Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.18 @ 16:07:33

Player: bschuck

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (184)     920
Value Destroyed (6531)     6531
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (751)                751
              TOTAL SCORE: 13382

 Bonus
-------
High Alert Combat Kills    751

 Cogmind 
---------
Core Integrity             0/1300
Matter                     28/300
Energy                     99/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Improved Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (7) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Micro Fission Core
             Fusion Reactor
       Light Antimatter Reactor
>            --- PROPULSION -------
             Flexi-carbon Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
    Improved Targeting Computer
    Advanced Targeting Computer
             Quantum Capacitor
    Advanced Shield Generator
>            --- WEAPON -----------
             HERF Cannon
             HERF Cannon
             Coil Gun
             Coil Gun
             KE Penetrator
             Railgun
             Stasis Beam
>            --- INVENTORY --------
       Light Ion Engine
             Particle Reactor
             Flexi-carbon Leg
    Advanced Heat Sink
    Advanced Heat Sink
  Long-range Proton Cannon
       Heavy Machine Gun
    Improved Remote Datajack
[Rating: 126]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Utility Shielding
Weapon                     Coil Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Rocket Launcher
  Special Weapon           Stasis Beam
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              15   | .   1   2   2   2   2   2   2   2   
  Power                    3    | .   .   1   .   1   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   
  Utility                  5    | .   .   1   1   1   1   1   .   .   
  Weapon                   5    | .   1   .   1   .   1   .   1   1   
Parts Attached             168  | 8   1   35  16  10  3   15  46  34  
  Power                    31   | 1   .   9   4   2   .   3   9   3   
    Engine                 20   | 1   .   9   3   2   .   1   4   .   
    Core                   5    | .   .   .   1   .   .   2   2   .   
    Reactor                6    | .   .   .   .   .   .   .   3   3   
  Propulsion               26   | 2   .   7   5   .   1   1   8   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    26   | 2   .   7   5   .   1   1   8   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  33   | 3   .   3   2   3   1   3   9   9   
    Device                 18   | .   .   .   1   1   1   2   7   6   
    Storage                2    | 1   .   .   .   .   .   .   .   1   
    Processor              5    | 1   .   .   .   .   .   1   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | 1   .   3   1   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   1   16  5   5   1   8   20  20  
    Energy Gun             16   | 1   .   7   1   1   .   .   4   2   
    Energy Cannon          19   | .   .   6   2   2   .   2   1   6   
    Ballistic Gun          22   | 1   1   3   1   .   .   1   9   6   
    Ballistic Cannon       7    | .   .   .   .   2   .   .   3   2   
    Launcher               9    | .   .   .   1   .   .   5   2   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   2   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   .   2   
Parts Lost                 45   | .   .   3   1   .   .   .   12  29  
  Power                    9    | .   .   1   .   .   .   .   3   5   
  Propulsion               5    | .   .   .   .   .   .   .   .   5   
  Utility                  8    | .   .   .   .   .   .   .   1   7   
  Weapon                   23   | .   .   2   1   .   .   .   8   12  
  Highest Loss Streak      14   | .   .   2   1   .   .   .   4   14  
Average Slot Usage (%)     95   | .   92  96  99  99  100 97  93  87  
  Engine                   12   | .   12  19  13  13  12  13  10  3   
  Core                     3    | .   .   .   2   7   6   6   4   3   
  Reactor                  2    | .   .   .   .   .   .   .   4   7   
  Leg                      15   | .   25  19  16  14  12  11  14  14  
  Device                   9    | .   .   .   3   14  18  15  15  10  
  Storage                  6    | .   12  10  8   7   6   5   5   4   
  Processor                3    | .   .   .   .   .   .   5   7   10  
  Protection               10   | .   12  20  20  14  12  11  1   1   
  Energy Gun               6    | .   12  8   10  8   6   5   5   2   
  Energy Cannon            5    | .   .   8   7   4   .   4   .   6   
  Ballistic Gun            9    | .   17  10  10  .   .   4   12  12  
  Ballistic Cannon         3    | .   .   .   .   7   12  .   6   2   
  Launcher                 3    | .   .   .   2   7   6   7   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             162  | 20  22  37  42  79  84  101 103 162 
  Greatest Support         85   | 20  20  30  30  30  31  31  75  85  
  Greatest Overweight (x)  38   | 3   1   11  3   2   2   3   2   38  
  Average Overweight (x)   1    | .   .   .   1   1   2   2   1   1   
Largest Inventory Capacity 12   | 8   8   8   8   8   8   8   8   12  
  Average Capacity         8    | 7   8   8   8   8   8   8   8   10  
  Most Carried             9    | 4   8   8   8   8   8   8   8   9   
  Average Carried          7    | 2   5   7   7   7   7   6   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   4   
  Final Carried            8    | 4   8   8   8   8   8   8   8   .   

 Class Distribution 
--------------------
 29% | Scavenger-Executioner
 28% | Scavenger-Tank
 17% | Hacker-Tank
  9% | Hacker-Mutant
  4% | Generator-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
           Hacker-Tank | -9/Materials
        Scavenger-Tank | -8/Materials
        Scavenger-Tank | -7/Factory
           Hacker-Tank | -6/Factory
        Generator-Tank | -5/Factory
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           5238 | 236  94   564  403  289  26   409  2417 800  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7084 | .    50   1090 530  449  26   935  3108 896  
  Parts                    440  | .    5    76   32   36   .    59   186  46   
Haulers Intercepted        3    | .    .    1    .    .    .    .    2    .    
Recyclers Shooed           4    | .    .    1    .    1    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  104  | .   2   22  8   7   .   13  41  11  
  Guns                     52   | .   2   12  3   2   .   4   24  5   
  Cannons                  35   | .   .   9   5   3   .   5   7   6   
  AOE                      17   | .   .   1   .   2   .   4   10  .   
Classes Destroyed          14   | .   2   6   1   2   .   3   .   .   
  Worker                   24   | .   .   1   .   3   .   3   17  .   
  Builder                  26   | .   .   1   1   3   .   4   13  4   
  Hauler                   3    | .   .   1   .   .   .   .   2   .   
  Recycler                 5    | .   .   .   .   .   .   1   4   .   
  Operator                 3    | .   .   .   .   2   .   .   .   1   
  Watcher                  19   | .   1   4   2   1   1   1   5   4   
  Swarmer                  26   | .   2   4   .   2   .   4   10  4   
  Grunt                    27   | .   .   9   2   3   .   4   9   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   1   .   
  Sentry                   19   | .   .   8   4   1   .   .   4   2   
  Hunter                   15   | .   .   .   2   .   .   2   11  .   
  Programmer               12   | .   .   .   .   1   .   1   6   4   
  Behemoth                 2    | .   .   .   .   .   .   1   .   1   
Best Kill Streak           10   | .   2   5   3   6   1   10  10  6   
  Combat Bots Only         5    | .   2   3   3   4   .   4   5   2   
Max Kills in Single Turn   7    | .   1   2   2   3   1   3   7   2   
  Gunslinging              1    | .   .   1   .   .   .   .   1   .   
  Exploded                 3    | .   .   1   .   2   .   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               10500 | .    11   845  710  332  .    746  3289 4567 
  Core                     2272  | .    6    227  301  172  .    49   209  1308 
  Absorbed by Shields      1573  | .    .    .    .    .    .    125  1253 195  
Core Remaining (%)         79    | 100  97   43   45   75   100  95   81   .    
Volleys Fired              270   | .    4    57   30   18   3    26   90   42   
  Largest                  7     | .    3    3    4    3    3    5    6    7    
  Hottest                  482   | .    80   225  173  185  176  281  340  482  
Shots Fired                1089  | .    11   155  104  53   9    96   422  239  
  Gun                      674   | .    11   102  78   22   3    41   276  141  
  Cannon                   350   | .    .    53   26   31   6    27   123  84   
  Launcher                 52    | .    .    .    .    .    .    28   23   1    
  Special                  13    | .    .    .    .    .    .    .    .    13   
  Kinetic                  613   | .    7    60   44   26   6    17   308  145  
  Thermal                  268   | .    .    87   26   23   3    43   60   26   
  Explosive                27    | .    .    .    .    .    .    10   16   1    
  Electromagnetic          168   | .    4    8    34   4    .    26   38   54   
  Robot Hit Streak         49    | .    9    28   13   17   3    42   33   49   
  Robot Miss Streak        3     | .    .    2    2    3    1    3    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    
  Secondary Targets        7     | .    .    2    .    .    .    .    5    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    
Shots Hit Robots           777   | .    9    114  75   44   6    82   285  162  
  Core Hits                377   | .    3    41   22   34   1    57   169  50   
  Critical Hits            24    | .    .    1    1    3    1    .    11   7    
  Critical Kills           8     | .    .    1    .    .    1    .    6    .    
  Critical Parts Destroyed 13    | .    .    .    1    3    .    .    5    4    
Melee Attacks              1     | .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 1     | .    .    .    .    .    .    .    .    1    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           21148 | .    148  1812 870  1038 71   2964 9560 4685 
  Guns                     9957  | .    111  945  634  393  42   1153 4411 2268 
  Cannons                  6919  | .    .    821  191  309  29   816  2673 2080 
  Explosions               4180  | .    37   36   45   336  .    995  2425 306  
  Melee                    31    | .    .    .    .    .    .    .    .    31   
  Ramming                  61    | .    .    10   .    .    .    .    51   .    
  Kinetic                  9413  | .    53   423  282  257  29   408  5408 2553 
  Thermal                  5386  | .    37   1281 236  479  42   1525 1088 698  
  Explosive                2541  | .    .    .    .    .    .    361  1874 306  
  Electromagnetic          3716  | .    58   98   352  302  .    670  1139 1097 
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 31    | .    .    .    .    .    .    .    .    31   
Highest Corruption         13    | .    .    .    .    .    .    3    3    13   
  Average Corruption       3     | .    .    .    .    .    .    2    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    .    .    4    18   21   
    Message Errors         6     | .    .    .    .    .    .    1    3    2    
    Matter Fused           8     | .    .    .    .    .    .    1    2    5    
    Heat Flow Errors       4     | .    .    .    .    .    .    1    1    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    2    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    1    
    Targeting Errors       19    | .    .    .    .    .    .    1    10   8    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            640   | .    .    50   .    6    .    13   461  110  
  Projectiles              355   | .    .    50   .    .    .    13   189  103  
  Explosions               284   | .    .    .    .    6    .    .    272  6    
  Melee                    1     | .    .    .    .    .    .    .    .    1    
Knockbacks                 29    | .    .    .    .    5    .    .    15   9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  28    | .    .    .    .    5    .    .    15   8    
  Secondary                1     | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      168   | .    .    4    .    32   .    3    108  21   
  Shots                    7     | .    .    .    .    1    .    1    4    1    
  Rammed                   2     | .    .    2    .    .    .    .    .    .    
Targets Rammed             5     | .    .    3    .    .    .    .    2    .    
  Kicked                   3     | .    .    1    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        757   | .    54   615  574  528  66   669  418  757  
  Average Temperature      170   | .    21   141  217  137  31   220  118  240  
  Received Heat Transfer   1452  | .    .    456  162  12   .    183  372  267  
  Effects                  161   | .    .    22   27   4    .    36   8    64   
    Shutdowns              70    | .    .    7    8    3    .    17   5    30   
    Energy Bleed           9     | .    .    2    2    .    .    1    .    4    
    Interference           23    | .    .    1    .    .    .    14   .    8    
    Matter Decay           11    | .    .    2    3    .    .    1    1    4    
    Short Circuit          11    | .    .    3    4    .    .    .    1    3    
    Damage (minor)         7     | .    .    2    1    .    .    1    .    3    
    Damage (major)         23    | .    .    4    6    .    .    2    1    10   
    Damage (core)          7     | .    .    1    3    1    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              24    | .    1    1    3    1    .    3    2    13   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    9    .    .    .    .    6    3    
  Heat Transferred         9253  | .    50   2545 457  861  100  2341 2085 814  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    1    1    1    1    .    3    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             931  | .   102 309 263 246 130 280 931 536 
  Initial                  308  | .   .   30  .   29  88  46  93  308 
  Average                  211  | .   41  104 101 58  102 163 531 259 
Maximum Alert Level        3    | .   .   1   1   1   .   1   3   2   
  Low Security (%)         60   | 100 100 93  83  93  100 45  3   29  
  Level 1                  22   | .   .   6   16  6   .   54  33  43  
  Level 2                  9    | .   .   .   .   .   .   .   24  26  
  Level 3                  7    | .   .   .   .   .   .   .   37  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   1   2   4   .   2   11  3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   2   .   .   4   2   
  Reinforcement            13   | .   .   1   2   2   .   1   6   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   .   .   .   1   5   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           14   | .   1   3   1   1   .   .   4   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              164  | .   4   33  14  12  2   15  53  31  
  Peak Tracking Total      8    | .   2   4   3   3   1   4   8   8   
  Tactical Retreats        10   | .   1   2   .   1   .   .   1   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            11   | .   1   2   .   .   .   5   1   2   
  Indirectly               3    | .   .   .   .   .   .   3   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          29   | .   .   .   1   15  .   .   13  .   
  Max in Single Turn       7    | .   .   .   1   7   .   .   5   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               6648 | 73   200  1605 554  1031 131  577  1335 1142 
Spaces Moved               3270 | 43   138  909  265  547  63   227  586  492  
  Core                     23   | 7    .    2    .    .    .    .    .    14   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3247 | 36   138  907  265  547  63   227  586  478  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  180  180  150  50   
  Average Speed            159  | 124  131  145  155  171  180  192  153  177  
  Slowest Speed            1950 | 200  150  600  210  180  180  210  180  1950 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 3    38   66   26   16   2    11   18   12   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          339  | .    4    9    2    31   5    62   193  33   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               100  | .    .    9    .    15   5    1    51   19   
  AOE                      239  | .    4    .    2    16   .    61   142  14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      4052 | 63   149  1086 341  599  75   303  806  630  
  Wait                     .    | .    .    .    .    .    .    .    .    .    
  Move                     3262 | 42   137  908  264  546  62   226  585  492  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  173  | 12   6    38   15   11   4    12   46   29   
  Fast Attach              28   | .    .    12   4    5    1    2    2    2    
  Attach                   136  | 8    1    23   11   4    2    13   42   32   
  Detach                   4    | .    .    1    .    .    .    1    2    .    
  Swap                     6    | .    .    1    1    1    .    .    2    1    
  Drop                     152  | 1    1    43   16   14   3    13   35   26   
  Fire                     270  | .    4    57   30   18   3    26   90   42   
  Melee                    1    | .    .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    3    .    .    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    10   .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research (discovered 1 exit: *Tes)

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Identified exit to Materials
   31 | -11/Scrapyard | Discovered exit to Materials (range 14)
   74 | -11/Scrapyard | Entered Materials
   74 | -10/Materials | Evolved 1 slot: Weapon x1
  176 | -10/Materials | Identified exit to Mines
  176 | -10/Materials | Discovered exit to Mines (range 13)
  255 | -10/Materials | Identified exit to Materials
  255 | -10/Materials | Discovered exit to Materials (range 12)
  274 | -10/Materials | Entered another Materials area
  274 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  487 | -9/Materials  | Build established: Hacker-Tank
  783 | -9/Materials  | Identified exit to Mines
  783 | -9/Materials  | Discovered exit to Mines (range 14)
 1491 | -9/Materials  | Core integrity fell below 50%
 1667 | -9/Materials  | Build established: Scavenger-Tank
 1864 | -9/Materials  | Identified exit to Materials
 1864 | -9/Materials  | Discovered exit to Materials (range 11)
 1879 | -9/Materials  | Entered another Materials area
 1879 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2239 | -8/Materials  | Core integrity fell below 50%
 2411 | -8/Materials  | Identified exit to Factory
 2411 | -8/Materials  | Discovered exit to Factory (range 16)
 2433 | -8/Materials  | Entered Factory
 2433 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3432 | -7/Factory    | Identified exit to Factory
 3432 | -7/Factory    | Discovered exit to Factory (range 13)
 3464 | -7/Factory    | Entered another Factory area
 3464 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3563 | -6/Factory    | Build established: Hacker-Tank
 3585 | -6/Factory    | Identified exit to Factory
 3585 | -6/Factory    | Discovered exit to Factory (range 6)
 3595 | -6/Factory    | Entered another Factory area
 3595 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3843 | -5/Factory    | Spotted B-75 Beast
 3873 | -5/Factory    | Destroyed B-75 Beast
 4038 | -5/Factory    | Identified exit to Factory
 4038 | -5/Factory    | Discovered exit to Factory (range 15)
 4074 | -5/Factory    | Garrison activated, responded to threat
 4172 | -5/Factory    | Entered another Factory area
 4172 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4225 | -4/Factory    | Garrison activated, responded to threat
 4270 | -4/Factory    | Build established: Generator-Tank
 4428 | -4/Factory    | Lost 3 parts (3w)
 4684 | -4/Factory    | Build established: Scavenger-Executioner
 4836 | -4/Factory    | Found Quantum Capacitor
 4958 | -4/Factory    | Lost 4 parts (2p2w)
 5480 | -4/Factory    | Identified exit to Research
 5480 | -4/Factory    | Discovered exit to Research (range 16)
 5507 | -4/Factory    | Entered Research
 5507 | -3/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 5836 | -3/Research   | Spotted B-86 Titan
 5897 | -3/Research   | Destroyed B-86 Titan
 5939 | -3/Research   | Found Antimissile System
 6111 | -3/Research   | Identified exit to Testing
 6111 | -3/Research   | Discovered exit to Testing (range 13)
 6324 | -3/Research   | Spotted B-86 Titan
 6539 | -3/Research   | Lost 12 parts (2p4n3u3w)
 6587 | -3/Research   | Core integrity fell below 50%
 6632 | -3/Research   | System corruption reached 10%
 6635 | -3/Research   | Core integrity fell below 20%
 6649 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
S-43 Plague misfires.
Destroyed Xenon Bombardment Thruster.
Mic. Fission Core destroyed.
Your per-turn energy upkeep is currently significantly in the negative,
  which may be okay for now but be prepared to manage it more closely.
Matter Neutralizer destroyed.
System corrupted: Matter fused (-8).
Hvy. Pick destroyed.
Imp. Remote Datajack destroyed.
P-80 Master resets S-43 Plague, system corruption cleaned.
Imp. Remote Shield destroyed.
S-43 Plague destroyed.
K-01 Serf collects debris. <x2>
Antimissile System destroyed.
K-01 Serf collects debris.
Adv. Heat Sink destroyed.
Hcp. Storage Unit destroyed.
K-01 Serf collects debris.
Door malfunctions.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ???????#          %    "##    #??????###### ?????? |
| ???????#            *         ???????      ??????? |
| ????????#          !%        ????????     #??????? |
| ????????#                  ##+######?     #??????? |
| ??#######         "        ##      #?     #??????? |
| ??#     #       "T""      !"       ##     #??????? |
| ??#     #       """       %     ! ]#      #####??? |
| ??#     #                 !        #          +??? |
| ###     +                   #      +          #??? |
|   #     #             !    =   ! ! #          #    |
|   #     #           ###     ## #"###          +    |
|   #     # #### ######?# #                  #?????? |
|   #######+##?# #??????#                    #?????? |
|   ##       ###/####???#                    #?????? |
|  ]##       #      #???###                  #?????? |
| #### ! [   #      #?????#                  ######? |
|   ##       #      #?????###########             +? |
|  !##########      ##??????????????#         ####?? |
|  * |     !=+      ##??????#########         #????? |
|  !##########      ##??????+        =        #????? |
|   #???????#######/#???????#####   =         #????? |
| ###???????#    ## #???????????#             #????? |
| #?????????#    ## #???????????#             ##???? |
| #?????????#    ## ##??????????#              +???? |
| ###########    #   ###+######## u           ##???? |
|           #  | /         @    s=k           #????? |
|           #    #       !      p  g          #????? |
|   ^       #    ##             ps            #????? |
|    !!!    #    ##              g            #????? |
|     !!    #    ##              g       ^^^   +???? |
|           #######                     ########???? |
|           #?????#                     #??????????? |
| ^         #?????# #######             #??????????? |
|           ###?#?# #?????#             #??????????? |
|             # #?# #?????#             +??????????? |
|             # ### ##????# ##+#####    #????+#### ? |
|           ######   #????# ##     #    #####        |
|                    #???## ##     +               " |
|   ""T""   ######   #???#   #     #                 |
|   """""   #????##+##???#   +     #       #####???? |
| #######+####????    ???#   #   ! #       #?####### |
|    ##      #???      ??#####     #       #?#    !  |
|    ## !    #??#      #?????#     #       ###       |
|    ##      #??#      #?????#######         +  """" |
|    ##      #??#  !   #???????????#+#####+###  """" |
|    ##      #??#      #?????????????????????#  """" |
|    ##      #??########?????????????????????#       |
| ############???????????????????????????????#  =    |
| ???????????????????????????????????????????####### |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           134
Energy Generation          63
Energy Capacity            730
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          66
Point Defense Rating       240
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         14
Melee Accuracy             5
Core Analysis              6
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
Dangerous Findings
Tank

 Challenges 
------------
None

 Game 
------
Seed              CoolantOpticalBarrier
  Manual?         0
Play Time         01:58:38
  Cumulative      14.2 hours
  Start           2022.01.18 @ 14:06:41
  End             2022.01.18 @ 16:07:33
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0f75bbb-681b-4d6e-a589-c9621dddb7fe