Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.10 @ 19:58:11 Player: Shadow Pussy wanter Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (240) 1200 Value Destroyed (13267) 13267 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (8803) 8803 TOTAL SCORE: 30270 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3936 Follower Combat Kills 122 Entered Garrisons 400 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2906 Friendly Fire -61 Cogmind --------- Core Integrity 0/1300 Matter 172/300 Energy 84/100 System Corruption 45% Temperature Danger (445) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- Shock Maul > --- INVENTORY (5) ---- Matter Compressor (0) Improved Terrain Scanner Improved Target Analyzer Hypervelocity Railgun Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Coolant Network Huge Storage Unit Experimental Optical Array Advanced Phase Shifter Hardened Medium Armor Plating Force Field > --- WEAPON ----------- Precision Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heat Sink Improved Energy Well Matter Compressor Long-range Sensor Array Improved Terrain Scanner Improved Target Analyzer Focal Shield Thermal Shield EM Disruption Field Antimissile System High-powered Tractor Beam Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Railgun Antimatter Cannon Tactical Quantum Warhead Shock Maul [Rating: 182] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Makeshift Ablative Armor Weapon Improved KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Antimatter Cannon Launcher Tactical Quantum Warhead Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Slots Evolved 14 | . . 2 2 . . 2 . 2 2 . . . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . 2 . . Utility 5 | . . . . . . 2 . 2 1 . . . . . . Weapon 4 | . . . 2 . . . . . . . . . . 2 . Parts Attached 272 | 7 3 7 12 7 15 4 19 26 22 . 21 3 23 6 97 Power 24 | 1 . . 2 . 2 . 3 1 1 . 2 . 2 1 9 Engine 10 | 1 . . 1 . 1 . 3 1 1 . . . . . 2 Core 5 | . . . 1 . 1 . . . . . 1 . 2 . . Reactor 9 | . . . . . . . . . . . 1 . . 1 7 Propulsion 54 | 2 1 2 4 2 7 . . 8 1 . 5 1 5 . 16 Treads 53 | 2 1 1 4 2 7 . . 8 1 . 5 1 5 . 16 Leg . | . . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 79 | 2 2 1 2 1 1 4 2 7 10 . 10 2 6 3 26 Device 45 | 1 1 . . . . 2 . 6 8 . 3 . 4 1 19 Storage 5 | 1 1 . . . . . . . 1 . . . . . 2 Processor 7 | . . . . . . 1 . . . . 4 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 22 | . . 1 2 1 1 1 2 1 1 . 3 1 2 1 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 115 | 2 . 4 4 4 5 . 14 10 10 . 4 . 10 2 46 Energy Gun 24 | . . 1 . 2 . . 8 1 . . . . . . 12 Energy Cannon 7 | . . . . . . . . 1 . . . . . . 6 Ballistic Gun 48 | 2 . 3 4 1 5 . 1 2 5 . 3 . 7 2 13 Ballistic Cannon 10 | . . . . . . . . 5 2 . . . 1 . 2 Launcher 5 | . . . . . . . . . . . . . . . 5 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 21 | . . . . 1 . . 5 1 3 . 1 . 2 . 8 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 2 . . . . . 2 3 . 5 . 3 1 7 Parts Lost 53 | . . . 8 1 . 1 1 2 . . 1 . . . 39 Power 4 | . . . 1 . . . . . . . . . . . 3 Propulsion 11 | . . . 3 . . . . 1 . . . . . . 7 Utility 16 | . . . 2 . . 1 . 1 . . 1 . . . 11 Weapon 22 | . . . 2 1 . . 1 . . . . . . . 18 Highest Loss Streak 10 | . . . 6 1 . 1 1 1 . . 1 . . . 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 100 100 98 100 99 100 99 98 99 100 99 99 93 95 82 Engine 4 | . 14 11 1 9 1 7 7 6 11 11 8 . . . . Core 1 | . . . 7 . 7 . . . . . 1 5 4 4 . Reactor 2 | . . . . . . . . . . . . 5 5 4 7 Treads 25 | . 28 33 28 36 36 30 30 25 23 23 23 23 25 23 17 Device 10 | . 14 6 . . . 7 7 19 22 23 19 5 5 4 7 Storage 6 | . 14 11 9 9 9 7 7 6 5 5 5 5 5 4 4 Processor 7 | . . . . . . 7 7 6 5 5 8 17 15 18 11 Protection 6 | . . 4 8 9 9 7 7 6 4 5 5 10 10 4 3 Energy Gun 4 | . . . . 8 4 . 19 8 . . . . . . 9 Ballistic Gun 16 | . 28 22 35 27 31 30 7 . 1 23 22 23 18 28 14 Ballistic Cannon 4 | . . . . . . . . 15 19 . . . . . 1 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 200 | 15 90 94 98 101 103 109 114 134 158 150 160 153 153 150 200 Greatest Support 240 | 40 40 10 80 80 88 88 88 92 99 99 109 109 178 178 240 Greatest Overweight (x) 9 | 4 2 9 9 1 1 1 1 1 1 1 1 1 . . 1 Average Overweight (x) . | . . 8 2 1 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 15 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 7 9 21 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 8 13 22 24 24 24 24 24 24 25 24 24 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 9 21 19 25 25 25 25 25 25 25 25 25 25 25 5 Class Distribution -------------------- 27% | Scavenger-Gunner 16% | Gunner 15% | Mutant 13% | Scavenger-Executioner 10% | Scavenger-Tank 7% | Tank 5% | Scavenger-Mutant 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Tank | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Armory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Matter Collected 10113 | 324 154 216 674 226 804 105 368 677 562 221 932 75 805 313 3657 Remotely 327 | . . . . . . . . . . . . . . . 327 Salvage Created 12576 | 132 285 271 912 226 885 161 803 1098 261 136 1263 64 542 313 5224 Parts 588 | 8 17 18 39 14 44 11 43 37 13 4 54 5 32 8 241 Haulers Intercepted 5 | . 1 1 1 . 1 . . 1 . . . . . . . Recyclers Shooed 7 | . 3 . . . 1 . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 4 . 5 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Combat Hostiles Destroyed 214 | . 5 3 15 7 14 3 17 19 4 2 20 2 6 4 93 Guns 162 | . 5 3 15 7 14 3 17 9 . 2 20 2 6 4 55 Cannons 27 | . . . . . . . . 9 4 . . . . . 14 AOE 22 | . . . . . . . . . . . . . . . 22 Classes Destroyed 25 | 2 4 1 4 1 1 . 1 3 . . 2 1 . . 5 Worker 4 | . . . . . 2 . . . 2 . . . . . . Builder 5 | . 1 . . . . . . 2 1 . . . 1 . . Tunneler 3 | 2 . . . . . . . . . . . . 1 . . Hauler 5 | . 1 1 1 . 1 . . 1 . . . . . . . Recycler 10 | 1 1 1 1 . 2 . . 2 1 . . . 1 . . Carrier 1 | . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . 1 . . . . . . . 1 . . . . Operator 5 | . . . . . . . . 1 1 . . . 1 . 2 Drone 1 | . . . . . . . . . . . . 1 . . . Watcher 7 | . . . 1 . 1 . . . 1 . . . 1 . 3 Swarmer 12 | . 3 . . 3 . . 4 . . . 2 . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 99 | . 2 . 12 2 8 3 7 9 . . 6 . . 4 46 Brawler 12 | . . . 1 . . . 1 . . . 4 . . . 6 Duelist 9 | . . . 1 . . . 1 . . 1 . . . . 6 Protector 5 | . . . . . . . . 1 . . 2 . . . 2 Sentry 18 | . . 3 1 1 4 . 2 3 1 1 . . . . 2 Demolisher 5 | . . . . . . . . . . . . . . . 5 Specialist 2 | . . . . . . . . . . . . . . . 2 Hunter 7 | . . . . 1 2 . . 1 1 . . . 2 . . Programmer 33 | . . . . . . . 2 4 2 . . 1 4 . 20 Heavy 3 | . . . . . . . . 1 . . . . . . 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . 2 . . . . Executioner 4 | . . . . . . . . . . . 4 . . . . Best Kill Streak 21 | 3 5 2 7 3 4 3 4 3 4 2 6 1 2 3 21 Combat Bots Only 21 | . 5 2 3 3 3 3 4 3 2 2 5 1 2 3 21 Max Kills in Single Turn 6 | 1 2 1 2 2 2 2 2 2 1 1 2 1 1 1 6 Gunslinging 1 | . 1 . . . . 1 1 . . . 1 . . . 1 Exploded 6 | . . . . . . . . . . . . . . . 6 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Damage Taken 22009 | . 208 153 1044 324 532 466 799 1260 125 182 1192 80 584 292 14768 Core 1787 | . 18 16 45 19 74 20 6 84 . 34 99 18 40 . 1314 Absorbed by Shields 1003 | . . . . . . . . . 133 104 292 . . . 474 Reduced by Siege Mode 2476 | . . . . . . . . . . . . . 13 11 2452 Regen/Repaired (Parts) 936 | . . . . . 162 . . 184 280 . . . 310 . . Core Remaining (%) 91 | 100 92 96 . . 74 . 96 90 . . . 84 96 . . Volleys Fired 450 | 9 20 12 53 15 38 9 30 42 9 5 43 6 15 5 139 Largest 6 | 2 2 2 4 4 4 4 4 4 4 4 4 4 4 6 6 Hottest 555 | 40 40 46 86 128 128 86 272 272 160 132 142 142 142 204 555 Shots Fired 1838 | 18 40 24 211 57 151 36 111 158 35 20 167 28 61 30 691 Gun 1637 | 18 40 24 211 57 151 36 111 91 . 20 167 28 61 30 592 Cannon 192 | . . . . . . . . 67 35 . . . . . 90 Launcher 9 | . . . . . . . . . . . . . . . 9 Special . | . . . . . . . . . . . . . . . . Kinetic 1354 | 18 40 24 211 42 132 36 45 82 35 20 167 28 61 30 383 Thermal 475 | . . . . 15 19 . 66 76 . . . . . . 299 Explosive 9 | . . . . . . . . . . . . . . . 9 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 40 | 6 19 10 10 6 18 11 24 35 13 15 17 4 9 9 40 Robot Miss Streak 7 | 2 1 3 5 7 5 4 3 5 2 1 3 7 3 1 3 Penetration Max 2 | . . . . . . . . . . . 1 . 1 2 1 Secondary Targets 38 | . 1 . 3 . . 2 5 1 . 1 10 . 2 . 13 Max Gunslinging Chain 2 | . 1 . 1 . . 2 1 1 . 1 1 . 1 . 2 Shots Hit Robots 1292 | 11 29 18 141 32 106 25 86 113 24 18 126 9 40 20 494 Core Hits 660 | 4 13 10 51 26 66 10 52 77 9 6 56 3 16 12 249 Critical Kills 15 | . . . 1 1 1 . . . . . 3 . 3 . 6 Critical Parts Destroyed 24 | . . . 1 . 1 1 1 . . 2 9 1 1 1 6 Critical Strikes 55 | . . . 2 1 2 1 4 3 . 2 13 1 4 1 21 Burn 10 | . . . . . . . 3 3 . . . . . . 4 Destroy 41 | . . . 2 1 2 1 1 . . 2 13 1 2 1 15 Blast 2 | . . . . . . . . . . . . . . . 2 Smash 2 | . . . . . . . . . . . . . 2 . . Melee Attacks 55 | . . . . 1 . . 20 8 3 . 6 . 5 . 12 Impact 55 | . . . . 1 . . 20 8 3 . 6 . 5 . 12 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 1 3 . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 39344 | 137 380 276 2050 410 1500 390 1644 2858 1088 522 4783 263 1515 750 20778 Guns 28783 | 137 356 270 2048 410 1500 390 1644 1492 . 522 4783 263 1101 750 13117 Cannons 4518 | . . . . . . . . 1300 806 . . . . . 2412 Explosions 5185 | . . . . . . . . . . . . . . . 5185 Melee 753 | . . . . . . . . 63 276 . . . 414 . . Ramming 105 | . 24 6 2 . . . . 3 6 . . . . . 64 Kinetic 22791 | 137 356 270 2048 274 1232 390 521 1472 806 522 4783 263 1101 750 7866 Thermal 11057 | . . . . 136 268 . 1123 1320 . . . . . . 8210 Explosive 4638 | . . . . . . . . . . . . . . . 4638 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 753 | . . . . . . . . 63 276 . . . 414 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 45 | . 2 . . . . . 1 2 2 2 2 1 6 . 45 Average Corruption 8 | . 1 . . . . . 1 1 1 2 2 1 3 . 23 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . 1 . . . . Effects 198 | . 7 . . . . . 4 14 6 2 1 14 18 . 132 Message Errors 37 | . 2 . . . . . . 4 2 . . 4 2 . 23 Matter Fused 48 | . 1 . . . . . 2 4 1 1 . 1 7 . 31 Heat Flow Errors 17 | . . . . . . . 1 3 1 . . 1 4 . 7 Energy Discharges 16 | . 1 . . . . . . . 1 . . 1 2 . 11 Parts Rejected 3 | . . . . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 22 | . 3 . . . . . . 1 . 1 . 1 1 . 15 Data Loss (major) 10 | . . . . . . . . 2 1 . . 2 1 . 4 Misfires 9 | . . . . . . . . . . . 1 4 1 . 3 Alerts 3 | . . . . . . . 1 . . . . . . . 2 Misdirections 6 | . . . . . . . . . . . . . . . 6 Weapon Failures 26 | . . . . . . . . . . . . . . . 26 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 677 | . . . . . . . . 50 152 . . . 218 . 257 Projectiles 121 | . . . . . . . . 50 10 . . . . . 61 Explosions 188 | . . . . . . . . . . . . . . . 188 Melee 368 | . . . . . . . . . 142 . . . 218 . 8 Knockbacks 33 | . . . . . . . . 14 3 . . . 2 . 14 Impact 4 | . . . . . . . . . 1 . . . 2 . 1 Kinetic 25 | . . . . . . . . 12 1 . . . . . 12 Secondary 4 | . . . . . . . . 2 1 . . . . . 1 Self-Inflicted Damage 747 | . . 3 . . . . . 29 . . . . . . 715 Shots 11 | . . . . . . . . 1 . . . . . . 10 Rammed 13 | 1 5 1 1 . . . . 1 . . . . . . 4 Targets Rammed 14 | 1 5 1 1 . . . . 1 1 . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . . Highest Temperature 1069 | . 2 22 296 217 447 22 323 178 244 4 87 188 200 321 1069 Average Temperature 111 | . 2 10 76 85 106 10 123 70 76 4 28 30 102 136 166 Received Heat Transfer 4457 | . 69 45 684 63 261 288 246 324 8 8 210 . . 63 2188 Effects 23 | . . . 1 . 1 . . . . . . . . . 21 Shutdowns 5 | . . . . . . . . . . . . . . . 5 Energy Bleed 4 | . . . 1 . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . . . . 3 Damage (major) 5 | . . . . . 1 . . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations 31 | . . . . . . . . . . . . . 3 2 26 Total Turns 545 | . . . . . . . . . . . . . 28 16 501 Longest Duration 94 | . . . . . . . . . . . . . 12 10 94 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . 3 . . . 6 . . Impact Corruptions 11 | . . . . . . . . . 4 . . . 6 . 1 Robots Melted 3 | . . . . . . . . 1 . . . . . . 2 Combat Hostiles 3 | . . . . . . . . 1 . . . . . . 2 Parts Melted 44 | . . . . . . . 4 14 . . . . . . 26 Heat Transferred 15455 | . . . . 170 345 . 2656 3159 . . . . . . 9125 Parts Sabotaged 8 | . . . . . . . . . . . . . . . 8 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Peak Influence 2461 | 15 189 104 290 303 427 193 748 552 321 . . . 469 188 2461 Initial 450 | . 9 5 . 88 147 74 135 392 225 . . . 450 54 98 Average 371 | 4 100 24 142 206 281 143 417 429 166 . . . 201 162 759 Maximum Alert Level 5 | . . . 1 1 2 . 3 2 1 . . . 2 . 5 Low Security (%) 40 | 100 100 100 66 35 26 100 3 . 67 . . . 70 100 30 Level 1 25 | . . . 33 64 60 . 56 28 32 . . . 11 . 3 Level 2 21 | . . . . . 13 . 26 71 . . . . 17 . 11 Level 3 8 | . . . . . . . 13 . . . . . . . 33 Level 4 2 | . . . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . . 1 High Security 1 | . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . . 6 . 3 . . 8 3 . . . 3 . 22 Investigation 6 | . . . 1 . 2 . . 1 1 . . . 1 . . Extermination 14 | . . . . . . . . 4 2 . . . 2 . 6 Reinforcement 7 | . . . 1 . 1 . . 2 . . . . . . 3 Assault 14 | . . . . . . . . 1 . . . . . . 13 Garrison 4 | . . . 4 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Distress Signals 16 | . . . 1 . 1 . . 3 . . 3 3 . . 5 Communications Jammed 39 | . . . . . . . . 1 . . . . 1 . 37 Distress Signals 36 | . . . . . . . . . . . . . 1 . 35 Times Spotted 368 | . 9 5 21 7 22 6 20 24 6 3 88 3 8 5 141 Peak Tracking Total 19 | . 5 5 5 3 4 4 4 4 2 3 19 2 2 3 17 Tactical Retreats 18 | . 1 . 1 . 1 3 1 2 . . 4 . . 1 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Traps Triggered 13 | . 2 1 1 2 1 . . 1 1 . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . 2 . . 13 . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Machines Disabled 29 | . . . . 1 . . 2 5 . . 3 . 1 . 17 Max in Single Turn 3 | . . . . 1 . . 1 3 . . 1 . 1 . 2 Garrison Relay 3 | . . . . 1 . . 2 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Machines Accessed 44 | . 3 3 2 2 6 1 2 8 4 . 1 . 6 1 5 Terminals 28 | . 3 3 1 2 4 . 2 5 2 . . . 2 1 3 Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 9 | . . . . . 2 . . 2 2 . . . 2 . 1 Recycling Units 1 | . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . 1 . . 1 . 1 . . . . . . . Total Hacks 118 | . 10 12 3 2 20 3 4 21 14 . 1 . 15 2 11 Successful 51 | . 4 6 1 . 9 1 2 6 10 . 1 . 6 2 3 Failed 67 | . 6 6 2 2 11 2 2 15 4 . . . 9 . 8 Catastrophic 15 | . 1 . 1 2 1 . . 4 2 . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 59 | . 9 12 2 1 14 . . 5 4 . . . 7 1 4 Terminals 73 | . 10 12 2 2 14 . 4 8 5 . . . 7 2 7 Fabricators 3 | . . . . . . . . . . . . . . . 3 Repair Stations 31 | . . . . . 6 . . 10 9 . . . 5 . 1 Recycling Units 2 | . . . . . . . . . . . . . 2 . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . Garrison Access 7 | . . . 1 . . 3 . 3 . . . . . . . Terminal Hacks 14 | . 3 3 . . 1 . 2 . 1 . 1 . 1 1 1 Part Schematic 2 | . . 2 . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . 1 . . . 1 . . . 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . 1 . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . 1 Repair Station Hacks 21 | . . . . . 5 . . 5 8 . . . 3 . . Scan Component 12 | . . . . . 3 . . 3 4 . . . 2 . . Repair 9 | . . . . . 2 . . 2 4 . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . . . . . Unauthorized Hacks 12 | . 1 3 . . 3 . . 1 1 . . . 1 1 1 Terminals 11 | . 1 3 . . 3 . . 1 1 . . . 1 1 . Botnet 11 | . 1 3 . . 3 . . 1 1 . . . 1 1 . Fabricators 1 | . . . . . . . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 . . . 1 . 1 Used 2 | . . . . . . . . . . . . . 1 . 1 Hacking Detections 39 | . 3 3 1 2 6 1 1 7 3 . . . 6 1 5 Full Trace Events 5 | . . . . . 2 . . 1 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . . . 2 . . 2 4 . . . 1 . . Time 370 | . . . . . 52 . . 99 163 . . . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . 5 . . 9 . . . . . . . . Machine Destruction 11 | . . . . 5 . . 6 . . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Total Allies 4 | . . . . . . . 1 . . . . . . . 3 Largest Group 2 | . . . . . . . 1 . . . . . . . 2 Highest-Rated Group 92 | . . . . . . . 20 . . . . . . . 92 Highest-Rated Ally 65 | . . . . . . . 20 . . . . . . . 65 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . 2 . . . . . . . 8 Total Damage 295 | . . . . . . . 103 . . . . . . . 192 Kills 3 | . . . . . . . 2 . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 2 . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Turns Passed 16192 | 110 596 462 531 773 993 211 1059 2478 1266 108 1884 1206 1420 245 2850 Spaces Moved 6160 | 44 245 189 120 285 301 76 379 915 417 37 705 472 743 118 1114 Core 15 | 13 . . . . . . . . . . . . . . 2 Treads 5935 | 31 245 . 99 285 301 76 379 915 417 37 705 472 743 118 1112 Legs . | . . . . . . . . . . . . . . . . Wheels 210 | . . 189 21 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 200 215 240 225 225 225 225 232 235 235 247 167 168 50 Average Speed 211 | 142 210 205 235 240 236 225 225 230 234 235 236 248 167 168 168 Slowest Speed 320 | 250 320 215 240 240 240 225 225 235 235 235 247 250 168 168 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 52 26 12 37 29 2 45 24 10 6 81 69 20 4 72 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . Known Exits Taken 3 | . . . 1 . . 1 . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 . . 1 . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . 1 . 3 . . . Spaces Dug 10 | . . . . . . . . 3 . . . . . . 7 Terrain Destroyed 595 | . . . . . . . . 27 9 9 46 9 28 6 461 Melee 10 | . . . . . . . . 3 . . . . . . 7 Projectile 188 | . . . . . . . . 24 9 9 46 9 28 6 57 AOE 395 | . . . . . . . . . . . . . . . 395 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Gar Mat Fac Gar Fac Fac Upp War Pro Fac Res Arm Total 8115 | 69 287 236 237 339 500 97 475 1171 671 48 807 492 867 151 1668 Wait 827 | 2 5 13 42 9 117 1 11 127 201 5 8 7 55 14 210 Move 6146 | 44 244 188 119 284 300 75 378 914 416 36 704 471 742 117 1114 Hop . | . . . . . . . . . . . . . . . . Pick Up 153 | 7 4 12 8 11 9 5 5 22 8 1 5 1 11 3 41 Fast Attach 90 | 7 1 3 . . 2 . . 11 7 . 9 2 15 2 31 Attach 68 | . . 2 10 1 . 3 1 7 2 . 1 1 2 2 36 Detach 6 | . 1 1 . . . . . . . . . . . . 4 Swap 114 | . 2 2 2 6 13 1 18 8 13 . 11 . 6 2 30 Drop 181 | . 5 2 2 8 21 3 10 31 11 1 20 4 16 6 41 Fire 450 | 9 20 12 53 15 38 9 30 42 9 5 43 6 15 5 139 Melee 55 | . . . . 1 . . 20 8 3 . 6 . 5 . 12 Ram 1 | . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 12 | . 5 . 1 . . . . 1 1 . . . . . 4 Escape Stasis 4 | . . . . 4 . . . . . . . . . . . Rewire 8 | . . . . . . . 2 . . . . . . . 6 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials -7/Factory -7/Garrison -6/Factory -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: [*Res] / *Arm) -3/Armory History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 14) 111 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 4) 669 | -10/Materials | Discovered new exit (range 5) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x2 1128 | -9/Materials | Discovered new exit (range 16) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Weapon x2 1296 | -8/Materials | Garrison activated, responded to threat 1622 | -8/Materials | Discovered new exit (range 11) 1635 | -8/Materials | Garrison activated, responded to threat 1691 | -8/Materials | Identified exit to Garrison 1696 | -8/Materials | Lost 6 parts (1p2n1u2w) 1700 | -8/Materials | Entered Garrison 1989 | -8/Garrison | Build established: Scavenger-Tank 2092 | -8/Garrison | Spotted B-75 Beast 2137 | -8/Garrison | Spotted B-75 Beast 2204 | -8/Garrison | Triggered checkpoint 2243 | -8/Garrison | Triggered checkpoint 2332 | -8/Garrison | Triggered checkpoint 2387 | -8/Garrison | Garrison Relay disabled 2437 | -8/Garrison | Discovered new exit (range 14) 2473 | -8/Garrison | Entered Materials 2908 | -8/Materials | Repaired Assault Rifle 3340 | -8/Materials | Repaired Assault Rifle 3400 | -8/Materials | Discovered new exit (range 16) 3466 | -8/Materials | Entered Factory 3466 | -7/Factory | Evolved 2 slots: Utility x2 3666 | -7/Factory | Identified exit to Garrison 3677 | -7/Factory | Entered Garrison 4034 | -7/Garrison | Triggered checkpoint 4065 | -7/Garrison | Garrison Relay disabled 4211 | -7/Garrison | Rescued a captive Derelict 4313 | -7/Garrison | Triggered checkpoint 4363 | -7/Garrison | Triggered checkpoint 4526 | -7/Garrison | Triggered checkpoint 4594 | -7/Garrison | Garrison Relay disabled 4709 | -7/Garrison | Discovered new exit (range 13) 4736 | -7/Garrison | Entered Factory 4736 | -6/Factory | Evolved 2 slots: Utility x2 4939 | -6/Factory | Spotted B-75 Beast 5030 | -6/Factory | Build established: Scavenger-Gunner 5996 | -6/Factory | Build established: Scavenger-Mutant 6216 | -6/Factory | Cargo convoy interrupted 6336 | -6/Factory | Build established: Scavenger-Gunner 6692 | -6/Factory | Discovered new exit (range 5) 6776 | -6/Factory | Repaired Adv. Treads 6854 | -6/Factory | Repaired Broken Med. Treads 6978 | -6/Factory | Build established: Gunner 7186 | -6/Factory | First assault squad dispatched 7214 | -6/Factory | Entered another Factory area 7214 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7524 | -5/Factory | Build established: Tank 7575 | -5/Factory | Repaired Antimatter Cannon 7608 | -5/Factory | Repaired Hrd. Light Armor Plating 7648 | -5/Factory | Repaired Imp. Light Armor Plating 7702 | -5/Factory | Repaired Hcp. Matter Pod 7781 | -5/Factory | Discovered new exit (range 7) 7894 | -5/Factory | Discovered new exit (range 12) 8000 | -5/Factory | Identified exit to Upper Caves 8000 | -5/Factory | Identified exit to Extension 8480 | -5/Factory | Entered Upper Caves 8483 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8501 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8588 | -5/Upper Caves | Entered Warlord 8668 | -5/Warlord | System corruption cleaned by Quarantine Array 9020 | -5/Warlord | Build established: Mutant 9445 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9468 | -5/Warlord | Met Warlord 9493 | -5/Warlord | Warlord's base attacked by MAIN.C 9843 | -5/Warlord | Warlord forces counterattacked 9953 | -5/Warlord | Spotted Executioner 9953 | -5/Warlord | Spotted Striker 9977 | -5/Warlord | Destroyed Executioner 10040 | -5/Warlord | Build established: Gunner 10051 | -5/Warlord | Spotted Striker 10054 | -5/Warlord | Spotted Executioner 10089 | -5/Warlord | Destroyed Striker 10098 | -5/Warlord | Destroyed Executioner 10168 | -5/Warlord | Warlord base infiltrated, sounded retreat 10187 | -5/Warlord | Found Prototype Processor 10187 | -5/Warlord | Identified Exp. Core Analyzer 10223 | -5/Warlord | Spotted Striker 10233 | -5/Warlord | Destroyed Striker 10262 | -5/Warlord | Spotted Executioner 10271 | -5/Warlord | Spotted Executioner 10275 | -5/Warlord | Destroyed Executioner 10295 | -5/Warlord | Destroyed Executioner 10319 | -5/Warlord | Spotted Striker 10325 | -5/Warlord | Spotted Striker 10325 | -5/Warlord | Spotted B-86 Titan 10328 | -5/Warlord | Spotted Striker 10329 | -5/Warlord | Spotted B-75 Beast 10394 | -5/Warlord | Spotted Executioner 10397 | -5/Warlord | Spotted Striker 10397 | -5/Warlord | Spotted Executioner 10443 | -5/Warlord | Discovered new exit (range 12) 10445 | -5/Warlord | Build established: Scavenger-Gunner 10472 | -5/Warlord | Entered Proximity Caves 10563 | -4/Proximity Caves | Spotter reported a threat 10609 | -4/Proximity Caves | Learned location of Armory (-3) 10714 | -4/Proximity Caves | Spotter reported a threat 10769 | -4/Proximity Caves | Spotted B-86 Titan 10855 | -4/Proximity Caves | Spotter reported a threat 11128 | -4/Proximity Caves | Learned 4 Research zone layouts 11415 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 11635 | -4/Proximity Caves | Discovered new exit (range 10) 11678 | -4/Proximity Caves | Entered Factory 11678 | -4/Factory | Evolved 2 slots: Propulsion x2 11928 | -4/Factory | Search patrols dispatched 12713 | -4/Factory | Repaired Arm. Medium Treads 12782 | -4/Factory | Discovered new exit (range 2) 13098 | -4/Factory | Entered Research 13098 | -3/Research | Evolved 2 slots: Weapon x2 13120 | -3/Research | Discovered new exit (range 17) 13232 | -3/Research | Discovered new exit (range 23) 13343 | -3/Research | Entered Armory 13408 | -3/Armory | Build established: Scavenger-Executioner 14249 | -3/Armory | Destroyed 7 combat bots 14259 | -3/Armory | System corruption reached 10% 14581 | -3/Armory | Lost 3 parts (1n1u1w) 14595 | -3/Armory | Destroyed 12 combat bots 14814 | -3/Armory | Found Prototype Launcher 14814 | -3/Armory | Identified Tactical Quantum Warhead 14843 | -3/Armory | First assault squad dispatched 15017 | -3/Armory | Found Antimissile System 15067 | -3/Armory | Allied Derelicts emerged from ambush trap array 15374 | -3/Armory | System corruption reached 30% 15423 | -3/Armory | Build established: Executioner 15441 | -3/Armory | Spotted B-86 Titan 15461 | -3/Armory | Destroyed B-86 Titan 15717 | -3/Armory | Lost 3 parts (1p1u1w) 15719 | -3/Armory | Destroyed 8 combat bots 15895 | -3/Armory | Lost 4 parts (3u1w) 15965 | -3/Armory | High security lockdown imminent 15986 | -3/Armory | Destroyed 21 combat bots 15996 | -3/Armory | Lost 7 parts (1p1n2u3w) 16045 | -3/Armory | High security lockdown engaged 16157 | -3/Armory | Spotted Striker 16170 | -3/Armory | Core integrity fell below 50% 16181 | -3/Armory | Destroyed 10 combat bots 16190 | -3/Armory | Core integrity fell below 20% 16191 | -3/Armory | Released all parts (5) 16193 | -3/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16186_ M-36 Artificer repairs Field Laser. 16188_ Adv. Heavy Siege Treads broken. 16188_ Overheating: Short circuit. 16189_ System corrupted: Matter fused (-5). 16189_ C-30 ARC bursts open, deploying its payload. 16189_ G-73 Enforcer unfolds itself. 16189_ G-67 Veteran unfolds itself. 16189_ C-30 ARC bursts open, deploying its payload. 16189_ P-80 Master unfolds itself. 16190_ Overheating: Core damaged (-234). 16191_ Power failure, Rnf. Quantum Reactor shutdown. 16191_ Overheating: Energy bleed (-16). 16191_ Released Huge Storage Unit. 16191_ Released Exp. Optical Array. 16191_ Released Rnf. Quantum Reactor. 16191_ Released Broken Adv. Heavy Siege Treads. 16191_ Released Adv. Heavy Siege Treads. 16192_ Acquired Shock Maul. 16193_ The unstable cave ceiling collapses. 16193_ Hyp. Railgun crushed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????? ?????????????????????????? | | ?????? ?????????????????????????? | | ??????%?????????????????????????? | | ?????? ?????????????????????????# | | ??????%?????????????????????????# | | ?????? ?????????????????????????# | | ?????? ?????????????????????????# | | ?????# #????????????????????????# | | ###??# ######+###???????????????# | | ? ???# # =!! #???????????????# | | ? #??# # =!! #???????????????# | | ?# ??# + =!! #???????????????# | | ?? ??#p# #??#????????????# | | ?? #?#[[* ! #???????????????# | | ### ?#][@ ###############?# | | ##l[g= ! ## = ### | | !!K#m ## """ """ # | | # #g# #? """ """ # | | =* ! ####???"" """ # | | %*! = # ##??#???? ! # # | | = /#%%= ###?????###+##### | | === %[%# # #?????# ## # | | ]==%%==|# ####### | | =%![%%%% | | = %!*! # ###### | | != ##????# ### | | ]]] "#????#######?# | | ]]] ##????????????### | | #### # #???????????????## | | ????## ## "????????????????# | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 45 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 750 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Propulsion Shielding 33 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Imp. Treads | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Explosion For You Challenges ------------ None Game ------ Seed BeamPointyTriangulator Manual? 0 Play Time 01:58:39 Cumulative 200.4 hours Start 2023.08.09 @ 18:47:10 End 2023.08.10 @ 19:58:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/0/1/0/0/1/0/0 Lore% 69 Gallery% 77 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fe613ac-28ee-4943-96a4-bb318fb430d3