Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 10:30:00 Player: shapeshifter Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (57) 285 Value Destroyed (2089) 2089 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1451) 1451 TOTAL SCORE: 10365 Bonus ------- Follower Combat Kills 551 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 42/300 Energy 95/100 System Corruption 0% Temperature Cool (12) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- 0b10 Decoder Chip [Generic] Core Analyzer > --- WEAPON (4) ------- XL Autogun Subcomponent XL Autogun Subcomponent XL Autogun Subcomponent > --- INVENTORY (5) ---- Phasing AFG Peak State ------------ > --- POWER ------------ Light Ion Engine Zionite Heavy DM Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Core Analyzer Zionite Weapon Casing > --- WEAPON ----------- Improved Remote Datajack CR-A16's Pointy Stick > --- INVENTORY -------- Phasing AFG XL Autogun Array [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion None Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon CR-A16's Pointy Stick Energy Cannon Neutron Cannon Ballistic Gun AWS/Gauss Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Slots Evolved 12 | . . . . . 4 2 2 . . . . 2 . 2 Power 2 | . . . . . . 1 . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . Utility 8 | . . . . . 2 1 2 . . . . 2 . 1 Weapon 2 | . . . . . 2 . . . . . . . . . Parts Attached 64 | 2 . . 2 2 7 7 1 . 2 14 3 19 1 4 Power 9 | . . . 1 . 2 . . . . . . 6 . . Engine 7 | . . . 1 . 1 . . . . . . 5 . . Core 1 | . . . . . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 38 | . . . 1 1 3 6 . . 2 10 2 12 1 . Device 18 | . . . . . 1 4 . . 1 4 . 7 1 . Storage 2 | . . . 1 . . . . . . . 1 . . . Processor 10 | . . . . 1 . 1 . . . 3 1 4 . . Hackware 6 | . . . . . 2 1 . . 1 2 . . . . Protection 2 | . . . . . . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 17 | 2 . . . 1 2 1 1 . . 4 1 1 . 4 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 . . . Ballistic Gun 8 | 2 . . . 1 1 . . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . Special Weapon 2 | . . . . . . . . . . 1 . 1 . . Impact Weapon 3 | . . . . . 1 1 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . 2 . 2 . 1 Parts Lost 25 | . . . . . . 6 1 . 1 . 5 9 . 3 Power 3 | . . . . . . . . . . . . 3 . . Propulsion . | . . . . . . . . . . . . . . . Utility 18 | . . . . . . 5 1 . . . 5 6 . 1 Weapon 4 | . . . . . . 1 . . 1 . . . . 2 Highest Loss Streak 4 | . . . . . . 3 1 . 1 . 3 4 . 1 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . Average Backups 2 | 2 3 3 3 3 4 2 2 2 2 1 1 2 2 1 Power . | 1 2 2 . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . 1 1 . 1 1 . . . . . 1 1 1 1 Weapon 1 | . . . 1 2 2 2 2 2 2 1 . 1 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 4 | . . . 1 . 1 2 . . . . . . . . Power 1 | . . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 2 | . . . . . 1 1 . . . . . . . . Weapon 1 | . . . . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 40 | . 28 28 21 28 29 25 16 13 9 50 46 57 26 20 Device 13 | . . . . . 3 7 8 6 6 17 25 20 2 1 Storage 1 | . . . 7 14 9 2 . . . . . . . . Processor 7 | . . . . 10 8 1 3 . . 4 9 21 11 10 Hackware 5 | . . . . . 2 4 . . . 14 . . . . Protection 1 | . . . . . . . . . . 2 . 3 5 2 Ballistic Gun 1 | . 28 28 13 4 . 3 . . . . . . . 2 Piercing Weapon 3 | . . . . . . . . . . 5 5 5 5 3 Peak Build Rating 58 | 2 2 2 7 23 44 43 42 10 15 49 55 58 29 46 Average Rating 29 | . 2 2 4 12 13 23 10 10 8 34 39 43 26 24 On Entrance 13 | . 2 2 2 7 9 20 10 10 10 15 49 16 23 29 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 32 | 3 3 3 5 15 15 12 3 3 3 15 20 32 6 15 Greatest Support 12 | 3 3 3 3 3 12 12 3 3 3 3 3 12 3 3 Greatest Overweight (x) 6 | . . . 1 4 4 3 . . . 4 6 2 1 4 Average Overweight (x) 1 | . . . . 1 . . . . . 1 2 . 1 . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 6 8 8 6 5 5 5 5 5 5 5 5 Most Carried 8 | 5 3 3 8 8 8 8 5 5 5 5 5 5 5 5 Average Carried 5 | 2 3 3 5 7 7 5 4 5 4 4 4 5 5 3 Final Capacity 8 | 5 5 5 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 3 3 8 8 8 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 52% | Mutant 21% | Hacker-Mutant 17% | Derelict-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Matter Collected 1819 | 220 . . . 40 46 176 10 . 122 155 765 231 24 30 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2243 | . . . . 22 87 915 10 . 18 . 577 222 . 392 Parts 118 | . . . . 2 8 44 2 . . . 22 14 . 26 Haulers Intercepted 3 | . . . . . . 3 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . 35 . 3 . Prevented 15 | . . . . . . . . . . . 15 . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Combat Hostiles Destroyed 42 | . . . . 2 1 15 . . 1 . 11 3 . 9 Melee 3 | . . . . . . . . . . . . 3 . . Guns 33 | . . . . 2 1 14 . . . . 10 . . 6 Cannons 1 | . . . . . . . . . . . 1 . . . AOE 3 | . . . . . . . . . . . . . . 3 Classes Destroyed 10 | . . . . 1 2 3 . . . . 2 1 . 1 Worker 7 | . . . . . 2 1 1 . . . . 2 . 1 Builder 5 | . . . . . . 3 . . . . . 1 . 1 Hauler 3 | . . . . . . 3 . . . . . . . . Swarmer 13 | . . . . 2 . 4 . . 1 . 1 . . 5 Grunt 19 | . . . . . . 9 . . . . 7 . . 3 Sentry 4 | . . . . . 1 2 . . . . . 1 . . Hunter 1 | . . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . . . . . . 2 1 . . Fireman 1 | . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . . . . 2 2 4 1 . 1 . 5 2 . 9 Combat Bots Only 8 | . . . . 2 1 3 . . 1 . 5 2 . 8 Max Kills in Single Turn 3 | . . . . 1 1 2 1 . 1 . 1 1 . 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Hostile Shots Fired 515 | . . 20 . 3 4 172 18 8 36 . 48 85 1 120 Missed 165 | . . 10 . 2 2 61 5 3 13 . 13 24 1 31 Hits 350 | . . 10 . 1 2 111 13 5 23 . 35 61 . 89 Melee 2 | . . 1 . . . . . . 1 . . . . . Projectile 348 | . . 9 . 1 2 111 13 5 22 . 35 61 . 89 AOE 1 | . . . . . . . . . . . . 1 . . Critical Strikes 10 | . . . . . . 3 . . 1 . 2 3 . 1 Actively Blocked 1 | . . . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . . 1 . . . Damage Taken 5959 | . . 160 . 7 33 1169 235 101 462 . 741 1266 . 1785 Core 3604 | . . 92 . 7 18 559 182 81 378 . 172 955 . 1160 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 121 | . . . . . . . . . . . . 82 . 39 Core Remaining (%) 47 | 100 . . . 60 96 20 . . . . 4 . 4 . Volleys Fired 71 | . . . . . 1 14 2 . . 2 27 1 . 24 Largest 3 | . . . . . 1 1 1 . . 1 1 1 . 3 Hottest 90 | . . . . . 60 60 60 . . 5 90 7 . 60 Shots Fired 154 | . . . . 3 8 62 2 . . 2 27 1 . 49 Gun 148 | . . . . 3 8 62 2 . . . 24 . . 49 Cannon 3 | . . . . . . . . . . . 3 . . . Launcher . | . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . 2 . 1 . . Kinetic 148 | . . . . 3 8 62 2 . . . 24 . . 49 Thermal 3 | . . . . . . . . . . . 3 . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 11 | . . . . 3 5 10 3 . . 2 11 4 . 6 Robot Miss Streak 5 | . . . . . 1 5 1 . . . 4 . . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Autonomous 59 | . . . . 3 7 49 . . . . . . . . Shots Hit Robots 137 | . . . . 3 8 52 2 . 1 2 21 15 . 33 Core Hits 86 | . . . . 2 2 28 3 . . . 21 6 . 24 Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 2 . . 1 . . . . . Critical Strikes 7 | . . . . . 1 3 . . 1 . . 2 . . Destroy 2 | . . . . . . 2 . . . . . . . . Smash 3 | . . . . . 1 1 . . 1 . . . . . Impale 2 | . . . . . . . . . . . . 2 . . Melee Attacks 54 | . . . . . 3 12 1 . 2 . 1 26 . 9 Impact 18 | . . . . . 3 12 1 . 2 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 36 | . . . . . . . . . . . 1 26 . 9 Sneak Attacks 10 | . . . . . 1 1 . . . . . 6 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6421 | . . . . 126 311 2039 88 . 74 . 1223 661 . 1899 Guns 4294 | . . . . 126 185 1809 82 . . . 1138 . . 954 Cannons 85 | . . . . . . . . . . . 85 . . . Explosions 778 | . . . . . . . . . . . . . . 778 Melee 1258 | . . . . . 126 230 . . 74 . . 661 . 167 Ramming 6 | . . . . . . . 6 . . . . . . . Kinetic 4294 | . . . . 126 185 1809 82 . . . 1138 . . 954 Thermal 85 | . . . . . . . . . . . 85 . . . Explosive 778 | . . . . . . . . . . . . . . 778 Electromagnetic . | . . . . . . . . . . . . . . . Impact 430 | . . . . . 126 230 . . 74 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 828 | . . . . . . . . . . . . 661 . 167 Highest Corruption 13 | . . . . . . 13 . . 1 1 4 4 4 . Average Corruption 5 | . . . . . . 13 . . 1 1 3 1 4 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 45 | . . . . . . 26 . . . 1 10 2 6 . Message Errors 10 | . . . . . . 2 . . . . 6 1 1 . Matter Fused 10 | . . . . . . 6 . . . 1 . 1 2 . Heat Flow Errors 5 | . . . . . . 3 . . . . 1 . 1 . Energy Discharges 4 | . . . . . . 4 . . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 8 | . . . . . . 5 . . . . 1 . 2 . Data Loss (major) 3 | . . . . . . 2 . . . . 1 . . . Alerts 1 | . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . 2 . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 459 | . . . . . 126 114 . . 74 . . 145 . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 459 | . . . . . 126 114 . . 74 . . 145 . . Knockbacks 2 | . . . . . . 1 . . 1 . . . . . Impact 2 | . . . . . . 1 . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 296 | . . . . . . . 3 . . . . . . 293 Shots 4 | . . . . . . . . . . . . . . 4 Rammed 1 | . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 334 | . . . . . 29 174 23 . . . 334 . 126 137 Average Temperature 78 | . . . . . 29 75 23 . . . 99 . 66 48 Received Heat Transfer 978 | . . . . . 9 369 . 27 120 . 138 131 . 184 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 . . 1 . . . . . Combat Hostiles 2 | . . . . . . 1 . . 1 . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . . Impact Corruptions 11 | . . . . . 4 4 . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Maximum Alert Level 1 | . . . . . . 1 . . . . . . . 1 Low Security (%) 93 | 100 100 100 . 100 100 89 100 . . . . 100 . 64 Level 1 6 | . . . . . . 10 . . . . . . . 35 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 368 | . . . . 81 22 269 152 . . . . 107 . 368 Initial 131 | . . . . . . 2 131 . . . . 107 . . Average 64 | . . . . 25 6 98 128 . . . . 44 . 132 Influence Increases 2388 | . . . . 81 65 621 37 60 170 . 610 302 . 442 Destroy 0b10 Robot/C 1120 | . . . . 40 20 300 . . 20 . 420 140 . 180 Destroy 0b10 Robot/NC 85 | . . . . . 10 35 5 . . . . 25 . 10 Destroy Leader 200 | . . . . 10 10 56 . . . . 60 34 . 30 Allied During Kill 136 | . . . . . . . . . . . 115 21 . . Successful Hack 58 | . . . . . 19 39 . . . . . . . . Disable Machine 180 | . . . . . . 30 30 . . . . 60 . 60 Destroy Structure 129 | . . . . 1 6 26 2 . . . . 22 . 72 Partial Spotted 30 | . . . . . . 30 . . . . . . . . Lose Combat Pursuer 450 | . . . . 30 . 105 . 60 150 . 15 . . 90 Influence Decreases 2020 | . . . . 81 60 357 188 55 104 189 440 421 51 74 Entered New Map 482 | . . . . . . 3 138 45 24 189 . 63 20 . Time Decay 1241 | . . . . 81 60 294 40 10 70 . 337 264 31 54 Lost Part 164 | . . . . . . 60 10 . 10 . 30 34 . 20 Lost Ally 133 | . . . . . . . . . . . 73 60 . . Squads Dispatched 10 | . . . . . . 4 . . 1 . . 3 . 2 Investigation . | . . . . . . . . . . . . . . . Extermination 4 | . . . . . . 1 . . . . . 2 . 1 Reinforcement 5 | . . . . . . 3 . . . . . 1 . 1 Assault 1 | . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Distress Signals 3 | . . . . . . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 117 | . 3 9 . 3 1 22 2 4 13 . 20 15 2 23 Peak Tracking Total 10 | . 4 9 . 4 1 4 2 4 9 . 6 5 2 10 Tactical Retreats 16 | . . 2 . 1 . 5 . 1 4 . 1 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Traps Triggered 2 | . . . . . . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . 12 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Machines Disabled 12 | . . . . . . 2 2 . . . . 4 . 4 Max in Single Turn 2 | . . . . . . 1 1 . . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Machines Accessed 16 | . 1 . 2 . 3 8 1 . . . . 1 . . Terminals 8 | . . . . . 3 5 . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 36 | . 1 . 2 . 11 19 2 . . . . 1 . . Successful 20 | . 1 . 2 . 5 11 1 . . . . . . . Failed 16 | . . . . . 6 8 1 . . . . 1 . . Catastrophic 4 | . . . . . 1 2 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 23 | . . . 1 . 6 9 . . . 1 . 6 . . Terminals 21 | . . . . . 11 10 . . . . . . . . Fabricators 7 | . . . . . . 7 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . 2 2 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 10 | . . . 2 . 4 4 . . . . . . . . Record 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . Disarm Traps 2 | . . . . . . 2 . . . . . . . . Zone Layout 4 | . . . . . 3 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 1 1 . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 1 4 . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . Fabricators 4 | . . . . . . 4 . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . 3 6 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 2 . 1 . . Non-combat . | . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . 2 . 1 . . Robot Hacks Applied 3 | . . . . . . . . . . 2 . 1 . . parse_system 3 | . . . . . . . . . . 2 . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Total Allies 14 | . . 1 . . . . . . . 6 . 6 1 . Largest Group 6 | . . 1 1 . . . . . . 6 6 4 2 . Highest-Rated Group 348 | . . 31 31 . . . . . . 348 348 170 174 . Highest-Rated Ally 146 | . . 31 31 . . . . . . 96 96 85 146 . Zionite Dispatches 2 | . . . . . . . . . . . . 2 . . Heavy 1 | . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 81 | . . . . . . . . . . . 52 28 1 . Total Damage 2769 | . . . . . . . . . . . 1830 929 10 . Kills 16 | . . . . . . . . . . . 10 6 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Active Infowar (turns) 2867 | . . . . . . 140 44 . 1 513 1032 643 286 208 Optics 561 | . . . . . . . . . . . . 561 . . Sensors 1490 | . . . . . . . . . 1 512 490 487 . . Decoding 2287 | . . . . . . . . . . 118 1032 643 286 208 T.N.C. 180 | . . . . . . 136 44 . . . . . . . Cloaking 7 | . . . . . . 4 . . . 1 2 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . . 16 . 7 Traps 5 | . . . . . . . . . . . . 3 . 2 Emergency Access 3 | . . . . . . . . . . . . 2 . 1 Items 13 | . . . . . . . . . . . . 10 . 3 Machines 2 | . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Turns Passed 6051 | 26 32 69 259 269 194 675 86 38 158 2076 1032 643 286 208 Spaces Moved 4942 | 38 63 130 359 219 178 558 150 75 295 1423 500 591 202 161 Core 4942 | 38 63 130 359 219 178 558 150 75 295 1423 500 591 202 161 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 100 50 50 50 50 50 50 50 50 100 50 Average Speed 104 | 50 50 50 69 120 87 98 50 50 50 140 167 70 100 79 Slowest Speed 350 | 50 50 50 100 250 250 200 50 50 50 250 350 150 100 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 36 | 4 27 48 70 55 20 22 4 19 55 90 67 22 36 7 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . . . 3 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . 2 . . . . 2 3 2 . 2 . Spaces Dug 17 | . . . . . 2 7 . . 1 . 4 1 . 2 Terrain Destroyed 111 | . . . . 2 9 28 2 . 1 . 10 1 . 58 Melee 14 | . . . . . 2 7 . . 1 . 1 1 . 2 Projectile 43 | . . . . 2 7 21 2 . . . 9 . . 2 AOE 54 | . . . . . . . . . . . . . . 54 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Fac Total 5688 | 44 62 133 372 223 209 665 159 74 300 1503 691 757 285 211 Wait 430 | . . 4 . 2 8 48 . . . 48 125 105 83 7 Move 4928 | 37 62 129 358 218 177 557 149 74 294 1422 499 590 201 161 Hop . | . . . . . . . . . . . . . . . Pick Up 27 | 5 . . 5 . 2 4 . . 1 4 2 . . 4 Fast Attach 67 | . . . . 1 8 9 1 . 2 11 12 22 1 . Attach 29 | 2 . . 2 1 2 6 2 . . 3 6 . . 5 Detach 14 | . . . 2 1 2 3 2 . . . 4 . . . Swap 5 | . . . . . . . . . . 4 . 1 . . Drop 61 | . . . 5 . 6 11 1 . 1 9 15 12 . 1 Fire 71 | . . . . . 1 14 2 . . 2 27 1 . 24 Melee 54 | . . . . . 3 12 1 . 2 . 1 26 . 9 Ram 1 | . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves (discovered 2 exits: Upp / [*Fac]) -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 27 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 16) 59 | -10/Materials | Entered Mines 60 | -10/Mines | Assembled infested the area 120 | -10/Mines | Received a Mining Laser from a helpful Derelict 122 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 122 | -10/Mines | Discovered new exit (range 5) 128 | -10/Mines | Entered Exiles 128 | -10/Exiles | Accompanied by 1 ally 141 | -10/Exiles | Met 8R-AWN 149 | -10/Exiles | Met EX-HEX 169 | -10/Exiles | Met EX-DEC 187 | -10/Exiles | Learned location of Zion (-6) 218 | -10/Exiles | Met EX-BIN 225 | -10/Exiles | Aligned with FarCom system 225 | -10/Exiles | Given EX-Vault access code 237 | -10/Exiles | Opened EX-Vault 245 | -10/Exiles | Found AWS/Gauss 254 | -10/Exiles | Found XL Autogun Array 257 | -10/Exiles | Found Supersonic Drone Bay 283 | -10/Exiles | Warned to stay clear of 0b10 Research branches 301 | -10/Exiles | Build established: Mutant 376 | -10/Exiles | Discovered new exit (range 14) 387 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, AWS/Gauss, XL Autogun Array 387 | -10/Exiles | Entered Mines 403 | -9/Mines | Met a Derelict bent on vengeance 643 | -9/Mines | Discovered new exit (range 15) 656 | -9/Mines | Entered Materials 656 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 849 | -8/Materials | Discovered new exit (range 3) 850 | -8/Materials | Entered Factory 850 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 852 | -7/Factory | FarCom data flow suspended 964 | -7/Factory | Fabricated Imp. Cloaking Device (x2) 1009 | -7/Factory | Crushed by falling debris 1009 | -7/Factory | System corruption reached 10% 1040 | -7/Factory | Lost 3 parts (3u) 1084 | -7/Factory | Core integrity fell below 50% 1512 | -7/Factory | Discovered new exit (range 16) 1525 | -7/Factory | Entered another Factory area 1525 | -6/Factory | Evolved 2 slots: Utility x2 1590 | -6/Factory | Discovered new exit (range 16) 1611 | -6/Factory | Entered Lower Caves 1641 | -6/Lower Caves | Discovered new exit (range 15) 1644 | -6/Lower Caves | Encountered a Warlord checkpoint 1649 | -6/Lower Caves | Entered another Lower Caves area 1694 | -6/Lower Caves | Core integrity fell below 50% 1695 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1800 | -6/Lower Caves | Discovered new exit (range 6) 1807 | -6/Lower Caves | Entered Zion 1869 | -6/Zion | System corruption cleaned by Quarantine Array 1883 | -6/Zion | Given the Hacking Drone Bay 1888 | -6/Zion | Discovered new exit (range 10) 2004 | -6/Zion | Found CR-A16's Pointy Stick 2114 | -6/Zion | Met Imprinter 2165 | -6/Zion | Given A8's code to call for help 2670 | -6/Zion | Build established: Hacker-Mutant 2886 | -6/Zion | Imprinted 2888 | -6/Zion | Declared Zion's savior 3095 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3095 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3307 | -6/Zion | Found Prototype Device 3308 | -6/Zion | Identified Phasing AFG 3690 | -6/Zion | Found Prototype Device 3690 | -6/Zion | Identified Hacking Drone Bay 3711 | -6/Zion | Build established: Derelict-Mutant 3883 | -6/Zion | Entered Proximity Caves 3883 | -5/Proximity Caves | Accompanied by 6 allies 4274 | -5/Proximity Caves | Lost 3 allies 4354 | -5/Proximity Caves | Spotted B-75 Beast 4355 | -5/Proximity Caves | Core integrity fell below 20% 4496 | -5/Proximity Caves | P-70 Sage assimilated allied 39-290(M) 4521 | -5/Proximity Caves | Lost 3 parts (3u) 4805 | -5/Proximity Caves | Build established: Mutant 4912 | -5/Proximity Caves | Discovered new exit (range 6) 4915 | -5/Proximity Caves | Entered Factory 4915 | -5/Factory | Evolved 2 slots: Utility x2 5075 | -5/Factory | Zion Heavy squad teleported in 5152 | -5/Factory | Found Prototype Protection 5152 | -5/Factory | Identified Zio. Weapon Casing 5272 | -5/Factory | Spotted B-75 Beast 5447 | -5/Factory | Discovered new exit (range 21) 5456 | -5/Factory | Zion Fire squad teleported in 5466 | -5/Factory | P-70 Sage assimilated allied 9V-Z9C(i) 5481 | -5/Factory | Lost 4 parts (2p2u) 5500 | -5/Factory | Core integrity fell below 50% 5542 | -5/Factory | Lost 4 parts (4u) 5552 | -5/Factory | Core integrity fell below 20% 5558 | -5/Factory | Entered Upper Caves 5558 | -5/Upper Caves | Accompanied by 1 ally 5704 | -5/Upper Caves | Encountered a Warlord checkpoint 5711 | -5/Upper Caves | Identified exit to Upper Caves 5753 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5834 | -5/Upper Caves | NK-0LA showed up to help 5836 | -5/Upper Caves | NK-0LA revealed a hidden path 5844 | -5/Upper Caves | Entered Factory 5844 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5979 | -4/Factory | Core integrity fell below 50% 6008 | -4/Factory | Core integrity fell below 20% 6033 | -4/Factory | Destroyed 8 combat bots 6052 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06042_ K-01 Serf collects debris. 06042_ U-05 Engineer lays Concrete. 06043_ Penetrated by Slug. 06043_ U-05 Engineer lays Concrete. 06043_ Slug penetrates R-10 Processor. 06043_ Slug penetrates Wall. 06044_ U-05 Engineer lays Concrete. 06045_ H-77 Assassin destroyed. 06045_ U-05 Engineer lays Concrete. 06046_ K-01 Serf collects debris. 06046_ U-05 Engineer lays Concrete. 06046_ Slug penetrates Wall. 06047_ >> DECODED: Hellfire Trap location. 06048_ U-05 Engineer lays Concrete. 06049_ K-01 Serf collects debris. 06049_ U-05 Engineer lays Concrete. 06050_ Penetrated by Slug. 06050_ U-05 Engineer destroyed. 06050_ Penetrated by Slug. 06050_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????^^???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########???????????????##############????????????? | | !#?????????????### # # #????????????? | | ! #???????######## # ##???????????? | | #???????? # # #???????????? | | ### "? ?? # #???????????? | | / + """???" # ##??????????? | | ] #?# "R ??" # #??????????? | | ] #?# """ """ # ##??????????? | | * #?# "" # = #??????????? | | #######??# """ #! % ###??????????? | | #???????# """ =#] #??????????? | | #???????# """ %#[% ###??????????? | | ########? #*[ = ##????????????? | | + #??? ?# =%% #????????????? | | ###### #????? ???# ! ##????????????? | | # ?# #???####+#########+##############????????? | | # ?# #???# @ %= gg ?? | | # #!#???# |%! u ?? | | # #!##### ! gg """ ???? | | # +=%!* ""?????? | | # #+##### h ![[ R ""?????? | | # # ??# !%= ?????? | | ## ?# #?# = w """????? | | ?# ?# #?#### ########## T########### ""?????? | | ?###??# #????# #????????####??????????? ""?????? | | ??????# #????#+#???????????????????????? ?????? | | ??????# #????????????????????????????????"?????? | | ??????# #??????????????????????????????????????? | | ??????#####??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 40 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 100 Resistance: KI 25 Weapon Shielding 100 Evasion (%) 50 Core Analysis 9 Salvage Targeting 4 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Cloaking Device | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectPointCyclogen Manual? 0 Play Time 00:51:36 Cumulative 498.6 hours Start 2025.11.14 @ 09:29:24 End 2025.11.14 @ 10:30:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 673 Rogue 673 Adventurer 0 Explorer 0 Win Type - Total 16 Types 8/0/2/2/1/0/2/1/0/0 Lore% 91 Gallery% 85 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fe4435b-c966-42ca-bd59-1d6136292804