Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 23:35:24

Player: KTG-V3

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (427)     2135
Value Destroyed (21007)    21007
Prototype IDs (90)         1800
Alien Tech Used (8)        1600
Bonus (16611)              16611
              TOTAL SCORE: 53053

 Bonus
-------
High Alert Combat Kills    3584
Follower Combat Kills      2299
Registered with UFD        300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2346
Used Core Reset Matrix     3000
Scanned by Researcher      1000
Pursued by Intercept       1000
Win                        3000
Friendly Fire              -1518

 Cogmind 
---------
Core Integrity             582/1600
Matter                     205/300
Energy                     97/100
System Corruption          66%
Temperature                Cool (0)
Movement                   Rolling (110) Ox4
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (5) ---
                Biometal Leg
      Overtuned Huge Scrapsphere
>               --- UTILITY (13) -----
                Huge Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
                Quantum Capacitor
                Spacefold Activator
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (25) ---
       Advanced Power Amplifier
       Advanced Energy Well (500)
       Advanced Energy Well (500)
       Improved Particle Charger
                Quantum Capacitor
   Experimental Cloaking Device
                SHELL Armor
                Graphene Brace
       Improved Trap Extractor (6/6 Fire)
          Heavy Phase Cannon
                Vortex Driver (30)
                Vortex Driver (29)
       Enhanced Nova Cannon
  Hypervelocity Multirail
  Hypervelocity Multirail
       Improved Remote Datajack
                CPS Tube (1)

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
       Advanced Heavy Siege Treads
      Overtuned Huge Scrapsphere
>               --- UTILITY ----------
                Scrap Suit
                Huge Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
                Quantum Capacitor
       Improved Transmission Jammer
                SHELL Armor
                Microwarp Drive
>               --- WEAPON -----------
        Compact HERF Cannon
                Nova Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
                Scrap Suit
                Scrap Suit
       Advanced Power Amplifier
       Advanced Energy Well
       Advanced Energy Well
       Advanced Sensor Array
                Core Analyzer
   Experimental Cloaking Device
                Graphene Brace
       Improved Trap Extractor
                Transdimensional Reconstructor
                Subatomic Replicator
                Spacefold Activator
          Heavy Phase Cannon
                Vortex Driver
                Vortex Driver
  Hypervelocity Multirail
       Improved Remote Datajack
                CPS Tube
[Rating: 203]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Overtuned Huge Scrapsphere
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Overtuned Huge Scrapsphere
Utility                    Huge Storage Unit
  Device                   Scrap Suit
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Heavy Plasma Cannon
  Energy Gun               Overtuned Pulse Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Vortex Catalyst Activator
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Utility                  11   | .   .   .   2   .   .   .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Attached             835  | 6   16  16  39  16  3   9   66  12  7   7   33  122 11  17  29  20  51  7   20  14  11  46  48  37  45  60  67  
  Power                    63   | 1   2   3   1   2   .   1   6   .   .   .   .   11  .   2   1   .   7   .   1   1   .   3   6   3   3   4   5   
    Engine                 18   | 1   2   2   1   2   .   1   2   .   .   .   .   2   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Core                   21   | .   .   1   .   .   .   .   3   .   .   .   .   9   .   .   .   .   .   .   1   .   .   1   1   2   2   1   .   
    Reactor                24   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   4   .   .   1   .   2   5   1   1   3   5   
  Propulsion               34   | 2   2   1   8   2   2   1   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   1   1   4   
    Treads                 17   | 2   1   1   4   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   2   
    Leg                    3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  14   | .   .   .   4   1   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  529  | 1   9   4   26  6   1   5   44  4   3   3   17  64  8   11  11  20  37  7   19  10  11  32  35  27  32  40  42  
    Device                 419  | .   6   3   16  4   1   2   36  4   3   3   11  54  6   11  7   17  30  7   16  8   11  28  29  19  23  32  32  
    Storage                24   | 1   2   1   1   .   .   1   1   .   .   .   .   2   .   .   1   .   3   .   .   1   .   .   2   .   3   4   1   
    Processor              12   | .   1   .   .   .   .   1   1   .   .   .   .   3   .   .   2   .   1   .   1   .   .   1   .   .   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Protection             56   | .   .   .   9   2   .   1   6   .   .   .   6   3   2   .   1   3   3   .   2   .   .   3   2   3   4   3   3   
    Artifact               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   2   1   5   
  Weapon                   209  | 2   3   8   4   6   .   2   13  8   4   4   16  41  3   4   17  .   7   .   .   3   .   10  7   7   9   15  16  
    Energy Gun             50   | 1   3   2   1   2   .   .   5   4   2   3   8   13  3   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          101  | .   .   1   .   1   .   1   5   2   1   1   5   16  .   2   11  .   4   .   .   2   .   8   7   6   7   10  11  
    Ballistic Gun          16   | 1   .   2   1   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   
    Ballistic Cannon       8    | .   .   2   2   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   1   .   1   .   1   2   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         23   | .   .   1   .   .   .   .   1   2   .   .   .   7   .   .   2   .   3   .   .   1   .   2   .   1   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  37   | .   .   .   .   3   .   .   5   .   .   1   .   3   .   .   7   .   1   .   .   3   .   2   1   5   2   4   .   
  Corrupted Parts          6    | .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    System Corruption      29   | .   .   7   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   
Parts Lost                 71   | .   4   4   3   1   .   .   1   .   .   .   .   16  .   1   .   .   2   .   1   .   .   4   1   .   4   4   25  
  Power                    13   | .   2   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   5   
  Propulsion               7    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Utility                  31   | .   .   .   2   1   .   .   .   .   .   .   .   9   .   1   .   .   1   .   1   .   .   2   1   .   1   3   9   
  Weapon                   20   | .   2   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   2   .   8   
  Highest Loss Streak      7    | .   1   3   1   1   .   .   1   .   .   .   .   7   .   1   .   .   1   .   1   .   .   2   1   .   3   3   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   98  100 98  99  100 97  92  86  86  85  92  91  88  87  81  74  75  83  83  79  84  82  88  82  76  77  64  
  Engine                   5    | .   13  5   11  11  11  10  6   6   6   6   6   2   5   5   2   .   1   5   1   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   8   .   .   .   .   2   6   6   6   6   7   5   5   2   .   .   .   3   1   .   1   .   2   4   4   1   
  Reactor                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   5   4   5   5   8   10  9   13  10  8   7   9   
  Treads                   5    | .   27  28  11  11  11  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   5   7   6   
  Wheel                    7    | .   .   .   10  11  11  11  9   13  13  13  13  8   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   
  Device                   24   | .   13  14  20  21  22  18  33  26  26  26  30  30  35  28  27  23  27  25  25  25  26  23  27  25  21  24  17  
  Storage                  7    | .   14  14  11  11  11  10  6   6   6   6   6   7   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   
  Processor                5    | .   .   .   .   .   .   3   1   6   6   6   6   10  5   5   8   11  7   10  10  10  10  9   9   9   8   8   8   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   5   5   5   4   4   4   4   2   .   
  Protection               7    | .   .   .   11  10  11  10  10  6   6   6   8   6   4   11  7   3   6   10  9   10  10  8   5   1   3   3   3   
  Energy Gun               4    | .   23  13  2   13  .   .   3   11  8   12  9   4   4   5   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cannon            6    | .   .   .   8   2   11  10  8   1   4   .   3   4   5   4   8   11  8   10  10  3   10  8   9   8   7   6   7   
  Ballistic Cannon         2    | .   .   .   10  6   11  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          203  | 6   9   14  21  26  23  31  71  64  64  65  69  92  92  92  131 123 130 122 125 126 127 144 160 172 181 186 203 
  Average Rating           77   | 5   8   10  18  22  22  25  59  60  60  59  63  77  90  90  102 119 124 121 121 118 125 135 143 162 172 171 173 
  On Entrance              85   | .   6   9   14  19  22  23  25  64  63  60  64  62  91  90  92  123 119 121 120 121 126 127 133 158 172 181 183 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             223  | 12  31  97  109 106 106 108 148 146 143 143 146 151 149 149 158 162 178 162 163 157 157 179 219 223 206 205 218 
  Greatest Support         85   | 40  40  40  40  23  10  10  16  16  16  16  16  32  20  20  20  20  20  20  20  20  20  20  20  20  85  85  20  
  Greatest Overweight (x)  45   | 1   1   2   10  10  10  10  16  9   8   8   9   45  7   7   7   8   8   8   8   7   7   8   10  11  10  10  10  
  Average Overweight (x)   7    | .   .   1   8   8   10  8   9   8   8   8   7   6   6   6   6   7   7   7   7   6   7   7   8   9   9   8   9   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   11  24  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 3   10  18  24  24  24  24  24  24  25  24  24  24  25  24  24  24  24  25  24  24  24  24  24  24  23  24  22  
  Final Capacity           25   | 8   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   15  25  23  25  25  25  25  25  25  25  25  25  25  24  23  25  25  25  25  25  25  24  24  25  24  25  20  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 23% | Scavenger-Scrapper
 22% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
             Mutant | -9/Storage
             Mutant | -9/Recycling
             Mutant | -9/Scraptown
   Scavenger-Mutant | -6/Factory
 Scavenger-Scrapper | -6/Lower Caves
 Scavenger-Scrapper | -6/Lower Caves
 Scavenger-Scrapper | -6/Zion
 Scavenger-Scrapper | -5/Proximity Caves
   Scavenger-Mutant | -5/Factory
 Scavenger-Scrapper | -5/Upper Caves
 Scavenger-Scrapper | -5/Upper Caves
   Scavenger-Mutant | -5/Warlord
   Scavenger-Mutant | -4/Proximity Caves
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Zhirov
   Scavenger-Mutant | -3/Proximity Caves
   Scavenger-Mutant | -3/Research
   Scavenger-Mutant | -3/Quarantine
   Scavenger-Mutant | -3/Section 7
   Scavenger-Mutant | -2/Research
   Scavenger-Mutant | -2/Testing
   Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Matter Collected           10800 | 275  295  154  661  245  85   80   752  172  174  60   378  1405 175  382  312  245  485  163  290  154  440  502  500  417  445  735  819  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23975 | 43   881  527  915  591  337  .    1694 368  53   .    285  3066 182  161  591  464  1525 74   574  380  269  2484 1264 805  881  1661 3900 
  Parts                    986   | 6    39   37   64   40   15   .    86   24   .    .    5    88   16   4    21   21   62   .    11   1    4    87   67   36   30   58   164  
Haulers Intercepted        7     | .    2    .    1    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           26    | .    4    3    1    1    1    .    3    .    .    .    .    6    .    .    .    .    1    .    .    .    .    3    .    1    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      76    | .    .    .    .    .    .    .    .    7    9    3    4    .    10   3    .    21   .    7    10   .    2    .    .    .    .    .    .    
  Prevented                14    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    7    .    .    .    3    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Combat Hostiles Destroyed  315  | .   15  11  21  11  2   .   23  2   1   .   9   38  2   7   18  6   21  .   8   .   3   19  19  8   6   17  48  
  Guns                     80   | .   13  11  2   8   .   .   5   1   .   .   2   16  2   .   .   .   .   .   .   .   .   .   .   .   .   3   17  
  Cannons                  142  | .   .   .   19  3   2   .   12  .   .   .   .   6   .   3   1   6   18  .   6   .   1   14  14  4   4   6   23  
  AOE                      33   | .   .   .   .   .   .   .   4   .   1   .   5   2   .   4   17  .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          27   | 1   4   2   5   .   2   .   4   2   .   .   1   .   .   .   2   1   .   .   1   .   .   .   1   .   .   1   .   
  Worker                   18   | .   .   1   1   3   .   .   2   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   1   1   
  Builder                  12   | .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   1   2   .   
  Tunneler                 12   | 2   2   4   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   2   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 24   | .   1   2   1   1   3   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   7   .   .   2   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  22   | .   3   .   3   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   1   1   2   5   
  Swarmer                  47   | .   .   7   3   3   .   .   3   .   .   .   7   .   .   5   .   .   4   .   4   .   .   .   6   .   .   .   5   
  Grunt                    118  | .   15  4   13  2   1   .   8   .   1   .   .   19  .   2   13  2   10  .   .   .   1   3   2   2   2   13  5   
  Brawler                  5    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Duelist                  7    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   1   
  Protector                2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
  Sentry                   23   | .   .   .   3   6   .   .   1   .   .   .   1   3   .   .   .   .   4   .   .   .   .   1   .   1   1   .   2   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   2   
  Hunter                   29   | .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   4   2   2   .   8   
  Programmer               53   | .   .   .   .   .   .   .   5   .   .   .   .   8   2   .   2   2   2   .   .   .   2   6   6   2   .   1   15  
  Heavy                    5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapoid                 7    | .   .   .   .   .   .   .   1   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   3   3   4   5   2   .   6   1   1   .   5   5   2   5   7   2   10  .   4   .   2   7   6   3   6   5   8   
  Combat Bots Only         8    | .   3   3   4   3   2   .   4   1   1   .   5   4   2   5   7   2   8   .   4   .   2   7   5   3   3   5   8   
Max Kills in Single Turn   5    | 1   1   2   2   1   1   .   3   1   1   .   2   2   1   2   5   1   2   .   1   .   1   2   2   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   3   .   1   .   2   1   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -9    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   
Hostile Shots Fired        2146  | .     88    55    72    50    1     .     145   8     10    .     35    271   4     18    49    20    191   .     51    .     16    175   115   134   112   90    436   
  Missed                   544   | .     20    18    16    12    .     .     38    2     3     .     6     73    2     8     15    8     53    .     15    .     3     54    33    40    22    16    87    
Damage Taken               28746 | .     874   444   695   512   25    .     1451  60    53    .     367   3144  29    278   549   192   2186  .     261   .     162   1656  976   1731  2013  2167  8921  
  Core                     3539  | .     84    81    39    87    .     .     214   .     6     .     44    416   .     29    89    .     151   .     .     .     11    112   318   701   93    144   920   
  Absorbed by Shields      8552  | .     .     .     .     .     .     .     534   .     .     .     200   1162  10    39    182   40    686   .     248   .     147   1155  947   1065  632   716   789   
  Reduced by Siege Mode    423   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    51    346   
  Redirected to Core       384   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     250   134   .     .     .     
  Ignored by Resistances   10    | .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   4656  | .     197   .     170   .     .     67    68    18    20    .     10    234   2     4     72    29    140   25    24    .     22    27    .     111   496   477   2443  
Core Remaining (%)         57    | 100   .     34    .     .     .     68    .     .     .     .     68    .     .     .     .     46    .     .     .     .     85    .     .     7     .     76    36    
Volleys Fired              1512  | 5     85    48    69    39    11    .     96    11    15    1     25    196   18    26    25    23    69    1     26    14    17    120   62    69    79    104   258   
  Largest                  2     | 2     2     2     2     2     2     .     2     2     2     1     2     2     2     2     2     2     2     2     2     2     2     2     2     2     2     1     2     
  Hottest                  233   | 70    115   105   119   112   112   .     170   160   160   65    160   180   190   190   180   180   188   188   188   188   188   188   203   203   218   105   233   
Shots Fired                2334  | 10    170   93    125   76    22    .     168   22    22    1     39    339   33    38    29    46    122   3     52    24    34    216   107   82    101   106   254   
  Gun                      725   | 10    170   90    8     58    .     .     38    12    11    .     20    232   15    8     .     .     .     .     .     .     .     .     .     .     .     13    40    
  Cannon                   1545  | .     .     .     117   18    22    .     128   8     9     1     16    93    18    24    11    46    119   3     52    20    34    213   107   81    99    92    214   
  Launcher                 24    | .     .     .     .     .     .     .     1     .     2     .     3     3     .     6     9     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  40    | .     .     3     .     .     .     .     1     2     .     .     .     11    .     .     9     .     3     .     .     4     .     3     .     1     2     1     .     
  Kinetic                  229   | 5     30    39    56    17    11    .     4     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     13    39    
  Thermal                  1840  | 5     140   54    69    59    11    .     162   20    20    1     36    279   33    30    10    46    119   3     52    20    34    204   79    44    82    44    184   
  Explosive                15    | .     .     .     .     .     .     .     1     .     2     .     3     3     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          203   | .     .     .     .     .     .     .     .     .     .     .     .     31    .     2     .     .     .     .     .     .     .     9     28    37    17    48    31    
  Entropic                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         37    | 1     14    10    9     14    5     .     13    11    15    .     20    37    6     6     14    7     14    9     19    31    21    28    11    17    26    26    33    
  Robot Miss Streak        13    | 3     2     3     3     4     1     .     6     1     .     .     1     4     3     3     3     13    3     .     4     1     1     2     3     3     2     3     6     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        7     | .     3     2     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                390   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    46    92    206   
Shots Hit Robots           1484  | 3     125   55    83    49    13    .     106   14    6     .     22    258   17    12    15    18    79    2     27    19    18    144   66    43    51    73    166   
  Core Hits                676   | 2     40    28    31    21    7     .     61    8     3     .     13    103   3     16    20    11    50    1     18    7     7     51    27    17    17    32    82    
  Critical Kills           39    | .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     2     .     1     5     .     .     .     5     23    
  Critical Parts Destroyed 30    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     22    
  Critical Strikes         117   | .     7     .     3     4     1     .     3     3     2     .     4     21    .     2     .     .     1     .     2     .     1     5     .     .     .     13    45    
    Burn                   43    | .     6     .     1     4     .     .     3     3     2     .     4     19    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               16    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     2     .     1     5     .     .     .     .     6     
    Destroy                53    | .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    39    
    Blast                  2     | .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           50596 | 36    1682  576   2110  914   301   .     3339  363   267   .     842   6644  539   836   5000  592   3288  65    655   547   665   5131  2722  1712  2198  2592  6980  
  Guns                     9655  | 36    1682  576   64    633   .     .     744   204   132   .     350   4418  225   86    .     .     .     .     .     .     .     .     .     .     .     119   386   
  Cannons                  33084 | .     .     .     2046  281   301   .     2091  159   27    .     163   1828  314   223   169   592   2728  65    655   547   665   5131  2636  1644  1889  2336  6594  
  Explosions               7852  | .     .     .     .     .     .     .     504   .     108   .     329   398   .     527   4831  .     560   .     .     .     .     .     86    63    309   137   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     
  Kinetic                  2463  | 24    240   199   884   260   146   .     .     .     .     .     .     205   .     .     .     .     .     .     .     .     .     .     .     .     .     119   386   
  Thermal                  35102 | 12    1442  377   1226  654   155   .     3201  363   159   .     513   5187  539   278   169   592   2728  65    655   547   665   4853  1933  676   1678  803   5632  
  Explosive                2283  | .     .     .     .     .     .     .     138   .     108   .     329   398   .     527   .     .     560   .     .     .     .     .     86    .     .     137   .     
  Electromagnetic          5912  | .     .     .     .     .     .     .     .     .     .     .     .     854   .     31    .     .     .     .     .     .     .     278   703   1031  520   1533  962   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 4831  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4831  .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         66    | .     .     7     .     .     .     .     3     4     4     4     .     28    28    27    27    3     2     2     2     2     3     9     13    9     6     16    66    
  Average Corruption       10    | .     .     6     .     .     .     .     2     3     4     4     .     16    27    27    9     2     2     2     2     1     2     5     8     4     4     8     30    
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  579   | .     .     1     .     .     .     .     28    40    16    3     .     73    63    74    5     28    16    13    22    4     4     33    22    26    3     34    71    
    Message Errors         147   | .     .     .     .     .     .     .     11    9     5     2     .     18    14    22    1     7     4     4     4     1     2     7     7     4     .     8     17    
    Matter Fused           123   | .     .     .     .     .     .     .     5     13    4     .     .     12    13    14    1     4     2     4     11    2     .     5     3     8     .     8     14    
    Heat Flow Errors       63    | .     .     .     .     .     .     .     3     3     1     .     .     8     9     7     .     4     2     1     .     .     1     5     4     5     1     4     5     
    Energy Discharges      56    | .     .     1     .     .     .     .     .     2     2     .     .     10    6     9     1     4     1     1     3     .     .     3     3     .     1     2     7     
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     5     
    Parts Fused            11    | .     .     .     .     .     .     .     1     1     1     .     .     1     1     1     1     1     .     .     .     .     .     2     .     1     .     .     .     
    Data Loss (minor)      75    | .     .     .     .     .     .     .     5     8     2     .     .     9     9     10    .     7     3     2     3     1     .     3     2     1     .     5     5     
    Data Loss (major)      23    | .     .     .     .     .     .     .     1     1     .     1     .     5     6     1     .     1     2     .     1     .     1     .     .     1     .     .     2     
    Misfires               32    | .     .     .     .     .     .     .     .     2     1     .     .     4     1     7     1     .     2     1     .     .     .     3     1     2     .     4     3     
    Alerts                 12    | .     .     .     .     .     .     .     .     1     .     .     .     2     3     2     .     .     .     .     .     .     .     3     .     .     .     1     .     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Weapon Failures        25    | .     .     .     .     .     .     .     2     .     .     .     .     3     1     1     .     .     .     .     .     .     .     2     2     3     1     2     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1402  | .     .     .     44    .     10    .     156   .     .     .     36    18    19    109   178   22    55    .     33    51    31    164   132   73    32    68    171   
  Projectiles              1054  | .     .     .     44    .     10    .     84    .     .     .     36    18    19    50    .     22    16    .     33    51    31    164   132   73    32    68    171   
  Explosions               348   | .     .     .     .     .     .     .     72    .     .     .     .     .     .     59    178   .     39    .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 10    | .     .     .     7     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  9     | .     .     .     7     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      169   | .     .     .     .     .     .     .     37    .     .     .     13    .     .     27    .     .     .     .     .     .     .     .     .     .     .     92    .     
  Shots                    4     | .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        524   | 45    261   96    216   60    30    .     524   188   192   .     188   428   271   222   299   113   56    136   19    .     55    165   214   204   201   201   198   
  Average Temperature      92    | 23    71    31    53    23    14    .     105   77    87    .     83    115   124   72    113   63    21    80    8     .     55    62    62    101   86    91    122   
  Received Heat Transfer   3122  | .     492   60    243   159   15    .     363   .     18    .     24    257   .     .     39    53    515   .     166   .     .     108   39    119   27    206   219   
  Effects                  6     | .     .     .     .     .     .     .     2     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              3     | .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     11    
  Total Turns              269   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    90    156   
  Longest Duration         44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    44    31    
Robots Corrupted           29    | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     2     4     4     3     8     4     
  Combat Hostiles          25    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     1     4     4     2     8     3     
  Parts Fried              60    | .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     1     .     .     .     .     .     .     3     5     14    4     11    10    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              42    | .     2     .     .     .     .     .     2     1     .     .     2     14    .     .     .     .     3     .     2     .     2     7     1     .     .     .     6     
  Combat Hostiles          35    | .     2     .     .     .     .     .     2     1     .     .     2     11    .     .     .     .     3     .     2     .     2     4     1     .     .     .     5     
  Parts Melted             181   | .     13    .     .     5     .     .     19    3     .     .     7     40    1     .     .     1     12    .     4     .     9     29    5     1     3     6     23    
  Heat Transferred         54311 | 37    4271  836   1850  1702  270   .     4971  923   537   .     1422  12438 774   550   250   900   4072  100   1450  636   900   6198  1765  655   1624  888   4292  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Peak Influence             1462 | 10   170  125  238  395  168  .    448  .    .    .    .    758  .    .    .    .    1353 .    .    .    .    425  573  655  674  684  1462 
  Initial                  410  | .    6    30   .    73   63   .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    238  267  368  319  410  
  Average                  254  | 4    53   40   119  212  38   .    144  .    .    .    .    275  .    .    .    .    565  .    .    .    .    212  399  412  468  514  703  
Maximum Alert Level        4    | .    .    .    1    1    .    .    2    .    .    .    .    3    .    .    .    .    4    .    .    .    .    2    2    2    2    2    4    
  Low Security (%)         53   | 100  100  100  75   46   100  .    79   .    .    .    .    49   .    .    .    .    9    .    .    .    .    36   .    .    .    .    .    
  Level 1                  24   | .    .    .    24   53   .    .    14   .    .    .    .    23   .    .    .    .    48   .    .    .    .    54   61   65   48   22   7    
  Level 2                  17   | .    .    .    .    .    .    .    6    .    .    .    .    23   .    .    .    .    9    .    .    .    .    8    38   34   51   77   52   
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    13   .    .    .    .    .    .    .    .    .    20   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          97   | .    2    .    3    2    .    .    10   .    .    .    .    13   .    .    .    .    11   .    .    .    .    7    6    7    8    5    23   
  Investigation            12   | .    2    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    1    1    .    .    
  Extermination            25   | .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    2    .    .    .    .    4    3    1    2    2    4    
  Reinforcement            29   | .    .    .    3    .    .    .    4    .    .    .    .    4    .    .    .    .    2    .    .    .    .    3    2    4    2    2    3    
  Assault                  12   | .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    1    1    .    1    3    
  Garrison                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    6    
  Intercept                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Distress Signals           22   | .   2   1   6   1   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   1   3   .   .   .   
Communications Jammed      255  | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   17  .   77  .   .   .   .   22  1   34  2   4   87  
  Distress Signals         241  | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   17  .   76  .   .   .   .   15  1   33  2   3   87  
Times Spotted              542  | .   21  11  42  14  5   .   37  2   5   .   9   65  3   6   35  6   44  .   10  .   3   28  27  31  20  26  92  
  Peak Tracking Total      14   | .   3   3   5   5   2   .   5   1   3   .   5   6   2   5   13  2   12  .   5   .   2   5   5   8   10  6   14  
  Tactical Retreats        29   | .   1   .   2   .   .   .   2   .   .   .   .   2   .   .   .   1   5   .   1   .   .   1   3   4   3   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Traps Triggered            10   | .   2   3   .   .   .   .   1   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   15  1   .   .   1   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Machines Disabled          57   | .   .   .   3   2   1   .   5   1   1   .   .   10  .   .   2   .   6   .   .   2   .   3   6   5   2   8   .   
  Max in Single Turn       4    | .   .   .   1   1   1   .   4   1   1   .   .   2   .   .   1   .   2   .   .   1   .   1   1   1   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Machines Accessed          113  | .   10  2   11  6   11  1   7   .   .   .   .   12  1   .   7   1   7   2   2   4   .   5   6   8   2   3   5   
  Terminals                67   | .   7   1   9   6   6   .   3   .   .   .   .   5   .   .   .   1   4   .   .   .   .   3   5   8   1   3   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          14   | .   2   .   .   .   4   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                309  | .   33  5   61  10  33  19  13  .   .   .   .   19  1   .   22  1   12  5   7   17  .   8   12  16  5   4   6   
  Successful               194  | .   13  2   43  4   18  19  5   .   .   .   .   7   1   .   22  1   7   5   7   17  .   6   7   7   2   1   .   
  Failed                   115  | .   20  3   18  6   15  .   8   .   .   .   .   12  .   .   .   .   5   .   .   .   .   2   5   9   3   3   6   
    Catastrophic           27   | .   2   1   3   3   2   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   .   .   3   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   11  5   18  6   18  .   6   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   2   4   3   1   .   
  Terminals                156  | .   22  4   34  10  21  .   5   .   .   .   .   9   .   .   .   1   7   .   .   .   .   4   11  16  2   4   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          22   | .   7   .   6   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          28   | .   4   .   .   .   11  .   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              26   | .   .   .   21  .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             129  | .   7   1   15  4   8   19  .   .   .   .   .   4   1   .   22  1   2   5   7   17  .   3   5   6   1   1   .   
  Record                   54   | .   .   .   .   .   1   19  .   .   .   .   .   .   1   .   17  1   .   4   6   5   .   .   .   .   .   .   .   
  Part Schematic           6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        17   | .   1   .   2   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                12   | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   3   .   1   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             9    | .   1   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   5   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Scan Component           9    | .   3   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair                   7    | .   2   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         10   | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         22   | .   .   1   5   .   5   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   1   1   1   .   .   
  Terminals                10   | .   .   1   5   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
    Track                  3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 5    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              8    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   10  1   9   4   6   .   5   .   .   .   .   10  .   .   .   .   4   .   .   .   .   4   5   6   2   2   5   
  Full Trace Events        5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   35   | .   1   .   9   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   2   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     220  | .   58  .   102 .   .   .   38  .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     31   | .   4   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              20   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   7   .   2   .   .   3   .   2   .   .   1   1   .   
  Non-combat               9    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   1   .   .   
  Combat                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   1   .   
Robot Hacks Applied        22   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   7   .   2   .   .   3   .   3   .   .   1   1   .   
  parse_system             12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   .   3   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total Allies               54   | .    .    .    1    2    3    .    10   4    .    .    .    15   .    .    .    .    10   2    2    .    .    .    .    .    5    .    .    
  Largest Group            7    | .    .    .    1    2    4    3    6    6    5    .    .    5    1    .    .    .    7    2    2    .    .    .    .    .    5    .    .    
  Highest-Rated Group      329  | .    .    .    10   62   95   85   170  147  119  .    .    238  47   .    .    .    329  92   75   .    .    .    .    .    326  .    .    
  Highest-Rated Ally       67   | .    .    .    10   31   31   31   31   31   31   .    .    50   47   .    .    .    50   46   46   .    .    .    .    .    67   .    .    
Total Orders               29   | .    .    .    .    1    .    .    2    .    .    .    3    .    .    .    .    3    3    1    2    .    7    2    1    1    1    2    .    
  EXPLORE                  3    | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   26   | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    3    3    1    2    .    7    2    1    1    1    2    .    
Ally Attacks               424  | .    .    .    .    2    19   .    76   8    24   .    .    93   16   .    .    .    109  .    3    .    .    .    .    .    74   .    .    
  Total Damage             9955 | .    .    .    .    22   359  .    1038 121  450  .    .    2667 264  .    .    .    3039 .    92   .    .    .    .    .    1903 .    .    
  Kills                    70   | .    .    .    .    1    8    .    6    .    4    .    .    24   1    .    .    .    20   .    1    .    .    .    .    .    5    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   .   .   .   .   1   .   1   2   .   .   1   .   2   .   2   2   .   .   .   .   .   .   .   .   
Drone Launches             37   | .   .   .   .   1   .   .   4   .   .   .   3   .   .   .   .   3   5   1   2   .   8   2   3   1   1   3   .   
  Drone Recoveries         31   | .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   3   4   1   2   .   8   2   2   1   1   2   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Turns Passed               46452 | 125  1582 2490 2081 974  2295 5090 2360 1803 864  1678 2257 3329 1366 1601 1326 1771 1259 1180 1533 462  1634 1568 1305 785  909  1067 1758 
Spaces Moved               23823 | 60   748  735  716  309  963  2429 986  1120 542  1104 1364 1667 786  1086 719  1130 626  784  968  291  1067 688  656  551  400  457  871  
  Core                     320   | 4    .    .    .    .    .    314  .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1608  | 56   745  735  13   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   44   .    
  Legs                     3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   21512 | .    .    .    703  308  963  2115 986  1120 542  1104 1364 1665 786  1086 719  1130 626  784  968  291  1067 688  656  324  349  410  758  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  190  195  230  50   150  150  150  150  140  130  130  130  130  140  130  140  140  130  140  140  150  150  150  150  110  
  Average Speed            167   | 155  160  306  217  215  230  207  189  150  150  150  149  151  139  139  138  141  146  142  140  132  140  146  159  168  169  171  163  
  Slowest Speed            2300  | 160  190  320  320  480  230  230  275  160  150  150  160  2300 140  140  140  150  150  150  150  140  140  150  170  180  295  295  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
  Spacefolds               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
  Microwarps               29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   2    .    9    
Exploration Rate (%)       65    | 5    95   97   64   54   99   93   26   97   62   86   92   36   80   94   72   97   21   82   92   60   93   20   79   31   9    74   29   
  Regions Visited          27
    Branch Regions         19
  Pre-discovered Areas     16    | .    .    .    .    .    4    3    .    1    .    1    1    .    .    .    .    1    .    1    1    3    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    1    .    1    .    .    .    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    .    1    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             42    | .    .    2    .    .    .    8    .    2    2    4    4    .    4    3    .    4    .    1    5    .    3    .    .    .    .    .    .    
Spaces Dug                 227   | .    .    1    .    .    .    .    7    .    1    .    27   9    1    4    49   4    25   .    10   .    10   25   7    4    15   10   18   
Terrain Destroyed          847   | .    .    3    21   4    3    .    78   .    14   .    28   62   14   76   161  24   47   1    23   .    16   53   26   23   52   47   71   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               434   | .    .    3    21   4    3    .    22   .    1    .    2    28   14   18   5    24   29   1    23   .    16   53   26   21   39   17   64   
  AOE                      404   | .    .    .    .    .    .    .    56   .    13   .    26   34   .    58   156  .    18   .    .    .    .    .    .    2    13   28   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total                      28883 | 79   969  881  1123 553  1024 2486 1328 1223 574  1124 1540 2259 1029 1143 1038 1248 855  846  1096 347  1173 1059 821  519  609  716  1221 
  Wait                     2270  | 3    81   58   255  154  31   14   103  16   11   7    96   187  207  11   218  69   92   51   67   8    75   176  19   29   82   65   85   
  Move                     23443 | 59   747  734  715  308  962  2428 977  1119 541  1103 1363 1666 785  1085 718  1129 625  783  967  290  1066 687  655  342  364  454  771  
  Hop                      4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  278   | 6    23   17   18   15   3    25   30   5    .    1    7    33   1    .    12   3    5    .    4    7    2    14   7    13   12   8    7    
  Fast Attach              231   | 6    6    .    7    6    1    4    17   1    .    4    8    33   6    4    10   1    10   4    8    8    .    7    20   11   13   17   19   
  Attach                   119   | .    5    4    4    .    1    4    8    1    .    .    3    13   .    1    5    2    5    .    1    3    .    8    2    6    11   8    24   
  Detach                   50    | .    .    .    .    .    .    .    4    .    .    .    1    3    .    .    6    2    3    .    .    .    .    .    2    5    3    4    17   
  Swap                     493   | .    5    12   28   10   1    1    42   10   7    3    22   76   5    12   14   17   36   3    11   4    11   31   27   22   22   35   26   
  Drop                     418   | .    17   8    27   21   5    10   47   5    .    5    15   52   7    4    30   2    10   4    12   13   2    16   27   21   23   21   14   
  Fire                     1512  | 5    85   48   69   39   11   .    96   11   15   1    25   196  18   26   25   23   69   1    26   14   17   120  62   69   79   104  258  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   64    | .    .    .    .    .    9    .    .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 8 exits: Res x3 / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x3 / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 16)
   126 | -11/Scrapyard      | Entered Materials
   323 | -10/Materials      | Build established: Mutant
   323 | -10/Materials      | Discovered new exit (range 14)
   541 | -10/Materials      | Discovered new exit (range 8)
   737 | -10/Materials      | Repaired Lgt. Treads
   786 | -10/Materials      | Repaired Particle Gun
  1082 | -10/Materials      | Discovered new exit (range 3)
  1325 | -10/Materials      | Discovered new exit (range 4)
  1450 | -10/Materials      | Discovered new exit (range 4)
  1463 | -10/Materials      | Identified exit to Mines
  1589 | -10/Materials      | Build established: Scavenger-Mutant
  1708 | -10/Materials      | Entered Mines
  1771 | -10/Mines          | Lost 3 parts (1n2w)
  2817 | -10/Mines          | Learned 8 Materials zone layouts
  2943 | -10/Mines          | Discovered new exit (range 6)
  3157 | -10/Mines          | Excavation squad dispatched
  3157 | -10/Mines          | A large section of the Mines collapsed
  3285 | -10/Mines          | Core integrity fell below 50%
  3354 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3850 | -10/Mines          | Discovered new exit (range 8)
  4126 | -10/Mines          | Discovered new exit (range 11)
  4198 | -10/Mines          | Entered Materials
  4198 | -9/Materials       | Evolved 2 slots: Utility x2
  4199 | -9/Materials       | Identified exit to Mines
  4199 | -9/Materials       | Identified exit to Materials
  4199 | -9/Materials       | Identified exit to Storage
  4886 | -9/Materials       | Discovered exit to Mines (range 7)
  5936 | -9/Materials       | Repaired Lgt. Treads
  5975 | -9/Materials       | Repaired Assault Cannon
  6015 | -9/Materials       | Repaired Imp. Heat Sink
  6279 | -9/Materials       | Entered Storage
  6615 | -9/Storage         | Build established: Mutant
  6956 | -9/Storage         | Used back door to open Recycling access
  6956 | -9/Storage         | Discovered new exit (range 5)
  7125 | -9/Storage         | Met a pair of Derelict thieves
  7253 | -9/Storage         | Entered Recycling
  7253 | -9/Recycling       | Accompanied by 1 ally
  7474 | -9/Recycling       | Discovered new exit (range 4)
  7802 | -9/Recycling       | Build established: Scavenger-Mutant
  8110 | -9/Recycling       | Build established: Mutant
  8659 | -9/Recycling       | Scanned before Scraplab entrance
  9514 | -9/Recycling       | Entered Scraplab
  9539 | -9/Recycling       | Discovered new exit (range 4)
  9548 | -9/Recycling       | Entered Scraptown
  9548 | -9/Scraptown       | Accompanied by 3 allies
 10501 | -9/Scraptown       | Discovered new exit (range 7)
 10713 | -9/Scraptown       | Visited Awakened
 10787 | -9/Scraptown       | Visited Shadow of the Wyrm
 10876 | -9/Scraptown       | Visited CR-KLE's Repair Center
 11060 | -9/Scraptown       | Visited Fellowship of the Rings
 11109 | -9/Scraptown       | Visited IN-MT5's Study
 11178 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 11472 | -9/Scraptown       | Visited UFD Registry
 11472 | -9/Scraptown       | Registered with UFD as "Cargowalker"
 11592 | -9/Scraptown       | Visited Curators Association
 11688 | -9/Scraptown       | Visited Abandonware Association
 12116 | -9/Scraptown       | Visited A0-MCA Data Center
 12130 | -9/Scraptown       | Given a B rating by A0-MCA
 12135 | -9/Scraptown       | Found A0-MCA's Component Scanner
 12344 | -9/Scraptown       | Visited Botcube Research
 12705 | -9/Scraptown       | Visited LU-1G1's Boring Crew
 12829 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
 12840 | -9/Scraptown       | Found DCF Scrap (28 items)
 13011 | -9/Scraptown       | Visited Junk Repository
 13220 | -9/Scraptown       | Discovered new exit (range 3)
 13300 | -9/Scraptown       | Visited Cartography Club
 13519 | -9/Scraptown       | Learned location of Upper Caves (-5)
 13519 | -9/Scraptown       | Learned location of Cetus (-4)
 13519 | -9/Scraptown       | Learned 8 Materials zone layouts
 13519 | -9/Scraptown       | Learned 12 Materials zone layouts
 13519 | -9/Scraptown       | Learned 8 Research zone layouts
 13519 | -9/Scraptown       | Learned 12 Research zone layouts
 13519 | -9/Scraptown       | Learned 4 Access zone layouts
 13519 | -9/Scraptown       | Learned 4 Recycling zone layouts
 13519 | -9/Scraptown       | Learned 8 Proximity Caves zone layouts
 13519 | -9/Scraptown       | Learned 4 Hub_04(d) zone layouts
 13519 | -9/Scraptown       | Learned Factory emergency access door positions
 13519 | -9/Scraptown       | Learned location of 1 exit from Research
 13519 | -9/Scraptown       | Learned location of 3 exits from Lower Caves
 13519 | -9/Scraptown       | Learned location of 3 exits from Upper Caves
 14057 | -9/Scraptown       | CR-KLE repaired 4 parts
 14308 | -9/Scraptown       | Found Scrap Suit
 14638 | -9/Scraptown       | Entered Factory
 14638 | -6/Factory         | Accompanied by 3 allies
 14638 | -6/Factory         | Evolved 6 slots: Power x1, Utility x5
 14639 | -6/Factory         | Identified exit to Lower Caves
 14931 | -6/Factory         | Build established: Scavenger-Mutant
 15072 | -6/Factory         | Repaired Imp. Heat Sink
 15334 | -6/Factory         | Scrapoid reinforcements arrived
 15401 | -6/Factory         | Found Scrap Suit
 15498 | -6/Factory         | Cargo convoy interrupted
 15681 | -6/Factory         | Lost 4 allies
 15739 | -6/Factory         | Found Scrap Suit
 15769 | -6/Factory         | Found Scrap Suit
 15966 | -6/Factory         | Build established: Scavenger-Scrapper
 16480 | -6/Factory         | Spotted B-75 Beast
 16954 | -6/Factory         | Build established: Scavenger-Mutant
 16971 | -6/Factory         | Scrapoid reinforcements arrived
 16998 | -6/Factory         | Entered Lower Caves
 16998 | -6/Lower Caves     | Accompanied by 5 allies
 16999 | -6/Lower Caves     | Identified exit to Lower Caves
 17129 | -6/Lower Caves     | Found Scrap Suit
 17273 | -6/Lower Caves     | Found Scrap Suit
 17418 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 17464 | -6/Lower Caves     | Build established: Scavenger-Scrapper
 17554 | -6/Lower Caves     | Learned location of Zion (-6)
 17869 | -6/Lower Caves     | Spotted B-75 Beast
 17873 | -6/Lower Caves     | Destroyed B-75 Beast
 18801 | -6/Lower Caves     | Entered another Lower Caves area
 18801 | -6/Lower Caves     | Accompanied by 5 allies
 18802 | -6/Lower Caves     | Identified exit to Zion
 18802 | -6/Lower Caves     | Identified exit to Factory
 19392 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 19449 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 19665 | -6/Lower Caves     | Entered Zion
 19770 | -6/Zion            | Received a visual enhancement algorithm
 19854 | -6/Zion            | System corruption cleaned by Quarantine Array
 20342 | -6/Zion            | Found Prototype Device
 20342 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 20500 | -6/Zion            | Learned location of 1 exit from Proximity Caves
 20632 | -6/Zion            | Turned away by Imprinter
 20809 | -6/Zion            | Given the Hacking Drone Bay
 21298 | -6/Zion            | Discovered new exit (range 14)
 21343 | -6/Zion            | Entered Proximity Caves
 21513 | -5/Proximity Caves | Spotted B-75 Beast
 21520 | -5/Proximity Caves | Destroyed B-75 Beast
 21928 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22176 | -5/Proximity Caves | Build established: Scavenger-Mutant
 22720 | -5/Proximity Caves | Learned 8 Factory zone layouts
 22721 | -5/Proximity Caves | Build established: Scavenger-Scrapper
 23600 | -5/Proximity Caves | Entered Factory
 23600 | -5/Factory         | Evolved 2 slots: Utility x2
 23601 | -5/Factory         | Identified exit to Upper Caves
 23754 | -5/Factory         | Discovered new exit (range 9)
 23766 | -5/Factory         | Identified exit to Factory
 24356 | -5/Factory         | Build established: Scavenger-Mutant
 24581 | -5/Factory         | Scrapoids reinforcements arrived?
 24662 | -5/Factory         | Found Scrap Suit
 24685 | -5/Factory         | Found Scrap Suit
 24711 | -5/Factory         | Build established: Scavenger-Scrapper
 24711 | -5/Factory         | Lost 3 allies
 24864 | -5/Factory         | Found Scrap Suit
 25010 | -5/Factory         | Scrapoids reinforcements arrived?
 25100 | -5/Factory         | First assault squad dispatched
 25423 | -5/Factory         | Lost 6 parts (1n4u1w)
 25442 | -5/Factory         | System corruption reached 10%
 25479 | -5/Factory         | Lost 7 parts (2p3u2w)
 25657 | -5/Factory         | Build established: Scavenger-Mutant
 26691 | -5/Factory         | Scrapoid reinforcements arrived
 26718 | -5/Factory         | Found Scrap Suit
 26929 | -5/Factory         | Entered Upper Caves
 26929 | -5/Upper Caves     | Accompanied by 1 ally
 26930 | -5/Upper Caves     | Identified exit to Upper Caves
 27057 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27327 | -5/Upper Caves     | Build established: Scavenger-Scrapper
 28295 | -5/Upper Caves     | Entered another Upper Caves area
 28296 | -5/Upper Caves     | Identified exit to Warlord
 29325 | -5/Upper Caves     | Encountered a Warlord checkpoint
 29349 | -5/Upper Caves     | Learned Factory trap positions
 29896 | -5/Upper Caves     | Entered Warlord
 29943 | -5/Warlord         | System corruption cleaned by Quarantine Array
 30199 | -5/Warlord         | Build established: Scavenger-Mutant
 30209 | -5/Warlord         | Learned Armory repair station intel
 30209 | -5/Warlord         | Learned Armory scanalyzer intel
 30209 | -5/Warlord         | Learned Research recycling unit intel
 30209 | -5/Warlord         | Learned Research garrison access intel
 30209 | -5/Warlord         | Learned 4 Quarantine zone layouts
 30209 | -5/Warlord         | Learned 4 Command zone layouts
 30209 | -5/Warlord         | Learned Quarantine trap positions
 30209 | -5/Warlord         | Learned Testing emergency access door positions
 30289 | -5/Warlord         | Visited the Vortex Lab
 30290 | -5/Warlord         | Warlord's base attacked by MAIN.C
 30294 | -5/Warlord         | Found Prototype Energy Gun
 30294 | -5/Warlord         | Identified Vortex Rail
 30301 | -5/Warlord         | Found Prototype Energy Cannon
 30301 | -5/Warlord         | Identified Vortex Driver
 30305 | -5/Warlord         | Found Vortex Driver
 30309 | -5/Warlord         | Found Prototype Launcher
 30414 | -5/Warlord         | Rebuked by Warlord
 30437 | -5/Warlord         | Found Prototype Reactor
 30437 | -5/Warlord         | Identified Vortex Chain Reactor
 30442 | -5/Warlord         | Found Prototype Device
 30442 | -5/Warlord         | Identified Exp. Cloaking Device
 30453 | -5/Warlord         | Found Prototype Hackware
 30461 | -5/Warlord         | Found Prototype Processor
 30461 | -5/Warlord         | Identified Exp. Core Analyzer
 30640 | -5/Warlord         | Warlord forces counterattacked
 30716 | -5/Warlord         | Build established: Mutant
 30965 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 30966 | -5/Warlord         | Enhanced Grunt warped into view
 30966 | -5/Warlord         | Enhanced Grunt warped into view
 30966 | -5/Warlord         | Enhanced Grunt warped into view
 30966 | -5/Warlord         | Enhanced Demolisher warped into view
 30966 | -5/Warlord         | Enhanced Demolisher warped into view
 30966 | -5/Warlord         | Enhanced Demolisher warped into view
 31009 | -5/Warlord         | Spotted Executioner
 31032 | -5/Warlord         | Found Exp. Targeting Computer
 31040 | -5/Warlord         | Identified Vortex Catalyst Activator
 31042 | -5/Warlord         | Spotted Striker
 31047 | -5/Warlord         | Spotted Executioner
 31050 | -5/Warlord         | Spotted Executioner
 31083 | -5/Warlord         | Spotted Striker
 31084 | -5/Warlord         | Spotted Executioner
 31093 | -5/Warlord         | Destroyed Executioner
 31114 | -5/Warlord         | Destroyed 7 combat bots
 31122 | -5/Warlord         | Core integrity fell below 50%
 31126 | -5/Warlord         | Lost 16 allies
 31145 | -5/Warlord         | Spotted Striker
 31175 | -5/Warlord         | Spotted Executioner
 31177 | -5/Warlord         | Destroyed Executioner
 31190 | -5/Warlord         | Spotted Striker
 31192 | -5/Warlord         | Spotted B-75 Beast
 31192 | -5/Warlord         | Spotted B-86 Titan
 31202 | -5/Warlord         | Discovered new exit (range 15)
 31209 | -5/Warlord         | Found Exp. Core Analyzer
 31221 | -5/Warlord         | Identified exit to Proximity Caves
 31222 | -5/Warlord         | Entered Proximity Caves
 31252 | -4/Proximity Caves | Lost 5 allies
 31301 | -4/Proximity Caves | Build established: Scavenger-Mutant
 31562 | -4/Proximity Caves | Spotter reported a threat
 32814 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 32993 | -4/Proximity Caves | Entered Factory
 32993 | -4/Factory         | Evolved 2 slots: Utility x2
 32994 | -4/Factory         | Identified exit to Research
 32994 | -4/Factory         | Identified exit to Armory
 32995 | -4/Factory         | Loaded intel: 79 trap records
 33410 | -4/Factory         | Scrapoid reinforcements arrived
 33574 | -4/Factory         | Repaired Imp. Medium Armor Plating
 33748 | -4/Factory         | Scrapoid reinforcements arrived
 33751 | -4/Factory         | Identified exit to Upper Caves
 33751 | -4/Factory         | Identified exit to Extension
 33802 | -4/Factory         | Garrison activated, responded to threat
 33805 | -4/Factory         | P-70 Sage assimilated allied 04F28-D
 33845 | -4/Factory         | Lost 3 allies
 33906 | -4/Factory         | Destroyed 8 combat bots
 33914 | -4/Factory         | Found Scrap Suit
 33993 | -4/Factory         | First assault squad dispatched
 34047 | -4/Factory         | Lost 3 allies
 34252 | -4/Factory         | Entered Upper Caves
 34253 | -4/Upper Caves     | Encountered a Warlord checkpoint
 34339 | -4/Upper Caves     | Learned location of Armory (-4)
 34649 | -4/Upper Caves     | A Commander dispatched an escort
 34655 | -4/Upper Caves     | Learned location of 1 exit from Research
 34655 | -4/Upper Caves     | Learned Research emergency access door positions
 34655 | -4/Upper Caves     | Learned Research stockpile data
 34655 | -4/Upper Caves     | Learned Factory terminal intel
 35241 | -4/Upper Caves     | Discovered new exit (range 8)
 35414 | -4/Upper Caves     | Identified exit to Upper Caves
 35432 | -4/Upper Caves     | Entered another Upper Caves area
 35432 | -4/Upper Caves     | Accompanied by 2 allies
 35433 | -4/Upper Caves     | Commander's escort returned to base
 35433 | -4/Upper Caves     | Commander's escort returned to base
 35500 | -4/Upper Caves     | Discovered exit to Research (range 12)
 35756 | -4/Upper Caves     | Ambushed by wild Derelicts
 35827 | -4/Upper Caves     | Learned 4 Research zone layouts
 35860 | -4/Upper Caves     | Learned Research emergency access door positions
 35909 | -4/Upper Caves     | A Commander dispatched an escort
 35925 | -4/Upper Caves     | Learned location of Extension (-4)
 35925 | -4/Upper Caves     | Learned Research emergency access door positions
 35925 | -4/Upper Caves     | Learned Armory emergency access door positions
 35925 | -4/Upper Caves     | Learned Extension stockpile data
 35925 | -4/Upper Caves     | Learned Research terminal intel
 35925 | -4/Upper Caves     | Learned Research garrison access intel
 36276 | -4/Upper Caves     | Encountered a Warlord checkpoint
 36596 | -4/Upper Caves     | Discovered new exit (range 17)
 36958 | -4/Upper Caves     | Identified exit to Zhirov
 36965 | -4/Upper Caves     | Entered Zhirov
 36965 | -4/Zhirov          | Accompanied by 2 allies
 36966 | -4/Zhirov          | Commander's escort returned to base
 36966 | -4/Zhirov          | Commander's escort returned to base
 36967 | -4/Zhirov          | Discovered new exit (range 3)
 36991 | -4/Zhirov          | Met Zhirov
 37041 | -4/Zhirov          | Learned location of Testing (-2)
 37041 | -4/Zhirov          | Learned location of Command (-1)
 37049 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 37070 | -4/Zhirov          | Found Alien Artifact
 37070 | -4/Zhirov          | Identified Integrated Reactor
 37070 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 37089 | -4/Zhirov          | Found Alien Artifact
 37421 | -4/Zhirov          | Identified exit to Proximity Caves
 37427 | -4/Zhirov          | Entered Proximity Caves
 38353 | -3/Proximity Caves | Discovered exit to Research (range 13)
 39061 | -3/Proximity Caves | Entered Research
 39061 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 39062 | -3/Research        | Identified exit to Research
 39063 | -3/Research        | Identified exit to Quarantine
 39066 | -3/Research        | Loaded intel: 22 terminal locations
 39067 | -3/Research        | Loaded intel: 4 recycling unit locations
 39068 | -3/Research        | Loaded intel: 3 garrison access locations
 39685 | -3/Research        | Destroyed 7 combat bots
 39851 | -3/Research        | Found Prototype Processor
 39851 | -3/Research        | Identified Spectral Analyzer
 40046 | -3/Research        | Identified System Mapper
 40046 | -3/Research        | Identified Transdimensional Reconstructor
 40629 | -3/Research        | Entered Quarantine
 40631 | -3/Quarantine      | Loaded intel: 26 trap records
 40911 | -3/Quarantine      | System corruption reached 10%
 40993 | -3/Quarantine      | Scanned by Researcher
 41036 | -3/Quarantine      | Found Alien Artifact
 41096 | -3/Quarantine      | Cryocooling Duct disabled
 41111 | -3/Quarantine      | Ambient heat levels rising (+20)
 41111 | -3/Quarantine      | Non-combat units ordered to evacuate
 41131 | -3/Quarantine      | Found Alien Artifact
 41131 | -3/Quarantine      | Identified Core Reset Matrix
 41131 | -3/Quarantine      | Identified Subatomic Replicator
 41131 | -3/Quarantine      | Used Core Reset Matrix
 41135 | -3/Quarantine      | Detected hypermatrix surge
 41135 | -3/Quarantine      | Sensed 2 artifacts in vicinity
 41488 | -3/Quarantine      | Found Phase Armor
 41620 | -3/Quarantine      | Found Unknown Device
 41620 | -3/Quarantine      | Identified Launcher Loader
 41719 | -3/Quarantine      | Discovered exit to Research (range 11)
 41803 | -3/Quarantine      | Spotted Fortress
 41879 | -3/Quarantine      | First assault squad dispatched
 41924 | -3/Quarantine      | Discovered new exit (range 5)
 41929 | -3/Quarantine      | Identified exit to Section 7
 41934 | -3/Quarantine      | Entered Section 7
 41935 | -3/Section 7       | Sensed 20 artifacts in vicinity
 41970 | -3/Section 7       | Found Unknown Device
 41970 | -3/Section 7       | Identified Quantum Capacitor
 42022 | -3/Section 7       | Warped through subspace
 42212 | -3/Section 7       | Found Spacefold Activator
 42238 | -3/Section 7       | Found Microwarp Drive
 42353 | -3/Section 7       | Spotted S7 Guard
 42365 | -3/Section 7       | Found Integrated Thermoelectric Network
 42365 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 42375 | -3/Section 7       | Core integrity fell below 50%
 42384 | -3/Section 7       | Destroyed S7 Guard
 42390 | -3/Section 7       | Scanned by Researcher
 42397 | -3/Section 7       | Found Prototype Protection
 42397 | -3/Section 7       | Identified Hvy. Regenerative Plating
 42493 | -3/Section 7       | Spotted B-86 Titan
 42524 | -3/Section 7       | Discovered exit to Research (range 9)
 42623 | -3/Section 7       | Spotted Executioner
 42623 | -3/Section 7       | Spotted Executioner
 42662 | -3/Section 7       | Found Transdimensional Reconstructor
 42667 | -3/Section 7       | Found Transdimensional Reconstructor
 42682 | -3/Section 7       | Core integrity fell below 20%
 42684 | -3/Section 7       | First assault squad dispatched
 42719 | -3/Section 7       | Entered Research
 42719 | -2/Research        | Evolved 2 slots: Propulsion x2
 42720 | -2/Research        | Sensed 1 artifact in vicinity
 42752 | -2/Research        | Discovered new exit (range 15)
 42809 | -2/Research        | Identified exit to Testing
 43137 | -2/Research        | Scrapoids reinforcements arrived?
 43167 | -2/Research        | Found Scrap Suit
 43186 | -2/Research        | Lost 3 parts (1n1u1w)
 43209 | -2/Research        | Found Corrupted Scrap Suit
 43276 | -2/Research        | Lost 3 allies
 43295 | -2/Research        | Found Scrap Suit
 43440 | -2/Research        | Found Quantum Capacitor
 43467 | -2/Research        | Intercept squad dispatched
 43498 | -2/Research        | Spotted Tracker
 43500 | -2/Research        | Spotted Tracker
 43502 | -2/Research        | Warped through subspace
 43628 | -2/Research        | Entered Testing
 43629 | -2/Testing         | Sensed 1 artifact in vicinity
 43714 | -2/Testing         | Found Prototype Ballistic Gun
 43714 | -2/Testing         | Identified Hyp. Multirail
 44214 | -2/Testing         | Lost 3 parts (1p2u)
 44219 | -2/Testing         | Found Ragnarok Missile Launcher
 44378 | -2/Testing         | First assault squad dispatched
 44394 | -2/Testing         | System corruption reached 10%
 44575 | -2/Testing         | Discovered new exit (range 10)
 44591 | -2/Testing         | Found Prototype Energy Cannon
 44591 | -2/Testing         | Identified Hpw. Disruptor Cannon
 44635 | -2/Testing         | Found Prototype Protection
 44635 | -2/Testing         | Identified Hvy. Regenerative Plating
 44639 | -2/Testing         | Found Prototype Protection
 44639 | -2/Testing         | Identified SHELL Armor
 44688 | -2/Testing         | Identified exit to Access
 44695 | -2/Testing         | Entered Access
 44695 | -1/Access          | Evolved 2 slots: Weapon x2
 45314 | -1/Access          | Intercept squad dispatched
 45353 | -1/Access          | Spotted Tracker
 45353 | -1/Access          | Spotted Tracker
 45357 | -1/Access          | Spotted Combat Programmer
 45358 | -1/Access          | Spotted Combat Programmer
 45365 | -1/Access          | Destroyed Tracker
 45376 | -1/Access          | System corruption reached 10%
 45376 | -1/Access          | Destroyed Tracker
 45388 | -1/Access          | Destroyed Combat Programmer
 45397 | -1/Access          | Garrison activated, responded to threat
 45408 | -1/Access          | Destroyed Combat Programmer
 45429 | -1/Access          | Lost 3 parts (1n1u1w)
 45443 | -1/Access          | Destroyed 7 combat bots
 45445 | -1/Access          | First assault squad dispatched
 45770 | -1/Access          | Build established: Scavenger-Gunner
 45786 | -1/Access          | System corruption reached 30%
 46006 | -1/Access          | Intercept squad dispatched
 46019 | -1/Access          | Spotted Tracker
 46019 | -1/Access          | Spotted Tracker
 46019 | -1/Access          | Spotted Tracker
 46023 | -1/Access          | Warped through subspace
 46048 | -1/Access          | Garrison activated, responded to threat
 46079 | -1/Access          | Lost 4 parts (2p1n1w)
 46109 | -1/Access          | Spotted Combat Programmer
 46132 | -1/Access          | Destroyed Combat Programmer
 46209 | -1/Access          | Spotted Combat Programmer
 46221 | -1/Access          | Spotted Combat Programmer
 46231 | -1/Access          | Destroyed Combat Programmer
 46240 | -1/Access          | Destroyed Combat Programmer
 46345 | -1/Access          | Found Quantum Capacitor
 46356 | -1/Access          | Destroyed 8 combat bots
 46391 | -1/Access          | Used Subatomic Replicator to replicate Hyp. Multirail
 46433 | -1/Access          | Core integrity fell below 50%
 46436 | -1/Access          | Lost 5 parts (1n3u1w)
 46448 | -1/Access          | Discovered new exit (range 4)
 46448 | -1/Access          | Spotted B-99 Colossus
 46448 | -1/Access          | Spotted B-99 Colossus
 46451 | -1/Access          | Identified exit to Surface
 46453 | ***                | Heading to fleet!

 Last Messages 
---------------
46445_ Spacefolded through Sealed Barrier.
Sealed Barrier opened remotely.
46448_ EXIT=FOUND
46448_ Gamma Rifle destroyed.
46448_ Penetrated by Slug. <x3>
46448_ Slug penetrates Terminal.
46448_ Lgt. Quantum Reactor destroyed.
46448_ Knocked back.
46448_ The Access Shell folds into the floor.
46448_ Adv. Sensor Array destroyed.
46448_ Adv. Power Amplifier destroyed.
46448_ Penetrated by Slug.
46448_ Slug penetrates Terminal. <x2>
46451_ EXIT=IDENTIFIED: SURFACE
46451_ Penetrated by Slug. <x3>
46451_ Knocked back.
46451_ Core Analyzer destroyed.
46451_ Penetrated by Slug. <x2>
46453_ B-99 Colossus activates siege mode.
[Achievement: Collector]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#   !  ????#####/######     |
| ???????????????????????#        #####    ##"#####" |
| ?????????????????????                 ""           |
| ?????????????????????                 T"           |
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| ?????????????????????????????????????#  #          |
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| ?????????????????????????????????????#  +          |
| ????????????????????????????##########H #          |
| ????????????????????????????         #  #          |
| ???????????????????????????#         #  #          |
| ???????????????????????????#    "    #  #          |
| ???????????????????????????#   """   #  #          |
| ???????????????????????????# ]  """  #  ########## |
| ???????????????????????????#     "   +  #????????? |
| ???????????????????????????#         #  #????????? |
| ???????????????????????????#         #  #????????? |
| ???????????????????????????###########  #????????? |
| ??????????????????????????????###???##  #????????? |
| ????????????################## ;######  #????????? |
| ???????????                          g  #????????? |
| ???????????   BB                        #????????? |
| ??????????    BB                        #????????? |
| ??????????                              #????????? |
| ??????????              "@     %        #????????? |
| ??????????              ""              #????????? |
| ??????????                 %  %         #????????? |
| ???????????   BB                        #????????? |
| ???????????   BB               """ """  #????????? |
| ????????????                   """T"""  #????????? |
| ????????????################## #######  #????????? |
| ??????????????????????????????##??????  #????????? |
| ??????????????????????????????????????  #????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Coolant Potential          130
Energy Generation          93
Energy Capacity            1300
Matter Stores              300
Matter Capacity            800
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Cloak Strength             4
Power Amplification        30
Armor Coverage             1800
Resistance: TH             10
Weapon Cycling             25
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            6
Core Analysis              8
Recoil Reduction           3
Particle Charging          20
Offensive Hacking          34
Authchip Count             3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Tiamat Missile Launcher | -3/Section 7 | Archive
   Exp. Weapon Shielding | -3/Section 7 | Archive
      Prc. Matter Filter | -3/Section 7 | Archive
         Adv. Myomer Leg | -3/Section 7 | Archive
     Exp. Cooling System | -2/Testing   | Archive
         Diametric Drive | -2/Testing   | Archive

 Robot Schematics 
------------------
 C-65 Expert | -2/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Phase Armor
Transdimensional Reconstructor
Integrated Thermoelectric Network
Microwarp Drive
Spacefold Activator
Subatomic Replicator

 Achievements 
--------------
Collector

 Challenges 
------------
None

 Game 
------
Seed              ColdResetCalibrator
  Manual?         0
Play Time         06:03:23
  Cumulative      209.5 hours
  Start           2024.12.03 @ 23:59:38
  End             2024.12.08 @ 23:35:24
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           51
  Adventurer      1
  Explorer        0
Win Type          2
  Total           17
  Types           4/3/6/0/0/0/4/0/0
Lore%             59
Gallery%          75
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: da8979d4-bcaf-4615-a970-8d58c16435f6