Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.24 @ 00:34:51 Player: Infomantis Result: Destroyed by Tesla Bomb Trap Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2442) 2442 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 7628 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 106 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -53 Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 142/150 System Corruption 12% Temperature Cool (8) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Hacking Suite Hacking Suite Dynamic Insulation System > --- WEAPON (3) ------- Force Rifle > --- INVENTORY (8) ---- Improved Particle Charger Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Hacking Suite Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Force Rifle > --- INVENTORY -------- Improved Particle Charger Remote Datajack Remote Datajack [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Targeting Computer Device Maneuvering Thrusters Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 5 | . . 1 2 . 1 . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 163 | 6 12 27 6 21 46 3 9 27 2 4 Power 28 | 1 2 8 . 3 7 . 1 4 1 1 Engine 18 | 1 2 8 . . 2 . 1 3 . 1 Core 10 | . . . . 3 5 . . 1 1 . Reactor . | . . . . . . . . . . . Propulsion 45 | 2 4 6 2 4 13 1 1 12 . . Treads 15 | . . 5 2 1 4 . 1 2 . . Leg 26 | 2 2 1 . 3 8 1 . 9 . . Wheel 4 | . 2 . . . 1 . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 1 2 6 3 5 15 . 1 5 . 2 Device 16 | . . 4 1 3 7 . . 1 . . Storage 3 | 1 . . . . . . . 1 . 1 Processor 9 | . 1 1 1 . 3 . . 2 . 1 Hackware 4 | . . . . . 3 . . 1 . . Protection 8 | . 1 1 1 2 2 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 50 | 2 4 7 1 9 11 2 6 6 1 1 Energy Gun 21 | 2 2 6 1 3 3 . 1 2 . 1 Energy Cannon 2 | . . . . . 1 . . 1 . . Ballistic Gun 20 | . 1 1 . 6 6 1 3 2 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . Special Weapon 3 | . . . . . . 1 1 . 1 . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 2 | . . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . Parts Lost 56 | . 8 3 . 10 16 . . 19 . . Power 6 | . 1 . . 1 2 . . 2 . . Propulsion 19 | . 3 1 . 2 5 . . 8 . . Utility 9 | . . . . 2 4 . . 3 . . Weapon 22 | . 4 2 . 5 5 . . 6 . . Highest Loss Streak 13 | . 5 3 . 8 12 . . 13 . . Average Slot Usage (%) 91 | . 89 93 90 94 94 100 96 80 66 78 Engine 5 | . 11 11 9 3 2 7 7 2 . 3 Core 2 | . . . . 5 4 . . 1 . . Treads 8 | . . 19 18 11 4 7 7 6 . . Leg 13 | . 18 3 9 13 19 15 11 11 26 26 Wheel 3 | . 5 6 . . 4 7 7 2 . . Device 8 | . . 9 13 9 16 7 7 1 6 6 Storage 5 | . 14 11 9 9 2 . . 4 . 3 Processor 15 | . 9 11 13 18 17 15 15 18 13 19 Hackware 5 | . . . . . 3 15 15 13 20 16 Protection 3 | . 3 . . 7 2 7 7 3 . . Energy Gun 6 | . 19 15 14 7 1 . . 1 . 3 Ballistic Gun 8 | . 4 4 3 8 11 14 13 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 30 | 10 12 17 26 26 23 21 22 30 2 24 Greatest Support 64 | 20 20 40 20 40 51 30 30 51 3 64 Greatest Overweight (x) 4 | 1 2 4 1 1 4 . 1 3 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 4 4 8 4 8 Average Capacity 5 | 5 6 6 6 6 4 4 4 6 4 5 Most Carried 8 | 6 6 6 6 6 6 4 4 8 4 4 Average Carried 5 | 3 5 5 5 5 4 4 3 5 3 3 Final Capacity 8 | 6 6 6 6 6 4 4 4 4 4 8 Final Carried 6 | 6 6 6 6 6 4 4 4 4 4 3 Class Distribution -------------------- 51% | Scavenger-Mutant 41% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Matter Collected 2244 | 194 205 235 91 280 519 43 119 558 . . Remotely . | . . . . . . . . . . . Salvage Created 3379 | . 395 281 119 705 496 . 87 1296 . . Parts 167 | . 22 26 4 44 22 . 6 43 . . Haulers Intercepted 2 | . 1 . . . . . . 1 . . Recyclers Shooed 2 | . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Combat Hostiles Destroyed 61 | . 6 9 2 20 8 . 2 14 . . Melee 2 | . . . . . 1 . . 1 . . Guns 50 | . 4 9 2 20 6 . 2 7 . . Cannons 4 | . . . . . . . . 4 . . AOE 3 | . 2 . . . 1 . . . . . Classes Destroyed 12 | . 6 1 1 1 1 . 1 1 . . Worker 1 | . . . . . . . . 1 . . Builder 4 | . 2 . . . . . . 2 . . Hauler 2 | . 1 . . . . . . 1 . . Recycler 4 | . 1 . . . . . . 3 . . Watcher 5 | . 2 2 . . 1 . . . . . Swarmer 21 | . 2 6 . 10 . . . 3 . . Grunt 24 | . 4 1 . 7 4 . . 8 . . Duelist 1 | . . . . 1 . . . . . . Sentry 9 | . . 2 1 2 3 . 1 . . . Hunter 1 | . . . 1 . . . . . . . Programmer 4 | . . . . . 1 . . 3 . . Thief 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 6 3 1 6 3 . 1 6 . . Combat Bots Only 6 | . 3 3 1 6 3 . 1 4 . . Max Kills in Single Turn 3 | . 3 1 1 2 1 . 1 2 . . Gunslinging 1 | . 1 . . 1 . . . . . . Exploded 1 | . 1 . . . 1 . . . . . Melee 1 | . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Damage Taken 8304 | . 776 617 97 1701 1648 54 171 3112 . 128 Core 1660 | . 162 127 21 159 294 8 15 838 . 36 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 64 | 100 35 68 . 67 . . 54 . . . Volleys Fired 244 | . 46 38 9 65 30 2 9 44 1 . Largest 3 | . 2 2 2 2 2 1 2 3 1 . Hottest 157 | . 80 112 110 130 134 30 56 157 30 . Shots Fired 458 | . 79 75 18 123 54 2 17 89 1 . Gun 433 | . 78 75 18 123 54 . 16 69 . . Cannon 20 | . . . . . . . . 20 . . Launcher 1 | . 1 . . . . . . . . . Special 4 | . . . . . . 2 1 . 1 . Kinetic 222 | . 23 19 6 63 36 . 16 59 . . Thermal 158 | . 32 56 3 19 18 . . 30 . . Explosive 1 | . 1 . . . . . . . . . Electromagnetic 73 | . 23 . 9 41 . . . . . . Robot Hit Streak 26 | . 6 13 6 14 26 3 8 8 1 . Robot Miss Streak 6 | . 5 5 1 3 6 . 6 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . 1 1 . 8 . . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 1 . . Shots Hit Robots 336 | . 48 40 16 86 47 2 16 80 1 . Core Hits 221 | . 19 15 5 37 48 . 11 86 . . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 25 | . . . . . . . . 25 . . Impact 25 | . . . . . . . . 25 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6245 | . 773 509 185 960 1016 . 283 2519 . . Guns 4726 | . 507 507 185 960 960 . 283 1324 . . Cannons 418 | . . . . . . . . 418 . . Explosions 631 | . 266 . . . 45 . . 320 . . Melee 457 | . . . . . . . . 457 . . Ramming 13 | . . 2 . . 11 . . . . . Kinetic 2733 | . 129 65 33 389 676 . 283 1158 . . Thermal 1908 | . 340 442 49 209 284 . . 584 . . Explosive 135 | . 90 . . . 45 . . . . . Electromagnetic 999 | . 214 . 103 362 . . . 320 . . Impact 457 | . . . . . . . . 457 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . 2 2 2 1 11 11 Average Corruption 2 | . . . . . 2 2 2 1 7 11 Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . . . 1 2 2 1 2 Message Errors 4 | . . . . . . 1 1 1 1 . Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . 2 Targeting Errors 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 123 | . 14 . . . 35 . . 74 . . Projectiles 44 | . . . . . . . . 44 . . Explosions 49 | . 14 . . . 35 . . . . . Melee 30 | . . . . . . . . 30 . . Knockbacks 4 | . . . . . . . . 4 . . Impact 4 | . . . . . . . . 4 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 121 | . 44 . . . 71 . . 6 . . Shots 4 | . 2 . . . 1 . . 1 . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 5 | . . 1 . . 4 . . . . . Kicked 4 | . . . . . 4 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 396 | . 270 396 9 90 57 8 5 242 . . Average Temperature 61 | . 71 180 5 26 20 6 5 78 . . Received Heat Transfer 2484 | . 378 72 9 513 369 12 6 1125 . . Effects 1 | . 1 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . 2 . . . . . . 5 . . Impact Corruptions 2 | . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 1 . . 1 . . 1 . . Heat Transferred 3361 | . 475 962 111 481 555 . . 777 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Peak Influence 460 | . 286 371 170 460 377 . . 353 153 107 Initial 241 | . . 107 91 110 241 . . 62 123 107 Average 191 | . 136 206 127 310 196 . . 164 135 107 Maximum Alert Level 2 | . 1 1 . 2 1 . . 1 . . Low Security (%) 55 | 100 59 48 100 23 55 . . 57 100 100 Level 1 38 | . 40 51 . 38 44 . . 42 . . Level 2 5 | . . . . 38 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 1 2 . 3 . . 3 . . Investigation 2 | . . . . . 1 . . 1 . . Extermination 2 | . . . . . 1 . . 1 . . Reinforcement 4 | . 1 1 . . 1 . . 1 . . Assault . | . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Distress Signals 6 | . 2 . . . 1 . . 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 123 | . 16 15 3 26 20 1 3 34 5 . Peak Tracking Total 13 | . 7 4 1 6 5 1 2 13 6 . Tactical Retreats 10 | . 4 1 . . 3 . . 2 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Traps Triggered 6 | . . 2 . . 1 . . 2 . 1 Indirectly 1 | . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Machines Disabled 10 | . 3 1 . . 1 . . 5 . . Max in Single Turn 2 | . 1 1 . . 1 . . 2 . . Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Machines Accessed 15 | . 1 3 2 . 6 . . 3 . . Terminals 9 | . . 2 1 . 4 . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . 1 . . Total Hacks 34 | . 1 6 4 . 13 . . 10 . . Successful 16 | . 1 3 2 . 7 . . 3 . . Failed 18 | . . 3 2 . 6 . . 7 . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . . 3 . . 2 . . 8 . . Terminals 22 | . . 4 3 . 9 . . 6 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 1 2 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . 1 . 2 . . 4 . . Terminal Hacks 5 | . . 1 1 . 3 . . . . . Record 2 | . . 1 1 . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 2 . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Components 3 | . 1 1 . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . 2 . . Unlock Access 1 | . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . Coupler Status 2 | . . . . . 1 . . 1 . . Unauthorized Hacks 3 | . . . . . 2 . . 1 . . Terminals 2 | . . . . . 1 . . 1 . . Botnet 2 | . . . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Eject 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . . 2 1 . 6 . . 3 . . Full Trace Events 2 | . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . 9 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked 3 | . . . . . . 1 1 . 1 . Non-combat 1 | . . . . . . . 1 . . . Combat 2 | . . . . . . 1 . . 1 . Robot Hacks Applied 3 | . . . . . . 1 1 . 1 . parse_system 2 | . . . . . . . 1 . 1 . formatsys_high 1 | . . . . . . 1 . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Ejected 3 | . . . . . 3 . . . . . Attached 2 | . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Total Allies 4 | . . . . . 3 1 . . . . Largest Group 2 | . . . . . 2 1 1 . . . Highest-Rated Group 62 | . . . . . 62 32 32 . . . Highest-Rated Ally 32 | . . . . . 31 32 32 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 27 | . . . . . 25 . 2 . . . Total Damage 507 | . . . . . 419 . 88 . . . Kills 4 | . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Robot Analysis Total 2 | . . . . . 2 . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Turns Passed 4293 | 66 368 599 251 525 1088 335 230 711 42 78 Spaces Moved 2644 | 44 190 304 110 210 769 248 144 456 74 95 Core 444 | 6 6 4 . . 92 . . 198 74 64 Treads 402 | . . 143 110 89 . . . 60 . . Legs 1577 | 38 126 . . 121 677 248 144 192 . 31 Wheels 221 | . 58 157 . . . . . 6 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 160 120 50 120 120 50 50 50 Average Speed 114 | 113 114 132 160 142 112 120 129 95 50 72 Slowest Speed 250 | 120 150 250 180 180 250 120 150 200 50 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 25 28 8 35 18 45 13 18 69 3 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . . . Unknown Exits Taken 4 | 1 . . . . 1 1 1 . . . Scrap Searched 3 | . . . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 37 | . 16 . . . 20 . . 1 . . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . AOE 36 | . 16 . . . 20 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Was Fac Total 3432 | 57 264 431 168 321 938 284 172 615 78 104 Wait 234 | 2 6 31 39 14 54 31 2 52 . 3 Move 2634 | 43 189 303 109 208 768 247 143 456 73 95 Hop . | . . . . . . . . . . . Pick Up 42 | 6 3 12 2 2 11 . 1 4 . 1 Fast Attach 87 | 6 9 14 1 12 22 . 4 16 1 2 Attach 28 | . 1 5 2 3 9 . . 5 1 2 Detach 8 | . 1 1 . 1 3 . . 1 1 . Swap 48 | . 2 8 3 6 15 3 5 6 . . Drop 77 | . 7 18 3 10 22 1 8 6 1 1 Fire 244 | . 46 38 9 65 30 2 9 44 1 . Melee 25 | . . . . . . . . 25 . . Ram . | . . . . . . . . . . . Kick 4 | . . . . . 4 . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 198 | -10/Materials | Identified exit to Materials 289 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 315 | -10/Materials | Lost 5 parts (1p2n2w) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 448 | -9/Materials | Lost 3 parts (1n2w) 806 | -9/Materials | Lost 3 parts (1n2w) 920 | -9/Materials | Discovered new exit (range 15) 1033 | -9/Materials | Identified exit to Materials 1034 | -9/Materials | Entered another Materials area 1034 | -8/Materials | Evolved 2 slots: Utility x2 1099 | -8/Materials | Garrison activated, responded to threat 1236 | -8/Materials | Garrison activated, responded to threat 1259 | -8/Materials | Build established: Scavenger-Mutant 1282 | -8/Materials | Identified exit to Garrison 1285 | -8/Materials | Entered Garrison 1294 | -8/Garrison | Installed Relay Interface Framework 1380 | -8/Garrison | Triggered checkpoint 1493 | -8/Garrison | Triggered checkpoint 1633 | -8/Garrison | Lost 8 parts (1p1n2u4w) 1642 | -8/Garrison | Triggered checkpoint 1722 | -8/Garrison | Triggered checkpoint 1775 | -8/Garrison | Discovered new exit (range 14) 1790 | -8/Garrison | Identified exit to Factory 1810 | -8/Garrison | Entered Factory 1810 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2038 | -7/Factory | Lost 3 parts (1p2w) 2234 | -7/Factory | Lost 12 parts (1p4n4u3w) 2421 | -7/Factory | Allied Derelicts emerged from ambush trap array 2686 | -7/Factory | Build established: Mutant 2865 | -7/Factory | Discovered new exit (range 5) 2898 | -7/Factory | Entered Lower Caves 2910 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3011 | -7/Lower Caves | Encountered a Warlord checkpoint 3026 | -7/Lower Caves | Learned Factory stockpile data 3063 | -7/Lower Caves | Build established: Scavenger-Mutant 3214 | -7/Lower Caves | Discovered new exit (range 10) 3233 | -7/Lower Caves | Entered another Lower Caves area 3233 | -7/Lower Caves | Accompanied by 1 ally 3244 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3301 | -7/Lower Caves | Discovered new exit (range 6) 3376 | -7/Lower Caves | Carbon-fiber Leg stolen by Master Thief 3463 | -7/Lower Caves | Entered Factory 3463 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4000 | -6/Factory | Core integrity fell below 50% 4028 | -6/Factory | Lost 13 parts (2p5n2u4w) 4095 | -6/Factory | Core integrity fell below 20% 4126 | -6/Factory | Lost 5 parts (3n1u1w) 4174 | -6/Factory | Sucked down chute 4174 | -6/Factory | Entered Waste 4182 | -6/Waste | Spotted C-40 Crusher 4188 | -6/Waste | Spotted C-40 Crusher 4189 | -6/Waste | EMP discharged 4189 | -6/Waste | System corruption reached 10% 4193 | -6/Waste | Spotted C-40 Crusher 4201 | -6/Waste | Spotted C-40 Crusher 4201 | -6/Waste | Spotted C-40 Crusher 4211 | -6/Waste | Discovered new exit (range 11) 4216 | -6/Waste | Identified exit to Factory 4216 | -6/Waste | Entered Factory 4246 | -6/Factory | Discovered new exit (range 11) 4251 | -6/Factory | Identified exit to Lower Caves 4294 | -6/Factory | Destroyed by Tesla Bomb Trap Last Messages --------------- Identified Enh. Fission Core. Dropped Enh. Fission Core. Broken Adv. Particle Charger crushed. EXIT=FOUND EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE Acquired Imp. Targeting Computer. EXIT=FOUND EXIT=IDENTIFIED: LOWER CAVES Discarded Relay Coupler [Sentry]. Acquired Force Rifle. Acquired Remote Datajack. System corrupted: Component data lost. Triggered Tesla Bomb Trap. A bubble of electromagnetic force engulfs the area. Tesla Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. Tesla Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. 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"""#??????????? | | ??????????# ??# ## """#??????????? | | ??????????+ # # #??????????? | | ??????????# @ + """#??????????? | | ??????????# #### # """#??????????? | | ??????????# ???####+## """#??????????? | | ??????????#?????# #? #??????????? | | ????????????????# #?######??????????? | | ????????????????# #?????????????????? | | ????????????????# #?????????????????? | | ??????????#+#???# #?????????????????? | | ????#?????# #???# #?????????????????? | | ????# ##### #???# #?????????????????? | | ????? #???#+#########?????????????? | | ???????# #???# #?# #########?????? | | ???????# ##### ### # #?????? | | ???????# > + #?????? | | ???????# ######### # #?????? | | ???????# #???????# #########?????? | | ???????# #???????#################???? | | ???????# #??????????# #???? | | ???????# #????####### #???? | | ???????# #????# # """ """ #???? | | ????####+##+###### # """ """ #???? | | ????# # # """ """ #???? | | ????# # + #???? | | ????# # # """ """ #???? | | ????# # # """ """ #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 EM Shielding 2 Heat Shielding 100 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Relay Coupler Types 15 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed MeleeColdProcessor Manual? 0 Play Time 01:29:18 Cumulative 39.3 hours Start 2021.05.23 @ 22:19:11 End 2021.05.24 @ 00:34:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 32 Adventurer 6 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 39 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27754410-c4fd-44e8-9520-2fca5e96982e