Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.12 @ 15:55:58 Player: Xero Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (1070) 1070 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (442) 442 TOTAL SCORE: 6472 Bonus ------- Pacifist 200 High Alert Combat Kills 42 Entered Garrisons 200 Cogmind --------- Core Integrity 166/1150 Matter 291/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Impulse Thruster Advanced Weight Redist. System Improved Phase Shifter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster > --- UTILITY ---------- Visual Processing Unit Enhanced Optical Array Long-range Sensor Array Advanced Melee Analysis Suite Microactuators Experimental System Shield > --- WEAPON ----------- Hardcell Cannon Heavy Pick > --- INVENTORY -------- Impulse Thruster Impulse Thruster Impulse Thruster Advanced Weight Redist. System Improved Phase Shifter [Rating: 96] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware Experimental System Shield Weapon Advanced Assault Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Slots Evolved 12 | . . 2 . 2 2 2 2 2 . Power 2 | . . . . . 1 . . 1 . Propulsion 4 | . . 2 . . 1 1 . . . Utility 6 | . . . . 2 . 1 2 1 . Weapon . | . . . . . . . . . . Parts Attached 58 | 5 2 7 . 10 4 4 8 14 4 Power 7 | . 1 . . 1 . 1 1 1 2 Engine 3 | . 1 . . 1 . 1 . . . Core 3 | . . . . . . . 1 1 1 Reactor 1 | . . . . . . . . . 1 Propulsion 20 | 2 . 6 . 2 1 . 3 5 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 18 | . . 6 . 2 1 . 3 5 1 Utility 22 | 1 1 . . 5 3 3 2 7 . Device 17 | . 1 . . 4 3 2 1 6 . Storage 1 | 1 . . . . . . . . . Processor 3 | . . . . 1 . 1 1 . . Hackware 1 | . . . . . . . . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 9 | 2 . 1 . 2 . . 2 1 1 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 4 | . . . . 1 . . 1 1 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . Parts Lost 22 | . . 1 . . . . 2 4 15 Power 4 | . . . . . . . . 1 3 Propulsion 10 | . . 1 . . . . 2 1 6 Utility 6 | . . . . . . . . 2 4 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 11 | . . 1 . . . . 1 3 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 82 85 100 89 80 92 86 80 57 Engine 7 | . 9 11 11 9 7 13 7 4 . Core 2 | . . . . . . . 3 5 6 Wheel 3 | . 28 13 . . . . . . . Flight 25 | . . 15 44 36 38 33 27 24 18 Device 14 | . 2 11 11 17 11 20 17 18 6 Storage 2 | . 14 11 11 . . . . . . Processor 9 | . . . . 8 7 12 17 15 12 Energy Gun 1 | . 14 2 . . . . . . . Ballistic Gun 2 | . 14 11 11 . . . . . . Ballistic Cannon 4 | . . . . 8 7 6 5 5 3 Impact Weapon 2 | . . 8 11 5 . . . . . Slashing Weapon 2 | . . . . 3 7 6 4 . . Piercing Weapon 1 | . . . . . . . . 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 34 | 7 15 16 16 18 20 27 27 33 34 Greatest Support 41 | 3 32 32 16 25 29 29 32 41 34 Greatest Overweight (x) 2 | 2 . . . . . . . . 2 Average Overweight (x) . | 1 . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 5 5 5 5 5 5 Most Carried 6 | . 1 6 3 5 5 3 5 5 5 Average Carried 3 | . . 3 3 4 4 2 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Final Carried 5 | . 1 3 3 5 3 3 5 5 4 Class Distribution -------------------- 47% | Scavenger-Sprinter 19% | Mutant 18% | Sprinter 14% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Sprinter | -4/Factory Hacker-Sprinter | -4/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Matter Collected 813 | 207 . 141 . 100 . . 121 225 19 Remotely . | . . . . . . . . . . Salvage Created 774 | . . 221 . 46 . . 140 189 178 Parts 59 | . . 13 . 9 . . 8 16 13 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Combat Hostiles Destroyed 22 | . . 7 . 2 . . 3 6 4 Melee 14 | . . 1 . 2 . . 2 5 4 Guns 4 | . . 4 . . . . . . . Cannons 1 | . . . . . . . . 1 . AOE 1 | . . . . . . . 1 . . Classes Destroyed 8 | . . 4 . 1 . . 1 . 2 Operator 1 | . . . . 1 . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 11 | . . 4 . 2 . . . 5 . Cutter 3 | . . . . . . . . . 3 Grunt 3 | . . 2 . . . . 1 . . Sentry 1 | . . 1 . . . . . . . Specialist 1 | . . . . . . . . . 1 Programmer 3 | . . . . . . . 2 1 . Best Kill Streak 5 | . . 4 . 2 . . 2 5 3 Combat Bots Only 5 | . . 4 . 2 . . 2 5 3 Max Kills in Single Turn 1 | . . 1 . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . 1 . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Damage Taken 2391 | . 28 127 24 15 . . 189 309 1699 Core 1101 | . 14 56 6 . . . 41 57 927 Absorbed by Shields 190 | . . . . . . . 69 47 74 Core Remaining (%) 96 | 100 94 . 84 100 100 100 95 . . Volleys Fired 21 | . . 8 . . . . 3 9 1 Largest 2 | . . 2 . . . . 1 1 1 Hottest 65 | . . 60 . . . . 48 65 65 Shots Fired 29 | . . 16 . . . . 3 9 1 Gun 16 | . . 16 . . . . . . . Cannon 13 | . . . . . . . 3 9 1 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 21 | . . 8 . . . . 3 9 1 Thermal 8 | . . 8 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 6 | . . 6 . . . . 3 4 . Robot Miss Streak 3 | . . 3 . . . . 1 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 51 | . . 15 . 5 . . 9 11 11 Core Hits 40 | . . 8 . 2 . . 6 17 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 5 | . . 1 . 1 . . . 2 1 Blast 2 | . . . . . . . . 2 . Smash 1 | . . 1 . . . . . . . Sever 1 | . . . . 1 . . . . . Impale 1 | . . . . . . . . . 1 Melee Attacks 83 | . . 6 . 11 . . 7 15 44 Impact 8 | . . 6 . 2 . . . . . Slashing 16 | . . . . 9 . . 7 . . Piercing 59 | . . . . . . . . 15 44 Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1823 | . . 310 . 173 . . 442 522 376 Guns 94 | . . 94 . . . . . . . Cannons 302 | . . . . . . . 67 235 . Explosions 187 | . . . . . . . 148 39 . Melee 1240 | . . 216 . 173 . . 227 248 376 Ramming . | . . . . . . . . . . Kinetic 342 | . . 40 . . . . 67 235 . Thermal 54 | . . 54 . . . . . . . Explosive 148 | . . . . . . . 148 . . Electromagnetic 39 | . . . . . . . . 39 . Impact 216 | . . 216 . . . . . . . Slashing 400 | . . . . 173 . . 227 . . Piercing 624 | . . . . . . . . 248 376 Highest Corruption 18 | . 1 . . . . . 1 1 18 Average Corruption 4 | . 1 . . . . . 1 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . 2 . . . . . . . 12 Message Errors 4 | . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 3 | . 1 . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 Alerts 2 | . 1 . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 151 | . . 50 . 41 . . 19 41 . Projectiles 41 | . . . . . . . . 41 . Explosions 19 | . . . . . . . 19 . . Melee 91 | . . 50 . 41 . . . . . Knockbacks 5 | . . . . . . . 2 3 . Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . 2 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 220 | . . . . . . . 74 146 . Shots 7 | . . . . . . . 2 5 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 186 | . 110 32 . . . 5 20 52 186 Average Temperature 34 | . 62 14 . . . 5 9 18 80 Received Heat Transfer 252 | . . 33 . . . . 18 . 201 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . Impact Corruptions 2 | . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 125 | . . 125 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Peak Influence 490 | . 15 217 95 125 48 35 199 458 490 Initial 282 | . . 5 20 31 48 20 14 83 282 Average 125 | . 4 119 37 41 48 21 76 211 375 Maximum Alert Level 2 | . . 1 . . . . . 2 2 Low Security (%) 75 | 100 100 92 100 100 100 100 100 39 . Level 1 16 | . . 7 . . . . . 56 55 Level 2 7 | . . . . . . . . 4 44 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 2 . . . . 1 2 . Investigation 1 | . . 1 . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . . 1 . . . . 1 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Distress Signals 2 | . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 71 | . 1 14 6 6 . 1 7 24 12 Peak Tracking Total 9 | . 1 8 7 3 . 1 4 9 5 Tactical Retreats 12 | . . 1 1 2 . . . 4 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Traps Triggered 13 | . 2 1 . . . . 2 . 8 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Machines Disabled 8 | . . . . . . . 2 5 1 Max in Single Turn 5 | . . . . . . . 2 5 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Machines Accessed 4 | . . . . 1 . . . 2 1 Terminals 3 | . . . . 1 . . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 7 | . . . . 1 . . . 5 1 Successful 4 | . . . . 1 . . . 2 1 Failed 3 | . . . . . . . . 3 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 5 | . . . . 1 . . . 3 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 2 | . . . . . . . . 1 1 Zone Layout 1 | . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Assimilate 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . . . . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Turns Passed 3043 | 43 139 458 28 784 59 333 340 397 462 Spaces Moved 4224 | 31 117 542 79 484 189 612 976 732 462 Core 183 | 31 . . . . . . . . 152 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 248 | . 117 131 . . . . . . . Hover . | . . . . . . . . . . Flight 3793 | . . 411 79 484 189 612 976 732 310 Fastest Speed 27 | 50 100 29 29 29 27 27 27 28 31 Average Speed 34 | 119 100 46 29 29 27 27 28 29 38 Slowest Speed 150 | 150 100 100 29 29 27 27 31 32 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 17 | . . 2 . 3 . 7 2 3 . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 23 | 3 23 34 37 28 6 17 23 23 36 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 42 | . . . . 6 . . . 8 28 Terrain Destroyed 70 | . . . . 6 . . 24 11 29 Melee 42 | . . . . 6 . . . 8 28 Projectile 4 | . . . . . . . . 3 1 AOE 24 | . . . . . . . 24 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Gar Total 5636 | 35 138 722 83 1107 197 771 1028 875 680 Wait 1103 | . 19 154 5 594 . 160 11 89 71 Move 4181 | 30 116 537 78 477 188 597 971 726 461 Hop 16 | . . 2 . 3 . 7 2 2 . Pick Up 24 | . 1 4 . 3 1 2 5 7 1 Fast Attach 38 | 5 2 3 . 7 1 2 5 10 3 Attach 19 | . . 4 . 3 2 2 3 4 1 Detach 8 | . . 2 . 2 1 . 2 1 . Swap 1 | . . . . . 1 . . . . Drop 33 | . . 2 . 7 3 1 6 12 2 Fire 21 | . . 8 . . . . 3 9 1 Melee 83 | . . 6 . 11 . . 7 15 44 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 109 | . . . . . . . 13 . 96 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 16) 44 | -11/Junkyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 11) 183 | -10/Materials | Entered another Materials area 183 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 625 | -9/Materials | Discovered new exit (range 13) 641 | -9/Materials | Entered Mines 651 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 666 | -9/Mines | Discovered new exit (range 11) 669 | -9/Mines | Entered Materials 669 | -8/Materials | Evolved 2 slots: Utility x2 964 | -8/Materials | Build established: Scavenger-Sprinter 1426 | -8/Materials | Discovered new exit (range 18) 1453 | -8/Materials | Entered Factory 1453 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1474 | -7/Factory | Discovered new exit (range 17) 1512 | -7/Factory | Entered another Factory area 1512 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1843 | -6/Factory | Discovered new exit (range 6) 1845 | -6/Factory | Entered another Factory area 1845 | -5/Factory | Evolved 2 slots: Utility x2 2184 | -5/Factory | Discovered new exit (range 5) 2185 | -5/Factory | Entered another Factory area 2185 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2392 | -4/Factory | Build established: Sprinter 2496 | -4/Factory | Found Prototype Hackware 2496 | -4/Factory | Identified Exp. System Shield 2538 | -4/Factory | Lost 3 parts (1p1n1u) 2579 | -4/Factory | Identified exit to Garrison 2582 | -4/Factory | Entered Garrison 2678 | -4/Garrison | Spotted B-86 Titan 2781 | -4/Garrison | Build established: Hacker-Sprinter 2794 | -4/Garrison | Triggered checkpoint 2808 | -4/Garrison | Crushed by falling debris 2822 | -4/Garrison | Garrison Relay disabled 2839 | -4/Garrison | Lost 3 parts (1p1n1u) 2926 | -4/Garrison | System corruption reached 10% 2929 | -4/Garrison | Crushed by falling debris 2930 | -4/Garrison | Triggered checkpoint 2970 | -4/Garrison | Core integrity fell below 50% 2992 | -4/Garrison | Discovered new exit (range 13) 2996 | -4/Garrison | Lost 11 parts (2p4n3u2w) 2999 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3004 | -4/Garrison | Triggered checkpoint 3039 | -4/Garrison | Core integrity fell below 20% 3044 | -4/Garrison | Self-destructed Last Messages --------------- 03010_ Field strength at 24. 03011_ Critical hit (Burn: +27). 03011_ Field strength at 15. 03012_ Field strength at 9. 03013_ Stasis field depleted. 03013_ Triggered Stasis Trap. 03013_ A bubble of rippling energy engulfs the area. 03013_ Field strength at 94. 03014_ Field strength at 88. 03015_ Field strength at 73. 03016_ Field strength at 67. 03017_ Field strength at 61. 03018_ Field strength at 51. 03019_ Critical hit (Burn: +25). 03019_ Field strength at 36. 03020_ Field strength at 30. 03021_ Field strength at 16. 03022_ Field strength at 1. 03023_ Stasis field depleted. 03024_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????#######?????????? | | ??????????????????????#"""""#?????????? | | ?????????????########### @ ##?????????? | | ?????????????# g #?????????? | | ?????????????# #?????????? | | ?????????????# ### g #######?????????? | | ?????????????# #?# #???????????????? | | ?????????????# #?#####???????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ???????????### #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# < #?????????????????????? | | ???????????# #?????????????????????? | | ???????????### #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ############## #?????????????????????? | | #?????????????????????? | | #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 33 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 74 Melee Accuracy 8 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed Xero Manual? 1 Play Time 00:57:00 Cumulative 35.4 hours Start 2023.04.12 @ 15:02:34 End 2023.04.12 @ 15:55:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03eb58de-f0b9-492a-8671-800cf0fe59df