Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 22:24:56 Player: Zach Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (917) 917 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2672 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 190/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Armor Integrity Analyzer Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Aluminum Leg Improved Heat Sink Cooling System Large Storage Unit Advanced Sensor Array Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Armor Integrity Analyzer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Shotgun Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Cooling System Large Storage Unit Maneuvering Thrusters Field Recycling Unit Beam Rifle Assault Rifle Welding Torch [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 60 | 8 7 29 16 Power 12 | 2 . 6 4 Engine 10 | 2 . 5 3 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 14 | 2 4 6 2 Treads . | . . . . Leg 14 | 2 4 6 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 4 1 Device 3 | . 1 1 1 Storage 4 | 1 2 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 25 | 3 . 13 9 Energy Gun 5 | 1 . 3 1 Energy Cannon . | . . . . Ballistic Gun 13 | 2 . 7 4 Ballistic Cannon . | . . . . Launcher 6 | . . 3 3 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 22 | . . 7 15 Power 9 | . . 3 6 Propulsion 2 | . . . 2 Utility 2 | . . 1 1 Weapon 9 | . . 3 6 Highest Loss Streak 9 | . . 3 9 Average Slot Usage (%) 90 | . 96 93 73 Engine 14 | . 14 12 18 Core 3 | . . 7 . Leg 20 | . 27 22 10 Device 12 | . 12 15 4 Storage 11 | . 15 11 9 Processor 2 | . . 1 9 Protection 1 | . . 2 3 Energy Gun 7 | . 11 6 6 Ballistic Gun 13 | . 14 13 10 Naked Turns . | . . . . Heaviest Build 61 | 13 41 55 61 Greatest Support 23 | 20 20 23 23 Greatest Overweight (x) 18 | . 2 2 18 Average Overweight (x) 1 | . 1 1 4 Largest Inventory Capacity 16 | 6 16 12 12 Average Capacity 10 | 5 10 11 12 Most Carried 12 | 4 9 12 12 Average Carried 9 | 2 5 10 10 Final Capacity 12 | 6 10 12 12 Final Carried 12 | 2 9 12 6 Class Distribution -------------------- 72% | Mutant 20% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1017 | 286 158 455 118 Remotely . | . . . . Salvage Created 1058 | 97 158 649 154 Parts 65 | 2 7 46 10 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . 4 16 6 Guns 19 | . 3 12 4 AOE 7 | . 1 4 2 Classes Destroyed 7 | 1 1 5 . Hauler 1 | . . 1 . Recycler 1 | 1 . . . Watcher 3 | . . 3 . Swarmer 6 | . . 3 3 Grunt 15 | . 4 8 3 Brawler 1 | . . 1 . Sentry 4 | . . 4 . Best Kill Streak 5 | 1 4 5 3 Combat Bots Only 5 | . 4 5 3 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . 1 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2608 | . 134 967 1507 Core 762 | . 67 139 556 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 73 65 . Volleys Fired 76 | 6 13 41 16 Largest 3 | 2 2 2 3 Hottest 109 | 60 60 88 109 Shots Fired 149 | 12 26 74 37 Gun 141 | 12 26 68 35 Cannon . | . . . . Launcher 8 | . . 6 2 Special . | . . . . Kinetic 89 | 6 13 48 22 Thermal 23 | . . 10 13 Explosive 8 | . . 6 2 Electromagnetic 29 | 6 13 10 . Robot Hit Streak 12 | 3 12 11 10 Robot Miss Streak 7 | 3 2 7 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 96 | 6 18 51 21 Core Hits 62 | 3 7 37 15 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2045 | 63 312 1182 488 Guns 1257 | 63 238 706 250 Cannons . | . . . . Explosions 779 | . 74 474 231 Melee . | . . . . Ramming 9 | . . 2 7 Kinetic 781 | 21 128 500 132 Thermal 335 | . 74 143 118 Explosive 629 | . . 398 231 Electromagnetic 291 | 42 110 139 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . 10 3 . Projectiles . | . . . . Explosions 13 | . 10 3 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 50 | . . 47 3 Shots 2 | . . 2 . Rammed 3 | . . 2 1 Targets Rammed 3 | . . 2 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 505 | 40 30 174 505 Average Temperature 131 | 22 19 53 232 Received Heat Transfer 918 | . 72 225 621 Effects 6 | . . . 6 Shutdowns 2 | . . . 2 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 654 | . 50 308 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 319 | 5 115 319 196 Initial 134 | . 3 48 134 Average 131 | 2 65 170 153 Maximum Alert Level 1 | . . 1 . Low Security (%) 79 | 100 100 58 100 Level 1 20 | . . 41 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 4 25 10 Peak Tracking Total 8 | . 3 6 8 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 5 5 1 Terminals 8 | . 3 5 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 53 | . 26 24 3 Successful 34 | . 18 13 3 Failed 19 | . 8 11 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 44 | . 20 24 . Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 27 | . 14 13 . Record 11 | . 8 3 . Robot Analysis 1 | . . 1 . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 6 | . 3 3 . Locate Traps 1 | . . 1 . Dispatch Records 2 | . 1 1 . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 2 | . . . 2 Repair 1 | . . . 1 Recycling Unit Hacks 4 | . 4 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 5 4 1 Full Trace Events 8 | . 4 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled 1 | . 1 . . Recycled Matter 182 | . 182 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1514 | 89 371 744 310 Spaces Moved 669 | 40 199 340 90 Core 15 | 10 . . 5 Treads . | . . . . Legs 654 | 30 199 340 85 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 180 Average Speed 170 | 102 152 164 262 Slowest Speed 950 | 120 180 180 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 26 49 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 62 | . 6 40 16 Melee . | . . . . Projectile . | . . . . AOE 62 | . 6 40 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 898 | 76 237 453 132 Wait 39 | 15 9 12 3 Move 666 | 39 198 339 90 Hop . | . . . . Pick Up 40 | 6 9 19 6 Fast Attach 7 | 4 1 1 1 Attach 25 | 2 1 10 12 Detach 2 | . . 2 . Swap 28 | 2 5 18 3 Drop 12 | 2 1 9 . Fire 76 | 6 13 41 16 Melee . | . . . . Ram . | . . . . Kick 3 | . . 2 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 778 | -9/Materials | Discovered new exit (range 20) 1013 | -9/Materials | Lost 3 parts (1p1u1w) 1125 | -9/Materials | Discovered new exit (range 15) 1205 | -9/Materials | Entered another Materials area 1205 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1253 | -8/Materials | Repaired Grenade Launcher 1378 | -8/Materials | Lost 6 parts (2p1n1u2w) 1489 | -8/Materials | Core integrity fell below 50% 1501 | -8/Materials | Core integrity fell below 20% 1515 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01476_ Imp. Ion Engine destroyed. 01478_ Grenade Launcher destroyed. 01484_ U-05 Engineer lays Concrete. 01484_ Welding Torch destroyed. 01485_ U-05 Engineer lays Concrete. 01486_ U-05 Engineer builds a Wall. 01486_ Ion Engine destroyed. 01490_ U-05 Engineer builds a Wall. 01491_ U-05 Engineer lays Concrete. 01495_ U-05 Engineer builds a Wall. 01495_ U-05 Engineer lays Concrete. 01498_ U-05 Engineer builds a Wall. 01498_ U-05 Engineer lays Concrete. 01500_ U-05 Engineer builds a Wall. 01500_ U-05 Engineer lays Concrete. 01508_ Lgt. Nuclear Core destroyed. 01508_ U-05 Engineer lays Concrete. 01513_ Connecting with Terminal... 01514_ Ion Engine destroyed. 01515_ Slammed into S-10 Pest. 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