Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.20 @ 20:26:01 Player: pGoos Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1438) 1438 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 5250 Bonus ------- Follower Combat Kills 256 Friendly Fire -284 Cogmind --------- Core Integrity 0/850 Matter 235/550 Energy 84/100 System Corruption 11% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (4) ------ Matter Compressor Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Drone Bay Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Precision Beam Rifle > --- INVENTORY -------- Light Fission Core Light Fission Core Drone Bay Precision Beam Rifle Heavy Particle Cannon Heavy Ion Cannon [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 1 | . . . . 1 . . . Propulsion 5 | . . . 2 1 . 1 1 Utility 2 | . . . . . . 1 1 Weapon . | . . . . . . . . Parts Attached 96 | 6 8 . 13 7 24 8 30 Power 21 | 1 2 . 1 1 3 1 12 Engine 13 | 1 2 . 1 1 3 . 5 Core 8 | . . . . . . 1 7 Reactor . | . . . . . . . . Propulsion 30 | 2 3 . 7 3 9 2 4 Treads 1 | . . . . . . . 1 Leg 16 | 2 2 . 1 . 7 2 2 Wheel 2 | . 1 . . . . . 1 Hover 1 | . . . . . 1 . . Flight 10 | . . . 6 3 1 . . Utility 15 | 1 1 . . 1 3 1 8 Device 7 | . . . . . 3 1 3 Storage 5 | 1 1 . . 1 . . 2 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 30 | 2 2 . 5 2 9 4 6 Energy Gun 17 | 1 1 . 1 . 7 3 4 Energy Cannon 5 | . . . . 2 . 1 2 Ballistic Gun 5 | 1 . . 2 . 2 . . Ballistic Cannon 1 | . 1 . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 1 5 . . Parts Lost 56 | . 4 . 7 5 11 . 29 Power 11 | . 1 . 1 1 2 . 6 Propulsion 19 | . 2 . 3 1 3 . 10 Utility 8 | . . . . . 1 . 7 Weapon 18 | . 1 . 3 3 5 . 6 Highest Loss Streak 9 | . 3 . 5 3 5 . 9 Average Slot Usage (%) 84 | . 94 100 91 81 79 99 74 Engine 12 | . 13 14 11 18 17 12 3 Core 1 | . . . . . . 2 6 Leg 22 | . 24 28 16 . 14 46 26 Flight 7 | . . . 20 29 13 . . Device 7 | . . . . . 8 15 12 Storage 13 | . 27 28 22 18 9 7 7 Energy Gun 9 | . 10 14 9 4 8 11 6 Energy Cannon 1 | . . . . 9 . . 4 Ballistic Gun 4 | . 9 . 3 2 7 3 . Ballistic Cannon 1 | . 7 14 . . . . . Naked Turns 7 | . . . . . . . 7 Heaviest Build 41 | 12 18 16 16 24 26 31 41 Greatest Support 87 | 20 20 20 30 18 60 77 87 Greatest Overweight (x) 9 | . 5 . 3 1 3 . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 6 6 Average Capacity 6 | 5 7 8 8 8 6 6 5 Most Carried 8 | 5 8 8 8 8 8 6 6 Average Carried 5 | 2 5 7 7 5 5 5 4 Final Capacity 8 | 6 8 8 8 8 6 6 4 Final Carried 8 | 4 7 8 8 6 6 6 . Class Distribution -------------------- 56% | Scavenger-Mutant 30% | Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Matter Collected 1249 | 79 325 56 127 60 280 89 233 Remotely . | . . . . . . . . Salvage Created 2470 | . 325 13 191 333 632 213 763 Parts 107 | . 21 . 24 11 23 3 25 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 8 | . 2 1 . 2 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 34 | . 4 1 9 2 8 2 8 Guns 26 | . 4 1 9 . 7 2 3 Cannons 7 | . . . . 2 . . 5 AOE 1 | . . . . . 1 . . Classes Destroyed 13 | . 5 1 1 1 2 . 3 Worker 7 | . 3 . 1 . 1 . 2 Builder 2 | . 1 . . . 1 . . Hauler 1 | . . . . . . . 1 Recycler 8 | . 1 . . 3 2 1 1 Drone 2 | . . . . . 1 1 . Watcher 2 | . 1 . . . . . 1 Swarmer 7 | . . . 7 . . . . Grunt 11 | . 4 . 2 1 1 1 2 Duelist 1 | . . . . . . . 1 Sentry 9 | . . . . . 6 1 2 Hunter 2 | . . . . 1 1 . . Programmer 3 | . . . . . . . 3 Assembled 1 | . . 1 . . . . . Best Kill Streak 5 | . 4 1 5 5 2 1 5 Combat Bots Only 5 | . 2 1 5 1 2 1 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Damage Taken 6787 | . 589 70 583 420 1076 245 3804 Core 1336 | . 56 . 151 46 192 30 861 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 77 62 . 56 95 . Volleys Fired 212 | . 42 2 34 17 62 17 38 Largest 2 | . 2 2 2 2 2 2 2 Hottest 150 | . 85 85 150 128 121 122 140 Shots Fired 343 | . 65 4 39 29 99 34 73 Gun 264 | . 49 2 37 3 99 34 40 Cannon 77 | . 16 2 . 26 . . 33 Launcher . | . . . . . . . . Special 2 | . . . 2 . . . . Kinetic 121 | . 57 2 14 . 45 3 . Thermal 204 | . 8 2 25 29 43 31 66 Explosive . | . . . . . . . . Electromagnetic 18 | . . . . . 11 . 7 Robot Hit Streak 26 | . 22 2 5 7 26 20 11 Robot Miss Streak 6 | . 1 1 2 6 3 1 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 251 | . 53 2 21 16 80 28 51 Core Hits 102 | 1 20 2 12 8 25 8 26 Critical Hits 4 | . 1 . . . 1 . 2 Critical Kills 2 | . 1 . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4245 | 11 680 33 220 376 1114 437 1374 Guns 2860 | . 495 25 220 33 960 437 690 Cannons 1199 | . 184 . . 339 . . 676 Explosions 97 | . . . . . 97 . . Melee . | . . . . . . . . Ramming 89 | 11 1 8 . 4 57 . 8 Kinetic 1124 | . 613 . 95 . 367 49 . Thermal 2808 | . 66 25 125 372 599 388 1233 Explosive . | . . . . . . . . Electromagnetic 224 | . . . . . 91 . 133 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . 2 2 . . 2 1 11 Average Corruption 3 | . 2 2 . . 2 1 7 Corruption Purged . | . . . . . . . . Effects 36 | . 1 2 . . 6 . 27 Message Errors 7 | . . 2 . . 2 . 3 Matter Fused 8 | . . . . . . . 8 Heat Flow Errors 4 | . . . . . 1 . 3 Energy Discharges 7 | . 1 . . . 2 . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 4 | . . . . . . . 4 Misdirections 2 | . . . . . . . 2 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 50 | . . . . 19 21 . 10 Projectiles 29 | . . . . 19 . . 10 Explosions 21 | . . . . . 21 . . Melee . | . . . . . . . . Knockbacks 3 | . 2 . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic 2 | . 2 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 73 | . . . . 2 67 . 4 Shots 1 | . . . . . 1 . . Rammed 13 | . 2 . . 1 9 . 1 Targets Rammed 20 | 3 2 1 . 1 12 . 1 Kicked 7 | 3 . 1 . . 3 . . Crushed . | . . . . . . . . Highest Temperature 492 | . 105 48 122 492 290 469 202 Average Temperature 97 | . 39 18 27 227 72 179 67 Received Heat Transfer 2051 | . 333 80 75 54 315 87 1107 Effects 10 | . . . . 5 1 4 . Shutdowns 6 | . . . . 3 . 3 . Energy Bleed 2 | . . . . 1 1 . . Interference 1 | . . . . 1 . . . Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . . 2 1 7 Heat Transferred 5319 | . 162 74 370 667 1234 851 1961 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Peak Influence 296 | . 122 15 219 159 296 185 157 Average Influence 98 | . 45 1 100 99 162 128 66 Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 88 | 100 100 100 82 100 69 100 100 Level 1 11 | . . . 17 . 30 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 1 . 2 1 4 Investigation 2 | . . . . . 1 1 . Extermination 2 | . . . . . . . 2 Reinforcement 5 | . 1 . 1 . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Distress Signals 8 | . 1 . 2 3 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 10 3 18 14 22 4 23 Peak Tracking Total 12 | . 3 2 7 12 4 2 9 Tactical Retreats 7 | . . . 2 . 1 1 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Traps Triggered 6 | . 1 . 2 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . 1 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Machines Accessed 13 | . 2 . 2 2 6 1 . Terminals 10 | . 1 . 2 1 5 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 11 . 6 4 15 3 . Successful 24 | . 9 . 4 3 7 1 . Failed 15 | . 2 . 2 1 8 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 4 . 6 1 13 3 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 9 | . 7 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 3 . 4 1 5 1 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . . 2 . . Emergency Access Points 1 | . . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . Locate Traps 2 | . . . 1 . 1 . . Reprogram Traps 1 | . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . Recall Reinforcements 2 | . 1 . . . 1 . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 8 | . 6 . . . 2 . . Recycle Component 2 | . 2 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 4 | . 2 . . . 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 1 . 3 1 . Full Trace Events 3 | . . . . . 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled 2 | . 2 . . . . . . Recycled Matter 140 | . 140 . . . . . . Retrieved Matter 140 | . 140 . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Total Allies 11 | . . 1 . . 10 . . Largest Group 10 | . . 1 . . 10 6 . Highest-Rated Group 173 | . . 31 . . 173 109 . Highest-Rated Ally 31 | . . 31 . . 29 29 . Total Orders . | . . . . . . . . Ally Attacks 82 | . . . . . 75 7 . Total Damage 1120 | . . . . . 1012 108 . Kills 13 | . . . . . 13 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 10 | . . . . . 6 2 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Turns Passed 3906 | 65 495 295 279 150 1301 345 976 Spaces Moved 2494 | 41 264 238 182 127 772 212 658 Core 94 | 11 4 . . . . . 79 Treads . | . . . . . . . . Legs 1718 | 30 254 238 67 . 366 212 551 Wheels 34 | . 6 . . . . . 28 Hover . | . . . . . . . . Flight 648 | . . . 115 127 406 . . Fastest Speed 29 | 50 90 120 31 29 32 120 50 Average Speed 121 | 101 132 120 91 65 135 120 121 Slowest Speed 500 | 120 300 120 280 114 245 121 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . 1 5 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 40 49 16 15 75 7 22 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . 2 . 3 . . Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE 3 | . . . . . 3 . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Total 3033 | 64 344 243 258 159 932 269 764 Wait 80 | 5 11 . 8 6 26 24 . Move 2477 | 40 263 237 179 118 771 211 658 Hop 4 | . . . 1 3 . . . Pick Up 96 | 10 14 2 15 5 23 4 23 Fast Attach 10 | . . . . . 5 3 2 Attach 61 | 6 5 . 9 6 13 2 20 Detach . | . . . . . . . . Swap 25 | . 3 . 4 1 6 3 8 Drop 47 | . 4 1 8 2 14 5 13 Fire 212 | . 42 2 34 17 62 17 38 Melee . | . . . . . . . . Ram 10 | . . . . 1 8 . 1 Kick 10 | 3 2 1 . . 4 . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 378 | -10/Materials | Lost 3 parts (1p2n) 508 | -10/Materials | Discovered new exit (range 15) 561 | -10/Materials | Entered Mines 651 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 726 | -10/Mines | Received a Mining Laser from a helpful Derelict 730 | -10/Mines | Assembled infested the area 845 | -10/Mines | Discovered new exit (range 9) 856 | -10/Mines | Entered Materials 856 | -9/Materials | Evolved 2 slots: Propulsion x2 1083 | -9/Materials | Lost 5 parts (1p1n3w) 1124 | -9/Materials | Discovered new exit (range 5) 1135 | -9/Materials | Entered another Materials area 1135 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1185 | -8/Materials | Repaired Flight Unit? 1281 | -8/Materials | Discovered new exit (range 10) 1285 | -8/Materials | Entered Storage 1314 | -8/Storage | Lost 3 parts (1p2w) 1547 | -8/Storage | Lost 5 parts (1p1n3w) 1592 | -8/Storage | Lost 3 parts (1n1u1w) 1639 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1927 | -8/Storage | Build established: Commander-Mutant 2377 | -8/Storage | Build established: Scavenger-Mutant 2541 | -8/Storage | Discovered new exit (range 15) 2586 | -8/Storage | Entered Factory 2586 | -7/Factory | Accompanied by 7 allies 2586 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2863 | -7/Factory | Discovered new exit (range 16) 2931 | -7/Factory | Entered another Factory area 2931 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3204 | -6/Factory | Lost 7 parts (3n2u2w) 3479 | -6/Factory | Lost 3 parts (2n1w) 3729 | -6/Factory | System corruption reached 10% 3759 | -6/Factory | Lost 3 parts (2n1u) 3827 | -6/Factory | Core integrity fell below 50% 3857 | -6/Factory | Lost 9 parts (2p2n3u2w) 3884 | -6/Factory | Core integrity fell below 20% 3907 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates H-66 Slayer. Penetrated by Slug. Slug penetrates Wall. Lgt. Fission Core destroyed. Acquired Fusion Compressor. Penetrated by Slug. Gatling Laser destroyed. Slug penetrates Wall. Penetrated by Slug. System corrupted: Matter fused (-8). Acquired Hrd. Light Armor Plating. Slug penetrates Wall. Penetrated by Slug. Lgt. Angular Momentum Engine destroyed. Penetrated by Slug. Fusion Compressor destroyed. Slug penetrates Wall. Arm. Huge Wheel destroyed. Acquired Matter Compressor. Penetrated by Slug. 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I Survived The Infestation Novice Programmer Challenges ------------ None Game ------ Seed IonNovaSplitter Manual? 0 Play Time 01:00:58 Cumulative 9.9 hours Start 2020.05.20 @ 19:12:04 End 2020.05.20 @ 20:26:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5734fe9b-02ea-47e5-91f2-bdebcb186c01