Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.18 @ 16:07:33 Player: bschuck Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (184) 920 Value Destroyed (6531) 6531 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (751) 751 TOTAL SCORE: 13382 Bonus ------- High Alert Combat Kills 751 Cogmind --------- Core Integrity 0/1300 Matter 28/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Quantum Capacitor Advanced Shield Generator > --- WEAPON ----------- HERF Cannon HERF Cannon Coil Gun Coil Gun KE Penetrator Railgun Stasis Beam > --- INVENTORY -------- Light Ion Engine Particle Reactor Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Long-range Proton Cannon Heavy Machine Gun Improved Remote Datajack [Rating: 126] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Coil Gun Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Stasis Beam Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 3 | . . 1 . 1 . 1 . . Propulsion 2 | . . . . . . . 1 1 Utility 5 | . . 1 1 1 1 1 . . Weapon 5 | . 1 . 1 . 1 . 1 1 Parts Attached 168 | 8 1 35 16 10 3 15 46 34 Power 31 | 1 . 9 4 2 . 3 9 3 Engine 20 | 1 . 9 3 2 . 1 4 . Core 5 | . . . 1 . . 2 2 . Reactor 6 | . . . . . . . 3 3 Propulsion 26 | 2 . 7 5 . 1 1 8 2 Treads . | . . . . . . . . . Leg 26 | 2 . 7 5 . 1 1 8 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 3 . 3 2 3 1 3 9 9 Device 18 | . . . 1 1 1 2 7 6 Storage 2 | 1 . . . . . . . 1 Processor 5 | 1 . . . . . 1 2 1 Hackware . | . . . . . . . . . Protection 8 | 1 . 3 1 2 . . . 1 Artifact . | . . . . . . . . . Weapon 78 | 2 1 16 5 5 1 8 20 20 Energy Gun 16 | 1 . 7 1 1 . . 4 2 Energy Cannon 19 | . . 6 2 2 . 2 1 6 Ballistic Gun 22 | 1 1 3 1 . . 1 9 6 Ballistic Cannon 7 | . . . . 2 . . 3 2 Launcher 9 | . . . 1 . . 5 2 1 Special Weapon 2 | . . . . . . . . 2 Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . 2 Parts Lost 45 | . . 3 1 . . . 12 29 Power 9 | . . 1 . . . . 3 5 Propulsion 5 | . . . . . . . . 5 Utility 8 | . . . . . . . 1 7 Weapon 23 | . . 2 1 . . . 8 12 Highest Loss Streak 14 | . . 2 1 . . . 4 14 Average Slot Usage (%) 95 | . 92 96 99 99 100 97 93 87 Engine 12 | . 12 19 13 13 12 13 10 3 Core 3 | . . . 2 7 6 6 4 3 Reactor 2 | . . . . . . . 4 7 Leg 15 | . 25 19 16 14 12 11 14 14 Device 9 | . . . 3 14 18 15 15 10 Storage 6 | . 12 10 8 7 6 5 5 4 Processor 3 | . . . . . . 5 7 10 Protection 10 | . 12 20 20 14 12 11 1 1 Energy Gun 6 | . 12 8 10 8 6 5 5 2 Energy Cannon 5 | . . 8 7 4 . 4 . 6 Ballistic Gun 9 | . 17 10 10 . . 4 12 12 Ballistic Cannon 3 | . . . . 7 12 . 6 2 Launcher 3 | . . . 2 7 6 7 4 . Naked Turns . | . . . . . . . . . Heaviest Build 162 | 20 22 37 42 79 84 101 103 162 Greatest Support 85 | 20 20 30 30 30 31 31 75 85 Greatest Overweight (x) 38 | 3 1 11 3 2 2 3 2 38 Average Overweight (x) 1 | . . . 1 1 2 2 1 1 Largest Inventory Capacity 12 | 8 8 8 8 8 8 8 8 12 Average Capacity 8 | 7 8 8 8 8 8 8 8 10 Most Carried 9 | 4 8 8 8 8 8 8 8 9 Average Carried 7 | 2 5 7 7 7 7 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 8 8 8 8 8 8 8 . Class Distribution -------------------- 29% | Scavenger-Executioner 28% | Scavenger-Tank 17% | Hacker-Tank 9% | Hacker-Mutant 4% | Generator-Tank 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hacker-Tank | -6/Factory Generator-Tank | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 5238 | 236 94 564 403 289 26 409 2417 800 Remotely . | . . . . . . . . . Salvage Created 7084 | . 50 1090 530 449 26 935 3108 896 Parts 440 | . 5 76 32 36 . 59 186 46 Haulers Intercepted 3 | . . 1 . . . . 2 . Recyclers Shooed 4 | . . 1 . 1 . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 104 | . 2 22 8 7 . 13 41 11 Guns 52 | . 2 12 3 2 . 4 24 5 Cannons 35 | . . 9 5 3 . 5 7 6 AOE 17 | . . 1 . 2 . 4 10 . Classes Destroyed 14 | . 2 6 1 2 . 3 . . Worker 24 | . . 1 . 3 . 3 17 . Builder 26 | . . 1 1 3 . 4 13 4 Hauler 3 | . . 1 . . . . 2 . Recycler 5 | . . . . . . 1 4 . Operator 3 | . . . . 2 . . . 1 Watcher 19 | . 1 4 2 1 1 1 5 4 Swarmer 26 | . 2 4 . 2 . 4 10 4 Grunt 27 | . . 9 2 3 . 4 9 . Brawler 1 | . . . . . . 1 . . Duelist 2 | . . 1 . . . . 1 . Sentry 19 | . . 8 4 1 . . 4 2 Hunter 15 | . . . 2 . . 2 11 . Programmer 12 | . . . . 1 . 1 6 4 Behemoth 2 | . . . . . . 1 . 1 Best Kill Streak 10 | . 2 5 3 6 1 10 10 6 Combat Bots Only 5 | . 2 3 3 4 . 4 5 2 Max Kills in Single Turn 7 | . 1 2 2 3 1 3 7 2 Gunslinging 1 | . . 1 . . . . 1 . Exploded 3 | . . 1 . 2 . 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 10500 | . 11 845 710 332 . 746 3289 4567 Core 2272 | . 6 227 301 172 . 49 209 1308 Absorbed by Shields 1573 | . . . . . . 125 1253 195 Core Remaining (%) 79 | 100 97 43 45 75 100 95 81 . Volleys Fired 270 | . 4 57 30 18 3 26 90 42 Largest 7 | . 3 3 4 3 3 5 6 7 Hottest 482 | . 80 225 173 185 176 281 340 482 Shots Fired 1089 | . 11 155 104 53 9 96 422 239 Gun 674 | . 11 102 78 22 3 41 276 141 Cannon 350 | . . 53 26 31 6 27 123 84 Launcher 52 | . . . . . . 28 23 1 Special 13 | . . . . . . . . 13 Kinetic 613 | . 7 60 44 26 6 17 308 145 Thermal 268 | . . 87 26 23 3 43 60 26 Explosive 27 | . . . . . . 10 16 1 Electromagnetic 168 | . 4 8 34 4 . 26 38 54 Robot Hit Streak 49 | . 9 28 13 17 3 42 33 49 Robot Miss Streak 3 | . . 2 2 3 1 3 3 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 7 | . . 2 . . . . 5 . Max Gunslinging Chain 1 | . . 1 . . . . 1 . Shots Hit Robots 777 | . 9 114 75 44 6 82 285 162 Core Hits 377 | . 3 41 22 34 1 57 169 50 Critical Hits 24 | . . 1 1 3 1 . 11 7 Critical Kills 8 | . . 1 . . 1 . 6 . Critical Parts Destroyed 13 | . . . 1 3 . . 5 4 Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1 | . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21148 | . 148 1812 870 1038 71 2964 9560 4685 Guns 9957 | . 111 945 634 393 42 1153 4411 2268 Cannons 6919 | . . 821 191 309 29 816 2673 2080 Explosions 4180 | . 37 36 45 336 . 995 2425 306 Melee 31 | . . . . . . . . 31 Ramming 61 | . . 10 . . . . 51 . Kinetic 9413 | . 53 423 282 257 29 408 5408 2553 Thermal 5386 | . 37 1281 236 479 42 1525 1088 698 Explosive 2541 | . . . . . . 361 1874 306 Electromagnetic 3716 | . 58 98 352 302 . 670 1139 1097 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 31 | . . . . . . . . 31 Highest Corruption 13 | . . . . . . 3 3 13 Average Corruption 3 | . . . . . . 2 2 5 Corruption Purged . | . . . . . . . . . Effects 43 | . . . . . . 4 18 21 Message Errors 6 | . . . . . . 1 3 2 Matter Fused 8 | . . . . . . 1 2 5 Heat Flow Errors 4 | . . . . . . 1 1 2 Energy Discharges 3 | . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 19 | . . . . . . 1 10 8 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 640 | . . 50 . 6 . 13 461 110 Projectiles 355 | . . 50 . . . 13 189 103 Explosions 284 | . . . . 6 . . 272 6 Melee 1 | . . . . . . . . 1 Knockbacks 29 | . . . . 5 . . 15 9 Impact . | . . . . . . . . . Kinetic 28 | . . . . 5 . . 15 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 168 | . . 4 . 32 . 3 108 21 Shots 7 | . . . . 1 . 1 4 1 Rammed 2 | . . 2 . . . . . . Targets Rammed 5 | . . 3 . . . . 2 . Kicked 3 | . . 1 . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 757 | . 54 615 574 528 66 669 418 757 Average Temperature 170 | . 21 141 217 137 31 220 118 240 Received Heat Transfer 1452 | . . 456 162 12 . 183 372 267 Effects 161 | . . 22 27 4 . 36 8 64 Shutdowns 70 | . . 7 8 3 . 17 5 30 Energy Bleed 9 | . . 2 2 . . 1 . 4 Interference 23 | . . 1 . . . 14 . 8 Matter Decay 11 | . . 2 3 . . 1 1 4 Short Circuit 11 | . . 3 4 . . . 1 3 Damage (minor) 7 | . . 2 1 . . 1 . 3 Damage (major) 23 | . . 4 6 . . 2 1 10 Damage (core) 7 | . . 1 3 1 . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 24 | . 1 1 3 1 . 3 2 13 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 18 | . . 9 . . . . 6 3 Heat Transferred 9253 | . 50 2545 457 861 100 2341 2085 814 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 1 1 1 . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 931 | . 102 309 263 246 130 280 931 536 Initial 308 | . . 30 . 29 88 46 93 308 Average 211 | . 41 104 101 58 102 163 531 259 Maximum Alert Level 3 | . . 1 1 1 . 1 3 2 Low Security (%) 60 | 100 100 93 83 93 100 45 3 29 Level 1 22 | . . 6 16 6 . 54 33 43 Level 2 9 | . . . . . . . 24 26 Level 3 7 | . . . . . . . 37 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . 1 2 4 . 2 11 3 Investigation . | . . . . . . . . . Extermination 8 | . . . . 2 . . 4 2 Reinforcement 13 | . . 1 2 2 . 1 6 1 Assault . | . . . . . . . . . Garrison 2 | . . . . . . 1 1 . Intercept . | . . . . . . . . . Construction Impeded 7 | . . . . . . 1 5 1 Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 14 | . 1 3 1 1 . . 4 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 164 | . 4 33 14 12 2 15 53 31 Peak Tracking Total 8 | . 2 4 3 3 1 4 8 8 Tactical Retreats 10 | . 1 2 . 1 . . 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 11 | . 1 2 . . . 5 1 2 Indirectly 3 | . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 29 | . . . 1 15 . . 13 . Max in Single Turn 7 | . . . 1 7 . . 5 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6648 | 73 200 1605 554 1031 131 577 1335 1142 Spaces Moved 3270 | 43 138 909 265 547 63 227 586 492 Core 23 | 7 . 2 . . . . . 14 Treads . | . . . . . . . . . Legs 3247 | 36 138 907 265 547 63 227 586 478 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 180 180 150 50 Average Speed 159 | 124 131 145 155 171 180 192 153 177 Slowest Speed 1950 | 200 150 600 210 180 180 210 180 1950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 3 38 66 26 16 2 11 18 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 339 | . 4 9 2 31 5 62 193 33 Melee . | . . . . . . . . . Projectile 100 | . . 9 . 15 5 1 51 19 AOE 239 | . 4 . 2 16 . 61 142 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4052 | 63 149 1086 341 599 75 303 806 630 Wait . | . . . . . . . . . Move 3262 | 42 137 908 264 546 62 226 585 492 Hop . | . . . . . . . . . Pick Up 173 | 12 6 38 15 11 4 12 46 29 Fast Attach 28 | . . 12 4 5 1 2 2 2 Attach 136 | 8 1 23 11 4 2 13 42 32 Detach 4 | . . 1 . . . 1 2 . Swap 6 | . . 1 1 1 . . 2 1 Drop 152 | 1 1 43 16 14 3 13 35 26 Fire 270 | . 4 57 30 18 3 26 90 42 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick 5 | . . 3 . . . . 2 . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . 10 . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 14) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Weapon x1 176 | -10/Materials | Identified exit to Mines 176 | -10/Materials | Discovered exit to Mines (range 13) 255 | -10/Materials | Identified exit to Materials 255 | -10/Materials | Discovered exit to Materials (range 12) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 487 | -9/Materials | Build established: Hacker-Tank 783 | -9/Materials | Identified exit to Mines 783 | -9/Materials | Discovered exit to Mines (range 14) 1491 | -9/Materials | Core integrity fell below 50% 1667 | -9/Materials | Build established: Scavenger-Tank 1864 | -9/Materials | Identified exit to Materials 1864 | -9/Materials | Discovered exit to Materials (range 11) 1879 | -9/Materials | Entered another Materials area 1879 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2239 | -8/Materials | Core integrity fell below 50% 2411 | -8/Materials | Identified exit to Factory 2411 | -8/Materials | Discovered exit to Factory (range 16) 2433 | -8/Materials | Entered Factory 2433 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3432 | -7/Factory | Identified exit to Factory 3432 | -7/Factory | Discovered exit to Factory (range 13) 3464 | -7/Factory | Entered another Factory area 3464 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3563 | -6/Factory | Build established: Hacker-Tank 3585 | -6/Factory | Identified exit to Factory 3585 | -6/Factory | Discovered exit to Factory (range 6) 3595 | -6/Factory | Entered another Factory area 3595 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3843 | -5/Factory | Spotted B-75 Beast 3873 | -5/Factory | Destroyed B-75 Beast 4038 | -5/Factory | Identified exit to Factory 4038 | -5/Factory | Discovered exit to Factory (range 15) 4074 | -5/Factory | Garrison activated, responded to threat 4172 | -5/Factory | Entered another Factory area 4172 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4225 | -4/Factory | Garrison activated, responded to threat 4270 | -4/Factory | Build established: Generator-Tank 4428 | -4/Factory | Lost 3 parts (3w) 4684 | -4/Factory | Build established: Scavenger-Executioner 4836 | -4/Factory | Found Quantum Capacitor 4958 | -4/Factory | Lost 4 parts (2p2w) 5480 | -4/Factory | Identified exit to Research 5480 | -4/Factory | Discovered exit to Research (range 16) 5507 | -4/Factory | Entered Research 5507 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5836 | -3/Research | Spotted B-86 Titan 5897 | -3/Research | Destroyed B-86 Titan 5939 | -3/Research | Found Antimissile System 6111 | -3/Research | Identified exit to Testing 6111 | -3/Research | Discovered exit to Testing (range 13) 6324 | -3/Research | Spotted B-86 Titan 6539 | -3/Research | Lost 12 parts (2p4n3u3w) 6587 | -3/Research | Core integrity fell below 50% 6632 | -3/Research | System corruption reached 10% 6635 | -3/Research | Core integrity fell below 20% 6649 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- S-43 Plague misfires. Destroyed Xenon Bombardment Thruster. Mic. Fission Core destroyed. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Matter Neutralizer destroyed. System corrupted: Matter fused (-8). Hvy. Pick destroyed. Imp. Remote Datajack destroyed. P-80 Master resets S-43 Plague, system corruption cleaned. Imp. Remote Shield destroyed. S-43 Plague destroyed. K-01 Serf collects debris. Antimissile System destroyed. K-01 Serf collects debris. Adv. Heat Sink destroyed. Hcp. Storage Unit destroyed. K-01 Serf collects debris. Door malfunctions. U-05 Engineer lays Concrete. 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[ # #?????# ######? | | ## # #?????########### +? | | !########## ##??????????????# ####?? | | * | !=+ ##??????######### #????? | | !########## ##??????+ = #????? | | #???????#######/#???????##### = #????? | | ###???????# ## #???????????# #????? | | #?????????# ## #???????????# ##???? | | #?????????# ## ##??????????# +???? | | ########### # ###+######## u ##???? | | # | / @ s=k #????? | | # # ! p g #????? | | ^ # ## ps #????? | | !!! # ## g #????? | | !! # ## g ^^^ +???? | | ####### ########???? | | #?????# #??????????? | | ^ #?????# ####### #??????????? | | ###?#?# #?????# #??????????? | | # #?# #?????# +??????????? | | # ### ##????# ##+##### #????+#### ? | | ###### #????# ## # ##### | | #???## ## + " | | ""T"" ###### #???# # # | | """"" #????##+##???# + # #####???? | | #######+####???? ???# # ! # #?####### | | ## #??? ??##### # #?# ! | | ## ! #??# #?????# # ### | | ## #??# #?????####### + """" | | ## #??# ! #???????????#+#####+### """" | | ## #??# #?????????????????????# """" | | ## #??########?????????????????????# | | ############???????????????????????????????# = | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 63 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 5 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Dangerous Findings Tank Challenges ------------ None Game ------ Seed CoolantOpticalBarrier Manual? 0 Play Time 01:58:38 Cumulative 14.2 hours Start 2022.01.18 @ 14:06:41 End 2022.01.18 @ 16:07:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0f75bbb-681b-4d6e-a589-c9621dddb7fe