Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 10:28:34 Player: Dizzar Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (41) 205 Value Destroyed (1112) 1112 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3871) 3871 TOTAL SCORE: 13928 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Win 3000 Win Speed 71 Cogmind --------- Core Integrity 1372/1600 Matter 258/300 Energy 346/350 System Corruption 0% Temperature Cool (8) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power VII Quantum Reactor > --- PROPULSION (7) --- Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (14) ----- Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite ECM Suite Advanced ECM Suite Advanced ECM Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Guard > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Quantum Reactor Experimental Q-thruster PSU Rigger Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Small Storage Unit Weight Redist. System Advanced Trap Scanner Machine Analyzer Experimental Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Experimental Reaction Control System Hacking Suite Advanced Hacking Suite Experimental Hacking Suite PSU Rigger > --- WEAPON ----------- Katana Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor Impulse Thruster Field Propulsion Array Advanced ECM Suite Enhanced Force Lance [Rating: 149] Favorites ----------- Power Backup Power VII Engine Improved Ion Engine Power Core Backup Power VII Reactor Light Quantum Reactor Propulsion Field Propulsion Array Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Field Propulsion Array Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . 2 . . 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 . . . . 1 . . . . . 1 2 . . . Utility 12 | . . . 1 . . . 2 . 2 . 2 . . 1 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 120 | 6 2 . 4 . . . 1 9 . 11 9 1 . 29 4 7 16 21 Power 16 | 1 . . 2 . . . . 1 . 2 1 . . 3 1 . 4 1 Engine 3 | 1 . . 2 . . . . . . . . . . . . . . . Core 5 | . . . . . . . . 1 . 2 1 . . 1 . . . . Reactor 8 | . . . . . . . . . . . . . . 2 1 . 4 1 Propulsion 35 | 2 . . . . . . . 2 . 6 3 . . 8 1 3 5 5 Treads . | . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 . . . . . . . . Flight 29 | . . . . . . . . 2 . 2 3 . . 8 1 3 5 5 Utility 55 | 1 2 . . . . . 1 5 . 1 4 1 . 16 2 3 7 12 Device 29 | . . . . . . . 1 3 . 1 1 . . 7 1 2 6 7 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . Processor 12 | . . . . . . . . . . . 3 1 . 4 . . . 4 Hackware 7 | . . . . . . . . 2 . . . . . 1 1 1 1 1 Protection 5 | . 1 . . . . . . . . . . . . 4 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 14 | 2 . . 2 . . . . 1 . 2 1 . . 2 . 1 . 3 Energy Gun 3 | 2 . . 1 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . 1 . . . 1 Launcher 1 | . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . 1 . . . . Piercing Weapon 5 | . . . . . . . . . . 2 1 . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . . 1 . 2 1 2 Parts Lost 36 | . . . 2 . . . . 1 . 4 . . . 6 . 4 11 8 Power 8 | . . . 1 . . . . . . 2 . . . 1 . 1 3 . Propulsion 9 | . . . . . . . . 1 . 2 . . . 1 . 2 1 2 Utility 16 | . . . . . . . . . . . . . . 4 . 1 6 5 Weapon 3 | . . . 1 . . . . . . . . . . . . . 1 1 Highest Loss Streak 9 | . . . 2 . . . . 1 . 4 . . . 4 . 2 9 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 95 100 76 77 77 77 63 68 53 70 79 88 94 87 84 87 78 63 Engine 3 | . 14 14 11 11 11 11 9 1 . . . . . . . . . . Core 2 | . . . . . . . . 5 6 8 5 5 5 4 . . . 6 Reactor 2 | . . . . . . . . . . . . . . 4 8 7 7 1 Leg 7 | . 28 28 22 22 22 22 18 10 . . . . . . . . . . Flight 12 | . . . . . . . . 8 13 5 23 23 23 16 23 22 16 18 Device 7 | . . . . . . . . 6 6 8 7 11 11 9 8 8 13 10 Storage 5 | . 14 14 11 11 11 11 9 7 6 6 5 5 5 5 4 4 4 . Processor 11 | . . . . . . . . . . . 12 17 23 23 23 19 16 14 Hackware 6 | . . . . . . . . 9 13 13 11 11 11 9 4 13 8 8 Protection 3 | . 9 14 11 11 11 11 9 2 . . . . . 2 . . . . Energy Gun 6 | . 28 28 21 11 11 11 9 6 . . . . . . . . . . Launcher 1 | . . . . 11 11 11 9 5 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 6 2 . . . . 4 4 4 . Piercing Weapon 3 | . . . . . . . . . . 6 11 11 11 9 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 12 15 15 20 20 20 20 20 20 13 25 19 19 19 41 39 44 54 44 Greatest Support 58 | 20 20 20 20 20 20 20 20 26 15 42 20 20 20 41 48 55 58 53 Greatest Overweight (x) 1 | . . . . . . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 4 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 5 Average Carried 6 | 2 5 8 7 8 8 8 7 7 7 6 7 8 8 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 8 8 8 8 8 7 7 8 8 8 8 8 7 7 5 4 Class Distribution -------------------- 34% | Hacker-Ninja 33% | Mutant 11% | Hacker-Scout 9% | Hacker-Sprinter 3% | Hacker-Mutant 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/DSF Scavenger-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Scout | -4/Factory Scavenger-Ninja | -3/Research Hacker-Ninja | -3/Armory Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Matter Collected 1341 | 233 47 . 41 . . . . . . 6 245 29 . 247 . 32 284 177 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1557 | . 252 . 251 . . . . . . . 237 . . 121 . 106 266 324 Parts 98 | . 14 . 22 . . . . . . . 8 . . 10 . 6 19 19 Haulers Intercepted 4 | . 1 . 1 . . . . . . . 2 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Combat Hostiles Destroyed 17 | . 8 . 6 . . . . . . . . . . 1 . 1 1 . Melee 3 | . . . . . . . . . . . . . . 1 . 1 1 . Guns 11 | . 8 . 3 . . . . . . . . . . . . . . . AOE 3 | . . . 3 . . . . . . . . . . . . . . . Classes Destroyed 11 | . 4 . 3 . . . . . . . 1 . . 1 . . 2 . Worker 3 | . . . . . . . . . . . 1 . . . . . 2 . Builder 1 | . . . 1 . . . . . . . . . . . . . . . Hauler 4 | . 1 . 1 . . . . . . . 2 . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . 1 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 14 | . 1 . . . . . . . . . 1 . . 2 . 1 3 6 Swarmer 9 | . 6 . 3 . . . . . . . . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . 1 . . . . Grunt 3 | . 2 . . . . . . . . . . . . . . 1 . . Sentry 3 | . . . 3 . . . . . . . . . . . . . . . Best Kill Streak 5 | . 4 . 5 . . . . . . . 2 . . 1 . 1 2 1 Combat Bots Only 4 | . 4 . 3 . . . . . . . . . . 1 . 1 1 . Max Kills in Single Turn 3 | . 1 . 3 . . . . . . . 1 . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Damage Taken 4005 | . 175 . 328 . . . 18 154 . 507 . . . 498 . 604 899 822 Core 943 | . 32 . 47 . . . . 16 . 160 . . . 66 . 127 267 228 Absorbed by Shields 92 | . . . . . . . . . . . . . . . . . 92 . Regen/Repaired (Parts) 193 | . . . . . . . . . . . . . . 43 . . 125 25 Core Remaining (%) 91 | 100 . 87 . . . 88 100 97 . 81 . . 100 94 . 90 81 85 Volleys Fired 58 | . 22 . 28 . . . . 3 . . . . . 4 . . . 1 Largest 2 | . 2 . 2 . . . . 2 . . . . . 1 . . . 1 Hottest 120 | . 90 . 100 . . . . 80 . . . . . 61 . . . 120 Shots Fired 108 | . 43 . 55 . . . . 5 . . . . . 4 . . . 1 Gun 99 | . 43 . 53 . . . . 3 . . . . . . . . . . Cannon 5 | . . . . . . . . . . . . . . 4 . . . 1 Launcher 4 | . . . 2 . . . . 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . 4 . . . . Thermal 75 | . 21 . 50 . . . . 3 . . . . . . . . . 1 Explosive 4 | . . . 2 . . . . 2 . . . . . . . . . . Electromagnetic 25 | . 22 . 3 . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 . 6 . . . . 4 . . . . . . . . . . Robot Miss Streak 4 | . 3 . 4 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 86 | . 24 . 23 . . . . 1 . . 10 . . 5 . 2 8 13 Core Hits 46 | . 11 . 14 . . . . 2 . . 2 . . 3 . 2 6 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 3 . 2 . . . . . . . . . . 1 . 1 1 2 Burn 5 | . 3 . 2 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . . . Impale 4 | . . . . . . . . . . . . . . . . 1 1 2 Melee Attacks 144 | . . . . . . . . 2 . . 18 . . 27 2 3 42 50 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . 2 . . . . . 4 . . 7 . Piercing 131 | . . . . . . . . . . . 18 . . 23 2 3 35 50 Sneak Attacks 10 | . . . . . . . . . . . 3 . . . . . 4 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . . . . Damage Inflicted 3601 | . 306 . 476 . . . . 79 . . 546 . . 230 . 174 858 932 Guns 591 | . 306 . 260 . . . . 25 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 270 | . . . 216 . . . . 54 . . . . . . . . . . Melee 2740 | . . . . . . . . . . . 546 . . 230 . 174 858 932 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal 484 | . 199 . 260 . . . . 25 . . . . . . . . . . Explosive 270 | . . . 216 . . . . 54 . . . . . . . . . . Electromagnetic 107 | . 107 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . . . . . . . . . . . . 104 . . . . Piercing 2636 | . . . . . . . . . . . 546 . . 126 . 174 858 932 Highest Corruption 3 | . . . . . . . . . . . . . . . . . 1 3 Average Corruption 1 | . . . . . . . . . . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . . . . 5 3 Matter Fused 2 | . . . . . . . . . . . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 347 | . . . . . . . . . . . 60 . . . . . 166 121 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 347 | . . . . . . . . . . . 60 . . . . . 166 121 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . 36 . . . . . . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . 330 . 234 . . . . 33 . . . . . 80 . 230 259 138 Average Temperature 87 | . 109 . 79 . . . . 18 . . . . . 46 . 53 145 54 Received Heat Transfer 228 | . 18 . 54 . . . 9 42 . 18 . . . . . 42 36 9 Effects 1 | . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . Heat Transferred 1813 | . 814 . 925 . . . . 74 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Peak Influence 489 | . 132 47 133 51 . . 10 37 7 15 96 . . 256 127 341 384 489 Initial 176 | . . 47 18 51 . . . 4 7 4 2 . . 30 93 66 173 176 Average 163 | . 73 47 74 51 . . 3 9 7 3 41 . . 105 96 154 231 322 Maximum Alert Level 2 | . . . . . . . . . . . . . . 1 . 1 1 2 Low Security (%) 63 | 100 100 100 100 100 . 100 100 100 100 100 100 . . 93 100 80 30 10 Level 1 32 | . . . . . . . . . . . . . . 6 . 19 69 73 Level 2 4 | . . . . . . . . . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 1 . . . . 1 . 2 1 . . 3 . 1 3 8 Investigation 3 | . 1 . . . . . . . . . . . . . . 1 . 1 Extermination 6 | . . . . . . . . . . . . . . 1 . . 2 3 Reinforcement 13 | . 1 . 1 . . . . 1 . 2 1 . . 2 . . 1 4 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Distress Signals 6 | . 1 . . . . . . 1 . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 157 | . 13 . 10 . . . 3 2 . 7 1 . . 17 2 34 27 41 Peak Tracking Total 24 | . 5 . 3 . . . 2 3 . 7 1 . . 6 2 24 9 13 Tactical Retreats 33 | . . . . . . . . 1 . 1 . . . 4 . 3 8 16 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Traps Triggered 4 | . 1 . . . . . . . . . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . . . 6 . . . . . . . . . 1 Reused 1 | . . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 1 1 Power Sources Rigged 10 | . . . . . . . 1 2 . 2 . . . 2 . . 3 . Exploded 7 | . . . . . . . . . . 2 . . . 2 . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Machines Disabled 7 | . 1 . 1 . . . . . . . . . . 3 . . 1 1 Max in Single Turn 3 | . 1 . 1 . . . . . . . . . . 3 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Machines Accessed 47 | . 6 . 1 1 2 . 1 3 1 . 3 . . 7 . 3 11 8 Terminals 32 | . 6 . 1 1 . . 1 2 1 . 1 . . 3 . 3 7 6 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 . . 1 1 Recycling Units 7 | . . . . . . . . 1 . . 1 . . 3 . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . 1 Total Hacks 125 | . 21 . 3 4 2 . 4 10 3 . 5 . . 20 . 11 26 16 Successful 71 | . 8 . 2 . 2 . 3 6 1 . 2 . . 14 . 3 17 13 Failed 54 | . 13 . 1 4 . . 1 4 2 . 3 . . 6 . 8 9 3 Catastrophic 8 | . 2 . . . . . 1 1 . . 1 . . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 87 | . 17 . 3 . 1 . 4 8 . . 3 . . 17 . 9 20 5 Terminals 101 | . 21 . 3 4 . . 4 9 3 . 2 . . 14 . 11 18 12 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . . 2 . . 2 3 Recycling Units 11 | . . . . . . . . 1 . . 1 . . 4 . . 5 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . . 2 . . . . . . 1 Terminal Hacks 23 | . 3 . 1 . 2 . . 3 1 . . . . 2 . 2 3 6 Record 1 | . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . 1 . 1 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . . . . . . . . . 1 1 Unreport Threat 3 | . . . . . . . . 1 . . . . . 1 . . . 1 Locate Traps 1 | . . . . . . . . . . . . . . . . . . 1 Reprogram Traps 2 | . . . . . . . . 1 . . . . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . 1 . Zone Layout 3 | . . . . . . . . 1 . . . . . . . 1 . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . 2 . . 2 3 Scan Component 3 | . . . . . . . . . . . . . . 1 . . 1 1 Repair 3 | . . . . . . . . . . . . . . 1 . . 1 1 Refit 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 1 . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer 1 | . . . . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 37 | . 5 . 1 . . . 3 3 . . 2 . . 9 . 1 10 3 Terminals 30 | . 5 . 1 . . . 3 2 . . 1 . . 6 . 1 8 3 Track 4 | . 1 . . . . . . . . . . . . 1 . . 2 . Assimilate 2 | . . . . . . . 1 . . . . . . . . . 1 . Botnet 19 | . 3 . 1 . . . 1 2 . . 1 . . 3 . 1 4 3 Disrupt 1 | . . . . . . . . . . . . . . 1 . . . . Operators 4 | . 1 . . . . . 1 . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . 1 . . 1 . . 3 . . 2 . Reject 7 | . . . . . . . . 1 . . 1 . . 3 . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 6 . 1 1 . . 1 2 1 . 3 . . 4 . 3 10 7 Full Trace Events 2 | . . . . . . . . . . . . . . . . 1 . 1 Feedback Events 2 | . . . . . . . . . . . . . . . . 1 . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . 1 . . 1 1 Time 84 | . . . . . . . . . . . . . . 31 . . 31 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Total Allies 2 | . . . . . . . 1 . . . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 1 . . . . . . . 1 . Highest-Rated Group 45 | . . . . . . . 10 10 10 . . . . . . . 45 . Highest-Rated Ally 45 | . . . . . . . 10 10 10 . . . . . . . 45 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Turns Passed 5914 | 86 481 42 636 50 446 23 169 194 3 51 230 85 50 717 180 211 930 1330 Spaces Moved 7849 | 64 329 34 157 42 371 19 135 211 9 85 635 319 192 1038 212 481 1365 2151 Core 5 | 5 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 1242 | 59 329 34 157 42 371 19 135 96 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 54 | . . . . . . . . . . 54 . . . . . . . . Flight 6548 | . . . . . . . . 115 9 31 635 319 192 1038 212 481 1365 2151 Fastest Speed 16 | 50 120 120 120 120 120 120 120 32 32 28 26 26 26 23 22 16 28 28 Average Speed 42 | 114 120 120 120 120 120 120 120 72 32 31 26 26 26 29 22 22 29 29 Slowest Speed 190 | 120 120 120 120 120 120 120 120 190 32 40 26 26 26 37 22 26 34 40 Overloaded Moves 56 | . . . . . . . . . . . . . . . . 40 . 16 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . . . . . . . . 18 1 . 11 3 5 8 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 69 13 20 18 88 18 12 5 . 71 18 48 27 27 7 34 30 41 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . 1 . . . . . Known Exits Taken 6 | . . . 1 . . . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 . . 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . . . . . . 2 . . . . . . Spaces Dug 128 | . . . . . . . . . . . 4 . . 66 2 1 25 30 Terrain Destroyed 157 | . . . 6 . . . . 18 . . 4 . . 66 2 1 25 35 Melee 78 | . . . . . . . . . . . 4 . . 16 2 1 25 30 Projectile 4 | . . . . . . . . . . . . . . 4 . . . . AOE 75 | . . . 6 . . . . 18 . . . . . 46 . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Arm Res Acc Total 9953 | 73 372 35 548 41 372 19 143 243 8 106 648 318 191 1392 336 571 1817 2720 Wait 1742 | . 13 2 359 . . 1 4 7 . 2 1 . . 280 120 79 382 492 Move 7723 | 63 328 33 156 41 370 18 134 210 8 84 602 316 191 1015 206 471 1349 2128 Hop 50 | . . . . . . . . . . . 14 1 . 11 2 4 7 11 Pick Up 44 | 4 5 . 1 . 1 . 1 3 . 3 2 . . 8 1 1 7 7 Fast Attach 65 | 6 2 . . . . . . 3 . 8 4 1 . 11 3 5 7 15 Attach 36 | . . . 2 . . . 1 4 . 3 1 . . 11 1 1 6 6 Detach 19 | . . . . . . . 1 2 . 2 2 . . 5 . 1 4 2 Swap 19 | . . . 2 . . . . 2 . . 4 . . 7 . 1 3 . Drop 50 | . 2 . . . 1 . 1 5 . 2 3 . . 15 1 5 7 8 Fire 58 | . 22 . 28 . . . . 3 . . . . . 4 . . . 1 Melee 130 | . . . . . . . . 2 . . 15 . . 23 2 3 35 50 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 10 | . . . . . . . 1 2 . 2 . . . 2 . . 3 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 8) 477 | -10/Materials | Discovered new exit (range 4) 545 | -10/Materials | Discovered new exit (range 9) 568 | -10/Materials | Entered Mines 603 | -10/Mines | Discovered new exit (range 6) 610 | -10/Mines | Entered Materials 610 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1217 | -9/Materials | Discovered new exit (range 13) 1219 | -9/Materials | Identified exit to Mines 1219 | -9/Materials | Identified exit to Storage 1246 | -9/Materials | Entered Mines 1291 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1291 | -9/Mines | Discovered new exit (range 5) 1296 | -9/Mines | Entered Exiles 1325 | -9/Exiles | Met 8R-AWN 1343 | -9/Exiles | Met EX-HEX 1378 | -9/Exiles | Met EX-BIN 1398 | -9/Exiles | Aligned with FarCom system 1400 | -9/Exiles | Given EX-Vault access code 1427 | -9/Exiles | Opened EX-Vault 1436 | -9/Exiles | Found PSU Rigger 1460 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1561 | -9/Exiles | Visited The Gauntlet 1652 | -9/Exiles | Met EX-DEC 1690 | -9/Exiles | Learned location of Zion (-6) 1729 | -9/Exiles | Discovered new exit (range 10) 1742 | -9/Exiles | Left Exiles lab with PSU Rigger 1742 | -9/Exiles | Entered Mines 1756 | -8/Mines | Discovered new exit (range 6) 1765 | -8/Mines | Entered Materials 1765 | -8/Materials | Evolved 2 slots: Utility x2 1845 | -8/Materials | Discovered new exit (range 15) 1934 | -8/Materials | Entered Factory 1934 | -7/Factory | Accompanied by 1 ally 1934 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2053 | -7/Factory | Discovered new exit (range 15) 2087 | -7/Factory | Discovered new exit (range 15) 2128 | -7/Factory | Entered another Factory area 2128 | -6/Factory | Accompanied by 1 ally 2128 | -6/Factory | Evolved 2 slots: Utility x2 2131 | -6/Factory | Identified exit to DSF 2131 | -6/Factory | Entered DSF 2145 | -6/DSF | Additional patrols routed to DSF 2157 | -6/DSF | Discovered new exit (range 15) 2182 | -6/DSF | Entered Factory 2182 | -5/Factory | Evolved 2 slots: Utility x2 2209 | -5/Factory | Lost 4 parts (2p2n) 2364 | -5/Factory | Discovered new exit (range 13) 2412 | -5/Factory | Entered Upper Caves 2494 | -5/Upper Caves | Discovered new exit (range 12) 2497 | -5/Upper Caves | Entered another Upper Caves area 2530 | -5/Upper Caves | Discovered new exit (range 14) 2544 | -5/Upper Caves | Encountered a Warlord checkpoint 2545 | -5/Upper Caves | Learned location of Armory (-3) 2547 | -5/Upper Caves | Entered Factory 2547 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2548 | -4/Factory | Discovered new exit (range 9) 2874 | -4/Factory | Identified exit to Upper Caves 2927 | -4/Factory | Build established: Hacker-Scout 3100 | -4/Factory | Repaired Lgt. Antimatter Reactor 3154 | -4/Factory | Discovered exit to Upper Caves (range 18) 3240 | -4/Factory | Identified exit to Research 3248 | -4/Factory | Lost 4 parts (1p1n2u) 3264 | -4/Factory | Entered Research 3264 | -3/Research | Evolved 2 slots: Propulsion x2 3439 | -3/Research | Discovered new exit (range 23) 3444 | -3/Research | Identified exit to Armory 3444 | -3/Research | Entered Armory 3460 | -3/Armory | Found Prototype Hackware 3460 | -3/Armory | Identified Exp. Hacking Suite 3484 | -3/Armory | Found Prototype Device 3484 | -3/Armory | Identified Exp. Thermal Shield 3487 | -3/Armory | Found Enh. Force Lance 3490 | -3/Armory | Found Enh. Force Lance 3627 | -3/Armory | Identified exit to Research 3644 | -3/Armory | Spotted B-86 Titan 3649 | -3/Armory | System Shield fried by hacking feedback 3655 | -3/Armory | Entered Research 3655 | -2/Research | Evolved 2 slots: Utility x2 3702 | -2/Research | Repaired Field Propulsion Array 3999 | -2/Research | Build established: Hacker-Ninja 4101 | -2/Research | Cargo convoy interrupted 4218 | -2/Research | Identified exit to Access 4585 | -2/Research | Entered Access 4585 | -1/Access | Evolved 2 slots: Utility x2 4615 | -1/Access | Lost 9 parts (3p1n4u1w) 4713 | -1/Access | Lost 4 parts (3u1w) 4835 | -1/Access | Search patrols dispatched 5284 | -1/Access | Repaired Q-thruster? 5335 | -1/Access | Search patrols dispatched 5581 | -1/Access | Energy Cycler disabled 5913 | -1/Access | Discovered new exit (range 6) 5914 | -1/Access | Identified exit to Surface 5915 | *** | Escaped! Last Messages --------------- area. 05777_ Penetrated by Slug. 05777_ Adv. Reaction Control System destroyed. 05777_ Knocked back. 05777_ Acquired 2 matter. 05779_ >> Machine Analyzer network decryption results: 05779_ Repair Station x1 05781_ Acquired Prototype Device. 05781_ Identified Particle Accelerator. 05783_ Dropped Particle Accelerator. 05839_ Acquired Imp. Hacking Suite. 05848_ R-10 Processor inserts Corrupted Terrain Scan Processor into recycling unit. 05851_ R-10 Processor inserts Lgt. Ion Engine into recycling unit. 05860_ R-10 Processor inserts Adv. Sensor Array into recycling unit. 05885_ ALERT: Rogue bot located, Programmers report to Access Zone 7D. 05913_ The Access Shell folds into the floor. 05913_ EXIT=FOUND 05914_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #??? ? #????????????###### """G" | | #### #??? ## ####?????????# ###+##### | | ???# #???? ## #?????????# | | ???# #?????## ? #?????????# | | ???# #??????# #?### ### #?????????# ######### | | #### ######## #???# #?## ##?????????## ##???????? | | #???# #??#+############# #######??? | | #############+###?# #??# """T""" # # ??? | | ?????????# ### #### """ """ # # ??? | | ?????????# + + # # ??? | | ?????????# ### #### # # ??? | | ?????????# ! #?# #??# # # ??? | | ?????????# #?# #??# " # # ??? | | ?????????# ###+####""" # # ??? | | ?????????#######" ## """ # # ??? | | ???????????????## ## " + + ??? | | ????????????????# ## # # ??? | | ????????????????# "" # # ??? | | ????????????????###################### #######??? | | ?????????????????????????????###?????# #????????? | | ????????????????############## ####### #????????? | | ???????????????? """" #????????? | | ??????????????BB """" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ??????????????????????????????????????p #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ????????????????????????????h????????? #????????? | | ????????????????????????h????????????? ????????? | | ????????????????????????????Y???C????? ????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Corruption Containment 12 Armor Coverage 150 Resistance: TH 30 Evasion (%) 78 Melee Accuracy 17 Offensive Hacking 42 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Dodgeball, But With Guns Epsilon Run Hunted Slippery One Challenges ------------ None Game ------ Seed MeleeHypercooledSink Manual? 0 Play Time 02:16:41 Cumulative 24.8 hours Start 2022.03.20 @ 17:16:01 End 2022.03.22 @ 10:28:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e95a717-5ee7-4f8c-9102-cfbe1a458d6e