Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 23:06:06 Player: Sam Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (28) 140 Value Destroyed (983) 983 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4903 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 48/300 Energy 98/100 System Corruption 0% Temperature Cool (14) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (6) ------ Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Sensor Array Advanced Signal Interpreter Improved ECM Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Small Storage Unit Grenade Launcher Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Light EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 4 | . . . . . 3 . 1 Weapon 1 | . . . . . 1 . . Parts Attached 61 | 9 12 . . 7 20 12 1 Power 11 | 1 2 . . 1 6 1 . Engine 7 | 1 2 . . 1 3 . . Core 4 | . . . . . 3 1 . Reactor . | . . . . . . . . Propulsion 12 | 4 2 . . 1 2 2 1 Treads 4 | 2 2 . . . . . . Leg 5 | 2 . . . 1 . 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . 2 1 . Utility 11 | 1 2 . . . 6 2 . Device 5 | . . . . . 5 . . Storage 2 | 1 1 . . . . . . Processor 4 | . 1 . . . 1 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 3 6 . . 5 6 7 . Energy Gun 9 | . 1 . . 3 4 1 . Energy Cannon 6 | . 4 . . 1 1 . . Ballistic Gun 4 | 3 . . . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . . 4 . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 27 | . 2 . . 8 3 11 3 Power 3 | . . . . . 1 2 . Propulsion 7 | . . . . 3 . 3 1 Utility 4 | . . . . . 1 3 . Weapon 13 | . 2 . . 5 1 3 2 Highest Loss Streak 8 | . 2 . . 5 2 8 2 Average Slot Usage (%) 82 | . 96 100 100 71 75 61 25 Engine 10 | . 13 14 14 14 3 4 . Core 1 | . . . . . 5 2 . Treads 15 | . 27 28 28 . . . . Leg 1 | . . . . 6 . 1 6 Flight 1 | . . . . . 4 7 . Device 5 | . . . . . 19 15 . Storage 10 | . 14 14 14 14 6 . . Processor 12 | . 11 14 14 14 12 12 13 Energy Gun 2 | . . . . 6 6 6 2 Energy Cannon 13 | . 13 28 28 6 9 . . Ballistic Gun 5 | . 13 . . 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 50 | 13 43 43 43 41 50 19 7 Greatest Support 40 | 40 40 40 40 10 19 21 26 Greatest Overweight (x) 16 | . 1 1 1 13 16 3 . Average Overweight (x) 1 | . . 1 1 5 4 . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 4 4 Average Capacity 10 | 4 11 12 12 12 10 4 4 Most Carried 11 | 1 9 9 10 11 7 4 2 Average Carried 6 | . 6 9 9 9 4 2 2 Final Capacity 12 | 6 12 12 12 12 4 4 4 Final Carried 10 | 1 9 9 10 8 3 2 2 Class Distribution -------------------- 72% | Mutant 10% | Assassin 7% | Scout 4% | Scavenger-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 708 | 224 340 . . 123 21 . . Remotely . | . . . . . . . . Salvage Created 879 | . 472 . . 195 85 127 . Parts 45 | . 33 . . 6 . 6 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 24 | . 12 . . 5 3 4 . Melee 1 | . . . . . . 1 . Guns 8 | . 7 . . 1 . . . Cannons 9 | . 3 . . 4 2 . . AOE 6 | . 2 . . . 1 3 . Classes Destroyed 8 | . 6 . . . . 2 . Worker 1 | . 1 . . . . . . Hauler 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 3 | . 3 . . . . . . Grunt 19 | . 9 . . 5 3 2 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . 3 . . 3 3 4 . Combat Bots Only 4 | . 3 . . 3 3 4 . Max Kills in Single Turn 2 | . 2 . . 1 1 2 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . 1 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 3385 | . 552 . . 597 248 673 1315 Core 1300 | . 31 . . 133 17 260 859 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . . . 34 96 62 . Volleys Fired 80 | . 46 . . 27 4 3 . Largest 2 | . 2 . . 2 2 1 . Hottest 116 | . 112 . . 112 116 39 . Shots Fired 136 | . 88 . . 39 6 3 . Gun 99 | . 72 . . 27 . . . Cannon 32 | . 14 . . 12 6 . . Launcher 5 | . 2 . . . . 3 . Special . | . . . . . . . . Kinetic 87 | . 71 . . 16 . . . Thermal 25 | . 5 . . 18 2 . . Explosive 5 | . 2 . . . . 3 . Electromagnetic 19 | . 10 . . 5 4 . . Robot Hit Streak 17 | . 17 . . 6 6 7 . Robot Miss Streak 4 | . 4 . . 4 1 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 94 | . 56 . . 25 5 8 . Core Hits 46 | . 23 . . 9 6 5 3 Critical Hits 3 | . 2 . . . 1 . . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . Melee Attacks 6 | . . . . . . 6 . Impact 6 | . . . . . . 6 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . Damage Inflicted 2284 | . 1091 . . 388 433 365 7 Guns 683 | . 513 . . 170 . . . Cannons 573 | . 265 . . 218 90 . . Explosions 891 | . 313 . . . 343 235 . Melee 130 | . . . . . . 130 . Ramming 7 | . . . . . . . 7 Kinetic 566 | . 513 . . 53 . . . Thermal 581 | . 186 . . 220 175 . . Explosive 582 | . 161 . . . 186 235 . Electromagnetic 418 | . 231 . . 115 72 . . Impact 130 | . . . . . . 130 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 102 | . 28 . . 16 35 23 . Projectiles 32 | . 16 . . 16 . . . Explosions 47 | . 12 . . . 35 . . Melee 23 | . . . . . . 23 . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 190 | . 35 . . . 152 . 3 Shots 3 | . 1 . . . 2 . . Rammed 4 | . . . . . . . 4 Targets Rammed 4 | . . . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 362 | . 63 . . 362 88 3 . Average Temperature 107 | . 24 . . 161 49 3 . Received Heat Transfer 1140 | . 126 . . 348 27 153 486 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1005 | . 324 . . 494 187 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 3 . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 266 | . 181 10 . 83 145 266 34 Initial 34 | . . 10 . . 31 6 34 Average 51 | . 65 10 . 59 50 53 17 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 98 | 100 100 100 . 100 100 93 100 Level 1 1 | . . . . . . 6 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . . . . 5 . Investigation 2 | . 1 . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . 1 . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . 2 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 20 . . 6 8 16 9 Peak Tracking Total 9 | . 4 . . 3 5 8 9 Tactical Retreats 7 | . 3 . . 1 1 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 3 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 5 | . 1 . . . 2 2 . Max in Single Turn 2 | . 1 . . . 2 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 15 | . 6 . 3 1 2 3 . Terminals 11 | . 6 . . 1 2 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 69 | . 22 . 26 2 9 10 . Successful 44 | . 11 . 26 1 5 1 . Failed 25 | . 11 . . 1 4 9 . Catastrophic 3 | . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 32 | . 15 . 1 1 9 6 . Terminals 40 | . 22 . . 2 9 7 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 31 | . 4 . 26 . . 1 . Record 27 | . . . 26 . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 7 . . 1 5 . . Terminals 13 | . 7 . . 1 5 . . Track 4 | . 1 . . 1 2 . . Assimilate 2 | . 2 . . . . . . Botnet 5 | . 3 . . . 2 . . Operators 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 6 . . 1 2 3 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 3967 | 82 1255 198 711 366 607 525 223 Spaces Moved 2183 | 49 606 111 395 88 149 614 171 Core 86 | 6 . . . 20 49 11 . Treads 1148 | 36 606 111 395 . . . . Legs 343 | 7 . . . 68 . 97 171 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 606 | . . . . . 100 506 . Fastest Speed 37 | 50 160 180 180 210 37 37 120 Average Speed 154 | 140 178 180 180 341 291 61 120 Slowest Speed 850 | 160 180 180 180 700 850 200 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 1 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 93 37 78 12 16 19 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 64 | . 11 . . . 28 25 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 64 | . 11 . . . 28 25 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 2620 | 59 687 110 395 121 311 749 188 Wait 265 | . 13 . . . 131 109 12 Move 2170 | 48 605 110 394 87 146 609 171 Hop 3 | . . . . . 1 2 . Pick Up 12 | . 9 . 1 . 1 1 . Fast Attach 33 | 8 3 . . 2 9 10 1 Attach 16 | . 5 . . 3 6 2 . Detach 7 | . 2 . . . 2 3 . Swap 12 | 1 4 . . 2 5 . . Drop 14 | 2 . . . . 6 6 . Fire 80 | . 46 . . 27 4 3 . Melee 4 | . . . . . . 4 . Ram . | . . . . . . . . Kick 4 | . . . . . . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 6) 406 | -10/Materials | Identified exit to Mines 514 | -10/Materials | Discovered new exit (range 12) 532 | -10/Materials | Identified exit to Materials 946 | -10/Materials | Discovered exit to Materials (range 15) 1173 | -10/Materials | Discovered exit to Materials (range 10) 1338 | -10/Materials | Entered Mines 1403 | -10/Mines | Discovered exit to Materials (range 8) 1529 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1529 | -10/Mines | Discovered new exit (range 5) 1535 | -10/Mines | Identified exit to Exiles 1536 | -10/Mines | Entered Exiles 1583 | -10/Exiles | Met 8R-AWN 1610 | -10/Exiles | Met EX-HEX 1702 | -10/Exiles | Met EX-DEC 1773 | -10/Exiles | Visited The Gauntlet 1913 | -10/Exiles | Met EX-BIN 1945 | -10/Exiles | Aligned with FarCom system 1947 | -10/Exiles | Given EX-Vault access code 1990 | -10/Exiles | Opened EX-Vault 1997 | -10/Exiles | Found Prototype Processor 2083 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2229 | -10/Exiles | Discovered new exit (range 11) 2245 | -10/Exiles | Identified exit to Mines 2247 | -10/Exiles | Left Exiles lab with Modified TNC 2247 | -10/Exiles | Entered Mines 2298 | -9/Mines | Lost 3 parts (2n1w) 2311 | -9/Mines | Discovered new exit (range 16) 2345 | -9/Mines | Identified exit to Materials 2470 | -9/Mines | Core integrity fell below 50% 2502 | -9/Mines | Lost 5 parts (1n4w) 2613 | -9/Mines | Entered Materials 2613 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2614 | -8/Materials | Identified Modified TNC 2964 | -8/Materials | Build established: Assassin 3201 | -8/Materials | Discovered new exit (range 10) 3217 | -8/Materials | Discovered new exit (range 3) 3218 | -8/Materials | Identified exit to Factory 3220 | -8/Materials | Entered Factory 3220 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3618 | -7/Factory | Lost 8 parts (2p1n3u2w) 3641 | -7/Factory | Discovered new exit (range 9) 3650 | -7/Factory | Identified exit to Factory 3745 | -7/Factory | Entered another Factory area 3745 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3879 | -6/Factory | Build established: Mutant 3913 | -6/Factory | Spotted B-75 Beast 3934 | -6/Factory | Core integrity fell below 50% 3955 | -6/Factory | Core integrity fell below 20% 3968 | -6/Factory | Discovered new exit (range 8) 3968 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- GOAL=ESCAPE Receiving FarCom transmissions... Triggered Ambush Trap. G-50 Soldier emerges from a hatch in the floor. Hvy. Hammer destroyed. Hvy. Laser destroyed. Acquired Arm. Leg. U-05 Engineer lays Concrete. Slammed into G-50 Soldier. Slammed into R-10 Processor. Aluminum Leg destroyed. K-01 Serf cleans the Power Conduit. U-05 Engineer lays Concrete. K-01 Serf cleans the Power Conduit. Knocked back. U-05 Engineer builds a Wall. Knocked back. U-05 Engineer builds a Wall. EXIT=FOUND [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????######### ?????????????? | | ???????????????###+#?????# # "?????????????? | | ???????????????# ##### # ""??""" ??????? | | ?????????????### = # """ """ ??????? | | ?????????? Y Y # ? #??? | | ???????????????# ! @ # """ """ #??? | | ???????????????# ##### # """ """ !#??? | | ?????????????????????????# # """ """ #??? | | ?????????????????????????### ### #??? | | ???????????????????????????# #?# = #??? | | ???????????????????????????# #?# #??? | | ???????????????????????????# g #?# #??? | | ??????????????????????????## ####""############# | | ??????????????????????????# g | | ??????????????????????????# g | | ??????????????????????????# BB ^ | | ??????????????????????????# b BB | | ??????????????????????????# | | ??????????????????????????# g ######### | | ??????????????????????????#g #?????# | | ??????????????????????????# #?????# | | ??????????????????????????# ######### ^ | | ??????????????????????????# # # " " " " | | ??????????????????????????+ # # " " " " | | ????????????????????????? # # ! # " " " " | | ???????????????????????? # # # " " " " | | ??????????????????????????# # # " " " " | | ??????????????????????????# # # " " " " | | ???????????????????????????? #[[= # " " " " | | ????????????????????????????????#[[= # " " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Evasion (%) 62 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed ResetArchitectRedirector Manual? 0 Play Time 00:46:40 Cumulative 19.5 hours Start 2021.08.14 @ 22:10:05 End 2021.08.14 @ 23:06:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cdb00dad-eed6-4030-806b-5bb1ccf08a3e