Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 17:49:38 // Halloween2020/ForbiddenLore Player: Coronach Result: Destroyed self via exploding Plasma Injector Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1543) 1543 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 4422 Bonus ------- High Alert Combat Kills 44 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 252/300 Energy 100/125 System Corruption 0% Temperature Cool (194) Movement Core (1500) Ox29 Location -8/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Humpback Experimental Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Improved EM Shotgun Autogun > --- INVENTORY (24) --- Improved Heat Sink Humpback Humpback Launcher Guidance Computer Guided Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Shock Bomb Launcher Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Targeting Computer Improved EM Shotgun Heavy Assault Rifle Shock Bomb Launcher Heavy Flail [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 60 | 4 3 6 27 17 2 1 Power 9 | 1 . . 5 3 . . Engine 9 | 1 . . 5 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 1 1 5 5 . . Treads 2 | . 1 1 . . . . Leg 6 | . . . 5 1 . . Wheel 4 | 2 . . . 2 . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 10 | 1 . . 7 . 2 . Device 6 | . . . 5 . 1 . Storage 2 | 1 . . . . 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 27 | . 2 5 10 9 . 1 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 16 | . 1 3 8 4 . . Ballistic Cannon . | . . . . . . . Launcher 8 | . 1 2 2 3 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 20 | . 1 . 9 8 . 2 Power 3 | . . . 1 2 . . Propulsion 10 | . 1 . 3 4 . 2 Utility 3 | . . . 3 . . . Weapon 4 | . . . 2 2 . . Highest Loss Streak 4 | . 1 . 2 4 . 2 Average Slot Usage (%) 97 | . 99 100 97 93 95 77 Engine 11 | . 14 14 10 7 11 11 Treads 10 | . 2 25 1 . . . Leg 7 | . . . 18 9 . . Wheel 4 | . 24 2 . 3 22 11 Device 6 | . . . 10 11 9 11 Storage 24 | . 28 28 22 22 18 11 Processor 3 | . . . 2 11 11 11 Protection 2 | . . . 8 . . . Ballistic Gun 21 | . 21 27 21 14 11 11 Impact Weapon 1 | . . . . 4 11 . Naked Turns . | . . . . . . . Heaviest Build 90 | 16 14 13 27 25 90 . Greatest Support 40 | 32 32 40 40 20 20 . Greatest Overweight (x) 4 | . . . 1 1 4 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 24 | 8 8 8 8 8 24 24 Average Capacity 8 | 7 8 8 8 8 11 24 Most Carried 15 | 6 5 8 8 8 15 12 Average Carried 7 | 5 4 7 7 7 8 12 Final Capacity 24 | 8 8 8 8 8 24 24 Final Carried 12 | 4 5 8 8 7 12 12 Class Distribution -------------------- 49% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1373 | 241 82 124 648 278 . . Remotely . | . . . . . . . Salvage Created 1720 | 98 195 101 920 292 . 114 Parts 109 | 3 14 5 67 16 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 50 | . 6 4 27 11 . 2 Melee 3 | . . . . 3 . . Guns 28 | . 3 2 19 3 . 1 AOE 18 | . 3 2 8 4 . 1 Classes Destroyed 9 | 1 2 . 5 1 . . Worker 2 | . . . 2 . . . Builder 2 | . . . 2 . . . Recycler 2 | 1 . . . 1 . . Operator 2 | . 2 . . . . . Watcher 1 | . . . 1 . . . Swarmer 12 | . . . 7 5 . . Grunt 27 | . 6 4 15 . . 2 Sentry 7 | . . . 5 2 . . Assembled 4 | . . . . 4 . . Best Kill Streak 7 | 1 6 2 7 4 . 2 Combat Bots Only 7 | . 4 2 7 4 . 2 Max Kills in Single Turn 3 | 1 1 1 3 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 1 2 3 . 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2825 | . 208 76 1525 602 . 414 Core 490 | . 43 26 238 48 . 135 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 134 | 1 18 11 82 15 . 7 Largest 2 | 2 2 2 2 2 . 2 Hottest 68 | 60 60 50 46 46 . 68 Shots Fired 248 | 2 33 19 157 23 . 14 Gun 226 | 2 30 14 150 16 . 14 Cannon . | . . . . . . . Launcher 22 | . 3 5 7 7 . . Special . | . . . . . . . Kinetic 215 | 1 27 14 150 16 . 7 Thermal . | . . . . . . . Explosive 15 | . 3 5 7 . . . Electromagnetic 18 | 1 3 . . 7 . 7 Robot Hit Streak 15 | 1 9 9 13 5 . 15 Robot Miss Streak 5 | . 4 2 5 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . 3 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 172 | 1 20 13 107 19 . 12 Core Hits 102 | 1 16 10 55 15 . 5 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 7 | . . . . 7 . . Impact 7 | . . . . 7 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4114 | 15 377 332 2364 664 . 362 Guns 2033 | 15 174 42 1431 169 . 202 Cannons . | . . . . . . . Explosions 1936 | . 203 290 933 350 . 160 Melee 145 | . . . . 145 . . Ramming . | . . . . . . . Kinetic 1867 | . 138 42 1431 169 . 87 Thermal 264 | . . . . 104 . 160 Explosive 1426 | . 203 290 933 . . . Electromagnetic 412 | 15 36 . . 246 . 115 Impact 145 | . . . . 145 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 224 | . . 37 77 68 . 42 Projectiles . | . . . . . . . Explosions 194 | . . 37 77 38 . 42 Melee 30 | . . . . 30 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 292 | . . 9 70 114 . 99 Shots 12 | . . 1 3 6 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 175 | 20 20 10 17 . . 175 Average Temperature 30 | 15 9 7 7 . . 114 Received Heat Transfer 1014 | . 114 21 627 81 . 171 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 250 | . . . . 100 . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 563 | 5 173 167 563 414 . 20 Initial 219 | . 3 67 . 219 . . Average 145 | 5 89 54 170 380 . 9 Maximum Alert Level 2 | . . . 2 2 . . Low Security (%) 71 | 100 100 100 62 . . 100 Level 1 18 | . . . 29 53 . . Level 2 9 | . . . 8 46 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 1 4 . . . Investigation 7 | . 2 1 4 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 6 | . . . 5 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 9 4 42 16 . 3 Peak Tracking Total 10 | . 4 2 10 4 . 3 Tactical Retreats 4 | . . . 3 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 3 | . 1 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 7 | . . . 3 3 . 1 Max in Single Turn 2 | . . . 1 2 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 15 | . 2 2 10 . 1 . Terminals 9 | . 1 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 42 | . 5 2 34 . 1 . Successful 28 | . 2 2 23 . 1 . Failed 14 | . 3 . 11 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 29 | . 4 . 24 . 1 . Terminals 33 | . 4 . 29 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 2 5 . 1 . Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . 2 . . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 14 | . 1 . 13 . . . Terminals 14 | . 1 . 13 . . . Track 4 | . . . 4 . . . Assimilate 3 | . . . 3 . . . Botnet 7 | . 1 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 8 . . . Full Trace Events 6 | . 1 . 5 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . 10 . . Total Damage 82 | . . . . 82 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 3114 | 29 152 1142 1069 387 316 19 Spaces Moved 1979 | 18 86 746 564 223 342 . Core . | . . . . . . . Treads 608 | . . 562 46 . . . Legs 687 | 8 . . 518 161 . . Wheels 684 | 10 86 184 . 62 342 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 100 100 100 120 80 80 . Average Speed 125 | 108 100 145 126 131 85 . Slowest Speed 160 | 120 100 160 160 150 120 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 2 15 98 48 52 72 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 106 | . 17 37 30 15 . 7 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 106 | . 17 37 30 15 . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2362 | 26 123 789 768 278 370 8 Wait 103 | . 13 15 72 3 . . Move 1973 | 17 85 745 563 222 341 . Hop . | . . . . . . . Pick Up 40 | . 3 7 10 6 14 . Fast Attach 20 | 3 . . 9 7 1 . Attach 18 | 1 1 1 10 4 1 . Detach 2 | . . . 1 1 . . Swap 22 | . 2 5 8 6 . 1 Drop 43 | 4 1 5 13 7 13 . Fire 134 | 1 18 11 82 15 . 7 Melee 7 | . . . . 7 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 13) 182 | -10/Materials | Entered Mines 262 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Build established: Mutant 405 | -10/Mines | Met a Derelict shopkeep closing up shop 533 | -10/Mines | Identified exit to Materials 558 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 585 | -10/Mines | Learned location of Storage (-7) 1042 | -10/Mines | Discovered exit to Materials (range 7) 1324 | -10/Mines | Entered Materials 1324 | -9/Materials | Evolved 2 slots: Utility x2 1773 | -9/Materials | Build established: Scavenger-Mutant 2216 | -9/Materials | Destroyed 7 combat bots 2272 | -9/Materials | Identified exit to Mines 2272 | -9/Materials | Identified exit to Materials 2308 | -9/Materials | Core integrity fell below 50% 2393 | -9/Materials | Entered Mines 2429 | -9/Mines | Lost 4 parts (1p2n1w) 2466 | -9/Mines | Assembled infested the area 2490 | -9/Mines | Discovered exit to Materials (range 10) 2631 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2635 | -9/Mines | Found Prototype Device 2642 | -9/Mines | Received a Mining Laser from a helpful Derelict 2701 | -9/Mines | Discovered exit to Materials (range 2) 2777 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2777 | -9/Mines | Discovered new exit (range 5) 2780 | -9/Mines | Entered Exiles 2801 | -9/Exiles | Met 8R-AWN 2815 | -9/Exiles | Met EX-HEX 2837 | -9/Exiles | Met EX-BIN 2845 | -9/Exiles | Aligned with FarCom system 2846 | -9/Exiles | Given EX-Vault access code 2865 | -9/Exiles | Opened EX-Vault 2871 | -9/Exiles | Found Gui. Plasma Cannon 2889 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2933 | -9/Exiles | Met EX-DEC 2962 | -9/Exiles | Visited The Gauntlet 3053 | -9/Exiles | Identified Exp. Sensor Array 3081 | -9/Exiles | Discovered new exit (range 12) 3096 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 3096 | -9/Exiles | Entered Mines 3101 | -8/Mines | Core integrity fell below 20% 3115 | -8/Mines | Destroyed self via exploding Plasma Injector Last Messages --------------- 03042_ Acquired Sml. Storage Unit. 03044_ Acquired Imp. Heat Sink. 03046_ Acquired Gui. Plasma Cannon. 03049_ Acquired Hvy. Assault Rifle. 03051_ Acquired Sml. Storage Unit. 03052_ Dropped Sml. Storage Unit. 03053_ Identified Exp. Sensor Array. 03081_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03096_ Receiving FarCom transmissions... 03098_ Wheel destroyed. 03106_ Imp. Heat Sink fried. 03106_ G-47 Trooper destroyed. 03115_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03115_ G-50 Soldier destroyed. 03115_ Wheel destroyed. 03115_ Destroyed Wheel. 03115_ Plasma Injector explodes. 03115_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????##????????????????? | | ???????????# ?????????????????? | | ??????????? ?????????????????? | | ??#######? ??????????????????? | | ??# ## ???????????????????? | | ??# ???????????????????? | | ??# ????????????????????? | | ??# = ##???????????????????? | | ??# g #???????????????????? | | ??# = #???????????????????? | | ??# #????????????????????? | | ??# @ #????????????????????? | | ??# ##????????????????????? | | ??# #?????????????????????? | | ??# #?????????????????????? | | ??#######?????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Shock Bomb Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumArmorRegenerator Manual? 0 Play Time 00:50:00 Cumulative 44.3 hours Start 2020.10.31 @ 16:53:02 End 2020.10.31 @ 17:49:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 24 Rogue 21 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79c31d19-5a38-4e43-98e4-b4659bc80e1c