Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.15 @ 19:54:15 Player: arkn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (3283) 3283 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 6651 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 158 Cogmind --------- Core Integrity 0/700 Matter 96/300 Energy 138/300 System Corruption 19% Temperature Warm (116) Movement Core (1100) Ox21 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Armor Integrity Analyzer > --- WEAPON (3) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon Powered Hammer > --- INVENTORY (20) --- Hybrid Deuterium Engine Advanced Terrain Scan Processor Force Booster Transmission Jammer Improved Trap Extractor (0/6) Faulty Mini Assault Cannon Heavy Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Kinecellerator Force Booster Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Cannon Powered Hammer > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Armored Treads Medium Treads Flexi-carbon Leg Machine Analyzer Improved Sensor Array Transmission Jammer Improved EM Pulse Cannon Improved EM Pulse Cannon Cooled Particle Cannon Gauss Rifle Heavy Machine Gun Mini Assault Cannon Heavy Missile Launcher Plasma Cutter Powered Hammer [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 147 | 1 21 30 23 72 Power 9 | . . 2 2 5 Engine 4 | . . 2 1 1 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 25 | . 3 4 6 12 Treads 12 | . 2 2 3 5 Leg 12 | . 1 2 3 6 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 44 | 1 2 10 5 26 Device 27 | 1 . 5 2 19 Storage 2 | . 1 1 . . Processor 5 | . . 2 1 2 Hackware . | . . . . . Protection 10 | . 1 2 2 5 Artifact . | . . . . . Weapon 69 | . 16 14 10 29 Energy Gun 24 | . 9 9 5 1 Energy Cannon 6 | . . . . 6 Ballistic Gun 13 | . 1 . 3 9 Ballistic Cannon 5 | . . . . 5 Launcher 1 | . . . 1 . Special Weapon 15 | . 6 5 1 3 Impact Weapon 5 | . . . . 5 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 1 4 Corrupted Parts 4 | . . . 2 2 System Corruption 17 | . . . 15 2 Parts Lost 46 | . 3 3 6 34 Power 5 | . . 1 1 3 Propulsion 12 | . 1 . 2 9 Utility 15 | . . . 2 13 Weapon 14 | . 2 2 1 9 Highest Loss Streak 10 | . 2 2 3 10 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 97 | . 97 99 97 96 Engine 7 | . 14 11 8 3 Core 1 | . . . . 2 Treads 12 | . 4 19 6 14 Leg 10 | . 23 2 18 6 Device 15 | . 12 10 9 20 Storage 9 | . 14 11 9 7 Processor 8 | . . 11 7 10 Protection 6 | . 1 10 10 5 Energy Gun 10 | . 19 19 19 1 Ballistic Gun 5 | . 2 . 5 8 Ballistic Cannon 2 | . . . . 4 Special Weapon 1 | . 4 2 . . Impact Weapon 2 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 76 | 14 30 59 69 76 Greatest Support 68 | 20 40 40 60 68 Greatest Overweight (x) 4 | . 2 4 2 3 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 17 | 8 11 15 20 20 Most Carried 20 | 8 15 20 20 20 Average Carried 15 | 7 9 13 19 18 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 7 15 20 19 8 Class Distribution -------------------- 38% | Mutant 34% | Scavenger-Mutant 13% | Scavenger-Tank 6% | Scavenger-Assassin 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2590 | 217 218 280 369 1506 Remotely 908 | . . . . 908 Salvage Created 4149 | 98 696 857 858 1640 Parts 255 | 3 54 55 36 107 Haulers Intercepted 7 | . 2 2 1 2 Recyclers Shooed 8 | 1 4 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 13 10 15 30 Melee 6 | . . . . 6 Guns 39 | . 11 10 7 11 Cannons 12 | . . . . 12 AOE 6 | . 1 . 4 1 Classes Destroyed 16 | 2 7 1 3 3 Worker 5 | . 2 1 1 1 Builder 7 | . 2 . . 5 Tunneler 3 | 1 . 1 . 1 Hauler 7 | . 2 2 1 2 Recycler 5 | 1 . 3 1 . Mechanic 2 | . 1 . . 1 Watcher 12 | . 3 3 2 4 Swarmer 16 | . 6 5 4 1 Grunt 20 | . 7 1 3 9 Brawler 2 | . . . 1 1 Duelist 1 | . . . 1 . Sentry 14 | . . 4 5 5 Specialist 2 | . . . . 2 Hunter 3 | . . . 1 2 Programmer 9 | . . . . 9 Heavy 1 | . . . . 1 Best Kill Streak 7 | 2 4 5 7 7 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 4 | 1 2 2 4 2 Gunslinging 1 | . . . . 1 Exploded 2 | . 1 . 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 653 | . 51 53 59 490 Missed 193 | . 13 19 12 149 Damage Taken 7061 | . 477 504 812 5268 Core 963 | . 65 84 101 713 Absorbed by Shields . | . . . . . Redirected to Shielding 11 | . . 11 . . Regen/Repaired (Parts) 17 | . . 17 . . Core Remaining (%) 83 | 100 74 79 81 . Volleys Fired 274 | 7 71 48 39 109 Largest 3 | 2 2 2 3 3 Hottest 168 | 60 100 100 140 168 Shots Fired 536 | 14 121 86 89 226 Gun 403 | 14 100 78 84 127 Cannon 92 | . . . . 92 Launcher 3 | . . . 3 . Special 38 | . 21 8 2 7 Kinetic 229 | 7 15 . 16 191 Thermal 52 | . 21 8 9 14 Explosive 3 | . . . 3 . Electromagnetic 249 | 7 85 78 61 18 Robot Hit Streak 20 | 4 9 12 20 14 Robot Miss Streak 6 | 3 5 3 3 6 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 355 | 7 57 54 74 163 Core Hits 207 | 3 35 34 42 93 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 13 | 1 1 . 2 9 Blast 4 | . . . . 4 Corrupt 4 | 1 1 . 2 . Smash 5 | . . . . 5 Melee Attacks 66 | . . . . 66 Impact 66 | . . . . 66 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8503 | 99 1085 884 1532 4903 Guns 4423 | 72 796 710 1116 1729 Cannons 1537 | . . . . 1537 Explosions 1077 | 27 241 117 402 290 Melee 1334 | . . . . 1334 Ramming 84 | . 24 33 14 13 Kinetic 3216 | 22 84 . 179 2931 Thermal 690 | 27 265 141 137 120 Explosive 552 | . . . 366 186 Electromagnetic 2627 | 50 712 710 836 319 Impact 1334 | . . . . 1334 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . . 15 19 Average Corruption 9 | . . . 14 7 Corruption Purged 10 | . . . . 10 Corruption Blocked . | . . . . . Effects 132 | . . . 41 91 Message Errors 27 | . . . 12 15 Matter Fused 35 | . . . 11 24 Heat Flow Errors 17 | . . . 3 14 Energy Discharges 15 | . . . 7 8 Parts Rejected 2 | . . . . 2 Parts Fused 1 | . . . 1 . Data Loss (minor) 8 | . . . 1 7 Data Loss (major) 7 | . . . . 7 Misfires 10 | . . . 3 7 Alerts 3 | . . . 2 1 Misdirections 3 | . . . . 3 Weapon Failures 4 | . . . 1 3 Overload Shots . | . . . . . Overflow Damage 579 | 2 95 . 28 454 Projectiles 16 | . . . . 16 Explosions 125 | 2 95 . 28 . Melee 438 | . . . . 438 Knockbacks 18 | . . . . 18 Impact 5 | . . . . 5 Kinetic 12 | . . . . 12 Secondary 1 | . . . . 1 Self-Inflicted Damage 224 | . 80 79 . 65 Shots 5 | . 1 2 . 2 Rammed 9 | . . 3 . 6 Targets Rammed 24 | . 9 5 3 7 Kicked 13 | . 9 1 3 . Crushed 2 | . . 1 . 1 Highest Temperature 496 | 40 169 117 496 215 Average Temperature 58 | 19 30 29 155 53 Received Heat Transfer 1608 | . 171 156 234 1047 Effects 12 | . . . 12 . Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 4 | . . . 4 . Matter Decay 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 5 | . 1 . 4 . Combat Hostiles 5 | . 1 . 4 . Parts Fried 13 | . . 2 6 5 Impact Corruptions 19 | . . . . 19 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 857 | 50 250 100 272 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | 1 2 3 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 589 | 10 186 267 324 589 Initial 79 | . 6 56 24 79 Average 176 | 8 84 129 159 235 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 71 | 100 100 77 81 55 Level 1 7 | . . 22 18 1 Level 2 21 | . . . . 42 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 2 1 3 13 Investigation 5 | . 2 . 1 2 Extermination 8 | . . . . 8 Reinforcement 4 | . . 1 1 2 Assault 1 | . . . . 1 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 22 24 22 55 Peak Tracking Total 7 | . 3 3 6 7 Tactical Retreats 5 | . 2 1 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 1 1 . 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . 3 3 3 7 Max in Single Turn 5 | . 2 1 1 5 Garrison Access 3 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 29 | . 5 7 4 13 Terminals 22 | . 5 6 3 8 Fabricators . | . . . . . Repair Stations 3 | . . 1 . 2 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 3 | . . . 1 2 Total Hacks 65 | . 17 17 7 24 Successful 25 | . 6 9 2 8 Failed 40 | . 11 8 5 16 Catastrophic 6 | . 1 . 2 3 Database Lockouts . | . . . . . Manual 52 | . 17 13 6 16 Terminals 54 | . 17 15 6 16 Fabricators . | . . . . . Repair Stations 5 | . . 2 . 3 Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access 4 | . . . 1 3 Terminal Hacks 4 | . 1 2 1 . Terminal Index 2 | . 1 1 . . Unreport Threat 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 2 | . . . . 2 Garrison Access Hacks 3 | . . . 1 2 Seal Access 3 | . . . 1 2 Unauthorized Hacks 14 | . 5 5 . 4 Terminals 14 | . 5 5 . 4 Track 3 | . 1 1 . 1 Botnet 7 | . 2 2 . 3 Disrupt 3 | . 1 2 . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 25 | . 5 5 3 12 Full Trace Events 4 | . 1 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 38 | . . 38 . . Highest-Rated Ally 38 | . . 38 . . Total Orders . | . . . . . Ally Attacks 30 | . . 30 . . Total Damage 594 | . . 594 . . Kills 6 | . . 6 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 9705 | 52 1871 1903 1032 4847 Spaces Moved 4042 | 26 1000 885 354 1777 Core . | . . . . . Treads 2203 | . 140 820 99 1144 Legs 1839 | 26 860 65 255 633 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 186 190 Average Speed 193 | 120 145 172 213 228 Slowest Speed 400 | 120 260 400 265 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 93 59 33 49 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 58 | . 19 7 2 30 Terrain Destroyed 171 | 4 44 11 27 85 Melee 29 | . . . . 29 Projectile 48 | . 19 7 2 20 AOE 94 | 4 25 4 25 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5245 | 34 1253 1163 552 2243 Wait 480 | . 121 135 111 113 Move 4038 | 25 999 884 353 1777 Hop . | . . . . . Pick Up 115 | 1 19 33 11 51 Fast Attach 16 | . 4 3 4 5 Attach 45 | 1 2 6 5 31 Detach 1 | . . . . 1 Swap 86 | . 15 21 14 36 Drop 90 | . 13 28 12 37 Fire 274 | 7 71 48 39 109 Melee 66 | . . . . 66 Ram . | . . . . . Kick 13 | . 9 1 3 . Crush 11 | . . 4 . 7 Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 53 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 15) 728 | -10/Materials | Discovered new exit (range 5) 744 | -10/Materials | Found Botcube 1008 | -10/Materials | Discovered new exit (range 14) 1371 | -10/Materials | Discovered new exit (range 6) 1924 | -10/Materials | Entered another Materials area 1924 | -9/Materials | Evolved 2 slots: Utility x2 2043 | -9/Materials | Discovered new exit (range 16) 2275 | -9/Materials | Botcube activated 2297 | -9/Materials | Botcube completed mutation into treaded form, armed with 2 guns. 3020 | -9/Materials | Discovered new exit (range 3) 3310 | -9/Materials | Build established: Scavenger-Mutant 3408 | -9/Materials | Repaired Seismic Detector? 3827 | -9/Materials | Entered another Materials area 3827 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3979 | -8/Materials | Garrison activated, responded to threat 4009 | -8/Materials | System corruption reached 10% 4124 | -8/Materials | Build established: Gunner 4479 | -8/Materials | Lost 3 parts (1n2u) 4482 | -8/Materials | Discovered new exit (range 6) 4613 | -8/Materials | Identified exit to Factory 4859 | -8/Materials | Entered Factory 4859 | -7/Factory | Evolved 2 slots: Utility x2 4914 | -7/Factory | Build established: Scavenger-Tank 5658 | -7/Factory | Discovered new exit (range 5) 5677 | -7/Factory | Identified exit to Lower Caves 6006 | -7/Factory | Build established: Scavenger-Mutant 6151 | -7/Factory | Noticed a derelict Sapper rigging charges 7680 | -7/Factory | Lost 5 parts (1p1n1u2w) 8105 | -7/Factory | First assault squad dispatched 8304 | -7/Factory | System corruption reached 10% 8343 | -7/Factory | Lost 6 parts (1n5u) 8667 | -7/Factory | Build established: Scavenger-Assassin 8961 | -7/Factory | Core integrity fell below 50% 9057 | -7/Factory | Lost 10 parts (1p3n2u4w) 9352 | -7/Factory | Build established: Scavenger-Mutant 9550 | -7/Factory | Core integrity fell below 20% 9609 | -7/Factory | Lost 3 parts (1p1n1w) 9706 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09661_ ALERT: Alarm triggered, dispatching investigation squad. 09663_ System corrupted: Matter fused (-8). 09667_ U-05 Engineer lays Concrete. 09678_ System corrupted: Matter fused (-6). 09682_ K-01 Serf cleans the Assembly Bed. 09689_ Kinecellerator destroyed. 09690_ C-30 ARC bursts open, deploying its payload. 09690_ S-27 Virus unfolds itself. 09692_ K-01 Serf collects debris. 09693_ >> Machine Analyzer network decryption results: 09693_ Terminal x2 09694_ Lgt. Treads destroyed. 09696_ Com. Wheel destroyed. 09696_ K-01 Serf collects debris. 09697_ Gauss Rifle destroyed. 09699_ Imp. Cooling System destroyed. 09699_ K-01 Serf collects debris. 09700_ Gauss Rifle destroyed. 09702_ G-47 Trooper destroyed. 09705_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# #?????????? ?????????????????????? | | ??????????# #?????????# T????????????????????? | | ??????????# #?????????# ????????""??????????? | | ??????????# #?????????# #????????T???????????? | | ??????????# #?????????# s#????????????????????? | | ??????????# #?????????# sk[#??#?????????????????? | | ??????????# #?????????# s#? ?????????????????? | | ########### #?"""?????# #? ??????????????????? | | #?"T"?????# # ???????????????????? | | ########### #?????????# # ???????????????????? | | ??????????# #?"""?"""?+ ;????????????????????? | | ??????????# #?"""?"""?# #????????????????????? | | ??????????# #?"""?"""?# #????????????????????? | | ??????????# #?????????# #????????????????????? | | ??????????# #??#+#????# #????????????????????? | | ?????######+#??# ###### @ ###########??????????? | | ?????# #??# m u g ????????? | | ?????# """" #### !%* g ????????? | | """??# """" /u u a [ ????????? | | """??# """" #### ????????? | | """??# """" #??# ?????????? | | ?????? """" #??############### #######+#?????????? | | +##+?? """" #??????"""""""???? #?????????????????? | | / #??????"""""""?????#?????????????????? | | #?? #??????"""""""???????????????????????? | | #?? #??????"""""""???????????????????????? | | "" #? #????????????????????????????????????? | | "" / ? ?????????????????????????????????????? | | "" # ?????????????????????????????????????? | | ??????+##?????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""????????????????????"""?"""????????????????????? | | ??????????????????????"""?"""????????????????????? | | ??????????????????????"""?"""????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????"""?"""????????????????????? | | ??????????????????????"""?"""????????????????????? | | ??????????????????????"""?"""????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 30 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsDroneCanceller Manual? 0 Play Time 02:35:09 Cumulative 110.7 hours Start 2024.01.14 @ 03:11:46 End 2024.01.15 @ 19:54:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 19f33c24-8782-45b6-ad82-a9733786183b