Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.08 @ 13:30:44 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (664) 664 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 3621 Bonus ------- Follower Combat Kills 56 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 470/550 Matter 192/300 Energy 96/140 System Corruption 0% Temperature Cool (0) Movement Treading (161) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Lightning Gun Lightning Gun Improved Grenade Launcher > --- INVENTORY (16) --- Improved Ion Engine Deuterium Engine Aluminum Leg Compact Wheel Insulated Plating Lightning Gun Beam Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Assault Cannon Field Lobotomy Kit Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Lightning Gun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Aluminum Leg Compact Wheel Insulated Plating Lightning Gun Beam Rifle Gauss Rifle Gauss Rifle Gauss Rifle Assault Cannon Improved Grenade Launcher Field Lobotomy Kit Heavy Flail [Rating: 36] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 36 | . 1 11 1 4 19 Power 2 | . . 1 . . 1 Engine 2 | . . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | . . . . . 5 Treads 3 | . . . . . 3 Leg . | . . . . . . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 1 1 1 . 3 Device 2 | . 1 . . . 1 Storage 2 | . . . 1 . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 23 | . . 9 . 4 10 Energy Gun 8 | . . 2 . 2 4 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon 2 | . . 1 . . 1 Launcher 9 | . . 4 . 2 3 Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . 1 . . 3 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . 1 . . . Weapon 2 | . . . . . 2 Highest Loss Streak 2 | . . 1 . . 2 Average Slot Usage (%) 96 | . 98 95 98 100 94 Engine 12 | . 14 14 14 14 9 Treads 4 | . . . . . 18 Leg 20 | . 28 28 28 28 . Wheel 2 | . . . . . 8 Device 1 | . 12 . . . 3 Storage 15 | . 14 14 14 14 18 Protection 11 | . . 9 14 14 11 Energy Gun 8 | . 14 7 . 12 14 Ballistic Gun 1 | . 14 1 . . 2 Ballistic Cannon 7 | . . 11 12 . 5 Launcher 2 | . . 8 . 1 . Impact Weapon 6 | . . . 14 14 2 Naked Turns . | . . . . . . Heaviest Build 55 | 10 11 23 32 33 55 Greatest Support 62 | 20 20 20 20 20 62 Greatest Overweight (x) 16 | . . 1 1 1 16 Average Overweight (x) 1 | . . . . 1 2 Largest Inventory Capacity 16 | . 6 6 10 10 16 Average Capacity 10 | . 6 6 9 10 15 Most Carried 16 | . 6 6 9 8 16 Average Carried 8 | . 5 5 7 8 13 Final Capacity 16 | 6 6 6 10 10 16 Final Carried 14 | 6 6 6 9 8 14 Class Distribution -------------------- 87% | Mutant 7% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 859 | 188 . 278 26 64 303 Remotely . | . . . . . . Salvage Created 721 | . . 163 . 12 546 Parts 46 | . . 11 . 7 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 30 | . . 13 . 3 14 Guns 5 | . . 1 . . 4 Cannons 5 | . . . . . 5 AOE 20 | . . 12 . 3 5 Classes Destroyed 8 | . . 4 . . 4 Worker 3 | . . 1 . . 2 Builder 1 | . . . . . 1 Recycler 1 | . . 1 . . . Swarmer 8 | . . 3 . 3 2 Grunt 5 | . . . . . 5 Sentry 6 | . . . . . 6 Hunter 1 | . . . . . 1 Assembled 10 | . . 10 . . . Best Kill Streak 9 | . . 7 . 3 9 Combat Bots Only 7 | . . 7 . 3 6 Max Kills in Single Turn 3 | . . 3 . 3 3 Gunslinging . | . . . . . . Exploded 3 | . . 3 . 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1259 | . . 329 . 26 904 Core 137 | . . 57 . . 80 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 . . . 77 . Volleys Fired 54 | . . 23 . 2 29 Largest 3 | . . 2 . 1 3 Hottest 154 | . . 84 . 36 154 Shots Fired 106 | . . 39 1 2 64 Gun 65 | . . 24 . . 41 Cannon 24 | . . 5 1 . 18 Launcher 17 | . . 10 . 2 5 Special . | . . . . . . Kinetic 38 | . . 13 1 . 24 Thermal 8 | . . . . . 8 Explosive 17 | . . 10 . 2 5 Electromagnetic 43 | . . 16 . . 27 Robot Hit Streak 19 | . . 3 . . 19 Robot Miss Streak 5 | . . 5 . 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 65 | . . 16 . . 49 Core Hits 68 | . . 34 . 3 31 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2617 | . . 681 . 136 1800 Guns 701 | . . 136 . . 565 Cannons 372 | . . . . . 372 Explosions 1521 | . . 545 . 136 840 Melee . | . . . . . . Ramming 23 | . . . . . 23 Kinetic 496 | . . 16 . . 480 Thermal 99 | . . . . . 99 Explosive 1521 | . . 545 . 136 840 Electromagnetic 478 | . . 120 . . 358 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 5 . Average Corruption 5 | . . 5 5 5 . Corruption Purged . | . . . . . . Effects 38 | . . 17 12 9 . Message Errors 10 | . . 5 1 4 . Matter Fused 10 | . . 3 3 4 . Heat Flow Errors 5 | . . 4 1 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 8 | . . 4 3 1 . Data Loss (major) 2 | . . . 2 . . Misfires 1 | . . . 1 . . Targeting Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 72 | . . 9 . 25 38 Projectiles 9 | . . . . . 9 Explosions 63 | . . 9 . 25 29 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 51 | . . 7 . . 44 Shots 2 | . . 1 . . 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 370 | . . 270 190 2 370 Average Temperature 91 | . . 64 83 1 124 Received Heat Transfer 389 | . . 20 . . 369 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 259 | . . . . . 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 247 | . 15 95 . 223 247 Average Influence 90 | . 1 37 . 186 106 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 82 | . 100 100 . 34 89 Level 1 17 | . . . . 65 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 . . 3 Investigation 2 | . . 1 . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 1 14 . 10 24 Peak Tracking Total 8 | . 1 8 . 4 4 Tactical Retreats 7 | . . 1 . 1 5 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 6 | . 1 1 2 . 2 Terminals 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 3 1 2 . 9 Successful 10 | . 2 1 2 . 5 Failed 5 | . 1 . . . 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 9 | . 3 . 1 . 5 Terminals 12 | . 3 . . . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 1 2 . 3 Record 1 | . . . 1 . . Open Door 1 | . . 1 . . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Recall Reinforcements 1 | . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 4 . . . 6 Terminals 4 | . 2 . . . 2 Track 1 | . 1 . . . . Botnet 2 | . 1 . . . 1 Disrupt 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 3 3 Highest-Rated Group 40 | . . 40 40 37 37 Highest-Rated Ally 16 | . . 16 16 16 16 Total Orders . | . . . . . . Ally Attacks 19 | . . 4 . 12 3 Total Damage 169 | . . 41 . 96 32 Kills 8 | . . 3 . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2160 | . 111 627 487 354 581 Spaces Moved 1336 | 1 91 388 339 225 292 Core 3 | . . . . . 3 Treads 7 | . . . . . 7 Legs 1044 | 1 91 388 339 225 . Wheels 282 | . . . . . 282 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 120 120 150 110 Average Speed 137 | 120 120 132 142 150 135 Slowest Speed 850 | 120 120 150 150 150 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 2 28 77 70 51 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 154 | . . 81 1 24 48 Melee . | . . . . . . Projectile 6 | . . 3 1 . 2 AOE 148 | . . 78 . 24 46 Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1555 | . 93 461 343 238 420 Wait 98 | . . 28 . 8 62 Move 1331 | . 90 387 338 224 292 Hop . | . . . . . . Pick Up 20 | . 1 4 2 . 13 Fast Attach 6 | . 1 3 . . 2 Attach 7 | . . . . 1 6 Detach 2 | . . . 1 . 1 Swap 23 | . . 8 1 3 11 Drop 13 | . 1 8 1 . 3 Fire 54 | . . 23 . 2 29 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 13) 112 | -10/Materials | Entered Mines 113 | -10/Mines | Learned location of Storage (-7) 113 | -10/Mines | Assembled infested the area 158 | -10/Mines | Destroyed 7 combat bots 208 | -10/Mines | Met a Derelict shopkeep closing up shop 272 | -10/Mines | Learned 2 Materials zone layouts 306 | -10/Mines | Build established: Mutant 454 | -10/Mines | Discovered new exit (range 15) 494 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 515 | -10/Mines | Discovered new exit (range 4) 725 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 727 | -10/Mines | Discovered new exit (range 5) 739 | -10/Mines | Entered Exiles 739 | -10/Exiles | Accompanied by 3 allies 769 | -10/Exiles | Met 8R-AWN 789 | -10/Exiles | Met EX-HEX 867 | -10/Exiles | Met EX-DEC 899 | -10/Exiles | Learned location of Zion (-7) 1005 | -10/Exiles | Met EX-BIN 1023 | -10/Exiles | Aligned with FarCom system 1025 | -10/Exiles | Given EX-Vault access code 1062 | -10/Exiles | Opened EX-Vault 1077 | -10/Exiles | Found Field Lobotomy Kit 1110 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1206 | -10/Exiles | Discovered new exit (range 10) 1226 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1226 | -10/Exiles | Entered Mines 1226 | -9/Mines | Accompanied by 3 allies 1565 | -9/Mines | Discovered new exit (range 8) 1580 | -9/Mines | Entered Materials 1580 | -8/Materials | Accompanied by 3 allies 1580 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1581 | -8/Materials | Identified exit to Factory 2161 | -8/Materials | Self-destructed Last Messages --------------- 02151_ K-01 Serf collects debris. 02151_ U-05 Engineer lays Concrete. 02151_ Slug penetrates G-47 Trooper. 02151_ G-47 Trooper destroyed. 02152_ The unstable cave ceiling collapses. 02153_ Lgt. Ion Engine crushed. 02153_ U-05 Engineer lays Concrete. 02155_ K-01 Serf collects debris. 02155_ U-05 Engineer lays Concrete. 02155_ U-05 Engineer builds a Wall. 02156_ U-05 Engineer lays Concrete. 02157_ The unstable cave ceiling collapses. 02157_ U-05 Engineer builds a Wall. 02158_ K-01 Serf collects debris. 02159_ S-10 Pest destroyed. 02159_ Destroyed Flight Unit. 02159_ S-10 Pest destroyed. 02160_ U-05 Engineer lays Concrete. 02161_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 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[%s ####???????????? | | ????? %= % @ s ????? | | ????? u =%u % u% ##### ! ??????? | | ?????????#######+### # ##??????????????? | | ???????????????? ## #???????????????? | | ?????????????? # # # ###???????????????? | | ????????????? !!! % ## ?# #?????????????????? | | ???????????? !!! # ###?#+#?????????????????? | | ???????????? !!! ?# #??? ??????????????????? | | ?????????????? ??# #??? ??????????????????? | | ??????????????? ???# #??? ??????????????????? | | ???????????????????# #??? ??????????????????? | | ???????????????????# #??? ??????????????????? | | ????????############ #??? ??????????????????? | | ????????# * +!!%=* #???+???????????????????? | | ????????# T=####### #???????????????????????? | | ????????# #?????# #???????????????????????? | | ????????# #?????# #???????????????????????? | | ????????# #?????# #???????????????????????? | | ????????# #??####+###?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# T #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????######??# #?????????????????????? | | ????????????????# /?????????????????????? | | ????????????????# ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonShadingField Manual? 0 Play Time 00:16:12 Cumulative 217.6 hours Start 2020.03.08 @ 13:14:54 End 2020.03.08 @ 13:30:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 494 Rogue 494 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 63 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86295187-0a43-41b4-af2f-bac7a05a957b