Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.26 @ 18:19:48

Player: Plexion

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (554)      554
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1574

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             366/400
Matter                     300/300
Energy                     158/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (160) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Heat Sink
       Improved Heat Sink
          Small Storage Unit
  High-capacity Storage Unit
          Light Armor Plating
                Particle Gun
                Particle Gun
          Light Assault Rifle
                Grenade Launcher
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                EM Pulse Gun
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Wheel
                Heat Sink
       Improved Heat Sink
          Small Storage Unit
  High-capacity Storage Unit
          Small Laser
          Small Laser
                Beam Rifle
                Particle Gun
                Particle Gun
          Light Assault Rifle
                Grenade Launcher
                Great Maul
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   5   11  
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   2   9   
    Treads                 .    | .   .   .   
    Leg                    10   | .   1   9   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   .   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   2   1   
  Power                    .    | .   .   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   1   1   
Average Slot Usage (%)     98   | .   98  97  
  Engine                   5    | .   9   .   
  Core                     7    | .   4   11  
  Leg                      21   | .   4   43  
  Wheel                    13   | .   23  .   
  Storage                  24   | .   27  22  
  Energy Gun               11   | .   14  7   
  Ballistic Gun            13   | .   14  12  
Naked Turns                .    | .   .   .   
Heaviest Build             74   | 13  73  74  
  Greatest Support         68   | 20  20  68  
  Greatest Overweight (x)  7    | .   7   1   
  Average Overweight (x)   2    | .   3   1   
Largest Inventory Capacity 20   | 6   20  20  
  Average Capacity         18   | 5   19  20  
  Most Carried             20   | 4   15  20  
  Average Carried          12   | 2   10  15  
  Final Capacity           20   | 6   20  20  
  Final Carried            17   | 4   15  17  

 Class Distribution 
--------------------
 91% | Hauler-Mutant
  8% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           519  | 257 88  174 
  Remotely                 .    | .   .   .   
Salvage Created            805  | .   288 517 
  Parts                    57   | .   17  40  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  17   | .   4   13  
  Guns                     13   | .   4   9   
  AOE                      4    | .   .   4   
Classes Destroyed          6    | .   4   2   
  Worker                   2    | .   1   1   
  Builder                  3    | .   2   1   
  Recycler                 2    | .   1   1   
  Swarmer                  6    | .   .   6   
  Grunt                    9    | .   4   5   
  Sentry                   2    | .   .   2   
Best Kill Streak           7    | .   2   7   
  Combat Bots Only         6    | .   2   6   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              1    | .   .   1   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               614  | .   352 262 
  Core                     142  | .   108 34  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         78   | 100 56  .   
Volleys Fired              38   | .   15  23  
  Largest                  2    | .   2   2   
  Hottest                  63   | .   60  63  
Shots Fired                70   | .   30  40  
  Gun                      70   | .   30  40  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  38   | .   15  23  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          32   | .   15  17  
  Robot Hit Streak         13   | .   10  13  
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           53   | .   23  30  
  Core Hits                35   | .   14  21  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1272 | .   587 685 
  Guns                     690  | .   308 382 
  Cannons                  .    | .   .   .   
  Explosions               582  | .   279 303 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  357  | .   149 208 
  Thermal                  582  | .   279 303 
  Explosive                .    | .   .   .   
  Electromagnetic          333  | .   159 174 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            58   | .   40  18  
  Projectiles              .    | .   .   .   
  Explosions               58   | .   40  18  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      168  | .   118 50  
  Shots                    5    | .   3   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        52   | .   52  27  
  Average Temperature      25   | .   32  15  
  Received Heat Transfer   258  | .   174 84  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         700  | .   300 400 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      5    | .   2   3   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             275  | .   163 275 
  Average Influence        77   | .   51  122 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         93   | 100 100 84  
  Level 1                  6    | .   .   15  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   9   17  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       2    | .   2   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   7   5   
  Successful               4    | .   1   3   
  Failed                   8    | .   6   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   7   5   
  Terminals                12   | .   7   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   1   3   
  Unreport Threat          3    | .   1   2   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               857  | 54  453 350 
Spaces Moved               530  | 52  316 162 
  Core                     1    | 1   .   .   
  Treads                   .    | .   .   .   
  Legs                     162  | .   .   162 
  Wheels                   367  | 51  316 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  150 
  Average Speed            126  | 79  118 156 
  Slowest Speed            160  | 80  150 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 4   50  16  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          60   | .   48  12  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      60   | .   48  12  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      644  | 61  364 219 
  Wait                     27   | .   16  11  
  Move                     528  | 51  315 162 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 4   12  4   
  Fast Attach              8    | 6   1   1   
  Attach                   7    | .   3   4   
  Detach                   3    | .   1   2   
  Swap                     7    | .   1   6   
  Drop                     6    | .   .   6   
  Fire                     38   | .   15  23  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [Min])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  160 | -10/Materials | Discovered new exit (range 14)
  200 | -10/Materials | Discovered new exit (range 8)
  389 | -10/Materials | Build established: Hauler-Mutant
  508 | -10/Materials | Entered another Materials area
  508 | -9/Materials  | Evolved 2 slots: Propulsion x2
  735 | -9/Materials  | Discovered new exit (range 18)
  858 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00761_ K-01 Serf collects debris.
00761_ U-05 Engineer lays Concrete. <x2>
00762_ U-05 Engineer builds a Wall.
00763_ U-05 Engineer lays Concrete. <x3>
00765_ K-01 Serf collects debris.
00766_ U-05 Engineer lays Concrete. <x2>
00767_ U-05 Engineer builds a Wall.
00767_ U-05 Engineer lays Concrete. <x2>
00790_ Y-45 Defender destroyed.
00797_ Acquired 15 matter.
00802_ Acquired Assault Rifle.
00805_ Acquired Lgt. Armor Plating.
00806_ Acquired 10 matter.
00816_ T-07 Excavator is excavating.
00817_ R-06 Scavenger collects Lgt. Treads.
00819_ T-07 Excavator is excavating.
00821_ R-06 Scavenger collects Heat Sink.
00824_ T-07 Excavator is excavating.
00824_ R-06 Scavenger collects Lgt. Treads.
00828_ T-07 Excavator is excavating. <x3>

 Map 
-----
+----------------------------------------------------+
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|                    ?????#@#??????????# #????????#  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelBiometalThruster
  Manual?         0
Play Time         00:18:45
  Cumulative      33.9 hours
  Start           2020.05.23 @ 14:48:11
  End             2020.05.26 @ 18:19:48
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          51
  Rogue           1
  Adventurer      50
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ade87b33-435c-476d-b73e-9edbae595624