Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.16 @ 00:36:12 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (4438) 4438 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (706) 706 TOTAL SCORE: 10664 Bonus ------- High Alert Combat Kills 138 Follower Combat Kills 166 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -298 Cogmind --------- Core Integrity 1060/1150 Matter 278/300 Energy 230/230 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (10) ----- High-capacity Storage Unit Enhanced Optical Array Improved Transmission Jammer Reaction Control System Improved Cloaking Device Improved Medium Armor Plating Relay Coupler [NC] (23) Relay Coupler [Grunt] (18) Relay Coupler [Sentry] (7) Relay Coupler [Behemoth] (9) > --- WEAPON (2) ------- Improved Remote Datajack Heavy Pick > --- INVENTORY (20) --- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Power Amplifier Improved Coolant Injector Structural Scanner Advanced ECM Suite Relay Coupler [NC] (31) Relay Coupler [Sentry] (19) Plasma Rifle Plasma Rifle HERF Cannon Heavy Ion Cannon Matter Neutralizer Hardcell Cannon Heavy Missile Launcher Improved Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Transmission Jammer Reaction Control System Improved Cloaking Device Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Behemoth] > --- WEAPON ----------- Matter Neutralizer Improved Remote Datajack > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Power Amplifier Improved Coolant Injector Structural Scanner Advanced ECM Suite Relay Coupler [NC] Relay Coupler [Sentry] Plasma Rifle Plasma Rifle HERF Cannon Heavy Ion Cannon Hardcell Cannon Heavy Missile Launcher Improved Remote Datajack Improved Remote Datajack Heavy Pick [Rating: 97] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [NC] Protection Reactive Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . 1 . . Utility 8 | . . 2 . . . 2 1 1 2 Weapon . | . . . . . . . . . . Parts Attached 237 | 7 2 26 17 8 16 46 40 21 54 Power 17 | 1 . 1 3 1 1 1 1 3 5 Engine 9 | 1 . 1 3 1 1 1 . 1 . Core 8 | . . . . . . . 1 2 5 Reactor . | . . . . . . . . . . Propulsion 42 | 2 . 6 8 1 4 8 7 1 5 Treads 25 | 2 . 6 8 1 4 4 . . . Leg 16 | . . . . . . 4 7 1 4 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 93 | 2 1 10 2 3 6 14 20 12 23 Device 54 | 1 . 6 1 1 6 7 12 4 16 Storage 4 | 1 . 2 . . . . . . 1 Processor 7 | . 1 1 . 1 . 1 3 . . Hackware 10 | . . . . . . 2 2 3 3 Protection 18 | . . 1 1 1 . 4 3 5 3 Artifact . | . . . . . . . . . . Weapon 85 | 2 1 9 4 3 5 23 12 5 21 Energy Gun 15 | . . 1 1 . 1 8 . . 4 Energy Cannon 20 | . . 1 1 2 1 2 4 2 7 Ballistic Gun 10 | 2 1 3 2 . 2 . . . . Ballistic Cannon 5 | . . 4 . . . 1 . . . Launcher 2 | . . . . 1 . 1 . . . Special Weapon 8 | . . . . . . . 1 1 6 Impact Weapon 8 | . . . . . . 5 2 1 . Slashing Weapon 5 | . . . . . 1 3 1 . . Piercing Weapon 7 | . . . . . . . 2 1 4 Special Melee Weapon 5 | . . . . . . 3 2 . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 23 | . . 5 1 2 3 3 . . 9 Power 3 | . . 1 . . . . . . 2 Propulsion 6 | . . 2 . . 1 . . . 3 Utility 7 | . . 1 . 2 . 1 . . 3 Weapon 7 | . . 1 1 . 2 2 . . 1 Highest Loss Streak 3 | . . 3 1 1 1 2 . . 3 Average Slot Usage (%) 98 | . 100 92 99 99 99 99 97 99 99 Engine 6 | . 14 11 9 9 9 7 1 5 1 Core 2 | . . . . . . . 4 5 8 Treads 16 | . 28 22 35 36 35 21 . . . Leg 14 | . . . . . . 8 33 29 25 Device 9 | . 5 4 9 8 9 15 5 10 14 Storage 7 | . 14 11 9 9 9 7 6 5 5 Processor 10 | . 8 21 9 8 9 7 10 11 7 Hackware 8 | . . . . . . 7 13 12 20 Protection 5 | . . . 9 9 9 6 6 4 3 Energy Gun 1 | . . 1 . . 3 7 . . . Energy Cannon 4 | . . 5 9 16 11 . 1 2 2 Ballistic Gun 3 | . 28 12 9 1 2 . . . . Piercing Weapon 1 | . . . . . . . 3 2 3 Special Melee Weapon 1 | . . . . . . 2 4 . . Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 14 14 62 63 66 68 76 78 86 82 Greatest Support 92 | 40 40 46 80 80 83 92 85 85 85 Greatest Overweight (x) 1 | 1 . 1 . . 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 11 20 20 20 20 20 20 20 Most Carried 20 | 4 8 20 20 20 20 20 20 20 20 Average Carried 17 | 2 6 10 19 19 19 19 19 19 19 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 19 20 20 20 20 20 20 20 Class Distribution -------------------- 69% | Bothacker-Mutant 25% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Bothacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Matter Collected 3297 | 259 113 465 364 71 262 484 239 378 662 Remotely 144 | 144 . . . . . . . . . Salvage Created 4456 | 56 217 617 647 263 829 447 239 223 918 Parts 264 | 4 24 44 35 23 40 20 18 12 44 Haulers Intercepted 3 | . . 3 . . . . . . . Recyclers Shooed 7 | . . . 1 . . 2 . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Combat Hostiles Destroyed 98 | . 8 13 17 11 21 10 4 3 11 Melee 6 | . . . . . . 1 2 2 1 Guns 36 | . 8 5 6 . 9 5 . . 3 Cannons 49 | . . 8 11 8 11 1 2 1 7 AOE 6 | . . . . 3 . 3 . . . Classes Destroyed 14 | 1 3 6 1 1 1 1 . . . Worker 8 | . 1 . . . . 3 2 . 2 Builder 4 | . . 2 . . . . . . 2 Tunneler 1 | . . 1 . . . . . . . Hauler 3 | . . 3 . . . . . . . Recycler 3 | 1 . . . . . 1 . . 1 Operator 1 | . . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 27 | . 5 . 6 7 5 4 . . . Grunt 32 | . 3 9 6 . 10 1 1 . 2 Duelist 2 | . . 1 . . . . . . 1 Protector 1 | . . . . . 1 . . . . Sentry 20 | . . 3 5 2 5 1 1 2 1 Hunter 3 | . . . . 2 . 1 . . . Programmer 14 | . . . . . . 3 2 1 8 Best Kill Streak 7 | 1 3 4 5 4 7 5 1 1 3 Combat Bots Only 7 | . 3 3 5 4 7 4 1 1 2 Max Kills in Single Turn 4 | 1 1 1 1 2 1 4 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 2 . 3 . . . Melee 1 | . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Damage Taken 6415 | . 177 792 993 380 992 831 300 496 1454 Core 605 | . 73 116 8 20 73 182 18 25 90 Absorbed by Shields 137 | . . . . . . . . . 137 Core Remaining (%) 84 | 100 70 71 . . 81 74 97 97 . Volleys Fired 305 | 2 20 60 52 25 44 21 4 22 55 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 170 | 40 40 107 91 136 148 160 155 155 170 Shots Fired 542 | 4 40 116 104 42 84 32 7 31 82 Gun 264 | 4 40 70 52 5 47 28 . . 18 Cannon 245 | . . 46 52 35 37 3 7 18 47 Launcher 3 | . . . . 2 . 1 . . . Special 30 | . . . . . . . . 13 17 Kinetic 213 | 4 40 91 52 5 21 . . . . Thermal 292 | . . 25 52 35 63 28 7 18 64 Explosive 3 | . . . . 2 . 1 . . . Electromagnetic 4 | . . . . . . 3 . . 1 Robot Hit Streak 40 | 3 9 33 27 40 25 19 9 5 15 Robot Miss Streak 3 | . 3 2 1 1 2 3 2 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 438 | 3 23 95 85 23 69 33 20 22 65 Core Hits 194 | 2 11 33 27 13 43 27 7 4 27 Critical Hits 14 | . . 2 8 1 2 . . . 1 Critical Kills 6 | . . . 3 . 2 . . . 1 Critical Parts Destroyed 8 | . . 2 5 1 . . . . . Melee Attacks 119 | . . . . . 1 43 41 6 28 Impact 27 | . . . . . . 23 2 2 . Slashing 18 | . . . . . 1 13 4 . . Piercing 57 | . . . . . . . 25 4 28 Sneak Attacks 31 | . . . . . . 9 10 2 10 Combat Hostiles 6 | . . . . . . 1 1 2 2 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10452 | 32 302 1486 1514 658 1512 1257 672 661 2358 Guns 3354 | 32 298 710 566 36 846 556 . . 310 Cannons 4431 | . . 769 933 447 647 62 104 420 1049 Explosions 442 | . . . . 175 . 267 . . . Melee 2154 | . . . . . . 355 568 241 990 Ramming 71 | . 4 7 15 . 19 17 . . 9 Kinetic 2370 | 32 298 1203 566 36 235 . . . . Thermal 5353 | . . 276 933 447 1258 556 104 420 1359 Explosive 442 | . . . . 175 . 267 . . . Electromagnetic 62 | . . . . . . 62 . . . Impact 51 | . . . . . . 51 . . . Slashing 409 | . . . . . . 304 105 . . Piercing 1694 | . . . . . . . 463 241 990 Highest Corruption 12 | . . 1 . . . 12 1 2 6 Average Corruption 3 | . . 1 . . . 6 1 1 4 Corruption Purged . | . . . . . . . . . . Effects 38 | . . . . . . 18 1 5 14 Message Errors 10 | . . . . . . 5 1 3 1 Matter Fused 6 | . . . . . . 4 . . 2 Heat Flow Errors 6 | . . . . . . 1 . 1 4 Energy Discharges 11 | . . . . . . 6 . 1 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . 1 . . . Misdirections 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 450 | . . 17 5 . 3 98 126 46 155 Projectiles 73 | . . 17 5 . 3 . . 46 2 Explosions 3 | . . . . . . 3 . . . Melee 374 | . . . . . . 95 126 . 153 Knockbacks 8 | . . 6 . . 1 1 . . . Impact 2 | . . . . . 1 1 . . . Kinetic 6 | . . 6 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 12 | . 2 4 4 . 2 . . . . Targets Rammed 17 | . 2 5 5 . 2 1 . . 2 Kicked 3 | . . . . . . 1 . . 2 Crushed 2 | . . 1 1 . . . . . . Highest Temperature 261 | . 6 261 18 132 252 132 32 250 253 Average Temperature 76 | . 6 100 6 46 68 29 16 108 95 Received Heat Transfer 1140 | . 36 231 342 . 399 42 24 18 48 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 17 | . . 1 1 . 5 4 . . 6 Heat Transferred 9091 | . . 666 1665 777 2466 1150 111 444 1812 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Peak Influence 717 | 5 275 287 415 717 584 254 103 82 145 Initial 349 | . 3 115 29 232 349 219 103 16 22 Average 141 | 1 43 173 249 504 362 102 42 16 55 Maximum Alert Level 3 | . 1 1 2 3 2 1 . . . Low Security (%) 72 | 100 94 71 24 . 13 76 100 100 100 Level 1 19 | . 5 28 68 39 49 23 . . . Level 2 7 | . . . 6 50 37 . . . . Level 3 . | . . . . 9 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 1 4 . 3 4 2 . 4 Investigation 2 | . 1 . . . 1 . . . . Extermination 8 | . . . . . . 2 2 . 4 Reinforcement 5 | . . 1 1 . 1 2 . . . Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Distress Signals 8 | . 2 2 2 . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 14 17 23 10 34 24 8 5 25 Peak Tracking Total 8 | . 5 4 8 4 7 4 2 1 4 Tactical Retreats 10 | . 1 . . 2 3 2 1 . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Traps Triggered 10 | . 1 1 . . 1 5 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Machines Disabled 5 | . . 2 1 2 . . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . Garrison Access 8 | . . . . . 1 2 4 1 . Garrison Relay 2 | . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Machines Accessed 46 | . 5 6 2 . 3 4 16 4 6 Terminals 29 | . 5 4 1 . 3 1 8 2 5 Fabricators 3 | . . . . . . 1 2 . . Repair Stations 2 | . . 1 . . . . . . 1 Recycling Units 3 | . . 1 . . . . 2 . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 8 | . . . 1 . . 2 4 1 . Total Hacks 106 | . 20 12 5 . 11 8 29 8 13 Successful 60 | . 11 5 3 . 7 7 17 6 4 Failed 46 | . 9 7 2 . 4 1 12 2 9 Catastrophic 7 | . . 2 . . 1 . 3 . 1 Database Lockouts . | . . . . . . . . . . Manual 45 | . 11 8 3 . 10 1 9 2 1 Terminals 73 | . 20 8 3 . 11 3 13 3 12 Fabricators 6 | . . . . . . 1 5 . . Repair Stations 3 | . . 2 . . . . . . 1 Recycling Units 5 | . . 2 . . . . 3 . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 17 | . . . 2 . . 4 8 3 . Terminal Hacks 26 | . 10 2 2 . 3 2 2 1 4 Record 1 | . . . . . . . . . 1 Part Schematic 6 | . 2 1 2 . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 2 | . . . . . . . . . 2 Hauler Manifests 2 | . 1 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 4 | . . . . . 1 1 1 . 1 Fabricator Hacks 4 | . . . . . . . 4 . . Load Schematic 2 | . . . . . . . 2 . . Build 2 | . . . . . . . 2 . . Repair Station Hacks 1 | . . 1 . . . . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . 1 . . Report Inventory 3 | . . 2 . . . . 1 . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks 14 | . . . 1 . . 4 7 2 . Unlock Access 1 | . . . 1 . . . . . . Seal Access 7 | . . . . . . 2 4 1 . Coupler Status 6 | . . . . . . 2 3 1 . Unauthorized Hacks 10 | . 1 . . . 4 1 3 1 . Terminals 8 | . 1 . . . 4 1 2 . . Track 2 | . . . . . 1 . 1 . . Botnet 6 | . 1 . . . 3 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Restock 2 | . . . . . . . 1 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 37 | . 3 4 1 . 3 3 14 3 6 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . 2 1 2 . 1 . . . . Parts Built 2 | . . . . . . . 2 . . Matter 248 | . . . . . . . 248 . . Time 98 | . . . . . . . 98 . . Total Part Build Rating 4 | . . . . . . . 4 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked 27 | . . . . . . 3 7 6 11 Non-combat 16 | . . . . . . 2 6 4 4 Combat 11 | . . . . . . 1 1 2 7 Robot Hacks Applied 32 | . . . . . . 5 7 7 13 generate_echo 3 | . . . . . . . 3 . . find_chute 1 | . . . . . . . 1 . . map_walls 5 | . . . . . . . 1 2 2 find_fabricator 3 | . . . . . . 2 . . 1 drop_inventory 3 | . . . . . . 1 . 1 1 find_recycling 1 | . . . . . . 1 . . . mark_security 1 | . . . . . . . . . 1 relay_feed 4 | . . . . . . . 1 2 1 overload_power 1 | . . . . . . . . . 1 wipe_record 1 | . . . . . . . . . 1 reboot_system 5 | . . . . . . . 1 2 2 overwrite_iff 4 | . . . . . . 1 . . 3 Relay Couplers Released 24 | . . . . 9 2 3 3 7 . Machine Destruction 20 | . . . . 9 2 3 3 3 . Programmers 4 | . . . . . . . . 4 . Attached 10 | . . . . . . 2 2 3 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Total Allies 7 | . . . . . . 4 . . 3 Largest Group 3 | . . . . . . 3 . . 1 Highest-Rated Group 93 | . . . . . . 93 . . 47 Highest-Rated Ally 47 | . . . . . . 31 . . 47 Total Orders 3 | . . . . . . . 3 . . EXPLORE 1 | . . . . . . . 1 . . RETURN 2 | . . . . . . . 2 . . Ally Attacks 44 | . . . . . . 40 . . 4 Total Damage 661 | . . . . . . 577 . . 84 Kills 5 | . . . . . . 4 . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Turns Passed 11429 | 84 591 1243 744 850 917 2204 2149 924 1723 Spaces Moved 6017 | 45 325 510 295 445 386 1271 1355 599 786 Core 9 | 9 . . . . . . . . . Treads 2897 | 36 325 510 295 445 386 900 . . . Legs 3111 | . . . . . . 371 1355 599 786 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 167 165 120 120 120 120 Average Speed 142 | 144 160 177 164 167 173 148 120 121 120 Slowest Speed 266 | 160 160 260 167 167 266 200 200 200 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 32 | 3 48 44 24 73 34 31 36 15 18 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 43 | . . . . . 2 7 13 3 18 Terrain Destroyed 79 | . . . . 12 2 22 14 4 25 Melee 37 | . . . . . 1 7 12 3 14 Projectile 15 | . . . . . 1 . 2 1 11 AOE 27 | . . . . 12 . 15 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Total 8128 | 57 361 732 451 515 541 1488 1802 755 1426 Wait 1183 | . . 91 59 18 72 63 319 90 471 Move 6008 | 44 324 509 295 443 385 1270 1354 598 786 Hop . | . . . . . . . . . . Pick Up 129 | 4 7 22 8 11 10 20 20 9 18 Fast Attach 30 | 7 1 5 3 . 2 2 3 3 4 Attach 48 | . . 9 3 3 2 11 6 2 12 Detach 11 | . 1 5 . . . 2 1 . 2 Swap 159 | . 1 12 11 5 12 33 31 16 38 Drop 119 | . 5 14 15 10 11 22 23 9 10 Fire 305 | 2 20 60 52 25 44 21 4 22 55 Melee 119 | . . . . . 1 43 41 6 28 Ram . | . . . . . . . . . . Kick 3 | . . . . . . 1 . . 2 Crush 14 | . 2 5 5 . 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 13) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Utility x2 1210 | -9/Materials | Lost 3 parts (1p1n1w) 1481 | -9/Materials | Discovered new exit (range 16) 1779 | -9/Materials | Discovered new exit (range 14) 1919 | -9/Materials | Entered another Materials area 1919 | -8/Materials | Evolved 2 slots: Propulsion x2 1985 | -8/Materials | Garrison activated, responded to threat 2301 | -8/Materials | Discovered new exit (range 16) 2453 | -8/Materials | Build established: Scavenger-Mutant 2663 | -8/Materials | Identified exit to Garrison 2663 | -8/Materials | Entered Garrison 2759 | -8/Garrison | Triggered checkpoint 2887 | -8/Garrison | Build established: Mutant 2946 | -8/Garrison | Discovered new exit (range 11) 3016 | -8/Garrison | Triggered checkpoint 3075 | -8/Garrison | Discovered new exit (range 10) 3102 | -8/Garrison | Installed Relay Interface Framework 3132 | -8/Garrison | Triggered checkpoint 3162 | -8/Garrison | Garrison Relay disabled 3241 | -8/Garrison | Triggered checkpoint 3341 | -8/Garrison | Discovered new exit (range 15) 3406 | -8/Garrison | Triggered checkpoint 3431 | -8/Garrison | Garrison Relay disabled 3513 | -8/Garrison | Entered Materials 3735 | -8/Materials | Build established: Bothacker-Mutant 4233 | -8/Materials | Destroyed 7 combat bots 4427 | -8/Materials | Discovered new exit (range 3) 4430 | -8/Materials | Entered Factory 4430 | -7/Factory | Evolved 2 slots: Utility x2 4807 | -7/Factory | Allied Derelicts emerged from ambush trap array 5013 | -7/Factory | Discovered new exit (range 20) 5103 | -7/Factory | Identified exit to Factory 5197 | -7/Factory | Identified exit to Lower Caves 6396 | -7/Factory | Crushed by falling debris 6396 | -7/Factory | System corruption reached 10% 6634 | -7/Factory | Entered another Factory area 6634 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6724 | -6/Factory | Found Powered Armor 6726 | -6/Factory | Found Powered Armor 7194 | -6/Factory | Discovered new exit (range 17) 7498 | -6/Factory | Fabricated Machine Analyzer (x1) 7831 | -6/Factory | Fabricated Datajack (x1) 8089 | -6/Factory | Discovered new exit (range 20) 8375 | -6/Factory | Discovered new exit (range 4) 8379 | -6/Factory | Identified exit to Factory 8660 | -6/Factory | Discovered exit to Factory (range 19) 8783 | -6/Factory | Entered another Factory area 8783 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9570 | -5/Factory | Identified exit to Factory 9707 | -5/Factory | Entered another Factory area 9707 | -4/Factory | Evolved 2 slots: Utility x2 9787 | -4/Factory | Spotted B-86 Titan 10321 | -4/Factory | Lost 3 parts (1p1n1u) 10851 | -4/Factory | Lost 3 parts (1n1u1w) 11038 | -4/Factory | Found Quantum Capacitor 11430 | -4/Factory | Self-destructed Last Messages --------------- 11344_ System corrupted: Matter fused (-7). 11349_ Connecting with Terminal... >>Traps(Locate) Found 7 traps in 2 arrays: 3x Blade Trap 4x Stasis Trap Map updated. 11361_ Terminal disabled. 11362_ P-70 Sage destroyed. 11368_ Acquired 44 matter. 11370_ Dropped Imp. Remote Datajack. 11370_ Acquired Imp. Remote Datajack. 11370_ R-10 Processor collects Imp. Remote Datajack. 11373_ R-10 Processor collects Tesla Rifle. 11375_ R-10 Processor collects Imp. Target Analyzer. 11375_ R-10 Processor collects Antigrav System. 11378_ R-10 Processor collects Imp. Remote Datajack. 11387_ Acquired 26 matter. 11391_ System corrupted: Matter fused (-5). 11429_ NH UD|K#OAY MOKTD0OMCJW:TV:T8F#H&QRO%TE Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????? +???????????? | | ?????????????????????????????????# #???????????? | | ????????????????????????########## #???????????? | | ????????????????????????# # #???????????? | | ????????????????????????# # #???????????? | | ????????????????????????# """ # #????? ?????? | | ????????????????????????# """ # #???? ?????? | | ????????????????????????# """ # #???? ??????? | | ?????????????#??????????# # #??? ???????? | | ??????????#### ????????# """ # #?? ???????? | | ???? ??? ??????# """ # #?? ????????? | | ???? ?? "????# """ # #? ????????? | | ???? ? "" ??# # #?"?????????? | | ???? ? != F" #@ """ # # ???????? ## | | ???? ? ! "" + """ # # ???????? ## | | ???? ? # """ A +????????? # | | ???? ??# A # #????????? # | | ???? #############?#### # #????????? # | | ???? ??????????????############# # ? # | | ????? + ???????????? ????? # #########?## | | ????? # ??????????????? ???? # # ##### | | ????? # ???????????????? ??? # #""" =##### | | ????? # ?????????????????? " ? # #""" + + | | ????? # ??????????????????? # #""" ##### | | ????? # ?????????????????????" # # ##### | | ????? # ??????????????????????? + # =##?## | | ???? # ??????????????????????? # ####+####### | | ????## ##??????????????????????? #^^^## ### ## | | ???? # ##??????????????????????? # ###"## | | ???? # ##??????????????????????? # | | ???? # ##?????????????????? # ### % | | ???? # ##??????????????????#########+## ### | | ???? # ##??????????????????## ### ##### | | ???? # #####???????????????## """ """ ### ##### " | | ???? #%#####?################ """ """ ### ##?## | | ???? # ##?################ """ """ ### ##### | | ???? ####%##?## ## "" "" ### #####+## | | ???? #### ##?## """## "" "" ### # = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 625 Resistance: KI 20 Evasion (%) 61 Targeting Accuracy 12 Recoil Reduction 4 Relay Coupler Types 68 Relay Coupler Value 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Datajack | -9/Materials | Hacked Machine Analyzer | -8/Materials | Hacked Katana | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Machine Analyzer | x1 | -6/Factory Datajack | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingShrapnelCycler Manual? 0 Play Time 03:29:53 Cumulative 223.2 hours Start 2021.03.15 @ 16:15:49 End 2021.03.16 @ 00:36:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dce29780-687b-4465-a8d1-269e1295250d