Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 18:18:18 Player: CrossedViper Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (25) 125 Value Destroyed (1242) 1242 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1076) 1076 TOTAL SCORE: 10783 Bonus ------- Pacifist 634 High Alert Combat Kills 142 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 234/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (17) ----- Experimental Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Experimental Power Amplifier Latent Energy Streamer Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Power Amplifier Advanced Weight Redist. System Advanced Weight Redist. System Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Maneuvering Thrusters Experimental Shock Absorption System Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Stasis Canceller Latent Energy Streamer Heavy Rocket Launcher Enhanced Force Lance [Rating: 70] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion None Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Small Laser Energy Cannon Latent Energy Streamer Ballistic Gun Autogun Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . 2 . . 2 2 2 2 2 Power 2 | . . . . . . 1 . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 15 | . . . . . 4 1 . . 2 . . 2 1 1 2 2 Weapon 1 | . . . . . . . . . . . . . . 1 . . Parts Attached 85 | 2 1 1 . . 9 2 . 19 3 2 5 6 4 6 17 8 Power 14 | . . . . . 1 . . 1 . 2 2 4 . 1 2 1 Engine 4 | . . . . . . . . 1 . 1 2 . . . . . Core 7 | . . . . . 1 . . . . . . 3 . 1 1 1 Reactor 3 | . . . . . . . . . . 1 . 1 . . 1 . Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 43 | . . . . . 5 2 . 13 3 . 1 2 . 5 10 2 Device 26 | . . . . . 3 1 . 7 3 . . 2 . 2 8 . Storage . | . . . . . . . . . . . . . . . . . Processor 7 | . . . . . 1 . . 2 . . . . . 1 2 1 Hackware 3 | . . . . . . . . 1 . . . . . 1 . 1 Protection 7 | . . . . . 1 1 . 3 . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 28 | 2 1 1 . . 3 . . 5 . . 2 . 4 . 5 5 Energy Gun 3 | 2 . 1 . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . 1 . . . . . . 2 1 Ballistic Gun 4 | . 1 . . . 1 . . 1 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 . . 1 . 1 . . 1 Special Weapon 2 | . . . . . 2 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . Slashing Weapon 5 | . . . . . . . . 1 . . . . 2 . 2 . Piercing Weapon 5 | . . . . . . . . . . . . . 1 . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . 1 . 1 . . 5 1 Parts Lost 18 | . . 3 . . . . . . . . 1 . 2 1 5 6 Power 3 | . . . . . . . . . . . 1 . . . 1 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 11 | . . . . . . . . . . . . . 2 1 4 4 Weapon 4 | . . 3 . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . 3 . . . . . . . . 1 . 2 1 4 6 Average Slot Usage (%) 48 | . 26 28 . . 27 55 53 73 73 73 74 65 53 39 42 17 Engine 1 | . . . . . . . . 2 6 6 6 7 . . . . Core 4 | . . . . . 1 7 7 7 6 6 1 3 10 8 2 . Device 17 | . . . . . 10 24 23 28 19 26 25 19 21 14 16 . Processor 6 | . . . . . 8 7 7 6 6 6 6 5 5 4 9 10 Hackware 4 | . . . . . . . . 6 6 6 6 5 5 4 8 6 Protection 5 | . . . . . . 3 7 8 13 13 18 15 5 . . . Ballistic Gun 1 | . 10 14 . . . 7 7 5 6 . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 6 6 6 5 2 4 3 . Naked Turns 163 | . . 8 111 36 8 . . . . . . . . . . . Heaviest Build 30 | 3 3 3 . . 10 15 14 23 23 19 27 29 26 23 30 8 Greatest Support 27 | 3 3 3 3 3 15 15 15 21 21 21 27 27 27 21 21 3 Greatest Overweight (x) 9 | . . . . . . . . 2 1 . . 1 1 1 9 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 2 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . 1 1 2 2 3 4 3 3 4 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 1 2 2 4 4 4 4 3 4 4 4 4 4 4 3 Class Distribution -------------------- 65% | Mutant 12% | Hacker-Mutant 12% | Gladiator 8% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Gladiator | -4/Factory Gladiator | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 1169 | 200 . 31 . . . 90 . 188 72 . 166 . 75 166 128 53 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1612 | . . . . . . . . 188 72 . 226 . 75 260 667 124 Parts 56 | . . . . . . . . 3 6 . 6 . 4 14 18 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 17 | . . . . . . . . 2 1 . 4 . 1 2 5 2 Melee 9 | . . . . . . . . 1 1 . 1 . 1 2 1 2 AOE 5 | . . . . . . . . . . . 3 . . . 2 . Classes Destroyed 9 | . . . . . . . . 2 . . 3 . . 1 1 2 Worker 4 | . . . . . . . . 2 . . 1 . . 1 . . Recycler 1 | . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . 1 . . . . . Watcher 2 | . . . . . . . . . . . . . . 1 1 . Grunt 7 | . . . . . . . . . . . 3 . . . 4 . Duelist 1 | . . . . . . . . . . . 1 . . . . . Sentry 7 | . . . . . . . . 2 1 . . . 1 2 1 . Hunter 1 | . . . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . . . . . . . . 2 1 . 5 . 1 3 4 2 Combat Bots Only 4 | . . . . . . . . 1 1 . 4 . 1 1 4 2 Max Kills in Single Turn 2 | . . . . . . . . 1 1 . 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 1 . . . 2 . Melee 1 | . . . . . . . . 1 1 . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 4398 | . . 297 . . 17 . . 349 26 . 351 43 443 204 679 1989 Core 2471 | . . 137 . . . . . 127 . . 57 20 68 92 343 1627 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 45 100 . . 81 . . 93 98 94 92 76 . Volleys Fired 32 | . 2 . . . 11 . . 9 . . 4 . 2 . 3 1 Largest 2 | . 2 . . . 1 . . 1 . . 1 . 1 . 1 1 Hottest 100 | . 90 . . . 100 . . 60 . . 39 . 39 . 60 39 Shots Fired 34 | . 4 . . . 11 . . 9 . . 4 . 2 . 3 1 Gun 4 | . 4 . . . . . . . . . . . . . . . Cannon 4 | . . . . . . . . 1 . . . . . . 3 . Launcher 15 | . . . . . . . . 8 . . 4 . 2 . . 1 Special 11 | . . . . . 11 . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . Thermal 14 | . 3 . . . 11 . . . . . . . . . . . Explosive 15 | . . . . . . . . 8 . . 4 . 2 . . 1 Electromagnetic 4 | . . . . . . . . 1 . . . . . . 3 . Robot Hit Streak 3 | . 1 . . . . . . 2 . . 3 . . . . . Robot Miss Streak 2 | . 1 . . . . . . . . . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 53 | . 2 . . . . . . 13 3 . 6 1 2 8 9 9 Core Hits 47 | . 1 . . . . . . 6 2 . 15 . 2 6 9 6 Critical Hits . | . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Melee Attacks 73 | . . . . . . . . 16 3 . 6 2 10 10 11 15 Impact 2 | . . . . . . . . 2 . . . . . . . . Slashing 53 | . . . . . . . . 14 3 . 6 2 7 10 11 . Piercing 18 | . . . . . . . . . . . . . 3 . . 15 Sneak Attacks 8 | . . . . . . . . 2 1 . 2 1 . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3891 | . 6 2 . . . . . 701 200 . 748 134 111 538 1038 413 Guns 6 | . 6 . . . . . . . . . . . . . . . Cannons 7 | . . . . . . . . 7 . . . . . . . . Explosions 925 | . . . . . . . . 94 . . 400 . . . 413 18 Melee 2951 | . . . . . . . . 600 200 . 348 134 111 538 625 395 Ramming 2 | . . 2 . . . . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 418 | . . . . . . . . . . . 400 . . . . 18 Electromagnetic 514 | . . . . . . . . 101 . . . . . . 413 . Impact . | . . . . . . . . . . . . . . . . . Slashing 2556 | . . . . . . . . 600 200 . 348 134 111 538 625 . Piercing 395 | . . . . . . . . . . . . . . . . 395 Highest Corruption 12 | . . . . . . . 9 12 . 6 6 . 12 . 7 9 Average Corruption 8 | . . . . . . . 9 10 . 6 6 . 9 . 6 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 42 | . . . . . . . 1 21 . . 7 . 8 . 2 3 Message Errors 7 | . . . . . . . . 2 . . 2 . 1 . . 2 Matter Fused 9 | . . . . . . . . 6 . . 2 . . . 1 . Heat Flow Errors 4 | . . . . . . . . 3 . . . . . . . 1 Energy Discharges 6 | . . . . . . . . 4 . . 1 . 1 . . . Data Loss (minor) 6 | . . . . . . . 1 2 . . 1 . 2 . . . Data Loss (major) 2 | . . . . . . . . . . . . . 1 . 1 . Misdirections 4 | . . . . . . . . 2 . . . . 2 . . . Targeting Errors 4 | . . . . . . . . 2 . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 340 | . . . . . . . . 81 . . 89 . . . 100 70 Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 340 | . . . . . . . . 81 . . 89 . . . 100 70 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 94 | . . 1 . . . . . . . . . . . . 93 . Shots 1 | . . . . . . . . . . . . . . . 1 . Rammed 1 | . . 1 . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 263 | . 15 . . . 19 . . 217 . . 61 . . . 263 125 Average Temperature 72 | . 9 . . . 10 . . 87 . . 40 . . . 139 74 Received Heat Transfer 393 | . . . . . . . . 99 12 . 90 . 57 18 108 9 Effects 1 | . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . . . . . 2 . Combat Hostiles 3 | . . . . . . . . 1 . . . . . . 2 . Parts Fried 5 | . . . . . . . . 1 . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Latent Energy Used 446 | . . . . . . . . 200 . . . . . . 246 . LE Corruption 8 | . . . . . . . . 3 . . . . . . 5 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 679 | . 59 22 . . 19 15 20 115 109 53 210 172 559 461 679 349 Initial 290 | . . 22 . . . 8 5 14 56 38 37 102 84 290 258 287 Average 192 | . 32 15 . . 2 8 15 52 69 46 132 129 376 365 381 316 Maximum Alert Level 2 | . . . . . . . . . . . 1 . 2 2 2 1 Low Security (%) 59 | 100 100 100 . 100 100 100 100 100 100 100 98 100 32 . . . Level 1 24 | . . . . . . . . . . . 1 . . 63 71 100 Level 2 15 | . . . . . . . . . . . . . 67 36 28 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . . . . 4 1 . 2 . 1 3 1 1 Investigation 6 | . . . . . . . . . 1 . 2 . 1 1 . 1 Extermination 1 | . . . . . . . . . . . . . . 1 . . Reinforcement 2 | . . . . . . . . 1 . . . . . . 1 . Assault 1 | . . . . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 4 | . 1 . . . . . . . . . . 1 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 77 | . 3 6 . . 1 . 5 6 2 5 5 4 10 6 16 8 Peak Tracking Total 8 | . 4 8 . . 1 . 5 3 3 5 5 4 5 5 6 5 Tactical Retreats 10 | . . . . . . . . 2 . . 1 . 3 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . . . . 1 . . 2 . . 1 1 2 2 . Indirectly 1 | . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 25 | . 1 . 2 . . 1 . 3 1 . 3 1 6 3 2 2 Terminals 17 | . 1 . . . . 1 . 2 . . 2 1 4 2 2 2 Fabricators 6 | . . . . . . . . 1 1 . 1 . 2 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 64 | . 3 . 2 . . 1 . 9 4 . 6 5 20 6 4 4 Successful 35 | . 3 . 2 . . 1 . 6 4 . 3 3 8 1 2 2 Failed 29 | . . . . . . . . 3 . . 3 2 12 5 2 2 Catastrophic 7 | . . . . . . . . 2 . . 1 1 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 23 | . 3 . 1 . . . . 4 2 . . 4 7 . 2 . Terminals 43 | . 3 . . . . 1 . 8 . . 3 5 12 3 4 4 Fabricators 19 | . . . . . . . . 1 4 . 3 . 8 3 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 23 | . 3 . 2 . . 1 . 5 . . 2 2 4 . 2 2 Record 1 | . . . 1 . . . . . . . . . . . . . Part Schematic 3 | . . . . . . . . 1 . . 1 1 . . . . Robot Analysis 3 | . 2 . . . . . . . . . . . . . 1 . Level Access Points 4 | . . . . . . . . 1 . . . 1 1 . . 1 Branch Access Points 6 | . 1 . . . . 1 . 1 . . 1 . 1 . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . 2 . 1 . 3 1 . . Load Schematic 5 | . . . . . . . . . 1 . 1 . 2 1 . . Build 2 | . . . . . . . . . 1 . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . 1 2 . . 1 1 . . . Terminals 3 | . . . . . . . . 1 . . . 1 1 . . . Assimilate 2 | . . . . . . . . . . . . 1 1 . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . Siphon 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . . . . . . 3 . . 3 1 6 3 2 2 Full Trace Events 5 | . . . . . . . . . . . 2 . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 1 . . 1 1 . . . . Parts Built 3 | . . . . . . . . . 2 . . . 1 . . . Matter 394 | . . . . . . . . . 109 . . . 285 . . . Time 225 | . . . . . . . . . 73 . . . 152 . . . Total Part Build Rating 11 | . . . . . . . . . 6 . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . . . . . 1 . 1 1 . . . Largest Group 1 | . . . . . . . . . . 1 . 1 1 . . . Highest-Rated Group 31 | . . . . . . . . . . 31 . 10 10 . . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . 10 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 . . . . . . Total Damage 104 | . . . . . . . . . . 104 . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . 2 . . . . . . . . . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 2904 | 45 89 33 111 36 240 66 33 498 76 54 206 202 295 310 416 194 Spaces Moved 4261 | 85 160 33 220 72 309 115 63 646 82 98 343 339 428 407 623 238 Core 4261 | 85 160 33 220 72 309 115 63 646 82 98 343 339 428 407 623 238 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 50 50 50 50 51 57 50 50 50 50 54 52 52 Slowest Speed 500 | 50 50 50 50 50 50 50 50 150 100 50 50 100 100 100 500 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 25 | 4 33 10 63 24 35 5 91 20 3 67 13 15 12 14 18 8 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . . . 1 . . . 1 1 . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . . . . 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 77 | . . . . . 7 . . 41 . . 1 . 18 2 8 . Terrain Destroyed 238 | . . . . . 11 . . 110 . . 21 . 34 2 46 14 Melee 13 | . . . . . . . . 3 . . 1 . 7 2 . . Projectile 11 | . . . . . 11 . . . . . . . . . . . AOE 214 | . . . . . . . . 107 . . 20 . 27 . 46 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Acc Total 4799 | 86 164 49 220 71 358 125 64 780 109 102 365 368 491 477 693 277 Wait 240 | . . 15 . . 26 . . 68 19 . 2 1 41 37 20 11 Move 4247 | 84 159 33 219 71 308 115 62 645 82 97 342 338 426 406 622 238 Hop . | . . . . . . . . . . . . . . . . . Pick Up 20 | . 1 . 1 . 2 4 1 6 . . 1 1 . 1 2 . Fast Attach 55 | 2 1 . . . 6 1 . 12 2 2 3 5 3 3 12 3 Attach 26 | . . 1 . . 3 1 . 3 1 . 2 1 1 3 5 5 Detach 23 | . 1 . . . 2 . . 3 . 1 2 . 2 2 6 4 Swap 4 | . . . . . . . . 4 . . . . . . . . Drop 48 | . . . . . . 4 1 14 2 2 3 5 5 . 12 . Fire 32 | . 2 . . . 11 . . 9 . . 4 . 2 . 3 1 Melee 73 | . . . . . . . . 16 3 . 6 2 10 10 11 15 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . 15 1 15 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Mines 135 | -10/Materials | Entered Mines 136 | -10/Mines | Assembled infested the area 159 | -10/Mines | Discovered new exit (range 15) 165 | -10/Mines | Discovered new exit (range 9) 168 | -10/Mines | Entered Exiles 169 | -10/Exiles | Core integrity fell below 50% 181 | -10/Exiles | Met 8R-AWN 189 | -10/Exiles | Met EX-HEX 191 | -10/Exiles | Lost 3 parts (3w) 205 | -10/Exiles | Met EX-BIN 213 | -10/Exiles | Aligned with FarCom system 214 | -10/Exiles | Given EX-Vault access code 225 | -10/Exiles | Opened EX-Vault 228 | -10/Exiles | Found Latent Energy Streamer 239 | -10/Exiles | Warned to stay clear of 0b10 Research branches 255 | -10/Exiles | Learned location of Zion (-7) 256 | -10/Exiles | Met EX-DEC 274 | -10/Exiles | Discovered new exit (range 10) 279 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 279 | -10/Exiles | Entered Mines 282 | -9/Mines | Learned 2 Materials zone layouts 309 | -9/Mines | Discovered new exit (range 13) 311 | -9/Mines | Build established: Mutant 315 | -9/Mines | Entered Materials 315 | -8/Materials | Evolved 4 slots: Utility x4 519 | -8/Materials | Discovered new exit (range 12) 555 | -8/Materials | Entered Factory 555 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 620 | -7/Factory | Identified exit to Lower Caves 621 | -7/Factory | Sucked down chute 621 | -7/Factory | Entered Waste 626 | -7/Waste | Spotted C-40 Crusher 632 | -7/Waste | Spotted C-40 Crusher 636 | -7/Waste | EMP discharged 644 | -7/Waste | Discovered new exit (range 20) 646 | -7/Waste | Spotted C-40 Crusher 646 | -7/Waste | Spotted C-40 Crusher 647 | -7/Waste | Spotted C-40 Crusher 654 | -7/Waste | Entered Factory 859 | -7/Factory | Garrison activated, responded to threat 860 | -7/Factory | System corruption reached 10% 1102 | -7/Factory | Identified exit to Factory 1152 | -7/Factory | Entered another Factory area 1152 | -6/Factory | Evolved 2 slots: Utility x2 1199 | -6/Factory | Fabricated Adv. Weight Redist. System (x2) 1228 | -6/Factory | Sucked down chute 1228 | -6/Factory | Entered Waste 1229 | -6/Waste | Met a frightened Derelict 1239 | -6/Waste | Spotted C-40 Crusher 1243 | -6/Waste | EMP discharged 1246 | -6/Waste | Spotted C-40 Crusher 1250 | -6/Waste | Spotted C-40 Crusher 1252 | -6/Waste | Spotted C-40 Crusher 1255 | -6/Waste | Spotted C-40 Crusher 1270 | -6/Waste | Spotted C-40 Crusher 1277 | -6/Waste | Discovered new exit (range 10) 1282 | -6/Waste | Entered Factory 1341 | -6/Factory | Spotted B-75 Beast 1476 | -6/Factory | Discovered new exit (range 3) 1484 | -6/Factory | Identified exit to Lower Caves 1488 | -6/Factory | Entered another Factory area 1488 | -5/Factory | Evolved 2 slots: Utility x2 1608 | -5/Factory | Identified exit to Factory 1690 | -5/Factory | Entered another Factory area 1690 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1699 | -4/Factory | Identified exit to Upper Caves 1699 | -4/Factory | Identified exit to Armory 1753 | -4/Factory | Identified exit to Research 1786 | -4/Factory | Local fabrication network quarantined 1844 | -4/Factory | Crushed by falling debris 1845 | -4/Factory | System corruption reached 10% 1870 | -4/Factory | Fabricated Gravity Neutralizing Apparatus? 1985 | -4/Factory | Entered Research 1985 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 2131 | -3/Research | Build established: Gladiator 2174 | -3/Research | Discovered new exit (range 5) 2253 | -3/Research | Found Enh. Force Lance 2273 | -3/Research | First assault squad dispatched 2295 | -3/Research | Entered another Research area 2295 | -2/Research | Evolved 2 slots: Utility x2 2378 | -2/Research | Discovered new exit (range 15) 2410 | -2/Research | Identified exit to Testing 2428 | -2/Research | Found Prototype Device 2428 | -2/Research | Identified Exp. Shock Absorption System 2446 | -2/Research | Found Prototype Device 2446 | -2/Research | Identified Exp. Thermal Defense Suite 2546 | -2/Research | Spotted B-90 Cyclops 2580 | -2/Research | Found Prototype Processor 2580 | -2/Research | Identified Exp. Terrain Scan Processor 2656 | -2/Research | Lost 4 parts (1p3u) 2701 | -2/Research | Discovered new exit (range 11) 2706 | -2/Research | Identified exit to Access 2711 | -2/Research | Entered Access 2711 | -1/Access | Evolved 2 slots: Utility x2 2740 | -1/Access | Build established: Hacker-Mutant 2769 | -1/Access | Identified exit to Surface 2864 | -1/Access | Core integrity fell below 50% 2885 | -1/Access | Core integrity fell below 20% 2900 | -1/Access | Lost 6 parts (1p4u1w) 2905 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 02876_ ZBIQ YBR3Q:6H%FH1VE&FWQU% 6 02876_ U-05 Engineer lays Concrete. 02877_ Slug penetrates Terminal. 02877_ Penetrated by Slug. 02878_ U-05 Engineer lays Concrete. 02879_ Penetrated by Slug. 02879_ H-88 Terminator destroyed. 02879_ U-05 Engineer builds a Wall. 02881_ U-05 Engineer lays Concrete. 02881_ Penetrated by Slug. 02883_ U-05 Engineer lays Concrete. 02884_ Penetrated by Slug. 02892_ Slug penetrates Sealed Barrier. 02892_ Penetrated by Slug. 02893_ R-10 Processor collects Hvy. Machine Gun. 02897_ Penetrated by Slug. 02897_ R-10 Processor collects Biometal Leg. 02900_ Penetrated by Slug. 02901_ R-10 Processor collects Adv. Target Analyzer. 02903_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????