Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.05 @ 22:35:37 Player: soporte tecnico Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (117) 585 Value Destroyed (3670) 3670 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 8623 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 107 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Small Storage Unit Visual Processing Unit Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Melee Analysis Suite Power Shielding Improved Light Armor Plating Experimental Field Recycling Unit > --- WEAPON ----------- Katana Axe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Advanced Treads Advanced Treads Improved Heat Sink Visual Processing Unit Hacking Suite [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Humpback Device Improved Heat Sink Storage Humpback Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Slots Evolved 6 | . . . . . 4 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 157 | 9 26 . 4 5 23 25 55 8 2 Power 25 | 1 8 . 1 1 2 3 8 1 . Engine 18 | 1 8 . 1 1 2 3 2 . . Core 7 | . . . . . . . 6 1 . Reactor . | . . . . . . . . . . Propulsion 55 | 6 6 . . 2 7 12 22 . . Treads 18 | . . . . . . 7 11 . . Leg 26 | 4 4 . . 1 6 . 11 . . Wheel 3 | 2 1 . . . . . . . . Hover 2 | . 1 . . . 1 . . . . Flight 6 | . . . . 1 . 5 . . . Utility 38 | . 5 . 1 1 5 5 12 7 2 Device 16 | . 1 . . . 1 2 8 2 2 Storage 8 | . 2 . 1 1 1 . 1 2 . Processor 6 | . 1 . . . . 2 2 1 . Hackware . | . . . . . . . . . . Protection 8 | . 1 . . . 3 1 1 2 . Artifact . | . . . . . . . . . . Weapon 39 | 2 7 . 2 1 9 5 13 . . Energy Gun 9 | . 4 . . . 2 . 3 . . Energy Cannon 2 | . . . . . . . 2 . . Ballistic Gun 19 | 2 . . . 1 5 5 6 . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 1 . 2 . 1 . . . . Special Weapon 3 | . 2 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 Parts Lost 32 | . 1 . . 1 7 6 11 . 6 Power 5 | . . . . . 1 . 2 . 2 Propulsion 15 | . . . . . 3 4 7 . 1 Utility 7 | . . . . . 1 2 2 . 2 Weapon 5 | . 1 . . 1 2 . . . 1 Highest Loss Streak 6 | . 1 . . 1 2 3 2 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 87 100 100 85 74 90 92 96 80 Engine 10 | . 13 14 14 14 7 9 1 7 5 Core 1 | . . . . . . . 7 7 5 Treads 5 | . . . . . . 21 20 30 23 Leg 20 | . 22 28 28 28 19 1 11 . . Device 4 | . 2 . . . 6 11 14 9 5 Storage 10 | . 5 14 14 14 8 9 7 7 5 Processor 2 | . 5 . . . . 7 9 1 5 Protection 5 | . 6 14 14 . 14 6 1 14 12 Energy Gun 11 | . 19 28 14 14 6 . 4 . . Energy Cannon 1 | . . . . . . . 7 . . Ballistic Gun 8 | . 2 . . 13 10 18 3 . . Launcher 1 | . 3 . 13 . . . . . . Slashing Weapon 1 | . . . . . . . 3 15 11 Naked Turns 23 | . . . . . . . . . 23 Heaviest Build 209 | 5 9 9 13 208 209 33 35 43 31 Greatest Support 88 | 20 20 20 20 20 52 80 88 88 88 Greatest Overweight (x) 69 | . 2 . . 10 69 2 1 . 6 Average Overweight (x) 1 | . . . . 9 1 . . . . Largest Inventory Capacity 35 | 5 5 5 5 35 35 8 8 8 8 Average Capacity 17 | 5 5 5 5 34 15 8 7 8 7 Most Carried 8 | 5 5 5 5 5 8 8 8 8 8 Average Carried 4 | 3 3 4 3 1 5 7 6 7 6 Final Capacity 35 | 5 5 5 5 35 8 8 8 8 5 Final Carried 8 | 5 4 5 3 3 7 8 8 8 5 Class Distribution -------------------- 38% | Hauler-Mutant 31% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Matter Collected 2405 | 291 371 20 30 110 440 456 559 128 . Remotely . | . . . . . . . . . . Salvage Created 4333 | 67 634 164 . 84 690 560 1963 171 . Parts 239 | 4 25 13 . 10 31 42 95 19 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Combat Hostiles Destroyed 102 | 1 16 7 . 6 13 17 40 2 . Melee 6 | . . . . . . . 4 2 . Guns 72 | 1 11 7 . 3 12 17 21 . . Cannons 14 | . . . . . . . 14 . . AOE 10 | . 5 . . 3 1 . 1 . . Classes Destroyed 12 | 2 3 . . 1 2 . 2 2 . Worker 6 | . . . . . . . 5 1 . Builder 1 | . . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . . Recycler 2 | . 2 . . . . . . . . Watcher 7 | . 1 . . . 2 . 3 1 . Swarmer 31 | . 6 5 . 4 . 9 7 . . Grunt 48 | 1 10 2 . 1 7 4 23 . . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . . Sentry 16 | . . . . . 4 3 8 1 . Hunter 4 | . . . . . 2 1 1 . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 5 | 1 4 3 . 4 2 5 5 2 . Combat Bots Only 5 | 1 3 3 . 4 2 5 5 1 . Max Kills in Single Turn 2 | 1 2 2 . 1 1 2 2 1 . Gunslinging 1 | . 1 1 . . . 1 . . . Exploded 2 | . 2 . . 1 1 . 1 . . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Damage Taken 6845 | 26 489 184 . 204 1448 1287 2203 222 782 Core 1445 | 9 128 46 . 25 151 91 282 23 690 Absorbed by Shields 273 | . . . . . . 35 238 . . Redirected to Shielding 96 | . 4 18 . 17 39 . . 9 9 Regen/Repaired (Parts) 86 | . 25 . . . . . 61 . . Core Remaining (%) 38 | 96 . . . 16 . . 4 . . Volleys Fired 295 | 6 51 11 . 10 60 46 111 . . Largest 2 | 2 2 2 . 2 2 2 2 . . Hottest 130 | 40 100 100 . 83 98 48 130 . . Shots Fired 548 | 12 76 22 . 14 117 92 215 . . Gun 450 | 12 66 22 . 9 112 92 137 . . Cannon 78 | . . . . . . . 78 . . Launcher 15 | . 8 . . 5 2 . . . . Special 5 | . 2 . . . 3 . . . . Kinetic 248 | 12 9 . . . 83 92 52 . . Thermal 285 | . 59 22 . 9 32 . 163 . . Explosive 15 | . 8 . . 5 2 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | 11 12 14 . 1 19 18 20 . . Robot Miss Streak 6 | . 3 2 . 2 6 3 2 . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 9 | . 2 2 . . 1 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . Shots Hit Robots 446 | 11 46 18 . 6 98 71 185 9 2 Core Hits 223 | 4 30 11 . 7 44 30 86 4 7 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . Critical Strikes 14 | . 2 3 . 1 3 1 3 1 . Burn 10 | . 2 3 . 1 2 . 2 . . Destroy 3 | . . . . . 1 1 1 . . Sever 1 | . . . . . . . . 1 . Melee Attacks 27 | . . . . . . . 15 10 2 Impact . | . . . . . . . . . . Slashing 27 | . . . . . . . 15 10 2 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 3 2 1 Damage Inflicted 8032 | 97 901 264 . 324 1509 933 3526 405 73 Guns 4712 | 97 502 248 . 62 1394 933 1476 . . Cannons 1370 | . . . . . . . 1370 . . Explosions 934 | . 396 . . 256 85 . 197 . . Melee 877 | . . . . . . . 442 405 30 Ramming 129 | . 3 16 . 6 20 . 41 . 43 Kinetic 2447 | 97 75 . . . 981 933 361 . . Thermal 3842 | . 427 248 . 62 423 . 2682 . . Explosive 737 | . 396 . . 256 85 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 877 | . . . . . . . 442 405 30 Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . 1 2 16 Average Corruption 1 | . . . . . . . 1 1 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . . . . 19 2 6 Message Errors 4 | . . . . . . . 3 . 1 Matter Fused 4 | . . . . . . . 3 1 . Heat Flow Errors 5 | . . . . . . . 3 1 1 Energy Discharges 4 | . . . . . . . 4 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . 2 . 3 Data Loss (major) 2 | . . . . . . . 2 . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 345 | . . . . 38 . . 191 116 . Projectiles 57 | . . . . . . . 57 . . Explosions 171 | . . . . 38 . . 133 . . Melee 117 | . . . . . . . 1 116 . Knockbacks 3 | . 1 1 . . . . 1 . . Impact 3 | . 1 1 . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 296 | . 107 . . 78 . . 91 . 20 Shots 9 | . 4 . . 4 . . 1 . . Rammed 22 | . . . . . . . 6 . 16 Targets Rammed 43 | . 1 4 . 3 4 . 15 . 16 Kicked 19 | . 1 4 . 3 4 . 7 . . Crushed 2 | . . . . . . . 2 . . Highest Temperature 252 | 6 252 163 . 72 86 14 237 187 184 Average Temperature 53 | 6 63 62 . 31 32 10 52 87 97 Received Heat Transfer 3001 | 18 216 60 . 24 801 477 1357 48 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 16 | . 6 3 . 1 1 . 5 . . Heat Transferred 8540 | . 1240 962 . 259 947 . 5132 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Peak Influence 585 | 25 399 135 . 223 223 440 585 249 15 Initial 184 | . 13 . . . . 20 184 143 15 Average 127 | 15 149 75 . 15 46 288 391 164 6 Maximum Alert Level 2 | . 1 . . 1 1 2 2 1 . Low Security (%) 72 | 100 79 100 . 94 96 23 3 82 100 Level 1 18 | . 20 . . 5 3 55 50 17 . Level 2 9 | . . . . . . 21 46 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 4 . . . 1 . 8 2 . Investigation 12 | . 4 . . . . . 7 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . . . . . 1 . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Distress Signals 10 | . 1 . . . 2 . 7 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | 1 27 9 . 6 28 21 61 3 6 Peak Tracking Total 6 | 1 4 3 . 4 4 6 6 1 6 Tactical Retreats 7 | . . 1 . . 2 . 4 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Traps Triggered 10 | . 1 . . . . 2 5 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Machines Disabled 6 | . 1 . . . 1 . 4 . . Max in Single Turn 1 | . 1 . . . 1 . 1 . . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Machines Accessed 32 | . 10 . 4 . 3 . 13 2 . Terminals 17 | . 7 . . . . . 8 2 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . 1 . . Recycling Units 5 | . 2 . . . 1 . 2 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 140 | . 39 . 49 . 6 . 42 4 . Successful 106 | . 22 . 49 . 5 . 29 1 . Failed 30 | . 17 . . . 1 . 9 3 . Catastrophic 5 | . 1 . . . . . 2 2 . Database Lockouts 4 | . . . . . . . 4 . . Manual 2 | . 1 . . . 1 . . . . Terminals 65 | . 30 . . . . . 31 4 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 3 . . . 1 . 2 . . Recycling Units 12 | . 6 . . . 2 . 4 . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 6 | . . . . . 3 . 3 . . Terminal Hacks 82 | . 14 . 49 . . . 18 1 . Record 69 | . 4 . 49 . . . 15 1 . Prototype ID Bank 2 | . 2 . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . Alert Level 2 | . 2 . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . Dispatch Records 2 | . 2 . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 3 . . . 1 . 2 . . Scan Component 4 | . 2 . . . 1 . 1 . . Repair 2 | . 1 . . . . . 1 . . Recycling Unit Hacks 11 | . 5 . . . 2 . 4 . . Recycle Component 2 | . 1 . . . 1 . . . . Process 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 6 | . 3 . . . 1 . 2 . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 5 | . . . . . 2 . 3 . . Unlock Access 2 | . . . . . 1 . 1 . . Seal Access 1 | . . . . . . . 1 . . Coupler Status 2 | . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 8 . . . 3 . 8 2 . Full Trace Events 12 | . 5 . . . . . 6 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . Time 52 | . 26 . . . . . 26 . . Parts Recycled 2 | . 1 . . . 1 . . . . Recycled Matter 111 | . . . . . . . 111 . . Retrieved Matter 238 | . 238 . . . . . . . . Retrieved Components 26 | . 16 . . . 9 . 1 . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Total Allies 4 | . . . . 3 . . . . 1 Largest Group 3 | . . . . 3 3 . . . 1 Highest-Rated Group 40 | . . . . 40 40 . . . 31 Highest-Rated Ally 31 | . . . . 16 16 . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . . . . 33 . . . 12 Total Damage 525 | . . . . . 354 . . . 171 Kills 3 | . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Turns Passed 16271 | 336 1665 805 1742 5787 1744 1006 2543 462 181 Spaces Moved 7497 | 344 1218 639 1440 740 772 522 1414 292 116 Core 227 | 96 110 . . . 1 . . . 20 Treads 1572 | . . . . . . 397 787 292 96 Legs 5262 | 135 975 639 1440 740 680 26 627 . . Wheels 134 | 113 21 . . . . . . . . Hover 203 | . 112 . . . 91 . . . . Flight 99 | . . . . . . 99 . . . Fastest Speed 50 | 50 65 120 120 120 60 111 120 145 50 Average Speed 198 | 87 120 120 120 774 195 149 144 145 135 Slowest Speed 3500 | 120 150 120 120 820 3500 197 225 145 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 8 91 91 93 103 37 53 66 5 54 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 147 | . 58 . . 57 2 . 30 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 145 | . 58 . . 57 2 . 28 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Total 8300 | 368 1343 654 1457 768 893 665 1690 323 139 Wait 3 | . . . . . . 1 2 . . Move 7488 | 343 1217 638 1439 739 771 520 1413 292 116 Hop . | . . . . . . . . . . Pick Up 142 | 10 25 1 5 5 22 24 40 8 2 Fast Attach 25 | . 1 . . . 7 2 14 1 . Attach 61 | 5 10 . 1 2 9 11 15 6 2 Detach 10 | . 3 . 1 2 1 . 1 2 . Swap 71 | 4 15 . 3 3 7 12 26 1 . Drop 115 | . 20 . 8 4 12 20 42 6 3 Fire 295 | 6 51 11 . 10 60 46 111 . . Melee 19 | . . . . . . . 11 7 1 Ram 15 | . . . . . . . . . 15 Kick 19 | . 1 4 . 3 4 . 7 . . Crush 8 | . . . . . . . 8 . . Escape Stasis 29 | . . . . . . 29 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 108 | -11/Scrapyard | Discovered new exit (range 8) 337 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 16) 942 | -10/Materials | Repaired Lgt. Ion Engine 1118 | -10/Materials | Build established: Scavenger-Mutant 1467 | -10/Materials | Build established: Mutant 1477 | -10/Materials | Core integrity fell below 50% 1558 | -10/Materials | Discovered new exit (range 14) 1908 | -10/Materials | Discovered new exit (range 5) 1986 | -10/Materials | Discovered new exit (range 11) 2002 | -10/Materials | Entered Mines 2054 | -10/Mines | Met a Derelict bent on vengeance 2126 | -10/Mines | Assembled infested the area 2280 | -10/Mines | Learned location of Zion (-7) 2433 | -10/Mines | Learned Materials emergency access door positions 2451 | -10/Mines | Discovered new exit (range 11) 2524 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2800 | -10/Mines | Discovered new exit (range 5) 2807 | -10/Mines | Entered Exiles 2871 | -10/Exiles | Discovered new exit (range 15) 2910 | -10/Exiles | Met 8R-AWN 2949 | -10/Exiles | Met EX-HEX 3056 | -10/Exiles | Met EX-BIN 3239 | -10/Exiles | Met EX-DEC 3292 | -10/Exiles | Visited The Gauntlet 3555 | -10/Exiles | Discovered new exit (range 14) 4549 | -10/Exiles | Entered Mines 4600 | -9/Mines | Core integrity fell below 20% 4949 | -9/Mines | Build established: Hauler-Mutant 5521 | -9/Mines | Found a hidden stash of uninstalled traps 8541 | -9/Mines | Discovered new exit (range 14) 8598 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9779 | -9/Mines | Discovered new exit (range 16) 10336 | -9/Mines | Entered Materials 10336 | -8/Materials | Accompanied by 3 allies 10336 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 10337 | -8/Materials | Identified exit to Factory 11170 | -8/Materials | Build established: Scavenger-Mutant 11231 | -8/Materials | Identified exit to Garrison 11910 | -8/Materials | Discovered exit to Factory (range 8) 12080 | -8/Materials | Entered Garrison 12120 | -8/Garrison | Triggered checkpoint 12156 | -8/Garrison | Lost 3 parts (2n1u) 12292 | -8/Garrison | Triggered checkpoint 12484 | -8/Garrison | Triggered checkpoint 12588 | -8/Garrison | Triggered checkpoint 12624 | -8/Garrison | Triggered checkpoint 12836 | -8/Garrison | Triggered checkpoint 12836 | -8/Garrison | Discovered new exit (range 15) 12938 | -8/Garrison | Installed Relay Interface Framework 13086 | -8/Garrison | Entered Materials 13178 | -8/Materials | Core integrity fell below 50% 13988 | -8/Materials | Central database locked down 13988 | -8/Materials | Central database locked down 13988 | -8/Materials | Central database locked down 14370 | -8/Materials | Core integrity fell below 20% 14972 | -8/Materials | Repaired Aluminum Leg? 15296 | -8/Materials | Discovered exit to Factory (range 10) 15349 | -8/Materials | Central database locked down 15439 | -8/Materials | Identified exit to Garrison 15629 | -8/Materials | Entered Factory 15629 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 16091 | -7/Factory | Sucked down chute 16091 | -7/Factory | Entered Waste 16092 | -7/Waste | Met a frightened Derelict 16106 | -7/Waste | EMP discharged 16143 | -7/Waste | Spotted C-40 Crusher 16156 | -7/Waste | Spotted C-40 Crusher 16200 | -7/Waste | Spotted C-40 Crusher 16206 | -7/Waste | EMP discharged 16206 | -7/Waste | System corruption reached 10% 16216 | -7/Waste | Spotted C-40 Crusher 16226 | -7/Waste | Spotted C-40 Crusher 16233 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16235 | -7/Waste | Spotted C-40 Crusher 16236 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16239 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16245 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16247 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16249 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16257 | -7/Waste | Core integrity fell below 50% 16260 | -7/Waste | Build established: Mutant 16269 | -7/Waste | Core integrity fell below 20% 16272 | -7/Waste | Core destroyed Last Messages --------------- 16260_ Imp. Heat Sink crushed. 16260_ Power Shielding crushed. 16260_ Slammed into C-40 Crusher. 16262_ Adv. Treads crushed. 16262_ Slammed into C-40 Crusher. 16263_ Destabilizing: Core damaged (-28). 16264_ Slammed into C-40 Crusher. 16265_ 2 Matter crushed. 16265_ Slammed into C-40 Crusher. 16265_ Destabilizing: System corrupted (+2). 16265_ 2 Matter crushed. 16266_ Slammed into C-40 Crusher. 16268_ 5 Matter crushed. 16268_ 3 Matter crushed. 16269_ Slammed into C-40 Crusher. 16271_ 2 Matter crushed. 16271_ Slammed into C-40 Crusher. 16272_ Destabilizing: Core damaged (-14). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????######??????????????????????????????????? | | *#??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | ######## #???????? ???????????????????????? | | #??????# ???????????????????????? | | #??????# ???????????????????????? | | #??????# ???????????????????????? | | " #??????# ???????????????????????? | | ######## #??????# ???????????????????????? | | #??????#* [ #??????# ???????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #??????# ###????????????????????? | | #??????# CC ????????????????????? | | #??????# CC ????????????????????? | | [ #??????# C ?????????????????????? | | #??????# CCC??????????????????????? | | ######## #??????# CC#??????????????????????? | | #??????# #??????# CC@#??????????????????????? | | #??????# #??????# CC%#??????????????????????? | | #??????# #??????# CC #??????????????????????? | | ######## ######## CC #??????????????????????? | | CC#??????????????????????? | | CC#??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ######## ######## #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ###??????######??????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 27 Energy Capacity 350 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot First Step to Greatness I Survived The Infestation Let's See Who's Tougher Librarian Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Risk Taker Shopping List Storm Trooper System Compromised Tank Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed BattleParticleMatter Manual? 0 Play Time 03:52:27 Cumulative 7.6 hours Start 2022.06.24 @ 22:10:55 End 2022.11.05 @ 22:35:37 Sessions 21 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24a6b03d-80b1-4d46-aa3f-a2b7155809b5