Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.23 @ 21:52:18 Player: rep Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1793) 1793 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 4885 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/700 Matter 38/300 Energy 248/250 System Corruption 1% Temperature Cool (778) Movement Treading (220) Ox3 Location -7/Storage Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY (18) --- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Advanced Targeting Computer Improved Melee Analysis Suite Shield Generator Shock Rifle Particle Gun Improved Assault Rifle Assault Cannon Gauss Cannon Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Improved Heat Sink Advanced Targeting Computer Improved Melee Analysis Suite Shield Generator Particle Gun Improved Assault Rifle Gauss Rifle Assault Cannon Gauss Cannon Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Heavy Flail [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 1 . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 82 | 6 3 6 11 20 11 25 Power 10 | 1 . 1 . 3 2 3 Engine 5 | 1 . . . 1 1 2 Core 5 | . . 1 . 2 1 1 Reactor . | . . . . . . . Propulsion 19 | 2 2 1 . 4 4 6 Treads 2 | . . . . . . 2 Leg 17 | 2 2 1 . 4 4 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 1 . 3 5 . 3 Device 4 | . . . . 2 . 2 Storage 5 | 1 . . 2 2 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 3 | . 1 . . 1 . 1 Artifact . | . . . . . . . Weapon 40 | 2 . 4 8 8 5 13 Energy Gun 6 | . . 1 3 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 2 3 2 . 1 Ballistic Cannon 13 | . . . . 2 4 7 Launcher 5 | . . 1 2 2 . . Special Weapon . | . . . . . . . Impact Weapon 5 | . . . . 2 1 2 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 18 | . . . . 1 . 17 Power 4 | . . . . . . 4 Propulsion 8 | . . . . 1 . 7 Utility 3 | . . . . . . 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 9 | . . . . 1 . 9 Average Slot Usage (%) 91 | . 91 100 98 97 97 74 Engine 4 | . 14 1 . . 7 7 Core 6 | . . 12 11 8 7 2 Leg 23 | . 28 28 22 26 28 13 Device 2 | . . . . 3 . 8 Storage 18 | . 14 14 21 18 23 16 Processor 3 | . . . 9 7 . . Protection 4 | . 5 14 1 5 7 2 Energy Gun 4 | . . 12 14 . . 4 Ballistic Gun 12 | . 28 14 17 17 . . Ballistic Cannon 6 | . . . . 5 19 11 Impact Weapon 1 | . . . . 3 2 3 Naked Turns . | . . . . . . . Heaviest Build 88 | 11 12 16 46 74 81 88 Greatest Support 40 | 20 20 20 20 30 40 40 Greatest Overweight (x) 18 | 1 . . 2 2 2 18 Average Overweight (x) 1 | . . . 1 1 1 2 Largest Inventory Capacity 24 | 6 6 6 16 24 18 18 Average Capacity 14 | 5 6 6 15 17 18 18 Most Carried 18 | 4 6 6 16 18 18 18 Average Carried 13 | 2 5 6 12 17 17 15 Final Capacity 18 | 6 6 6 16 18 18 18 Final Carried 18 | 4 6 6 16 18 17 16 Class Distribution -------------------- 40% | Mutant 25% | Tank 18% | Gunner 10% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 1954 | 235 145 124 258 361 154 677 Remotely . | . . . . . . . Salvage Created 2120 | . 245 124 318 539 143 751 Parts 131 | . 20 9 30 27 5 40 Haulers Intercepted 7 | . 1 . 1 4 . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 47 | . 4 5 9 13 4 12 Melee 4 | . . . . 2 . 2 Guns 16 | . 4 3 4 4 . 1 Cannons 13 | . . . . . 4 9 AOE 13 | . . 2 5 6 . . Classes Destroyed 9 | . 6 . 2 . 1 . Worker 3 | . . . 1 1 . 1 Builder 5 | . 1 . 2 1 . 1 Hauler 7 | . 1 . 1 4 . 1 Recycler 4 | . 1 . . . . 3 Watcher 2 | . 1 . . . . 1 Swarmer 16 | . 3 3 3 7 . . Grunt 18 | . 1 2 4 3 2 6 Sentry 10 | . . . 2 3 1 4 Programmer 3 | . . . . . 1 2 Best Kill Streak 7 | . 4 3 5 7 2 5 Combat Bots Only 4 | . 3 3 3 4 2 3 Max Kills in Single Turn 4 | . 2 3 4 3 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 2 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 4750 | . 322 210 219 603 471 2925 Core 1023 | . 78 21 9 112 36 767 Absorbed by Shields 30 | . . . . 30 . . Core Remaining (%) 84 | 100 . 60 97 79 . . Volleys Fired 130 | . 22 8 20 23 9 48 Largest 3 | . 2 2 3 3 3 3 Hottest 152 | . 40 95 141 90 132 152 Shots Fired 322 | . 44 15 56 67 26 114 Gun 187 | . 44 13 53 52 . 25 Cannon 124 | . . . . 9 26 89 Launcher 11 | . . 2 3 6 . . Special . | . . . . . . . Kinetic 266 | . 44 11 33 61 26 91 Thermal 39 | . . 2 20 . . 17 Explosive 11 | . . 2 3 6 . . Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 16 | . 7 5 8 7 6 16 Robot Miss Streak 6 | . 3 2 2 5 6 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 200 | . 25 10 30 47 18 70 Core Hits 108 | . 13 8 19 28 9 31 Critical Hits 14 | . 1 . 1 . . 12 Critical Kills 6 | . 1 . . . . 5 Critical Parts Destroyed 8 | . . . 1 . . 7 Melee Attacks 27 | . . . . 8 7 12 Impact 21 | . . . . 8 7 6 Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 2 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . 1 . 1 Damage Inflicted 4919 | . 332 237 713 1369 468 1800 Guns 1314 | . 332 131 324 324 . 203 Cannons 1852 | . . . . 186 349 1317 Explosions 1036 | . . 106 389 541 . . Melee 717 | . . . . 318 119 280 Ramming . | . . . . . . . Kinetic 2779 | . 332 113 158 510 349 1317 Thermal 335 | . . 18 166 . . 151 Explosive 1036 | . . 106 389 541 . . Electromagnetic 52 | . . . . . . 52 Impact 564 | . . . . 318 119 127 Slashing 153 | . . . . . . 153 Piercing . | . . . . . . . Highest Corruption 3 | . 3 3 . . . 1 Average Corruption 2 | . 2 3 . . . 1 Corruption Purged . | . . . . . . . Effects 9 | . 2 6 . . . 1 Message Errors 3 | . 2 1 . . . . Matter Fused 3 | . . 3 . . . . Heat Flow Errors 1 | . . 1 . . . . Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 172 | . . . . 138 21 13 Projectiles 9 | . . . . 4 . 5 Explosions 37 | . . . . 37 . . Melee 126 | . . . . 97 21 8 Knockbacks 20 | . . . . 7 4 9 Impact . | . . . . . . . Kinetic 16 | . . . . 5 3 8 Secondary 4 | . . . . 2 1 1 Self-Inflicted Damage 121 | . . 63 8 50 . . Shots 5 | . . 2 1 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 778 | . 9 247 177 147 430 778 Average Temperature 128 | . 2 125 51 49 155 216 Received Heat Transfer 1654 | . 114 51 66 217 201 1005 Effects 24 | . . . . . 3 21 Shutdowns 8 | . . . . . 2 6 Energy Bleed 2 | . . . . . 1 1 Interference 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 5 | . . . . . . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 4 | . . . . 3 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 777 | . . 37 370 . . 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 445 | . 215 223 403 445 325 257 Initial 159 | . . 83 86 104 159 147 Average 205 | . 143 164 219 272 236 179 Maximum Alert Level 2 | . 1 1 2 2 1 1 Low Security (%) 51 | 100 88 66 48 34 22 55 Level 1 44 | . 11 33 46 52 77 44 Level 2 3 | . . . 5 12 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 1 1 1 3 Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . 1 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 3 | . 1 . . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 8 5 14 20 6 20 Peak Tracking Total 7 | . 6 3 3 6 3 7 Tactical Retreats 3 | . 1 . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 8 | . . . 4 1 1 2 Max in Single Turn 2 | . . . 2 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 15 | . 6 1 . 5 2 1 Terminals 11 | . 4 1 . 5 . 1 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . 1 . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 12 3 . 9 13 2 Successful 31 | . 10 1 . 8 10 2 Failed 8 | . 2 2 . 1 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 14 | . 4 3 . 5 . 2 Terminals 19 | . 5 3 . 9 . 2 Fabricators 1 | . . . . . 1 . Repair Stations 17 | . 5 . . . 12 . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . . 4 . 1 Alert Level 1 | . . . . 1 . . Recall Investigation 1 | . . . . 1 . . Zone Layout 4 | . 1 . . 2 . 1 Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 14 | . 5 . . . 9 . Scan Component 9 | . 3 . . . 6 . Repair 5 | . 2 . . . 3 . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 2 1 . 4 . 1 Terminals 8 | . 2 1 . 4 . 1 Botnet 8 | . 2 1 . 4 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 . . 3 1 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Matter 212 | . . . . . 212 . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 5 | . 2 . . . 3 . Time 130 | . 52 . . . 78 . Parts Recycled . | . . . . . . . Recycled Matter 1 | . 1 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 2858 | 63 377 257 501 645 390 625 Spaces Moved 1272 | 44 202 186 229 276 141 194 Core 5 | 4 . . . . . 1 Treads . | . . . . . . . Legs 1267 | 40 202 186 229 276 141 193 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 180 Average Speed 158 | 115 120 120 177 179 150 199 Slowest Speed 950 | 150 120 120 180 180 180 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 40 49 25 32 4 32 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 100 | . . 18 8 37 . 37 Melee . | . . . . . . . Projectile 38 | . . . . 1 . 37 AOE 62 | . . 18 8 36 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 1786 | 53 292 202 281 365 284 309 Wait 188 | . 57 . 1 8 106 16 Move 1266 | 43 201 185 228 275 140 194 Hop . | . . . . . . . Pick Up 52 | 4 6 . 13 15 4 10 Fast Attach 34 | 6 1 3 4 6 6 8 Attach 15 | . . . 1 2 3 9 Detach 6 | . . . 3 2 . 1 Swap 33 | . 2 3 6 12 2 8 Drop 37 | . 3 3 5 15 7 4 Fire 130 | . 22 8 20 23 9 48 Melee 25 | . . . . 7 7 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 330 | -10/Materials | Repaired Aluminum Leg 362 | -10/Materials | Repaired Aluminum Leg 432 | -10/Materials | Discovered new exit (range 8) 441 | -10/Materials | Entered Mines 527 | -10/Mines | Found a hidden stash of uninstalled traps 570 | -10/Mines | Learned location of Storage (-7) 690 | -10/Mines | Discovered new exit (range 9) 698 | -10/Mines | Entered Materials 698 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1047 | -9/Materials | Build established: Gunner 1192 | -9/Materials | Discovered new exit (range 5) 1197 | -9/Materials | Identified exit to Materials 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1562 | -8/Materials | Build established: Tank 1837 | -8/Materials | Discovered new exit (range 5) 1844 | -8/Materials | Entered Factory 1844 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1933 | -7/Factory | Discovered new exit (range 5) 2013 | -7/Factory | Fabricated Gyrokinetic Inverter (x2) 2103 | -7/Factory | Repaired Aluminum Leg 2131 | -7/Factory | Repaired Aluminum Leg 2158 | -7/Factory | Repaired Aluminum Leg 2234 | -7/Factory | Entered Storage 2332 | -7/Storage | Core integrity fell below 50% 2360 | -7/Storage | Lost 9 parts (2p4n1u2w) 2409 | -7/Storage | Lost 3 parts (1n1u1w) 2638 | -7/Storage | Core integrity fell below 20% 2682 | -7/Storage | Discovered new exit (range 20) 2860 | -7/Storage | Core destroyed Last Messages --------------- 02842_ Overheating: Energy bleed (-43). 02844_ Gauss Rifle permanently disabled. 02844_ Overheating: Short circuit. 02845_ Overheating: Lgt. Angular Momentum Engine damaged (-3). 02845_ Overheating: Ion Engine damaged (-6). 02845_ Lgt. Angular Momentum Engine destroyed. 02847_ Overheating: Matter decay (-14). 02849_ Power failure, Ion Engine shutdown. 02849_ Overheating: Lrg. Storage Unit damaged (-94). 02850_ Slug penetrates G-47 Trooper. 02850_ Transfer Shaft disabled. 02852_ Lgt. Treads permanently disabled. 02852_ Overheating: Short circuit. 02853_ G-47 Trooper suffers critical hit. 02853_ G-47 Trooper destroyed. 02857_ Overheating: Broken Lgt. Treads damaged (-52). 02857_ Overheating: Hrd. Medium Armor Plating damaged (-56). 02859_ Slug penetrates G-47 Trooper. 02859_ G-47 Trooper knocked back. 02860_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???#????+### ??????????????????????????????????? | | #???????# +????????????????????????????????? | | ??####### # #????????????????????????????? | | ######T## # #????????????????????????????? | | ??## " + #####????????????????????????????? | | #?###### #???########?????????????????????? | | ?####### #???# #?????????????????????? | | #??????# #???# * #?????????????????????? | | ######## ###?# #?????????????????????? | | #?# # #?# != #??#??????????????????? | | ### ##??# u @ #?????????????????????? | | " # #???# =/ !#?????????????????????? | | ### #####+#%=;##?????????????????????? | | + ^^%%#??????????????????????? | | =# !=%!;#######+##????????????? | | # % ^!%== #????????????? | | " %| % ==%!! +??????????? | | #######"T"##########;;;%!##### ###??????????? | | #???###"""#??? ## =?????? #????????????? | | #????######?#????#] g ;??????? #????????????? | | #######???????#??# ;#???????? #????????????? | | #""G""#???#??????# " " ;#????????? ???????????? | | #"" ""###?#??????# " + ????????? ?????????? | | #????????# """ ####?????????? ?????????? | | #?????#??######;#?????????????? ?????????? | | #?????????# ##?????????????????????????? | | """ ########### #??????????????????????????? | | " " """ ###T####### #??????????????????????????? | | "R" """ ## " ### #??????????????????????????? | | """ ## ### #??????????????????????????? | | ## ####### #??????????????????????????? | | ###+######+######## #??????????????????????????? | | #??????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 390 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionDamperCarapace Manual? 0 Play Time 00:53:18 Cumulative 20.5 hours Start 2021.11.23 @ 20:58:10 End 2021.11.23 @ 21:52:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 803de03a-99a2-403f-a364-3ecdf08feee7