Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 16:53:33 Player: ZarZap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1230) 1230 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4365 Bonus ------- None Cogmind --------- Core Integrity 660/700 Matter 57/300 Energy 0/160 System Corruption 0% Temperature Cool (38) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter ECM Suite Improved Shield Generator > --- WEAPON (3) ------- Shotgun Flak Gun Flak Cannon > --- INVENTORY (20) --- Medium Laser Particle Gun Light EM Pulse Cannon Light Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter ECM Suite Improved Shield Generator > --- WEAPON ----------- Shotgun Gauss Rifle Flak Gun > --- INVENTORY -------- Medium Laser Particle Gun Light Assault Rifle Flak Cannon Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Storage] Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 2 | . . 1 . . . . 1 Propulsion 1 | . . 1 . . . . . Utility 2 | . . . . . . 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 73 | 6 6 10 2 4 16 22 7 Power 12 | 1 . 4 . . 4 3 . Engine 10 | 1 . 4 . . 4 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 . . 2 4 . Treads 3 | . . . . . . 3 . Leg 3 | . . . . . 2 1 . Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 4 1 . 3 2 4 2 Device 6 | . 2 . . . 1 1 2 Storage 4 | 1 1 . . 2 . . . Processor 2 | . 1 . . . . 1 . Hackware 1 | . . . . . . 1 . Protection 4 | . . 1 . 1 1 1 . Artifact . | . . . . . . . . Weapon 35 | 2 2 4 2 1 8 11 5 Energy Gun 13 | 2 . 2 2 . 4 3 . Energy Cannon 2 | . . 1 . . 1 . . Ballistic Gun 12 | . . . . . 2 7 3 Ballistic Cannon 2 | . . . . . . 1 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . 2 1 . 1 . . 1 Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 1 | . . . . . 1 . . System Corruption 2 | . . . . . 2 . . Parts Lost 25 | . . 1 . . 13 9 2 Power 8 | . . . . . 4 3 1 Propulsion 7 | . . . . . 3 3 1 Utility 4 | . . . . . 2 2 . Weapon 6 | . . 1 . . 4 1 . Highest Loss Streak 6 | . . 1 . . 6 4 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 98 97 100 100 82 75 82 Engine 16 | . 14 22 22 22 18 9 6 Core 1 | . . . . . . 4 7 Treads 3 | . . . . . . 9 14 Leg 7 | . . . . . 21 6 . Wheel 11 | . 28 30 33 33 . . . Device 4 | . 5 . . . 5 2 14 Storage 9 | . 9 11 11 11 11 9 7 Processor 3 | . 11 8 . . . 4 7 Protection 3 | . . 2 11 11 4 . . Energy Gun 10 | . 16 5 15 13 14 10 1 Energy Cannon 1 | . . 8 6 . . . . Ballistic Gun 7 | . . . . . 6 14 15 Special Melee Weapon 2 | . 11 7 . 8 . . . Peak Build Rating 27 | 6 7 11 11 10 17 21 27 Average Rating 13 | 4 6 9 10 9 10 17 25 On Entrance 9 | . 6 7 11 10 9 15 17 Naked Turns . | . . . . . . . . Heaviest Build 69 | 12 17 33 33 56 62 60 69 Greatest Support 60 | 26 26 36 36 36 20 60 40 Greatest Overweight (x) 18 | . . . . 1 18 5 1 Average Overweight (x) . | . . . . . 2 1 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 Average Capacity 16 | 7 7 10 10 10 20 20 20 Most Carried 8 | 2 6 8 7 7 8 8 5 Average Carried 5 | 1 4 6 7 6 5 5 4 Final Capacity 20 | 8 10 10 10 20 20 20 20 Final Carried 8 | 2 6 7 7 5 8 4 5 Class Distribution -------------------- 40% | Mutant 29% | Scavenger-Mutant 16% | Scavenger-Gunner 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 1053 | 191 19 165 56 15 261 303 43 Remotely . | . . . . . . . . Salvage Created 1416 | . 19 285 96 . 454 450 112 Parts 83 | . 2 21 10 . 23 24 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 35 | . . 5 5 . 12 10 3 Guns 28 | . . 2 5 . 9 10 2 Cannons 5 | . . 2 . . 2 . 1 AOE 1 | . . 1 . . . . . Classes Destroyed 8 | . 1 3 1 . 2 . 1 Worker 2 | . . . . . 2 . . Builder 1 | . . 1 . . . . . Operator 1 | . . . . . . . 1 Watcher 4 | . 1 1 . . . 2 . Swarmer 14 | . . . 5 . 6 3 . Grunt 12 | . . 2 . . 5 3 2 Brawler 2 | . . . . . 1 1 . Sentry 7 | . . 3 . . . 3 1 Best Kill Streak 5 | . 1 2 5 . 4 4 2 Combat Bots Only 5 | . . 2 5 . 4 3 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 283 | . . 22 20 . 93 62 86 Missed 77 | . . 5 4 . 22 13 33 Damage Taken 2986 | . . 273 133 . 1114 1083 383 Core 780 | . . 44 7 . 272 417 40 Absorbed by Shields 137 | . . . . . . . 137 Core Remaining (%) 60 | 100 100 . . . 19 24 . Volleys Fired 146 | . 1 21 12 . 52 49 11 Largest 3 | . 2 1 2 . 2 3 3 Hottest 154 | . 100 56 100 . 113 154 95 Shots Fired 276 | . 2 21 19 . 94 107 33 Gun 251 | . 2 14 19 . 89 105 22 Cannon 25 | . . 7 . . 5 2 11 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 132 | . . . . . 37 62 33 Thermal 115 | . 2 6 10 . 52 45 . Explosive . | . . . . . . . . Electromagnetic 29 | . . 15 9 . 5 . . Robot Hit Streak 10 | . 1 8 6 . 10 8 9 Robot Miss Streak 5 | . 1 2 2 . 3 4 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 171 | . 1 20 10 . 59 57 24 Core Hits 91 | . 1 10 6 . 28 27 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 9 | . . 1 . . 5 3 . Burn 8 | . . 1 . . 5 2 . Destroy 1 | . . . . . . 1 . Melee Attacks 6 | . . 5 . . 1 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . 1 . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2340 | . 12 291 122 . 761 735 419 Guns 1867 | . 12 126 115 . 650 709 255 Cannons 412 | . . 117 . . 105 26 164 Explosions 33 | . . 33 . . . . . Melee . | . . . . . . . . Ramming 28 | . . 15 7 . 6 . . Kinetic 895 | . . . . . 155 321 419 Thermal 1080 | . 12 96 63 . 495 414 . Explosive . | . . . . . . . . Electromagnetic 337 | . . 180 52 . 105 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . . 20 5 . Average Corruption 17 | . . . . . 19 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . . . . . 51 3 . Message Errors 11 | . . . . . 11 . . Matter Fused 14 | . . . . . 13 1 . Heat Flow Errors 6 | . . . . . 5 1 . Energy Discharges 6 | . . . . . 6 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . . 5 1 . Data Loss (major) 4 | . . . . . 4 . . Misfires 3 | . . . . . 3 . . Alerts 1 | . . . . . 1 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 113 | . . 41 3 . . . 69 Shots 2 | . . 1 . . . . 1 Rammed 4 | . . 1 3 . . . . Targets Rammed 8 | . . 1 3 . 4 . . Kicked 4 | . . . . . 4 . . Crushed . | . . . . . . . . Highest Temperature 656 | . 39 55 242 . 376 656 64 Average Temperature 133 | . 24 19 121 . 113 208 28 Received Heat Transfer 852 | . . 108 . . 333 297 114 Effects 30 | . . . . . 1 29 . Shutdowns 8 | . . . . . 1 7 . Energy Bleed 3 | . . . . . . 3 . Interference 6 | . . . . . . 6 . Matter Decay 2 | . . . . . . 2 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 3 | . . . . . . 3 . Damage (core) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 6 | . . . . . 5 1 . Heat Transferred 3269 | . 37 309 185 . 1665 1073 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 271 | . 22 214 263 . 110 271 117 Initial 83 | . . 9 83 . . 37 72 Average 81 | . 19 107 144 . 45 141 71 Maximum Alert Level 1 | . . 1 1 . . 1 . Low Security (%) 92 | 100 100 95 71 . 100 74 100 Level 1 7 | . . 4 28 . . 25 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . 1 . . . 1 2 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . . 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 1 10 8 . 14 25 5 Peak Tracking Total 7 | . 1 4 4 . 4 7 3 Tactical Retreats 7 | . . . 2 . 1 4 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 5 | . . 1 . . . 1 3 Max in Single Turn 3 | . . 1 . . . 1 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 4 | . . . . 4 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . . . . 44 . . . Successful 44 | . . . . 44 . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . 5 . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 44 | . . . . 44 . . . Record 44 | . . . . 44 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 1 | . . 1 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . 3 . . . . . Non-combat 1 | . . 1 . . . . . Combat 2 | . . 2 . . . . . Robot Hacks Applied 3 | . . 3 . . . . . parse_system 3 | . . 3 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 3359 | 60 101 363 188 510 1058 567 512 Spaces Moved 1868 | 56 94 316 164 576 324 145 193 Core 2 | 1 . . . . 1 . . Treads 290 | . . . . . . 97 193 Legs 371 | . . . . . 323 48 . Wheels 1205 | 55 94 316 164 576 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 86 86 86 260 160 240 Average Speed 149 | 88 90 86 86 86 272 268 240 Slowest Speed 950 | 90 90 90 86 101 950 470 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 22 27 36 91 73 18 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 3 | . . . 1 . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . . 2 . . . . 23 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 25 | . . 2 . . . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 2182 | 63 105 380 190 585 403 241 215 Wait 47 | . . 20 10 . . 17 . Move 1861 | 55 93 315 163 575 323 144 193 Hop . | . . . . . . . . Pick Up 24 | 2 4 4 . 1 6 4 3 Fast Attach 27 | 6 2 1 . 1 8 8 1 Attach 15 | . . 4 . . 4 5 2 Detach 2 | . . 2 . . . . . Swap 31 | . 4 5 2 3 4 9 4 Drop 13 | . 1 2 . 3 1 5 1 Fire 146 | . 1 21 12 . 52 49 11 Melee 6 | . . 5 . . 1 . . Ram 4 | . . 1 3 . . . . Kick 4 | . . . . . 4 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 7) 161 | -10/Materials | Identified exit to Materials 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 306 | -9/Materials | Build established: Mutant 510 | -9/Materials | Discovered new exit (range 6) 525 | -9/Materials | Entered Mines 543 | -9/Mines | Learned location of Storage (-8) 561 | -9/Mines | Identified exit to Exiles 708 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 713 | -9/Mines | Entered Exiles 726 | -9/Exiles | Discovered new exit (range 15) 738 | -9/Exiles | Met 8R-AWN 750 | -9/Exiles | Met EX-HEX 824 | -9/Exiles | Met EX-DEC 844 | -9/Exiles | Learned location of Zion (-7) 872 | -9/Exiles | Met EX-BIN 1061 | -9/Exiles | Visited The Gauntlet 1211 | -9/Exiles | Discovered new exit (range 12) 1223 | -9/Exiles | Entered Mines 1238 | -8/Mines | System corruption reached 10% 1259 | -8/Mines | Core integrity fell below 50% 1292 | -8/Mines | Lost 6 parts (1p3n1u1w) 1663 | -8/Mines | Build established: Scavenger-Mutant 1866 | -8/Mines | Lost 3 parts (3w) 2246 | -8/Mines | Core integrity fell below 20% 2267 | -8/Mines | Discovered new exit (range 7) 2281 | -8/Mines | Entered Materials 2281 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2401 | -8/Materials | Core integrity fell below 50% 2581 | -8/Materials | Lost 4 parts (1p1n1u1w) 2674 | -8/Materials | Lost 3 parts (1p1n1u) 2824 | -8/Materials | Discovered new exit (range 10) 2846 | -8/Materials | Identified exit to Factory 2848 | -8/Materials | Entered Factory 2848 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3185 | -7/Factory | Build established: Scavenger-Tank 3304 | -7/Factory | Garrison activated, responded to threat 3360 | -7/Factory | Self-destructed Last Messages --------------- 03307_ O-24 Administrator destroyed. 03311_ R-06 Scavenger collects Hacking Suite. 03315_ Acquired data core, extracted dynamic key. 03315_ Decrypted 6 local trap positions from data. 03324_ Lgt. Deuterium Engine destroyed. 03330_ R-06 Scavenger destroyed. 03337_ Slug penetrates Wall. 03337_ G-47 Trooper knocked back. 03337_ Critical hit (Burn: +27). 03340_ Slug penetrates Wall. 03340_ G-47 Trooper destroyed. 03346_ Slug penetrates Nuclear Reactor. 03348_ ALERT: Rogue bot located, Programmers report to Factory Zone 1D. 03349_ Slug penetrates G-47 Trooper. 03350_ Lgt. Treads destroyed. [Achievement: More Dakka Please] 03354_ G-47 Trooper knocked back. 03357_ G-47 Trooper destroyed. 03359_ Nuclear Reactor explodes. 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