Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.10 @ 21:26:30 Player: Terra Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (206) 1030 Value Destroyed (7377) 7377 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1629) 1629 TOTAL SCORE: 15776 Bonus ------- High Alert Combat Kills 805 Follower Combat Kills 489 Met Imprinter 300 Was Imprinted 300 Friendly Fire -265 Cogmind --------- Core Integrity 0/1000 Matter 35/300 Energy 100/100 System Corruption 6% Temperature Cool (21) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Cloaking Device Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Improved Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Power Shielding System Shield Drone Bay > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Neutron Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Cooling System Electrolaser Heavy Machine Gun Magnetic Acceleration Cannon Improved Proton Missile Launcher Mini Grenade Launcher Heavy Flail Heavy Flail Heavy Flail Heavy Flail Heavy Flail Heavy Flail [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Power Shielding Weapon Gauss Rifle Energy Gun Heavy Beamcaster Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . 2 Power 1 | . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . 1 . . . . 1 . . 1 Utility 4 | . . . 1 . . . 1 1 . . . . . . . 1 Weapon 2 | . . . . . . . 1 . . . . . 1 . . . Parts Attached 207 | 8 6 1 30 2 . 8 27 25 8 6 8 7 10 8 4 49 Power 29 | 1 . . 7 . . 1 5 4 . . . 1 1 2 . 7 Engine 16 | 1 . . 7 . . . 4 3 . . . . 1 . . . Core 10 | . . . . . . 1 1 1 . . . 1 . . . 6 Reactor 3 | . . . . . . . . . . . . . . 2 . 1 Propulsion 40 | 2 . . 4 . . 4 7 6 . . . . 3 2 . 12 Treads 10 | . . . 2 . . 1 3 1 . . . . . 2 . 1 Leg 15 | 2 . . . . . 3 1 5 . . . . 3 . . 1 Wheel 12 | . . . 2 . . . . . . . . . . . . 10 Hover 1 | . . . . . . . 1 . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . . . . . Utility 45 | 2 2 1 6 . . . 5 7 2 1 3 1 1 1 2 11 Device 27 | 1 2 . 3 . . . 4 5 1 . 2 1 . 1 . 7 Storage 2 | . . 1 1 . . . . . . . . . . . . . Processor 3 | 1 . . 1 . . . . . . 1 . . . . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 12 | . . . 1 . . . 1 2 1 . 1 . 1 . 1 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 93 | 3 4 . 13 2 . 3 10 8 6 5 5 5 5 3 2 19 Energy Gun 24 | 2 1 . 4 . . 1 5 3 . . . . 3 2 . 3 Energy Cannon 7 | . . . . . . . 2 . . . . . . . . 5 Ballistic Gun 17 | . 2 . 3 . . 2 1 2 . 3 . 2 . . . 2 Ballistic Cannon 10 | . . . 1 . . . . . . . 2 1 2 1 1 2 Launcher 10 | . 1 . 3 . . . . 2 1 1 . . . . . 2 Special Weapon 7 | 1 . . . . . . . 1 2 . 1 1 . . 1 . Impact Weapon 10 | . . . . . . . 2 . 1 1 . 1 . . . 5 Slashing Weapon 5 | . . . 1 1 . . . . 2 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . 1 1 . . . . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . . . . Parts Lost 38 | . . . 1 . . . 1 8 4 . . . . . 1 23 Power 6 | . . . . . . . . 1 1 . . . . . . 4 Propulsion 4 | . . . 1 . . . . 1 . . . . . . . 2 Utility 11 | . . . . . . . . 2 1 . . . . . 1 7 Weapon 17 | . . . . . . . 1 4 2 . . . . . . 10 Highest Loss Streak 9 | . . . 1 . . . 1 3 3 . . . . . 1 9 Average Slot Usage (%) 90 | . 100 100 97 100 100 100 96 95 88 92 92 95 88 86 78 77 Engine 6 | . 14 14 21 22 22 14 11 7 2 . . . 3 3 . . Core 4 | . . . . . . 7 6 6 7 7 7 10 7 . . 4 Reactor 1 | . . . . . . . . . . . . . . 8 13 6 Treads 4 | . . . 6 22 22 12 5 8 . . . . . 4 13 5 Leg 14 | . 28 28 12 . . 9 4 12 23 23 23 23 23 15 . . Wheel 1 | . . . 2 . . . . . . . . . . . . 9 Device 15 | . 21 26 16 11 11 11 18 22 17 16 15 15 13 13 13 15 Storage 7 | . . 1 11 11 11 11 9 7 7 7 7 7 6 6 6 5 Processor 1 | . 6 . 2 . . . . . . 5 2 . . . . . Protection 7 | . . . 2 11 11 11 9 5 7 7 11 15 6 6 4 4 Energy Gun 5 | . 1 . 5 6 . 3 14 8 1 . . . 8 13 8 4 Ballistic Gun 7 | . 16 14 10 . . 18 8 7 2 9 12 14 10 1 . 1 Ballistic Cannon 3 | . . . 2 . . . . . . . 3 4 6 10 13 7 Launcher 1 | . 10 14 3 . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . 2 4 3 . . . . 3 . Impact Weapon 1 | . . . . . . . . 2 5 4 . 2 . . . . Slashing Weapon 1 | . . . . 4 11 . . . 5 2 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 129 | 6 11 25 61 55 52 56 72 76 59 50 58 63 105 129 129 103 Greatest Support 140 | 20 20 20 40 40 40 40 40 50 35 35 35 35 60 140 140 140 Greatest Overweight (x) 33 | . . 1 4 1 1 3 11 3 1 1 1 1 2 2 . 33 Average Overweight (x) 1 | . . . 1 1 1 1 2 1 1 1 1 1 1 1 . 2 Largest Inventory Capacity 12 | 4 4 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 4 4 11 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 4 5 11 9 8 12 12 12 10 12 12 12 12 12 12 12 Average Carried 9 | 2 3 4 6 8 8 10 9 9 9 10 11 11 11 11 10 8 Final Capacity 12 | 4 4 10 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 4 5 9 8 8 12 10 9 9 12 12 12 12 11 9 1 Class Distribution -------------------- 39% | Scavenger-Tank 35% | Scavenger-Mutant 20% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 5945 | 280 41 20 692 40 . 93 378 669 87 415 60 287 769 215 293 1606 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8960 | 116 90 . 898 13 . 93 885 996 49 541 . 359 1132 375 637 2776 Parts 428 | 10 8 . 77 3 . 5 32 51 1 7 . 16 53 5 30 130 Haulers Intercepted 4 | . . . 2 . . . . . . . . . 1 . . 1 Recyclers Shooed 3 | . . . 1 . . . . . . . . . . . 1 1 Parts Field Recycled 20 | . . . 20 . . . . . . . . . . . . . Retrieved Matter 85 | . . . 85 . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . 3 1 15 . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 140 | 1 5 . 22 . . 1 15 22 4 4 . 7 12 1 8 38 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 68 | 1 . . 12 . . 1 13 16 2 . . 6 9 1 1 6 Cannons 40 | . . . 1 . . . 2 . . . . 1 3 . 7 26 AOE 31 | . 5 . 9 . . . . 6 2 4 . . . . . 5 Classes Destroyed 19 | 3 2 . 5 . . 1 . 2 1 . . . 2 2 . 1 Worker 15 | 1 . . 2 1 . . . 1 . . . . 2 . 1 7 Builder 17 | . . . 1 . . . . . . . . . 3 . 3 10 Tunneler 3 | 2 . . . . . . . . . . . . 1 . . . Hauler 4 | . . . 2 . . . . . . . . . 1 . . 1 Recycler 12 | . . . 1 . . 1 1 . . . . . 2 . 2 5 Mechanic 1 | . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . . 1 . . . Watcher 12 | . 1 . 4 . . . . 1 . . . . 2 . 1 3 Swarmer 27 | . 3 . 6 . . . . 4 3 4 . 1 2 . 1 3 Grunt 63 | 1 2 . 8 . . . 8 13 . . . 2 8 . 3 18 Brawler 3 | . . . 1 . . . 1 . . . . 1 . . . . Duelist 2 | . . . . . . . . 1 . . . . . . . 1 Sentry 21 | . . . 7 . . . 4 2 . . . . 1 . 3 4 Hunter 10 | . . . . . . 1 2 . . . . 2 . . . 5 Programmer 11 | . . . . . . . . 2 . . . 1 1 . 1 6 Behemoth 1 | . . . . . . . . . . . . . . . . 1 Compactor 1 | . . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . . . . 3 . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . Martyr 1 | . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | 3 3 . 6 1 . 1 3 4 3 4 . 3 5 1 10 10 Combat Bots Only 6 | 1 3 . 4 . . 1 3 4 3 4 . 3 3 1 5 6 Max Kills in Single Turn 3 | 1 2 . 3 1 . 1 1 3 1 2 . 1 2 1 2 3 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . Exploded 3 | . 2 . 2 . . . . 3 1 2 . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Damage Taken 10466 | 17 54 . 912 14 . 74 957 1449 416 33 . 484 1011 71 448 4526 Core 1610 | . 11 . 195 . . . 148 102 67 10 . 53 8 . . 1016 Absorbed by Shields 582 | . 3 . . 6 . 29 140 27 . . . . . . . 377 Core Remaining (%) 80 | 100 . 95 . . . 51 73 . . . . 66 . . 99 . Volleys Fired 488 | 14 12 . 80 2 . 6 53 59 12 21 3 22 51 12 24 117 Largest 4 | 2 2 . 2 1 . 2 3 3 3 3 1 3 4 4 4 4 Hottest 305 | 140 50 . 112 56 . 79 166 138 123 81 30 90 216 272 272 305 Shots Fired 1282 | 28 19 . 152 2 . 12 121 132 22 28 3 55 203 48 70 387 Gun 803 | 22 12 . 116 2 . 12 104 123 10 20 . 40 152 31 23 136 Cannon 398 | . . . 14 . . . 17 . . . . 13 51 17 46 240 Launcher 60 | . 7 . 22 . . . . 8 9 3 . . . . . 11 Special 21 | 6 . . . . . . . 1 3 5 3 2 . . 1 . Kinetic 768 | . 12 . 104 . . 7 44 86 7 20 . 53 130 24 46 235 Thermal 394 | 28 . . 26 2 . 5 62 37 3 . . . 50 17 23 141 Explosive 56 | . 7 . 22 . . . . 8 9 3 . . . . . 7 Electromagnetic 49 | . . . . . . . 15 . . . . . 23 7 . 4 Robot Hit Streak 34 | 9 2 . 25 6 . 13 20 31 7 13 5 23 18 28 15 34 Robot Miss Streak 5 | 2 2 . 1 . . 1 3 5 3 2 . 3 5 3 2 4 Penetration Max 2 | . . . . . . . 1 . . 1 . 1 1 . 2 . Secondary Targets 3 | . . . 1 . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . . . . . Shots Hit Robots 813 | 10 4 . 89 5 . 10 96 79 16 20 5 40 122 37 50 230 Core Hits 441 | 5 11 . 54 2 . 6 34 92 10 10 . 19 50 5 21 122 Critical Hits 32 | . 1 . 1 . . . 1 . . 2 . . . 4 13 10 Critical Kills 15 | . . . 1 . . . . . . 1 . . . 1 6 6 Critical Parts Destroyed 12 | . 1 . . . . . 1 . . 1 . . . . 6 3 Melee Attacks 38 | . . . 1 6 . . . . 8 10 7 . . . . 6 Impact 21 | . . . . . . . . . 6 9 . . . . . 6 Slashing 12 | . . . 1 3 . . . . 2 1 5 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . 3 . . . . . 3 2 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . . . Damage Inflicted 21848 | 120 431 . 1953 29 . 142 1796 2099 566 1242 . 790 2866 774 1538 7502 Guns 10273 | 120 55 . 934 29 . 142 1470 1583 58 189 . 610 1979 389 517 2198 Cannons 7063 | . . . 131 . . . 326 . . . . 180 707 385 1012 4322 Explosions 3385 | . 368 . 876 . . . . 516 382 281 . . 180 . . 782 Melee 1098 | . . . . . . . . . 126 772 . . . . . 200 Ramming 29 | . 8 . 12 . . . . . . . . . . . 9 . Kinetic 10714 | . 55 . 814 . . 85 650 1185 58 189 . 790 1572 516 1012 3788 Thermal 6170 | 120 . . 351 29 . 57 971 398 . . . . 749 246 517 2732 Explosive 3172 | . 368 . 776 . . . . 516 382 281 . . 180 . . 669 Electromagnetic 665 | . . . . . . . 175 . . . . . 365 12 . 113 Impact 1073 | . . . . . . . . . 101 772 . . . . . 200 Slashing 25 | . . . . . . . . . 25 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 1 1 1 1 . . . 3 6 Average Corruption 1 | . . . . . . . . 1 1 1 1 . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . 1 2 3 . . . . 8 13 Message Errors 9 | . . . . . . . . 1 1 1 . . . . 2 4 Matter Fused 4 | . . . . . . . . . . . . . . . 1 3 Energy Discharges 3 | . . . . . . . . . . 1 . . . . 2 . Data Loss (minor) 3 | . . . . . . . . . 1 . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . . . 1 . . . . 1 4 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1016 | . . . 5 . . . . 14 1 639 . . 136 22 36 163 Projectiles 271 | . . . . . . . . . . 25 . . 71 22 36 117 Explosions 117 | . . . 5 . . . . 14 1 6 . . 65 . . 26 Melee 628 | . . . . . . . . . . 608 . . . . . 20 Knockbacks 35 | . . . . . . . . . . . . . 6 . 10 19 Impact . | . . . . . . . . . . . . . . . . . Kinetic 32 | . . . . . . . . . . . . . 6 . 8 18 Secondary 3 | . . . . . . . . . . . . . . . 2 1 Self-Inflicted Damage 459 | . 10 . 45 . . . . 112 38 . . . 48 . . 206 Shots 18 | . 2 . 3 . . . . 6 2 . . . 1 . . 4 Rammed 7 | . 1 . 3 . . . . . . . . . . . 2 1 Targets Rammed 9 | . 1 . 4 . . . . . . . . . 1 . 2 1 Kicked 2 | . . . 1 . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 622 | 130 2 . 327 28 . 180 622 156 . . . . 481 356 126 523 Average Temperature 116 | 52 2 . 74 15 . 82 201 65 . . . . 93 156 48 132 Received Heat Transfer 3091 | 12 16 . 357 6 . . 423 598 . . . 144 489 . 78 968 Effects 37 | . . . 1 . . . 24 . . . . . 3 1 . 8 Shutdowns 16 | . . . . . . . 13 . . . . . 2 . . 1 Energy Bleed 5 | . . . 1 . . . 3 . . . . . . . . 1 Interference 5 | . . . . . . . 3 . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . . . . . 1 . . 1 Short Circuit 5 | . . . . . . . 1 . . . . . . 1 . 3 Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . Damage (major) 2 | . . . . . . . 2 . . . . . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . Impact Corruptions 40 | . . . . . . . . . . 39 . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 2 . . . 1 . . . . . 1 . . 3 Heat Transferred 10393 | 275 . . 729 74 . 148 1776 888 . . . . 1650 498 814 3541 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 1297 | 35 165 54 316 20 . 72 277 332 . . . . 218 42 266 1297 Initial 99 | . 19 54 17 . . . 23 65 . . . . 27 4 . 99 Average 192 | 16 101 54 168 12 . 53 136 148 . . . . 107 16 83 677 Maximum Alert Level 4 | . . . 1 . . . 1 1 . . . . 1 . 1 4 Low Security (%) 71 | 100 100 100 70 100 . 100 81 71 . . . . 80 100 90 3 Level 1 17 | . . . 29 . . . 18 28 . . . . 19 . 9 20 Level 2 4 | . . . . . . . . . . . . . . . . 30 Level 3 5 | . . . . . . . . . . . . . . . . 39 Level 4 . | . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 4 . . . 1 5 . . . . 4 . 5 13 Investigation 8 | . 1 . 1 . . . . 1 . . . . 1 . 2 2 Extermination 7 | . . . . . . . . 2 . . . . 1 . 2 2 Reinforcement 12 | . . . 3 . . . 1 2 . . . . 2 . 1 3 Assault 2 | . . . . . . . . . . . . . . . . 2 Garrison 4 | . . . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 6 | . 1 . 2 . . . . . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 205 | 1 7 . 33 2 . 1 24 31 4 3 . 7 24 4 11 53 Peak Tracking Total 7 | 1 3 . 6 2 . 1 4 6 3 4 . 3 4 2 4 7 Tactical Retreats 7 | . . . . . . . 4 . . . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 6 | . . . . . . . . . . . . . 1 . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 38 | . . . 2 . . 1 4 1 2 . 1 . 6 . . 21 Max in Single Turn 5 | . . . 2 . . 1 1 1 1 . 1 . 4 . . 5 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 12 | . 3 . 4 . . . . 1 . . . . 2 . 1 1 Terminals 3 | . 2 . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations 5 | . 1 . 1 . . . . 1 . . . . 2 . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Total Hacks 34 | . 5 . 16 . . . . 3 . . . . 6 . 2 2 Successful 21 | . 3 . 14 . . . . 1 . . . . 3 . . . Failed 13 | . 2 . 2 . . . . 2 . . . . 3 . 2 2 Catastrophic 1 | . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 10 | . 4 . 2 . . . . . . . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 . Repair Stations 15 | . 3 . 3 . . . . 3 . . . . 6 . . . Recycling Units 5 | . . . 5 . . . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 Terminal Hacks 4 | . 2 . 2 . . . . . . . . . . . . . Record 1 | . . . 1 . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 1 . 1 . . . . 1 . . . . 3 . . . Scan Component 4 | . . . 1 . . . . 1 . . . . 2 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . Refit 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 5 . . . . . . . . . . . . . Recycle Component 3 | . . . 3 . . . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . 4 . . . . 1 . . . . 2 . 1 1 Full Trace Events 6 | . 1 . 1 . . . . 1 . . . . 1 . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . Time 19 | . . . . . . . . . . . . . 19 . . . Parts Recycled 3 | . . . 3 . . . . . . . . . . . . . Recycled Matter 277 | . . . 277 . . . . . . . . . . . . . Retrieved Matter 474 | . . . 474 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . 1 . . . . 1 1 4 1 . . . . Non-combat 2 | . . . . . . . . . . 1 1 . . . . . Combat 6 | . . . . 1 . . . . 1 . 3 1 . . . . Robot Hacks Applied 9 | . . . . 1 . . . . 1 2 4 1 . . . . parse_system 9 | . . . . 1 . . . . 1 2 4 1 . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 24 | . . . . . . . . . . . 4 . . 20 . . Largest Group 19 | . . . . . . . . . . . 4 . . 19 11 . Highest-Rated Group 714 | . . . . . . . . . . . 153 . . 714 452 . Highest-Rated Ally 50 | . . . . . . . . . . . 40 . . 50 50 . Total Orders 1 | . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 169 | . . . . . . . . . . . . . . 119 50 . Total Damage 5795 | . . . . . . . . . . . . . . 4408 1387 . Kills 24 | . . . . . . . . . . . . . . 12 12 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 1 2 . 2 . . . . Drone Launches 4 | . . . . . . . . . . . 2 . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . 1 . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 13373 | 173 389 181 1601 465 53 130 1071 944 842 801 1980 640 1261 466 1061 1315 Spaces Moved 6930 | 96 284 146 769 246 30 58 328 414 520 478 1288 374 632 239 609 419 Core 44 | 21 . . . . . . . . . . . . . . . 23 Treads 1768 | . . . 193 246 30 26 159 268 . . . . . 110 609 127 Legs 4681 | 75 284 146 429 . . 32 111 146 520 478 1288 374 632 129 . 37 Wheels 379 | . . . 147 . . . . . . . . . . . . 232 Hover 44 | . . . . . . . 44 . . . . . . . . . Flight 14 | . . . . . . . 14 . . . . . . . . . Fastest Speed 50 | 50 120 120 100 180 180 150 180 150 150 150 150 150 150 150 160 98 Average Speed 161 | 104 120 122 160 180 180 166 256 170 150 150 150 150 166 170 160 191 Slowest Speed 1700 | 120 120 150 180 180 180 210 920 205 150 150 150 150 180 180 160 1700 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 7 44 52 59 35 8 11 31 12 75 68 90 61 20 86 19 12 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . . 1 . . . . . 2 2 . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 8 | . . 1 . 1 . . . . 1 3 2 . . . . . Spaces Dug 24 | 1 11 . 8 3 . . . . 1 . . . . . . . Terrain Destroyed 560 | 1 46 . 139 3 . 13 . 52 70 30 . . 39 3 12 152 Melee 5 | . . . 1 3 . . . . 1 . . . . . . . Projectile 81 | 1 . . . . . . . . . 3 . . 18 3 12 44 AOE 474 | . 46 . 138 . . 13 . 52 69 27 . . 21 . . 108 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Total 8011 | 128 313 149 980 258 29 75 457 533 548 518 1320 407 719 272 642 663 Wait 78 | . 1 . 52 . . . 11 1 . . 11 . 2 . . . Move 6915 | 95 283 145 768 245 29 57 327 413 519 477 1287 373 632 238 608 419 Hop . | . . . . . . . . . . . . . . . . . Pick Up 152 | 11 3 2 27 1 . 4 20 22 3 4 2 2 8 4 2 37 Fast Attach 15 | . 4 . . . . . . . . . . 1 5 4 . 1 Attach 72 | 7 . . 5 . . . 5 10 3 . . 1 3 4 2 32 Detach 5 | . . . 2 . . . . . . . . . 1 . . 2 Swap 121 | 1 2 1 25 2 . 8 22 15 5 6 8 6 2 . 2 16 Drop 121 | . 7 1 16 2 . . 19 13 . 1 2 2 14 10 2 32 Fire 488 | 14 12 . 80 2 . 6 53 59 12 21 3 22 51 12 24 117 Melee 35 | . . . 1 6 . . . . 6 9 7 . . . . 6 Ram 1 | . . . 1 . . . . . . . . . . . . . Kick 3 | . 1 . 1 . . . . . . . . . 1 . . . Crush 5 | . . . 2 . . . . . . . . . . . 2 1 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 174 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 3) 563 | -10/Materials | Entered Mines 701 | -10/Mines | Discovered new exit (range 14) 744 | -10/Mines | Entered Materials 744 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1248 | -9/Materials | Discovered new exit (range 6) 1762 | -9/Materials | Discovered new exit (range 16) 2215 | -9/Materials | Build established: Scavenger-Mutant 2345 | -9/Materials | Entered Mines 2354 | -9/Mines | Met a Derelict bent on vengeance 2435 | -9/Mines | Learned location of Zion (-7) 2473 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2800 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2801 | -9/Mines | Discovered new exit (range 5) 2810 | -9/Mines | Entered Exiles 2839 | -9/Exiles | Discovered new exit (range 14) 2863 | -9/Exiles | Entered Mines 2939 | -8/Mines | Discovered new exit (range 9) 2993 | -8/Mines | Entered Materials 2993 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3307 | -8/Materials | Build established: Scavenger-Tank 4044 | -8/Materials | Discovered new exit (range 3) 4062 | -8/Materials | Build established: Mutant 4064 | -8/Materials | Entered Factory 4064 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4738 | -7/Factory | Lost 3 parts (1p1n1u) 4950 | -7/Factory | Discovered new exit (range 12) 4968 | -7/Factory | Build established: Scavenger-Mutant 5008 | -7/Factory | Entered Lower Caves 5031 | -7/Lower Caves | Learned 12 Factory zone layouts 5248 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5301 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5657 | -7/Lower Caves | Discovered new exit (range 15) 5850 | -7/Lower Caves | Entered another Lower Caves area 5921 | -7/Lower Caves | Discovered new exit (range 3) 6524 | -7/Lower Caves | Discovered new exit (range 14) 6580 | -7/Lower Caves | Encountered a Warlord checkpoint 6651 | -7/Lower Caves | Entered Zion 6671 | -7/Zion | Given the Hacking Drone Bay 6681 | -7/Zion | Found Prototype Device 6687 | -7/Zion | Identified Hacking Drone Bay 6717 | -7/Zion | Discovered new exit (range 22) 6751 | -7/Zion | Visited the Megawrench Repair Shop 6751 | -7/Zion | Megawrench repaired 9 parts 6786 | -7/Zion | System corruption cleaned by Quarantine Array 7143 | -7/Zion | Imprinted 7146 | -7/Zion | Declared Zion's savior 7863 | -7/Zion | Build established: Scavenger-Tank 7863 | -7/Zion | Learned location of Quarantine (-3) 7944 | -7/Zion | Found Relay Coupler [Programmer] 8063 | -7/Zion | Learned location of Data Miner (-6) 8437 | -7/Zion | Build established: Scavenger-Mutant 8631 | -7/Zion | Entered Proximity Caves 8631 | -6/Proximity Caves | Accompanied by 1 ally 9010 | -6/Proximity Caves | Learned 4 Factory zone layouts 9243 | -6/Proximity Caves | Discovered new exit (range 14) 9262 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 9271 | -6/Proximity Caves | Entered Factory 9271 | -6/Factory | Accompanied by 1 ally 9271 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9347 | -6/Factory | Build established: Scavenger-Tank 9394 | -6/Factory | Found Hvy. Reactive Plating 9957 | -6/Factory | Discovered new exit (range 14) 10215 | -6/Factory | Repaired Lgt. Nuclear Core 10532 | -6/Factory | Sucked down chute 10532 | -6/Factory | Entered Waste 10533 | -6/Waste | Met a frightened Derelict 10546 | -6/Waste | Spotted C-40 Crusher 10546 | -6/Waste | Spotted C-40 Crusher 10587 | -6/Waste | Destroyed C-40 Crusher 10615 | -6/Waste | Spotted C-40 Crusher 10619 | -6/Waste | Spotted C-40 Crusher 10641 | -6/Waste | Warlord forces began an assault 10652 | -6/Waste | Allies destroyed C-40 Crusher 10752 | -6/Waste | Allies destroyed C-40 Crusher 10856 | -6/Waste | Spotted C-40 Crusher 10862 | -6/Waste | Allies destroyed C-40 Crusher 10868 | -6/Waste | Allies destroyed C-40 Crusher 10981 | -6/Waste | Discovered new exit (range 12) 10998 | -6/Waste | Entered Factory 10998 | -6/Factory | Accompanied by 11 allies 11955 | -6/Factory | Discovered new exit (range 8) 12059 | -6/Factory | Entered another Factory area 12059 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12860 | -5/Factory | Spotted B-75 Beast 12881 | -5/Factory | Destroyed B-75 Beast 13179 | -5/Factory | Garrison activated, responded to threat 13253 | -5/Factory | Lost 8 parts (2n2u4w) 13259 | -5/Factory | First assault squad dispatched 13329 | -5/Factory | Core integrity fell below 50% 13363 | -5/Factory | Core integrity fell below 20% 13374 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- U-05 Engineer lays Concrete. R-10 Processor collects Hvy. Laser. U-05 Engineer lays Concrete. Acquired Autogun. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Fission Core. U-05 Engineer lays Concrete. Autogun destroyed. Adv. Heat Sink destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. W-25 Informer distress signal alerts nearby ally. R-10 Processor collects Hvy. Assault Rifle. U-05 Engineer lays Concrete. System corrupted: Matter fused (-5). U-05 Engineer lays Concrete. Adv. Heat Sink destroyed. U-05 Engineer lays Concrete. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????"??? ??????????????????????? | | ?????????????????????? ? ??????????????????????? | | ?????????????????????? ? ??????????????????????? | | ?????????????????????? ? ??????????????????????? | | ???????????????########+#####????????????????????? | | ???????????????# ###??????????????????? | | ???????????? ? # "" ! #??????????????????? | | ????????????? # "G p % u ##?????????????????? | | ???????????+### "" m g #?????????????????? | | ????????? # % gg ##??????????????????? | | ????????? *# Ru g w #??????????????????? | | ????????? %+ " # #?????????????????? | | ?????????? =#= "" l[ # ##?????????????????? | | ?????????? # """"" @ ###??????????????????? | | ??????????#### # """""" ###??????????????????? | | ?????????? # # # #??????????????????? | | ???????????? + # %####?????????????????? | | ?????????????# ##########################????????? | | ?????????????# %*=[![|[]|! ?? | | ?????????????# |=]![*##########????????? | | ?????????????#" !#?????????????????? | | ?????????????#" ]]]/!!! #?????????????????? | | ????????????## ! ! #?????????????????? | | ????????????# ! [ ]] !! #?????????????????? | | ????????????# ] + "???????????????? | | ????????????# #?????????????????? | | ????????????# ##""""###"##### #?????????????????? | | ????????????# # ! # #?????????????????? | | ????????????# #! #"#?????????????????? | | ????????????# # """"""""" !# ?????????????????? | | ????????????# # # ?????????????????? | | ?????????#! # """"T"""" # ????????????????? | | ????##**# """"""""""" # ????????????????? | | ? ##=!###########??#####????????????????? | | ############# |############??????????????????????? | | |= !=* [ =! #??????????????????????? | | % = =! #??????????????????????? | | === = ! """" #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Cloak Strength 2 Armor Coverage 825 Resistance: KI 60 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 66 Reclamation Efficiency 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Mining Claw | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab I'm Back, Baby! Leap Before You Look Let's See Who's Tougher Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Robot Respite Serviceable Loadout Significant Disruption Storm Trooper The More The Merrier The One Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed GlidesysBombNeutralizer Manual? 0 Play Time 02:50:55 Cumulative 6.2 hours Start 2021.09.10 @ 17:47:13 End 2021.09.10 @ 21:26:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7373d7c3-7ce0-488b-87c5-201543d2253d