Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.16 @ 22:35:59 // Halloween2020/ForbiddenLore Player: Cubemaster Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (4642) 4642 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 9284 Bonus ------- High Alert Combat Kills 12 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 17/300 Energy 98/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Energy Well (500) Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Neutron Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Fission Core Neutrino Core Armored Medium Treads Energy Well Large Matter Pod Improved Transmission Jammer Improved Thermal Defense Suite Improved Dynamic Insulation System Mini Drone Bay Enhanced Gauss Cannon [Rating: 97] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Utility Hacking Suite Device Improved Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Enhanced Gauss Cannon Energy Gun High-powered Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 2 | . . . 1 . 1 . . . Propulsion 3 | . . 1 1 1 . . . . Utility 4 | . . 1 . 1 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 143 | 6 1 7 4 30 37 34 2 22 Power 31 | 1 . . 1 7 6 11 . 5 Engine 16 | 1 . . 1 6 5 3 . . Core 14 | . . . . 1 1 7 . 5 Reactor 1 | . . . . . . 1 . . Propulsion 48 | 2 . 4 2 10 15 6 2 7 Treads 12 | . . . . 3 1 6 2 . Leg 12 | 2 . 1 . . 9 . . . Wheel 10 | . . . . . 3 . . 7 Hover 14 | . . 3 2 7 2 . . . Flight . | . . . . . . . . . Utility 36 | 1 1 1 1 6 11 8 . 7 Device 19 | . . . . 5 5 4 . 5 Storage 6 | 1 . . 1 1 1 1 . 1 Processor 2 | . . 1 . . 1 . . . Hackware 1 | . . . . . 1 . . . Protection 8 | . 1 . . . 3 3 . 1 Artifact . | . . . . . . . . . Weapon 28 | 2 . 2 . 7 5 9 . 3 Energy Gun 6 | 2 . . . . 1 2 . 1 Energy Cannon 12 | . . 2 . 5 2 3 . . Ballistic Gun 5 | . . . . 2 2 . . 1 Ballistic Cannon 4 | . . . . . . 3 . 1 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 45 | . . . . 18 2 4 5 16 Power 12 | . . . . 4 . 2 1 5 Propulsion 17 | . . . . 9 1 . 2 5 Utility 9 | . . . . 3 1 1 1 3 Weapon 7 | . . . . 2 . 1 1 3 Highest Loss Streak 12 | . . . . 12 1 1 3 6 Average Slot Usage (%) 81 | . 100 99 100 81 87 82 69 49 Engine 8 | . 14 11 18 8 11 8 . . Core 4 | . . . . 3 2 6 11 11 Treads 6 | . . . . . 3 15 15 2 Leg 7 | . 28 18 . . 21 . . . Wheel 1 | . . . . . 1 1 . . Hover 4 | . . 13 36 25 . . . . Device 7 | . . . . 6 14 5 4 11 Storage 6 | . 14 11 11 13 1 5 5 4 Processor 5 | . . 11 9 7 4 5 5 4 Hackware 3 | . . . . . 4 5 5 4 Protection 4 | . 14 11 6 . 4 5 5 . Energy Gun 4 | . 28 14 . . . 5 . 1 Energy Cannon 4 | . . 7 18 12 6 2 3 . Ballistic Gun 1 | . . . . . 4 . . 2 Ballistic Cannon 2 | . . . . . . 4 6 1 Naked Turns 59 | . . . . . . . . 59 Heaviest Build 100 | 11 16 20 23 36 61 100 100 74 Greatest Support 167 | 20 20 33 30 40 88 167 167 70 Greatest Overweight (x) 17 | . . 1 . 8 1 2 . 17 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 6 6 8 10 10 10 Average Capacity 7 | 5 6 6 6 5 4 8 10 9 Most Carried 10 | 1 6 5 6 6 8 10 10 10 Average Carried 6 | . 5 5 5 5 4 7 9 8 Final Capacity 10 | 6 6 6 6 4 8 10 10 4 Final Carried 10 | 1 6 5 6 4 8 10 9 4 Class Distribution -------------------- 32% | Mutant 18% | Scavenger-Mutant 15% | Generator-Mutant 10% | Hacker-Mutant 7% | Generator-Gunner 6% | Scavenger-Gunner 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Generator-Mutant | -5/Factory Hacker-Mutant | -5/Waste Generator-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2839 | 252 18 70 40 260 540 1521 . 138 Remotely . | . . . . . . . . . Salvage Created 4155 | . 179 89 103 652 828 1905 . 399 Parts 225 | . 14 8 4 29 43 101 . 26 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 75 | . 5 1 2 9 13 40 . 5 Guns 29 | . 5 1 . 1 7 12 . 3 Cannons 40 | . . . 2 4 5 27 . 2 AOE 3 | . . . . 2 1 . . . Classes Destroyed 13 | . 3 1 . 2 3 4 . . Worker 5 | . . . . . . 1 . 4 Builder 5 | . . . . 1 1 2 . 1 Tunneler 2 | . . . . . . 1 . 1 Recycler 1 | . . . . . . 1 . . Operator 4 | . . . . . 1 3 . . Watcher 14 | . 2 2 . 4 1 5 . . Swarmer 11 | . 3 . . . . 8 . . Grunt 30 | . 2 . 2 5 5 14 . 2 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 9 | . . 1 . 3 2 3 . . Hunter 8 | . . . . . 2 6 . . Programmer 15 | . . . . . 4 8 . 3 Best Kill Streak 6 | . 3 1 2 6 5 5 . 4 Combat Bots Only 5 | . 3 1 2 3 5 4 . 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 9080 | . 54 60 100 1809 1047 3207 282 2521 Core 1647 | . 8 11 35 417 168 263 47 698 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 96 97 93 40 80 . . . Volleys Fired 246 | . 10 6 6 25 41 111 . 47 Largest 3 | . 2 2 2 2 2 3 . 2 Hottest 204 | . 80 112 112 138 159 204 . 122 Shots Fired 487 | . 20 12 9 49 78 262 1 56 Gun 215 | . 20 8 . 7 42 96 . 42 Cannon 267 | . . 4 9 42 36 161 1 14 Launcher 5 | . . . . . . 5 . . Special . | . . . . . . . . . Kinetic 214 | . . . . 7 38 127 . 42 Thermal 50 | . . . . . 15 34 1 . Explosive 5 | . . . . . . 5 . . Electromagnetic 218 | . 20 12 9 42 25 96 . 14 Robot Hit Streak 57 | . 6 9 17 24 38 57 23 33 Robot Miss Streak 3 | . 3 1 . 1 3 3 . 1 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 385 | . 12 9 8 40 66 200 1 49 Core Hits 240 | . 7 4 4 25 69 100 1 30 Critical Hits 24 | . . . . . . 19 . 5 Critical Kills 6 | . . . . . . 6 . . Critical Parts Destroyed 18 | . . . . . . 13 . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12403 | . 210 164 208 1675 2135 6522 40 1449 Guns 3476 | . 210 56 . 178 1007 1311 . 714 Cannons 7510 | . . 108 208 1048 748 4851 40 507 Explosions 1403 | . . . . 449 380 360 . 214 Melee . | . . . . . . . . . Ramming 14 | . . . . . . . . 14 Kinetic 6125 | . . . . 178 938 3831 . 1178 Thermal 1855 | . . . . 194 622 974 40 25 Explosive 690 | . . . . 255 . 360 . 75 Electromagnetic 3719 | . 210 164 208 1048 575 1357 . 157 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 37 | . . . . . 2 11 23 37 Average Corruption 12 | . . . . . 1 7 18 26 Corruption Purged . | . . . . . . . . . Effects 176 | . . . . . 3 91 15 67 Message Errors 26 | . . . . . 2 13 2 9 Matter Fused 29 | . . . . . . 22 1 6 Heat Flow Errors 17 | . . . . . 1 6 2 8 Energy Discharges 15 | . . . . . . 8 1 6 Parts Rejected 5 | . . . . . . 3 . 2 Data Loss (minor) 8 | . . . . . . 6 . 2 Data Loss (major) 12 | . . . . . . 4 2 6 Misfires 4 | . . . . . . 3 1 . Alerts 3 | . . . . . . . 2 1 Misdirections 13 | . . . . . . 1 3 9 Targeting Errors 32 | . . . . . . 20 1 11 Weapon Failures 12 | . . . . . . 5 . 7 Overload Shots . | . . . . . . . . . Overflow Damage 600 | . . 6 . 184 144 222 . 44 Projectiles 342 | . . 6 . 52 26 214 . 44 Explosions 258 | . . . . 132 118 8 . . Melee . | . . . . . . . . . Knockbacks 51 | . . . . . . 47 . 4 Impact . | . . . . . . . . . Kinetic 47 | . . . . . . 43 . 4 Secondary 4 | . . . . . . 4 . . Self-Inflicted Damage 381 | . . . . 189 137 . . 55 Shots 8 | . . . . 4 3 . . 1 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 521 | . 152 90 282 279 521 506 180 342 Average Temperature 134 | . 49 39 153 108 140 149 63 129 Received Heat Transfer 1815 | . . 27 81 633 309 747 . 18 Effects 46 | . . . 4 1 16 21 . 4 Shutdowns 12 | . . . . . 6 6 . . Energy Bleed 6 | . . . 1 1 2 2 . . Interference 17 | . . . 3 . 6 5 . 3 Matter Decay 4 | . . . . . . 4 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 3 | . . . . . 1 1 . 1 Damage (major) 2 | . . . . . 1 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . 3 . 1 . . Combat Hostiles 3 | . . . . 2 . 1 . . Parts Fried 21 | . . 2 . 9 6 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1725 | . . . . 200 800 650 25 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . 3 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 433 | . 183 108 93 416 291 433 126 251 Initial 126 | . . . 38 35 96 31 126 34 Average 126 | . 107 29 69 206 109 149 97 86 Maximum Alert Level 2 | . . . . 2 1 2 . 1 Low Security (%) 79 | 100 100 100 100 30 88 76 100 85 Level 1 20 | . . . . 67 11 22 . 14 Level 2 . | . . . . 2 . 1 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . 1 3 4 9 . 2 Investigation 4 | . 1 . 1 . . 2 . . Extermination 10 | . . . . 1 3 4 . 2 Reinforcement 5 | . . . . 1 1 3 . . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 1 . 3 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 3 | . 1 . . . . 2 . . Communications Jammed 17 | . . . . . 17 . . . Distress Signals 14 | . . . . . 14 . . . Times Spotted 130 | . 9 4 5 16 23 56 6 11 Peak Tracking Total 7 | . 4 2 3 4 4 7 6 4 Tactical Retreats 7 | . 1 . . 1 1 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 13 | . . . 1 . 3 6 . 3 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . 1 . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 32 | . . . . 3 4 6 . 19 Max in Single Turn 4 | . . . . 2 3 2 . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 29 | . 5 2 4 6 3 9 . . Terminals 23 | . 5 2 4 3 2 7 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . . . . 1 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 62 | . 7 4 11 9 9 22 . . Successful 42 | . 4 4 8 7 4 15 . . Failed 20 | . 3 . 3 2 5 7 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 47 | . 7 4 11 4 7 14 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 7 | . . . . 2 2 3 . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . . 2 . 5 . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 4 4 8 2 3 11 . . Record 5 | . 2 . 1 . . 2 . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . 1 . 1 . . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 5 | . . 2 . 1 . 2 . . Disarm Traps 1 | . . 1 . . . . . . Dispatch Records 2 | . . . 1 . . 1 . . Maintenance Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . Recall Assault 1 | . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 10 | . 2 . 4 . 1 3 . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 5 | . . . . 2 1 2 . . Scan Component 3 | . . . . 1 1 1 . . Repair 2 | . . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . 2 . 2 . . Insert Component 2 | . . . . 1 . 1 . . Analyze 2 | . . . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 3 . . Used 2 | . . . . . 1 1 . . Hacking Detections 21 | . 2 2 2 4 3 8 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . Time 57 | . . . . 32 . 25 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . . Part Schematics Acquired 2 | . . . . 1 . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders 5 | . . . . . . . . 5 EXPLORE 5 | . . . . . . . . 5 Ally Attacks 9 | . . . . . . . 9 . Total Damage 166 | . . . . . . . 166 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 5 | . . . . . . . . 5 Drone Recoveries 3 | . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 6397 | 52 479 249 199 765 1457 2220 190 786 Spaces Moved 4120 | 38 339 215 245 787 917 1124 110 345 Core 175 | 4 . . . 13 . . . 158 Treads 1362 | . . . . 39 171 906 110 136 Legs 1167 | 34 339 89 . . 705 . . . Wheels 299 | . . . . . 30 218 . 51 Hover 1117 | . . 126 245 735 11 . . . Flight . | . . . . . . . . . Fastest Speed 44 | 50 120 52 48 44 100 100 163 50 Average Speed 120 | 112 120 80 48 62 129 152 170 181 Slowest Speed 900 | 120 120 130 48 450 180 185 180 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 69 21 26 19 28 28 89 26 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 176 | . . . . 48 50 59 . 19 Melee . | . . . . . . . . . Projectile 24 | . . . . . 3 19 . 2 AOE 152 | . . . . 48 47 40 . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 5089 | 44 393 277 318 1006 1108 1395 113 435 Wait 462 | . 29 45 52 149 81 92 1 13 Move 4113 | 37 338 214 244 786 916 1124 109 345 Hop . | . . . . . . . . . Pick Up 42 | 1 10 . 7 4 9 8 . 3 Fast Attach 86 | 6 1 6 . 11 26 22 1 13 Attach 22 | . . 1 3 5 1 5 1 6 Detach 2 | . . . 1 . . . . 1 Swap 35 | . . . 1 14 10 7 . 3 Drop 79 | . 5 5 4 12 24 26 1 2 Fire 246 | . 10 6 6 25 41 111 . 47 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 14) 443 | -10/Materials | Discovered new exit (range 10) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 763 | -9/Materials | Discovered new exit (range 15) 781 | -9/Materials | Entered another Materials area 781 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 972 | -8/Materials | Discovered new exit (range 16) 980 | -8/Materials | Entered Factory 980 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1020 | -7/Factory | Repaired Imp. Hover Unit 1227 | -7/Factory | Identified exit to Lower Caves 1670 | -7/Factory | Garrison activated, responded to threat 1673 | -7/Factory | Core integrity fell below 50% 1713 | -7/Factory | Lost 12 parts (3p5n2u2w) 1727 | -7/Factory | Discovered new exit (range 12) 1745 | -7/Factory | Entered another Factory area 1745 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2427 | -6/Factory | Build established: Scavenger-Mutant 3183 | -6/Factory | Discovered new exit (range 15) 3202 | -6/Factory | Entered another Factory area 3202 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3523 | -5/Factory | Identified exit to Factory 3759 | -5/Factory | Build established: Generator-Mutant 4756 | -5/Factory | Repaired Imp. Heavy Armor Plating 5041 | -5/Factory | System corruption reached 10% 5422 | -5/Factory | Sucked down chute 5422 | -5/Factory | Entered Waste 5423 | -5/Waste | Met a frightened Derelict 5437 | -5/Waste | EMP discharged 5451 | -5/Waste | Spotted C-40 Crusher 5471 | -5/Waste | Spotted C-40 Crusher 5478 | -5/Waste | Spotted C-40 Crusher 5497 | -5/Waste | Spotted C-40 Crusher 5501 | -5/Waste | Build established: Generator-Gunner 5506 | -5/Waste | Crushed by Compactor (1 part destroyed) 5537 | -5/Waste | EMP discharged 5546 | -5/Waste | Spotted C-40 Crusher 5560 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5563 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5580 | -5/Waste | Spotted C-40 Crusher 5581 | -5/Waste | Crushed by Compactor (1 part destroyed) 5589 | -5/Waste | Discovered new exit (range 14) 5589 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5592 | -5/Waste | Crushed by Compactor (1 part destroyed) 5612 | -5/Waste | Entered Factory 5623 | -5/Factory | Lost 3 parts (2n1u) 5916 | -5/Factory | Build established: Generator-Mutant 5982 | -5/Factory | Lost 4 parts (1p1n1u1w) 6241 | -5/Factory | System corruption reached 30% 6255 | -5/Factory | Core integrity fell below 50% 6300 | -5/Factory | Lost 6 parts (2p2n1u1w) 6340 | -5/Factory | Core integrity fell below 20% 6364 | -5/Factory | Lost 4 parts (1p2n1u) 6398 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Acquired Wheel. Wheel destroyed. Acquired Neutrino Core. Penetrated by Slug. Wheel destroyed. Penetrated by Slug. R-10 Processor collects Imp. Transmission Jammer. Penetrated by Slug. P-70 Sage resets P-70 Sage, system corruption cleaned. System corrupted: Heat flow error (+194). P-70 Sage resets R-10 Processor, system corruption cleaned. Neutrino Core destroyed. Imp. Medium Armor Plating destroyed. Slug penetrates Wall. Dropped Lrg. Storage Unit. System corrupted: Heat flow error (+155). K-01 Serf cleans the Power Conduit. WD> 2 SX:YT2MEOS>2T|OQLZAXJDRJ7QRDO>IL System corrupted: Heat flow error (+123). System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | # #?????????????????? | | # #?????????????????? | | ###+############ # #?????????????????? | | #??????????????# # #?????????????????? | | #??????????????# # #?????????????????? | | #??????????????# # #?????????????????? | | #??????????????# + #?????????????????? | | #??????????????# # #?????????????????? | | #??????????????# + #?????????????????? | | ##??????????????# # #?????????????????? | | ????????????????# # #?????????????????? | | ????????????????# # #?????????????????? | | ????????????????# # #?????????????????? | | ????????????????# ##############?????????????? | | ????????????????# # !#?????????????? | | ????????????????# # #?????????????? | | ????????????????# # """"""""" #?????????????? | | ????????????????# # #?????????????? | | ????????????????# # """"""""" #?????????????? | | ????????????????# # #?????????????? | | ????????????????# k """"""""" #?????????????? | | ????????????????# # #?????????????? | | ????????????????# + """"""""" #?????????????? | | ????????????????####### p #?????????????? | | ??????????????????????# p""""""""" #?????????????? | | ??????????????????????#! @ #?????????????? | | ??????????????????????##############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 49 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 EM Shielding 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Engine | -7/Factory | Scanalyzed Imp. Thermal Defense Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control GoHome() Shopping List Challenges ------------ None Game ------ Seed FortressEnhancedStick Manual? 0 Play Time 01:59:14 Cumulative 20.7 hours Start 2020.11.15 @ 22:18:35 End 2020.11.16 @ 22:35:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 21 Rogue 17 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34ad1f63-2fa2-4b30-bb3a-e97f1cd7ab8e