B-75 Beast 7573 | -5/Factory | Repaired Imp. Light Armor Plating 7633 | -5/Factory | Identified exit to Factory 7651 | -5/Factory | Discovered exit to Factory (range 5) 7702 | -5/Factory | Fabricated Cld. VTOL Module (x1) 7716 | -5/Factory | Manually triggered Chute Trap 7716 | -5/Factory | Sucked down chute 7716 | -5/Factory | Entered Waste 7717 | -5/Waste | Met a frightened Derelict 7728 | -5/Waste | Spotted C-40 Crusher 7729 | -5/Waste | Spotted C-40 Crusher 7732 | -5/Waste | Spotted C-40 Crusher 7737 | -5/Waste | Spotted C-40 Crusher 7738 | -5/Waste | Discovered new exit (range 22) 7741 | -5/Waste | Spotted C-40 Crusher 7743 | -5/Waste | Identified exit to Factory 7743 | -5/Waste | Entered Factory 7765 | -5/Factory | Identified exit to Upper Caves 7765 | -5/Factory | Identified exit to Extension 7855 | -5/Factory | Entered Upper Caves 7913 | -5/Upper Caves | Build established: Scout 7934 | -5/Upper Caves | Discovered new exit (range 7) 7936 | -5/Upper Caves | Identified exit to Upper Caves 7936 | -5/Upper Caves | Entered another Upper Caves area 7938 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7955 | -5/Upper Caves | Discovered exit to Factory (range 4) 7960 | -5/Upper Caves | Encountered a Warlord checkpoint 8109 | -5/Upper Caves | Learned Factory emergency access door positions 8114 | -5/Upper Caves | Discovered new exit (range 22) 8119 | -5/Upper Caves | Identified exit to Warlord 8154 | -5/Upper Caves | Entered Warlord 8519 | -5/Warlord | Visited the Vortex Lab 8519 | -5/Warlord | Found Prototype Piercing Weapon 8519 | -5/Warlord | Identified Vortex Lance 8537 | -5/Warlord | Warlord's base attacked by MAIN.C 8580 | -5/Warlord | Met Warlord 8599 | -5/Warlord | Found Prototype Processor 8599 | -5/Warlord | Identified Exp. Core Analyzer 8601 | -5/Warlord | Found Prototype Device 8601 | -5/Warlord | Identified Thermal Barrier 8887 | -5/Warlord | Warlord forces counterattacked 8894 | -5/Warlord | Build established: Commander-Scout 9010 | -5/Warlord | Opened side exit 9014 | -5/Warlord | Discovered new exit (range 9) 9016 | -5/Warlord | Identified exit to Proximity Caves 9016 | -5/Warlord | Entered Proximity Caves 9018 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9079 | -4/Proximity Caves | Discovered exit to Factory (range 12) 9083 | -4/Proximity Caves | Entered Factory 9083 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9234 | -4/Factory | Identified exit to Garrison 9234 | -4/Factory | Entered Garrison 9308 | -4/Garrison | Build established: Scout 10452 | -4/Garrison | Spotted B-86 Titan 10452 | -4/Garrison | Spotted B-75 Beast 10458 | -4/Garrison | Garrison Relay disabled 10478 | -4/Garrison | Triggered checkpoint 10488 | -4/Garrison | Triggered checkpoint 10492 | -4/Garrison | Discovered new exit (range 11) 10496 | -4/Garrison | Identified exit to Factory 10496 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10508 | -4/Garrison | Triggered checkpoint 10519 | -4/Garrison | Discovered exit to Factory (range 8) 10524 | -4/Garrison | Entered Factory 10544 | -4/Factory | Discovered new exit (range 22) 10567 | -4/Factory | Identified exit to Upper Caves 10616 | -4/Factory | Repaired Imp. Light Armor Plating 10630 | -4/Factory | Discovered new exit (range 3) 10630 | -4/Factory | Identified exit to Research 10813 | -4/Factory | Entered Upper Caves 10838 | -4/Upper Caves | Learned Research terminal intel 10865 | -4/Upper Caves | Learned 4 Research zone layouts 10961 | -4/Upper Caves | Discovered new exit (range 11) 10963 | -4/Upper Caves | Identified exit to Upper Caves 10963 | -4/Upper Caves | Entered another Upper Caves area 10964 | -4/Upper Caves | Encountered a Warlord checkpoint 10966 | -4/Upper Caves | Learned Research stockpile data 10979 | -4/Upper Caves | Build established: Hacker-Scout 11068 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11085 | -4/Upper Caves | Discovered new exit (range 8) 11086 | -4/Upper Caves | Identified exit to Zhirov 11087 | -4/Upper Caves | Entered Zhirov 11087 | -4/Zhirov | Discovered new exit (range 3) 11091 | -4/Zhirov | Met Zhirov 11095 | -4/Zhirov | Learned location of Testing (-3) 11095 | -4/Zhirov | Learned location of Command (-1) 11097 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11100 | -4/Zhirov | Found Alien Artifact 11100 | -4/Zhirov | Identified Integrated Reactor 11100 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11129 | -4/Zhirov | Found Alien Artifact 11138 | -4/Zhirov | Identified exit to Proximity Caves 11138 | -4/Zhirov | Entered Proximity Caves 11140 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11158 | -3/Proximity Caves | Spotted B-86 Titan 11318 | -3/Proximity Caves | Discovered exit to Research (range 7) 11319 | -3/Proximity Caves | Entered Research 11319 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11320 | -3/Research | Identified exit to Armory 11323 | -3/Research | Loaded intel: 24 terminal locations 11327 | -3/Research | Discovered new exit (range 18) 11337 | -3/Research | Spotted B-86 Titan 11495 | -3/Research | Identified exit to Research 11495 | -3/Research | Entered another Research area 11495 | -2/Research | Warlord forces began assault on 0b10 11495 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11516 | -2/Research | Spotted B-90 Cyclops 11520 | -2/Research | Distinguished unit "The Professionals" dispatched to help 11520 | -2/Research | Distinguished unit "Lucky Slug" dispatched to help 11530 | -2/Research | Identified exit to Quarantine 11533 | -2/Research | Met up with Warlord 11599 | -2/Research | Spotted B-90 Cyclops 11605 | -2/Research | Research machine network offline 11803 | -2/Research | Borebot progress halted 11977 | -2/Research | Discovered new exit (range 7) 11982 | -2/Research | Identified exit to Access 11991 | -2/Research | Found Prototype Processor 11991 | -2/Research | Identified Exp. Targeting Computer 12026 | -2/Research | Spotted Striker 12060 | -2/Research | Spotted Striker 12060 | -2/Research | Spotted Striker 12087 | -2/Research | Borebot progress halted 12115 | -2/Research | Spotted Striker 12115 | -2/Research | Spotted Executioner 12162 | -2/Research | Entered Access 12162 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12166 | -1/Access | Build established: Hacker-Sprinter 12183 | -1/Access | Spotted B-99 Colossus 12296 | -1/Access | Spotted B-99 Colossus 12327 | -1/Access | Found Powered Armor 12335 | -1/Access | Identified exit to Command 12345 | -1/Access | Found Antimissile System 12483 | -1/Access | Build established: Hacker-Scout 12536 | -1/Access | Discovered new exit (range 9) 12725 | -1/Access | Repaired Imp. Propulsion Shielding 12761 | -1/Access | Repaired Cld. VTOL Module 13150 | -1/Access | Entered Command 13150 | -1/Command | Accompanied by 1 ally 13258 | -1/Command | Identified exit to Surface 13264 | -1/Command | Spotted B-99 Colossus 13310 | -1/Command | Disengaged cave seal 13310 | -1/Command | Derelicts emerged from the dark tunnel 13310 | -1/Command | Welcomed Warlord to Command 13330 | -1/Command | Disengaged cave seal 13330 | -1/Command | Derelicts emerged from the dark tunnel 13392 | -1/Command | Spotted M Guard 13392 | -1/Command | Spotted M Guard 13392 | -1/Command | Spotted Combat Programmer 13393 | -1/Command | Spotted Combat Programmer 13430 | -1/Command | Warlord commented on Warlord statues 13443 | -1/Command | All MAIN.C guards destroyed 13606 | -1/Command | Met MAIN.C 13609 | -1/Command | Warlord shut down involuntarily 13619 | -1/Command | 0b10 Conduit disabled 13626 | -1/Command | MAIN.C activated Command garrisons 13632 | -1/Command | Build established: Hacker-Sprinter 13664 | -1/Command | Discovered exit to Surface (range 40) 13664 | -1/Command | Discovered exit to Surface (range 104) 13664 | -1/Command | Identified Transdimensional Reconstructor 13664 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 14597 | -1/Command | Found Zero-point Reactor 15016 | -1/Command | Warped through subspace to slip node 15016 | -1/Command | Discovered new exit (range 4) 15019 | -1/Command | Entered Access_0 15020 | -1/Access_0 | Met Architect 15038 | -1/Access_0 | A6 warped into view 15043 | -1/Access_0 | Subspace Access Node disabled 15076 | -1/Access_0 | A5 warped into view 15113 | -1/Access_0 | Subspace Access Node disabled 15162 | -1/Access_0 | Build established: Scavenger-Ninja 15172 | -1/Access_0 | A4 warped into view 15191 | -1/Access_0 | Subspace Access Node disabled 15216 | -1/Access_0 | Subspace Access Node disabled 15341 | -1/Access_0 | A3 warped into view 15362 | -1/Access_0 | Singularity Gate disabled 15366 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 15370 | -1/Access_0 | Warped through subspace to slip node 15370 | -1/Access_0 | Discovered exit to Surface (range 8) 15377 | *** | Establishing 0b11! Last Messages --------------- 15359_ Penetrated by HV Slug. 15362_ HV Slug penetrates Singularity Gate. 15362_ Singularity Gate disabled. 15362_ HV Slug penetrates Wall. 15363_ -- NOTE: game sucks 15365_ Slammed into Workstation. 15365_ Workstation disabled. 15365_ Exp. Reaction Control System destroyed. 15365_ System corrupted by crushing effect (+4). 15365_ Cld. VTOL Module broken. 15365_ Destabilizing: Short circuit. 15365_ Destabilizing: Core damaged (-32). 15366_ Acquired Hpw. Transdimensional Reconstructor. 15370_ Penetrated by HV Slug. 15370_ Impulse Thruster Array destroyed. 15370_ HV Slug penetrates Wall. 15370_ Warped through subspace, drawn to slip node. 15370_ EXIT=FOUND: SURFACE 15372_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#??#?#??#???#???#??#???????#???????????? | | ??????????#?????#?#?????####???#????????##???????? | | ?????????????##?#?##????#?##?????#?#?#???????????? | | ???????????##?#??#?##??#????????????????#????????? | | ???????????##?##?###?????#??#?##??##???#?????????? | | ??????#???#??#?????????#??#???????#??##?#????????? | | ???????#????#????##????#####???##?####??#????????? | | ??????#??#?????#???????## ##????#?#????#?????????? | | ??????#??##???#????????# #??#??#?##???#????????? | | ?????#?#?#?#????????##?# @ ###????##?#?#?????????? | | ?????#####??#?????#??### ##????#??#????????????? | | ?????#????????##???##?# #??????#????????#?????? | | ????????#???#?#?#?????# ##??##?#?????###???????? | | ???????#????#???#?##??## #?????##?##????#??????? | | ??????#?????????#?????# #??#??????????????????? | | ?????#??#?#????#???#??# ##?#???#????#??#?#?????? | | ???????#?#?##?????#??## < #?????????#???##?#????? | | ???????#????????#?#???# ###????????????#???????? | | ???????????#?#?????#??## ##?#?##??#??#????#?????? | | ??????#???###??##?????######????????#????????????? | | ?????#??????##??##??????#???????###???#???#??????? | | ??????????##????#??#?????????##????#?#???????????? | | ?????????????#?#?#??#?????#????????#?????????????? | | ??????????#?#??#?#?###?#???#??????#???#?#????????? | | ???????????#?#??#?##?#?????#????#??#?????????????? | | ?????????????????????#?#???????????????#?????????? | | ???????????#??#?#??#?????#??#???#????#???????????? | | ?????????#????#?##???????#??#?#?#?##?????????????? | | ?????????????????#?##??##?###?#????????#?????????? | | ??????????????#???????????????##?????????????????? | | ??????????????????????????#?#????????????????????? | | ???????????????#????????#??????#?????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 69 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 Power Amplification 30 Armor Coverage 625 Propulsion Shielding 66 Utility Shielding 90 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 96 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 70 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonResetBooster Manual? 0 Play Time 02:39:57 Cumulative 872.7 hours Start 2022.12.03 @ 14:38:15 End 2022.12.03 @ 17:54:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 392 Adventurer 1 Explorer 0 Win Type 1 Total 122 Types 31/12/18/4/2/1/50/3/1 Lore% 100 Gallery% 99 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b98940f-e66f-41ea-8415-b3c10e191441