Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 22:05:28 // AFD2020/Player2

Player: Valguris

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (416)     2080
Value Destroyed (17852)    17852
Prototype IDs (86)         1720
Alien Tech Used (4)        800
Bonus (33564)              33564
              TOTAL SCORE: 66716

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    8556
Follower Combat Kills      6677
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      15000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Scanned by Researcher      500
Friendly Fire              -2869

 Cogmind 
---------
Core Integrity             0/1600
Matter                     11/300
Energy                     412/1165
System Corruption          14%
Temperature                Cool (305)
Movement                   Rolling (150) Ox6
Location                   -1/Access

 Parts 
-------
>               --- POWER (4) --------
     Reinforced Antimatter Reactor
                Graviton Reactor
                Vortex Chain Reactor
>               --- PROPULSION (3) ---
                Wheel
        Compact Wheel
        Armored Wheel
>               --- UTILITY (17) -----
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Target Analyzer
       Advanced Particle Accelerator
                Quantum Capacitor
       Improved Transmission Jammer
        Zionite Weapon Casing
          Heavy Armor Plating
          Heavy Armor Plating
       Advanced Force Field
       Advanced Hacking Suite
>               --- WEAPON (2) -------
                HERF Cannon
                Point Singularity Launcher
>               --- INVENTORY (28) ---
          Light Antimatter Reactor
         Cooled Antimatter Reactor
                Graviton Reactor
          Light Quantum Reactor
        Compact Wheel
        Compact Wheel
        Armored Wheel
        Zionite Biocell (1000)
                Matter Compressor (250)
          Heavy Armor Plating
       Improved Remote Force Field
       Improved Remote Force Field
                Vortex Shotgun
                Vortex Shotgun
     Long-range Proton Cannon
     Long-range Proton Cannon
                Latent Energy Streamer
                Vortex Cannon
                Vortex Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
        Compact Linear Accelerator
        Compact Linear Accelerator
          Heavy Shock Bomb Launcher
                Point Singularity Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Antimatter Reactor
          Light Quantum Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
                Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
                Tactical Coordination Suite
   Experimental Target Analyzer
       Advanced Particle Accelerator
                Quantum Capacitor
       Improved Transmission Jammer
          Heavy Armor Plating
       Improved Remote Force Field
                Hacking Suite
       Advanced Hacking Suite
                System Purifier
>               --- WEAPON -----------
                HERF Cannon
       Enhanced Nova Cannon
>               --- INVENTORY --------
         Cooled Antimatter Reactor
        Compact Wheel
        Armored Wheel
       Improved Cooling System
       Improved Cooling System
        Zionite Biocell
                Matter Compressor
       Advanced Particle Accelerator
        Zionite Weapon Casing
       Hardened Heavy Armor Plating
         Medium Reactive Plating
       Advanced Force Field
       Improved Remote Force Field
                Vortex Shotgun
                Vortex Shotgun
     Long-range Proton Cannon
     Long-range Proton Cannon
                HERF Cannon
                Latent Energy Streamer
                Vortex Cannon
                Vortex Cannon
       Enhanced Nova Cannon
        Compact Linear Accelerator
        Compact Linear Accelerator
          Heavy Shock Bomb Launcher
                Point Singularity Launcher
                Point Singularity Launcher
[Rating: 165]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Linear Gravjet
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Matter Neutralizer
  Energy Gun               Improved Medium Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             409  | 8   2   7   21  6   2   2   7   29  14  21  25  32  9   15  6   2   .   10  18  1   10  6   26  33  6   7   13  1   8   12  50  
  Power                    18   | 1   .   .   1   .   .   .   .   1   .   .   4   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   2   5   
    Engine                 10   | 1   .   .   1   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   
  Propulsion               32   | 4   .   2   2   1   .   .   1   .   1   .   5   2   .   2   .   .   .   .   .   .   .   2   1   5   1   .   .   .   .   .   3   
    Treads                 7    | 2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Leg                    11   | 2   .   2   2   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   .   .   .   .   .   .   .   .   1   .   2   1   .   2   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   3   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  174  | 1   2   4   5   1   2   1   1   15  7   11  9   10  6   6   5   2   .   6   9   1   6   3   9   12  1   5   7   .   4   6   17  
    Device                 108  | .   1   1   2   .   .   1   1   10  6   11  6   4   3   5   2   2   .   3   3   1   4   1   7   7   1   5   6   .   3   3   9   
    Storage                15   | 1   1   3   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   
    Protection             41   | .   .   .   2   .   .   .   .   3   .   .   3   5   3   .   2   .   .   3   3   .   2   1   2   1   .   .   1   .   .   3   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   185  | 2   .   1   13  4   .   1   5   13  6   10  7   20  3   6   1   .   .   4   9   .   4   .   16  15  4   2   5   1   4   4   25  
    Energy Gun             21   | 2   .   1   7   2   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          106  | .   .   .   .   .   .   .   2   9   4   7   5   11  2   3   1   .   .   2   7   .   3   .   13  12  2   1   2   1   2   1   16  
    Ballistic Gun          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   
    Launcher               43   | .   .   .   3   2   .   1   .   3   2   3   1   3   1   3   .   .   .   2   2   .   1   .   2   2   2   .   .   .   .   1   9   
    Special Weapon         6    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  26   | .   .   .   2   .   .   .   .   2   .   .   1   3   1   .   .   1   .   .   .   .   .   3   .   2   .   1   4   .   1   3   2   
Parts Lost                 33   | .   .   .   2   .   .   1   .   1   1   .   1   5   .   2   .   .   .   .   2   .   1   .   1   .   1   .   .   .   .   .   15  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   
  Utility                  18   | .   .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   10  
  Weapon                   6    | .   .   .   2   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   1   .   .   1   .   1   1   .   1   5   .   1   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   4   
Average Slot Usage (%)     96   | .   97  100 99  100 100 100 96  100 99  100 99  98  92  92  93  92  93  93  90  94  93  94  93  93  94  95  93  90  89  85  87  
  Engine                   11   | .   14  14  11  11  11  11  9   15  15  15  13  15  15  12  13  12  12  12  11  11  11  11  11  9   10  10  8   .   .   2   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   1   7   7   6   6   6   6   6   5   5   5   5   .   .   .   .   .   .   .   .   .   
  Leg                      8    | .   28  28  22  22  22  22  27  23  15  15  5   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Wheel                    9    | .   .   .   .   .   .   .   .   .   6   7   14  14  15  13  13  12  12  12  11  11  11  11  11  13  14  15  15  15  13  12  10  
  Device                   16   | .   10  2   11  11  11  19  23  16  14  15  14  12  6   18  20  22  25  24  16  22  15  16  16  19  24  25  24  30  30  28  26  
  Storage                  16   | .   14  25  22  22  22  22  18  15  15  15  15  15  15  13  13  12  12  12  14  16  16  18  22  15  15  15  15  15  13  12  11  
  Processor                4    | .   .   .   .   .   .   .   .   .   6   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   8   8   6   
  Hackware                 2    | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   2   5   5   3   .   9   5   5   5   5   4   4   5   
  Protection               7    | .   .   .   11  11  11  2   .   2   7   7   7   8   7   6   6   6   6   6   11  5   11  11  10  10  10  10  9   5   4   4   4   
  Energy Gun               3    | .   28  28  19  18  22  12  12  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            9    | .   .   .   .   .   .   .   3   12  14  14  13  7   14  12  8   12  12  8   10  11  11  11  9   9   9   10  6   8   8   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             250  | 13  17  26  58  66  82  82  85  124 125 128 130 130 116 124 127 110 110 128 162 140 161 173 186 205 206 210 208 199 207 222 250 
  Greatest Support         40   | 40  20  20  20  20  20  20  33  33  33  12  28  28  24  24  22  22  22  22  22  22  22  22  22  34  34  34  34  34  34  34  38  
  Greatest Overweight (x)  10   | .   .   1   2   3   4   4   2   3   10  10  10  10  4   5   5   4   4   5   7   6   7   7   8   8   6   6   6   5   6   6   9   
  Average Overweight (x)   4    | .   .   .   1   2   3   3   2   2   9   9   4   4   4   4   4   4   4   4   6   6   7   6   7   5   5   5   5   5   5   5   6   
Largest Inventory Capacity 28   | 6   8   12  16  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  28  26  26  26  26  28  28  28  28  28  28  28  28  
  Average Capacity         21   | 5   6   10  12  16  19  20  20  20  20  20  20  20  20  20  20  20  20  20  24  26  26  26  26  27  28  28  28  28  28  28  28  
  Most Carried             28   | 6   6   12  16  18  20  20  20  20  19  20  20  20  20  20  20  20  20  20  26  26  26  26  26  27  26  28  28  28  28  28  28  
  Average Carried          20   | 3   4   8   11  16  19  19  19  19  17  18  19  18  19  19  19  19  20  20  23  25  25  25  25  25  23  27  27  27  26  27  26  
  Final Capacity           28   | 6   8   12  16  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  26  26  26  26  26  28  28  28  28  28  28  28  28  
  Final Carried            28   | 6   6   12  16  18  20  20  20  19  18  20  20  20  19  20  20  20  20  20  26  26  26  26  26  26  24  28  28  28  28  28  26  

 Class Distribution 
--------------------
 66% | Hauler-Mutant
  9% | Mutant
  9% | Scavenger-Mutant
  5% | Generator-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
            Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
     Hacker-Mutant | -7/Factory
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Zion
     Hauler-Mutant | -7/Deep Caves
     Hauler-Mutant | -6/Proximity Caves
     Hauler-Mutant | -6/Factory
  Scavenger-Mutant | -6/Lower Caves
  Scavenger-Mutant | -6/Lower Caves
  Scavenger-Mutant | -6/Data Miner
  Scavenger-Mutant | -5/Proximity Caves
     Hauler-Mutant | -5/Factory
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Upper Caves
     Hauler-Mutant | -5/Zhirov
   Derelict-Mutant | -4/Proximity Caves
     Hacker-Mutant | -4/Factory
     Hauler-Mutant | -4/Upper Caves
     Hauler-Mutant | -4/Upper Caves
     Hauler-Mutant | -4/Warlord
     Hauler-Mutant | -3/Proximity Caves
 Hauler-Skirmisher | -3/Research
  Generator-Mutant | -2/Research
  Generator-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           8182  | 216  174  80   326  140  .    63   62   203  405  449  709  601  454  258  92   50   .    164  160  71   113  .    416  234  242  132  151  191  84   181  1761 
  Remotely                 110   | .    110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15740 | .    87   231  586  126  .    51   205  208  256  175  290  1048 43   410  96   .    .    177  556  .    303  .    414  579  565  171  .    575  124  799  7665 
  Parts                    580   | .    4    17   39   11   .    10   14   19   11   4    38   10   5    16   4    .    .    13   18   .    13   .    22   24   20   7    .    15   7    23   216  
Haulers Intercepted        13    | .    .    .    3    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    4    2    
Recyclers Shooed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      121   | .    .    .    .    .    .    .    .    .    15   13   8    .    11   .    6    .    .    11   .    .    3    .    36   .    8    4    3    3    .    .    .    
  Prevented                46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    5    .    9    4    6    16   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  325  | .   2   8   19  12  .   7   2   6   8   5   5   43  3   10  3   .   .   8   7   .   6   .   11  8   14  2   .   7   1   6   122 
  Guns                     19   | .   2   8   6   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  76   | .   .   .   .   .   .   .   .   4   .   2   5   1   .   5   1   .   .   2   2   .   .   .   2   2   3   1   .   5   1   1   39  
  AOE                      168  | .   .   .   13  11  .   7   .   2   8   3   .   36  3   5   2   .   .   6   4   .   3   .   9   4   10  .   .   .   .   3   39  
Classes Destroyed          27   | .   1   1   3   2   .   2   3   1   1   .   3   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   
  Worker                   10   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Builder                  6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   2   
  Recycler                 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Watcher                  15   | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   8   
  Swarmer                  75   | .   .   4   10  3   .   7   .   2   4   .   .   .   3   4   1   .   .   7   1   .   3   .   6   4   5   .   .   .   .   3   8   
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Grunt                    92   | .   2   4   5   1   .   .   1   2   2   2   .   .   .   2   2   .   .   .   4   .   .   .   4   1   7   .   .   5   1   1   46  
  Brawler                  13   | .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   6   
  Duelist                  11   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Sentry                   17   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   1   1   .   .   .   1   6   
  Hunter                   25   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   1   .   1   .   .   .   1   17  
  Programmer               18   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   13  
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Zionite                  24   | .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                44   | .   .   .   .   7   .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           33   | .   2   3   9   7   .   5   3   2   4   2   4   33  3   4   2   .   .   4   6   .   3   .   4   5   4   1   .   5   2   5   28  
  Combat Bots Only         33   | .   2   3   8   7   .   4   1   2   4   2   2   33  3   4   2   .   .   4   5   .   3   .   4   4   4   1   .   5   1   4   25  
Max Kills in Single Turn   9    | .   1   1   3   3   .   4   1   1   3   1   3   9   3   2   1   .   .   3   2   .   3   .   4   3   2   1   .   1   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   .   .   3   3   .   3   .   1   3   1   .   9   3   2   1   .   .   3   1   .   3   .   4   2   2   .   .   .   .   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Imprinter (-7/Zion)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Damage Taken               7095  | .     42    116   589   172   .     56    31    430   128   75    96    1024  51    192   54    .     .     99    284   .     86    .     165   181   164   43    .     39    46    78    2854  
  Core                     544   | .     10    18    89    10    .     .     .     40    .     .     16    109   .     17    .     .     .     12    14    .     12    .     6     10    .     .     .     .     6     12    163   
  Absorbed by Shields      2612  | .     .     .     .     .     .     .     11    122   .     10    .     87    .     38    .     .     .     41    103   .     12    .     53    194   142   44    .     44    48    81    1582  
Core Remaining (%)         82    | 100   .     69    .     .     .     33    100   .     .     .     .     .     52    .     .     .     .     96    .     .     .     .     91    .     .     .     .     88    99    96    .     
Volleys Fired              879   | .     10    26    44    12    .     6     14    29    13    23    93    88    8     22    6     1     .     10    36    1     8     .     24    26    15    5     3     16    8     35    297   
  Largest                  2     | .     2     2     2     2     .     1     2     2     2     2     2     2     2     2     2     1     .     2     2     1     2     .     2     2     2     2     1     2     2     1     1     
  Hottest                  210   | .     90    90    121   112   .     56    116   210   210   210   210   115   105   135   60    30    .     60    180   90    162   .     188   169   169   169   40    162   169   88    120   
Shots Fired                1240  | .     20    46    77    17    .     6     23    51    19    36    158   146   11    35    10    1     .     13    64    1     14    .     39    43    24    10    3     32    14    35    292   
  Gun                      238   | .     20    46    67    9     .     2     19    .     .     .     .     75    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   862   | .     .     .     .     .     .     .     4     48    15    30    156   59    10    29    8     1     .     8     60    1     13    .     30    38    18    10    .     32    14    30    248   
  Launcher                 132   | .     .     .     10    8     .     4     .     3     4     6     2     11    1     6     2     .     .     5     4     .     1     .     8     5     6     .     .     .     .     2     44    
  Special                  8     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     .     3     .     
  Kinetic                  84    | .     .     .     4     .     .     .     .     .     .     .     77    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Thermal                  511   | .     10    26    63    9     .     2     14    48    15    30    79    55    10    29    8     1     .     8     38    1     .     .     10    4     .     .     .     .     .     .     51    
  Explosive                112   | .     .     .     10    8     .     4     .     3     4     6     2     11    1     6     2     .     .     5     4     .     1     .     8     5     6     .     .     .     .     2     24    
  Electromagnetic          525   | .     10    20    .     .     .     .     9     .     .     .     .     78    .     .     .     .     .     .     22    .     13    .     20    34    18    10    .     32    12    30    217   
  Robot Hit Streak         22    | .     3     8     7     3     .     7     3     8     7     6     10    22    1     7     7     .     .     2     7     .     11    .     7     7     7     9     12    13    5     13    10    
  Robot Miss Streak        9     | .     2     2     5     2     .     .     3     3     1     2     3     2     2     2     1     .     .     2     9     .     1     .     1     2     2     1     .     3     1     4     5     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        4     | .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                278   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    248   
Shots Hit Robots           708   | .     11    32    34    7     .     4     11    25    7     13    97    95    1     18    8     .     .     3     30    .     9     .     19    24    16    9     3     23    8     21    180   
  Core Hits                690   | .     5     10    33    18    .     10    7     9     15    16    37    132   4     19    4     .     .     10    21    .     6     .     23    24    27    4     .     11    5     11    229   
  Critical Hits            34    | .     .     .     .     .     .     .     .     1     1     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     5     16    
  Critical Kills           11    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     
  Critical Parts Destroyed 21    | .     .     .     .     .     .     .     .     1     1     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     4     8     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           53913 | .     162   464   1655  721   .     656   267   1253  900   1047  3329  4766  232   1187  527   .     .     616   1968  .     564   .     1816  1372  1484  290   .     807   267   1391  26172 
  Guns                     2426  | .     162   464   488   70    .     35    221   .     .     .     .     986   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  22632 | .     .     .     .     .     .     .     46    1052  249   391   3095  776   27    560   210   .     .     112   1119  .     348   .     799   852   435   290   .     807   267   960   10237 
  Explosions               28821 | .     .     .     1167  651   .     621   .     201   651   656   234   3004  205   627   317   .     .     504   815   .     216   .     1017  520   1049  .     .     .     .     431   15935 
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1432  | .     .     .     38    .     .     .     .     .     .     .     1394  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  10342 | .     63    210   450   70    .     91    182   1052  249   391   1701  760   27    560   210   .     .     112   774   .     .     .     431   63    428   .     .     .     .     .     2518  
  Explosive                22708 | .     .     .     1167  651   .     565   .     201   651   656   234   2698  205   627   317   .     .     504   498   .     216   .     813   457   621   .     .     .     .     431   11196 
  Electromagnetic          19397 | .     99    254   .     .     .     .     85    .     .     .     .     1308  .     .     .     .     .     .     662   .     348   .     572   852   435   290   .     807   267   960   12458 
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14    | .     .     .     2     2     2     2     .     3     3     3     3     8     8     .     .     .     .     .     .     .     .     .     .     1     1     1     2     .     .     .     14    
  Average Corruption       3     | .     .     .     2     2     2     2     .     1     3     3     3     6     8     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     5     
  Corruption Purged        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Effects                  219   | .     .     .     8     12    7     9     .     2     38    25    2     27    35    .     .     .     .     .     .     .     .     .     .     .     2     7     .     .     .     .     45    
    Message Errors         58    | .     .     .     2     4     5     3     .     2     9     4     1     5     9     .     .     .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     8     
    Matter Fused           46    | .     .     .     .     .     .     .     .     .     12    10    .     7     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Heat Flow Errors       23    | .     .     .     .     3     .     .     .     .     7     4     .     3     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Discharges      28    | .     .     .     2     1     2     4     .     .     6     2     1     3     4     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     
    Data Loss (minor)      24    | .     .     .     2     4     .     2     .     .     4     1     .     2     4     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     3     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Targeting Errors       23    | .     .     .     2     .     .     .     .     .     .     2     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2879  | .     .     .     114   .     .     25    .     2     42    7     107   95    .     62    28    .     .     .     88    .     .     .     31    46    91    .     .     59    .     48    2034  
  Projectiles              1297  | .     .     .     .     .     .     .     .     2     38    4     107   29    .     30    16    .     .     .     84    .     .     .     1     27    29    .     .     59    .     48    823   
  Explosions               1582  | .     .     .     114   .     .     25    .     .     4     3     .     66    .     32    12    .     .     .     4     .     .     .     30    19    62    .     .     .     .     .     1211  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 13    | .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  13    | .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      620   | .     .     .     72    47    .     39    .     60    .     16    .     44    .     .     .     .     .     21    57    .     .     .     .     48    .     .     .     .     .     14    202   
  Shots                    17    | .     .     .     2     1     .     1     .     1     .     1     .     2     .     .     .     .     .     1     1     .     .     .     .     2     .     .     .     .     .     1     4     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        372   | .     264   138   127   254   .     .     27    318   371   372   252   258   214   6     .     .     .     .     306   .     90    .     31    .     1     73    .     .     .     118   324   
  Average Temperature      77    | .     116   57    32    87    .     .     12    95    95    112   62    90    85    3     .     .     .     .     97    .     47    .     15    .     1     38    .     .     .     49    66    
  Received Heat Transfer   992   | .     24    60    153   21    .     .     .     24    21    24    36    138   .     34    18    .     .     .     54    .     9     .     28    16    29    15    .     13    5     4     266   
  Effects                  6     | .     .     .     .     .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           68    | .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     1     .     3     .     .     2     1     1     .     2     .     4     48    
  Combat Hostiles          62    | .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     1     .     3     .     .     2     1     1     .     2     .     2     44    
  Parts Fried              161   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     4     .     .     10    1     1     .     5     3     13    119   
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             8     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     2     
  Heat Transferred         10684 | .     185   592   1036  148   .     124   370   999   259   407   1720  1008  37    601   259   .     .     111   680   .     .     .     422   .     350   .     .     .     .     .     1376  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     .     .     .     .     .     8     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Latent Energy Used         995   | .     .     .     .     .     .     .     .     .     .     .     .     459   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     536   
  LE Corruption            17    | .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             6408 | .    136  224  693  387  .    284  205  537  .    .    .    .    .    331  .    .    .    .    899  .    .    .    .    560  .    .    .    .    406  802  6408 
  Average Influence        532  | .    70   101  374  172  .    101  107  199  .    .    .    .    .    182  .    .    .    .    280  .    .    .    .    355  .    .    .    .    261  549  2767 
Maximum Alert Level        5    | .    .    1    2    1    .    1    1    2    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    3    5    
  Low Security (%)         47   | 100  100  91   25   72   .    79   76   43   .    .    .    .    .    53   .    .    .    .    68   .    .    .    .    .    .    .    .    .    54   .    .    
  Level 1                  28   | .    .    8    35   27   .    20   23   52   .    .    .    .    .    46   .    .    .    .    7    .    .    .    .    63   .    .    .    .    20   21   5    
  Level 2                  13   | .    .    .    39   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    36   .    .    .    .    25   59   14   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    19   3    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  High Security            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    1    .    1    .    .    .    .    7    .    1    .    .    .    1    .    .    .    .    5    .    .    .    .    5    .    .    .    .    1    1    40   
  Investigation            4    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Extermination            9    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    1    
  Reinforcement            12   | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    1    7    
  Assault                  30   | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    26   
  Garrison                 8    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Distress Signals           19   | .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   4   6   
Communications Jammed      57   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   8   3   41  
  Distress Signals         52   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   7   3   37  
Times Spotted              601  | .   3   10  37  17  .   5   5   21  15  13  48  64  5   13  6   .   .   11  20  .   7   .   20  24  14  5   .   12  9   12  205 
  Peak Tracking Total      38   | .   3   2   9   5   .   3   2   4   6   5   4   38  2   4   4   .   .   5   7   .   4   .   5   8   4   4   .   4   3   7   21  
  Tactical Retreats        16   | .   .   .   .   1   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          58   | .   .   .   5   1   .   2   .   8   2   2   6   5   .   2   .   .   .   .   10  1   2   .   .   2   .   .   .   .   2   1   7   
  Max in Single Turn       4    | .   .   .   2   1   .   2   .   2   1   .   1   1   .   1   .   .   .   .   4   1   1   .   .   1   .   .   .   .   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          70   | .   3   1   3   1   5   .   3   7   .   .   1   .   .   7   2   .   4   .   3   1   1   6   .   7   .   2   4   .   3   2   4   
  Terminals                28   | .   2   1   3   1   .   .   3   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   1   .   .   2   2   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                251  | .   10  1   10  3   49  .   14  25  .   .   6   .   .   15  7   .   25  .   6   1   1   19  .   28  .   4   8   .   6   5   8   
  Successful               173  | .   5   .   4   3   49  .   5   7   .   .   6   .   .   7   7   .   25  .   1   1   1   19  .   14  .   3   8   .   2   5   1   
  Failed                   78   | .   5   1   6   .   .   .   9   18  .   .   .   .   .   8   .   .   .   .   5   .   .   .   .   14  .   1   .   .   4   .   7   
    Catastrophic           10   | .   .   1   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   10  1   8   3   1   .   6   9   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   11  .   1   1   .   2   4   3   
  Terminals                93   | .   9   1   10  3   .   .   14  14  .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   15  .   3   .   .   4   5   6   
  Fabricators              11   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   11  .   .   .   .   2   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             149  | .   3   .   2   2   49  .   4   3   .   .   6   .   .   4   7   .   25  .   .   1   1   19  .   7   .   3   8   .   1   3   1   
  Record                   82   | .   .   .   .   .   48  .   .   .   .   .   .   .   .   .   6   .   11  .   .   1   .   7   .   .   .   2   7   .   .   .   .   
  Part Schematic           17   | .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   5   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   .   .   4   .   1   .   .   .   .   .   1   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   2   .   2   1   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                10   | .   1   .   2   1   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Track                  3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   2   1   3   .   .   .   3   7   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   6   .   1   .   .   3   2   4   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   5   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   .   .   234 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     88   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   56  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   3   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   2   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   3   .   
  parse_system             8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   3   .   
Relay Couplers Released    17   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   8   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              11   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Total Allies               11    | .     1     .     .     .     .     .     .     1     2     .     .     .     .     .     2     .     .     1     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Largest Group            5     | .     1     1     1     1     1     1     1     2     3     3     1     1     1     1     3     1     1     2     2     1     5     5     5     3     1     1     1     1     1     1     1     
  Highest-Rated Group      238   | .     56    57    66    66    66    66    71    100   142   142   100   105   102   115   162   111   111   205   216   124   238   238   238   186   143   145   149   149   166   196   210   
  Highest-Rated Ally       210   | .     56    57    66    66    66    66    71    90    90    94    100   105   102   115   111   111   111   111   122   124   125   125   128   143   143   145   149   149   166   196   210   
Total Orders               25    | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     2     .     2     
  GOTO                     14    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     
  FOLLOW                   1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  EXPLORE                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     2     
  RETURN                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     
Ally Attacks               604   | .     10    16    39    15    .     1     6     23    11    39    68    38    5     14    8     .     .     4     38    .     1     .     93    27    11    4     .     10    15    10    98    
  Total Damage             39949 | .     146   201   754   391   .     53    309   986   840   1351  2643  7850  279   517   503   .     .     111   1654  .     153   .     2496  786   442   250   .     573   1107  981   14573 
  Kills                    280   | .     2     5     11    7     .     2     4     10    6     9     30    38    5     5     5     .     .     2     14    .     1     .     17    7     .     1     .     3     6     7     83    
Allies Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       7    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   2   .   2   .   .   .   .   1   1   1   .   1   .   2   1   .   1   .   1   2   .   1   .   .   2   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   2   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               36485 | 84   153  1285 1104 1465 1099 1014 421  2103 1988 1353 7631 2079 1095 722  1022 614  106  528  675  938  1318 238  1243 911  604  1187 564  587  255  609  1490 
Spaces Moved               18238 | 49   88   750  587  750  467  459  173  919  982  655  2150 1285 743  442  773  475  78   381  332  643  769  143  693  472  378  684  351  377  144  376  670  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   25    | 25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4248  | 21   88   750  587  750  467  459  173  919  34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   13962 | .    .    .    .    .    .    .    .    .    948  655  2150 1285 743  442  773  475  78   381  332  643  769  143  693  472  378  684  351  377  144  376  670  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  150  180  210  210  180  180  190  180  125  125  130  125  125  125  125  125  125  145  155  145  155  136  136  136  136  136  136  136  136  
  Average Speed            154   | 136  120  138  153  189  234  213  180  208  192  189  136  136  130  131  125  125  125  125  146  145  155  154  157  144  145  145  139  136  145  143  148  
  Slowest Speed            270   | 160  120  150  180  210  240  240  180  210  270  190  190  190  130  140  135  125  125  135  155  145  155  155  165  170  146  146  146  136  146  146  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       58    | 3    21   99   48   99   93   67   21   28   83   80   91   93   78   16   94   60   69   51   11   78   84   60   94   12   59   75   92   68   7    20   21   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     12    | .    1    1    .    .    1    .    .    .    .    .    1    .    .    .    1    1    1    .    .    .    1    3    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    1    .    1    .    1    .    .    1    1    5    .    1    .    2    3    .    1    .    2    1    .    2    .    1    4    .    .    .    .    .    
Spaces Dug                 147   | .    .    .    5    7    .    34   .    3    6    21   .    7    5    18   .    1    .    2    9    .    .    .    .    4    .    .    .    .    2    13   10   
Terrain Destroyed          1050  | .    .    .    35   53   .    42   .    81   36   76   6    45   19   54   17   1    .    75   41   .    12   .    52   49   62   .    .    .    2    13   279  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               118   | .    .    .    .    .    .    .    .    13   7    18   5    10   6    9    .    1    .    4    14   .    .    .    2    4    .    .    .    .    2    .    23   
  AOE                      932   | .    .    .    35   53   .    42   .    68   29   58   1    35   13   45   17   .    .    71   27   .    12   .    50   45   62   .    .    .    .    13   256  

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      25501 | 62   118  951  713  778  475  490  261  1063 1054 719  6697 1465 862  544  817  494  86   414  454  648  878  160  795  652  406  862  425  420  176  446  1116 
  Wait                     5503  | .    6    157  28   4    .    19   55   46   19   15   4405 33   95   51   28   14   9    14   44   3    50   3    44   104  .    157  39   21   9    .    31   
  Move                     18207 | 48   87   749  586  749  466  458  172  918  981  654  2149 1284 742  441  772  474  77   380  331  642  768  142  692  471  377  683  350  376  143  375  670  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  185   | 6    6    7    15   4    4    3    7    15   2    4    5    13   3    9    2    1    .    .    15   1    1    2    3    2    4    6    6    3    3    8    25   
  Fast Attach              94    | 6    2    .    6    .    .    .    1    9    .    .    14   3    .    1    2    2    .    .    2    .    .    5    4    13   .    2    4    .    2    7    9    
  Attach                   67    | .    .    .    5    .    .    1    2    3    1    .    1    11   .    5    1    1    .    .    4    1    2    2    1    2    1    .    3    .    2    2    16   
  Detach                   30    | .    .    .    4    .    .    .    .    3    .    .    2    3    .    2    1    .    .    .    1    .    1    1    .    2    .    .    3    .    1    2    4    
  Swap                     252   | 2    .    7    10   6    2    1    4    17   13   21   10   18   9    9    3    .    .    10   12   .    8    .    21   18   5    5    8    1    4    3    25   
  Drop                     199   | .    7    5    15   3    3    2    6    23   .    2    18   12   5    4    2    1    .    .    8    .    .    5    6    14   4    4    9    3    4    14   20   
  Fire                     879   | .    10   26   44   12   .    6    14   29   13   23   93   88   8    22   6    1    .    10   36   1    8    .    24   26   15   5    3    16   8    35   297  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Rewire                   65    | .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     8 | -11/Scrapyard      | Discovered new exit (range 14)
    85 | -11/Scrapyard      | Entered Materials
   179 | -10/Materials      | Discovered new exit (range 15)
   190 | -10/Materials      | Discovered new exit (range 7)
   238 | -10/Materials      | Entered Mines
   238 | -10/Mines          | Accompanied by 1 ally
   276 | -10/Mines          | Learned location of 1 exit from Materials
   303 | -10/Mines          | Build established: Mutant
   532 | -10/Mines          | Excavation squad dispatched
   532 | -10/Mines          | A large section of the Mines collapsed
   680 | -10/Mines          | Discovered new exit (range 13)
   800 | -10/Mines          | Learned Materials security intel
   881 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   886 | -10/Mines          | Found Prototype Device
   944 | -10/Mines          | Discovered new exit (range 5)
  1181 | -10/Mines          | Learned location of Storage (-9)
  1394 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1523 | -10/Mines          | Entered Materials
  1523 | -9/Materials       | Accompanied by 1 ally
  1523 | -9/Materials       | Evolved 2 slots: Utility x2
  1524 | -9/Materials       | Identified exit to Storage
  1800 | -9/Materials       | Discovered exit to Storage (range 12)
  1811 | -9/Materials       | Build established: Scavenger-Mutant
  2216 | -9/Materials       | Destroyed 8 combat bots
  2416 | -9/Materials       | Discovered new exit (range 16)
  2467 | -9/Materials       | Build established: Mutant
  2599 | -9/Materials       | Discovered new exit (range 10)
  2627 | -9/Materials       | Entered Mines
  2627 | -9/Mines           | Accompanied by 1 ally
  2629 | -9/Mines           | Met a Derelict bent on vengeance
  2635 | -9/Mines           | Learned Materials garrison access intel
  2708 | -9/Mines           | Learned Materials security intel
  2945 | -9/Mines           | Assembled infested the area
  2950 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2979 | -9/Mines           | Core integrity fell below 50%
  3014 | -9/Mines           | Destroyed 7 combat bots
  3389 | -9/Mines           | Discovered new exit (range 8)
  3418 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3419 | -9/Mines           | Discovered new exit (range 5)
  3500 | -9/Mines           | Discovered new exit (range 6)
  3630 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4092 | -9/Mines           | Entered Exiles
  4092 | -9/Exiles          | Accompanied by 1 ally
  4120 | -9/Exiles          | Discovered new exit (range 15)
  4187 | -9/Exiles          | Met 8R-AWN
  4216 | -9/Exiles          | Met EX-HEX
  4375 | -9/Exiles          | Visited The Gauntlet
  4570 | -9/Exiles          | Build established: Hauler-Mutant
  4629 | -9/Exiles          | Met EX-DEC
  4689 | -9/Exiles          | Learned location of Zion (-7)
  4746 | -9/Exiles          | Met EX-BIN
  4773 | -9/Exiles          | Aligned with FarCom system
  4775 | -9/Exiles          | Given EX-Vault access code
  4869 | -9/Exiles          | Opened EX-Vault
  4885 | -9/Exiles          | Found Latent Energy Streamer
  4932 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5172 | -9/Exiles          | Discovered new exit (range 10)
  5191 | -9/Exiles          | Left Exiles lab with Latent Energy Streamer
  5191 | -9/Exiles          | Entered Mines
  5191 | -8/Mines           | Accompanied by 1 ally
  5972 | -8/Mines           | Discovered new exit (range 2)
  6205 | -8/Mines           | Entered Materials
  6205 | -8/Materials       | Accompanied by 1 ally
  6205 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6207 | -8/Materials       | Loaded intel: 1 garrison access location
  6608 | -8/Materials       | Discovered new exit (range 4)
  6626 | -8/Materials       | Entered Factory
  6626 | -7/Factory         | Accompanied by 1 ally
  6626 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  6726 | -7/Factory         | Fabricated Matter Neutralizer (x2)
  7470 | -7/Factory         | Garrison activated, responded to threat
  7877 | -7/Factory         | Build established: Hacker-Mutant
  8119 | -7/Factory         | Identified Exp. Sensor Array
  8524 | -7/Factory         | Identified exit to Lower Caves
  8639 | -7/Factory         | Garrison activated, responded to threat
  8729 | -7/Factory         | Entered Lower Caves
  8729 | -7/Lower Caves     | Accompanied by 1 ally
  8742 | -7/Lower Caves     | Spotted B-75 Beast
  8750 | -7/Lower Caves     | Allies destroyed B-75 Beast
  8893 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9028 | -7/Lower Caves     | Build established: Hauler-Mutant
  9073 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9507 | -7/Lower Caves     | Learned Factory emergency access door positions
 10293 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 10525 | -7/Lower Caves     | Discovered new exit (range 5)
 10538 | -7/Lower Caves     | Identified exit to Lower Caves
 10717 | -7/Lower Caves     | Entered another Lower Caves area
 10717 | -7/Lower Caves     | Accompanied by 3 allies
 10857 | -7/Lower Caves     | Discovered new exit (range 5)
 10864 | -7/Lower Caves     | Identified exit to Factory
 11383 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 11406 | -7/Lower Caves     | Learned 12 Factory zone layouts
 11681 | -7/Lower Caves     | Discovered new exit (range 7)
 11691 | -7/Lower Caves     | Identified exit to Zion
 12070 | -7/Lower Caves     | Entered Zion
 12070 | -7/Zion            | Accompanied by 1 ally
 12126 | -7/Zion            | System corruption cleaned by Quarantine Array
 12280 | -7/Zion            | Discovered new exit (range 16)
 12304 | -7/Zion            | Identified exit to Proximity Caves
 12453 | -7/Zion            | Given A8's code to call for help
 12862 | -7/Zion            | Rebuked by Imprinter
 13060 | -7/Zion            | Identified exit to Deep Caves
 18091 | -7/Zion            | Attacked by Zionites
 18357 | -7/Zion            | Destroyed Imprinter
 18363 | -7/Zion            | Extracted access codes from Imprinter's data core
 19346 | -7/Zion            | Opened final containment barrier to the Deep Caves
 19369 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 19701 | -7/Zion            | Entered Deep Caves
 19701 | -7/Deep Caves      | Accompanied by 1 ally
 20029 | -7/Deep Caves      | Z-Facility disabled
 20244 | -7/Deep Caves      | Found Prototype Protection
 20593 | -7/Deep Caves      | Discovered new exit (range 7)
 20601 | -7/Deep Caves      | Identified exit to Proximity Caves
 20841 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 20946 | -7/Deep Caves      | Exposed GOLEM chamber
 20947 | -7/Deep Caves      | Destroyed as-42593
 21082 | -7/Deep Caves      | Triggered Deep Caves wall
 21102 | -7/Deep Caves      | Spotted AS-62433
 21116 | -7/Deep Caves      | Spotted AS-30549
 21120 | -7/Deep Caves      | Destroyed 33 combat bots
 21126 | -7/Deep Caves      | Allies destroyed AS-62433
 21130 | -7/Deep Caves      | Destroyed AS-30549
 21155 | -7/Deep Caves      | Triggered Deep Caves wall
 21172 | -7/Deep Caves      | Spotted as-55976
 21177 | -7/Deep Caves      | Destroyed as-55976
 21194 | -7/Deep Caves      | Lost 5 parts (1n2u2w)
 21721 | -7/Deep Caves      | Found Zio. Heavy Carapace
 21724 | -7/Deep Caves      | Found Prototype Protection
 21780 | -7/Deep Caves      | Entered Proximity Caves
 21780 | -6/Proximity Caves | Accompanied by 1 ally
 21899 | -6/Proximity Caves | Identified Zio. Weapon Casing
 22330 | -6/Proximity Caves | Learned Factory terminal intel
 22498 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 22875 | -6/Proximity Caves | Entered Factory
 22875 | -6/Factory         | Accompanied by 1 ally
 22875 | -6/Factory         | Evolved 2 slots: Utility x2
 22878 | -6/Factory         | Loaded intel: 20 terminal locations
 23277 | -6/Factory         | Identified exit to Lower Caves
 23347 | -6/Factory         | Repaired Arm. Wheel
 23374 | -6/Factory         | Discovered new exit (range 14)
 23393 | -6/Factory         | Identified exit to Factory
 23562 | -6/Factory         | Build established: Scavenger-Mutant
 23597 | -6/Factory         | Entered Lower Caves
 23597 | -6/Lower Caves     | Accompanied by 1 ally
 23834 | -6/Lower Caves     | A Commander dispatched an escort
 23842 | -6/Lower Caves     | Learned Factory trap positions
 23933 | -6/Lower Caves     | Learned 4 Factory zone layouts
 24394 | -6/Lower Caves     | Discovered new exit (range 5)
 24398 | -6/Lower Caves     | Identified exit to Lower Caves
 24619 | -6/Lower Caves     | Entered another Lower Caves area
 24619 | -6/Lower Caves     | Accompanied by 1 ally
 24662 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 24890 | -6/Lower Caves     | Found Alien Artifact
 24890 | -6/Lower Caves     | Identified Core Expander
 24890 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
 25051 | -6/Lower Caves     | Discovered new exit (range 15)
 25056 | -6/Lower Caves     | Learned location of Extension (-5)
 25067 | -6/Lower Caves     | Identified exit to Data Miner
 25233 | -6/Lower Caves     | Entered Data Miner
 25233 | -6/Data Miner      | Accompanied by 1 ally
 25233 | -6/Data Miner      | Discovered new exit (range 6)
 25240 | -6/Data Miner      | Identified exit to Proximity Caves
 25257 | -6/Data Miner      | Met Data Miner
 25280 | -6/Data Miner      | Learned location of Section 7 (-2)
 25280 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 25300 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 25339 | -6/Data Miner      | Entered Proximity Caves
 25339 | -5/Proximity Caves | Accompanied by 1 ally
 25494 | -5/Proximity Caves | Learned 8 Factory zone layouts
 25685 | -5/Proximity Caves | Escorted by Enhanced Grunt
 25822 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 25867 | -5/Proximity Caves | Entered Factory
 25867 | -5/Factory         | Accompanied by 2 allies
 25867 | -5/Factory         | Evolved 2 slots: Utility x2
 25868 | -5/Factory         | Identified exit to Upper Caves
 25868 | -5/Factory         | Identified exit to Factory
 25869 | -5/Factory         | Loaded intel: 119 trap records
 26336 | -5/Factory         | Build established: Hauler-Mutant
 26369 | -5/Factory         | Garrison activated, responded to threat
 26467 | -5/Factory         | First assault squad dispatched
 26502 | -5/Factory         | Incoming assault squad redirected
 26542 | -5/Factory         | Entered Upper Caves
 26542 | -5/Upper Caves     | Accompanied by 1 ally
 26570 | -5/Upper Caves     | Found Alien Artifact
 26968 | -5/Upper Caves     | Learned Factory emergency access door positions
 26990 | -5/Upper Caves     | Encountered a Warlord checkpoint
 27067 | -5/Upper Caves     | Discovered new exit (range 15)
 27092 | -5/Upper Caves     | Identified exit to Upper Caves
 27480 | -5/Upper Caves     | Entered another Upper Caves area
 27480 | -5/Upper Caves     | Accompanied by 1 ally
 27521 | -5/Upper Caves     | Discovered exit to Factory (range 3)
 28140 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 28321 | -5/Upper Caves     | Discovered new exit (range 8)
 28344 | -5/Upper Caves     | Identified exit to Zhirov
 28555 | -5/Upper Caves     | Learned location of 1 exit from Factory
 28683 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 28687 | -5/Upper Caves     | Learned location of Warlord (-4)
 28798 | -5/Upper Caves     | Entered Zhirov
 28798 | -5/Zhirov          | Accompanied by 5 allies
 28798 | -5/Zhirov          | Discovered new exit (range 3)
 28802 | -5/Zhirov          | Identified exit to Proximity Caves
 28826 | -5/Zhirov          | Met Zhirov
 28854 | -5/Zhirov          | Learned location of Quarantine (-3)
 28854 | -5/Zhirov          | Learned location of Testing (-2)
 28854 | -5/Zhirov          | Learned location of Command (-1)
 28870 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 28895 | -5/Zhirov          | Found Alien Artifact
 28895 | -5/Zhirov          | Identified Integrated Dissipator
 28895 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 28921 | -5/Zhirov          | Found Alien Artifact
 29036 | -5/Zhirov          | Entered Proximity Caves
 29036 | -4/Proximity Caves | Accompanied by 5 allies
 29448 | -4/Proximity Caves | Build established: Derelict-Mutant
 30056 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 30248 | -4/Proximity Caves | Build established: Hauler-Mutant
 30279 | -4/Proximity Caves | Entered Factory
 30279 | -4/Factory         | Accompanied by 3 allies
 30279 | -4/Factory         | Evolved 2 slots: Utility x2
 30280 | -4/Factory         | Identified exit to Research
 30352 | -4/Factory         | Repaired Arm. Wheel
 30475 | -4/Factory         | Identified Dimensional Node Initializer
 30475 | -4/Factory         | Identified Transdimensional Reconstructor
 30624 | -4/Factory         | Repaired F-cell Engine
 30828 | -4/Factory         | Identified exit to Upper Caves
 30828 | -4/Factory         | Identified exit to Armory
 30848 | -4/Factory         | Build established: Hacker-Mutant
 31190 | -4/Factory         | Entered Upper Caves
 31190 | -4/Upper Caves     | Accompanied by 1 ally
 31192 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 31512 | -4/Upper Caves     | Build established: Hauler-Mutant
 31728 | -4/Upper Caves     | Discovered new exit (range 10)
 31746 | -4/Upper Caves     | Identified exit to Upper Caves
 31794 | -4/Upper Caves     | Entered another Upper Caves area
 31794 | -4/Upper Caves     | Accompanied by 1 ally
 31829 | -4/Upper Caves     | Identified exit to Warlord
 31861 | -4/Upper Caves     | Encountered a Warlord checkpoint
 31864 | -4/Upper Caves     | Discovered exit to Research (range 9)
 31905 | -4/Upper Caves     | Learned Research security intel
 32429 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 32981 | -4/Upper Caves     | Entered Warlord
 32981 | -4/Warlord         | Accompanied by 1 ally
 33025 | -4/Warlord         | Discovered new exit (range 8)
 33034 | -4/Warlord         | Identified exit to Proximity Caves
 33036 | -4/Warlord         | Initialized slip node
 33078 | -4/Warlord         | System corruption cleaned by Quarantine Array
 33349 | -4/Warlord         | Visited the Vortex Lab
 33354 | -4/Warlord         | Found Prototype Energy Gun
 33354 | -4/Warlord         | Identified Vortex Shotgun
 33358 | -4/Warlord         | Found Vortex Shotgun
 33364 | -4/Warlord         | Warlord's base attacked by MAIN.C
 33364 | -4/Warlord         | Found Prototype Energy Cannon
 33365 | -4/Warlord         | Identified Vortex Cannon
 33369 | -4/Warlord         | Found Vortex Cannon
 33456 | -4/Warlord         | Met Warlord
 33473 | -4/Warlord         | Opened Warlord's prototype stash
 33479 | -4/Warlord         | Found Prototype Reactor
 33479 | -4/Warlord         | Identified Vortex Chain Reactor
 33487 | -4/Warlord         | Found Prototype Device
 33487 | -4/Warlord         | Identified System Purifier
 33494 | -4/Warlord         | Found Prototype Processor
 33540 | -4/Warlord         | Warped through subspace to slip node
 33545 | -4/Warlord         | Entered Proximity Caves
 33545 | -3/Proximity Caves | Accompanied by 1 ally
 34034 | -3/Proximity Caves | Discovered exit to Research (range 13)
 34132 | -3/Proximity Caves | Entered Research
 34132 | -3/Research        | Accompanied by 1 ally
 34132 | -3/Research        | Evolved 2 slots: Utility x2
 34152 | -3/Research        | Identified exit to Research
 34152 | -3/Research        | Identified Exp. Target Analyzer
 34368 | -3/Research        | Found Quantum Capacitor
 34387 | -3/Research        | Entered another Research area
 34387 | -2/Research        | Accompanied by 1 ally
 34387 | -2/Research        | Warlord forces began assault on 0b10
 34387 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 34420 | -2/Research        | Met up with Warlord
 34461 | -2/Research        | Identified exit to Access
 34497 | -2/Research        | Research machine network offline
 34529 | -2/Research        | Borebot progress halted
 34535 | -2/Research        | Found Prototype Device
 34535 | -2/Research        | Identified Adv. Particle Accelerator
 34539 | -2/Research        | Found Adv. Particle Accelerator
 34809 | -2/Research        | Borebot progress halted
 34822 | -2/Research        | Build established: Generator-Mutant
 34829 | -2/Research        | Borebot progress halted
 34907 | -2/Research        | Borebot progress halted
 34930 | -2/Research        | Borebot progress halted
 34996 | -2/Research        | Entered Access
 34996 | -1/Access          | Accompanied by 1 ally
 34996 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 35169 | -1/Access          | Incoming investigation squad redirected
 35299 | -1/Access          | Garrison activated, responded to threat
 35308 | -1/Access          | Found Prototype Launcher
 35308 | -1/Access          | Identified Point Singularity Launcher
 35313 | -1/Access          | Found Point Singularity Launcher
 35409 | -1/Access          | Destroyed 8 combat bots
 35496 | -1/Access          | First assault squad dispatched
 35712 | -1/Access          | High security lockdown imminent
 35748 | -1/Access          | Destroyed 7 combat bots
 35792 | -1/Access          | High security lockdown engaged
 35946 | -1/Access          | Spotted Executioner
 35946 | -1/Access          | Destroyed Executioner
 36015 | -1/Access          | Destroyed 15 combat bots
 36073 | -1/Access          | Garrison activated, responded to threat
 36085 | -1/Access          | Spotted Executioner
 36087 | -1/Access          | Destroyed Executioner
 36096 | -1/Access          | System corruption reached 10%
 36124 | -1/Access          | Lost 3 parts (2u1w)
 36151 | -1/Access          | Destroyed 25 combat bots
 36166 | -1/Access          | Destroyed Striker
 36166 | -1/Access          | Spotted Striker
 36170 | -1/Access          | Destroyed Striker
 36227 | -1/Access          | Garrison activated, responded to threat
 36234 | -1/Access          | Spotted Investigator
 36236 | -1/Access          | Destroyed 10 combat bots
 36238 | -1/Access          | Lost 4 parts (2n2u)
 36239 | -1/Access          | Allies destroyed Investigator
 36400 | -1/Access          | Scanned by Researcher
 36408 | -1/Access          | Destroyed Investigator
 36444 | -1/Access          | Destroyed 12 combat bots
 36454 | -1/Access          | Core integrity fell below 50%
 36466 | -1/Access          | Spotted Striker
 36470 | -1/Access          | Spotted Striker
 36471 | -1/Access          | Core integrity fell below 20%
 36474 | -1/Access          | Destroyed Striker
 36474 | -1/Access          | Spotted Striker
 36474 | -1/Access          | Destroyed Striker
 36486 | -1/Access          | Destroyed Striker
 36486 | -1/Access          | Core destroyed

 Last Messages 
---------------
36481_ I-47 Archangel destroyed.
36481_ Slug penetrates R-10 Processor.
36481_ Slug penetrates P-80 Master. <x2>
36482_ H-88 Terminator destroyed.
36482_ Destroyed Adv. Reaction Control System.
36482_ Destroyed Adv. Phase Shifter.
36482_ Destroyed Prototype Energy Gun.
36482_ Destroyed Imp. Antigrav System.
36483_ The unstable cave ceiling collapses.
36483_ R-10 Processor collects Prototype Protection.
36484_ Slug penetrates Wall.
36484_ Slug penetrates H-88 Terminator.
36484_ P-80 Master resets H-88 Terminator, system corruption cleaned.
36484_ P-80 Master resets R-10 Processor, system corruption cleaned.
36484_ Slug penetrates Player 2. <x4>
36486_ System corrupted: Heat flow error (+269).
36486_ Striker system terminally corrupted.
36486_ R-10 Processor collects Enh. Nova Cannon.
36486_ System corrupted: HERF Cannon targeting data glitched.
36486_ H-88 Terminator destroyed.

 Map 
-----
+----------------------------------------------------+
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|             !##   *%%!%                            |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           126
Energy Generation          97
Energy Capacity            1220
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              14
Power Amplification        20
Armor Coverage             2025
Resistance: KI             30
Resistance: TH             25
Resistance: EM             15
Weapon Shielding           100
Evasion (%)                40
Target Analysis            12
Recoil Reduction           2
Particle Charging          50
Offensive Hacking          24
Defensive Hacking          14

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
           Hvy. Beamcaster | -7/Zion       | Free
                  Riot Gun | -7/Zion       | Free
              Battle Rifle | -7/Zion       | Free
               Barrage Gun | -7/Zion       | Free
             Battle Cannon | -7/Zion       | Free
                    Flamer | -7/Zion       | Free
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
            Centrium Wheel | -4/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Matter Neutralizer | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Dimensional Node Initializer
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                        | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    
----------                 Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Slots Evolved              18    | .     .     2     .     .     .     2     2     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     2     .     .     .     .     2     2     2     .     
  Power                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Propulsion               4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     
  Utility                  9     | .     .     1     .     .     .     1     1     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     1     1     .     
  Weapon                   4     | .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     
Parts Attached             212   | .     6     5     17    .     .     .     5     12    .     2     6     8     3     16    2     .     .     .     10    1     1     .     3     28    1     3     4     1     6     16    56    
Parts Lost                 40    | .     .     .     .     .     .     .     .     .     .     .     .     3     2     3     .     .     .     .     1     .     .     .     1     1     .     .     .     .     .     .     29    
Damage Taken               12782 | .     53    185   373   194   .     63    53    33    140   417   414   1079  157   516   .     .     .     31    675   .     52    .     323   671   18    71    .     132   79    243   6810  
  Core                     1992  | .     12    37    90    78    .     .     .     .     .     26    43    65    36    .     .     .     .     .     23    .     .     .     34    59    .     .     .     .     .     38    1451  
    Player 2/Cogmind (%)   78    | .     54    67    50    88    .     .     .     .     .     100   72    37    100   .     .     .     .     .     62    .     .     .     85    85    .     .     .     .     .     76    89    
  Absorbed by Shields      1616  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1616  
Damage Inflicted           37652 | .     146   201   754   391   .     53    309   986   784   935   2643  7850  279   517   460   .     .     64    1290  .     153   .     1169  742   442   250   .     573   1107  981   14573 
  Player 2/Cogmind (%)     41    | .     47    30    31    35    .     7     53    44    46    47    44    62    54    30    46    .     .     9     39    .     21    .     39    35    22    46    .     41    80    41    35    
Combat Hostiles Destroyed  186   | .     1     5     8     7     .     1     1     6     6     8     3     34    5     3     4     .     .     1     6     .     1     .     8     7     .     1     .     3     5     4     58    
  Player 2/Cogmind (%)     36    | .     33    38    29    36    .     12    33    50    42    61    37    44    62    23    57    .     .     11    46    .     14    .     42    46    .     33    .     30    83    40    32    

 Game 
------
Seed              MiniBiometalTreads
  Manual?         0
Play Time         05:59:06
  Cumulative      1204.2 hours
  Start           2020.05.30 @ 20:41:33
  End             2020.06.09 @ 22:05:28
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          399
  Rogue           399
  Adventurer      0
  Explorer        0
Win Type          -
  Total           256
  Types           214/7/14/4/3/2/12
Lore%             99
Gallery%          101
Achievement%      94
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 67508c5e-2e0c-4821-8b70-cae8c71a300f