Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 11:49:30

Player: CogEmotions!

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (66)      330
Value Destroyed (1721)     1721
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1074)               1074
              TOTAL SCORE: 5805

 Bonus
-------
High Alert Combat Kills    74
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     253/300
Energy                     72/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (1500) Ox29
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
           Field Lobotomy Kit
           Katana
>          --- INVENTORY (25) ---
           Heat Sink
    Medium Matter Pod (100)
  Advanced Weight Redist. System
           Machine Analyzer
  Improved Sensor Array
           Authchip [R/Combat]
           Authchip [R/Combat]
     Light Assault Rifle
     Light Assault Rifle
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Advanced Targeting Computer
           Core Shielding
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
           Nuclear Core
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Wheel
           Heat Sink
   Compact Battery
    Medium Matter Pod
  Advanced Weight Redist. System
           Machine Analyzer
  Improved Sensor Array
           Core Shielding
     Light Armor Plating
  Hardened Light Armor Plating
           Hardlight Generator
           Hacking Suite
           Pulse Rifle
           Ion Cannon
           Ion Cannon
     Heavy Battle Rifle
  Improved Grenade Launcher
  Improved Grenade Launcher
           Datajack
           Field Lobotomy Kit
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Core Shielding
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             55   | 6   2   1   2   2   24  18  
  Power                    4    | 1   .   .   .   1   2   .   
    Engine                 2    | 1   .   .   .   .   1   .   
    Core                   2    | .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   .   .   6   2   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   6   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 1   2   1   .   .   4   9   
    Device                 2    | .   .   .   .   .   1   1   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              2    | .   1   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             8    | .   .   1   .   .   2   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   .   2   1   12  7   
    Energy Gun             2    | 1   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   2   .   
    Ballistic Gun          7    | 1   .   .   1   1   1   3   
    Ballistic Cannon       4    | .   .   .   .   .   4   .   
    Launcher               4    | .   .   .   .   .   4   .   
    Special Weapon         3    | .   .   .   1   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 31   | .   .   1   .   1   12  17  
  Power                    4    | .   .   .   .   1   2   1   
  Propulsion               8    | .   .   .   .   .   3   5   
  Utility                  11   | .   .   1   .   .   1   9   
  Weapon                   8    | .   .   .   .   .   6   2   
  Highest Loss Streak      8    | .   .   1   .   1   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  96  99  99  78  76  
  Engine                   7    | .   14  14  14  12  .   4   
  Core                     2    | .   .   .   .   1   6   .   
  Treads                   15   | .   28  28  28  28  5   .   
  Wheel                    6    | .   .   .   .   .   11  17  
  Device                   2    | .   .   .   .   .   5   5   
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                4    | .   8   .   .   .   7   5   
  Protection               13   | .   .   10  14  14  16  16  
  Energy Gun               3    | .   14  14  6   .   .   .   
  Ballistic Gun            13   | .   14  14  20  28  6   9   
  Ballistic Cannon         2    | .   .   .   .   .   6   .   
  Launcher                 1    | .   .   .   .   .   1   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             109  | 14  89  90  96  92  109 104 
  Greatest Support         48   | 40  40  40  40  40  48  32  
  Greatest Overweight (x)  34   | .   2   2   2   2   31  34  
  Average Overweight (x)   2    | .   .   2   2   2   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         23   | 6   16  25  25  25  25  25  
  Most Carried             25   | 5   10  10  11  11  25  16  
  Average Carried          12   | 1   5   9   9   10  16  13  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            15   | 1   10  9   10  11  15  10  

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           1650 | 258  104  52   .    116  912  208  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1912 | .    290  52   .    43   1313 214  
  Parts                    133  | .    16   5    .    7    94   11   
Haulers Intercepted        2    | .    .    .    .    .    2    .    
Recyclers Shooed           5    | .    1    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  44   | .   4   3   .   3   26  8   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     16   | .   4   3   .   3   2   4   
  Cannons                  17   | .   .   .   .   .   17  .   
  AOE                      10   | .   .   .   .   .   7   3   
Classes Destroyed          11   | .   3   1   .   .   7   .   
  Worker                   4    | .   .   .   .   .   4   .   
  Builder                  8    | .   .   .   .   .   8   .   
  Hauler                   2    | .   .   .   .   .   2   .   
  Recycler                 5    | .   1   .   .   .   4   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  2    | .   1   .   .   .   1   .   
  Swarmer                  13   | .   .   3   .   3   4   3   
  Grunt                    24   | .   4   .   .   .   16  4   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   5    | .   .   .   .   .   4   1   
Best Kill Streak           12   | .   4   3   .   3   12  3   
  Combat Bots Only         8    | .   4   3   .   3   8   3   
Max Kills in Single Turn   3    | .   1   1   .   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        383  | .    25   6    .    22   160  170  
  Missed                   119  | .    4    1    .    6    49   59   
Damage Taken               3772 | .    288  41   .    126  1992 1325 
  Core                     645  | .    66   17   .    8    240  314  
  Absorbed by Shields      32   | .    .    .    .    .    .    32   
  Redirected to Shielding  99   | .    .    .    .    2    48   49   
Core Remaining (%)         81   | 100  .    .    .    63   .    .    
Volleys Fired              146  | .    25   3    .    6    89   23   
  Largest                  2    | .    2    2    .    2    2    2    
  Hottest                  120  | .    70   70   .    53   120  69   
Shots Fired                243  | .    50   6    .    12   146  29   
  Gun                      133  | .    50   6    .    12   42   23   
  Cannon                   93   | .    .    .    .    .    93   .    
  Launcher                 14   | .    .    .    .    .    11   3    
  Special                  3    | .    .    .    .    .    .    3    
  Kinetic                  186  | .    25   3    .    12   123  23   
  Thermal                  40   | .    25   3    .    .    12   .    
  Explosive                14   | .    .    .    .    .    11   3    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   1    .    1    12   6    
  Robot Miss Streak        6    | .    6    3    .    5    4    3    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        2    | .    1    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    
Shots Hit Robots           165  | .    35   2    .    3    100  25   
  Core Hits                92   | .    12   3    .    3    56   18   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         14   | .    4    .    .    .    8    2    
    Burn                   4    | .    4    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    
    Blast                  7    | .    .    .    .    .    7    .    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              10   | .    .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    .    .    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4949 | .    438  45   .    75   3594 797  
  Guns                     1411 | .    436  45   .    75   645  210  
  Cannons                  1941 | .    .    .    .    .    1941 .    
  Explosions               1319 | .    .    .    .    .    994  325  
  Melee                    262  | .    .    .    .    .    .    262  
  Ramming                  16   | .    2    .    .    .    14   .    
  Kinetic                  2915 | .    223  33   .    75   2374 210  
  Thermal                  437  | .    213  12   .    .    212  .    
  Explosive                1319 | .    .    .    .    .    994  325  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 262  | .    .    .    .    .    .    262  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    
  Average Corruption       2    | .    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    3    3    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    2    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            113  | .    .    .    .    .    91   22   
  Projectiles              31   | .    .    .    .    .    31   .    
  Explosions               65   | .    .    .    .    .    60   5    
  Melee                    17   | .    .    .    .    .    .    17   
Knockbacks                 24   | .    .    .    .    .    24   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  23   | .    .    .    .    .    23   .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      398  | .    .    .    .    .    331  67   
  Shots                    10   | .    .    .    .    .    7    3    
  Rammed                   3    | .    1    .    .    .    2    .    
Targets Rammed             3    | .    1    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        324  | .    324  27   .    .    214  45   
  Average Temperature      95   | .    153  14   .    .    58   27   
  Received Heat Transfer   1350 | .    162  .    .    .    909  279  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    .    3    .    
  Heat Transferred         1295 | .    925  37   .    .    333  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             541  | .   142 115 .   75  541 430 
  Initial                  354  | .   .   55  .   .   29  354 
  Average                  173  | .   102 113 .   9   178 386 
Maximum Alert Level        2    | .   .   .   .   .   2   2   
  Low Security (%)         66   | 100 100 100 .   100 66  .   
  Level 1                  18   | .   .   .   .   .   18  57  
  Level 2                  14   | .   .   .   .   .   14  42  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   5   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           4    | .   .   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              61   | .   8   2   .   4   37  10  
  Peak Tracking Total      7    | .   5   2   .   3   7   5   
  Tactical Retreats        3    | .   .   .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            3    | .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          5    | .   .   .   .   1   3   1   
  Max in Single Turn       2    | .   .   .   .   1   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          3    | .   .   .   1   .   2   .   
  Terminals                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                6    | .   .   .   1   .   5   .   
  Successful               3    | .   .   .   1   .   2   .   
  Failed                   3    | .   .   .   .   .   3   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                3    | .   .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             2    | .   .   .   1   .   1   .   
  Record                   1    | .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      18   | .   .   .   .   .   .   18  
  Highest-Rated Ally       18   | .   .   .   .   .   .   18  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   1   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               3318 | 73   349  126  822  304  1228 416  
Spaces Moved               1056 | 45   111  37   256  82   351  174  
  Core                     28   | 11   .    .    .    .    13   4    
  Treads                   618  | 34   111  37   256  82   98   .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   410  | .    .    .    .    .    240  170  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  320  125  125  
  Average Speed            250  | 133  234  320  320  320  238  165  
  Slowest Speed            1750 | 160  320  320  320  320  1600 1750 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    24   17   61   21   27   27   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          181  | .    .    .    .    .    158  23   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    .    27   .    
  AOE                      154  | .    .    .    .    .    131  23   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Total                      1495 | 59  150 40  261 113 600 272 
  Wait                     142  | .   .   .   .   22  85  35  
  Move                     1051 | 44  110 36  255 81  351 174 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  65   | 8   11  .   2   2   34  8   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   42   | 6   1   1   1   1   17  15  
  Detach                   3    | .   .   .   1   .   .   2   
  Swap                     13   | .   1   .   1   1   7   3   
  Drop                     20   | 1   1   .   1   .   15  2   
  Fire                     146  | .   25  3   .   6   89  23  
  Melee                    10   | .   .   .   .   .   .   10  
  Ram                      2    | .   .   .   .   .   2   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   33 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  423 | -10/Materials | Entered Mines
  533 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  536 | -10/Mines     | Discovered new exit (range 5)
  549 | -10/Mines     | Entered Exiles
  633 | -10/Exiles    | Met 8R-AWN
  690 | -10/Exiles    | Met EX-HEX
  789 | -10/Exiles    | Met EX-BIN
  834 | -10/Exiles    | Aligned with FarCom system
  837 | -10/Exiles    | Given EX-Vault access code
  914 | -10/Exiles    | Opened EX-Vault
  927 | -10/Exiles    | Found Prototype Special Weapon
 1029 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1131 | -10/Exiles    | Met EX-DEC
 1345 | -10/Exiles    | Discovered new exit (range 10)
 1371 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1371 | -10/Exiles    | Entered Mines
 1435 | -9/Mines      | Learned location of Zion (-7)
 1544 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1617 | -9/Mines      | Discovered new exit (range 6)
 1675 | -9/Mines      | Entered Materials
 1675 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2361 | -8/Materials  | Build established: Scavenger-Mutant
 2478 | -8/Materials  | Garrison activated, responded to threat
 2479 | -8/Materials  | Lost 3 parts (1p1n1u)
 2537 | -8/Materials  | Destroyed 8 combat bots
 2738 | -8/Materials  | Build established: Mutant
 2863 | -8/Materials  | Discovered new exit (range 16)
 2868 | -8/Materials  | Garrison activated, responded to threat
 2903 | -8/Materials  | Identified exit to Garrison
 2903 | -8/Materials  | Entered Garrison
 3099 | -8/Garrison   | Triggered checkpoint
 3099 | -8/Garrison   | Core integrity fell below 50%
 3118 | -8/Garrison   | Triggered checkpoint
 3118 | -8/Garrison   | Assimilated S-10 Pest with FLK Orb
 3170 | -8/Garrison   | Core integrity fell below 20%
 3196 | -8/Garrison   | Lost 8 parts (1p2n3u2w)
 3222 | -8/Garrison   | Installed Relay Interface Framework
 3266 | -8/Garrison   | Assimilated L-31 Rogue with FLK Orb
 3319 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Reading system data...
03264_ Hvy. Assault Rifle severed.
03266_ L-31 Rogue assimilated.
03271_ Rogue 3a destroyed.
03273_ Acquired Katana.
03273_ Hrd. Light Armor Plating destroyed.
03275_ Acquired 55 matter.
03279_ G-47 Trooper Lgt. Nuclear Core severed.
03288_ Destroyed Aluminum Leg.
03291_ The unstable cave ceiling collapses.
03294_ Lgt. Armor Plating destroyed.
03295_ Com. Wheel destroyed.
03297_ Authchip [R/Combat] destroyed.
03298_ G-47 Trooper Aluminum Leg severed.
03300_ Com. Wheel destroyed.
03301_ G-47 Trooper destroyed.
03302_ Acquired 49 matter.
03304_ The unstable cave ceiling collapses. <x3>
03311_ Hacking Suite destroyed.
03318_ System corrupted: Energy discharge (-32).

 Map 
-----
+----------------------------------------------------+
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| ##    ##  ##?????????????#"!      !"#????????????? |
|          % ##????????????#"!      !"#????????????? |
|            T#????????????#""      ""#????????????? |
|       ^ =  ##????????????#"""!!!!"""#????????????? |
| ##    ##%  #?????????????#""" """"""#????????????? |
| ##    ##   ###???????????############????????????? |
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|                       ## """"#???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilInertialFemtoactuators
  Manual?         0
Play Time         00:36:02
  Cumulative      19.2 hours
  Start           2024.04.15 @ 10:24:05
  End             2024.04.15 @ 11:49:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          26
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6927d591-8437-464d-8ded-cee9f0d36dcf