Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.13 @ 17:03:29

Player: Pimski

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (1)       5
Value Destroyed (35)       35
Prototype IDs (14)         280
Alien Tech Used (1)        200
Bonus (25776)              25776
              TOTAL SCORE: 33796

 Bonus
-------
Pacifist                   2880
Win                        3000
Win Speed                  19896

 Cogmind 
---------
Core Integrity             1145/1600
Matter                     219/300
Energy                     1562/1900
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (22)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (9) ---
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
>              --- UTILITY (11) -----
      Improved Energy Well
      Improved Energy Well
      Improved Energy Well
      Enhanced Optical Array
               Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
      Improved Energy Well (0)
      Improved Energy Well (0)

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved VTOL Module
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
               Field Propulsion Array
>              --- UTILITY ----------
      Improved Energy Well
      Improved Energy Well
      Improved Energy Well
      Improved Energy Well
      Improved Energy Well
      Enhanced Optical Array
               Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
               Chainsword
               Lance
>              --- INVENTORY --------
         Light Quantum Reactor
  Experimental Cesium-ion Thruster
               Impulse Thruster
               Diametric Drive
[Rating: 134]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Experimental Cesium-ion Thruster
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Improved Energy Well
  Device                   Advanced Weight Redist. System
  Storage                  Improved Energy Well
  Processor                Signal Interpreter
  Hackware                 System Shield
Weapon                     Lance
  Energy Gun               EM Pulse Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   .   .   2   2   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Propulsion               7    | .   .   1   .   1   1   .   .   .   1   1   1   .   .   .   1   
  Utility                  9    | .   .   1   .   1   1   1   .   .   1   1   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             52   | .   .   1   .   2   7   3   1   .   9   11  7   5   .   4   2   
  Power                    7    | .   .   .   .   .   1   .   .   .   1   2   .   1   .   1   1   
    Engine                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Propulsion               23   | .   .   .   .   .   5   1   .   .   4   5   4   1   .   3   .   
    Treads                 5    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   .   .   3   1   .   .   1   5   4   1   .   3   .   
  Utility                  15   | .   .   1   .   1   1   2   .   .   3   1   3   3   .   .   .   
    Device                 3    | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   
    Storage                5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
    Processor              4    | .   .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | .   .   .   .   1   .   .   1   .   1   3   .   .   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   1   .   .   .   1   2   .   .   2   .   
Parts Lost                 25   | .   .   2   .   .   5   .   1   1   .   1   1   1   .   5   8   
  Power                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   
  Propulsion               11   | .   .   1   .   .   2   .   .   .   .   .   .   1   .   2   5   
  Utility                  5    | .   .   .   .   .   .   .   1   1   .   1   1   .   .   1   .   
  Weapon                   5    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   2   .   .   3   .   1   1   .   1   1   1   .   5   8   
Average Slot Usage (%)     50   | .   57  50  .   31  27  31  43  36  39  60  72  85  82  79  58  
  Core                     1    | .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   1   
  Treads                   1    | .   .   .   .   .   1   .   .   .   6   1   .   .   .   .   .   
  Leg                      2    | .   28  20  .   9   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   3   6   6   4   2   10  25  30  26  27  18  
  Device                   3    | .   .   .   .   1   7   9   11  4   3   3   .   .   .   .   .   
  Storage                  4    | .   .   .   .   .   .   .   .   .   .   .   2   18  21  21  17  
  Processor                13   | .   .   9   .   9   8   13  13  13  15  20  19  15  13  13  12  
  Hackware                 4    | .   .   .   .   .   .   1   6   6   7   10  6   5   8   4   4   
  Ballistic Gun            1    | .   14  11  .   12  2   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   6   1   4   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 7   3   3   1   2   5   1   4   3   6   18  30  46  43  43  48  
  Greatest Support         68   | 3   3   3   3   3   15  6   6   6   6   30  37  51  58  68  50  
  Greatest Overweight (x)  2    | 2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 6   4   4   4   4   4   1   1   2   4   4   4   4   4   4   2   
  Average Carried          2    | 5   4   4   4   3   1   .   1   1   3   3   3   3   4   2   1   
  Final Capacity           6    | 6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 4   4   4   4   4   .   1   1   2   4   4   4   4   4   .   2   

 Class Distribution 
--------------------
 49% | Mutant
 17% | Sprinter
 11% | Hacker-Sprinter
 11% | Hacker-Scout
  6% | Scout
  3% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
          Mutant | -6/Lower Caves
          Mutant | -6/Lower Caves
           Scout | -5/Factory
    Hacker-Scout | -4/Factory
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -2/Research
 Hacker-Sprinter | -2/Testing
        Sprinter | -2/Section 7
        Sprinter | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Matter Collected           500  | 200 .   .   .   .   .   .   52  .   62  111 .   75  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            111  | .   .   .   .   .   .   .   .   .   .   111 .   .   .   .   .   
  Parts                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  Res  Tes  Sec  Acc  
Damage Taken               4402 | .    .    325  .    89   964  .    155  133  694  89   18   365  .    463  1107 
  Core                     1584 | .    .    70   .    15   505  .    120  65   206  20   .    101  .    27   455  
  Absorbed by Shields      19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    
Core Remaining (%)         83   | 100  100  .    82   97   27   .    .    78   79   98   100  .    .    91   71   
Volleys Fired              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  120  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    120  
Shots Fired                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Core Hits                5    | .    .    .    .    .    3    .    .    .    1    1    .    .    .    .    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              24   | .    .    .    .    .    .    .    2    6    1    8    .    .    .    3    4    
  Impact                   10   | .    .    .    .    .    .    .    2    6    .    2    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 14   | .    .    .    .    .    .    .    .    .    1    6    .    .    .    3    4    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           189  | .    .    21   .    .    13   .    .    .    3    152  .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    152  | .    .    .    .    .    .    .    .    .    .    152  .    .    .    .    .    
  Ramming                  37   | .    .    21   .    .    13   .    .    .    3    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 152  | .    .    .    .    .    .    .    .    .    .    152  .    .    .    .    .    
Highest Corruption         5    | .    .    1    1    .    .    .    .    .    1    5    2    .    .    4    .    
  Average Corruption       2    | .    .    1    1    .    .    .    .    .    1    5    2    .    .    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      16   | .    .    10   .    .    5    .    .    .    1    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9    | .    .    2    .    .    6    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             9    | .    .    2    .    .    6    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264  | .    .    .    .    .    11   .    .    .    .    .    26   255  264  233  99   
  Average Temperature      93   | .    .    .    .    .    11   .    .    .    .    .    12   100  135  100  32   
  Received Heat Transfer   870  | .    .    144  .    45   489  .    18   .    138  18   .    9    .    9    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Peak Influence             239  | .   .   86  25  39  53  75  .   .   207 172 134 239 149 172 185 
  Average Influence        96   | .   .   26  25  31  35  50  .   .   122 133 120 172 137 127 137 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Low Security (%)         93   | 100 100 100 100 100 100 100 .   .   83  100 100 66  100 100 100 
  Level 1                  6    | .   .   .   .   .   .   .   .   .   16  .   .   33  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   4   .   .   2   1   .   .   6   1   .   2   .   3   1   
  Investigation            12   | .   .   3   .   .   2   1   .   .   2   .   .   1   .   2   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   1   .   .   .   .   .   .   4   1   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Distress Signals           7    | .   .   1   .   1   1   .   .   .   1   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   .   15  .   4   20  3   11  5   28  5   7   25  .   13  6   
  Peak Tracking Total      16   | .   .   15  .   4   13  3   9   4   9   4   8   16  .   9   4   
  Tactical Retreats        20   | .   .   .   .   .   3   2   3   1   4   .   1   4   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Traps Triggered            5    | .   .   1   .   .   1   .   .   .   1   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Machines Accessed          20   | .   .   3   .   .   3   1   .   .   2   3   2   2   .   3   1   
  Terminals                19   | .   .   3   .   .   3   1   .   .   2   3   2   1   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   .   13  .   .   9   3   .   .   6   21  12  4   .   8   3   
  Successful               35   | .   .   8   .   .   4   1   .   .   1   13  3   2   .   3   .   
  Failed                   44   | .   .   5   .   .   5   2   .   .   5   8   9   2   .   5   3   
    Catastrophic           10   | .   .   1   .   .   1   .   .   .   .   2   3   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   .   6   .   .   2   .   .   .   5   18  10  3   .   4   .   
  Terminals                78   | .   .   13  .   .   9   3   .   .   6   21  12  3   .   8   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   .   7   .   .   3   1   .   .   1   8   2   .   .   3   .   
  Prototype ID Bank        5    | .   .   3   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             5    | .   .   1   .   .   .   .   .   .   .   2   .   .   .   2   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   1   .   .   1   .   .   .   .   5   1   1   .   .   .   
  Terminals                9    | .   .   1   .   .   1   .   .   .   .   5   1   1   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Botnet                 5    | .   .   1   .   .   1   .   .   .   .   1   1   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   .   3   .   .   3   1   .   .   2   3   2   2   .   3   1   
  Full Trace Events        11   | .   .   2   .   .   2   1   .   .   2   .   .   1   .   2   1   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Turns Passed               1204 | 2   31  67  5   59  162 70  75  81  185 149 58  106 29  55  70  
Spaces Moved               3459 | 1   60  127 10  111 340 183 191 161 391 325 236 582 180 270 291 
  Core                     644  | 1   60  127 10  111 96  .   .   39  190 10  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2815 | .   .   .   .   .   244 183 191 122 201 315 236 582 180 270 291 
  Fastest Speed            10   | 150 50  50  50  50  35  35  35  35  35  22  13  13  12  10  10  
  Average Speed            28   | 150 50  50  50  50  40  35  35  38  42  33  19  16  16  14  11  
  Slowest Speed            150  | 150 50  50  50  50  100 35  35  50  50  50  22  19  19  19  22  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            43   | .   .   .   .   .   6   5   1   .   .   5   8   8   2   6   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 1   19  25  7   20  14  10  57  28  23  17  13  31  29  31  14  
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        12   | .   .   1   1   1   1   1   1   1   1   1   1   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scrap Searched             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Spaces Dug                 15   | .   .   .   .   .   .   .   2   4   1   5   .   .   .   2   1   
Terrain Destroyed          15   | .   .   .   .   .   .   .   2   4   1   5   .   .   .   2   1   
  Melee                    15   | .   .   .   .   .   .   .   2   4   1   5   .   .   .   2   1   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Res Tes Sec Acc 
Total                      3560 | 3   60  129 9   113 355 182 192 167 409 349 237 585 177 275 318 
  Wait                     20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   18  
  Move                     3359 | .   59  127 9   110 327 172 188 160 390 314 219 566 175 257 286 
  Hop                      42   | .   .   .   .   .   6   5   1   .   .   5   8   7   2   6   2   
  Pick Up                  17   | .   .   .   .   1   .   1   .   .   4   6   3   1   .   .   1   
  Fast Attach              24   | .   .   1   .   1   1   2   1   .   3   6   4   3   .   1   1   
  Attach                   29   | .   .   .   .   1   6   1   .   .   6   5   3   2   .   4   1   
  Detach                   12   | .   .   .   .   .   2   1   .   1   4   1   .   1   .   .   2   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     16   | 3   1   .   .   .   1   .   .   .   .   6   .   4   .   .   1   
  Fire                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    22   | .   .   .   .   .   .   .   2   6   1   6   .   .   .   3   4   
  Ram                      5    | .   .   1   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   2   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 6 exits: *Res x4 / *Upp / [*Ext])
-3/Research (discovered 5 exits: *Res x3 / Qua x2)
-2/Research
-2/Testing
-2/Section 7
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 0)
    3 | -11/Scrapyard      | Entered Materials
   32 | -10/Materials      | Discovered new exit (range 5)
   34 | -10/Materials      | Entered another Materials area
   34 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   74 | -9/Materials       | Discovered new exit (range 9)
   78 | -9/Materials       | Identified exit to Mines
   93 | -9/Materials       | Discovered exit to Mines (range 16)
  101 | -9/Materials       | Entered Mines
  101 | -9/Mines           | Discovered new exit (range 10)
  106 | -9/Mines           | Identified exit to Materials
  106 | -9/Mines           | Entered Materials
  106 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  161 | -8/Materials       | Discovered new exit (range 9)
  165 | -8/Materials       | Identified exit to Factory
  165 | -8/Materials       | Entered Factory
  165 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  230 | -7/Factory         | Identified exit to Factory
  231 | -7/Factory         | Lost 3 parts (1p2w)
  268 | -7/Factory         | Core integrity fell below 50%
  312 | -7/Factory         | Build established: Mutant
  327 | -7/Factory         | Entered another Factory area
  327 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  330 | -6/Factory         | Identified exit to Lower Caves
  361 | -6/Factory         | Found Prototype Device
  361 | -6/Factory         | Identified Exp. Terrain Scanner
  364 | -6/Factory         | Found Exp. Terrain Scanner
  397 | -6/Factory         | Entered Lower Caves
  413 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  458 | -6/Lower Caves     | Identified exit to Lower Caves
  472 | -6/Lower Caves     | Entered another Lower Caves area
  549 | -6/Lower Caves     | Discovered new exit (range 9)
  552 | -6/Lower Caves     | Identified exit to Factory
  553 | -6/Lower Caves     | Entered Factory
  553 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  627 | -5/Factory         | Discovered new exit (range 17)
  637 | -5/Factory         | Identified exit to Upper Caves
  732 | -5/Factory         | Discovered new exit (range 13)
  738 | -5/Factory         | Identified exit to Factory
  738 | -5/Factory         | Entered another Factory area
  738 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  786 | -4/Factory         | Discovered new exit (range 28)
  798 | -4/Factory         | Identified exit to Upper Caves
  809 | -4/Factory         | Identified exit to Research
  822 | -4/Factory         | Discovered new exit (range 5)
  887 | -4/Factory         | Entered Research
  887 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
  924 | -3/Research        | Identified exit to Quarantine
  924 | -3/Research        | Identified exit to Research
  945 | -3/Research        | Entered another Research area
  945 | -2/Research        | Evolved 2 slots: Utility x2
  958 | -2/Research        | Spotted B-90 Cyclops
 1049 | -2/Research        | Discovered new exit (range 5)
 1051 | -2/Research        | Entered Testing
 1069 | -2/Testing         | Spotted Fortress
 1080 | -2/Testing         | Discovered new exit (range 5)
 1080 | -2/Testing         | Identified exit to Section 7
 1080 | -2/Testing         | Entered Section 7
 1103 | -2/Section 7       | Spotted B-90 Cyclops
 1118 | -2/Section 7       | Spotted Alpha 7
 1118 | -2/Section 7       | Spotted Alpha 7
 1123 | -2/Section 7       | Spotted Executioner
 1124 | -2/Section 7       | Spotted Executioner
 1127 | -2/Section 7       | Identified exit to Access
 1127 | -2/Section 7       | Spotted S7 Guard
 1130 | -2/Section 7       | Found Alien Artifact
 1130 | -2/Section 7       | Identified Integrated Heat Negator
 1130 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+2%)
 1135 | -2/Section 7       | Entered Access
 1135 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 1145 | -1/Access          | Spotted B-99 Colossus
 1152 | -1/Access          | Lost 5 parts (2p2n1u)
 1165 | -1/Access          | Spotted B-99 Colossus
 1165 | -1/Access          | Spotted B-99 Colossus
 1204 | -1/Access          | Discovered new exit (range 4)
 1205 | ***                | Escaped!

 Last Messages 
---------------
01172_ Dropped Quantum Reactor.
01173_ Exp. Cesium-ion Thruster destroyed.
01173_ Lance destroyed.
01173_ Slug penetrates Sealed Heavy Doors. <x5>
01173_ Penetrated by Slug.
01173_ Slug penetrates Sealed Heavy Doors. <x7>
01174_ B-99 Colossus activates siege mode.
01176_ Diametric Drive destroyed.
01176_ Penetrated by Slug. <x3>
01180_ Enh. Nova Cannon destroyed.
01180_ Penetrated by Slug. <x3>
01180_ Exp. Cesium-ion Thruster destroyed.
01180_ Slug penetrates Reinforced Barrier.
Sealed Heavy Doors opened remotely.
01204_ Penetrated by Slug.
01204_ Slug penetrates Main Access Shell. <x2>
01204_ EXIT=FOUND
01204_ Penetrated by Slug. <x2>
01204_ Slug penetrates Main Access Shell.
01204_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????#         "  "    "                      |
| ??????????#         "  " "" "      R               |
| ??????????#         "  " @"      *                 |
| ??????????#         "  "           R               |
| ??????????#         "  """"""      BB    ########  |
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| ?????????????????#  #?????????????#  #?        #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          38
Energy Capacity            3420
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         30
Terrain Scan Density       410
Evasion (%)                67
Recoil Reduction           1
Offensive Hacking          14
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Heat Negator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldDefenseCasing
  Manual?         0
Play Time         00:55:21
  Cumulative      720.5 hours
  Start           2020.09.13 @ 16:10:19
  End             2020.09.13 @ 17:03:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          457
  Rogue           457
  Adventurer      0
  Explorer        0
Win Type          0
  Total           108
  Types           74/6/8/10/5/1/4
Lore%             97
Gallery%          95
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df8d6e4e-e531-4c42-9caf-b6ae42fb2eb1