Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.16 @ 18:24:36 Player: INDIGOMOOD Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (253) 1265 Value Destroyed (12306) 12306 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (939) 939 TOTAL SCORE: 21470 Bonus ------- High Alert Combat Kills 239 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 987/1450 Matter 202/500 Energy 35/1120 System Corruption 1% Temperature Critical (687) Movement Treading (167) Location -2/Research Parts ------- > --- POWER (3) -------- Neutrino Core Neutrino Core Particle Reactor > --- PROPULSION (7) --- Armored Medium Treads Improved Heavy Treads Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (10) ----- Large Storage Unit Energy Well High-capacity Matter Pod Advanced Weight Redist. System Armor Integrity Analyzer Graphene Brace Graphene Brace Advanced Thermal Shield Advanced Force Field System Shield > --- WEAPON (4) ------- Improved Arc Projector Cooled Proton Cannon Heavy Phase Cannon Railgun > --- INVENTORY (15) --- Armored Heavy Treads Advanced VSS Leg Biometal Leg Advanced Cooling System Huge Storage Unit Antimissile System Advanced Component Analysis Suite Drone Bay (2/2) Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Particle Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Siege Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Energy Well High-capacity Matter Pod Armor Integrity Analyzer Graphene Brace Graphene Brace Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Improved Arc Projector Quantum Rifle Heavy Phase Cannon Railgun > --- INVENTORY -------- Neutrino Core Improved Heavy Treads Armored Heavy Treads Advanced VSS Leg Biometal Leg Advanced Cooling System Antimissile System System Shield Advanced Component Analysis Suite Drone Bay Cooled Proton Cannon Remote Datajack [Rating: 163] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Light Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Slots Evolved 17 | . 1 2 2 2 . . 2 . 2 2 . . 2 2 Power 2 | . . 1 . . . . . . . 1 . . . . Propulsion 5 | . . 1 1 . . . . . 1 1 . . . 1 Utility 8 | . 1 . 1 1 . . 2 . 1 . . . 1 1 Weapon 2 | . . . . 1 . . . . . . . . 1 . Parts Attached 287 | 7 7 31 27 32 22 22 2 18 13 5 7 . 81 13 Power 42 | 1 . 6 2 4 1 3 . 2 4 1 . . 16 2 Engine 16 | 1 . 6 2 2 1 3 . . 1 . . . . . Core 11 | . . . . 2 . . . 2 1 1 . . 3 2 Reactor 15 | . . . . . . . . . 2 . . . 13 . Propulsion 81 | 2 2 16 8 7 6 5 . 5 2 2 2 . 19 5 Treads 26 | 2 . 10 . . . . . . . . . . 11 3 Leg 53 | . 2 6 6 7 6 5 . 5 2 2 2 . 8 2 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . Utility 96 | 2 3 3 9 10 11 7 2 9 4 1 4 . 28 3 Device 54 | . . . 4 6 7 5 1 4 3 . 3 . 19 2 Storage 13 | 1 2 . 2 1 . . . 1 1 1 . . 4 . Processor 9 | . 1 . 2 . 1 1 . 1 . . 1 . 2 . Hackware 3 | . . . . . . . 1 1 . . . . . 1 Protection 17 | 1 . 3 1 3 3 1 . 2 . . . . 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 68 | 2 2 6 8 11 4 7 . 2 3 1 1 . 18 3 Energy Gun 22 | 1 1 2 1 3 2 2 . 1 2 . . . 6 1 Energy Cannon 6 | . . 1 . . . 1 . 1 . . . . 2 1 Ballistic Gun 15 | 1 . 2 4 1 1 . . . 1 . . . 4 1 Ballistic Cannon 10 | . . 1 2 2 . 1 . . . 1 . . 3 . Launcher 6 | . . . 1 2 1 1 . . . . . . 1 . Special Weapon 6 | . 1 . . 2 . 1 . . . . 1 . 1 . Impact Weapon 1 | . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . . . . . . . 2 1 Corrupted Parts 3 | . . . . . . . . . . . 2 . 1 . System Corruption 21 | . . . . . . . . . . . 20 . 1 . Parts Lost 23 | . 1 . 2 . 15 . . 2 . . . . 3 . Power 3 | . . . . . 2 . . . . . . . 1 . Propulsion 4 | . . . 1 . 3 . . . . . . . . . Utility 8 | . . . 1 . 5 . . 1 . . . . 1 . Weapon 8 | . 1 . . . 5 . . 1 . . . . 1 . Highest Loss Streak 6 | . 1 . 2 . 6 . . 2 . . . . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 96 95 98 87 91 100 99 97 98 96 100 90 85 Engine 8 | . 12 19 15 10 7 8 12 9 6 . . . . . Core 1 | . . . . 3 . . . 2 3 5 5 5 1 6 Reactor 3 | . . . . . . . . . . 10 10 10 11 4 Treads 5 | . 19 15 . . . . . . . . . . 11 16 Leg 20 | . 5 12 28 27 26 27 25 25 25 28 26 30 9 1 Device 12 | . . . 11 13 10 12 18 12 19 20 18 15 18 24 Storage 8 | . 12 10 9 7 7 7 6 9 11 10 10 10 8 12 Processor 7 | . 12 10 3 7 8 7 6 7 7 5 6 10 6 4 Protection 6 | . 12 9 8 6 7 8 6 5 5 5 5 5 3 . Energy Gun 4 | . 4 3 . 6 4 6 6 6 7 5 4 . 3 6 Energy Cannon 2 | . . 4 . . . 4 6 6 5 5 5 5 2 4 Ballistic Gun 3 | . 12 5 6 1 1 . . . 1 4 . . 2 2 Ballistic Cannon 4 | . . 6 8 8 2 3 6 6 1 . 5 5 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 129 | 21 91 39 43 72 72 79 80 82 94 103 104 101 129 127 Greatest Support 261 | 40 40 63 67 79 65 68 68 75 95 117 117 117 202 261 Greatest Overweight (x) 12 | 4 2 12 1 1 1 1 1 1 . 1 1 . . . Average Overweight (x) . | . . . . . . . 1 . . . . . . . Largest Inventory Capacity 25 | 10 25 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 9 10 10 9 12 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 10 10 10 14 13 15 14 15 15 15 15 12 15 15 Average Carried 10 | 3 8 9 7 9 10 13 13 14 14 14 12 12 10 12 Final Capacity 15 | 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 7 10 9 12 11 15 13 15 15 15 12 12 10 10 Class Distribution -------------------- 52% | Hacker-Mutant 16% | Scavenger-Mutant 15% | Hacker-Tank 10% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Tank | -6/DSF Hacker-Tank | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Matter Collected 7871 | 234 220 717 726 715 468 495 . 534 170 155 151 . 2919 367 Remotely 61 | . . . . . . . . 61 . . . . . . Salvage Created 11559 | . 136 1149 873 1398 792 600 . 654 585 671 98 . 4095 508 Parts 543 | . 5 73 55 60 24 34 . 38 22 20 1 . 194 17 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . 2 . . . . . . 1 . Parts Field Recycled 29 | . . . . 16 . . . . . . . . 13 . Retrieved Matter 320 | . . . . 267 . . . . . . . . 53 . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 221 | . 3 31 24 32 18 10 . 10 9 7 2 . 70 5 Melee 3 | . . . . . 3 . . . . . . . . . Guns 83 | . 3 20 6 18 4 2 . . 5 3 . . 19 3 Cannons 112 | . . 11 16 11 7 3 . 10 3 2 2 . 45 2 AOE 19 | . . . 2 2 4 5 . . . . . . 6 . Classes Destroyed 18 | . 2 5 3 1 1 3 . . 1 . . . 2 . Worker 6 | . . 1 2 2 . . . . . . . . 1 . Builder 5 | . . . . . . 1 . . . 1 . . 2 1 Tunneler 3 | . . . 1 . . 1 . . . . . . 1 . Hauler 1 | . . 1 . . . . . . . . . . . . Recycler 4 | . . 1 . 1 . 1 . . . 1 . . . . Mechanic 2 | . . . . . . 1 . . . . . . 1 . Operator 3 | . . . 1 1 . 1 . . . . . . . . Watcher 11 | . 1 2 5 . . 1 . . . . . . 2 . Swarmer 34 | . . 11 6 . 2 . . 3 . . . . 12 . Grunt 95 | . 3 15 10 24 12 3 . 2 4 1 . . 18 3 Brawler 5 | . . . . . . . . . 1 . . . 4 . Duelist 3 | . . . 1 1 1 . . . . . . . . . Sentry 26 | . . 5 7 2 2 3 . . . 1 1 . 4 1 Specialist 8 | . . . . . . . . . . . . . 8 . Hunter 15 | . . . . . . 2 . 2 . 2 . . 8 1 Programmer 30 | . . . . 5 . 2 . 1 4 3 1 . 14 . Heavy 4 | . . . . . 1 . . 2 . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . 2 6 4 6 5 3 . 3 3 3 1 . 6 3 Combat Bots Only 6 | . 2 6 4 5 5 3 . 3 3 2 1 . 6 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 . 1 1 2 1 . 2 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . 1 . Exploded 2 | . . . 1 1 2 2 . . . . . . 2 . Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Damage Taken 14002 | . 233 544 1027 819 2585 505 . 713 376 574 72 . 5722 832 Core 2290 | . 8 69 287 118 459 46 . 28 49 38 15 . 710 463 Absorbed by Shields 748 | . . . . 31 365 . . . . . . . 64 288 Redirected to Shielding 76 | . . . . . 65 11 . . . . . . . . Regen/Repaired (Parts) 701 | . . 158 224 166 . 73 . . . . . . 80 . Core Remaining (%) 74 | 100 96 82 47 . . 11 . 96 95 . . 95 45 . Volleys Fired 618 | . 31 64 69 79 63 32 . 24 39 22 6 . 169 20 Largest 4 | . 2 2 2 3 2 3 . 3 3 3 1 . 4 4 Hottest 350 | . 120 95 95 188 119 183 . 193 225 350 65 . 297 284 Shots Fired 1391 | . 35 122 131 186 106 70 . 72 66 57 8 . 465 73 Gun 719 | . 30 78 48 99 56 32 . 24 44 34 . . 221 53 Cannon 625 | . . 44 77 77 42 25 . 48 22 23 8 . 239 20 Launcher 41 | . . . 6 9 8 13 . . . . . . 5 . Special 6 | . 5 . . 1 . . . . . . . . . . Kinetic 724 | . 27 79 110 78 70 8 . 24 10 22 6 . 275 15 Thermal 433 | . 8 28 . 85 28 17 . 24 39 35 2 . 129 38 Explosive 33 | . . . 6 9 . 13 . . . . . . 5 . Electromagnetic 200 | . . 15 15 13 8 32 . 24 17 . . . 56 20 Robot Hit Streak 52 | . 11 14 13 37 52 30 . 29 22 18 12 . 39 22 Robot Miss Streak 6 | . 1 3 3 3 2 1 . 3 1 2 . . 6 2 Penetration Max 1 | . . . . . . . . . 1 1 . . . . Secondary Targets 8 | . . 4 . 1 . . . . . . . . 3 . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . 1 . Shots Hit Robots 1105 | . 27 92 104 140 107 57 . 56 57 40 6 . 366 53 Core Hits 611 | . 8 41 79 103 40 35 . 23 17 18 4 . 224 19 Critical Kills 10 | . . . . . . . . . . 4 . . 6 . Critical Parts Destroyed 20 | . . . 1 . . . . . 4 5 . . 10 . Critical Strikes 51 | . . 3 1 8 4 . . . 4 9 1 . 21 . Burn 1 | . . . . 1 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . Destroy 30 | . . . 1 . . . . . 4 8 . . 17 . Blast 15 | . . 2 . 7 2 . . . . . 1 . 3 . Corrupt 2 | . . 1 . . . . . . . . . . 1 . Sever 2 | . . . . . 2 . . . . . . . . . Melee Attacks 13 | . . . . . 11 . . . . . . . 2 . Impact 2 | . . . . . . . . . . . . . 2 . Slashing 11 | . . . . . 11 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 30521 | . 353 1494 2730 3609 2452 1764 . 1416 1585 1280 231 . 12321 1286 Guns 11992 | . 329 866 662 2081 900 260 . 340 916 713 . . 4085 840 Cannons 14795 | . . 628 1562 1292 789 511 . 1025 669 567 231 . 7075 446 Explosions 3099 | . . . 506 216 360 993 . 51 . . . . 973 . Melee 591 | . . . . . 403 . . . . . . . 188 . Ramming 20 | . . . . 20 . . . . . . . . . . Kinetic 13059 | . 308 969 1900 1292 1186 148 . 415 79 127 231 . 6199 205 Thermal 11491 | . 45 295 116 1906 503 516 . 661 1304 1153 . . 4146 846 Explosive 2419 | . . . 390 216 . 840 . . . . . . 973 . Electromagnetic 2941 | . . 230 324 175 360 260 . 340 202 . . . 815 235 Impact 188 | . . . . . . . . . . . . . 188 . Slashing 403 | . . . . . 403 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 22 | . . 1 5 1 1 2 . . . 2 22 22 19 1 Average Corruption 5 | . . 1 4 1 1 1 . . . 1 8 22 10 1 Corruption Purged 2 | . . . . . . 2 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 183 | . . 8 37 4 11 8 . . . 4 19 1 91 . Message Errors 39 | . . 3 9 . 4 . . . . 2 5 . 16 . Matter Fused 46 | . . 2 8 2 1 5 . . . . 7 . 21 . Heat Flow Errors 20 | . . 1 4 . 1 1 . . . 1 . 1 11 . Energy Discharges 20 | . . . 2 . 3 . . . . 1 4 . 10 . Parts Rejected 1 | . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 21 | . . . 9 1 2 1 . . . . 1 . 7 . Data Loss (major) 14 | . . . 4 . . . . . . . . . 10 . Misfires 7 | . . 1 . 1 . . . . . . 2 . 3 . Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 13 | . . 1 . . . 1 . . . . . . 11 . Overload Shots 23 | . . . . . . . . . 10 13 . . . . Effects 1 | . . . . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . . . . 1 . . . . . Overflow Damage 567 | . . 16 76 6 2 108 . 31 38 12 . . 278 . Projectiles 219 | . . 16 37 . 2 20 . 31 38 12 . . 63 . Explosions 224 | . . . 39 6 . 88 . . . . . . 91 . Melee 124 | . . . . . . . . . . . . . 124 . Knockbacks 89 | . . 4 16 14 6 2 . 1 . . . . 46 . Impact . | . . . . . . . . . . . . . . . Kinetic 87 | . . 4 16 13 6 2 . 1 . . . . 45 . Secondary 2 | . . . . 1 . . . . . . . . 1 . Self-Inflicted Damage 163 | . . . 42 . 74 25 . 20 . . . . 2 . Shots 13 | . . . 1 . 8 2 . 1 . . . . 1 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1123 | . 128 338 596 595 216 184 . 24 437 340 . 209 644 1123 Average Temperature 134 | . 41 79 139 144 25 56 . 7 108 132 . 141 153 459 Received Heat Transfer 4286 | . 204 381 540 498 1099 153 . 27 171 27 36 . 1089 61 Effects 111 | . . 3 21 17 . . . . . 1 . . 31 38 Shutdowns 46 | . . 2 8 6 . . . . . 1 . . 14 15 Energy Bleed 10 | . . 1 2 2 . . . . . . . . 3 2 Interference 14 | . . . 5 3 . . . . . . . . 2 4 Matter Decay 11 | . . . 3 . . . . . . . . . 1 7 Short Circuit 7 | . . . . 2 . . . . . . . . 2 3 Damage (minor) 6 | . . . 1 1 . . . . . . . . 2 2 Damage (major) 10 | . . . . 3 . . . . . . . . 5 2 Damage (core) 7 | . . . 2 . . . . . . . . . 2 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 10 | . . . 2 1 . . . . . . . . 7 . Impact Corruptions 2 | . . . . . . . . . . . . . 2 . Robots Melted 4 | . . . . 1 . . . . 1 2 . . . . Combat Hostiles 4 | . . . . 1 . . . . 1 2 . . . . Parts Melted 36 | . 1 1 . 10 . 1 . . 2 9 . . 12 . Heat Transferred 16214 | . 100 696 100 4035 1168 850 . 1050 1622 1450 . . 4144 999 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Peak Influence 597 | . 81 379 403 243 355 319 51 293 130 162 . . 597 213 Initial 132 | . . . 1 53 . 132 51 27 114 10 . . . 85 Average 128 | . 9 129 156 78 194 127 51 119 72 34 . . 226 115 Maximum Alert Level 2 | . . 1 2 1 1 1 . 1 . . . . 2 1 Low Security (%) 77 | 100 100 82 64 98 43 82 100 85 100 100 . . 47 88 Level 1 19 | . . 17 34 1 56 17 . 14 . . . . 36 11 Level 2 3 | . . . . . . . . . . . . . 16 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . Squads Dispatched 57 | . 1 7 3 15 . 6 . 2 2 3 . . 17 1 Investigation 22 | . 1 3 3 7 . 3 . . . 1 . . 3 1 Extermination 16 | . . . . 5 . 2 . . 2 1 . . 6 . Reinforcement 19 | . . 4 . 3 . 1 . 2 . 1 . . 8 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Distress Signals 10 | . 1 3 2 . . 1 . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 279 | . 5 40 36 33 24 16 . 11 11 10 2 . 84 7 Peak Tracking Total 10 | . 5 7 4 5 10 4 . 3 4 3 1 . 6 4 Tactical Retreats 17 | . . 4 2 . 5 1 . 1 . . . . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Traps Triggered 7 | . 1 . . 1 3 1 . 1 . . . . . . Indirectly 2 | . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Exploded 1 | . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Machines Disabled 25 | . . 1 1 . . 15 . 1 1 . . . 5 1 Max in Single Turn 5 | . . 1 1 . . 5 . 1 1 . . . 1 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Machines Accessed 52 | . 5 10 9 11 1 5 1 . 2 1 . . 5 2 Terminals 28 | . 4 5 5 6 1 3 1 . 1 1 . . 1 . Fabricators 5 | . . . . 2 . . . . 1 . . . 1 1 Repair Stations 7 | . . 2 1 1 . 1 . . . . . . 2 . Recycling Units 5 | . 1 1 1 1 . . . . . . . . . 1 Scanalyzers 5 | . . 2 1 . . 1 . . . . . . 1 . Garrison Access 2 | . . . 1 1 . . . . . . . . . . Total Hacks 189 | . 16 49 41 35 1 15 2 . 7 3 . . 14 6 Successful 155 | . 11 43 34 30 1 12 1 . 6 3 . . 11 3 Failed 34 | . 5 6 7 5 . 3 1 . 1 . . . 3 3 Catastrophic 6 | . 1 . 2 . . 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 81 | . 13 14 17 18 1 9 2 . 2 3 . . 2 . Fabricators 14 | . . . . 4 . . . . 5 . . . 3 2 Repair Stations 38 | . . 10 8 9 . 4 . . . . . . 7 . Recycling Units 19 | . 3 5 4 3 . . . . . . . . . 4 Scanalyzers 33 | . . 20 9 . . 2 . . . . . . 2 . Garrison Access 4 | . . . 3 1 . . . . . . . . . . Terminal Hacks 56 | . 8 9 11 15 1 7 1 . 1 3 . . . . Record 32 | . 6 3 6 11 . 3 . . . 3 . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open DSF 2 | . . . . 1 . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Recall Assault 1 | . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . Fabricator Hacks 12 | . . . . 3 . . . . 5 . . . 3 1 Network Status 5 | . . . . 2 . . . . 1 . . . 1 1 Load Schematic 3 | . . . . . . . . . 2 . . . 1 . Build 4 | . . . . 1 . . . . 2 . . . 1 . Repair Station Hacks 35 | . . 10 8 8 . 3 . . . . . . 6 . Scan Component 20 | . . 6 4 4 . 2 . . . . . . 4 . Repair 15 | . . 4 4 4 . 1 . . . . . . 2 . Recycling Unit Hacks 15 | . 3 4 3 3 . . . . . . . . . 2 Recycle Component 5 | . 1 1 1 1 . . . . . . . . . 1 Process 6 | . 1 2 1 1 . . . . . . . . . 1 Retrieve Matter 2 | . 1 . . 1 . . . . . . . . . . Retrieve Components 2 | . . 1 1 . . . . . . . . . . . Scanalyzer 33 | . . 20 9 . . 2 . . . . . . 2 . Insert Component 15 | . . 9 4 . . 1 . . . . . . 1 . Analyze 18 | . . 11 5 . . 1 . . . . . . 1 . Garrison Access Hacks 4 | . . . 3 1 . . . . . . . . . . Unlock Access 2 | . . . 1 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 7 5 9 1 4 . . 1 1 . . 4 2 Full Trace Events 24 | . 1 4 4 7 . 3 . . . 1 . . 3 1 Feedback Events 5 | . . 1 1 . . 1 . . . 1 . . . 1 Corruption 5 | . . 1 1 . . 1 . . . 1 . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 9 4 . . 1 . . 1 . . . 1 . Parts Built 8 | . . . . 2 . . . . 4 . . . 2 . Authchips . | . . . . . . . . . . . . . . . Time 365 | . . . . 58 . . . . 179 . . . 128 . Total Part Build Rating 48 | . . . . 14 . . . . 18 . . . 16 . Parts Repaired 15 | . . 4 4 4 . 1 . . . . . . 2 . Time 570 | . . 104 166 152 . 19 . . . . . . 129 . Parts Recycled 5 | . 1 1 1 1 . . . . . . . . . 1 Recycled Matter 546 | . 21 308 57 36 . . . . . . . . . 124 Retrieved Matter 57 | . 21 . . 36 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 15 | . . 9 4 . . 1 . . . . . . 1 . Part Schematics Acquired 15 | . . 9 4 . . 1 . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . . Relay Couplers Released 5 | . . . . . 5 . . . . . . . . . Machine Destruction 5 | . . . . . 5 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Turns Passed 16675 | 165 1078 1884 1524 2885 1159 1192 6 434 1336 528 810 35 3177 462 Spaces Moved 7688 | 86 550 775 775 1520 529 555 3 153 337 330 475 27 1371 202 Core 15 | 13 . 2 . . . . . . . . . . . . Treads 1786 | 73 425 380 . . . . . . . . . . 706 202 Legs 5887 | . 125 393 775 1520 529 555 3 153 337 330 475 27 665 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 192 122 122 116 116 116 111 163 Average Speed 146 | 169 167 179 131 129 133 167 192 170 122 132 158 116 143 164 Slowest Speed 650 | 250 320 650 190 196 195 192 192 192 122 192 190 116 176 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . Exploration Rate (%) 34 | 5 64 52 51 34 47 16 . 92 10 8 64 6 24 3 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . . Known Exits Taken 12 | 1 1 1 1 1 . 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 37 | . 4 . . 33 . . . . . . . . . . Terrain Destroyed 336 | . 4 . 80 64 . 70 . 2 3 7 2 . 91 13 Melee . | . . . . . . . . . . . . . . . Projectile 51 | . 4 . 1 2 . 1 . . 3 6 2 . 19 13 AOE 284 | . . . 79 62 . 69 . 2 . . . . 72 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Upp Upp Res Res Total 11932 | 105 665 1157 1161 2277 861 757 4 280 1201 374 526 30 2247 287 Wait 2851 | . 64 236 244 585 189 115 . 51 799 12 31 4 487 34 Move 7674 | 85 549 774 774 1519 528 554 2 152 336 329 474 26 1370 202 Hop . | . . . . . . . . . . . . . . . Pick Up 242 | 13 8 23 27 34 21 19 . 15 3 3 2 . 66 8 Fast Attach 39 | . . 10 5 . . 4 . 2 9 1 . . 6 2 Attach 200 | 7 5 13 19 22 21 13 2 9 2 2 6 . 69 10 Detach 16 | . 1 2 2 . 1 1 . 2 . . 1 . 4 2 Swap 49 | . 2 8 3 10 2 5 . 7 2 2 1 . 6 1 Drop 211 | . 5 27 18 26 8 14 . 18 11 3 5 . 68 8 Fire 618 | . 31 64 69 79 63 32 . 24 39 22 6 . 169 20 Melee 13 | . . . . . 11 . . . . . . . 2 . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . 17 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low / Gar) -7/Garrison -7/Factory (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 14 | -11/Junkyard | Identified exit to Materials 14 | -11/Junkyard | Discovered exit to Materials (range 15) 166 | -11/Junkyard | Entered Materials 166 | -10/Materials | Evolved 1 slot: Utility x1 177 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Discovered exit to Mines (range 16) 311 | -10/Materials | Build established: Hacker-Mutant 392 | -10/Materials | Identified exit to Materials 744 | -10/Materials | Discovered exit to Mines (range 9) 1244 | -10/Materials | Entered another Materials area 1244 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1509 | -9/Materials | Repaired Lgt. Treads 1540 | -9/Materials | Repaired Ion Engine 1568 | -9/Materials | Repaired Lgt. Armor Plating 1576 | -9/Materials | Identified exit to Mines 1576 | -9/Materials | Discovered exit to Mines (range 7) 1978 | -9/Materials | Build established: Scavenger-Mutant 2085 | -9/Materials | Repaired Lgt. Treads 2213 | -9/Materials | Identified exit to Materials 2213 | -9/Materials | Discovered exit to Materials (range 16) 2488 | -9/Materials | Build established: Hacker-Mutant 2578 | -9/Materials | Discovered exit to Materials (range 15) 3128 | -9/Materials | Entered another Materials area 3128 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3377 | -8/Materials | Crushed by falling debris 3617 | -8/Materials | Identified exit to Factory 3617 | -8/Materials | Discovered exit to Factory (range 10) 4066 | -8/Materials | Discovered exit to Factory (range 15) 4140 | -8/Materials | Core integrity fell below 50% 4252 | -8/Materials | Identified exit to Garrison 4379 | -8/Materials | Repaired Hvy. Ion Engine 4432 | -8/Materials | Repaired Hvy. Ion Engine 4471 | -8/Materials | Repaired Carbon-fiber Leg 4499 | -8/Materials | Repaired Med. Storage Unit 4652 | -8/Materials | Entered Factory 4652 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4952 | -7/Factory | Build established: Hacker-Tank 4999 | -7/Factory | Fabricated Antimatter Reactor (x2) 5230 | -7/Factory | Noticed a derelict Sapper rigging charges 5995 | -7/Factory | Build established: Hacker-Mutant 6087 | -7/Factory | Identified exit to Factory 6087 | -7/Factory | Discovered exit to Factory (range 7) 6699 | -7/Factory | Build established: Hacker-Tank 6851 | -7/Factory | Repaired Carbon-fiber Leg 6897 | -7/Factory | Repaired Imp. Titanium Leg 6937 | -7/Factory | Repaired Titanium Leg 6971 | -7/Factory | Repaired Imp. Light Cannon 7012 | -7/Factory | Build established: Hacker-Mutant 7508 | -7/Factory | Identified exit to Lower Caves 7508 | -7/Factory | Discovered exit to Lower Caves (range 9) 7529 | -7/Factory | Identified exit to Garrison 7537 | -7/Factory | Entered Garrison 7641 | -7/Garrison | Heavy support dispatched to Factory 7814 | -7/Garrison | Core integrity fell below 50% 7838 | -7/Garrison | Lost 6 parts (2n3u1w) 7857 | -7/Garrison | Heavy support dispatched to Factory 7982 | -7/Garrison | Lost 6 parts (1p1n2u2w) 8080 | -7/Garrison | Triggered checkpoint 8188 | -7/Garrison | Heavy support dispatched to Factory 8234 | -7/Garrison | Heavy support dispatched to Factory 8263 | -7/Garrison | Build established: Scavenger-Mutant 8304 | -7/Garrison | Triggered checkpoint 8306 | -7/Garrison | Garrison Relay disabled 8428 | -7/Garrison | Triggered checkpoint 8478 | -7/Garrison | Identified exit to Factory 8478 | -7/Garrison | Discovered exit to Factory (range 14) 8558 | -7/Garrison | Triggered checkpoint 8620 | -7/Garrison | Heavy support dispatched to Factory 8680 | -7/Garrison | Core integrity fell below 20% 8696 | -7/Garrison | Entered Factory 8721 | -7/Factory | Lost 3 parts (1p2w) 8978 | -7/Factory | Repaired Carbon-fiber Leg 9347 | -7/Factory | Discovered exit to Factory (range 14) 9353 | -7/Factory | Discovered exit to Factory (range 13) 9869 | -7/Factory | Discovered exit to Factory (range 9) 9888 | -7/Factory | Entered another Factory area 9888 | -6/Factory | Evolved 2 slots: Utility x2 9894 | -6/Factory | Identified exit to DSF 9894 | -6/Factory | Entered DSF 9947 | -6/DSF | Build established: Hacker-Tank 9957 | -6/DSF | Additional patrols routed to DSF 10133 | -6/DSF | Identified exit to Factory 10133 | -6/DSF | Discovered exit to Factory (range 14) 10308 | -6/DSF | Sterilization system engaged 10328 | -6/DSF | Ambient heat levels rising (+10) 10328 | -6/DSF | Entered Factory 10328 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11299 | -5/Factory | Fabricated Lrg. Battery (x2) 11623 | -5/Factory | Fabricated Particle Reactor (x2) 11655 | -5/Factory | Identified exit to Factory 11655 | -5/Factory | Discovered exit to Factory (range 7) 11664 | -5/Factory | Identified exit to Upper Caves 11664 | -5/Factory | Discovered exit to Upper Caves (range 15) 11664 | -5/Factory | Entered another Factory area 11664 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11685 | -4/Factory | Build established: Hacker-Mutant 11915 | -4/Factory | Spotted B-86 Titan 12081 | -4/Factory | Identified exit to Upper Caves 12081 | -4/Factory | Discovered exit to Upper Caves (range 15) 12192 | -4/Factory | Entered Upper Caves 12199 | -4/Upper Caves | Met a Warlord Commander 12200 | -4/Upper Caves | Learned location of Warlord (-4) 12627 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12749 | -4/Upper Caves | System corruption reached 10% 12825 | -4/Upper Caves | Learned Research emergency access door positions 12992 | -4/Upper Caves | Identified exit to Upper Caves 12992 | -4/Upper Caves | Discovered exit to Upper Caves (range 10) 13002 | -4/Upper Caves | Entered another Upper Caves area 13016 | -4/Upper Caves | Identified exit to Research 13016 | -4/Upper Caves | Discovered exit to Research (range 15) 13037 | -4/Upper Caves | Entered Research 13037 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13256 | -3/Research | Repaired Particle Reactor 14107 | -3/Research | Found Antimissile System 14586 | -3/Research | Build established: Scavenger-Tank 14676 | -3/Research | System corruption reached 10% 14876 | -3/Research | Spotted B-86 Titan 14926 | -3/Research | Destroyed B-86 Titan 15280 | -3/Research | Fabricated Particle Reactor (x2) 15716 | -3/Research | Repaired Broken Med. Treads 15852 | -3/Research | Build established: Scavenger-Mutant 16007 | -3/Research | Core integrity fell below 50% 16123 | -3/Research | Identified exit to Research 16123 | -3/Research | Discovered exit to Research (range 15) 16214 | -3/Research | Entered another Research area 16214 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16384 | -2/Research | Found Antimissile System 16676 | -2/Research | Self-destructed Last Messages --------------- 16670_ Overheating: Adv. Force Field damaged (-39). 16670_ Overheating: Hcp. Matter Pod damaged (-2). 16670_ R-10 Processor collects Unknown Device. 16671_ Power failure, Particle Reactor shutdown. 16671_ Overheating: Matter decay (-58). 16671_ U-05 Engineer builds a Wall. 16671_ Slug penetrates Wall. 16672_ Overheating: Graphene Brace damaged (-97). 16673_ Overheating: System interference. 16673_ Hvy. Phase Cannon temporarily disabled. 16673_ Railgun temporarily disabled. 16673_ Hvy. Phase Cannon temporarily disabled. 16674_ Overheating: Matter decay (-30). 16674_ R-10 Processor collects Corrupted Unknown Processor. 16675_ Penetrated by Slug. 16676_ Power failure, Neutrino Core shutdown. 16676_ Adv. Force Field broken. 16676_ Overheating: Short circuit. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????##############? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# """ """ #? | | ???????????????????????????????????# """ """ #? | | ???????????????????????????????????# """ """ #? | | ????????????????????????###????????# #? | | ????????????????????????# ##???????# #? | | ????????????????????????## ##??#???# "" """ #? | | ????????????????????????######/##### ""F""" #? | | ????????????????????????#@[=%hh # # """"" #? | | ????????????????????????# =!%R ####! #? | | ????????????????????????# """u # # #? | | ????????????????????????# "" ##########+######? | | ????????????????????????# """ + ###### | | ????????????????????????# [% ### # | | ????????????????????????# ! #?# # | | ????????????????????????# #?# + | | ????????????????????????# #?# # | | ????????????????????????# #?# # | | ????????????????????????# ""### #####+ | | ????????????????????????# = ""# | | ????????????????????????# Y"# | | ????????????????????????# ""# | | ????????????????????????# u ""# | | ????????????????????????# # #### ######## | | ????????????????????????# # ####+######## | | ?????????????????? #####+#### # | | ?????????????????? # | | ?????????????????? # | | ?????????????????? # | | ?????????????????? + | | ???????????????????##########+### # | | ????????????????????????????????# ############# | | ????????????????????????????????# # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 80 Energy Generation 69 Energy Capacity 1145 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Corruption Block 8 Armor Coverage 600 Resistance: KI 65 Resistance: TH 65 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Point Defense Rating 320 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 7 Offensive Hacking 30 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Component Analysis Suite | -7/Factory | Scanalyzed Particle Reactor | -5/Factory | Hacked Adv. Component Analysis Suite | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -7/Factory | Preloaded Lrg. Battery | x2 | -5/Factory Particle Reactor | x2 | -5/Factory Particle Reactor | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Dangerous Findings GoHome() Just What I Needed Knowing Is Half The Battle Loot Pinata More Dakka Please Overkill Party Time Prolific Hacker Remodeling Respectable Loadout Rockin' Loadout Safety First Unlikely Earthworm Challenges ------------ None Game ------ Seed HypercooledClaymoresShield Manual? 0 Play Time 03:15:42 Cumulative 11.4 hours Start 2023.10.05 @ 12:45:27 End 2023.10.16 @ 18:24:36 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 1 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbd2236b-1e73-4a75-aec6-10cec3bf5833