Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 22:46:45 Player: THN-L0C Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (144) 720 Value Destroyed (5893) 5893 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1764) 1764 TOTAL SCORE: 16277 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 391 Follower Combat Kills 311 Aligned with FarCom 300 Friendly Fire -238 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (350) Ox6 Location -2/Testing Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Impulse Thruster Matter Compressor (0) Improved Remote Force Field Advanced Hacking Suite Enhanced Nova Cannon Potential Cannon Gamma Bomb Array Micro-nuke Launcher Tactical Quantum Warhead Powered Hammer Thunder Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Multi-Antimatter Reactor > --- PROPULSION ------- Hovering Antigrav-ITA Exoskeleton Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Armored Scrap Engine 2N-1CE's Frost Array Large Storage Unit Advanced Target Analyzer Armor Integrity Analyzer Advanced Transmission Jammer Improved Cloaking Device > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Heavy Shock Bomb Launcher Thunder Hammer > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Experimental Gyrokinetic Inverter Impulse Thruster Matter Compressor Improved Remote Force Field Advanced Hacking Suite Enhanced Nova Cannon Potential Cannon Gamma Bomb Array Micro-nuke Launcher Tactical Quantum Warhead Powered Hammer [Rating: 175] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg VSS Leg Hover Unit Constructs Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Core Shielding Weapon Constructs Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Constructs Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Slots Evolved 16 | . . . 2 . . . 2 . . 4 2 2 2 2 . Power 3 | . . . . . . . . . . . 1 . 1 1 . Propulsion 6 | . . . 1 . . . 1 . . 2 . 2 . . . Utility 6 | . . . 1 . . . 1 . . 2 1 . 1 . . Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 239 | 7 8 11 12 10 7 9 8 5 21 21 32 21 49 8 10 Power 31 | 1 1 2 1 . . 1 . . 5 2 3 5 7 2 1 Engine 12 | 1 1 1 . . . 1 . . 4 2 1 1 . . . Core 6 | . . 1 1 . . . . . 1 . 2 1 . . . Reactor 13 | . . . . . . . . . . . . 3 7 2 1 Propulsion 45 | 2 2 4 1 4 . 2 3 . 2 . . 3 15 4 3 Treads 2 | 2 . . . . . . . . . . . . . . . Leg 16 | . 2 4 1 4 . 1 . . 2 . . . 2 . . Wheel . | . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . 2 . . . . 3 9 4 3 Flight 6 | . . . . . . 1 1 . . . . . 4 . . Utility 95 | 2 3 1 6 1 5 4 4 1 7 14 19 11 12 1 4 Device 48 | 1 . 1 2 . 3 . 1 . 3 10 14 5 4 1 3 Storage 7 | 1 2 . . . . . . . . . 1 . 2 . 1 Processor 15 | . . . 1 . . . 1 . 1 . 1 6 5 . . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection 23 | . 1 . 3 1 2 4 2 1 3 4 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 68 | 2 2 4 4 5 2 2 1 4 7 5 10 2 15 1 2 Energy Gun 8 | 2 1 1 1 . . . 1 . . . 1 . . . 1 Energy Cannon 4 | . . 1 . 1 1 . . . 1 . . . . . . Ballistic Gun 9 | . . 1 1 1 1 1 . . . . . . 4 . . Ballistic Cannon 11 | . 1 . . . . . . 1 2 1 2 1 3 . . Launcher 18 | . . 1 1 3 . 1 . 1 1 1 4 . 4 . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . . . Impact Weapon 13 | . . . . . . . . 1 1 3 2 1 4 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . 1 2 . 1 . . . . Unidentified Prototypes 11 | . . . . . 1 . 1 1 1 1 . 1 2 . 3 Parts Lost 93 | . 2 . . 3 . 6 . . 2 9 22 8 21 . 20 Power 17 | . 1 . . . . 1 . . 1 1 4 1 4 . 4 Propulsion 32 | . . . . 2 . 3 . . 1 . 5 4 9 . 8 Utility 28 | . 1 . . 1 . 1 . . . 5 9 2 4 . 5 Weapon 16 | . . . . . . 1 . . . 3 4 1 4 . 3 Highest Loss Streak 20 | . 2 . . 1 . 4 . . 1 5 6 4 6 . 20 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 74 | . 99 100 100 99 78 95 96 100 80 55 54 48 60 63 69 Engine 3 | . 13 9 . . . 9 9 9 3 5 4 1 . . . Core 3 | . . 4 11 11 11 . . . 5 . 1 1 . . . Reactor 1 | . . . . . . . . . . . . 1 9 8 9 Leg 12 | . 23 28 33 32 33 21 18 18 9 3 2 1 2 . . Hover 4 | . . . . . . . 16 18 13 1 2 2 2 21 24 Flight 1 | . . . . . . 7 . . . . . . 4 . . Device 10 | . 13 11 9 4 6 . 2 . 6 19 12 13 10 10 15 Storage 7 | . 14 14 11 11 11 11 9 9 9 6 6 . 2 8 4 Processor 6 | . . . 9 11 4 . 5 9 4 . 2 14 15 8 7 Protection 5 | . . 2 3 6 10 21 18 18 11 3 1 . . . . Energy Gun 4 | . 24 4 9 11 . . 7 9 5 . 3 1 1 . 2 Energy Cannon 1 | . . 5 . . 1 . . . 3 1 . 1 . . . Ballistic Gun 2 | . . 11 9 1 . 10 1 . . 1 . . . 1 . Ballistic Cannon 1 | . 3 2 . . . . . 4 . 2 1 2 2 . . Launcher 1 | . . 3 1 8 . 10 9 2 . . . . . . . Impact Weapon 2 | . . . . . . . . . 4 4 2 3 1 2 3 Peak Build Rating 175 | 7 10 22 29 29 28 22 28 30 50 81 89 101 146 156 175 Average Rating 57 | 5 9 17 27 26 21 17 25 28 39 66 77 65 119 135 147 On Entrance 44 | . 7 9 22 29 26 28 17 28 30 48 72 32 91 118 155 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 90 | 12 31 35 38 37 43 38 36 41 45 50 60 40 90 72 82 Greatest Support 130 | 40 40 30 42 42 35 35 22 16 81 104 129 79 130 126 126 Greatest Overweight (x) 23 | . 1 1 . 1 1 2 2 2 2 . 14 7 1 23 11 Average Overweight (x) . | . . . . . . 1 1 2 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 15 15 15 15 15 14 5 11 15 15 Most Carried 15 | 2 13 15 15 15 15 15 15 15 15 15 15 5 15 15 15 Average Carried 11 | . 8 14 14 14 14 14 14 14 14 11 12 4 10 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 15 15 15 Final Carried 15 | 2 12 15 14 14 14 14 15 15 14 15 5 4 11 14 12 Scrap Engine Consumption 231 | . . . . . . . . . 42 34 35 45 66 9 . Constructs Created 18 | . . . . . . . . . 4 3 1 4 5 . 1 Constructs Modified 63 | . . . . . . . . . 10 14 12 9 16 2 . Class Distribution -------------------- 58% | Mutant 19% | Construct 8% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Construct | -5/Factory Mutant | -4/Factory Mutant | -3/Research Infiltrator-Mutant | -2/Research Infiltrator-Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Matter Collected 4997 | 256 72 134 264 278 85 100 . . 768 366 532 606 1312 88 136 Remotely 326 | . . . . . . . . . . 43 283 . . . . Salvage Created 5744 | 149 202 49 352 351 . 129 . . 794 714 1192 454 1343 . 15 Parts 340 | 11 18 2 20 34 . 9 . . 28 46 58 21 92 . 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 15 | . . . 2 . . . . . 5 . 3 2 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Combat Hostiles Destroyed 112 | . 4 1 10 18 . 7 . . 11 9 19 6 26 . 1 Guns 35 | . 4 . 8 3 . 6 . . 1 2 6 2 3 . . Cannons 35 | . . 1 . 1 . . . . 5 5 3 4 16 . . AOE 36 | . . . 2 14 . 1 . . 5 1 7 . 6 . . Classes Destroyed 20 | 2 2 . 2 3 . 1 . . 6 1 2 . . . 1 Worker 6 | . . . . . . . . . . . 4 1 1 . . Builder 5 | . . . . 1 . . . . 1 2 1 . . . . Tunneler 7 | 4 . . . 3 . . . . . . . . . . . Recycler 10 | 1 . . . . . . . . 5 1 1 1 1 . . Operator 2 | . . . . . . . . . . . 1 . 1 . . Drone 2 | . . . . . . . . . 2 . . . . . . Watcher 4 | . 2 . . . . . . . . . . 1 1 . . Swarmer 27 | . . . 2 8 . 4 . . . . 5 . 8 . . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 35 | . 4 1 5 8 . 2 . . . 7 5 . 3 . . Brawler 1 | . . . . . . 1 . . . . . . . . . Duelist 4 | . . . . 1 . . . . 1 1 1 . . . . Protector 1 | . . . . . . . . . 1 . . . . . . Sentry 6 | . . . 3 . . . . . 2 . 1 . . . . Demolisher 1 | . . . . . . . . . 1 . . . . . . Hunter 8 | . . . . . . . . . 2 . 2 2 2 . . Programmer 24 | . . . . . . . . . 1 1 5 4 13 . . Behemoth 1 | . . . . . . . . . . 1 . . . . . Scrapper 1 | . . . . . . . . . 1 . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 3 2 1 2 7 . 3 . . 5 3 6 2 4 . 1 Combat Bots Only 5 | . 2 1 2 4 . 3 . . 5 3 5 2 4 . 1 Max Kills in Single Turn 3 | 1 1 1 2 3 . 1 . . 2 1 3 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . 1 . . 2 1 3 . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Hostile Shots Fired 1896 | . 36 1 60 36 . 56 . . 32 298 465 118 488 1 305 Missed 677 | . 10 1 17 12 . 12 . . 11 106 159 46 196 . 107 Damage Taken 24049 | . 335 . 595 388 . 434 . . 514 3291 5815 1404 6647 20 4606 Core 3918 | . 32 . 142 61 . 45 . . 132 258 616 213 952 . 1467 Absorbed by Shields 36 | . . . . . . . . . . . . . 36 . . Redirected to Shielding 149 | . . . 3 11 . 10 . . 7 118 . . . . . Regen/Repaired (Parts) 4125 | . . . . . . . . . 576 646 1235 236 1336 96 . Core Remaining (%) 64 | 100 . 87 . . . 38 . . 76 69 38 81 26 . . Volleys Fired 468 | 7 15 1 36 28 . 25 . . 26 75 88 61 103 . 3 Largest 2 | 2 2 2 2 2 . 1 . . 2 2 2 1 2 . 1 Hottest 240 | 90 100 88 125 105 . 30 . . 82 94 112 240 157 . 62 Shots Fired 543 | 14 30 2 55 31 . 25 . . 36 77 96 61 113 . 3 Gun 268 | 14 28 1 51 13 . 21 . . 2 34 53 20 30 . 1 Cannon 207 | . 2 1 . 4 . . . . 24 29 28 41 77 . 1 Launcher 66 | . . . 2 14 . 4 . . 10 14 15 . 6 . 1 Special 2 | . . . 2 . . . . . . . . . . . . Kinetic 305 | . 2 1 31 4 . 21 . . 16 29 70 32 98 . 1 Thermal 138 | 14 28 . 22 9 . . . . 2 34 . 29 . . . Explosive 42 | . . . 2 14 . 4 . . 10 . 8 . 4 . . Electromagnetic 58 | . . 1 . 4 . . . . 8 14 18 . 11 . 2 Robot Hit Streak 13 | 4 5 5 11 9 . 6 . . 9 6 9 13 9 . . Robot Miss Streak 6 | 2 2 . 4 2 . 4 . . 2 3 2 6 4 . 1 Penetration Max 2 | . . . . . . . . . . . 1 . 2 . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 356 | 8 19 1 38 19 . 13 . . 38 54 57 39 67 . 3 Core Hits 225 | 6 10 1 12 33 . 11 . . 19 19 48 11 55 . . Critical Kills 6 | . . . . . . . . . 1 1 . . 4 . . Critical Parts Destroyed 6 | . . . . . . . . . 1 . . 1 4 . . Critical Strikes 24 | . . . 4 1 . . . . 3 1 . 2 13 . . Burn 5 | . . . 4 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . Destroy 8 | . . . . . . . . . . . . . 8 . . Blast 7 | . . . . . . . . . 1 . . 1 5 . . Smash 3 | . . . . . . . . . 2 . . 1 . . . Melee Attacks 89 | . . . . . . . . 1 24 4 14 7 21 6 12 Impact 80 | . . . . . . . . 1 15 4 14 7 21 6 12 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . 15 . . . . . . Combat Hostiles 9 | . . . . . . . . . 9 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15330 | 94 249 28 1098 1503 . 626 . . 1522 1531 3508 1602 3371 . 198 Guns 3608 | 94 214 . 686 184 . 242 . . 37 572 941 490 148 . . Cannons 4720 | . 35 28 . 88 . . . . 220 580 604 1082 2083 . . Explosions 5971 | . . . 388 1231 . 384 . . 514 364 1957 . 1107 . 26 Melee 953 | . . . . . . . . . 751 . . 30 . . 172 Ramming 54 | . . . . . . . . . . 15 6 . 33 . . Kinetic 5852 | . 35 . 408 74 . 242 . . 166 580 1373 921 2053 . . Thermal 2349 | 94 214 . 302 110 . 106 . . 37 600 235 651 . . . Explosive 4120 | . . . 388 1231 . 278 . . 514 . 873 . 836 . . Electromagnetic 2002 | . . 28 . 88 . . . . 54 336 1021 . 449 . 26 Impact 953 | . . . . . . . . . 751 . . 30 . . 172 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . 4 4 4 . . 1 5 10 5 21 . 2 Average Corruption 6 | . . . . 4 4 4 . . 1 1 5 3 12 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 144 | . . . . 10 8 10 . . 5 1 17 25 68 . . Message Errors 39 | . . . . 4 1 2 . . 2 . 5 10 15 . . Matter Fused 34 | . . . . 4 3 3 . . 1 1 2 6 14 . . Heat Flow Errors 15 | . . . . . 1 1 . . 1 . 2 3 7 . . Energy Discharges 13 | . . . . 1 2 1 . . 1 . 2 2 4 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . . 1 . . . . . . 1 . . Data Loss (minor) 10 | . . . . 1 1 1 . . . . 2 . 5 . . Data Loss (major) 5 | . . . . . . . . . . . . 2 3 . . Misfires 5 | . . . . . . . . . . . 1 1 3 . . Alerts 3 | . . . . . . 1 . . . . . . 2 . . Misdirections 8 | . . . . . . . . . . . . . 8 . . Weapon Failures 9 | . . . . . . . . . . . 3 1 5 . . Overload Shots 1 | . . . . . . . . . . . . 1 . . . Overflow Damage 836 | . . . 22 14 . . . . 350 24 159 121 55 . 91 Projectiles 173 | . . . . . . . . . . 19 26 91 37 . . Explosions 202 | . . . 22 14 . . . . 10 5 133 . 18 . . Melee 461 | . . . . . . . . . 340 . . 30 . . 91 Knockbacks 63 | . . . . . . . . . 9 13 5 11 23 . 2 Impact 5 | . . . . . . . . . 4 . . . . . 1 Kinetic 51 | . . . . . . . . . 3 10 5 11 22 . . Secondary 7 | . . . . . . . . . 2 3 . . 1 . 1 Self-Inflicted Damage 275 | . . . . 27 . 8 . . 15 15 193 . 4 . 13 Shots 15 | . . . . 2 . 1 . . 1 1 9 . . . 1 Rammed 4 | . . . . . . . . . . 1 1 . 2 . . Targets Rammed 8 | . . . . . . . . . . 2 1 . 5 . . Kicked 4 | . . . . . . . . . . 1 . . 3 . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 662 | 120 210 48 387 170 121 129 . . 172 135 138 401 662 354 9 Average Temperature 103 | 46 86 28 120 72 61 22 . . 39 31 37 152 169 112 7 Received Heat Transfer 4108 | . 189 . 309 84 . 81 . . 36 1173 1131 . 439 . 666 Effects 23 | . . . 1 . . . . . . . . . 21 1 . Shutdowns 9 | . . . 1 . . . . . . . . . 8 . . Energy Bleed 3 | . . . . . . . . . . . . . 2 1 . Interference 2 | . . . . . . . . . . . . . 2 . . Matter Decay 3 | . . . . . . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 3 . 3 . 1 . 1 Combat Hostiles 5 | . . . . . . . . . . . 3 . 1 . 1 Parts Fried 21 | . . . . 1 . . . . 6 . 7 . 6 . 1 Impact Corruptions 15 | . . . . . . . . . 11 . . 1 . . 3 Robots Melted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Melted 8 | . 1 . 2 . . . . . 3 1 1 . . . . Heat Transferred 2425 | 260 605 . 827 259 . 150 . . 74 50 200 . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 3 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Peak Influence 1743 | 25 102 51 191 470 . 187 7 213 256 608 707 363 774 443 1743 Initial 577 | . 16 . . 71 . . 7 2 82 577 143 337 53 353 164 Average 223 | 9 60 7 73 179 . 101 7 41 109 352 328 209 350 375 1650 Maximum Alert Level 5 | . . . . 2 . . . 1 1 2 3 1 3 2 5 Low Security (%) 59 | 100 100 100 100 64 . 100 100 96 91 . 29 59 27 . . Level 1 27 | . . . . 25 . . . 3 8 73 46 40 35 79 . Level 2 11 | . . . . 9 . . . . . 26 23 . 33 20 . Level 3 . | . . . . . . . . . . . . . 3 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . 99 Squads Dispatched 49 | . 2 1 2 . . . . . . 6 7 4 14 1 12 Investigation 9 | . . 1 1 . . . . . . 3 . 1 3 . . Extermination 15 | . . . . . . . . . . 2 3 3 6 1 . Reinforcement 10 | . 2 . 1 . . . . . . 1 4 . 2 . . Assault 12 | . . . . . . . . . . . . . . . 12 Garrison 3 | . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . 1 . . 3 1 . Construction Impeded 2 | . . . . . . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Distress Signals 17 | . 1 . . 1 . . . . 1 4 2 . 7 1 . Communications Jammed 21 | . . . . . . . . . . . . . 10 3 8 Distress Signals 21 | . . . . . . . . . . . . . 10 3 8 Times Spotted 352 | . 15 1 14 16 . 10 . . 18 45 60 13 93 3 64 Peak Tracking Total 42 | . 5 1 3 4 . 4 . . 7 14 13 2 22 3 42 Tactical Retreats 43 | . . . 1 . . 2 . . 3 4 13 . 17 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Traps Triggered 13 | . 1 . . . . . . . . 2 3 . 7 . . Indirectly 2 | . . . . . . . . . . 1 1 . . . . Trap Hack Attempts 31 | . . . . . . . . 22 . . 9 . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . 1 . . 1 . . . . Reprogrammed 3 | . . . . . . . . 1 . . 2 . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 5 | . . . . 5 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Machines Disabled 36 | . . 1 4 2 . 1 . . 1 4 17 2 . . 4 Max in Single Turn 7 | . . 1 2 1 . 1 . . . 1 7 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Machines Accessed 59 | . 8 3 3 2 1 . . 2 14 4 6 8 8 . . Terminals 38 | . 7 1 3 1 . . . 2 6 3 6 4 5 . . Fabricators 3 | . . . . . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . . . . . . . 7 . . 1 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . 1 . . Total Hacks 132 | . 23 4 8 3 1 . . 6 41 8 11 17 10 . . Successful 73 | . 13 3 3 2 1 . . 4 30 4 4 7 2 . . Failed 58 | . 9 1 5 1 . . . 2 11 4 7 10 8 . . Catastrophic 12 | . . . 1 . . . . . 2 . 2 2 5 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 60 | . 20 2 8 2 1 . . 1 19 . 2 1 4 . . Terminals 94 | . 22 2 8 2 . . . 6 21 5 11 10 7 . . Fabricators 5 | . . . . . . . . . . . . 5 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 23 | . 1 . . . . . . . 18 . . 2 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 3 . . 1 . . Terminal Hacks 38 | . 5 3 . 2 1 . . 4 12 4 3 3 1 . . Record 3 | . . . . . . . . . 2 . . 1 . . . Part Schematic 4 | . . . . . . . . . 4 . . . . . . Robot Analysis 7 | . 2 1 . 1 . . . . 1 2 . . . . . Prototype ID Bank 3 | . . . . . . . . . 2 . . 1 . . . Open Door 4 | . . 2 . 1 . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . 1 . . Terminal Index 2 | . 1 . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . . . . . 1 . . 1 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Release Object 2 | . . . . . . . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . 1 . . . . . . . 10 . . 1 1 . . Report Inventory 10 | . 1 . . . . . . . 7 . . 1 1 . . Retrieve Components 3 | . . . . . . . . . 3 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 7 . 3 . . . . . 8 . 1 1 . . . Terminals 13 | . 7 . 3 . . . . . 1 . 1 1 . . . Botnet 7 | . 2 . 2 . . . . . 1 . 1 1 . . . Skim 6 | . 5 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . 7 . . . . . . Tunnel 7 | . . . . . . . . . 7 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . 1 . . . . Hacking Detections 46 | . 6 1 3 1 . . . 3 9 3 5 7 8 . . Full Trace Events 9 | . . . 2 . . . . . 3 2 . 1 1 . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . 51 . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Total Allies 14 | . . . . . . . . 10 4 . . . . . . Largest Group 10 | . . . . . . . . 10 9 4 . . . . . Highest-Rated Group 173 | . . . . . . . . 173 151 51 . . . . . Highest-Rated Ally 29 | . . . . . . . . 29 29 16 . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . GUARD 1 | . . . . . . . . 1 . . . . . . . Ally Attacks 91 | . . . . . . . . 24 46 21 . . . . . Total Damage 1307 | . . . . . . . . 342 546 419 . . . . . Kills 11 | . . . . . . . . 5 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Robot Analysis Total 7 | . 2 1 . 1 . . . . 1 2 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . Drone Launches 16 | . . . . . . . . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Turns Passed 14377 | 161 858 956 988 803 378 691 232 343 1853 1520 1512 1473 2059 321 229 Spaces Moved 9527 | 80 534 487 408 620 306 295 120 134 1377 1052 837 980 1692 336 269 Core 82 | 2 . . . . . . . . . . 1 75 . 3 1 Treads 807 | 78 70 . . . . . . . 1 123 . 211 324 . . Legs 4645 | . 464 487 408 620 306 295 10 . 95 615 363 377 605 . . Wheels 44 | . . . . . . . . . . . . . 11 33 . Hover 3189 | . . . . . . . 110 134 1281 314 473 280 29 300 268 Flight 760 | . . . . . . . . . . . . 37 723 . . Fastest Speed 45 | 50 120 110 113 110 110 185 136 196 60 110 110 45 45 45 47 Average Speed 113 | 157 137 153 113 115 117 186 178 196 111 113 130 114 81 64 50 Slowest Speed 1200 | 160 190 195 113 186 186 270 196 196 196 138 750 400 153 1200 600 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 84 94 23 99 62 55 8 19 99 35 25 26 45 8 40 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 10 | . 1 1 . 1 . . . . 7 . . . . . . Known Exits Taken 7 | . . 1 1 . . 1 1 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 . . 1 1 . . . . . 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . Spaces Dug 78 | . . . . . . . . 1 4 4 33 6 19 5 6 Terrain Destroyed 440 | . . . 10 84 . 38 . 1 59 13 99 22 103 5 6 Melee 52 | . . . . . . . . 1 4 4 8 6 18 5 6 Projectile 56 | . . . 1 . . . . . 2 4 22 16 11 . . AOE 330 | . . . 9 84 . 38 . . 53 5 69 . 72 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Res Tes Total 12361 | 98 633 697 879 673 327 412 139 211 1636 1295 1123 1256 2204 440 338 Wait 1778 | 3 52 175 416 5 1 79 3 49 159 122 132 166 294 84 38 Move 9507 | 79 533 486 407 619 305 294 119 133 1376 1051 836 979 1686 335 269 Hop 3 | . . . . . . . . . . . . . 3 . . Pick Up 107 | 2 14 12 4 3 5 4 5 . 8 12 5 9 18 4 2 Fast Attach 58 | 7 2 . . . 3 2 1 . 2 4 4 11 17 3 2 Attach 67 | . 1 2 2 3 3 3 3 . 4 9 13 5 13 2 4 Detach 28 | . 2 . . . 2 . 1 . 2 2 2 2 13 1 1 Swap 114 | . 5 9 10 7 1 4 4 5 15 8 15 5 19 3 4 Drop 97 | . 9 12 4 3 7 1 3 1 20 6 4 11 11 2 3 Fire 468 | 7 15 1 36 28 . 25 . . 26 75 88 61 103 . 3 Melee 89 | . . . . . . . . 1 24 4 14 7 21 6 12 Ram 2 | . . . . . . . . . . . 1 . 1 . . Kick 4 | . . . . . . . . . . 1 . . 3 . . Crush 1 | . . . . . . . . . . 1 . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . . Trap 36 | . . . . 5 . . . 22 . . 9 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research -2/Testing History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Discovered new exit (range 15) 360 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 6) 626 | -10/Materials | Central database locked down 702 | -10/Materials | Learned location of 1 exit from Storage 743 | -10/Materials | Discovered new exit (range 8) 770 | -10/Materials | Learned location of Recycling (-8) 827 | -10/Materials | Learned location of 1 exit from Recycling 876 | -10/Materials | Learned 2 Storage zone layouts 891 | -10/Materials | Discovered new exit (range 16) 913 | -10/Materials | Identified exit to Subcaves 913 | -10/Materials | Identified exit to Materials 940 | -10/Materials | Learned 4 Subcaves zone layouts 975 | -10/Materials | Learned location of 1 exit from Storage 1020 | -10/Materials | Entered Mines 1024 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1204 | -10/Mines | Learned 4 Materials zone layouts 1257 | -10/Mines | Discovered exit to Materials (range 15) 1412 | -10/Mines | Learned location of Storage (-8) 1521 | -10/Mines | Met a Derelict shopkeep closing up shop 1716 | -10/Mines | Discovered exit to Materials (range 10) 1976 | -10/Mines | Entered Materials 1976 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1977 | -9/Materials | Identified exit to Materials 1977 | -9/Materials | Identified exit to Mines 2964 | -9/Materials | Entered Mines 2989 | -9/Mines | Learned Materials terminal intel 2996 | -9/Mines | Found the Drone Emporium 3003 | -9/Mines | Met a Derelict bent on vengeance 3008 | -9/Mines | Found Prototype Device 3062 | -9/Mines | Found a hidden stash of uninstalled traps 3269 | -9/Mines | Excavation squad dispatched 3269 | -9/Mines | A large section of the Mines collapsed 3457 | -9/Mines | Discovered exit to Materials (range 10) 3518 | -9/Mines | Discovered exit to Materials (range 13) 3555 | -9/Mines | Learned location of Zion (-6) 3708 | -9/Mines | Core integrity fell below 50% 3758 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3760 | -9/Mines | Discovered new exit (range 5) 3767 | -9/Mines | Entered Exiles 3797 | -9/Exiles | Discovered new exit (range 15) 3810 | -9/Exiles | Met 8R-AWN 3826 | -9/Exiles | Met EX-HEX 3856 | -9/Exiles | Met EX-BIN 3871 | -9/Exiles | Aligned with FarCom system 3872 | -9/Exiles | Given EX-Vault access code 3903 | -9/Exiles | Opened EX-Vault 3909 | -9/Exiles | Found Cloak of Protection 3938 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3974 | -9/Exiles | Met EX-DEC 4026 | -9/Exiles | Identified Decoy Drone Bay 4072 | -9/Exiles | Discovered new exit (range 14) 4145 | -9/Exiles | Left Exiles lab with Cloak of Protection 4145 | -9/Exiles | Entered Mines 4236 | -8/Mines | Lost 4 parts (1p1n1u1w) 4740 | -8/Mines | Discovered exit to Materials (range 10) 4836 | -8/Mines | Entered Materials 4836 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4837 | -8/Materials | Loaded intel: 12 terminal locations 4909 | -8/Materials | Discovered new exit (range 5) 4938 | -8/Materials | Identified exit to Storage 5068 | -8/Materials | Entered Storage 5069 | -8/Storage | Identified exit to Factory 5069 | -8/Storage | Identified exit to Recycling 5246 | -8/Storage | Used back door to open Recycling access 5272 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5411 | -8/Storage | Entered Recycling 5411 | -8/Recycling | Accompanied by 9 allies 5412 | -8/Recycling | Identified exit to Factory 5581 | -8/Recycling | Build established: Commander-Mutant 6054 | -8/Recycling | Scanned before Scraplab entrance 6168 | -8/Recycling | Entered Scraplab 6183 | -8/Recycling | Discovered new exit (range 4) 6216 | -8/Recycling | Angered Scraplab inhabitants 6220 | -8/Recycling | Found Prototype Device 6354 | -8/Recycling | Identified Scrap Engine 6789 | -8/Recycling | Lost 7 allies 7052 | -8/Recycling | Build established: Construct 7264 | -8/Recycling | Entered Factory 7264 | -6/Factory | Accompanied by 4 allies 7264 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7274 | -6/Factory | Spotted B-75 Beast 7330 | -6/Factory | Destroyed B-75 Beast 7350 | -6/Factory | Lost 4 allies 7410 | -6/Factory | Discovered new exit (range 14) 7426 | -6/Factory | Lost 5 parts (1p2u2w) 7471 | -6/Factory | Lost 10 allies 7609 | -6/Factory | Identified exit to Factory 7614 | -6/Factory | Search patrols dispatched 8481 | -6/Factory | Identified exit to Lower Caves 8784 | -6/Factory | Entered another Factory area 8784 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8904 | -5/Factory | Identified exit to DSF 9967 | -5/Factory | Lost 3 parts (1p1u1w) 9999 | -5/Factory | Build established: Hacker-Construct 10255 | -5/Factory | Core integrity fell below 50% 10262 | -5/Factory | System corruption reached 10% 10279 | -5/Factory | Discovered new exit (range 15) 10296 | -5/Factory | Entered another Factory area 10296 | -4/Factory | Evolved 2 slots: Propulsion x2 10307 | -4/Factory | Lost 6 parts (1p2n2u1w) 10429 | -4/Factory | Build established: Mutant 10634 | -4/Factory | Lost 3 parts (2n1u) 11378 | -4/Factory | Discovered new exit (range 16) 11478 | -4/Factory | Lost 4 parts (2n1u1w) 11769 | -4/Factory | Entered Research 11769 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12212 | -3/Research | Garrison activated, responded to threat 12614 | -3/Research | System corruption reached 10% 12825 | -3/Research | Found Unknown Launcher 12825 | -3/Research | Identified Gamma Bomb Array 13138 | -3/Research | Spotted B-86 Titan 13230 | -3/Research | Lost 6 parts (1p2n2u1w) 13269 | -3/Research | Search patrols dispatched 13310 | -3/Research | Found Prototype Launcher 13519 | -3/Research | Search patrols dispatched 13726 | -3/Research | Core integrity fell below 50% 13746 | -3/Research | Identified exit to Armory 13746 | -3/Research | Identified exit to Quarantine 13758 | -3/Research | Lost 3 parts (1n2u) 13814 | -3/Research | Search patrols dispatched 13824 | -3/Research | Discovered new exit (range 5) 13828 | -3/Research | Entered another Research area 13828 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 13853 | -2/Research | Lost 6 parts (1p5n) 14111 | -2/Research | Search patrols dispatched 14111 | -2/Research | Discovered new exit (range 12) 14149 | -2/Research | Entered Testing 14150 | -2/Testing | Maximum security lockdown engaged 14178 | -2/Testing | Found Prototype Energy Gun 14178 | -2/Testing | Identified Hyp. EM Gauss Rifle 14236 | -2/Testing | Found Prototype Device 14236 | -2/Testing | Identified 2N-1CE's Frost Array 14274 | -2/Testing | Found Prototype Energy Cannon 14286 | -2/Testing | Spotted PL-5QZCAMTRPS 14366 | -2/Testing | Core integrity fell below 50% 14376 | -2/Testing | Core integrity fell below 20% 14378 | -2/Testing | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 14361_ G-73 Enforcer unfolds itself. 14361_ L-61 Swordsman unfolds itself. 14361_ Slug penetrates Wall. 14362_ Critical hit (Burn: +37). 14364_ Hovering Antigrav-ITA Exoskeleton destroyed. 14364_ Critical hit (Burn: +37). 14365_ Acquired Lgt. Quantum Reactor. 14367_ Imp. Antigrav System destroyed. 14368_ 2N-1CE's Frost Array destroyed. 14368_ P-80 Master resets P-80 Master, system corruption cleaned. 14371_ Imp. Antigrav System destroyed. 14372_ Exp. Gyrokinetic Inverter destroyed. 14373_ P-80 Master resets P-80 Master, system corruption cleaned. 14375_ Lgt. Quantum Reactor destroyed. 14375_ Critical hit (Burn: +37). 14377_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 14378_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 14378_ C-30 ARC bursts open, deploying its payload. 14378_ P-80 Master unfolds itself. 14378_ H-88 Terminator unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####????????????????????????????? | | ?????????????????# g ???????????????????????????? | | ??????????????????? g ###########????????????????? | | ???????????????????g?wp%p #????????????????? | | ??????????????????????#hl #????????????????? | | ??????????????????????# p@ #????????????????? | | ??????????????????????# gll #????????????????? | | ??????????????????????# """ #????????????????? | | ??????????########????# ""g"?? #????????????????? | | ????????? ??#p " """ #????????????????? | | ????????? #g "" g #????????????????? | | ????????? gl%%/pg"l " #????????????????? | | ????????? "%"#g gg """ #????????????????? | | ????????????###########g m "" #????????????????? | | ??????????????????????# """ #????????????????? | | ??????????????????????# b""" #????????????????? | | ??????????????????????# i b #????????????????? | | ??????????????????????# = #????????????????? | | ??????????????????????# gh! #????????????????? | | ??????????????????????####g######????????????????? | | ????????????????????????#ig #?????????????????? | | ?????????????????????#??# hg #?????????????????? | | ????#####????????????# ##hg #?????????????????? | | ???? #????????#####"#" #?????????????????? | | ???? ""???????# ##/#####?????????????????? | | ??"""" ""???????# ! ## #?????????????????????? | | ?""""" T???????# #" #?????????????????????? | | """""" "????????# = ["#" #?????????????????????? | | "????????# "%/ #?????????????????????? | | """""" #???###### [ "# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 55 Energy Capacity 583 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 5 Power Amplification 20 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lightning Gun | -8/Recycling | Hacked Component Analysis Suite | -8/Recycling | Hacked Lgt. Armor Plating | -8/Recycling | Hacked Reflective Plating | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartCoolantRecalibrator Manual? 0 Play Time 03:13:19 Cumulative 136.8 hours Start 2024.08.26 @ 18:10:47 End 2024.08.26 @ 22:46:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 838f9b34-179c-425a-ac16-e797fdd6c966