Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 11:25:25

Player: Mr Goldstein

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1825)               1825
              TOTAL SCORE: 5045

 Bonus
-------
Pacifist                   1325
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     133/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Visual Processing Unit
  Advanced Signal Interpreter
           Spear

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
               Visual Processing Unit
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
               Visual Processing Unit
  Experimental Targeting Computer
               Spear
[Rating: 3]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Visual Processing Unit
  Processor                Visual Processing Unit
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             1    | .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 2    | .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     1    | .   .   .   .   .   .   5   
  Processor                1    | .   .   .   .   .   .   5   
Naked Turns                303  | .   34  54  62  86  55  12  
Heaviest Build             .    | .   .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             4    | .   .   .   .   1   3   4   
  Average Carried          .    | .   .   .   .   .   1   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            3    | .   .   .   .   1   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Jun Mat Mat Mat Fac DSF Fac 
Matter Collected           37   | 33  .   .   .   .   .   4   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac 
Damage Taken               1446 | .   7   169 190 .   229 851 
  Core                     1446 | .   7   169 190 .   229 851 
  Absorbed by Shields      30   | .   .   .   .   .   30  .   
Core Remaining (%)         77   | 100 97  57  65  .   67  .   
Volleys Fired              .    | .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           23   | .   14  5   4   .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  23   | .   14  5   4   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      11   | .   7   2   2   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   4    | .   2   1   1   .   .   .   
Targets Rammed             4    | .   2   1   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   
  Received Heat Transfer   144  | .   .   18  54  .   27  45  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Peak Influence             300  | .   .   30  57  54  40  300 
  Initial                  40   | .   .   .   12  25  40  21  
  Average                  74   | .   .   11  31  32  40  191 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         76   | 100 100 100 100 100 100 20  
  Level 1                  23   | .   .   .   .   .   .   79  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   2   .   .   3   
  Investigation            3    | .   .   .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              31   | .   .   8   8   1   3   11  
  Peak Tracking Total      8    | .   .   8   7   1   3   3   
  Tactical Retreats        2    | .   .   .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Traps Triggered            3    | .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac DSF Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac 
Machines Accessed          5    | .   .   .   1   2   .   2   
  Terminals                4    | .   .   .   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                13   | .   .   .   3   4   .   6   
  Successful               4    | .   .   .   .   2   .   2   
  Failed                   9    | .   .   .   3   2   .   4   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   3   3   .   3   
  Terminals                11   | .   .   .   3   4   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   1   .   2   
  Terminals                2    | .   .   .   .   1   .   1   
    Botnet                 2    | .   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   1   1   .   2   
  Full Trace Events        2    | .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  
-------------              Run  | Jun Mat Mat Mat Fac DSF Fac 
Turns Passed               425  | 9   34  54  62  86  55  125 
Spaces Moved               774  | 18  63  106 122 169 57  239 
  Core                     774  | 18  63  106 122 169 57  239 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   15  23  22  5   55  12  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac 
Total                      806  | 17  64  106 122 169 83  245 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     769  | 17  62  105 122 168 56  239 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  6    | .   .   .   .   1   2   3   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   2    | .   .   .   .   .   .   2   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   .   .   1   
  Fire                     .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   2   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            25   | .   .   .   .   .   25  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 13)
   10 | -11/Junkyard  | Entered Materials
   43 | -10/Materials | Discovered new exit (range 3)
   44 | -10/Materials | Entered another Materials area
   44 | -9/Materials  | Evolved 2 slots: Utility x2
   93 | -9/Materials  | Discovered new exit (range 12)
   98 | -9/Materials  | Entered another Materials area
   98 | -8/Materials  | Evolved 2 slots: Utility x2
  158 | -8/Materials  | Discovered new exit (range 4)
  160 | -8/Materials  | Entered Factory
  160 | -7/Factory    | Evolved 2 slots: Utility x2
  246 | -7/Factory    | Identified exit to DSF
  246 | -7/Factory    | Entered DSF
  291 | -7/DSF        | Additional patrols routed to DSF
  296 | -7/DSF        | Discovered new exit (range 12)
  301 | -7/DSF        | Entered Factory
  301 | -6/Factory    | Evolved 2 slots: Utility x2
  320 | -6/Factory    | Found Prototype Processor
  322 | -6/Factory    | Found Prototype Processor
  323 | -6/Factory    | Identified Exp. Targeting Computer (x2)
  345 | -6/Factory    | Build established: Mutant
  408 | -6/Factory    | Core integrity fell below 50%
  419 | -6/Factory    | Core integrity fell below 20%
  426 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
00377_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation
  squad.
00395_ K-01 Serf collects debris.
00408_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00409_ Penetrated by Slug.
00409_ Knocked back.
00412_ Penetrated by Slug.
00412_ Knocked back.
00412_ O-24 Administrator uses terminal to summon reinforcements.
00412_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019.
00412_ O-24 Administrator locks terminal.
00414_ Knocked back.
00416_ Visual Processing Unit destroyed.
00416_ Critical hit (Blast).
00416_ Knocked back.
00418_ Acquired Adv. Signal Interpreter.
00418_ Knocked back.
00419_ Acquired 4 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????? [[???????? |
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| ????????????????????????????????????         ????? |
| ??????????????????#???????????????????     ??????? |
| ??????????????????# ???????????????#####+#####???? |
| ?????????????/##### ###########+####     %   #???? |
| ????????????                                 ##### |
| ?????????????                                      |
| ????????????         ^               %        %    |
| ????????????                           H           |
| ???????????                                        |
| ???????????                  %                     |
| ???????????                                  ##### |
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| ????????????????????????# #""#?????###########???? |
| ????????????????????????# ####???????????????????? |
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| ????????????????????????#@#??????????????????????? |
| ????????????????????????#g  ?????????????????????? |
| ????????????????????????#     ???????????????????? |
| ????????????????????????g       ?????????????????? |
| ????????????????????????#         ???????????????? |
| ????????????????????????#           ?????????????? |
| ????????????????????????#####        #???????????? |
| ?????????????????????????????        #???????????? |
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| ????????????????????????????????     ????????????? |
| ?????????????????????????????????ss  ????????????? |
| ??????????????????????????????????s??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          5
Energy Capacity            100
Matter Stores              144
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerDisposableField
  Manual?         0
Play Time         00:06:27
  Cumulative      94.7 hours
  Start           2023.04.11 @ 11:20:28
  End             2023.04.11 @ 11:25:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          182
  Rogue           182
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 254b3df7-4ee0-4b4a-bd8a-fd2aabf4e98c