Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 22:24:56

Player: Zach

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (917)      917
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2672

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     190/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Armor Integrity Analyzer
                Field Recycling Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Aluminum Leg
       Improved Heat Sink
                Cooling System
          Large Storage Unit
       Advanced Sensor Array
                Maneuvering Thrusters

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
       Improved Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Armor Integrity Analyzer
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
                Shotgun
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Cooling System
          Large Storage Unit
                Maneuvering Thrusters
                Field Recycling Unit
                Beam Rifle
                Assault Rifle
                Welding Torch
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             60   | 8   7   29  16  
  Power                    12   | 2   .   6   4   
    Engine                 10   | 2   .   5   3   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   4   6   2   
    Treads                 .    | .   .   .   .   
    Leg                    14   | 2   4   6   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   3   4   1   
    Device                 3    | .   1   1   1   
    Storage                4    | 1   2   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 3   .   13  9   
    Energy Gun             5    | 1   .   3   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          13   | 2   .   7   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               6    | .   .   3   3   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   .   7   15  
  Power                    9    | .   .   3   6   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   1   1   
  Weapon                   9    | .   .   3   6   
  Highest Loss Streak      9    | .   .   3   9   
Average Slot Usage (%)     90   | .   96  93  73  
  Engine                   14   | .   14  12  18  
  Core                     3    | .   .   7   .   
  Leg                      20   | .   27  22  10  
  Device                   12   | .   12  15  4   
  Storage                  11   | .   15  11  9   
  Processor                2    | .   .   1   9   
  Protection               1    | .   .   2   3   
  Energy Gun               7    | .   11  6   6   
  Ballistic Gun            13   | .   14  13  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             61   | 13  41  55  61  
  Greatest Support         23   | 20  20  23  23  
  Greatest Overweight (x)  18   | .   2   2   18  
  Average Overweight (x)   1    | .   1   1   4   
Largest Inventory Capacity 16   | 6   16  12  12  
  Average Capacity         10   | 5   10  11  12  
  Most Carried             12   | 4   9   12  12  
  Average Carried          9    | 2   5   10  10  
  Final Capacity           12   | 6   10  12  12  
  Final Carried            12   | 2   9   12  6   

 Class Distribution 
--------------------
 72% | Mutant
 20% | Scavenger-Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1017 | 286 158 455 118 
  Remotely                 .    | .   .   .   .   
Salvage Created            1058 | 97  158 649 154 
  Parts                    65   | 2   7   46  10  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   4   16  6   
  Guns                     19   | .   3   12  4   
  AOE                      7    | .   1   4   2   
Classes Destroyed          7    | 1   1   5   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  6    | .   .   3   3   
  Grunt                    15   | .   4   8   3   
  Brawler                  1    | .   .   1   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           5    | 1   4   5   3   
  Combat Bots Only         5    | .   4   5   3   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2608 | .    134  967  1507 
  Core                     762  | .    67   139  556  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         79   | 100  73   65   .    
Volleys Fired              76   | 6    13   41   16   
  Largest                  3    | 2    2    2    3    
  Hottest                  109  | 60   60   88   109  
Shots Fired                149  | 12   26   74   37   
  Gun                      141  | 12   26   68   35   
  Cannon                   .    | .    .    .    .    
  Launcher                 8    | .    .    6    2    
  Special                  .    | .    .    .    .    
  Kinetic                  89   | 6    13   48   22   
  Thermal                  23   | .    .    10   13   
  Explosive                8    | .    .    6    2    
  Electromagnetic          29   | 6    13   10   .    
  Robot Hit Streak         12   | 3    12   11   10   
  Robot Miss Streak        7    | 3    2    7    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           96   | 6    18   51   21   
  Core Hits                62   | 3    7    37   15   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2045 | 63   312  1182 488  
  Guns                     1257 | 63   238  706  250  
  Cannons                  .    | .    .    .    .    
  Explosions               779  | .    74   474  231  
  Melee                    .    | .    .    .    .    
  Ramming                  9    | .    .    2    7    
  Kinetic                  781  | 21   128  500  132  
  Thermal                  335  | .    74   143  118  
  Explosive                629  | .    .    398  231  
  Electromagnetic          291  | 42   110  139  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            13   | .    10   3    .    
  Projectiles              .    | .    .    .    .    
  Explosions               13   | .    10   3    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      50   | .    .    47   3    
  Shots                    2    | .    .    2    .    
  Rammed                   3    | .    .    2    1    
Targets Rammed             3    | .    .    2    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        505  | 40   30   174  505  
  Average Temperature      131  | 22   19   53   232  
  Received Heat Transfer   918  | .    72   225  621  
  Effects                  6    | .    .    .    6    
    Shutdowns              2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    1    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         654  | .    50   308  296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             319  | 5   115 319 196 
  Initial                  134  | .   3   48  134 
  Average                  131  | 2   65  170 153 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         79   | 100 100 58  100 
  Level 1                  20   | .   .   41  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   2   1   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   .   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   4   25  10  
  Peak Tracking Total      8    | .   3   6   8   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          11   | .   5   5   1   
  Terminals                8    | .   3   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                53   | .   26  24  3   
  Successful               34   | .   18  13  3   
  Failed                   19   | .   8   11  .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                44   | .   20  24  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             27   | .   14  13  .   
  Record                   11   | .   8   3   .   
  Robot Analysis           1    | .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   
  Terminal Index           1    | .   .   1   .   
  Alert Level              6    | .   3   3   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         2    | .   1   1   .   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   
  Scan Component           2    | .   .   .   2   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       4    | .   4   .   .   
  Recycle Component        1    | .   1   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   5   4   1   
  Full Trace Events        8    | .   4   3   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          182  | .   182 .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1514 | 89  371 744 310 
Spaces Moved               669  | 40  199 340 90  
  Core                     15   | 10  .   .   5   
  Treads                   .    | .   .   .   .   
  Legs                     654  | 30  199 340 85  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 150 180 
  Average Speed            170  | 102 152 164 262 
  Slowest Speed            950  | 120 180 180 950 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 4   26  49  7   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          62   | .   6   40  16  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      62   | .   6   40  16  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      898  | 76  237 453 132 
  Wait                     39   | 15  9   12  3   
  Move                     666  | 39  198 339 90  
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 6   9   19  6   
  Fast Attach              7    | 4   1   1   1   
  Attach                   25   | 2   1   10  12  
  Detach                   2    | .   .   2   .   
  Swap                     28   | 2   5   18  3   
  Drop                     12   | 2   1   9   .   
  Fire                     76   | 6   13  41  16  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   2   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Discovered new exit (range 16)
  461 | -10/Materials | Entered another Materials area
  461 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  778 | -9/Materials  | Discovered new exit (range 20)
 1013 | -9/Materials  | Lost 3 parts (1p1u1w)
 1125 | -9/Materials  | Discovered new exit (range 15)
 1205 | -9/Materials  | Entered another Materials area
 1205 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1253 | -8/Materials  | Repaired Grenade Launcher
 1378 | -8/Materials  | Lost 6 parts (2p1n1u2w)
 1489 | -8/Materials  | Core integrity fell below 50%
 1501 | -8/Materials  | Core integrity fell below 20%
 1515 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01476_ Imp. Ion Engine destroyed.
01478_ Grenade Launcher destroyed.
01484_ U-05 Engineer lays Concrete.
01484_ Welding Torch destroyed.
01485_ U-05 Engineer lays Concrete.
01486_ U-05 Engineer builds a Wall.
01486_ Ion Engine destroyed.
01490_ U-05 Engineer builds a Wall.
01491_ U-05 Engineer lays Concrete. <x3>
01495_ U-05 Engineer builds a Wall.
01495_ U-05 Engineer lays Concrete. <x5>
01498_ U-05 Engineer builds a Wall.
01498_ U-05 Engineer lays Concrete. <x2>
01500_ U-05 Engineer builds a Wall.
01500_ U-05 Engineer lays Concrete. <x7>
01508_ Lgt. Nuclear Core destroyed.
01508_ U-05 Engineer lays Concrete. <x3>
01513_ Connecting with Terminal...
01514_ Ion Engine destroyed.
01515_ Slammed into S-10 Pest.

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ????????????"????????????????? |
|                     ??????????? "????????????????? |
|                     ??????????  """??????????????? |
|                     ?????????     ???????????????? |
|                     ?????????     ???????????????? |
|                     ?????????   ""???????????????? |
|                     ?????####   ""???????????????? |
|                     ?????       "????????????????? |
|                     ?????       ?????????????????? |
|                     ?????#   gu??????????????????? |
|                     ?????#   ##?#####????????????? |
|                     ????##   ##     ?????????????? |
|                     ????#s %= # """??????????????? |
|                     ????#@""%]# """??????????????? |
|                     ????# T u*# """   !! ????????? |
|                     ????# gu= #       !!#????????? |
|                     ????#/g   #         #????????? |
|                     ????### ###         #????????? |
|                     ??????# #???? !     ?????????? |
|                     ???#### #??????#+?##?????????? |
|                     ???#    #??????? ????????????? |
|                     ???#    ######## ????????????? |
|                     ???#    #      # #???????????? |
|                     ???#    #      + ##??????????? |
|                     ???#    #      # ##??????????? |
|                     ???#    #      # #???????????? |
|                     ???#    +      # #???????????? |
|                     ???#    #      # #???????????? |
|                     ???#    ##+##### #???????????? |
|                     ???#             #???????????? |
|                     ???# ########    #???????????? |
|                     ???# ???????#    #???????????? |
|                     ???# ???????#    #???????????? |
|                     ???# ???????#    #???????????? |
|                     ???#+########    #???????????? |
|                     ???#        #    #???????????? |
|                     ???# """    #   ##???????????? |
|                     ???# """    #   #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          24
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Armor Integrity Analysis   33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardronePowerTriangulator
  Manual?         0
Play Time         00:48:44
  Cumulative      28.5 hours
  Start           2022.02.06 @ 21:34:42
  End             2022.02.06 @ 22:24:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9e9131c-462c-4fd4-a6f0-80bf3eb157db