Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.05 @ 22:35:37

Player: soporte tecnico

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (117)     585
Value Destroyed (3670)     3670
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (968)                968
              TOTAL SCORE: 8623

 Bonus
-------
High Alert Combat Kills    161
Follower Combat Kills      107
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Deuterium Engine
     Small Storage Unit
           Visual Processing Unit
           Hacking Suite

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Advanced Treads
      Advanced Treads
>              --- UTILITY ----------
         Small Storage Unit
               Melee Analysis Suite
               Power Shielding
      Improved Light Armor Plating
  Experimental Field Recycling Unit
>              --- WEAPON -----------
               Katana
               Axe
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Deuterium Engine
      Advanced Treads
      Advanced Treads
      Improved Heat Sink
               Visual Processing Unit
               Hacking Suite
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Humpback
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Advanced Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             157  | 9   26  .   4   5   23  25  55  8   2   
  Power                    25   | 1   8   .   1   1   2   3   8   1   .   
    Engine                 18   | 1   8   .   1   1   2   3   2   .   .   
    Core                   7    | .   .   .   .   .   .   .   6   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               55   | 6   6   .   .   2   7   12  22  .   .   
    Treads                 18   | .   .   .   .   .   .   7   11  .   .   
    Leg                    26   | 4   4   .   .   1   6   .   11  .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   .   
    Hover                  2    | .   1   .   .   .   1   .   .   .   .   
    Flight                 6    | .   .   .   .   1   .   5   .   .   .   
  Utility                  38   | .   5   .   1   1   5   5   12  7   2   
    Device                 16   | .   1   .   .   .   1   2   8   2   2   
    Storage                8    | .   2   .   1   1   1   .   1   2   .   
    Processor              6    | .   1   .   .   .   .   2   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   1   .   .   .   3   1   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   7   .   2   1   9   5   13  .   .   
    Energy Gun             9    | .   4   .   .   .   2   .   3   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   .   .   
    Ballistic Gun          19   | 2   .   .   .   1   5   5   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   2   .   1   .   .   .   .   
    Special Weapon         3    | .   2   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   1   
Parts Lost                 32   | .   1   .   .   1   7   6   11  .   6   
  Power                    5    | .   .   .   .   .   1   .   2   .   2   
  Propulsion               15   | .   .   .   .   .   3   4   7   .   1   
  Utility                  7    | .   .   .   .   .   1   2   2   .   2   
  Weapon                   5    | .   1   .   .   1   2   .   .   .   1   
  Highest Loss Streak      6    | .   1   .   .   1   2   3   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   87  100 100 85  74  90  92  96  80  
  Engine                   10   | .   13  14  14  14  7   9   1   7   5   
  Core                     1    | .   .   .   .   .   .   .   7   7   5   
  Treads                   5    | .   .   .   .   .   .   21  20  30  23  
  Leg                      20   | .   22  28  28  28  19  1   11  .   .   
  Device                   4    | .   2   .   .   .   6   11  14  9   5   
  Storage                  10   | .   5   14  14  14  8   9   7   7   5   
  Processor                2    | .   5   .   .   .   .   7   9   1   5   
  Protection               5    | .   6   14  14  .   14  6   1   14  12  
  Energy Gun               11   | .   19  28  14  14  6   .   4   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   7   .   .   
  Ballistic Gun            8    | .   2   .   .   13  10  18  3   .   .   
  Launcher                 1    | .   3   .   13  .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   15  11  
Naked Turns                23   | .   .   .   .   .   .   .   .   .   23  
Heaviest Build             209  | 5   9   9   13  208 209 33  35  43  31  
  Greatest Support         88   | 20  20  20  20  20  52  80  88  88  88  
  Greatest Overweight (x)  69   | .   2   .   .   10  69  2   1   .   6   
  Average Overweight (x)   1    | .   .   .   .   9   1   .   .   .   .   
Largest Inventory Capacity 35   | 5   5   5   5   35  35  8   8   8   8   
  Average Capacity         17   | 5   5   5   5   34  15  8   7   8   7   
  Most Carried             8    | 5   5   5   5   5   8   8   8   8   8   
  Average Carried          4    | 3   3   4   3   1   5   7   6   7   6   
  Final Capacity           35   | 5   5   5   5   35  8   8   8   8   5   
  Final Carried            8    | 5   4   5   3   3   7   8   8   8   5   

 Class Distribution 
--------------------
 38% | Hauler-Mutant
 31% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  
Matter Collected           2405 | 291  371  20   30   110  440  456  559  128  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4333 | 67   634  164  .    84   690  560  1963 171  .    
  Parts                    239  | 4    25   13   .    10   31   42   95   19   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Combat Hostiles Destroyed  102  | 1   16  7   .   6   13  17  40  2   .   
  Melee                    6    | .   .   .   .   .   .   .   4   2   .   
  Guns                     72   | 1   11  7   .   3   12  17  21  .   .   
  Cannons                  14   | .   .   .   .   .   .   .   14  .   .   
  AOE                      10   | .   5   .   .   3   1   .   1   .   .   
Classes Destroyed          12   | 2   3   .   .   1   2   .   2   2   .   
  Worker                   6    | .   .   .   .   .   .   .   5   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   2   .   3   1   .   
  Swarmer                  31   | .   6   5   .   4   .   9   7   .   .   
  Grunt                    48   | 1   10  2   .   1   7   4   23  .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   .   4   3   8   1   .   
  Hunter                   4    | .   .   .   .   .   2   1   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 1   4   3   .   4   2   5   5   2   .   
  Combat Bots Only         5    | 1   3   3   .   4   2   5   5   1   .   
Max Kills in Single Turn   2    | 1   2   2   .   1   1   2   2   1   .   
  Gunslinging              1    | .   1   1   .   .   .   1   .   .   .   
  Exploded                 2    | .   2   .   .   1   1   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  
Damage Taken               6845 | 26   489  184  .    204  1448 1287 2203 222  782  
  Core                     1445 | 9    128  46   .    25   151  91   282  23   690  
  Absorbed by Shields      273  | .    .    .    .    .    .    35   238  .    .    
  Redirected to Shielding  96   | .    4    18   .    17   39   .    .    9    9    
  Regen/Repaired (Parts)   86   | .    25   .    .    .    .    .    61   .    .    
Core Remaining (%)         38   | 96   .    .    .    16   .    .    4    .    .    
Volleys Fired              295  | 6    51   11   .    10   60   46   111  .    .    
  Largest                  2    | 2    2    2    .    2    2    2    2    .    .    
  Hottest                  130  | 40   100  100  .    83   98   48   130  .    .    
Shots Fired                548  | 12   76   22   .    14   117  92   215  .    .    
  Gun                      450  | 12   66   22   .    9    112  92   137  .    .    
  Cannon                   78   | .    .    .    .    .    .    .    78   .    .    
  Launcher                 15   | .    8    .    .    5    2    .    .    .    .    
  Special                  5    | .    2    .    .    .    3    .    .    .    .    
  Kinetic                  248  | 12   9    .    .    .    83   92   52   .    .    
  Thermal                  285  | .    59   22   .    9    32   .    163  .    .    
  Explosive                15   | .    8    .    .    5    2    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 11   12   14   .    1    19   18   20   .    .    
  Robot Miss Streak        6    | .    3    2    .    2    6    3    2    .    .    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        9    | .    2    2    .    .    1    3    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    1    1    .    .    
Shots Hit Robots           446  | 11   46   18   .    6    98   71   185  9    2    
  Core Hits                223  | 4    30   11   .    7    44   30   86   4    7    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    1    .    .    
  Critical Strikes         14   | .    2    3    .    1    3    1    3    1    .    
    Burn                   10   | .    2    3    .    1    2    .    2    .    .    
    Destroy                3    | .    .    .    .    .    1    1    1    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              27   | .    .    .    .    .    .    .    15   10   2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 27   | .    .    .    .    .    .    .    15   10   2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    .    3    2    1    
Damage Inflicted           8032 | 97   901  264  .    324  1509 933  3526 405  73   
  Guns                     4712 | 97   502  248  .    62   1394 933  1476 .    .    
  Cannons                  1370 | .    .    .    .    .    .    .    1370 .    .    
  Explosions               934  | .    396  .    .    256  85   .    197  .    .    
  Melee                    877  | .    .    .    .    .    .    .    442  405  30   
  Ramming                  129  | .    3    16   .    6    20   .    41   .    43   
  Kinetic                  2447 | 97   75   .    .    .    981  933  361  .    .    
  Thermal                  3842 | .    427  248  .    62   423  .    2682 .    .    
  Explosive                737  | .    396  .    .    256  85   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 877  | .    .    .    .    .    .    .    442  405  30   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    .    .    1    2    16   
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    .    19   2    6    
    Message Errors         4    | .    .    .    .    .    .    .    3    .    1    
    Matter Fused           4    | .    .    .    .    .    .    .    3    1    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    3    1    1    
    Energy Discharges      4    | .    .    .    .    .    .    .    4    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    2    .    3    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            345  | .    .    .    .    38   .    .    191  116  .    
  Projectiles              57   | .    .    .    .    .    .    .    57   .    .    
  Explosions               171  | .    .    .    .    38   .    .    133  .    .    
  Melee                    117  | .    .    .    .    .    .    .    1    116  .    
Knockbacks                 3    | .    1    1    .    .    .    .    1    .    .    
  Impact                   3    | .    1    1    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      296  | .    107  .    .    78   .    .    91   .    20   
  Shots                    9    | .    4    .    .    4    .    .    1    .    .    
  Rammed                   22   | .    .    .    .    .    .    .    6    .    16   
Targets Rammed             43   | .    1    4    .    3    4    .    15   .    16   
  Kicked                   19   | .    1    4    .    3    4    .    7    .    .    
  Crushed                  2    | .    .    .    .    .    .    .    2    .    .    
Highest Temperature        252  | 6    252  163  .    72   86   14   237  187  184  
  Average Temperature      53   | 6    63   62   .    31   32   10   52   87   97   
  Received Heat Transfer   3001 | 18   216  60   .    24   801  477  1357 48   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16   | .    6    3    .    1    1    .    5    .    .    
  Heat Transferred         8540 | .    1240 962  .    259  947  .    5132 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Peak Influence             585  | 25  399 135 .   223 223 440 585 249 15  
  Initial                  184  | .   13  .   .   .   .   20  184 143 15  
  Average                  127  | 15  149 75  .   15  46  288 391 164 6   
Maximum Alert Level        2    | .   1   .   .   1   1   2   2   1   .   
  Low Security (%)         72   | 100 79  100 .   94  96  23  3   82  100 
  Level 1                  18   | .   20  .   .   5   3   55  50  17  .   
  Level 2                  9    | .   .   .   .   .   .   21  46  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   4   .   .   .   1   .   8   2   .   
  Investigation            12   | .   4   .   .   .   .   .   7   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   .   .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Distress Signals           10   | .   1   .   .   .   2   .   7   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | 1   27  9   .   6   28  21  61  3   6   
  Peak Tracking Total      6    | 1   4   3   .   4   4   6   6   1   6   
  Tactical Retreats        7    | .   .   1   .   .   2   .   4   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Traps Triggered            10   | .   1   .   .   .   .   2   5   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Machines Disabled          6    | .   1   .   .   .   1   .   4   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Machines Accessed          32   | .   10  .   4   .   3   .   13  2   .   
  Terminals                17   | .   7   .   .   .   .   .   8   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   .   1   .   .   
  Recycling Units          5    | .   2   .   .   .   1   .   2   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   
Total Hacks                140  | .   39  .   49  .   6   .   42  4   .   
  Successful               106  | .   22  .   49  .   5   .   29  1   .   
  Failed                   30   | .   17  .   .   .   1   .   9   3   .   
    Catastrophic           5    | .   1   .   .   .   .   .   2   2   .   
  Database Lockouts        4    | .   .   .   .   .   .   .   4   .   .   
  Manual                   2    | .   1   .   .   .   1   .   .   .   .   
  Terminals                65   | .   30  .   .   .   .   .   31  4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   3   .   .   .   1   .   2   .   .   
  Recycling Units          12   | .   6   .   .   .   2   .   4   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   
  Garrison Access          6    | .   .   .   .   .   3   .   3   .   .   
Terminal Hacks             82   | .   14  .   49  .   .   .   18  1   .   
  Record                   69   | .   4   .   49  .   .   .   15  1   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   2   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   3   .   .   .   1   .   2   .   .   
  Scan Component           4    | .   2   .   .   .   1   .   1   .   .   
  Repair                   2    | .   1   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       11   | .   5   .   .   .   2   .   4   .   .   
  Recycle Component        2    | .   1   .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   3   .   .   .   1   .   2   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   2   .   3   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
  Coupler Status           2    | .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   8   .   .   .   3   .   8   2   .   
  Full Trace Events        12   | .   5   .   .   .   .   .   6   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   1   .   .   
  Time                     52   | .   26  .   .   .   .   .   26  .   .   
Parts Recycled             2    | .   1   .   .   .   1   .   .   .   .   
  Recycled Matter          111  | .   .   .   .   .   .   .   111 .   .   
  Retrieved Matter         238  | .   238 .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   16  .   .   .   9   .   1   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Total Allies               4    | .   .   .   .   3   .   .   .   .   1   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   1   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   16  16  .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   .   33  .   .   .   12  
  Total Damage             525  | .   .   .   .   .   354 .   .   .   171 
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  
Turns Passed               16271 | 336  1665 805  1742 5787 1744 1006 2543 462  181  
Spaces Moved               7497  | 344  1218 639  1440 740  772  522  1414 292  116  
  Core                     227   | 96   110  .    .    .    1    .    .    .    20   
  Treads                   1572  | .    .    .    .    .    .    397  787  292  96   
  Legs                     5262  | 135  975  639  1440 740  680  26   627  .    .    
  Wheels                   134   | 113  21   .    .    .    .    .    .    .    .    
  Hover                    203   | .    112  .    .    .    91   .    .    .    .    
  Flight                   99    | .    .    .    .    .    .    99   .    .    .    
  Fastest Speed            50    | 50   65   120  120  120  60   111  120  145  50   
  Average Speed            198   | 87   120  120  120  774  195  149  144  145  135  
  Slowest Speed            3500  | 120  150  120  120  820  3500 197  225  145  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 8    91   91   93   103  37   53   66   5    54   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          147   | .    58   .    .    57   2    .    30   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               2     | .    .    .    .    .    .    .    2    .    .    
  AOE                      145   | .    58   .    .    57   2    .    28   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  
Total                      8300 | 368  1343 654  1457 768  893  665  1690 323  139  
  Wait                     3    | .    .    .    .    .    .    1    2    .    .    
  Move                     7488 | 343  1217 638  1439 739  771  520  1413 292  116  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  142  | 10   25   1    5    5    22   24   40   8    2    
  Fast Attach              25   | .    1    .    .    .    7    2    14   1    .    
  Attach                   61   | 5    10   .    1    2    9    11   15   6    2    
  Detach                   10   | .    3    .    1    2    1    .    1    2    .    
  Swap                     71   | 4    15   .    3    3    7    12   26   1    .    
  Drop                     115  | .    20   .    8    4    12   20   42   6    3    
  Fire                     295  | 6    51   11   .    10   60   46   111  .    .    
  Melee                    19   | .    .    .    .    .    .    .    11   7    1    
  Ram                      15   | .    .    .    .    .    .    .    .    .    15   
  Kick                     19   | .    1    4    .    3    4    .    7    .    .    
  Crush                    8    | .    .    .    .    .    .    .    8    .    .    
  Escape Stasis            29   | .    .    .    .    .    .    29   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-8/Materials
-7/Factory
-7/Waste

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
   108 | -11/Scrapyard | Discovered new exit (range 8)
   337 | -11/Scrapyard | Entered Materials
   338 | -10/Materials | Build established: Mutant
   583 | -10/Materials | Discovered new exit (range 16)
   942 | -10/Materials | Repaired Lgt. Ion Engine
  1118 | -10/Materials | Build established: Scavenger-Mutant
  1467 | -10/Materials | Build established: Mutant
  1477 | -10/Materials | Core integrity fell below 50%
  1558 | -10/Materials | Discovered new exit (range 14)
  1908 | -10/Materials | Discovered new exit (range 5)
  1986 | -10/Materials | Discovered new exit (range 11)
  2002 | -10/Materials | Entered Mines
  2054 | -10/Mines     | Met a Derelict bent on vengeance
  2126 | -10/Mines     | Assembled infested the area
  2280 | -10/Mines     | Learned location of Zion (-7)
  2433 | -10/Mines     | Learned Materials emergency access door positions
  2451 | -10/Mines     | Discovered new exit (range 11)
  2524 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2800 | -10/Mines     | Discovered new exit (range 5)
  2807 | -10/Mines     | Entered Exiles
  2871 | -10/Exiles    | Discovered new exit (range 15)
  2910 | -10/Exiles    | Met 8R-AWN
  2949 | -10/Exiles    | Met EX-HEX
  3056 | -10/Exiles    | Met EX-BIN
  3239 | -10/Exiles    | Met EX-DEC
  3292 | -10/Exiles    | Visited The Gauntlet
  3555 | -10/Exiles    | Discovered new exit (range 14)
  4549 | -10/Exiles    | Entered Mines
  4600 | -9/Mines      | Core integrity fell below 20%
  4949 | -9/Mines      | Build established: Hauler-Mutant
  5521 | -9/Mines      | Found a hidden stash of uninstalled traps
  8541 | -9/Mines      | Discovered new exit (range 14)
  8598 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  9779 | -9/Mines      | Discovered new exit (range 16)
 10336 | -9/Mines      | Entered Materials
 10336 | -8/Materials  | Accompanied by 3 allies
 10336 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 10337 | -8/Materials  | Identified exit to Factory
 11170 | -8/Materials  | Build established: Scavenger-Mutant
 11231 | -8/Materials  | Identified exit to Garrison
 11910 | -8/Materials  | Discovered exit to Factory (range 8)
 12080 | -8/Materials  | Entered Garrison
 12120 | -8/Garrison   | Triggered checkpoint
 12156 | -8/Garrison   | Lost 3 parts (2n1u)
 12292 | -8/Garrison   | Triggered checkpoint
 12484 | -8/Garrison   | Triggered checkpoint
 12588 | -8/Garrison   | Triggered checkpoint
 12624 | -8/Garrison   | Triggered checkpoint
 12836 | -8/Garrison   | Triggered checkpoint
 12836 | -8/Garrison   | Discovered new exit (range 15)
 12938 | -8/Garrison   | Installed Relay Interface Framework
 13086 | -8/Garrison   | Entered Materials
 13178 | -8/Materials  | Core integrity fell below 50%
 13988 | -8/Materials  | Central database locked down
 13988 | -8/Materials  | Central database locked down
 13988 | -8/Materials  | Central database locked down
 14370 | -8/Materials  | Core integrity fell below 20%
 14972 | -8/Materials  | Repaired Aluminum Leg?
 15296 | -8/Materials  | Discovered exit to Factory (range 10)
 15349 | -8/Materials  | Central database locked down
 15439 | -8/Materials  | Identified exit to Garrison
 15629 | -8/Materials  | Entered Factory
 15629 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 16091 | -7/Factory    | Sucked down chute
 16091 | -7/Factory    | Entered Waste
 16092 | -7/Waste      | Met a frightened Derelict
 16106 | -7/Waste      | EMP discharged
 16143 | -7/Waste      | Spotted C-40 Crusher
 16156 | -7/Waste      | Spotted C-40 Crusher
 16200 | -7/Waste      | Spotted C-40 Crusher
 16206 | -7/Waste      | EMP discharged
 16206 | -7/Waste      | System corruption reached 10%
 16216 | -7/Waste      | Spotted C-40 Crusher
 16226 | -7/Waste      | Spotted C-40 Crusher
 16233 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 16235 | -7/Waste      | Spotted C-40 Crusher
 16236 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 16239 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 16245 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 16247 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 16249 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 16257 | -7/Waste      | Core integrity fell below 50%
 16260 | -7/Waste      | Build established: Mutant
 16269 | -7/Waste      | Core integrity fell below 20%
 16272 | -7/Waste      | Core destroyed

 Last Messages 
---------------
16260_ Imp. Heat Sink crushed.
16260_ Power Shielding crushed.
16260_ Slammed into C-40 Crusher. <x2>
16262_ Adv. Treads crushed.
16262_ Slammed into C-40 Crusher. <x2>
16263_ Destabilizing: Core damaged (-28).
16264_ Slammed into C-40 Crusher.
16265_ 2 Matter crushed.
16265_ Slammed into C-40 Crusher.
16265_ Destabilizing: System corrupted (+2).
16265_ 2 Matter crushed.
16266_ Slammed into C-40 Crusher. <x2>
16268_ 5 Matter crushed. <x2>
16268_ 3 Matter crushed.
16269_ Slammed into C-40 Crusher. <x2>
16271_ 2 Matter crushed.
16271_ Slammed into C-40 Crusher. <x2>
16272_ Destabilizing: Core damaged (-14).
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###??????######??????????????????????????????????? |
|  *#??????#    #??????????????????????????????????? |
|   #??????#    #??????????????????????????????????? |
|   #??????#    #??????????????????????????????????? |
|   #??????#    #??????????????????????????????????? |
|   ########    #????????   ???????????????????????? |
|               #??????#    ???????????????????????? |
|               #??????#    ???????????????????????? |
|               #??????#    ???????????????????????? |
|           "   #??????#    ???????????????????????? |
|   ########    #??????#    ???????????????????????? |
|   #??????#* [ #??????#    ???????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   ########    #??????#    ###????????????????????? |
|               #??????#   CC  ????????????????????? |
|               #??????#   CC  ????????????????????? |
|        [      #??????#    C ?????????????????????? |
|               #??????#  CCC??????????????????????? |
|   ########    #??????#  CC#??????????????????????? |
|   #??????#    #??????# CC@#??????????????????????? |
|   #??????#    #??????# CC%#??????????????????????? |
|   #??????#    #??????# CC #??????????????????????? |
|   ########    ######## CC #??????????????????????? |
|                         CC#??????????????????????? |
|                         CC#??????????????????????? |
|                           #??????????????????????? |
|                           #??????????????????????? |
|   ########    ########    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
|   #??????#    #??????#    #??????????????????????? |
| ###??????######??????######??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          27
Energy Capacity            350
Matter Stores              350
Matter Capacity            350
Sight Range                18
Terrain Scan Density       110
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Crack Shot
First Step to Greatness
I Survived The Infestation
Let's See Who's Tougher
Librarian
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Part-time Mechanic
Please Form A Line
Risk Taker
Shopping List
Storm Trooper
System Compromised
Tank
Tourist
Uninvited Guest
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              BattleParticleMatter
  Manual?         0
Play Time         03:52:27
  Cumulative      7.6 hours
  Start           2022.06.24 @ 22:10:55
  End             2022.11.05 @ 22:35:37
Sessions          21
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24a6b03d-80b1-4d46-aa3f-a2b7155809b5